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  1. 17:50:57: Creating resource group General
  2. 17:50:57: Creating resource group Internal
  3. 17:50:57: Creating resource group Autodetect
  4. 17:50:57: SceneManagerFactory for type 'DefaultSceneManager' registered.
  5. 17:50:57: Registering ResourceManager for type Material
  6. 17:50:57: Registering ResourceManager for type Mesh
  7. 17:50:57: Registering ResourceManager for type Skeleton
  8. 17:50:57: MovableObjectFactory for type 'ParticleSystem' registered.
  9. 17:50:57: OverlayElementFactory for type Panel registered.
  10. 17:50:57: OverlayElementFactory for type BorderPanel registered.
  11. 17:50:57: OverlayElementFactory for type TextArea registered.
  12. 17:50:57: Registering ResourceManager for type Font
  13. 17:50:57: ArchiveFactory for archive type FileSystem registered.
  14. 17:50:57: ArchiveFactory for archive type Zip registered.
  15. 17:50:57: DDS codec registering
  16. 17:50:57: FreeImage version: 3.13.1
  17. 17:50:57: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
  18. 17:50:57: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
  19. 17:50:57: Registering ResourceManager for type HighLevelGpuProgram
  20. 17:50:57: Registering ResourceManager for type Compositor
  21. 17:50:57: MovableObjectFactory for type 'Entity' registered.
  22. 17:50:57: MovableObjectFactory for type 'Light' registered.
  23. 17:50:57: MovableObjectFactory for type 'BillboardSet' registered.
  24. 17:50:57: MovableObjectFactory for type 'ManualObject' registered.
  25. 17:50:57: MovableObjectFactory for type 'BillboardChain' registered.
  26. 17:50:57: MovableObjectFactory for type 'RibbonTrail' registered.
  27. 17:50:57: *-*-* OGRE Initialising
  28. 17:50:57: *-*-* Version 1.7.2 (Cthugha)
  29. 17:50:57: : initializing graphics
  30. 17:50:57: : loading plugins
  31. 17:50:57: Loading library RenderSystem_Direct3D9
  32. 17:50:57: Installing plugin: D3D9 RenderSystem
  33. 17:50:57: D3D9 : Direct3D9 Rendering Subsystem created.
  34. 17:50:57: D3D9: Driver Detection Starts
  35. 17:50:57: D3D9: Driver Detection Ends
  36. 17:50:57: Plugin successfully installed
  37. 17:50:57: Loading library Plugin_CgProgramManager
  38. 17:50:57: Installing plugin: Cg Program Manager
  39. 17:50:57: Plugin successfully installed
  40. 17:50:57: Loading library Plugin_OctreeSceneManager
  41. 17:50:57: Installing plugin: Octree & Terrain Scene Manager
  42. 17:50:57: Plugin successfully installed
  43. 17:50:57: Loading library Plugin_ParticleFX
  44. 17:50:57: Installing plugin: ParticleFX
  45. 17:50:57: Particle Emitter Type 'Point' registered
  46. 17:50:57: Particle Emitter Type 'Box' registered
  47. 17:50:57: Particle Emitter Type 'Ellipsoid' registered
  48. 17:50:57: Particle Emitter Type 'Cylinder' registered
  49. 17:50:57: Particle Emitter Type 'Ring' registered
  50. 17:50:57: Particle Emitter Type 'HollowEllipsoid' registered
  51. 17:50:57: Particle Affector Type 'LinearForce' registered
  52. 17:50:57: Particle Affector Type 'ColourFader' registered
  53. 17:50:57: Particle Affector Type 'ColourFader2' registered
  54. 17:50:57: Particle Affector Type 'ColourImage' registered
  55. 17:50:57: Particle Affector Type 'ColourInterpolator' registered
  56. 17:50:57: Particle Affector Type 'Scaler' registered
  57. 17:50:57: Particle Affector Type 'Rotator' registered
  58. 17:50:57: Particle Affector Type 'DirectionRandomiser' registered
  59. 17:50:57: Particle Affector Type 'DeflectorPlane' registered
  60. 17:50:57: Plugin successfully installed
  61. 17:50:57: : initializing render system
  62. 17:50:57: : antialias=0
  63. 17:50:57: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
  64. 17:50:57: D3D9 : RenderSystem Option: Floating-point mode = Fastest
  65. 17:50:57: D3D9 : RenderSystem Option: VSync Interval = 1
  66. 17:50:57: D3D9 : RenderSystem Option: FSAA = 0
  67. 17:50:57: D3D9 : RenderSystem Option: Full Screen = No
  68. 17:50:57: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
  69. 17:50:57: D3D9 : RenderSystem Option: VSync = Yes
  70. 17:50:57: D3D9 : RenderSystem Option: Video Mode = 1280 x 768 @ 32-bit colour
  71. 17:50:57: : initializing render window
  72. 17:50:57: CPU Identifier & Features
  73. 17:50:57: -------------------------
  74. 17:50:57: * CPU ID: AuthenticAMD: AMD A6-3400M APU with Radeon(tm) HD Graphics
  75. 17:50:57: * SSE: yes
  76. 17:50:57: * SSE2: yes
  77. 17:50:57: * SSE3: yes
  78. 17:50:57: * MMX: yes
  79. 17:50:57: * MMXEXT: yes
  80. 17:50:57: * 3DNOW: yes
  81. 17:50:57: * 3DNOWEXT: yes
  82. 17:50:57: * CMOV: yes
  83. 17:50:57: * TSC: yes
  84. 17:50:57: * FPU: yes
  85. 17:50:57: * PRO: yes
  86. 17:50:57: * HT: no
  87. 17:50:57: -------------------------
  88. 17:50:57: D3D9 : Subsystem Initialising
  89. 17:50:57: Registering ResourceManager for type Texture
  90. 17:50:57: Registering ResourceManager for type GpuProgram
  91. 17:50:57: D3D9RenderSystem::_createRenderWindow "RUNNING WITH RIFLES (c) Modulaatio Games 2014", 1280x768 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=true vsyncInterval=1
  92. 17:50:57: D3D9 : Created D3D9 Rendering Window 'RUNNING WITH RIFLES (c) Modulaatio Games 2014' : 1280x768, 32bpp
  93. 17:50:58: D3D9: Vertex texture format supported - PF_L8
  94. 17:50:58: D3D9: Vertex texture format supported - PF_L16
  95. 17:50:58: D3D9: Vertex texture format supported - PF_A8
  96. 17:50:58: D3D9: Vertex texture format supported - PF_A4L4
  97. 17:50:58: D3D9: Vertex texture format supported - PF_BYTE_LA
  98. 17:50:58: D3D9: Vertex texture format supported - PF_R5G6B5
  99. 17:50:58: D3D9: Vertex texture format supported - PF_B5G6R5
  100. 17:50:58: D3D9: Vertex texture format supported - PF_A4R4G4B4
  101. 17:50:58: D3D9: Vertex texture format supported - PF_A1R5G5B5
  102. 17:50:58: D3D9: Vertex texture format supported - PF_A8R8G8B8
  103. 17:50:58: D3D9: Vertex texture format supported - PF_B8G8R8A8
  104. 17:50:58: D3D9: Vertex texture format supported - PF_A2R10G10B10
  105. 17:50:58: D3D9: Vertex texture format supported - PF_A2B10G10R10
  106. 17:50:58: D3D9: Vertex texture format supported - PF_DXT1
  107. 17:50:58: D3D9: Vertex texture format supported - PF_DXT2
  108. 17:50:58: D3D9: Vertex texture format supported - PF_DXT3
  109. 17:50:58: D3D9: Vertex texture format supported - PF_DXT4
  110. 17:50:58: D3D9: Vertex texture format supported - PF_DXT5
  111. 17:50:58: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
  112. 17:50:58: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
  113. 17:50:58: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
  114. 17:50:58: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
  115. 17:50:58: D3D9: Vertex texture format supported - PF_X8R8G8B8
  116. 17:50:58: D3D9: Vertex texture format supported - PF_X8B8G8R8
  117. 17:50:58: D3D9: Vertex texture format supported - PF_R8G8B8A8
  118. 17:50:58: D3D9: Vertex texture format supported - PF_DEPTH
  119. 17:50:58: D3D9: Vertex texture format supported - PF_SHORT_RGBA
  120. 17:50:58: D3D9: Vertex texture format supported - PF_FLOAT16_R
  121. 17:50:58: D3D9: Vertex texture format supported - PF_FLOAT32_R
  122. 17:50:58: D3D9: Vertex texture format supported - PF_SHORT_GR
  123. 17:50:58: D3D9: Vertex texture format supported - PF_FLOAT16_GR
  124. 17:50:58: D3D9: Vertex texture format supported - PF_FLOAT32_GR
  125. 17:50:58: D3D9: Vertex texture format supported - PF_SHORT_RGB
  126. 17:50:58: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
  127. 17:50:58: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
  128. 17:50:58: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
  129. 17:50:58: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
  130. 17:50:58: RenderSystem capabilities
  131. 17:50:58: -------------------------
  132. 17:50:58: RenderSystem Name: Direct3D9 Rendering Subsystem
  133. 17:50:58: GPU Vendor: ati
  134. 17:50:58: Device Name: Monitor-1-AMD Radeon HD 6520G
  135. 17:50:58: Driver Version: 8.17.10.1169
  136. 17:50:58: * Fixed function pipeline: yes
  137. 17:50:58: * Hardware generation of mipmaps: yes
  138. 17:50:58: * Texture blending: yes
  139. 17:50:58: * Anisotropic texture filtering: yes
  140. 17:50:58: * Dot product texture operation: yes
  141. 17:50:58: * Cube mapping: yes
  142. 17:50:58: * Hardware stencil buffer: yes
  143. 17:50:58: - Stencil depth: 8
  144. 17:50:58: - Two sided stencil support: yes
  145. 17:50:58: - Wrap stencil values: yes
  146. 17:50:58: * Hardware vertex / index buffers: yes
  147. 17:50:58: * Vertex programs: yes
  148. 17:50:58: * Number of floating-point constants for vertex programs: 256
  149. 17:50:58: * Number of integer constants for vertex programs: 16
  150. 17:50:58: * Number of boolean constants for vertex programs: 16
  151. 17:50:58: * Fragment programs: yes
  152. 17:50:58: * Number of floating-point constants for fragment programs: 224
  153. 17:50:58: * Number of integer constants for fragment programs: 16
  154. 17:50:58: * Number of boolean constants for fragment programs: 16
  155. 17:50:58: * Geometry programs: no
  156. 17:50:58: * Number of floating-point constants for geometry programs: 0
  157. 17:50:58: * Number of integer constants for geometry programs: 0
  158. 17:50:58: * Number of boolean constants for geometry programs: 0
  159. 17:50:58: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
  160. 17:50:58: * Texture Compression: yes
  161. 17:50:58: - DXT: yes
  162. 17:50:58: - VTC: no
  163. 17:50:58: - PVRTC: no
  164. 17:50:58: * Scissor Rectangle: yes
  165. 17:50:58: * Hardware Occlusion Query: yes
  166. 17:50:58: * User clip planes: yes
  167. 17:50:58: * VET_UBYTE4 vertex element type: yes
  168. 17:50:58: * Infinite far plane projection: yes
  169. 17:50:58: * Hardware render-to-texture: yes
  170. 17:50:58: * Floating point textures: yes
  171. 17:50:58: * Non-power-of-two textures: yes
  172. 17:50:58: * Volume textures: yes
  173. 17:50:58: * Multiple Render Targets: 4
  174. 17:50:58: - With different bit depths: yes
  175. 17:50:58: * Point Sprites: yes
  176. 17:50:58: * Extended point parameters: yes
  177. 17:50:58: * Max Point Size: 10
  178. 17:50:58: * Vertex texture fetch: yes
  179. 17:50:58: * Number of world matrices: 0
  180. 17:50:58: * Number of texture units: 8
  181. 17:50:58: * Stencil buffer depth: 8
  182. 17:50:58: * Number of vertex blend matrices: 0
  183. 17:50:58: - Max vertex textures: 4
  184. 17:50:58: - Vertex textures shared: no
  185. 17:50:58: * Render to Vertex Buffer : no
  186. 17:50:58: * DirectX per stage constants: yes
  187. 17:50:58: ***************************************
  188. 17:50:58: *** D3D9 : Subsystem Initialised OK ***
  189. 17:50:58: ***************************************
  190. 17:50:58: DefaultWorkQueue('Root') initialising on thread 00576940.
  191. 17:50:58: DefaultWorkQueue('Root')::WorkerFunc - thread 0057AF58 starting.
  192. 17:50:58: DefaultWorkQueue('Root')::WorkerFunc - thread 0057AF88 starting.
  193. 17:50:58: DefaultWorkQueue('Root')::WorkerFunc - thread 0057AFE8 starting.
  194. 17:50:58: DefaultWorkQueue('Root')::WorkerFunc - thread 0057B048 starting.
  195. 17:50:58: Particle Renderer Type 'billboard' registered
  196. 17:50:58: SceneManagerFactory for type 'OctreeSceneManager' registered.
  197. 17:50:58: SceneManagerFactory for type 'TerrainSceneManager' registered.
  198. 17:50:58: Added resource location 'media' of type 'FileSystem' to resource group 'General'
  199. 17:50:58: Added resource location 'media/textures_splash' of type 'FileSystem' to resource group 'General'
  200. 17:50:58: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'General'
  201. 17:50:58: Added resource location 'media/data3.pak' of type 'Zip' to resource group 'General'
  202. 17:50:58: Added resource location 'media/data2.pak' of type 'Zip' to resource group 'General'
  203. 17:50:58: Parsing scripts for resource group Autodetect
  204. 17:50:58: Finished parsing scripts for resource group Autodetect
  205. 17:50:58: Parsing scripts for resource group General
  206. 17:50:58: Parsing script ShadowCaster.program
  207. 17:50:58: Parsing script AmbientOcclusion.program
  208. 17:50:58: Parsing script StdQuad_vp.program
  209. 17:50:58: Parsing script Vignette.program
  210. 17:50:58: Parsing script Intro.material
  211. 17:50:58: Parsing script ShadowCaster.material
  212. 17:50:58: Parsing script AmbientOcclusion.material
  213. 17:50:58: Parsing script Vignette.material
  214. 17:50:58: Parsing script AmbientOcclusion.compositor
  215. 17:50:58: Parsing script basic_font.fontdef
  216. 17:50:58: Parsing script basic_font_025.fontdef
  217. 17:50:58: Parsing script basic_font_050.fontdef
  218. 17:50:58: Parsing script basic_font_outline.fontdef
  219. 17:50:58: Parsing script basic_font_outline_025.fontdef
  220. 17:50:58: Parsing script basic_font_outline_050.fontdef
  221. 17:50:58: Finished parsing scripts for resource group General
  222. 17:50:58: Parsing scripts for resource group Internal
  223. 17:50:58: Finished parsing scripts for resource group Internal
  224. 17:50:58: OverlayElementFactory for type TextArea2 registered.
  225. 17:50:58: : initializing scene manager
  226. 17:50:58: TerrainSceneManager: Registered a new PageSource for type Heightmap
  227. 17:50:58: : initializing fonts
  228. 17:50:58: : initializing audio
  229. 17:50:58: : audio devices found: 2
  230. 17:50:58: : audio enabled
  231. 17:50:58: : 0: Generic Software
  232. 17:50:58: : 1: OpenAL Soft
  233. 17:50:58: : using device 0
  234. 17:50:58: : initializing input
  235. 17:50:59: : using metagame: in=, out=
  236. 17:50:59: : -- using anonymous pipes
  237. 17:50:59: : RUNNING WITH RIFLES, version beta 0.94
  238. 17:50:59: : Map resource location set as media/packages/vanilla/maps/lobby
  239. 17:50:59: : Using application folder C:\Users\Joey\AppData\Roaming\Running with rifles\
  240. 17:50:59: : Using save path C:\Users\Joey\AppData\Roaming\Running with rifles\savegames/
  241. 17:50:59: : activating metagame in regular game build
  242. 17:50:59: Texture: black.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  243. 17:50:59: Texture: splash.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
  244. 17:50:59: : latest available version: beta 0.90
  245. 17:50:59: : application start done
  246. 17:50:59: : run simulation
  247. 17:50:59: : rendering the first frame
  248. 17:50:59: Texture: vignette.png: Loading 1 faces(PF_A8R8G8B8,1920x1080x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1920x1080x1.
  249. 17:51:00: Texture: basic_font_outline_050.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  250. 17:51:00: : first frame rendered ok
  251. 17:51:00: : adding frame listener
  252. 17:51:00: : starting rendering loop
  253. 17:51:01: : game init start
  254. 17:51:01: Creating resource group sessionResourceGroup
  255. 17:51:01: : adding package resource location media/packages/vanilla/
  256. 17:51:01: Added resource location 'media/packages/vanilla/' of type 'FileSystem' to resource group 'sessionResourceGroup'
  257. 17:51:01: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'sessionResourceGroup'
  258. 17:51:01: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'sessionResourceGroup'
  259. 17:51:01: Added resource location 'media/packages/vanilla/models' of type 'FileSystem' to resource group 'sessionResourceGroup'
  260. 17:51:01: Added resource location 'media/packages/vanilla/names' of type 'FileSystem' to resource group 'sessionResourceGroup'
  261. 17:51:01: Added resource location 'media/packages/vanilla/particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
  262. 17:51:01: Added resource location 'media/packages/vanilla/sounds' of type 'FileSystem' to resource group 'sessionResourceGroup'
  263. 17:51:01: Added resource location 'media/packages/vanilla/textures' of type 'FileSystem' to resource group 'sessionResourceGroup'
  264. 17:51:01: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'sessionResourceGroup'
  265. 17:51:01: Added resource location 'media/packages/vanilla/vehicles' of type 'FileSystem' to resource group 'sessionResourceGroup'
  266. 17:51:01: Added resource location 'media/packages/vanilla/items' of type 'FileSystem' to resource group 'sessionResourceGroup'
  267. 17:51:01: Added resource location 'media/packages/vanilla/scripts' of type 'FileSystem' to resource group 'sessionResourceGroup'
  268. 17:51:01: Added resource location 'media/packages/vanilla/maps/lobby' of type 'FileSystem' to resource group 'sessionResourceGroup'
  269. 17:51:01: Added resource location 'media/data1.pak' of type 'Zip' to resource group 'sessionResourceGroup'
  270. 17:51:01: Initialising resource group sessionResourceGroup
  271. 17:51:01: Parsing scripts for resource group sessionResourceGroup
  272. 17:51:01: Parsing script Building.program
  273. 17:51:01: Parsing script NormalAndDepth.program
  274. 17:51:01: Parsing script soldieroutline.program
  275. 17:51:01: Parsing script soldierskin.program
  276. 17:51:01: Parsing script StdQuad_vp.program
  277. 17:51:01: Parsing script terrain.program
  278. 17:51:02: Parsing script tools.program
  279. 17:51:02: Parsing script WaterArea.program
  280. 17:51:02: Parsing script material.material
  281. 17:51:02: Parsing script chute.material
  282. 17:51:02: Parsing script flame2.material
  283. 17:51:02: Parsing script flash.material
  284. 17:51:02: Parsing script shadow_airplane.material
  285. 17:51:02: Parsing script BackContour.material
  286. 17:51:02: Parsing script Blood.material
  287. 17:51:02: Parsing script Branch.material
  288. 17:51:02: Parsing script Building.material
  289. 17:51:02: Parsing script Bullet.material
  290. 17:51:02: Parsing script BulletTrail.material
  291. 17:51:02: Parsing script BushPlant.material
  292. 17:51:02: Parsing script ChatBubble.material
  293. 17:51:02: Parsing script Cord.material
  294. 17:51:02: Parsing script Crate.material
  295. 17:51:02: Parsing script Crosshair.material
  296. 17:51:02: Parsing script Dust.material
  297. 17:51:02: Parsing script Explosion.material
  298. 17:51:02: Parsing script Flame.material
  299. 17:51:02: Parsing script Foam.material
  300. 17:51:02: Parsing script GenericColoredMesh.material
  301. 17:51:02: Parsing script GenericDecal.material
  302. 17:51:02: Parsing script GenericMesh.material
  303. 17:51:02: Parsing script GenericVehicle.material
  304. 17:51:02: Parsing script GrenadeCrate.material
  305. 17:51:02: Parsing script Hud.material
  306. 17:51:02: Parsing script InventoryView.material
  307. 17:51:02: Parsing script lines.material
  308. 17:51:02: Parsing script MapView.material
  309. 17:51:02: Parsing script MenuSystem.material
  310. 17:51:02: Parsing script MiniRank.material
  311. 17:51:02: Parsing script NormalAndDepth.material
  312. 17:51:02: Parsing script Piece.material
  313. 17:51:02: Parsing script Plant.material
  314. 17:51:02: Parsing script Platform.material
  315. 17:51:02: Parsing script PlayerFarMarker.material
  316. 17:51:02: Parsing script PlayerMarker.material
  317. 17:51:02: Parsing script RadioView.material
  318. 17:51:02: Parsing script ShadowPixel.material
  319. 17:51:02: Parsing script ShadowPlant.material
  320. 17:51:02: Parsing script ShoePrint.material
  321. 17:51:02: Parsing script Sign.material
  322. 17:51:02: Parsing script Soldier3dPixel.material
  323. 17:51:02: Parsing script TreeGroundBase.material
  324. 17:51:02: Parsing script TrophyView.material
  325. 17:51:02: Parsing script Wall.material
  326. 17:51:02: Parsing script WaterArea.material
  327. 17:51:02: Parsing script Weapon3dPixel.material
  328. 17:51:02: Parsing script Weave.material
  329. 17:51:02: Parsing script bigger_muzzle.particle
  330. 17:51:02: Parsing script big_muzzle.particle
  331. 17:51:02: Parsing script big_muzzle_repeat.particle
  332. 17:51:02: Parsing script burning_pieces.particle
  333. 17:51:02: Parsing script burning_pieces_barrier.particle
  334. 17:51:02: Parsing script burst_repeat.particle
  335. 17:51:02: Parsing script deploy_hider.particle
  336. 17:51:02: Parsing script flash.particle
  337. 17:51:02: Parsing script law_muzzle.particle
  338. 17:51:02: Parsing script medium_smoke_vehicle.particle
  339. 17:51:02: Parsing script minor_fire_repeat.particle
  340. 17:51:03: Parsing script propulsion.particle
  341. 17:51:03: Parsing script shadow_airplane_flyby.particle
  342. 17:51:03: Parsing script shield_burst.particle
  343. 17:51:03: Parsing script small_smoke_vehicle.particle
  344. 17:51:03: Parsing script Burst.particle
  345. 17:51:03: Parsing script Dust.particle
  346. 17:51:03: Parsing script Explosion.particle
  347. 17:51:03: Parsing script Foam.particle
  348. 17:51:03: Parsing script MinorExplosion.particle
  349. 17:51:03: Parsing script Muzzle.particle
  350. 17:51:03: Parsing script basic_font.fontdef
  351. 17:51:03: Parsing script basic_font_025.fontdef
  352. 17:51:03: Parsing script basic_font_050.fontdef
  353. 17:51:03: Parsing script basic_font_outline.fontdef
  354. 17:51:03: Parsing script basic_font_outline_025.fontdef
  355. 17:51:03: Parsing script basic_font_outline_050.fontdef
  356. 17:51:03: Finished parsing scripts for resource group sessionResourceGroup
  357. 17:51:03: : r=12582
  358. 17:51:03: : loading factions in map config
  359. 17:51:03: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
  360. 17:51:03: : loading faction in media/packages/vanilla/maps/lobby/green.xml
  361. 17:51:03: : loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt
  362. 17:51:03: : loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt
  363. 17:51:03: : map config factions loaded
  364. 17:51:03: : common sounds loaded
  365. 17:51:03: : loading terrain layers
  366. 17:51:03: : setting tag dirt, index=0
  367. 17:51:03: : setting tag road, index=1
  368. 17:51:03: : outline color=ColourValue(0.371094, 0.320313, 0.253906, 1)
  369. 17:51:03: : outline color=ColourValue(0.296875, 0.355469, 0.296875, 1)
  370. 17:51:03: : initializing terrain
  371. 17:51:03: : terrain config 0: dirt.png,
  372. 17:51:03: : terrain config 1: rocky_mountain.png, terrain5_alpha_rocky_mountain.png
  373. 17:51:03: : terrain config 2: grass.png, terrain5_alpha_grass.png
  374. 17:51:03: : terrain config 3: asphalt.png, terrain5_alpha_asphalt.png
  375. 17:51:03: : terrain config 4: road.png, terrain5_alpha_road.png
  376. 17:51:03: : splats=5, terrain5_combined_alpha.png exists
  377. 17:51:03: : blitting effect_combined_alpha.png
  378. 17:51:03: Texture: EffectSplatMap: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 0 custom mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  379. 17:51:03: TerrainSceneManager: Activated PageSource Heightmap
  380. 17:51:04: Texture: terrain5_combined_alpha.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  381. 17:51:04: Texture: isoline.png: Loading 1 faces(PF_R8G8B8,1x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1x256x1.
  382. 17:51:04: Texture: dirt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
  383. 17:51:04: Texture: rocky_mountain.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  384. 17:51:04: Texture: grass.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  385. 17:51:04: Texture: asphalt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  386. 17:51:04: Texture: road.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  387. 17:51:04: Texture: terrain5_alpha_rocky_mountain.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  388. 17:51:04: Texture: terrain5_alpha_grass.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  389. 17:51:04: Texture: terrain5_alpha_asphalt.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  390. 17:51:04: Texture: terrain5_alpha_road.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  391. 17:51:04: Texture: splat_effect_skidmark.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  392. 17:51:04: Texture: splat_effect_dirt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  393. 17:51:04: Texture: splat_effect_snow.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  394. 17:51:04: Texture: splat_effect_blood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  395. 17:51:04: OGRE EXCEPTION(5:ItemIdentityException): RenderQueueInvocationSequence with the name WaterFoam not found. in Root::getRenderQueueInvocationSequence at ..\..\..\..\OgreMain\src\OgreRoot.cpp (line 1528)
  396. 17:51:04: Texture: plant2.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  397. 17:51:04: Texture: shadowplant3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  398. 17:51:04: Texture: piece.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  399. 17:51:04: Texture: bullet_trail.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1.
  400. 17:51:04: : best usable soldier render technique: HighDetailHWSkin
  401. 17:51:04: : HW skeleton supported: 1
  402. 17:51:04: : best usable terrain render technique: ShadersShadows1Pass
  403. 17:51:04: : Integrated shadows supported: 1
  404. 17:51:04: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  405. 17:51:04: Texture: foam.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  406. 17:51:04: : terrain.cfg: media/packages/vanilla//terrain.cfg
  407. 17:51:04: : page size read: 513
  408. 17:51:04: : terrain size read: 1024 inverse: 0.000976563
  409. 17:51:04: : max height read: 25
  410. 17:51:05: : heightmap load=media/packages/vanilla/maps/lobby/terrain5_heightmap.png
  411. 17:51:05: : terrain normals
  412. 17:51:05: : terrain normals done
  413. 17:51:05: : world loaded
  414. 17:51:05: : worldblocks loaded
  415. 17:51:05: Texture: splat_effect_alpha_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  416. 17:51:05: OGRE EXCEPTION(5:ItemIdentityException): RenderQueueInvocationSequence with the name EffectCanvas not found. in Root::getRenderQueueInvocationSequence at ..\..\..\..\OgreMain\src\OgreRoot.cpp (line 1528)
  417. 17:51:05: : loading visual items in media/packages/vanilla/items/all_visual_items.xml
  418. 17:51:05: : loading visual items in media/packages/vanilla/items/crate_debris.visual_item
  419. 17:51:05: : loading visual items in media/packages/vanilla/items/burning_piece_jeep1.visual_item
  420. 17:51:05: : loading visual items in media/packages/vanilla/items/burning_piece_jeep2.visual_item
  421. 17:51:05: : loading visual items in media/packages/vanilla/items/burning_piece_jeep3.visual_item
  422. 17:51:05: : loading visual items in media/packages/vanilla/items/burning_piece_jeep4.visual_item
  423. 17:51:05: : loading visual items in media/packages/vanilla/items/burning_piece_jeep5.visual_item
  424. 17:51:05: : loading visual items in media/packages/vanilla/items/burning_piece_jeep6.visual_item
  425. 17:51:05: : loading visual items in media/packages/vanilla/items/burning_piece_car1.visual_item
  426. 17:51:05: : loading visual items in media/packages/vanilla/items/burning_piece_car2.visual_item
  427. 17:51:05: : loading visual items in media/packages/vanilla/items/burning_piece_car3.visual_item
  428. 17:51:05: : loading visual items in media/packages/vanilla/items/burning_piece_car4.visual_item
  429. 17:51:05: : loading visual items in media/packages/vanilla/items/burning_piece_car5.visual_item
  430. 17:51:05: : loading visual items in media/packages/vanilla/items/burning_piece_armor1.visual_item
  431. 17:51:05: : loading visual items in media/packages/vanilla/items/burning_piece_armor2.visual_item
  432. 17:51:05: : loading visual items in media/packages/vanilla/items/burning_piece_armor3.visual_item
  433. 17:51:05: : loading visual items in media/packages/vanilla/items/burning_piece_armor4.visual_item
  434. 17:51:05: : loading visual items in media/packages/vanilla/items/burning_piece_truck1.visual_item
  435. 17:51:05: : loading visual items in media/packages/vanilla/items/burning_piece_truck2.visual_item
  436. 17:51:05: : loading visual items in media/packages/vanilla/items/burning_piece_truck3.visual_item
  437. 17:51:05: : loading visual items in media/packages/vanilla/items/burning_piece_truck4.visual_item
  438. 17:51:05: : loading visual items in media/packages/vanilla/items/burning_piece_truck5.visual_item
  439. 17:51:05: : loading visual items in media/packages/vanilla/items/burning_piece_radartower.visual_item
  440. 17:51:05: : loading visual items in media/packages/vanilla/items/burning_piece_tow.visual_item
  441. 17:51:05: : loading visual items in media/packages/vanilla/items/burning_piece_barrier.visual_item
  442. 17:51:05: : visual items loaded
  443. 17:51:05: : loading resources in map config
  444. 17:51:05: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
  445. 17:51:05: : loading weapons in all_weapons.xml, path=media/packages/vanilla/weapons/all_weapons.xml
  446. 17:51:05: : loading weapons in media/packages/vanilla/weapons/all_weapons.xml
  447. 17:51:05: : loading weapons in ak47.weapon, path=media/packages/vanilla/weapons/ak47.weapon
  448. 17:51:05: : loading weapons in media/packages/vanilla/weapons/ak47.weapon
  449. 17:51:05: : weapon:AK47
  450. 17:51:05: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  451. 17:51:05: : loading weapons in apc_hmg.weapon, path=media/packages/vanilla/weapons/apc_hmg.weapon
  452. 17:51:05: : loading weapons in media/packages/vanilla/weapons/apc_hmg.weapon
  453. 17:51:05: : weapon:APC HMG
  454. 17:51:05: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
  455. 17:51:05: : loading weapons in g36.weapon, path=media/packages/vanilla/weapons/g36.weapon
  456. 17:51:05: : loading weapons in media/packages/vanilla/weapons/g36.weapon
  457. 17:51:05: : weapon:G36
  458. 17:51:05: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  459. 17:51:06: : loading weapons in m24_a2.weapon, path=media/packages/vanilla/weapons/m24_a2.weapon
  460. 17:51:06: : loading weapons in media/packages/vanilla/weapons/m24_a2.weapon
  461. 17:51:06: : weapon:M24-A2
  462. 17:51:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  463. 17:51:06: : loading weapons in riot_shield.weapon, path=media/packages/vanilla/weapons/riot_shield.weapon
  464. 17:51:06: : loading weapons in media/packages/vanilla/weapons/riot_shield.weapon
  465. 17:51:06: : weapon:riot shield
  466. 17:51:06: : loading weapons in m72_law.weapon, path=media/packages/vanilla/weapons/m72_law.weapon
  467. 17:51:06: : loading weapons in media/packages/vanilla/weapons/m72_law.weapon
  468. 17:51:06: : weapon:M72 LAW
  469. 17:51:06: : loading projectile in m72_law_rocket.projectile, path=media/packages/vanilla/weapons/m72_law_rocket.projectile
  470. 17:51:06: : loading weapons in m240.weapon, path=media/packages/vanilla/weapons/m240.weapon
  471. 17:51:06: : loading weapons in media/packages/vanilla/weapons/m240.weapon
  472. 17:51:06: : weapon:M240
  473. 17:51:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  474. 17:51:06: : loading weapons in mossberg.weapon, path=media/packages/vanilla/weapons/mossberg.weapon
  475. 17:51:06: : loading weapons in media/packages/vanilla/weapons/mossberg.weapon
  476. 17:51:06: : weapon:Mossberg 500
  477. 17:51:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  478. 17:51:06: : loading weapons in mp5sd.weapon, path=media/packages/vanilla/weapons/mp5sd.weapon
  479. 17:51:06: : loading weapons in media/packages/vanilla/weapons/mp5sd.weapon
  480. 17:51:06: : weapon:MP5SD
  481. 17:51:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  482. 17:51:06: : loading weapons in pkm.weapon, path=media/packages/vanilla/weapons/pkm.weapon
  483. 17:51:06: : loading weapons in media/packages/vanilla/weapons/pkm.weapon
  484. 17:51:06: : weapon:PKM
  485. 17:51:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  486. 17:51:06: : loading weapons in famasg1.weapon, path=media/packages/vanilla/weapons/famasg1.weapon
  487. 17:51:06: : loading weapons in media/packages/vanilla/weapons/famasg1.weapon
  488. 17:51:06: : weapon:FAMAS G1
  489. 17:51:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  490. 17:51:06: : loading weapons in m16a4.weapon, path=media/packages/vanilla/weapons/m16a4.weapon
  491. 17:51:06: : loading weapons in media/packages/vanilla/weapons/m16a4.weapon
  492. 17:51:06: : weapon:M16A4
  493. 17:51:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  494. 17:51:06: : loading weapons in f2000.weapon, path=media/packages/vanilla/weapons/f2000.weapon
  495. 17:51:06: : loading weapons in media/packages/vanilla/weapons/f2000.weapon
  496. 17:51:06: : weapon:F2000
  497. 17:51:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  498. 17:51:06: : loading weapons in benelli_m4.weapon, path=media/packages/vanilla/weapons/benelli_m4.weapon
  499. 17:51:06: : loading weapons in media/packages/vanilla/weapons/benelli_m4.weapon
  500. 17:51:06: : weapon:Benelli M4
  501. 17:51:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  502. 17:51:06: : loading weapons in pepperdust.weapon, path=media/packages/vanilla/weapons/pepperdust.weapon
  503. 17:51:06: : loading weapons in media/packages/vanilla/weapons/pepperdust.weapon
  504. 17:51:06: : weapon:pepperdust
  505. 17:51:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  506. 17:51:06: : loading weapons in tank_cannon.weapon, path=media/packages/vanilla/weapons/tank_cannon.weapon
  507. 17:51:06: : loading weapons in media/packages/vanilla/weapons/tank_cannon.weapon
  508. 17:51:06: : weapon:Tank cannon
  509. 17:51:06: : loading projectile in tank_cannon.projectile, path=media/packages/vanilla/weapons/tank_cannon.projectile
  510. 17:51:06: : loading weapons in tank_mg.weapon, path=media/packages/vanilla/weapons/tank_mg.weapon
  511. 17:51:06: : loading weapons in media/packages/vanilla/weapons/tank_mg.weapon
  512. 17:51:06: : weapon:M240
  513. 17:51:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  514. 17:51:06: : loading weapons in aks74u.weapon, path=media/packages/vanilla/weapons/aks74u.weapon
  515. 17:51:06: : loading weapons in media/packages/vanilla/weapons/aks74u.weapon
  516. 17:51:06: : weapon:AKS-74U
  517. 17:51:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  518. 17:51:06: : loading weapons in p90.weapon, path=media/packages/vanilla/weapons/p90.weapon
  519. 17:51:06: : loading weapons in media/packages/vanilla/weapons/p90.weapon
  520. 17:51:06: : weapon:P90
  521. 17:51:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  522. 17:51:06: : loading weapons in dragunov_svd.weapon, path=media/packages/vanilla/weapons/dragunov_svd.weapon
  523. 17:51:06: : loading weapons in media/packages/vanilla/weapons/dragunov_svd.weapon
  524. 17:51:06: : weapon:Dragunov SVD
  525. 17:51:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  526. 17:51:06: : loading weapons in medikit.weapon, path=media/packages/vanilla/weapons/medikit.weapon
  527. 17:51:06: : loading weapons in media/packages/vanilla/weapons/medikit.weapon
  528. 17:51:06: : weapon:Medikit
  529. 17:51:06: : loading weapons in tow.weapon, path=media/packages/vanilla/weapons/tow.weapon
  530. 17:51:06: : loading weapons in media/packages/vanilla/weapons/tow.weapon
  531. 17:51:06: : weapon:Tank cannon
  532. 17:51:06: : loading projectile in tow.projectile, path=media/packages/vanilla/weapons/tow.projectile
  533. 17:51:06: : loading weapons in vss_vintorez.weapon, path=media/packages/vanilla/weapons/vss_vintorez.weapon
  534. 17:51:06: : loading weapons in media/packages/vanilla/weapons/vss_vintorez.weapon
  535. 17:51:06: : weapon:VSS Vintorez
  536. 17:51:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  537. 17:51:06: : loading weapons in ns2000.weapon, path=media/packages/vanilla/weapons/ns2000.weapon
  538. 17:51:06: : loading weapons in media/packages/vanilla/weapons/ns2000.weapon
  539. 17:51:06: : weapon:Neostead 2000
  540. 17:51:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  541. 17:51:06: : loading weapons in spas-12.weapon, path=media/packages/vanilla/weapons/spas-12.weapon
  542. 17:51:06: : loading weapons in media/packages/vanilla/weapons/spas-12.weapon
  543. 17:51:06: : weapon:SPAS-12
  544. 17:51:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  545. 17:51:06: : loading weapons in qcw-05.weapon, path=media/packages/vanilla/weapons/qcw-05.weapon
  546. 17:51:06: : loading weapons in media/packages/vanilla/weapons/qcw-05.weapon
  547. 17:51:06: : weapon:QCW-05
  548. 17:51:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  549. 17:51:06: : loading weapons in cover_resource.weapon, path=media/packages/vanilla/weapons/cover_resource.weapon
  550. 17:51:06: : loading weapons in media/packages/vanilla/weapons/cover_resource.weapon
  551. 17:51:06: : weapon:Cover deploy
  552. 17:51:06: : loading weapons in humvee_mg.weapon, path=media/packages/vanilla/weapons/humvee_mg.weapon
  553. 17:51:06: : loading weapons in media/packages/vanilla/weapons/humvee_mg.weapon
  554. 17:51:06: : weapon:Humvee MG
  555. 17:51:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  556. 17:51:06: : loading weapons in stoner_lmg.weapon, path=media/packages/vanilla/weapons/stoner_lmg.weapon
  557. 17:51:06: : loading weapons in media/packages/vanilla/weapons/stoner_lmg.weapon
  558. 17:51:06: : weapon:Stoner LMG
  559. 17:51:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  560. 17:51:07: : loading weapons in psg90.weapon, path=media/packages/vanilla/weapons/psg90.weapon
  561. 17:51:07: : loading weapons in media/packages/vanilla/weapons/psg90.weapon
  562. 17:51:07: : weapon:PSG-90
  563. 17:51:07: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  564. 17:51:07: : loading weapons in rpg-7.weapon, path=media/packages/vanilla/weapons/rpg-7.weapon
  565. 17:51:07: : loading weapons in media/packages/vanilla/weapons/rpg-7.weapon
  566. 17:51:07: : weapon:RPG-7
  567. 17:51:07: : loading projectile in rpg-7_rocket.projectile, path=media/packages/vanilla/weapons/rpg-7_rocket.projectile
  568. 17:51:07: : loading weapons in m2_carlgustav.weapon, path=media/packages/vanilla/weapons/m2_carlgustav.weapon
  569. 17:51:07: : loading weapons in media/packages/vanilla/weapons/m2_carlgustav.weapon
  570. 17:51:07: : weapon:M2 Carl Gustav
  571. 17:51:07: : loading projectile in m2_carlgustav_rocket.projectile, path=media/packages/vanilla/weapons/m2_carlgustav_rocket.projectile
  572. 17:51:07: : loading weapons in l85a2.weapon, path=media/packages/vanilla/weapons/l85a2.weapon
  573. 17:51:07: : loading weapons in media/packages/vanilla/weapons/l85a2.weapon
  574. 17:51:07: : weapon:L85A2
  575. 17:51:07: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  576. 17:51:07: : loading weapons in sg552.weapon, path=media/packages/vanilla/weapons/sg552.weapon
  577. 17:51:07: : loading weapons in media/packages/vanilla/weapons/sg552.weapon
  578. 17:51:07: : weapon:SG 552
  579. 17:51:07: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  580. 17:51:07: : loading weapons in imi_negev.weapon, path=media/packages/vanilla/weapons/imi_negev.weapon
  581. 17:51:07: : loading weapons in media/packages/vanilla/weapons/imi_negev.weapon
  582. 17:51:07: : weapon:IMI Negev
  583. 17:51:07: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  584. 17:51:07: : loading weapons in qbs-09.weapon, path=media/packages/vanilla/weapons/qbs-09.weapon
  585. 17:51:07: : loading weapons in media/packages/vanilla/weapons/qbs-09.weapon
  586. 17:51:07: : weapon:QBS-09
  587. 17:51:07: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  588. 17:51:07: : loading weapons in scorpion-evo.weapon, path=media/packages/vanilla/weapons/scorpion-evo.weapon
  589. 17:51:07: : loading weapons in media/packages/vanilla/weapons/scorpion-evo.weapon
  590. 17:51:07: : weapon:Scorpion Evo III
  591. 17:51:07: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  592. 17:51:07: : loading weapons in m79.weapon, path=media/packages/vanilla/weapons/m79.weapon
  593. 17:51:07: : loading weapons in media/packages/vanilla/weapons/m79.weapon
  594. 17:51:07: : weapon:m79 grenade launcher
  595. 17:51:07: : loading projectile in m79.projectile, path=media/packages/vanilla/weapons/m79.projectile
  596. 17:51:07: : loading weapons in mg_resource.weapon, path=media/packages/vanilla/weapons/mg_resource.weapon
  597. 17:51:07: : loading weapons in media/packages/vanilla/weapons/mg_resource.weapon
  598. 17:51:07: : weapon:MG deploy
  599. 17:51:07: : loading weapons in deployable_mg.weapon, path=media/packages/vanilla/weapons/deployable_mg.weapon
  600. 17:51:07: : loading weapons in media/packages/vanilla/weapons/deployable_mg.weapon
  601. 17:51:07: : weapon:MG
  602. 17:51:07: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  603. 17:51:07: : loading weapons in patrol_ship_mg.weapon, path=media/packages/vanilla/weapons/patrol_ship_mg.weapon
  604. 17:51:07: : loading weapons in media/packages/vanilla/weapons/patrol_ship_mg.weapon
  605. 17:51:07: : weapon:M240
  606. 17:51:07: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  607. 17:51:07: : loading weapons in patrol_ship_cannon.weapon, path=media/packages/vanilla/weapons/patrol_ship_cannon.weapon
  608. 17:51:07: : loading weapons in media/packages/vanilla/weapons/patrol_ship_cannon.weapon
  609. 17:51:07: : weapon:D40mm-Flak
  610. 17:51:07: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
  611. 17:51:07: : loading weapons in patrol_ship_mortar.weapon, path=media/packages/vanilla/weapons/patrol_ship_mortar.weapon
  612. 17:51:07: : loading weapons in media/packages/vanilla/weapons/patrol_ship_mortar.weapon
  613. 17:51:07: : weapon:PS Mortar
  614. 17:51:07: : loading projectile in rocket2.projectile, path=media/packages/vanilla/weapons/rocket2.projectile
  615. 17:51:07: : loading projectile in all_throwables.xml, path=media/packages/vanilla/weapons/all_throwables.xml
  616. 17:51:07: : loading projectile in stun_grenade.projectile, path=media/packages/vanilla/weapons/stun_grenade.projectile
  617. 17:51:07: : loading projectile in hand_grenade.projectile, path=media/packages/vanilla/weapons/hand_grenade.projectile
  618. 17:51:07: : loading projectile in mortar_shell.projectile, path=media/packages/vanilla/weapons/mortar_shell.projectile
  619. 17:51:07: : loading projectile in impact_grenade.projectile, path=media/packages/vanilla/weapons/impact_grenade.projectile
  620. 17:51:07: : loading projectile in c4.projectile, path=media/packages/vanilla/weapons/c4.projectile
  621. 17:51:07: : loading projectile in artillery_shell.projectile, path=media/packages/vanilla/weapons/artillery_shell.projectile
  622. 17:51:07: : loading carry items in media/packages/vanilla/items/all_carry_items.xml
  623. 17:51:07: : loading carry items in media/packages/vanilla/items/whiskey_bottle.carry_item
  624. 17:51:07: : loading carry items in media/packages/vanilla/items/cigarettes.carry_item
  625. 17:51:07: : loading carry items in media/packages/vanilla/items/dollars.carry_item
  626. 17:51:07: : loading carry items in media/packages/vanilla/items/gamingdevice.carry_item
  627. 17:51:07: : loading carry items in media/packages/vanilla/items/gem.carry_item
  628. 17:51:07: : loading carry items in media/packages/vanilla/items/painting.carry_item
  629. 17:51:07: : loading carry items in media/packages/vanilla/items/suitcase.carry_item
  630. 17:51:07: : loading carry items in media/packages/vanilla/items/horny_magazine.carry_item
  631. 17:51:07: : loading carry items in media/packages/vanilla/items/comic_book.carry_item
  632. 17:51:07: : loading carry items in media/packages/vanilla/items/rwr_handbook.carry_item
  633. 17:51:07: : loading carry items in media/packages/vanilla/items/oscar_statue.carry_item
  634. 17:51:07: : loading carry items in media/packages/vanilla/items/vest2.carry_item
  635. 17:51:07: : loading carry items in media/packages/vanilla/items/cigars.carry_item
  636. 17:51:07: : loading carry items in media/packages/vanilla/items/beer_can.carry_item
  637. 17:51:07: : loading carry items in media/packages/vanilla/items/lighter.carry_item
  638. 17:51:07: : loading carry items in media/packages/vanilla/items/steroids.carry_item
  639. 17:51:07: : loading carry items in media/packages/vanilla/items/teddy.carry_item
  640. 17:51:08: : loading calls in media/packages/vanilla/weapons/all_calls.xml
  641. 17:51:08: : loading calls in media/packages/vanilla/weapons/mortar1.call
  642. 17:51:08: : loading calls in media/packages/vanilla/weapons/mortar2.call
  643. 17:51:08: : loading calls in media/packages/vanilla/weapons/paratroopers1.call
  644. 17:51:08: : loading calls in media/packages/vanilla/weapons/paratroopers2.call
  645. 17:51:08: : loading calls in media/packages/vanilla/weapons/artillery1.call
  646. 17:51:08: : loading calls in media/packages/vanilla/weapons/artillery2.call
  647. 17:51:08: : loading calls in media/packages/vanilla/weapons/rubber_boat.call
  648. 17:51:08: : loading calls in media/packages/vanilla/weapons/humvee.call
  649. 17:51:08: : loading calls in media/packages/vanilla/weapons/tank.call
  650. 17:51:08: : loading squad configs in media/packages/vanilla/factions/all_squad_configs.xml
  651. 17:51:08: : loading squad configs in media/packages/vanilla/factions/default.squad_config
  652. 17:51:08: : loading squad configs in media/packages/vanilla/factions/assault1.squad_config
  653. 17:51:08: : loading squad configs in media/packages/vanilla/factions/stealth1.squad_config
  654. 17:51:08: : loading squad configs in media/packages/vanilla/factions/destroyer1.squad_config
  655. 17:51:08: : loading reward config in media/packages/vanilla//rewards.xml
  656. 17:51:08: : enabling all resources for all factions
  657. 17:51:08: : setting up initial faction resources
  658. 17:51:08: : loading faction resources in media/packages/vanilla/maps/lobby/green.xml
  659. 17:51:08: : loading faction resources for 0
  660. 17:51:08: : map config weapons loaded
  661. 17:51:08: Texture: smoke2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  662. 17:51:08: Texture: cartoonflame.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  663. 17:51:08: Texture: dust4.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  664. 17:51:08: Texture: smoke1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  665. 17:51:08: Texture: shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  666. 17:51:08: Texture: godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  667. 17:51:08: Texture: flash_shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  668. 17:51:08: Texture: flash_godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  669. 17:51:08: Texture: cartoonflame2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  670. 17:51:08: Texture: shadow_airplane.png: Loading 1 faces(PF_A8R8G8B8,400x400x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x400x1.
  671. 17:51:09: : loading world objects
  672. 17:51:09: Texture: signs.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  673. 17:51:09: Texture: world_atlas1.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  674. 17:51:09: : adding tree config: TreeDefault
  675. 17:51:09: : layer: materials
  676. 17:51:09: : decal_template clover
  677. 17:51:09: : decal_template pavement1
  678. 17:51:09: : decal_template flower
  679. 17:51:09: : decal_template pavement_tile1
  680. 17:51:09: : decal_template roof_tile1
  681. 17:51:09: : decal_template manhole
  682. 17:51:09: : decal_template cracks_1
  683. 17:51:09: : decal_template cracks_2
  684. 17:51:09: : decal_template cracks_3
  685. 17:51:09: : decal_template cracks_4
  686. 17:51:09: : decal_template cracks_5
  687. 17:51:09: : decal_template cracks_6
  688. 17:51:09: : decal_template cracks_7
  689. 17:51:09: : decal_template parking_line
  690. 17:51:09: : not handled: 3 4 4
  691. 17:51:09: Texture: none.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  692. 17:51:09: Texture: fence_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  693. 17:51:09: Texture: cutout.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  694. 17:51:09: Texture: wall_atlas1.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  695. 17:51:09: : not handled: #color = fill
  696. 17:51:09: : not handled: #side_texture_scale = 2.0 1.25
  697. 17:51:09: : not handled: #side_texture_atlas_cell = 0 1 4 4 0.015625
  698. 17:51:09: : not handled: #separator_side_texture_scale = 0.2 1.0
  699. 17:51:09: : not handled: #separator_side_texture_atlas_cell = 2 1 4 4 0.03125 0.015625
  700. 17:51:09: : not handled: #separator_top_texture_scale = 0.2 1.0
  701. 17:51:09: : not handled: #separator_top_texture_atlas_cell = 2 1 4 4 0.03125 0.03125
  702. 17:51:09: : not handled: #separator_color = stroke
  703. 17:51:09: : adding tree config: TreeBirch
  704. 17:51:09: : post_template post1_4
  705. 17:51:09: : post_template post1_3
  706. 17:51:09: : layer: dirt
  707. 17:51:09: : layer: height
  708. 17:51:09: : layer: alpha_grass
  709. 17:51:09: : layer: alpha_rocky_mountain
  710. 17:51:09: : layer: alpha_dirtroad
  711. 17:51:09: : layer: alpha_asphalt
  712. 17:51:09: : layer: alpha_road
  713. 17:51:09: : layer: offroad
  714. 17:51:09: : layer: bases
  715. 17:51:09: : layer: map_view_decoration
  716. 17:51:09: : layer: layer
  717. 17:51:09: : layer: boundaries
  718. 17:51:09: : layer: walls
  719. 17:51:10: : layer: objects
  720. 17:51:10: Mesh: Loading enclosure.mesh.
  721. 17:51:10: : layer: other
  722. 17:51:10: Mesh: Loading barell.mesh.
  723. 17:51:10: Texture: bushplant.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  724. 17:51:10: Texture: bushes_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  725. 17:51:10: Mesh: Loading bush4.mesh.
  726. 17:51:10: Mesh: Loading awning.mesh.
  727. 17:51:10: Texture: armory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  728. 17:51:10: Mesh: Loading armory.mesh.
  729. 17:51:10: Mesh: Loading bush2.mesh.
  730. 17:51:10: Mesh: Loading weapon_rack.mesh.
  731. 17:51:10: Mesh: Loading streetlight.mesh.
  732. 17:51:10: Mesh: Loading post1_3.mesh.
  733. 17:51:10: : layer: rocks
  734. 17:51:10: Mesh: Loading rock_s1.mesh.
  735. 17:51:10: Mesh: Loading stone_3.mesh.
  736. 17:51:10: Mesh: Loading stone_4.mesh.
  737. 17:51:10: Mesh: Loading rock_m4.mesh.
  738. 17:51:10: Mesh: Loading rock_s3.mesh.
  739. 17:51:10: Mesh: Loading stone_5.mesh.
  740. 17:51:10: Mesh: Loading rock_b2.mesh.
  741. 17:51:10: Mesh: Loading stone_1.mesh.
  742. 17:51:10: Mesh: Loading rock_b3.mesh.
  743. 17:51:10: Mesh: Loading rock_s4.mesh.
  744. 17:51:10: Mesh: Loading rock_m1.mesh.
  745. 17:51:10: Mesh: Loading rock_m2.mesh.
  746. 17:51:10: : layer: woods_pine
  747. 17:51:10: : WARNING, decal template not found, template=tree_ground_base1
  748. 17:51:10: : WARNING, decal template not found, template=tree_ground_base1
  749. 17:51:10: : WARNING, decal template not found, template=tree_ground_base1
  750. 17:51:10: : WARNING, decal template not found, template=tree_ground_base1
  751. 17:51:10: : WARNING, decal template not found, template=tree_ground_base1
  752. 17:51:10: : WARNING, decal template not found, template=tree_ground_base1
  753. 17:51:10: : WARNING, decal template not found, template=tree_ground_base1
  754. 17:51:10: : WARNING, decal template not found, template=tree_ground_base1
  755. 17:51:10: : WARNING, decal template not found, template=tree_ground_base1
  756. 17:51:10: : WARNING, decal template not found, template=tree_ground_base1
  757. 17:51:10: : WARNING, decal template not found, template=tree_ground_base1
  758. 17:51:10: : WARNING, decal template not found, template=tree_ground_base1
  759. 17:51:10: : WARNING, decal template not found, template=tree_ground_base1
  760. 17:51:10: : WARNING, decal template not found, template=tree_ground_base1
  761. 17:51:10: : WARNING, decal template not found, template=tree_ground_base1
  762. 17:51:10: : WARNING, decal template not found, template=tree_ground_base1
  763. 17:51:10: : WARNING, decal template not found, template=tree_ground_base1
  764. 17:51:10: : WARNING, decal template not found, template=tree_ground_base1
  765. 17:51:10: : layer: crate
  766. 17:51:10: : walls set to be merged = 0
  767. 17:51:10: : create merged walls
  768. 17:51:10: : merged walls created = 0
  769. 17:51:10: : post process objects
  770. 17:51:10: : post process objects done
  771. 17:51:10: : layer: layer2
  772. 17:51:10: : layer: objects
  773. 17:51:10: Mesh: Loading pipe.mesh.
  774. 17:51:10: : layer: walls
  775. 17:51:10: : layer: crate
  776. 17:51:10: Mesh: Loading crate.mesh.
  777. 17:51:10: Texture: crate.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1.
  778. 17:51:10: : layer: other
  779. 17:51:10: Texture: rwr.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  780. 17:51:10: Mesh: Loading rwr.mesh.
  781. 17:51:10: : walls set to be merged = 0
  782. 17:51:10: : create merged walls
  783. 17:51:10: : merged walls created = 0
  784. 17:51:10: : post process objects
  785. 17:51:10: : post process objects done
  786. 17:51:10: : attaching ladders, 3
  787. 17:51:10: : attaching ladders done
  788. 17:51:10: : cleaning up meshes, count 23
  789. 17:51:10: : done
  790. 17:51:10: : creating decoration
  791. 17:51:10: Texture: ground_decoration.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  792. 17:51:11: : creating decoration done
  793. 17:51:11: : generate water nav map
  794. 17:51:11: : generate water nav map done
  795. 17:51:11: : loading soldiers in map config
  796. 17:51:11: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
  797. 17:51:11: : loading soldiers in media/packages/vanilla/maps/lobby/green.xml
  798. 17:51:12: : map config soldiers loaded
  799. 17:51:12: : soldiers loaded
  800. 17:51:12: Texture: hud_ak47.png: Loading 1 faces(PF_A8R8G8B8,82x212x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x212x1.
  801. 17:51:12: Texture: hud_apc.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
  802. 17:51:12: Texture: hud_g36.png: Loading 1 faces(PF_A8R8G8B8,91x215x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x215x1.
  803. 17:51:12: Texture: hud_m24a2.png: Loading 1 faces(PF_A8R8G8B8,83x259x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x259x1.
  804. 17:51:12: Texture: hud_riot_shield.png: Loading 1 faces(PF_A8R8G8B8,72x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x210x1.
  805. 17:51:12: Texture: hud_m72law.png: Loading 1 faces(PF_A8R8G8B8,86x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x241x1.
  806. 17:51:12: Texture: hud_m240.png: Loading 1 faces(PF_A8R8G8B8,92x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x290x1.
  807. 17:51:12: Texture: hud_mossberg.png: Loading 1 faces(PF_A8R8G8B8,72x243x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x243x1.
  808. 17:51:12: Texture: hud_mp5sd.png: Loading 1 faces(PF_A8R8G8B8,87x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x171x1.
  809. 17:51:12: Texture: hud_pkm.png: Loading 1 faces(PF_A8R8G8B8,87x270x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x270x1.
  810. 17:51:12: Texture: hud_famasg1.png: Loading 1 faces(PF_A8R8G8B8,81x183x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x183x1.
  811. 17:51:12: Texture: hud_m16a4.png: Loading 1 faces(PF_A8R8G8B8,86x237x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x237x1.
  812. 17:51:12: Texture: hud_f2000.png: Loading 1 faces(PF_A8R8G8B8,81x151x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x151x1.
  813. 17:51:12: Texture: hud_benelli_m4.png: Loading 1 faces(PF_A8R8G8B8,71x226x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,71x226x1.
  814. 17:51:12: Texture: hud_pepperdust.png: Loading 1 faces(PF_A8R8G8B8,81x218x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x218x1.
  815. 17:51:12: Texture: hud_tank_cannon.png: Loading 1 faces(PF_A8R8G8B8,67x273x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,67x273x1.
  816. 17:51:12: Texture: hud_tank_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
  817. 17:51:12: Texture: hud_aks74u.png: Loading 1 faces(PF_A8R8G8B8,82x177x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x177x1.
  818. 17:51:12: Texture: hud_p90.png: Loading 1 faces(PF_A8R8G8B8,74x135x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,74x135x1.
  819. 17:51:12: Texture: hud_dragunov_svd.png: Loading 1 faces(PF_A8R8G8B8,83x260x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x260x1.
  820. 17:51:12: Texture: hud_medikit.png: Loading 1 faces(PF_A8R8G8B8,100x89x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x89x1.
  821. 17:51:12: Texture: hud_tow.png: Loading 1 faces(PF_A8R8G8B8,100x274x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x274x1.
  822. 17:51:12: Texture: hud_vss_vintorez.png: Loading 1 faces(PF_A8R8G8B8,85x255x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,85x255x1.
  823. 17:51:12: Texture: hud_ns2000.png: Loading 1 faces(PF_A8R8G8B8,91x182x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x182x1.
  824. 17:51:12: Texture: hud_spas-12.png: Loading 1 faces(PF_A8R8G8B8,79x193x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,79x193x1.
  825. 17:51:12: Texture: hud_qcw-05.png: Loading 1 faces(PF_A8R8G8B8,82x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x171x1.
  826. 17:51:12: Texture: hud_hesco_barrier.png: Loading 1 faces(PF_A8R8G8B8,100x113x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x113x1.
  827. 17:51:12: Texture: hud_stoner_lmg.png: Loading 1 faces(PF_A8R8G8B8,73x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,73x210x1.
  828. 17:51:12: Texture: hud_psg90.png: Loading 1 faces(PF_A8R8G8B8,74x261x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,74x261x1.
  829. 17:51:12: Texture: hud_rpg-7.png: Loading 1 faces(PF_A8R8G8B8,63x230x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,63x230x1.
  830. 17:51:12: Texture: hud_m2_carlgustav.png: Loading 1 faces(PF_A8R8G8B8,84x255x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,84x255x1.
  831. 17:51:12: Texture: hud_l85a2.png: Loading 1 faces(PF_A8R8G8B8,85x193x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,85x193x1.
  832. 17:51:12: Texture: hud_sg552.png: Loading 1 faces(PF_A8R8G8B8,71x172x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,71x172x1.
  833. 17:51:12: Texture: hud_imi_negev.png: Loading 1 faces(PF_A8R8G8B8,73x231x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,73x231x1.
  834. 17:51:12: Texture: hud_qbs-09.png: Loading 1 faces(PF_A8R8G8B8,69x182x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,69x182x1.
  835. 17:51:12: Texture: hud_scorpion-evo.png: Loading 1 faces(PF_A8R8G8B8,83x195x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x195x1.
  836. 17:51:12: Texture: hud_m79.png: Loading 1 faces(PF_A8R8G8B8,83x180x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x180x1.
  837. 17:51:12: Texture: hud_deployable_mg.png: Loading 1 faces(PF_A8R8G8B8,100x114x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x114x1.
  838. 17:51:12: Texture: hud_patrol_ship_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
  839. 17:51:12: Texture: hud_patrol_ship_cannon.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
  840. 17:51:12: Texture: hud_patrol_ship_mortar.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  841. 17:51:12: Texture: hud_stun_grenade.png: Loading 1 faces(PF_A8R8G8B8,76x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,76x100x1.
  842. 17:51:12: Texture: hud_grenade.png: Loading 1 faces(PF_A8R8G8B8,75x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,75x100x1.
  843. 17:51:12: Texture: hud_impact_grenade.png: Loading 1 faces(PF_A8R8G8B8,92x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x100x1.
  844. 17:51:12: Texture: hud_c4.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  845. 17:51:12: Texture: hud_mortar1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  846. 17:51:12: Texture: hud_mortar2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  847. 17:51:12: Texture: hud_paratroopers1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  848. 17:51:12: Texture: hud_paratroopers2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  849. 17:51:12: Texture: hud_artillery1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  850. 17:51:12: Texture: hud_artillery2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  851. 17:51:12: Texture: hud_rubber_boat.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  852. 17:51:12: Texture: hud_humveedrop.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  853. 17:51:12: Texture: hud_tank.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  854. 17:51:12: Texture: hud_whiskey_bottle.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  855. 17:51:12: Texture: hud_cigarettes.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  856. 17:51:12: Texture: hud_dollars.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  857. 17:51:12: Texture: hud_gamingdevice.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  858. 17:51:12: Texture: hud_gem.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  859. 17:51:12: Texture: hud_painting.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  860. 17:51:12: Texture: hud_suitcase.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  861. 17:51:12: Texture: hud_horny_magazine.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  862. 17:51:12: Texture: hud_comic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  863. 17:51:12: Texture: hud_rwr_handbook.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  864. 17:51:12: Texture: hud_oscar_statue.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  865. 17:51:12: Texture: hud_vest.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
  866. 17:51:12: Texture: hud_vest_hole1.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
  867. 17:51:12: Texture: hud_vest_hole2.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
  868. 17:51:12: Texture: hud_cigars.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  869. 17:51:12: Texture: hud_beer_can.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  870. 17:51:12: Texture: hud_lighter.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  871. 17:51:12: Texture: hud_steroids.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  872. 17:51:12: Texture: hud_teddy.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  873. 17:51:12: Texture: hud_teammember.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  874. 17:51:12: Texture: hud_medic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  875. 17:51:12: Texture: hud_rank0.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  876. 17:51:12: Texture: hud_badge_dogtag.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  877. 17:51:12: Texture: hud_victory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  878. 17:51:12: Texture: hud_star_gold.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  879. 17:51:12: Texture: hud_victory_text.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  880. 17:51:12: Texture: hud_meter.png: Loading 1 faces(PF_A8R8G8B8,534x50x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,534x50x1.
  881. 17:51:12: Texture: hud_meter_cursor.png: Loading 1 faces(PF_R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
  882. 17:51:12: Texture: radioview_shortcut_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  883. 17:51:12: Texture: MeterTexture: Loading 1 faces(PF_R8G8B8,2x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,2x1x1.
  884. 17:51:12: Texture: playermarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
  885. 17:51:12: Texture: mapview_player.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  886. 17:51:12: Texture: squad_marker_foot.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  887. 17:51:12: Texture: command_marker.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  888. 17:51:12: Texture: squad_marker_vehicle.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  889. 17:51:12: Texture: squad_marker_vehicle_iconmask.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  890. 17:51:12: Texture: mapview_vehicle.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  891. 17:51:12: Texture: callmarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
  892. 17:51:12: Texture: mapview_attack_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  893. 17:51:12: Texture: mapview_defense_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  894. 17:51:13: Texture: inventoryview_connection.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  895. 17:51:13: Texture: inventoryview_connection_horizontal.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  896. 17:51:13: Texture: inventoryview_section_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  897. 17:51:13: Texture: inventoryview_section_background.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  898. 17:51:13: Texture: inventoryview_slot_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  899. 17:51:13: Texture: inventoryview_slot_highlight.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  900. 17:51:13: Texture: hud_badge_kill_combo1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  901. 17:51:13: Texture: inventoryview_backpack_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  902. 17:51:13: Texture: radioview_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  903. 17:51:13: Texture: inventoryview_calls_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  904. 17:51:13: Texture: hud_radio_meter.png: Loading 1 faces(PF_A8R8G8B8,24x24x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,24x24x1.
  905. 17:51:13: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,1x1x1) with 0 custom mipmaps from Image. Internal format is PF_X8R8G8B8,1x1x1.
  906. 17:51:13: Texture: mapview_frame.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  907. 17:51:13: Texture: map.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_L8,2048x2048x1.
  908. 17:51:13: Texture: mapview_grid.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  909. 17:51:13: Texture: mapview_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  910. 17:51:13: Texture: mapview_battle_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  911. 17:51:13: Texture: mapview_attack_start.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  912. 17:51:13: Texture: mapview_resource.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  913. 17:51:13: Texture: mapview_comms_marker.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  914. 17:51:13: Texture: mapview_spawnpoint.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  915. 17:51:13: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  916. 17:51:13: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  917. 17:51:13: Texture: menusystem_control_selected_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  918. 17:51:13: Texture: worldview_atlas.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  919. 17:51:13: Texture: menu_title.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
  920. 17:51:13: : game mode: 0
  921. 17:51:13: Texture: menusystem_slider.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  922. 17:51:13: : loading map info
  923. 17:51:14: : loading map info
  924. 17:51:14: : loading map info
  925. 17:51:14: : loading map info
  926. 17:51:15: : loading map info
  927. 17:51:15: : loading map info
  928. 17:51:15: : loading map info
  929. 17:51:16: : loading map info
  930. 17:51:16: : loading map info
  931. 17:51:16: Texture: crosshair.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  932. 17:51:16: Texture: aim_helper.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  933. 17:51:16: Texture: los.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  934. 17:51:16: Texture: dynamic_crosshair.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  935. 17:51:16: : game reset
  936. 17:51:16: : 1: ColourValue(0, 0.5, 0.03, 1), Green
  937. 17:51:16: : profile folder = savegames/_default.save
  938. 17:51:16: : profiles at C:\Users\Joey\AppData\Roaming\Running with rifles\savegames/_default.save/
  939. 17:51:16: : save _default.save
  940. 17:51:16: : Setting init data, machine id = 0
  941. 17:51:16: : init data set done
  942. 17:51:16: : no old character, attempt load
  943. 17:51:16: Mesh: Loading chute.mesh.
  944. 17:51:16: Can't assign material _missing_material_ to SubEntity of Ogre/MO30 because this Material does not exist. Have you forgotten to define it in a .material script?
  945. 17:51:16: Texture: chute.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  946. 17:51:16: : new game created
  947. 17:51:16: : command: update_inventory
  948. 17:51:16: : scene loaded
  949. 17:51:16: : settings loaded
  950. 17:51:16: : old all-time profile not found either
  951. 17:51:16: : r=4395
  952. 17:51:16: : game init done
  953. 17:51:16: Texture: building_atlas.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  954. 17:51:17: Texture: hud_squad0.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1.
  955. 17:51:17: Texture: hud_badge_kill_combo2.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  956. 17:51:17: Texture: hud_badge_kill_combo3.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  957. 17:51:17: Texture: hud_badge_kill_combo4.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  958. 17:51:17: Texture: hud_badge_kill_streak1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  959. 17:51:17: Texture: hud_badge_kill_streak2.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  960. 17:51:17: Texture: hud_badge_kill_streak3.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  961. 17:51:17: Texture: hud_badge_kill_streak4.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  962. 17:51:17: Texture: hud_badge_death_streak.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  963. 17:51:17: Texture: hud_badge_teamkill.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  964. 17:51:17: Mesh: Loading jeep_body.mesh.
  965. 17:51:17: Texture: jeep_body.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  966. 17:51:17: Mesh: Loading jeep_body_broken.mesh.
  967. 17:51:17: Texture: jeep_body_broken.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  968. 17:51:17: Mesh: Loading jeep_wheel.mesh.
  969. 17:51:17: Texture: jeep_wheel.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  970. 17:51:17: Mesh: Loading dumpster.mesh.
  971. 17:51:17: Texture: dumpster.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  972. 17:51:17: Texture: basic_font_outline_025.tga: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  973. 17:51:18: Texture: menusystem_control_focus_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  974. 17:51:19: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,9x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,9x1x1.
  975. 17:51:26: : params=<settings savegame='battle0' username='Mr. Green' fellow_capacity='1.200000' fellow_ai_accuracy='0.940000' enemy_capacity='1.000000' enemy_ai_accuracy='0.940000' xp_factor='0.280000' rp_factor='1.000000' />
  976. 17:51:26: : set campaign game mode
  977. 17:51:26: : script path=media/packages/vanilla/scripts/gamemode_invasion.php
  978. 17:51:26: : starting metagame
  979. 17:51:26: : starting metagame script, command=tools/php/php-win.exe
  980. 17:51:26: : parameters=media/packages/vanilla/scripts/gamemode_invasion.php single_player "settings=<settings savegame='battle0' username='Mr. Green' fellow_capacity='1.200000' fellow_ai_accuracy='0.940000' enemy_capacity='1.000000' enemy_ai_accuracy='0.940000' xp_factor='0.280000' rp_factor='1.000000' />" anonymous_pipes
  981. 17:51:26: : process created ok
  982. 17:51:27: Texture: crosshair_poor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  983. 17:51:29: : check = 0
  984. 17:51:30: : freeing regions
  985. 17:51:30: Destroying resource group sessionResourceGroup
  986. 17:51:30: Unloading resource group sessionResourceGroup
  987. 17:51:30: Finished unloading resource group sessionResourceGroup
  988. 17:51:30: : game uninitialized
  989. 17:51:30: : Map resource location set as media/packages/vanilla/maps/map2
  990. 17:51:30: : Using application folder C:\Users\Joey\AppData\Roaming\Running with rifles\
  991. 17:51:30: : Using save path C:\Users\Joey\AppData\Roaming\Running with rifles\savegames/
  992. 17:51:30: : using custom map config
  993. 17:51:30: : <map_config>
  994. <faction file="green.xml" />
  995. <faction file="grey.xml" />
  996. <!-- weapons -->
  997. <weapon file="ak47.weapon">
  998. <capacity source="rank" source_value="0.0" value="1" />
  999. </weapon>
  1000. <weapon file="apc_hmg.weapon" />
  1001. <weapon file="g36.weapon">
  1002. <capacity source="rank" source_value="0.0" value="1" />
  1003. </weapon>
  1004. <weapon file="m24_a2.weapon">
  1005. <capacity source="rank" source_value="0.0" value="0" />
  1006. <capacity source="rank" source_value="0.4" value="1" />
  1007. </weapon>
  1008. <weapon file="riot_shield.weapon" />
  1009. <weapon file="m72_law.weapon">
  1010. <capacity value="0" source="rank" source_value="0.0" />
  1011. <capacity value="1" source="rank" source_value="0.1" />
  1012. <capacity value="2" source="rank" source_value="0.2" />
  1013. </weapon>
  1014. <weapon file="m240.weapon">
  1015. <capacity source="rank" source_value="0.0" value="0" />
  1016. <capacity source="rank" source_value="0.05" value="1" />
  1017. </weapon>
  1018. <weapon file="mossberg.weapon">
  1019. <capacity source="rank" source_value="0.0" value="1" />
  1020. </weapon>
  1021. <weapon file="mp5sd.weapon">
  1022. <capacity source="rank" source_value="0.0" value="0" />
  1023. <capacity source="rank" source_value="0.3" value="1" />
  1024. </weapon>
  1025. <weapon file="pkm.weapon">
  1026. <capacity source="rank" source_value="0.0" value="1" />
  1027. </weapon>
  1028. <weapon file="famasg1.weapon">
  1029. <capacity source="rank" source_value="0.0" value="0" />
  1030. <capacity source="rank" source_value="0.15" value="1" />
  1031. </weapon>
  1032. <weapon file="m16a4.weapon">
  1033. <capacity source="rank" source_value="0.0" value="1" />
  1034. </weapon>
  1035. <weapon file="f2000.weapon">
  1036. <capacity source="rank" source_value="0.0" value="0" />
  1037. <capacity source="rank" source_value="0.4" value="1" />
  1038. </weapon>
  1039. <weapon file="benelli_m4.weapon">
  1040. <capacity source="rank" source_value="0.0" value="0" />
  1041. <capacity source="rank" source_value="0.4" value="1" />
  1042. </weapon>
  1043. <weapon file="pepperdust.weapon">
  1044. <capacity source="rank" source_value="0.0" value="0" />
  1045. <capacity source="rank" source_value="0.3" value="1" />
  1046. </weapon>
  1047. <weapon file="tank_cannon.weapon" />
  1048. <weapon file="tank_mg.weapon" />
  1049. <weapon file="aks74u.weapon">
  1050. <capacity source="rank" source_value="0.0" value="0" />
  1051. <capacity source="rank" source_value="0.2" value="1" />
  1052. </weapon>
  1053. <weapon file="p90.weapon">
  1054. <capacity source="rank" source_value="0.0" value="0" />
  1055. <capacity source="rank" source_value="0.3" value="1" />
  1056. </weapon>
  1057. <weapon file="dragunov_svd.weapon">
  1058. <capacity source="rank" source_value="0.0" value="0" />
  1059. <capacity source="rank" source_value="0.3" value="1" />
  1060. </weapon>
  1061. <weapon file="medikit.weapon" />
  1062. <weapon file="tow.weapon" />
  1063. <weapon file="vss_vintorez.weapon">
  1064. <commonness value="0.0005" in_stock="0" />
  1065. <capacity source="rank" source_value="0.0" value="0" />
  1066. <capacity source="rank" source_value="0.4" value="1" />
  1067. </weapon>
  1068. <weapon file="ns2000.weapon">
  1069. <commonness value="0.0005" in_stock="0" />
  1070. <capacity source="rank" source_value="0.0" value="0" />
  1071. <capacity source="rank" source_value="0.4" value="1" />
  1072. </weapon>
  1073. <weapon file="spas-12.weapon">
  1074. <capacity source="rank" source_value="0.0" value="0" />
  1075. <capacity source="rank" source_value="0.1" value="1" />
  1076. </weapon>
  1077. <weapon file="qcw-05.weapon">
  1078. <capacity source="rank" source_value="0.0" value="0" />
  1079. <capacity source="rank" source_value="0.2" value="1" />
  1080. </weapon>
  1081. <weapon file="cover_resource.weapon">
  1082. <capacity source="rank" source_value="0.0" value="0" />
  1083. <capacity source="rank" source_value="0.05" value="1" />
  1084. </weapon>
  1085. <weapon file="humvee_mg.weapon" />
  1086. <weapon file="stoner_lmg.weapon">
  1087. <commonness value="0.0003" in_stock="0" />
  1088. <capacity source="rank" source_value="0.0" value="0" />
  1089. <capacity source="rank" source_value="0.2" value="1" />
  1090. </weapon>
  1091. <weapon file="m79.weapon">
  1092. <capacity source="rank" source_value="0.0" value="0" />
  1093. <capacity source="rank" source_value="0.25" value="1" />
  1094. </weapon>
  1095. <weapon file="psg90.weapon">
  1096. <capacity source="rank" source_value="0.0" value="0" />
  1097. <capacity source="rank" source_value="0.4" value="1" />
  1098. </weapon>
  1099. <weapon file="rpg-7.weapon">
  1100. <capacity value="0" source="rank" source_value="0.0" />
  1101. <capacity value="1" source="rank" source_value="0.1" />
  1102. <capacity value="2" source="rank" source_value="0.2" />
  1103. </weapon>
  1104. <weapon file="m2_carlgustav.weapon">
  1105. <capacity value="0" source="rank" source_value="0.0" />
  1106. <capacity value="1" source="rank" source_value="0.1" />
  1107. <capacity value="2" source="rank" source_value="0.2" />
  1108. </weapon>
  1109. <weapon file="l85a2.weapon">
  1110. <capacity source="rank" source_value="0.0" value="0" />
  1111. <capacity source="rank" source_value="0.15" value="1" />
  1112. </weapon>
  1113. <weapon file="sg552.weapon">
  1114. <capacity source="rank" source_value="0.0" value="0" />
  1115. <capacity source="rank" source_value="0.15" value="1" />
  1116. </weapon>
  1117. <weapon file="imi_negev.weapon">
  1118. <capacity source="rank" source_value="0.0" value="0" />
  1119. <capacity source="rank" source_value="0.1" value="1" />
  1120. </weapon>
  1121. <weapon file="qbs-09.weapon">
  1122. <capacity source="rank" source_value="0.0" value="1" />
  1123. </weapon>
  1124. <weapon file="scorpion-evo.weapon">
  1125. <capacity source="rank" source_value="0.0" value="0" />
  1126. <capacity source="rank" source_value="0.35" value="1" />
  1127. </weapon>
  1128. <weapon file="mg_resource.weapon">
  1129. <capacity source="rank" source_value="0.0" value="0" />
  1130. <capacity source="rank" source_value="0.2" value="1" />
  1131. </weapon>
  1132. <weapon file="deployable_mg.weapon" />
  1133. <weapon file="patrol_ship_mg.weapon" />
  1134. <weapon file="patrol_ship_cannon.weapon" />
  1135. <weapon file="patrol_ship_mortar.weapon" />
  1136. <!-- throwables, no customization for invasion needed, yet -->
  1137. <projectile file="all_throwables.xml" />
  1138. <carry_item file="whiskey_bottle.carry_item" />
  1139. <carry_item file="cigarettes.carry_item" />
  1140. <carry_item file="dollars.carry_item" />
  1141. <carry_item file="gamingdevice.carry_item" />
  1142. <carry_item file="gem.carry_item" />
  1143. <carry_item file="painting.carry_item" />
  1144. <carry_item file="suitcase.carry_item">
  1145. <commonness value="4.0" />
  1146. </carry_item>
  1147. <carry_item file="horny_magazine.carry_item" />
  1148. <carry_item file="comic_book.carry_item" />
  1149. <carry_item file="rwr_handbook.carry_item" />
  1150. <carry_item file="vest2.carry_item" />
  1151. <carry_item file="cigars.carry_item" />
  1152. <carry_item file="beer_can.carry_item" />
  1153. <carry_item file="lighter.carry_item" />
  1154. <carry_item file="steroids.carry_item" />
  1155. <carry_item file="teddy.carry_item" />
  1156. <call file="mortar1.call" />
  1157. <call file="mortar2.call" />
  1158. <call file="paratroopers1.call" />
  1159. <call file="paratroopers2.call" />
  1160. <call file="artillery1.call" />
  1161. <call file="artillery2.call" />
  1162. <call file="rubber_boat.call" />
  1163. <call file="humvee.call" />
  1164. <call file="tank.call" />
  1165. <vehicle file="jeep.vehicle" />
  1166. <vehicle file="apc.vehicle" />
  1167. <vehicle file="armored_truck.vehicle" />
  1168. <vehicle file="radar_truck.vehicle" />
  1169. <vehicle file="rubber_boat.vehicle" />
  1170. <vehicle file="tank.vehicle" />
  1171. <vehicle file="cargo_truck.vehicle" />
  1172. <vehicle file="tow.vehicle" />
  1173. <vehicle file="cover1.vehicle" />
  1174. <vehicle file="humvee.vehicle" />
  1175. <vehicle file="radar_tower.vehicle" />
  1176. <vehicle file="patrol_ship.vehicle" />
  1177. <vehicle file="deployable_mg.vehicle" />
  1178. <vehicle file="transport_truck.vehicle" />
  1179. <vehicle file="deco_vehicles.xml" />
  1180. </map_config>
  1181.  
  1182. 17:51:30: : game init start
  1183. 17:51:30: Creating resource group sessionResourceGroup
  1184. 17:51:30: : adding package resource location media/packages/vanilla/
  1185. 17:51:30: Added resource location 'media/packages/vanilla/' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1186. 17:51:30: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1187. 17:51:30: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1188. 17:51:30: Added resource location 'media/packages/vanilla/models' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1189. 17:51:30: Added resource location 'media/packages/vanilla/names' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1190. 17:51:30: Added resource location 'media/packages/vanilla/particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1191. 17:51:30: Added resource location 'media/packages/vanilla/sounds' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1192. 17:51:30: Added resource location 'media/packages/vanilla/textures' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1193. 17:51:30: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1194. 17:51:30: Added resource location 'media/packages/vanilla/vehicles' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1195. 17:51:30: Added resource location 'media/packages/vanilla/items' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1196. 17:51:30: Added resource location 'media/packages/vanilla/scripts' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1197. 17:51:30: Added resource location 'media/packages/vanilla/maps/map2' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1198. 17:51:30: Added resource location 'media/data1.pak' of type 'Zip' to resource group 'sessionResourceGroup'
  1199. 17:51:30: Initialising resource group sessionResourceGroup
  1200. 17:51:30: Parsing scripts for resource group sessionResourceGroup
  1201. 17:51:31: Parsing script Building.program
  1202. 17:51:31: Parsing script NormalAndDepth.program
  1203. 17:51:31: Parsing script soldieroutline.program
  1204. 17:51:31: Parsing script soldierskin.program
  1205. 17:51:31: Parsing script StdQuad_vp.program
  1206. 17:51:31: Parsing script terrain.program
  1207. 17:51:31: Parsing script tools.program
  1208. 17:51:32: Parsing script WaterArea.program
  1209. 17:51:32: Parsing script material.material
  1210. 17:51:32: Parsing script chute.material
  1211. 17:51:32: Parsing script flame2.material
  1212. 17:51:32: Parsing script flash.material
  1213. 17:51:32: Parsing script shadow_airplane.material
  1214. 17:51:32: Parsing script BackContour.material
  1215. 17:51:32: Parsing script Blood.material
  1216. 17:51:32: Parsing script Branch.material
  1217. 17:51:32: Parsing script Building.material
  1218. 17:51:32: Parsing script Bullet.material
  1219. 17:51:32: Parsing script BulletTrail.material
  1220. 17:51:32: Parsing script BushPlant.material
  1221. 17:51:32: Parsing script ChatBubble.material
  1222. 17:51:32: Parsing script Cord.material
  1223. 17:51:32: Parsing script Crate.material
  1224. 17:51:32: Parsing script Crosshair.material
  1225. 17:51:32: Parsing script Dust.material
  1226. 17:51:32: Parsing script Explosion.material
  1227. 17:51:32: Parsing script Flame.material
  1228. 17:51:32: Parsing script Foam.material
  1229. 17:51:32: Parsing script GenericColoredMesh.material
  1230. 17:51:32: Parsing script GenericDecal.material
  1231. 17:51:32: Parsing script GenericMesh.material
  1232. 17:51:32: Parsing script GenericVehicle.material
  1233. 17:51:32: Parsing script GrenadeCrate.material
  1234. 17:51:32: Parsing script Hud.material
  1235. 17:51:32: Parsing script InventoryView.material
  1236. 17:51:32: Parsing script lines.material
  1237. 17:51:32: Parsing script MapView.material
  1238. 17:51:32: Parsing script MenuSystem.material
  1239. 17:51:32: Parsing script MiniRank.material
  1240. 17:51:32: Parsing script NormalAndDepth.material
  1241. 17:51:32: Parsing script Piece.material
  1242. 17:51:32: Parsing script Plant.material
  1243. 17:51:32: Parsing script Platform.material
  1244. 17:51:32: Parsing script PlayerFarMarker.material
  1245. 17:51:32: Parsing script PlayerMarker.material
  1246. 17:51:32: Parsing script RadioView.material
  1247. 17:51:32: Parsing script ShadowPixel.material
  1248. 17:51:32: Parsing script ShadowPlant.material
  1249. 17:51:32: Parsing script ShoePrint.material
  1250. 17:51:32: Parsing script Sign.material
  1251. 17:51:32: Parsing script Soldier3dPixel.material
  1252. 17:51:32: Parsing script TreeGroundBase.material
  1253. 17:51:32: Parsing script TrophyView.material
  1254. 17:51:32: Parsing script Wall.material
  1255. 17:51:32: Parsing script WaterArea.material
  1256. 17:51:32: Parsing script Weapon3dPixel.material
  1257. 17:51:32: Parsing script Weave.material
  1258. 17:51:32: Parsing script bigger_muzzle.particle
  1259. 17:51:32: Parsing script big_muzzle.particle
  1260. 17:51:32: Parsing script big_muzzle_repeat.particle
  1261. 17:51:32: Parsing script burning_pieces.particle
  1262. 17:51:32: Parsing script burning_pieces_barrier.particle
  1263. 17:51:32: Parsing script burst_repeat.particle
  1264. 17:51:32: Parsing script deploy_hider.particle
  1265. 17:51:32: Parsing script flash.particle
  1266. 17:51:32: Parsing script law_muzzle.particle
  1267. 17:51:32: Parsing script medium_smoke_vehicle.particle
  1268. 17:51:32: Parsing script minor_fire_repeat.particle
  1269. 17:51:32: Parsing script propulsion.particle
  1270. 17:51:32: Parsing script shadow_airplane_flyby.particle
  1271. 17:51:32: Parsing script shield_burst.particle
  1272. 17:51:32: Parsing script small_smoke_vehicle.particle
  1273. 17:51:32: Parsing script Burst.particle
  1274. 17:51:32: Parsing script Dust.particle
  1275. 17:51:32: Parsing script Explosion.particle
  1276. 17:51:32: Parsing script Foam.particle
  1277. 17:51:32: Parsing script MinorExplosion.particle
  1278. 17:51:32: Parsing script Muzzle.particle
  1279. 17:51:32: Parsing script basic_font.fontdef
  1280. 17:51:32: Parsing script basic_font_025.fontdef
  1281. 17:51:32: Parsing script basic_font_050.fontdef
  1282. 17:51:32: Parsing script basic_font_outline.fontdef
  1283. 17:51:32: Parsing script basic_font_outline_025.fontdef
  1284. 17:51:32: Parsing script basic_font_outline_050.fontdef
  1285. 17:51:32: Finished parsing scripts for resource group sessionResourceGroup
  1286. 17:51:32: : r=12582
  1287. 17:51:32: : loading factions in map config
  1288. 17:51:32: : loading custom map config
  1289. 17:51:32: : loading faction in media/packages/vanilla/factions/green.xml
  1290. 17:51:32: : loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt
  1291. 17:51:32: : loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt
  1292. 17:51:32: : loading faction in media/packages/vanilla/factions/grey.xml
  1293. 17:51:32: : loading names in media/packages/vanilla/names/german_firstnames.txt, german_firstnames.txt
  1294. 17:51:33: : loading names in media/packages/vanilla/names/german_lastnames.txt, german_lastnames.txt
  1295. 17:51:33: : map config factions loaded
  1296. 17:51:33: : common sounds loaded
  1297. 17:51:33: : loading terrain layers
  1298. 17:51:33: : outline color=ColourValue(0.667969, 0.636719, 0.570313, 1)
  1299. 17:51:33: : outline color=ColourValue(0.371094, 0.320313, 0.253906, 1)
  1300. 17:51:33: : setting tag dirt, index=0
  1301. 17:51:33: : setting tag road, index=1
  1302. 17:51:33: : initializing terrain
  1303. 17:51:33: : terrain config 0: dirt.png,
  1304. 17:51:33: : terrain config 1: grass.png, terrain5_alpha_grass.png
  1305. 17:51:33: : terrain config 2: sand.png, terrain5_alpha_sand.png
  1306. 17:51:33: : terrain config 3: asphalt.png, terrain5_alpha_asphalt.png
  1307. 17:51:33: : terrain config 4: road.png, terrain5_alpha_road.png
  1308. 17:51:33: : splats=5, terrain5_combined_alpha.png exists
  1309. 17:51:33: Texture: EffectSplatMap: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 0 custom mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  1310. 17:51:34: TerrainSceneManager: Activated PageSource Heightmap
  1311. 17:51:35: Texture: terrain5_combined_alpha.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  1312. 17:51:35: Texture: isoline.png: Loading 1 faces(PF_R8G8B8,1x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1x256x1.
  1313. 17:51:35: Texture: dirt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
  1314. 17:51:35: Texture: grass.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1315. 17:51:35: Texture: sand.png: Loading 1 faces(PF_A8R8G8B8,240x240x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,240x240x1.
  1316. 17:51:35: Texture: asphalt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1317. 17:51:35: Texture: road.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1318. 17:51:35: Texture: terrain5_alpha_grass.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  1319. 17:51:35: Texture: terrain5_alpha_sand.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  1320. 17:51:35: Texture: terrain5_alpha_asphalt.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  1321. 17:51:35: Texture: terrain5_alpha_road.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  1322. 17:51:35: Texture: splat_effect_skidmark.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1323. 17:51:35: Texture: splat_effect_dirt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1324. 17:51:35: Texture: splat_effect_snow.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1325. 17:51:35: Texture: splat_effect_blood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1326. 17:51:35: Texture: plant2.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1327. 17:51:35: Texture: shadowplant3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1328. 17:51:35: Texture: piece.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  1329. 17:51:35: Texture: bullet_trail.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1.
  1330. 17:51:35: : best usable soldier render technique: HighDetailHWSkin
  1331. 17:51:35: : HW skeleton supported: 1
  1332. 17:51:35: : best usable terrain render technique: ShadersShadows1Pass
  1333. 17:51:35: : Integrated shadows supported: 1
  1334. 17:51:35: Texture: fence_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1335. 17:51:35: Texture: foam.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1336. 17:51:35: : terrain.cfg: media/packages/vanilla//terrain.cfg
  1337. 17:51:35: : page size read: 513
  1338. 17:51:35: : terrain size read: 1024 inverse: 0.000976563
  1339. 17:51:35: : max height read: 25
  1340. 17:51:36: : heightmap load=media/packages/vanilla/maps/map2/terrain5_heightmap.png
  1341. 17:51:36: : terrain normals
  1342. 17:51:36: : terrain normals done
  1343. 17:51:36: : world loaded
  1344. 17:51:36: : worldblocks loaded
  1345. 17:51:36: Texture: splat_effect_alpha_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1346. 17:51:36: : loading visual items in media/packages/vanilla/items/all_visual_items.xml
  1347. 17:51:36: : loading visual items in media/packages/vanilla/items/crate_debris.visual_item
  1348. 17:51:36: : loading visual items in media/packages/vanilla/items/burning_piece_jeep1.visual_item
  1349. 17:51:36: : loading visual items in media/packages/vanilla/items/burning_piece_jeep2.visual_item
  1350. 17:51:36: : loading visual items in media/packages/vanilla/items/burning_piece_jeep3.visual_item
  1351. 17:51:36: : loading visual items in media/packages/vanilla/items/burning_piece_jeep4.visual_item
  1352. 17:51:36: : loading visual items in media/packages/vanilla/items/burning_piece_jeep5.visual_item
  1353. 17:51:36: : loading visual items in media/packages/vanilla/items/burning_piece_jeep6.visual_item
  1354. 17:51:36: : loading visual items in media/packages/vanilla/items/burning_piece_car1.visual_item
  1355. 17:51:36: : loading visual items in media/packages/vanilla/items/burning_piece_car2.visual_item
  1356. 17:51:36: : loading visual items in media/packages/vanilla/items/burning_piece_car3.visual_item
  1357. 17:51:36: : loading visual items in media/packages/vanilla/items/burning_piece_car4.visual_item
  1358. 17:51:36: : loading visual items in media/packages/vanilla/items/burning_piece_car5.visual_item
  1359. 17:51:36: : loading visual items in media/packages/vanilla/items/burning_piece_armor1.visual_item
  1360. 17:51:36: : loading visual items in media/packages/vanilla/items/burning_piece_armor2.visual_item
  1361. 17:51:36: : loading visual items in media/packages/vanilla/items/burning_piece_armor3.visual_item
  1362. 17:51:36: : loading visual items in media/packages/vanilla/items/burning_piece_armor4.visual_item
  1363. 17:51:36: : loading visual items in media/packages/vanilla/items/burning_piece_truck1.visual_item
  1364. 17:51:36: : loading visual items in media/packages/vanilla/items/burning_piece_truck2.visual_item
  1365. 17:51:36: : loading visual items in media/packages/vanilla/items/burning_piece_truck3.visual_item
  1366. 17:51:36: : loading visual items in media/packages/vanilla/items/burning_piece_truck4.visual_item
  1367. 17:51:36: : loading visual items in media/packages/vanilla/items/burning_piece_truck5.visual_item
  1368. 17:51:36: : loading visual items in media/packages/vanilla/items/burning_piece_radartower.visual_item
  1369. 17:51:36: : loading visual items in media/packages/vanilla/items/burning_piece_tow.visual_item
  1370. 17:51:36: : loading visual items in media/packages/vanilla/items/burning_piece_barrier.visual_item
  1371. 17:51:36: : visual items loaded
  1372. 17:51:36: : loading resources in map config
  1373. 17:51:36: : loading custom map config
  1374. 17:51:36: : loading weapons in ak47.weapon, path=media/packages/vanilla/weapons/ak47.weapon
  1375. 17:51:36: : loading weapons in media/packages/vanilla/weapons/ak47.weapon
  1376. 17:51:36: : weapon:AK47
  1377. 17:51:36: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1378. 17:51:36: : loading weapons in apc_hmg.weapon, path=media/packages/vanilla/weapons/apc_hmg.weapon
  1379. 17:51:36: : loading weapons in media/packages/vanilla/weapons/apc_hmg.weapon
  1380. 17:51:36: : weapon:APC HMG
  1381. 17:51:36: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
  1382. 17:51:36: : loading weapons in g36.weapon, path=media/packages/vanilla/weapons/g36.weapon
  1383. 17:51:36: : loading weapons in media/packages/vanilla/weapons/g36.weapon
  1384. 17:51:36: : weapon:G36
  1385. 17:51:36: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1386. 17:51:36: : loading weapons in m24_a2.weapon, path=media/packages/vanilla/weapons/m24_a2.weapon
  1387. 17:51:36: : loading weapons in media/packages/vanilla/weapons/m24_a2.weapon
  1388. 17:51:36: : weapon:M24-A2
  1389. 17:51:36: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1390. 17:51:37: : loading weapons in riot_shield.weapon, path=media/packages/vanilla/weapons/riot_shield.weapon
  1391. 17:51:37: : loading weapons in media/packages/vanilla/weapons/riot_shield.weapon
  1392. 17:51:37: : weapon:riot shield
  1393. 17:51:37: : loading weapons in m72_law.weapon, path=media/packages/vanilla/weapons/m72_law.weapon
  1394. 17:51:37: : loading weapons in media/packages/vanilla/weapons/m72_law.weapon
  1395. 17:51:37: : weapon:M72 LAW
  1396. 17:51:37: : loading projectile in m72_law_rocket.projectile, path=media/packages/vanilla/weapons/m72_law_rocket.projectile
  1397. 17:51:37: : loading weapons in m240.weapon, path=media/packages/vanilla/weapons/m240.weapon
  1398. 17:51:37: : loading weapons in media/packages/vanilla/weapons/m240.weapon
  1399. 17:51:37: : weapon:M240
  1400. 17:51:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1401. 17:51:37: : loading weapons in mossberg.weapon, path=media/packages/vanilla/weapons/mossberg.weapon
  1402. 17:51:37: : loading weapons in media/packages/vanilla/weapons/mossberg.weapon
  1403. 17:51:37: : weapon:Mossberg 500
  1404. 17:51:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1405. 17:51:37: : loading weapons in mp5sd.weapon, path=media/packages/vanilla/weapons/mp5sd.weapon
  1406. 17:51:37: : loading weapons in media/packages/vanilla/weapons/mp5sd.weapon
  1407. 17:51:37: : weapon:MP5SD
  1408. 17:51:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1409. 17:51:37: : loading weapons in pkm.weapon, path=media/packages/vanilla/weapons/pkm.weapon
  1410. 17:51:37: : loading weapons in media/packages/vanilla/weapons/pkm.weapon
  1411. 17:51:37: : weapon:PKM
  1412. 17:51:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1413. 17:51:37: : loading weapons in famasg1.weapon, path=media/packages/vanilla/weapons/famasg1.weapon
  1414. 17:51:37: : loading weapons in media/packages/vanilla/weapons/famasg1.weapon
  1415. 17:51:37: : weapon:FAMAS G1
  1416. 17:51:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1417. 17:51:37: : loading weapons in m16a4.weapon, path=media/packages/vanilla/weapons/m16a4.weapon
  1418. 17:51:37: : loading weapons in media/packages/vanilla/weapons/m16a4.weapon
  1419. 17:51:37: : weapon:M16A4
  1420. 17:51:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1421. 17:51:37: : loading weapons in f2000.weapon, path=media/packages/vanilla/weapons/f2000.weapon
  1422. 17:51:37: : loading weapons in media/packages/vanilla/weapons/f2000.weapon
  1423. 17:51:37: : weapon:F2000
  1424. 17:51:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1425. 17:51:37: : loading weapons in benelli_m4.weapon, path=media/packages/vanilla/weapons/benelli_m4.weapon
  1426. 17:51:37: : loading weapons in media/packages/vanilla/weapons/benelli_m4.weapon
  1427. 17:51:37: : weapon:Benelli M4
  1428. 17:51:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1429. 17:51:37: : loading weapons in pepperdust.weapon, path=media/packages/vanilla/weapons/pepperdust.weapon
  1430. 17:51:37: : loading weapons in media/packages/vanilla/weapons/pepperdust.weapon
  1431. 17:51:37: : weapon:pepperdust
  1432. 17:51:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1433. 17:51:37: : loading weapons in tank_cannon.weapon, path=media/packages/vanilla/weapons/tank_cannon.weapon
  1434. 17:51:37: : loading weapons in media/packages/vanilla/weapons/tank_cannon.weapon
  1435. 17:51:37: : weapon:Tank cannon
  1436. 17:51:37: : loading projectile in tank_cannon.projectile, path=media/packages/vanilla/weapons/tank_cannon.projectile
  1437. 17:51:37: : loading weapons in tank_mg.weapon, path=media/packages/vanilla/weapons/tank_mg.weapon
  1438. 17:51:37: : loading weapons in media/packages/vanilla/weapons/tank_mg.weapon
  1439. 17:51:37: : weapon:M240
  1440. 17:51:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1441. 17:51:37: : loading weapons in aks74u.weapon, path=media/packages/vanilla/weapons/aks74u.weapon
  1442. 17:51:37: : loading weapons in media/packages/vanilla/weapons/aks74u.weapon
  1443. 17:51:37: : weapon:AKS-74U
  1444. 17:51:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1445. 17:51:37: : loading weapons in p90.weapon, path=media/packages/vanilla/weapons/p90.weapon
  1446. 17:51:37: : loading weapons in media/packages/vanilla/weapons/p90.weapon
  1447. 17:51:37: : weapon:P90
  1448. 17:51:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1449. 17:51:37: : loading weapons in dragunov_svd.weapon, path=media/packages/vanilla/weapons/dragunov_svd.weapon
  1450. 17:51:37: : loading weapons in media/packages/vanilla/weapons/dragunov_svd.weapon
  1451. 17:51:37: : weapon:Dragunov SVD
  1452. 17:51:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1453. 17:51:37: : loading weapons in medikit.weapon, path=media/packages/vanilla/weapons/medikit.weapon
  1454. 17:51:37: : loading weapons in media/packages/vanilla/weapons/medikit.weapon
  1455. 17:51:37: : weapon:Medikit
  1456. 17:51:37: : loading weapons in tow.weapon, path=media/packages/vanilla/weapons/tow.weapon
  1457. 17:51:37: : loading weapons in media/packages/vanilla/weapons/tow.weapon
  1458. 17:51:37: : weapon:Tank cannon
  1459. 17:51:37: : loading projectile in tow.projectile, path=media/packages/vanilla/weapons/tow.projectile
  1460. 17:51:37: : loading weapons in vss_vintorez.weapon, path=media/packages/vanilla/weapons/vss_vintorez.weapon
  1461. 17:51:37: : loading weapons in media/packages/vanilla/weapons/vss_vintorez.weapon
  1462. 17:51:37: : weapon:VSS Vintorez
  1463. 17:51:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1464. 17:51:37: : loading weapons in ns2000.weapon, path=media/packages/vanilla/weapons/ns2000.weapon
  1465. 17:51:37: : loading weapons in media/packages/vanilla/weapons/ns2000.weapon
  1466. 17:51:37: : weapon:Neostead 2000
  1467. 17:51:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1468. 17:51:37: : loading weapons in spas-12.weapon, path=media/packages/vanilla/weapons/spas-12.weapon
  1469. 17:51:37: : loading weapons in media/packages/vanilla/weapons/spas-12.weapon
  1470. 17:51:37: : weapon:SPAS-12
  1471. 17:51:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1472. 17:51:37: : loading weapons in qcw-05.weapon, path=media/packages/vanilla/weapons/qcw-05.weapon
  1473. 17:51:37: : loading weapons in media/packages/vanilla/weapons/qcw-05.weapon
  1474. 17:51:37: : weapon:QCW-05
  1475. 17:51:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1476. 17:51:37: : loading weapons in cover_resource.weapon, path=media/packages/vanilla/weapons/cover_resource.weapon
  1477. 17:51:37: : loading weapons in media/packages/vanilla/weapons/cover_resource.weapon
  1478. 17:51:37: : weapon:Cover deploy
  1479. 17:51:37: : loading weapons in humvee_mg.weapon, path=media/packages/vanilla/weapons/humvee_mg.weapon
  1480. 17:51:37: : loading weapons in media/packages/vanilla/weapons/humvee_mg.weapon
  1481. 17:51:37: : weapon:Humvee MG
  1482. 17:51:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1483. 17:51:37: : loading weapons in stoner_lmg.weapon, path=media/packages/vanilla/weapons/stoner_lmg.weapon
  1484. 17:51:37: : loading weapons in media/packages/vanilla/weapons/stoner_lmg.weapon
  1485. 17:51:37: : weapon:Stoner LMG
  1486. 17:51:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1487. 17:51:38: : loading weapons in m79.weapon, path=media/packages/vanilla/weapons/m79.weapon
  1488. 17:51:38: : loading weapons in media/packages/vanilla/weapons/m79.weapon
  1489. 17:51:38: : weapon:m79 grenade launcher
  1490. 17:51:38: : loading projectile in m79.projectile, path=media/packages/vanilla/weapons/m79.projectile
  1491. 17:51:38: : loading weapons in psg90.weapon, path=media/packages/vanilla/weapons/psg90.weapon
  1492. 17:51:38: : loading weapons in media/packages/vanilla/weapons/psg90.weapon
  1493. 17:51:38: : weapon:PSG-90
  1494. 17:51:38: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1495. 17:51:38: : loading weapons in rpg-7.weapon, path=media/packages/vanilla/weapons/rpg-7.weapon
  1496. 17:51:38: : loading weapons in media/packages/vanilla/weapons/rpg-7.weapon
  1497. 17:51:38: : weapon:RPG-7
  1498. 17:51:38: : loading projectile in rpg-7_rocket.projectile, path=media/packages/vanilla/weapons/rpg-7_rocket.projectile
  1499. 17:51:38: : loading weapons in m2_carlgustav.weapon, path=media/packages/vanilla/weapons/m2_carlgustav.weapon
  1500. 17:51:38: : loading weapons in media/packages/vanilla/weapons/m2_carlgustav.weapon
  1501. 17:51:38: : weapon:M2 Carl Gustav
  1502. 17:51:38: : loading projectile in m2_carlgustav_rocket.projectile, path=media/packages/vanilla/weapons/m2_carlgustav_rocket.projectile
  1503. 17:51:38: : loading weapons in l85a2.weapon, path=media/packages/vanilla/weapons/l85a2.weapon
  1504. 17:51:38: : loading weapons in media/packages/vanilla/weapons/l85a2.weapon
  1505. 17:51:38: : weapon:L85A2
  1506. 17:51:38: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1507. 17:51:38: : loading weapons in sg552.weapon, path=media/packages/vanilla/weapons/sg552.weapon
  1508. 17:51:38: : loading weapons in media/packages/vanilla/weapons/sg552.weapon
  1509. 17:51:38: : weapon:SG 552
  1510. 17:51:38: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1511. 17:51:38: : loading weapons in imi_negev.weapon, path=media/packages/vanilla/weapons/imi_negev.weapon
  1512. 17:51:38: : loading weapons in media/packages/vanilla/weapons/imi_negev.weapon
  1513. 17:51:38: : weapon:IMI Negev
  1514. 17:51:38: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1515. 17:51:38: : loading weapons in qbs-09.weapon, path=media/packages/vanilla/weapons/qbs-09.weapon
  1516. 17:51:38: : loading weapons in media/packages/vanilla/weapons/qbs-09.weapon
  1517. 17:51:38: : weapon:QBS-09
  1518. 17:51:38: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1519. 17:51:38: : loading weapons in scorpion-evo.weapon, path=media/packages/vanilla/weapons/scorpion-evo.weapon
  1520. 17:51:38: : loading weapons in media/packages/vanilla/weapons/scorpion-evo.weapon
  1521. 17:51:38: : weapon:Scorpion Evo III
  1522. 17:51:38: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1523. 17:51:38: : loading weapons in mg_resource.weapon, path=media/packages/vanilla/weapons/mg_resource.weapon
  1524. 17:51:38: : loading weapons in media/packages/vanilla/weapons/mg_resource.weapon
  1525. 17:51:38: : weapon:MG deploy
  1526. 17:51:38: : loading weapons in deployable_mg.weapon, path=media/packages/vanilla/weapons/deployable_mg.weapon
  1527. 17:51:38: : loading weapons in media/packages/vanilla/weapons/deployable_mg.weapon
  1528. 17:51:38: : weapon:MG
  1529. 17:51:38: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1530. 17:51:38: : loading weapons in patrol_ship_mg.weapon, path=media/packages/vanilla/weapons/patrol_ship_mg.weapon
  1531. 17:51:38: : loading weapons in media/packages/vanilla/weapons/patrol_ship_mg.weapon
  1532. 17:51:38: : weapon:M240
  1533. 17:51:38: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1534. 17:51:38: : loading weapons in patrol_ship_cannon.weapon, path=media/packages/vanilla/weapons/patrol_ship_cannon.weapon
  1535. 17:51:38: : loading weapons in media/packages/vanilla/weapons/patrol_ship_cannon.weapon
  1536. 17:51:38: : weapon:D40mm-Flak
  1537. 17:51:38: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
  1538. 17:51:38: : loading weapons in patrol_ship_mortar.weapon, path=media/packages/vanilla/weapons/patrol_ship_mortar.weapon
  1539. 17:51:38: : loading weapons in media/packages/vanilla/weapons/patrol_ship_mortar.weapon
  1540. 17:51:38: : weapon:PS Mortar
  1541. 17:51:38: : loading projectile in rocket2.projectile, path=media/packages/vanilla/weapons/rocket2.projectile
  1542. 17:51:38: : loading projectile in all_throwables.xml, path=media/packages/vanilla/weapons/all_throwables.xml
  1543. 17:51:38: : loading projectile in stun_grenade.projectile, path=media/packages/vanilla/weapons/stun_grenade.projectile
  1544. 17:51:38: : loading projectile in hand_grenade.projectile, path=media/packages/vanilla/weapons/hand_grenade.projectile
  1545. 17:51:38: : loading projectile in mortar_shell.projectile, path=media/packages/vanilla/weapons/mortar_shell.projectile
  1546. 17:51:38: : loading projectile in impact_grenade.projectile, path=media/packages/vanilla/weapons/impact_grenade.projectile
  1547. 17:51:38: : loading projectile in c4.projectile, path=media/packages/vanilla/weapons/c4.projectile
  1548. 17:51:38: : loading projectile in artillery_shell.projectile, path=media/packages/vanilla/weapons/artillery_shell.projectile
  1549. 17:51:38: : loading carry items in media/packages/vanilla/items/whiskey_bottle.carry_item
  1550. 17:51:38: : loading carry items in media/packages/vanilla/items/cigarettes.carry_item
  1551. 17:51:38: : loading carry items in media/packages/vanilla/items/dollars.carry_item
  1552. 17:51:38: : loading carry items in media/packages/vanilla/items/gamingdevice.carry_item
  1553. 17:51:38: : loading carry items in media/packages/vanilla/items/gem.carry_item
  1554. 17:51:38: : loading carry items in media/packages/vanilla/items/painting.carry_item
  1555. 17:51:38: : loading carry items in media/packages/vanilla/items/suitcase.carry_item
  1556. 17:51:38: : loading carry items in media/packages/vanilla/items/horny_magazine.carry_item
  1557. 17:51:38: : loading carry items in media/packages/vanilla/items/comic_book.carry_item
  1558. 17:51:38: : loading carry items in media/packages/vanilla/items/rwr_handbook.carry_item
  1559. 17:51:38: : loading carry items in media/packages/vanilla/items/vest2.carry_item
  1560. 17:51:38: : loading carry items in media/packages/vanilla/items/cigars.carry_item
  1561. 17:51:38: : loading carry items in media/packages/vanilla/items/beer_can.carry_item
  1562. 17:51:38: : loading carry items in media/packages/vanilla/items/lighter.carry_item
  1563. 17:51:38: : loading carry items in media/packages/vanilla/items/steroids.carry_item
  1564. 17:51:38: : loading carry items in media/packages/vanilla/items/teddy.carry_item
  1565. 17:51:39: : loading calls in media/packages/vanilla/weapons/mortar1.call
  1566. 17:51:39: : loading calls in media/packages/vanilla/weapons/mortar2.call
  1567. 17:51:39: : loading calls in media/packages/vanilla/weapons/paratroopers1.call
  1568. 17:51:39: : loading calls in media/packages/vanilla/weapons/paratroopers2.call
  1569. 17:51:39: : loading calls in media/packages/vanilla/weapons/artillery1.call
  1570. 17:51:39: : loading calls in media/packages/vanilla/weapons/artillery2.call
  1571. 17:51:39: : loading calls in media/packages/vanilla/weapons/rubber_boat.call
  1572. 17:51:39: : loading calls in media/packages/vanilla/weapons/humvee.call
  1573. 17:51:39: : loading calls in media/packages/vanilla/weapons/tank.call
  1574. 17:51:39: : loading squad configs in media/packages/vanilla/factions/all_squad_configs.xml
  1575. 17:51:39: : loading squad configs in media/packages/vanilla/factions/default.squad_config
  1576. 17:51:39: : loading squad configs in media/packages/vanilla/factions/assault1.squad_config
  1577. 17:51:39: : loading squad configs in media/packages/vanilla/factions/stealth1.squad_config
  1578. 17:51:39: : loading squad configs in media/packages/vanilla/factions/destroyer1.squad_config
  1579. 17:51:39: : loading reward config in media/packages/vanilla//rewards.xml
  1580. 17:51:39: : enabling all resources for all factions
  1581. 17:51:39: : setting up initial faction resources
  1582. 17:51:39: : loading faction resources in media/packages/vanilla/factions/green.xml
  1583. 17:51:39: : loading faction resources for 0
  1584. 17:51:39: : loading faction resources in media/packages/vanilla/factions/grey.xml
  1585. 17:51:39: : loading faction resources for 1
  1586. 17:51:39: : map config weapons loaded
  1587. 17:51:39: Texture: cartoonflame.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1588. 17:51:39: Texture: dust4.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1589. 17:51:39: Texture: smoke2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1590. 17:51:39: Texture: smoke1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1591. 17:51:39: Texture: shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  1592. 17:51:39: Texture: godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  1593. 17:51:39: Texture: flash_shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  1594. 17:51:39: Texture: flash_godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  1595. 17:51:39: Texture: cartoonflame2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1596. 17:51:39: Texture: shadow_airplane.png: Loading 1 faces(PF_A8R8G8B8,400x400x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x400x1.
  1597. 17:51:40: : loading world objects
  1598. 17:51:40: Texture: signs.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1599. 17:51:40: Texture: world_atlas1.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  1600. 17:51:40: : adding tree config: TreeDefault
  1601. 17:51:41: : layer: grid
  1602. 17:51:41: : layer: materials
  1603. 17:51:41: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource birch.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
  1604. 17:51:41: Error loading texture birch.png. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource birch.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
  1605. 17:51:41: : adding tree config: TreeBirch
  1606. 17:51:41: Texture: none.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1607. 17:51:41: Texture: cutout.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1608. 17:51:41: Texture: wall_atlas1.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1609. 17:51:41: : not handled: # plain
  1610. 17:51:41: : not handled: # plain
  1611. 17:51:41: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource cutout_2.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
  1612. 17:51:41: Error loading texture cutout_2.png. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource cutout_2.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
  1613. 17:51:41: : not handled: # plain
  1614. 17:51:41: : not handled: # panel side
  1615. 17:51:41: : not handled: # not used from this point on
  1616. 17:51:41: : not handled: #color = fill
  1617. 17:51:41: : not handled: #side_texture_scale = 2.0 1.25
  1618. 17:51:41: : not handled: #side_texture_atlas_cell = 0 1 4 4 0.015625
  1619. 17:51:41: : not handled: #separator_side_texture_scale = 0.2 1.0
  1620. 17:51:41: : not handled: #separator_side_texture_atlas_cell = 2 1 4 4 0.03125 0.015625
  1621. 17:51:41: : not handled: #separator_top_texture_scale = 0.2 1.0
  1622. 17:51:41: : not handled: #separator_top_texture_atlas_cell = 2 1 4 4 0.03125 0.03125
  1623. 17:51:41: : not handled: #separator_color = stroke
  1624. 17:51:41: : not handled: #color = fill
  1625. 17:51:41: : not handled: #side_texture_scale = 2.0 1.25
  1626. 17:51:41: : not handled: #side_texture_atlas_cell = 0 1 4 4 0.015625
  1627. 17:51:41: : not handled: #separator_side_texture_scale = 0.2 1.0
  1628. 17:51:41: : not handled: #separator_side_texture_atlas_cell = 2 1 4 4 0.03125 0.015625
  1629. 17:51:41: : not handled: #separator_top_texture_scale = 0.2 1.0
  1630. 17:51:41: : not handled: #separator_top_texture_atlas_cell = 2 1 4 4 0.03125 0.03125
  1631. 17:51:41: : not handled: #separator_color = stroke
  1632. 17:51:41: : decal_template clover
  1633. 17:51:41: : decal_template pavement1
  1634. 17:51:41: : decal_template flower
  1635. 17:51:41: : decal_template pavement_tile1
  1636. 17:51:41: : decal_template roof_tile1
  1637. 17:51:41: : decal_template manhole
  1638. 17:51:41: : decal_template cracks_1
  1639. 17:51:41: : decal_template cracks_2
  1640. 17:51:41: : decal_template cracks_3
  1641. 17:51:41: : decal_template cracks_4
  1642. 17:51:41: : decal_template cracks_5
  1643. 17:51:41: : decal_template cracks_6
  1644. 17:51:41: : decal_template cracks_7
  1645. 17:51:41: : decal_template parking_line
  1646. 17:51:41: : decal_template roadline
  1647. 17:51:41: : decal_template burned_ground
  1648. 17:51:41: Texture: fence_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1649. 17:51:41: : not handled: # plain
  1650. 17:51:41: : not handled: separator_texture_scale = 3 3
  1651. 17:51:41: : not handled: # plain
  1652. 17:51:41: : not handled: #color = fill
  1653. 17:51:41: : not handled: #side_texture_scale = 2.0 1.25
  1654. 17:51:41: : not handled: #side_texture_atlas_cell = 0 1 4 4 0.015625
  1655. 17:51:41: : not handled: #separator_side_texture_scale = 0.2 1.0
  1656. 17:51:41: : not handled: #separator_side_texture_atlas_cell = 2 1 4 4 0.03125 0.015625
  1657. 17:51:41: : not handled: #separator_top_texture_scale = 0.2 1.0
  1658. 17:51:41: : not handled: #separator_top_texture_atlas_cell = 2 1 4 4 0.03125 0.03125
  1659. 17:51:41: : not handled: #separator_color = stroke
  1660. 17:51:41: : not handled: #color = fill
  1661. 17:51:41: : not handled: #side_texture_scale = 2.0 1.25
  1662. 17:51:41: : not handled: #side_texture_atlas_cell = 0 1 4 4 0.015625
  1663. 17:51:41: : not handled: #separator_side_texture_scale = 0.2 1.0
  1664. 17:51:41: : not handled: #separator_side_texture_atlas_cell = 2 1 4 4 0.03125 0.015625
  1665. 17:51:41: : not handled: #separator_top_texture_scale = 0.2 1.0
  1666. 17:51:41: : not handled: #separator_top_texture_atlas_cell = 2 1 4 4 0.03125 0.03125
  1667. 17:51:41: : not handled: #separator_color = stroke
  1668. 17:51:41: : decal_template tree_ground_base1
  1669. 17:51:41: : post_template post1_4
  1670. 17:51:41: : post_template post1_3
  1671. 17:51:41: : not handled: #visual_hitbox_offset = 0 0 0
  1672. 17:51:41: : not handled: #visual_hitbox_offset = 0 8 0
  1673. 17:51:41: : not handled: #visual_hitbox_offset =
  1674. 17:51:41: : not handled: #visual_hitbox_offset =
  1675. 17:51:41: : not handled: #visual_hitbox_offset =
  1676. 17:51:41: : not handled: #visual_hitbox_offset =
  1677. 17:51:41: : layer: dirt
  1678. 17:51:41: : layer: height
  1679. 17:51:41: : layer: alpha_sand
  1680. 17:51:41: : layer: alpha_grass
  1681. 17:51:41: : layer: alpha_asphalt
  1682. 17:51:41: : layer: map_view_decoration
  1683. 17:51:41: : layer: map_view_bases
  1684. 17:51:41: : layer: alpha_road
  1685. 17:51:41: : layer: offroad
  1686. 17:51:41: : layer: bases
  1687. 17:51:41: : layer: library
  1688. 17:51:41: : layer: layer1
  1689. 17:51:41: : layer: other
  1690. 17:51:41: Texture: roadline.png: Loading 1 faces(PF_A8R8G8B8,32x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x256x1.
  1691. 17:51:41: Texture: bushplant.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1692. 17:51:41: Mesh: Loading weapon_rack.mesh.
  1693. 17:51:41: Mesh: Loading windmill.mesh.
  1694. 17:51:41: Texture: armory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1695. 17:51:41: Mesh: Loading armory.mesh.
  1696. 17:51:41: Mesh: Loading post1_3.mesh.
  1697. 17:51:41: Mesh: Loading post1_4.mesh.
  1698. 17:51:41: : layer: walls
  1699. 17:51:41: Mesh: Loading rock_s3.mesh.
  1700. 17:51:41: : layer: decals
  1701. 17:51:41: Texture: decal_decoration_atlas.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1702. 17:51:41: Texture: parking_line.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1703. 17:51:41: : layer: rocks
  1704. 17:51:41: Mesh: Loading rock_b3.mesh.
  1705. 17:51:41: Mesh: Loading rock_s2.mesh.
  1706. 17:51:41: Mesh: Loading stone_1.mesh.
  1707. 17:51:41: Mesh: Loading rock_m4.mesh.
  1708. 17:51:41: Mesh: Loading rock_b1.mesh.
  1709. 17:51:41: Mesh: Loading rock_s1.mesh.
  1710. 17:51:41: Mesh: Loading stone_5.mesh.
  1711. 17:51:41: Mesh: Loading stone_2.mesh.
  1712. 17:51:41: Mesh: Loading stone_4.mesh.
  1713. 17:51:41: Mesh: Loading stone_3.mesh.
  1714. 17:51:41: Mesh: Loading rock_b4.mesh.
  1715. 17:51:42: Mesh: Loading rock_m2.mesh.
  1716. 17:51:42: Mesh: Loading rock_m1.mesh.
  1717. 17:51:42: Mesh: Loading rock_s4.mesh.
  1718. 17:51:42: Mesh: Loading rock_b2.mesh.
  1719. 17:51:42: Mesh: Loading rock_m3.mesh.
  1720. 17:51:46: : layer: objects
  1721. 17:51:46: Mesh: Loading enclosure.mesh.
  1722. 17:51:46: Mesh: Loading parasol.mesh.
  1723. 17:51:46: Mesh: Loading container.mesh.
  1724. 17:51:46: Mesh: Loading tent.mesh.
  1725. 17:51:46: Mesh: Loading concrete_barrier.mesh.
  1726. 17:51:46: Mesh: Loading streetlantern.mesh.
  1727. 17:51:46: Mesh: Loading streetlight.mesh.
  1728. 17:51:46: Mesh: Loading chairset_chair.mesh.
  1729. 17:51:46: Mesh: Loading chairset_table.mesh.
  1730. 17:51:47: : layer: cars
  1731. 17:51:47: : layer: crate
  1732. 17:51:47: Mesh: Loading crate.mesh.
  1733. 17:51:47: Texture: crate.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1.
  1734. 17:51:47: : layer: woods_1
  1735. 17:51:47: : WARNING: creating tree, position Vector3(-442.948, 0, -608.423) out of bounds
  1736. 17:51:48: Mesh: Loading palmtree_1.mesh.
  1737. 17:51:48: Mesh: Loading palmtree_2.mesh.
  1738. 17:51:48: : layer: bushes
  1739. 17:51:48: Texture: bushes_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1740. 17:51:48: Mesh: Loading bush0.mesh.
  1741. 17:51:48: Mesh: Loading bush2.mesh.
  1742. 17:51:48: Mesh: Loading bush3.mesh.
  1743. 17:51:48: : not handled: #offset = 0 -0.6 0
  1744. 17:51:48: Mesh: Loading bush1.mesh.
  1745. 17:51:48: Mesh: Loading bush3_1.mesh.
  1746. 17:51:48: Mesh: Loading bush4.mesh.
  1747. 17:51:48: Texture: tropical_plants_atlas.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1748. 17:51:48: Mesh: Loading tropical_plant_01.mesh.
  1749. 17:51:48: Mesh: Loading tropical_plant_07.mesh.
  1750. 17:51:48: Mesh: Loading tropical_plant_12.mesh.
  1751. 17:51:48: Mesh: Loading tropical_plant_06.mesh.
  1752. 17:51:48: Mesh: Loading tropical_plant_05.mesh.
  1753. 17:51:48: Mesh: Loading tropical_plant_10.mesh.
  1754. 17:51:48: : WARNING, mesh template not found, template=tropical_plant_13
  1755. 17:51:48: Mesh: Loading tropical_plant_02.mesh.
  1756. 17:51:49: : layer: ladders
  1757. 17:51:49: : layer: spawnpoints
  1758. 17:51:49: : layer: hedgehogs
  1759. 17:51:49: Mesh: Loading hedgehog.mesh.
  1760. 17:51:49: : layer: signs
  1761. 17:51:49: : layer: extraction
  1762. 17:51:49: : walls set to be merged = 0
  1763. 17:51:49: : create merged walls
  1764. 17:51:49: : merged walls created = 0
  1765. 17:51:49: : post process objects
  1766. 17:51:49: : post process objects done
  1767. 17:51:49: : layer: layer2
  1768. 17:51:49: : layer: objects
  1769. 17:51:49: Mesh: Loading pipe.mesh.
  1770. 17:51:49: Mesh: Loading ventilator.mesh.
  1771. 17:51:50: Mesh: Loading bench.mesh.
  1772. 17:51:50: Mesh: Loading church.mesh.
  1773. 17:51:50: Mesh: Loading gas_tank.mesh.
  1774. 17:51:50: Mesh: Loading camonet.mesh.
  1775. 17:51:50: Texture: alpha.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  1776. 17:51:50: : layer: other
  1777. 17:51:50: Mesh: Loading buddha_statue.mesh.
  1778. 17:51:50: : not handled: #collision_model_size =
  1779. 17:51:50: : not handled: #collision_model_offset = 0 0 0
  1780. 17:51:50: : not handled: #alpha_blend = 1
  1781. 17:51:50: Mesh: Loading ruins2.mesh.
  1782. 17:51:50: : layer: cars
  1783. 17:51:50: : WARNING, mesh template not found, template=pickup_broken
  1784. 17:51:50: Mesh: Loading bowling.mesh.
  1785. 17:51:50: Texture: jeep_body_broken.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1786. 17:51:50: Mesh: Loading jeep_body_broken.mesh.
  1787. 17:51:50: Mesh: Loading venus.mesh.
  1788. 17:51:50: : layer: walls
  1789. 17:51:50: : layer: signs
  1790. 17:51:50: : walls set to be merged = 25
  1791. 17:51:50: : going to merge with wall81-2-2-2-5
  1792. 17:51:50: : going to merge with wall81-2-2-2-5-1
  1793. 17:51:50: : going to merge with wall81-2-2-2-5-1-1
  1794. 17:51:50: : going to merge with wall81-2-2-2-52-6
  1795. 17:51:50: : going to merge with wall81-2-2-2-52-6-4
  1796. 17:51:50: : going to merge with wall81-2-2-2-52-3
  1797. 17:51:50: : going to merge with wall81-2-2-2-52-6-4-2
  1798. 17:51:50: : going to merge with wall81-2-2-2-52-68
  1799. 17:51:50: : WARNING, wall marked for merging, but no merge results found, id=wall81-2-2-2-7
  1800. 17:51:50: : going to merge with wall81-2-2-2-52-68-1-9
  1801. 17:51:50: : going to merge with wall81-2-2-2-52-68-1-7
  1802. 17:51:50: : going to merge with wall81-2-2-2-52-68-1-9-5
  1803. 17:51:50: : WARNING, wall marked for merging, but no merge results found, id=wall81-2-2-2-52-68-1-9-5-3
  1804. 17:51:50: : WARNING, wall marked for merging, but no merge results found, id=wall81-2-2-2-52-68-1-9-5-3-2
  1805. 17:51:50: : going to merge with wall81-2-2-2-52-68-1-3-1
  1806. 17:51:50: : going to merge with wall81-2-2-2-52-68-1-9-5-38
  1807. 17:51:50: : WARNING, wall marked for merging, but no merge results found, id=wall81-2-2-2-52-68-1-9-5-38-4
  1808. 17:51:50: : WARNING, wall marked for merging, but no merge results found, id=wall81-2-2-2-52-68-1-9-5-38-7
  1809. 17:51:50: : going to merge with wall81-2-2-2-52-68-1-7-1
  1810. 17:51:50: : going to merge with wall81-2-2-2-52-68-1-7-1-8
  1811. 17:51:50: : create merged walls
  1812. 17:51:50: : merged walls created = 10
  1813. 17:51:50: : post process objects
  1814. 17:51:50: : post process objects done
  1815. 17:51:50: : WARNING, negative contour piece height, modifying
  1816. 17:51:50: : WARNING, negative contour piece height, modifying
  1817. 17:51:50: : WARNING, negative contour piece height, modifying
  1818. 17:51:50: : WARNING, negative contour piece height, modifying
  1819. 17:51:50: : WARNING, negative contour piece height, modifying
  1820. 17:51:50: : WARNING, negative contour piece height, modifying
  1821. 17:51:50: : WARNING, negative contour piece height, modifying
  1822. 17:51:50: : WARNING, negative contour piece height, modifying
  1823. 17:51:50: : WARNING, negative contour piece height, modifying
  1824. 17:51:50: : WARNING, negative contour piece height, modifying
  1825. 17:51:50: : WARNING, negative contour piece height, modifying
  1826. 17:51:50: : WARNING, negative contour piece height, modifying
  1827. 17:51:50: : WARNING, negative contour piece height, modifying
  1828. 17:51:50: : WARNING, negative contour piece height, modifying
  1829. 17:51:50: : WARNING, negative contour piece height, modifying
  1830. 17:51:50: : WARNING, negative contour piece height, modifying
  1831. 17:51:50: : WARNING, negative contour piece height, modifying
  1832. 17:51:50: : WARNING, negative contour piece height, modifying
  1833. 17:51:50: : WARNING, negative contour piece height, modifying
  1834. 17:51:50: : layer: layer3
  1835. 17:51:50: : layer: objects
  1836. 17:51:50: : layer: other
  1837. 17:51:50: Mesh: Loading sunchair.mesh.
  1838. 17:51:50: : walls set to be merged = 0
  1839. 17:51:50: : create merged walls
  1840. 17:51:50: : merged walls created = 0
  1841. 17:51:50: : post process objects
  1842. 17:51:50: : post process objects done
  1843. 17:51:50: : attaching ladders, 107
  1844. 17:51:50: : attaching ladders done
  1845. 17:51:50: : attaching signs
  1846. 17:51:51: : cleaning up meshes, count 59
  1847. 17:51:51: : done
  1848. 17:51:51: : creating decoration
  1849. 17:51:51: Texture: ground_decoration.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1850. 17:51:53: : creating decoration done
  1851. 17:51:53: : generate water nav map
  1852. 17:51:53: : generate water nav map done
  1853. 17:51:53: : loading soldiers in map config
  1854. 17:51:53: : loading custom map config
  1855. 17:51:53: : loading soldiers in media/packages/vanilla/factions/green.xml
  1856. 17:51:54: : loading soldiers in media/packages/vanilla/factions/grey.xml
  1857. 17:51:55: : map config soldiers loaded
  1858. 17:51:55: : soldiers loaded
  1859. 17:51:55: Texture: hud_ak47.png: Loading 1 faces(PF_A8R8G8B8,82x212x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x212x1.
  1860. 17:51:55: Texture: hud_apc.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
  1861. 17:51:55: Texture: hud_g36.png: Loading 1 faces(PF_A8R8G8B8,91x215x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x215x1.
  1862. 17:51:55: Texture: hud_m24a2.png: Loading 1 faces(PF_A8R8G8B8,83x259x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x259x1.
  1863. 17:51:55: Texture: hud_riot_shield.png: Loading 1 faces(PF_A8R8G8B8,72x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x210x1.
  1864. 17:51:55: Texture: hud_m72law.png: Loading 1 faces(PF_A8R8G8B8,86x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x241x1.
  1865. 17:51:55: Texture: hud_m240.png: Loading 1 faces(PF_A8R8G8B8,92x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x290x1.
  1866. 17:51:55: Texture: hud_mossberg.png: Loading 1 faces(PF_A8R8G8B8,72x243x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x243x1.
  1867. 17:51:55: Texture: hud_mp5sd.png: Loading 1 faces(PF_A8R8G8B8,87x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x171x1.
  1868. 17:51:55: Texture: hud_pkm.png: Loading 1 faces(PF_A8R8G8B8,87x270x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x270x1.
  1869. 17:51:55: Texture: hud_famasg1.png: Loading 1 faces(PF_A8R8G8B8,81x183x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x183x1.
  1870. 17:51:55: Texture: hud_m16a4.png: Loading 1 faces(PF_A8R8G8B8,86x237x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x237x1.
  1871. 17:51:55: Texture: hud_f2000.png: Loading 1 faces(PF_A8R8G8B8,81x151x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x151x1.
  1872. 17:51:55: Texture: hud_benelli_m4.png: Loading 1 faces(PF_A8R8G8B8,71x226x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,71x226x1.
  1873. 17:51:55: Texture: hud_pepperdust.png: Loading 1 faces(PF_A8R8G8B8,81x218x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x218x1.
  1874. 17:51:55: Texture: hud_tank_cannon.png: Loading 1 faces(PF_A8R8G8B8,67x273x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,67x273x1.
  1875. 17:51:55: Texture: hud_tank_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
  1876. 17:51:55: Texture: hud_aks74u.png: Loading 1 faces(PF_A8R8G8B8,82x177x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x177x1.
  1877. 17:51:55: Texture: hud_p90.png: Loading 1 faces(PF_A8R8G8B8,74x135x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,74x135x1.
  1878. 17:51:55: Texture: hud_dragunov_svd.png: Loading 1 faces(PF_A8R8G8B8,83x260x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x260x1.
  1879. 17:51:55: Texture: hud_medikit.png: Loading 1 faces(PF_A8R8G8B8,100x89x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x89x1.
  1880. 17:51:55: Texture: hud_tow.png: Loading 1 faces(PF_A8R8G8B8,100x274x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x274x1.
  1881. 17:51:55: Texture: hud_vss_vintorez.png: Loading 1 faces(PF_A8R8G8B8,85x255x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,85x255x1.
  1882. 17:51:55: Texture: hud_ns2000.png: Loading 1 faces(PF_A8R8G8B8,91x182x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x182x1.
  1883. 17:51:55: Texture: hud_spas-12.png: Loading 1 faces(PF_A8R8G8B8,79x193x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,79x193x1.
  1884. 17:51:55: Texture: hud_qcw-05.png: Loading 1 faces(PF_A8R8G8B8,82x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x171x1.
  1885. 17:51:55: Texture: hud_hesco_barrier.png: Loading 1 faces(PF_A8R8G8B8,100x113x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x113x1.
  1886. 17:51:55: Texture: hud_stoner_lmg.png: Loading 1 faces(PF_A8R8G8B8,73x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,73x210x1.
  1887. 17:51:55: Texture: hud_m79.png: Loading 1 faces(PF_A8R8G8B8,83x180x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x180x1.
  1888. 17:51:55: Texture: hud_psg90.png: Loading 1 faces(PF_A8R8G8B8,74x261x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,74x261x1.
  1889. 17:51:55: Texture: hud_rpg-7.png: Loading 1 faces(PF_A8R8G8B8,63x230x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,63x230x1.
  1890. 17:51:55: Texture: hud_m2_carlgustav.png: Loading 1 faces(PF_A8R8G8B8,84x255x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,84x255x1.
  1891. 17:51:55: Texture: hud_l85a2.png: Loading 1 faces(PF_A8R8G8B8,85x193x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,85x193x1.
  1892. 17:51:55: Texture: hud_sg552.png: Loading 1 faces(PF_A8R8G8B8,71x172x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,71x172x1.
  1893. 17:51:55: Texture: hud_imi_negev.png: Loading 1 faces(PF_A8R8G8B8,73x231x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,73x231x1.
  1894. 17:51:55: Texture: hud_qbs-09.png: Loading 1 faces(PF_A8R8G8B8,69x182x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,69x182x1.
  1895. 17:51:55: Texture: hud_scorpion-evo.png: Loading 1 faces(PF_A8R8G8B8,83x195x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x195x1.
  1896. 17:51:55: Texture: hud_deployable_mg.png: Loading 1 faces(PF_A8R8G8B8,100x114x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x114x1.
  1897. 17:51:55: Texture: hud_patrol_ship_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
  1898. 17:51:55: Texture: hud_patrol_ship_cannon.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
  1899. 17:51:55: Texture: hud_patrol_ship_mortar.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1900. 17:51:55: Texture: hud_stun_grenade.png: Loading 1 faces(PF_A8R8G8B8,76x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,76x100x1.
  1901. 17:51:55: Texture: hud_grenade.png: Loading 1 faces(PF_A8R8G8B8,75x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,75x100x1.
  1902. 17:51:55: Texture: hud_impact_grenade.png: Loading 1 faces(PF_A8R8G8B8,92x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x100x1.
  1903. 17:51:55: Texture: hud_c4.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1904. 17:51:55: Texture: hud_mortar1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1905. 17:51:55: Texture: hud_mortar2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1906. 17:51:55: Texture: hud_paratroopers1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1907. 17:51:55: Texture: hud_paratroopers2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1908. 17:51:55: Texture: hud_artillery1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1909. 17:51:55: Texture: hud_artillery2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1910. 17:51:55: Texture: hud_rubber_boat.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1911. 17:51:55: Texture: hud_humveedrop.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1912. 17:51:55: Texture: hud_tank.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1913. 17:51:55: Texture: hud_whiskey_bottle.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1914. 17:51:55: Texture: hud_cigarettes.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1915. 17:51:55: Texture: hud_dollars.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1916. 17:51:55: Texture: hud_gamingdevice.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1917. 17:51:55: Texture: hud_gem.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1918. 17:51:55: Texture: hud_painting.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1919. 17:51:55: Texture: hud_suitcase.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1920. 17:51:55: Texture: hud_horny_magazine.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1921. 17:51:55: Texture: hud_comic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1922. 17:51:55: Texture: hud_rwr_handbook.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1923. 17:51:55: Texture: hud_vest.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
  1924. 17:51:55: Texture: hud_vest_hole1.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
  1925. 17:51:55: Texture: hud_vest_hole2.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
  1926. 17:51:55: Texture: hud_cigars.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1927. 17:51:55: Texture: hud_beer_can.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1928. 17:51:55: Texture: hud_lighter.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1929. 17:51:55: Texture: hud_steroids.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1930. 17:51:55: Texture: hud_teddy.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1931. 17:51:55: Texture: hud_teammember.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  1932. 17:51:55: Texture: hud_medic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1933. 17:51:55: Texture: hud_rank0.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1934. 17:51:55: Texture: hud_badge_dogtag.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  1935. 17:51:55: Texture: hud_victory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1936. 17:51:55: Texture: hud_star_gold.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1937. 17:51:55: Texture: hud_victory_text.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1938. 17:51:55: Texture: hud_meter.png: Loading 1 faces(PF_A8R8G8B8,534x50x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,534x50x1.
  1939. 17:51:55: Texture: hud_meter_cursor.png: Loading 1 faces(PF_R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
  1940. 17:51:55: Texture: radioview_shortcut_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1941. 17:51:55: Texture: MeterTexture: Loading 1 faces(PF_R8G8B8,2x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,2x1x1.
  1942. 17:51:55: Texture: playermarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
  1943. 17:51:55: Texture: mapview_player.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1944. 17:51:55: Texture: squad_marker_foot.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1945. 17:51:55: Texture: command_marker.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1946. 17:51:55: Texture: squad_marker_vehicle.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1947. 17:51:55: Texture: squad_marker_vehicle_iconmask.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1948. 17:51:55: Texture: mapview_vehicle.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1949. 17:51:55: Texture: callmarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
  1950. 17:51:55: Texture: mapview_attack_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1951. 17:51:55: Texture: mapview_defense_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1952. 17:51:55: Texture: inventoryview_connection.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1953. 17:51:55: Texture: inventoryview_connection_horizontal.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1954. 17:51:55: Texture: inventoryview_section_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1955. 17:51:55: Texture: inventoryview_section_background.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1956. 17:51:55: Texture: inventoryview_slot_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1957. 17:51:55: Texture: inventoryview_slot_highlight.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  1958. 17:51:55: Texture: hud_badge_kill_combo1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  1959. 17:51:55: Texture: inventoryview_backpack_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1960. 17:51:55: Texture: radioview_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1961. 17:51:55: Texture: inventoryview_calls_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1962. 17:51:55: Texture: hud_radio_meter.png: Loading 1 faces(PF_A8R8G8B8,24x24x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,24x24x1.
  1963. 17:51:55: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,1x1x1) with 0 custom mipmaps from Image. Internal format is PF_X8R8G8B8,1x1x1.
  1964. 17:51:56: Texture: mapview_frame.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  1965. 17:51:56: Texture: map.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  1966. 17:51:56: Texture: mapview_grid.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1967. 17:51:56: Texture: mapview_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1968. 17:51:56: Texture: mapview_battle_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1969. 17:51:56: Texture: mapview_attack_start.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1970. 17:51:56: Texture: mapview_resource.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1971. 17:51:56: Texture: mapview_comms_marker.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1972. 17:51:56: Texture: mapview_spawnpoint.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1973. 17:51:56: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1974. 17:51:56: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1975. 17:51:56: Texture: menusystem_control_selected_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1976. 17:51:57: Texture: worldview_atlas.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  1977. 17:51:57: Texture: menu_title.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
  1978. 17:51:57: : game mode: 2
  1979. 17:51:57: Texture: menusystem_slider.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1980. 17:51:57: : loading map info
  1981. 17:51:57: : loading map info
  1982. 17:51:57: : loading map info
  1983. 17:51:57: : loading map info
  1984. 17:51:58: : loading map info
  1985. 17:51:58: : loading map info
  1986. 17:51:59: : loading map info
  1987. 17:51:59: : loading map info
  1988. 17:51:59: : loading map info
  1989. 17:51:59: Texture: crosshair.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1990. 17:51:59: Texture: aim_helper.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1991. 17:51:59: : game reset
  1992. 17:51:59: : 1: ColourValue(0, 0.5, 0.03, 1), Greenbelts
  1993. 17:51:59: : 1: ColourValue(0.5, 0.5, 0.5, 1), Graycollars
  1994. 17:51:59: : profile folder = savegames/_default.save
  1995. 17:51:59: : profiles at C:\Users\Joey\AppData\Roaming\Running with rifles\savegames/_default.save/
  1996. 17:51:59: : save _default.save
  1997. 17:51:59: : Setting init data, machine id = 0
  1998. 17:51:59: : init data set done
  1999. 17:51:59: : no old character, attempt load
  2000. 17:51:59: Mesh: Loading chute.mesh.
  2001. 17:51:59: Can't assign material _missing_material_ to SubEntity of Ogre/MO473 because this Material does not exist. Have you forgotten to define it in a .material script?
  2002. 17:51:59: Texture: chute.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2003. 17:51:59: Can't assign material _missing_material_ to SubEntity of Ogre/MO474 because this Material does not exist. Have you forgotten to define it in a .material script?
  2004. 17:51:59: Can't assign material _missing_material_ to SubEntity of Ogre/MO475 because this Material does not exist. Have you forgotten to define it in a .material script?
  2005. 17:51:59: Can't assign material _missing_material_ to SubEntity of Ogre/MO476 because this Material does not exist. Have you forgotten to define it in a .material script?
  2006. 17:51:59: Can't assign material _missing_material_ to SubEntity of Ogre/MO477 because this Material does not exist. Have you forgotten to define it in a .material script?
  2007. 17:51:59: Can't assign material _missing_material_ to SubEntity of Ogre/MO478 because this Material does not exist. Have you forgotten to define it in a .material script?
  2008. 17:51:59: Can't assign material _missing_material_ to SubEntity of Ogre/MO479 because this Material does not exist. Have you forgotten to define it in a .material script?
  2009. 17:51:59: Can't assign material _missing_material_ to SubEntity of Ogre/MO480 because this Material does not exist. Have you forgotten to define it in a .material script?
  2010. 17:51:59: Can't assign material _missing_material_ to SubEntity of Ogre/MO481 because this Material does not exist. Have you forgotten to define it in a .material script?
  2011. 17:51:59: Can't assign material _missing_material_ to SubEntity of Ogre/MO482 because this Material does not exist. Have you forgotten to define it in a .material script?
  2012. 17:51:59: : new game created
  2013. 17:51:59: : scene loaded
  2014. 17:51:59: : settings loaded
  2015. 17:51:59: : r=22904
  2016. 17:51:59: : game init done
  2017. 17:52:00: Texture: building_atlas.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2018. 17:52:00: Texture: building_atlas2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2019. 17:52:00: Texture: building_atlas3.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2020. 17:52:00: Texture: wood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2021. 17:52:00: Texture: los.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  2022. 17:52:00: Texture: zebracrossing.png: Loading 1 faces(PF_A8R8G8B8,64x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x128x1.
  2023. 17:52:00: Texture: hud_squad0.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1.
  2024. 17:52:00: Texture: hud_rank5.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2025. 17:52:00: Can't assign material _missing_material_ to SubEntity of Ogre/MO483 because this Material does not exist. Have you forgotten to define it in a .material script?
  2026. 17:52:00: Mesh: Loading transport_truck.mesh.
  2027. 17:52:00: Texture: transport_truck.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2028. 17:52:00: Mesh: Loading transport_truck_broken.mesh.
  2029. 17:52:00: Can't assign material material.001 to SubEntity of Ogre/MO485 because this Material does not exist. Have you forgotten to define it in a .material script?
  2030. 17:52:00: Texture: transport_truck_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2031. 17:52:00: Mesh: Loading transport_truck_wheel.mesh.
  2032. 17:52:00: Can't assign material Material to SubEntity of Ogre/MO486 because this Material does not exist. Have you forgotten to define it in a .material script?
  2033. 17:52:00: Texture: transport_truck_wheel.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  2034. 17:52:00: Can't assign material Material to SubEntity of Ogre/MO487 because this Material does not exist. Have you forgotten to define it in a .material script?
  2035. 17:52:00: Can't assign material Material to SubEntity of Ogre/MO488 because this Material does not exist. Have you forgotten to define it in a .material script?
  2036. 17:52:00: Can't assign material Material to SubEntity of Ogre/MO489 because this Material does not exist. Have you forgotten to define it in a .material script?
  2037. 17:52:00: Can't assign material Material to SubEntity of Ogre/MO490 because this Material does not exist. Have you forgotten to define it in a .material script?
  2038. 17:52:00: Can't assign material Material to SubEntity of Ogre/MO491 because this Material does not exist. Have you forgotten to define it in a .material script?
  2039. 17:52:00: Mesh: Loading apc_cannon.mesh.
  2040. 17:52:00: Texture: apc.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2041. 17:52:00: Mesh: Loading apc_body.mesh.
  2042. 17:52:00: Mesh: Loading apc_body_broken.mesh.
  2043. 17:52:00: Texture: apc_broken.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2044. 17:52:00: Mesh: Loading apc_wheel.mesh.
  2045. 17:52:00: Texture: apc_wheel.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2046. 17:52:00: Mesh: Loading apc_turret.mesh.
  2047. 17:52:00: Mesh: Loading apc_turret_broken.mesh.
  2048. 17:52:01: Can't assign material body to SubEntity of Ogre/MO501 because this Material does not exist. Have you forgotten to define it in a .material script?
  2049. 17:52:01: Mesh: Loading jeep_body.mesh.
  2050. 17:52:01: Texture: jeep_body.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2051. 17:52:01: Mesh: Loading jeep_body_broken.mesh.
  2052. 17:52:01: Mesh: Loading jeep_wheel.mesh.
  2053. 17:52:01: Texture: jeep_wheel.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  2054. 17:52:01: Can't assign material body to SubEntity of Ogre/MO535 because this Material does not exist. Have you forgotten to define it in a .material script?
  2055. 17:52:01: Mesh: Loading armored_truck_body.mesh.
  2056. 17:52:01: Texture: armored_truck.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2057. 17:52:01: Mesh: Loading armored_truck_body_broken.mesh.
  2058. 17:52:01: Texture: armored_truck_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2059. 17:52:01: Mesh: Loading armored_truck_wheel.mesh.
  2060. 17:52:01: Mesh: Loading rubber_boat.mesh.
  2061. 17:52:01: Texture: rubber_boat.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2062. 17:52:01: Mesh: Loading rubber_boat_broken.mesh.
  2063. 17:52:01: Texture: rubber_boat_broken.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2064. 17:52:01: Mesh: Loading tank_cannon.mesh.
  2065. 17:52:01: Texture: tank.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  2066. 17:52:01: Mesh: Loading tank_body.mesh.
  2067. 17:52:01: Mesh: Loading tank_broken.mesh.
  2068. 17:52:01: Texture: tank_broken.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  2069. 17:52:01: Mesh: Loading tank_turret.mesh.
  2070. 17:52:01: Mesh: Loading tank_turret_broken.mesh.
  2071. 17:52:01: Mesh: Loading tank_mg.mesh.
  2072. 17:52:01: Mesh: Loading tank_track.mesh.
  2073. 17:52:01: Can't assign material tank_tracks to SubEntity of Ogre/MO561 because this Material does not exist. Have you forgotten to define it in a .material script?
  2074. 17:52:01: Can't assign material tank_wheels to SubEntity of Ogre/MO561 because this Material does not exist. Have you forgotten to define it in a .material script?
  2075. 17:52:01: Texture: tank_track.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2076. 17:52:01: Texture: tank_wheel.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2077. 17:52:01: Can't assign material tank_tracks to SubEntity of Ogre/MO562 because this Material does not exist. Have you forgotten to define it in a .material script?
  2078. 17:52:01: Can't assign material tank_wheels to SubEntity of Ogre/MO562 because this Material does not exist. Have you forgotten to define it in a .material script?
  2079. 17:52:01: Mesh: Loading car2.mesh.
  2080. 17:52:02: Texture: car_atlas1.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  2081. 17:52:02: Mesh: Loading car2_broken.mesh.
  2082. 17:52:02: Texture: car_atlas1_broken.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  2083. 17:52:02: Mesh: Loading car1.mesh.
  2084. 17:52:02: Texture: car_atlas2.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  2085. 17:52:02: Mesh: Loading car1_broken.mesh.
  2086. 17:52:03: Texture: car_atlas2_broken.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  2087. 17:52:03: Mesh: Loading van.mesh.
  2088. 17:52:03: Mesh: Loading van_broken.mesh.
  2089. 17:52:03: Mesh: Loading car3.mesh.
  2090. 17:52:03: Mesh: Loading car3_broken.mesh.
  2091. 17:52:03: Mesh: Loading pickup.mesh.
  2092. 17:52:03: Texture: car_atlas3.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  2093. 17:52:03: Mesh: Loading pickup_broken.mesh.
  2094. 17:52:03: Texture: car_atlas3_broken.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  2095. 17:52:03: Mesh: Loading dumpster.mesh.
  2096. 17:52:03: Texture: dumpster.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2097. 17:52:03: Mesh: Loading radar_truck.mesh.
  2098. 17:52:03: Texture: radar_truck.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2099. 17:52:03: Mesh: Loading radar_truck_broken.mesh.
  2100. 17:52:03: Texture: radar_truck_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2101. 17:52:03: Texture: inventoryview_slot_frame_not_respawnable.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2102. 17:52:03: Texture: crosshair_poor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  2103. 17:52:03: : game reset
  2104. 17:52:03: : 1: ColourValue(0, 0.5, 0.03, 1), Greenbelts
  2105. 17:52:03: : 1: ColourValue(0.5, 0.5, 0.5, 1), Graycollars
  2106. 17:52:03: : profile folder = savegames/battle0.save
  2107. 17:52:03: : profiles at C:\Users\Joey\AppData\Roaming\Running with rifles\savegames/battle0.save/
  2108. 17:52:03: : save battle0.save
  2109. 17:52:03: : Setting init data, machine id = 0
  2110. 17:52:03: : init data set done
  2111. 17:52:03: : starting game, attempt to load profile for player 0 from disk
  2112. 17:52:03: : no old character, attempt load
  2113. 17:52:03: Can't assign material _missing_material_ to SubEntity of Ogre/MO703 because this Material does not exist. Have you forgotten to define it in a .material script?
  2114. 17:52:03: Can't assign material _missing_material_ to SubEntity of Ogre/MO704 because this Material does not exist. Have you forgotten to define it in a .material script?
  2115. 17:52:03: Can't assign material _missing_material_ to SubEntity of Ogre/MO705 because this Material does not exist. Have you forgotten to define it in a .material script?
  2116. 17:52:03: Can't assign material _missing_material_ to SubEntity of Ogre/MO706 because this Material does not exist. Have you forgotten to define it in a .material script?
  2117. 17:52:03: Can't assign material _missing_material_ to SubEntity of Ogre/MO707 because this Material does not exist. Have you forgotten to define it in a .material script?
  2118. 17:52:03: : new game created
  2119. 17:52:03: Can't assign material material.001 to SubEntity of Ogre/MO709 because this Material does not exist. Have you forgotten to define it in a .material script?
  2120. 17:52:03: Can't assign material Material to SubEntity of Ogre/MO710 because this Material does not exist. Have you forgotten to define it in a .material script?
  2121. 17:52:03: Can't assign material Material to SubEntity of Ogre/MO711 because this Material does not exist. Have you forgotten to define it in a .material script?
  2122. 17:52:03: Can't assign material Material to SubEntity of Ogre/MO712 because this Material does not exist. Have you forgotten to define it in a .material script?
  2123. 17:52:03: Can't assign material Material to SubEntity of Ogre/MO713 because this Material does not exist. Have you forgotten to define it in a .material script?
  2124. 17:52:03: Can't assign material Material to SubEntity of Ogre/MO714 because this Material does not exist. Have you forgotten to define it in a .material script?
  2125. 17:52:03: Can't assign material Material to SubEntity of Ogre/MO715 because this Material does not exist. Have you forgotten to define it in a .material script?
  2126. 17:52:03: Can't assign material body to SubEntity of Ogre/MO725 because this Material does not exist. Have you forgotten to define it in a .material script?
  2127. 17:52:03: Can't assign material body to SubEntity of Ogre/MO759 because this Material does not exist. Have you forgotten to define it in a .material script?
  2128. 17:52:04: Texture: terrain5_heightmap.png: Loading 1 faces(PF_L8,513x513x1) with 9 generated mipmaps from Image. Internal format is PF_L8,513x513x1.
  2129. 17:52:04: Texture: wave.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2130. 17:52:04: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,9x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,9x1x1.
  2131. 17:52:04: Texture: chatbubbleborder.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  2132. 17:52:06: Can't assign material _missing_material_ to SubEntity of Ogre/MO896 because this Material does not exist. Have you forgotten to define it in a .material script?
  2133. 17:52:07: Texture: dynamic_crosshair.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  2134. 17:52:07: Texture: basic_font_050.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2135. 17:52:13: Can't assign material _missing_material_ to SubEntity of Ogre/MO897 because this Material does not exist. Have you forgotten to define it in a .material script?
  2136. 17:52:16: Texture: hud_rank4.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2137. 17:52:16: Texture: hud_rank3.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2138. 17:52:17: Texture: hud_badge_kill_combo2.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  2139. 17:52:17: Texture: hud_badge_kill_combo3.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  2140. 17:52:17: Texture: hud_badge_kill_combo4.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  2141. 17:52:17: Texture: hud_badge_kill_streak1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  2142. 17:52:17: Texture: hud_badge_kill_streak2.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  2143. 17:52:17: Texture: hud_badge_kill_streak3.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  2144. 17:52:17: Texture: hud_badge_kill_streak4.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  2145. 17:52:17: Texture: hud_badge_death_streak.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  2146. 17:52:17: Texture: hud_badge_teamkill.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  2147. 17:52:56: Can't assign material _missing_material_ to SubEntity of Ogre/MO904 because this Material does not exist. Have you forgotten to define it in a .material script?
  2148. 17:52:56: Can't assign material _missing_material_ to SubEntity of Ogre/MO905 because this Material does not exist. Have you forgotten to define it in a .material script?
  2149. 17:53:00: Can't assign material _missing_material_ to SubEntity of Ogre/MO906 because this Material does not exist. Have you forgotten to define it in a .material script?
  2150. 17:53:00: Can't assign material _missing_material_ to SubEntity of Ogre/MO907 because this Material does not exist. Have you forgotten to define it in a .material script?
  2151. 17:53:09: Texture: hud_rank1.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2152. 17:53:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO908 because this Material does not exist. Have you forgotten to define it in a .material script?
  2153. 17:53:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO909 because this Material does not exist. Have you forgotten to define it in a .material script?
  2154. 17:53:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO910 because this Material does not exist. Have you forgotten to define it in a .material script?
  2155. 17:53:16: Can't assign material _missing_material_ to SubEntity of Ogre/MO911 because this Material does not exist. Have you forgotten to define it in a .material script?
  2156. 17:53:16: Can't assign material _missing_material_ to SubEntity of Ogre/MO912 because this Material does not exist. Have you forgotten to define it in a .material script?
  2157. 17:53:17: Can't assign material _missing_material_ to SubEntity of Ogre/MO913 because this Material does not exist. Have you forgotten to define it in a .material script?
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