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- 17:50:57: Creating resource group General
- 17:50:57: Creating resource group Internal
- 17:50:57: Creating resource group Autodetect
- 17:50:57: SceneManagerFactory for type 'DefaultSceneManager' registered.
- 17:50:57: Registering ResourceManager for type Material
- 17:50:57: Registering ResourceManager for type Mesh
- 17:50:57: Registering ResourceManager for type Skeleton
- 17:50:57: MovableObjectFactory for type 'ParticleSystem' registered.
- 17:50:57: OverlayElementFactory for type Panel registered.
- 17:50:57: OverlayElementFactory for type BorderPanel registered.
- 17:50:57: OverlayElementFactory for type TextArea registered.
- 17:50:57: Registering ResourceManager for type Font
- 17:50:57: ArchiveFactory for archive type FileSystem registered.
- 17:50:57: ArchiveFactory for archive type Zip registered.
- 17:50:57: DDS codec registering
- 17:50:57: FreeImage version: 3.13.1
- 17:50:57: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
- 17:50:57: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
- 17:50:57: Registering ResourceManager for type HighLevelGpuProgram
- 17:50:57: Registering ResourceManager for type Compositor
- 17:50:57: MovableObjectFactory for type 'Entity' registered.
- 17:50:57: MovableObjectFactory for type 'Light' registered.
- 17:50:57: MovableObjectFactory for type 'BillboardSet' registered.
- 17:50:57: MovableObjectFactory for type 'ManualObject' registered.
- 17:50:57: MovableObjectFactory for type 'BillboardChain' registered.
- 17:50:57: MovableObjectFactory for type 'RibbonTrail' registered.
- 17:50:57: *-*-* OGRE Initialising
- 17:50:57: *-*-* Version 1.7.2 (Cthugha)
- 17:50:57: : initializing graphics
- 17:50:57: : loading plugins
- 17:50:57: Loading library RenderSystem_Direct3D9
- 17:50:57: Installing plugin: D3D9 RenderSystem
- 17:50:57: D3D9 : Direct3D9 Rendering Subsystem created.
- 17:50:57: D3D9: Driver Detection Starts
- 17:50:57: D3D9: Driver Detection Ends
- 17:50:57: Plugin successfully installed
- 17:50:57: Loading library Plugin_CgProgramManager
- 17:50:57: Installing plugin: Cg Program Manager
- 17:50:57: Plugin successfully installed
- 17:50:57: Loading library Plugin_OctreeSceneManager
- 17:50:57: Installing plugin: Octree & Terrain Scene Manager
- 17:50:57: Plugin successfully installed
- 17:50:57: Loading library Plugin_ParticleFX
- 17:50:57: Installing plugin: ParticleFX
- 17:50:57: Particle Emitter Type 'Point' registered
- 17:50:57: Particle Emitter Type 'Box' registered
- 17:50:57: Particle Emitter Type 'Ellipsoid' registered
- 17:50:57: Particle Emitter Type 'Cylinder' registered
- 17:50:57: Particle Emitter Type 'Ring' registered
- 17:50:57: Particle Emitter Type 'HollowEllipsoid' registered
- 17:50:57: Particle Affector Type 'LinearForce' registered
- 17:50:57: Particle Affector Type 'ColourFader' registered
- 17:50:57: Particle Affector Type 'ColourFader2' registered
- 17:50:57: Particle Affector Type 'ColourImage' registered
- 17:50:57: Particle Affector Type 'ColourInterpolator' registered
- 17:50:57: Particle Affector Type 'Scaler' registered
- 17:50:57: Particle Affector Type 'Rotator' registered
- 17:50:57: Particle Affector Type 'DirectionRandomiser' registered
- 17:50:57: Particle Affector Type 'DeflectorPlane' registered
- 17:50:57: Plugin successfully installed
- 17:50:57: : initializing render system
- 17:50:57: : antialias=0
- 17:50:57: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
- 17:50:57: D3D9 : RenderSystem Option: Floating-point mode = Fastest
- 17:50:57: D3D9 : RenderSystem Option: VSync Interval = 1
- 17:50:57: D3D9 : RenderSystem Option: FSAA = 0
- 17:50:57: D3D9 : RenderSystem Option: Full Screen = No
- 17:50:57: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
- 17:50:57: D3D9 : RenderSystem Option: VSync = Yes
- 17:50:57: D3D9 : RenderSystem Option: Video Mode = 1280 x 768 @ 32-bit colour
- 17:50:57: : initializing render window
- 17:50:57: CPU Identifier & Features
- 17:50:57: -------------------------
- 17:50:57: * CPU ID: AuthenticAMD: AMD A6-3400M APU with Radeon(tm) HD Graphics
- 17:50:57: * SSE: yes
- 17:50:57: * SSE2: yes
- 17:50:57: * SSE3: yes
- 17:50:57: * MMX: yes
- 17:50:57: * MMXEXT: yes
- 17:50:57: * 3DNOW: yes
- 17:50:57: * 3DNOWEXT: yes
- 17:50:57: * CMOV: yes
- 17:50:57: * TSC: yes
- 17:50:57: * FPU: yes
- 17:50:57: * PRO: yes
- 17:50:57: * HT: no
- 17:50:57: -------------------------
- 17:50:57: D3D9 : Subsystem Initialising
- 17:50:57: Registering ResourceManager for type Texture
- 17:50:57: Registering ResourceManager for type GpuProgram
- 17:50:57: D3D9RenderSystem::_createRenderWindow "RUNNING WITH RIFLES (c) Modulaatio Games 2014", 1280x768 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=true vsyncInterval=1
- 17:50:57: D3D9 : Created D3D9 Rendering Window 'RUNNING WITH RIFLES (c) Modulaatio Games 2014' : 1280x768, 32bpp
- 17:50:58: D3D9: Vertex texture format supported - PF_L8
- 17:50:58: D3D9: Vertex texture format supported - PF_L16
- 17:50:58: D3D9: Vertex texture format supported - PF_A8
- 17:50:58: D3D9: Vertex texture format supported - PF_A4L4
- 17:50:58: D3D9: Vertex texture format supported - PF_BYTE_LA
- 17:50:58: D3D9: Vertex texture format supported - PF_R5G6B5
- 17:50:58: D3D9: Vertex texture format supported - PF_B5G6R5
- 17:50:58: D3D9: Vertex texture format supported - PF_A4R4G4B4
- 17:50:58: D3D9: Vertex texture format supported - PF_A1R5G5B5
- 17:50:58: D3D9: Vertex texture format supported - PF_A8R8G8B8
- 17:50:58: D3D9: Vertex texture format supported - PF_B8G8R8A8
- 17:50:58: D3D9: Vertex texture format supported - PF_A2R10G10B10
- 17:50:58: D3D9: Vertex texture format supported - PF_A2B10G10R10
- 17:50:58: D3D9: Vertex texture format supported - PF_DXT1
- 17:50:58: D3D9: Vertex texture format supported - PF_DXT2
- 17:50:58: D3D9: Vertex texture format supported - PF_DXT3
- 17:50:58: D3D9: Vertex texture format supported - PF_DXT4
- 17:50:58: D3D9: Vertex texture format supported - PF_DXT5
- 17:50:58: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
- 17:50:58: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
- 17:50:58: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
- 17:50:58: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
- 17:50:58: D3D9: Vertex texture format supported - PF_X8R8G8B8
- 17:50:58: D3D9: Vertex texture format supported - PF_X8B8G8R8
- 17:50:58: D3D9: Vertex texture format supported - PF_R8G8B8A8
- 17:50:58: D3D9: Vertex texture format supported - PF_DEPTH
- 17:50:58: D3D9: Vertex texture format supported - PF_SHORT_RGBA
- 17:50:58: D3D9: Vertex texture format supported - PF_FLOAT16_R
- 17:50:58: D3D9: Vertex texture format supported - PF_FLOAT32_R
- 17:50:58: D3D9: Vertex texture format supported - PF_SHORT_GR
- 17:50:58: D3D9: Vertex texture format supported - PF_FLOAT16_GR
- 17:50:58: D3D9: Vertex texture format supported - PF_FLOAT32_GR
- 17:50:58: D3D9: Vertex texture format supported - PF_SHORT_RGB
- 17:50:58: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
- 17:50:58: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
- 17:50:58: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
- 17:50:58: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
- 17:50:58: RenderSystem capabilities
- 17:50:58: -------------------------
- 17:50:58: RenderSystem Name: Direct3D9 Rendering Subsystem
- 17:50:58: GPU Vendor: ati
- 17:50:58: Device Name: Monitor-1-AMD Radeon HD 6520G
- 17:50:58: Driver Version: 8.17.10.1169
- 17:50:58: * Fixed function pipeline: yes
- 17:50:58: * Hardware generation of mipmaps: yes
- 17:50:58: * Texture blending: yes
- 17:50:58: * Anisotropic texture filtering: yes
- 17:50:58: * Dot product texture operation: yes
- 17:50:58: * Cube mapping: yes
- 17:50:58: * Hardware stencil buffer: yes
- 17:50:58: - Stencil depth: 8
- 17:50:58: - Two sided stencil support: yes
- 17:50:58: - Wrap stencil values: yes
- 17:50:58: * Hardware vertex / index buffers: yes
- 17:50:58: * Vertex programs: yes
- 17:50:58: * Number of floating-point constants for vertex programs: 256
- 17:50:58: * Number of integer constants for vertex programs: 16
- 17:50:58: * Number of boolean constants for vertex programs: 16
- 17:50:58: * Fragment programs: yes
- 17:50:58: * Number of floating-point constants for fragment programs: 224
- 17:50:58: * Number of integer constants for fragment programs: 16
- 17:50:58: * Number of boolean constants for fragment programs: 16
- 17:50:58: * Geometry programs: no
- 17:50:58: * Number of floating-point constants for geometry programs: 0
- 17:50:58: * Number of integer constants for geometry programs: 0
- 17:50:58: * Number of boolean constants for geometry programs: 0
- 17:50:58: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
- 17:50:58: * Texture Compression: yes
- 17:50:58: - DXT: yes
- 17:50:58: - VTC: no
- 17:50:58: - PVRTC: no
- 17:50:58: * Scissor Rectangle: yes
- 17:50:58: * Hardware Occlusion Query: yes
- 17:50:58: * User clip planes: yes
- 17:50:58: * VET_UBYTE4 vertex element type: yes
- 17:50:58: * Infinite far plane projection: yes
- 17:50:58: * Hardware render-to-texture: yes
- 17:50:58: * Floating point textures: yes
- 17:50:58: * Non-power-of-two textures: yes
- 17:50:58: * Volume textures: yes
- 17:50:58: * Multiple Render Targets: 4
- 17:50:58: - With different bit depths: yes
- 17:50:58: * Point Sprites: yes
- 17:50:58: * Extended point parameters: yes
- 17:50:58: * Max Point Size: 10
- 17:50:58: * Vertex texture fetch: yes
- 17:50:58: * Number of world matrices: 0
- 17:50:58: * Number of texture units: 8
- 17:50:58: * Stencil buffer depth: 8
- 17:50:58: * Number of vertex blend matrices: 0
- 17:50:58: - Max vertex textures: 4
- 17:50:58: - Vertex textures shared: no
- 17:50:58: * Render to Vertex Buffer : no
- 17:50:58: * DirectX per stage constants: yes
- 17:50:58: ***************************************
- 17:50:58: *** D3D9 : Subsystem Initialised OK ***
- 17:50:58: ***************************************
- 17:50:58: DefaultWorkQueue('Root') initialising on thread 00576940.
- 17:50:58: DefaultWorkQueue('Root')::WorkerFunc - thread 0057AF58 starting.
- 17:50:58: DefaultWorkQueue('Root')::WorkerFunc - thread 0057AF88 starting.
- 17:50:58: DefaultWorkQueue('Root')::WorkerFunc - thread 0057AFE8 starting.
- 17:50:58: DefaultWorkQueue('Root')::WorkerFunc - thread 0057B048 starting.
- 17:50:58: Particle Renderer Type 'billboard' registered
- 17:50:58: SceneManagerFactory for type 'OctreeSceneManager' registered.
- 17:50:58: SceneManagerFactory for type 'TerrainSceneManager' registered.
- 17:50:58: Added resource location 'media' of type 'FileSystem' to resource group 'General'
- 17:50:58: Added resource location 'media/textures_splash' of type 'FileSystem' to resource group 'General'
- 17:50:58: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'General'
- 17:50:58: Added resource location 'media/data3.pak' of type 'Zip' to resource group 'General'
- 17:50:58: Added resource location 'media/data2.pak' of type 'Zip' to resource group 'General'
- 17:50:58: Parsing scripts for resource group Autodetect
- 17:50:58: Finished parsing scripts for resource group Autodetect
- 17:50:58: Parsing scripts for resource group General
- 17:50:58: Parsing script ShadowCaster.program
- 17:50:58: Parsing script AmbientOcclusion.program
- 17:50:58: Parsing script StdQuad_vp.program
- 17:50:58: Parsing script Vignette.program
- 17:50:58: Parsing script Intro.material
- 17:50:58: Parsing script ShadowCaster.material
- 17:50:58: Parsing script AmbientOcclusion.material
- 17:50:58: Parsing script Vignette.material
- 17:50:58: Parsing script AmbientOcclusion.compositor
- 17:50:58: Parsing script basic_font.fontdef
- 17:50:58: Parsing script basic_font_025.fontdef
- 17:50:58: Parsing script basic_font_050.fontdef
- 17:50:58: Parsing script basic_font_outline.fontdef
- 17:50:58: Parsing script basic_font_outline_025.fontdef
- 17:50:58: Parsing script basic_font_outline_050.fontdef
- 17:50:58: Finished parsing scripts for resource group General
- 17:50:58: Parsing scripts for resource group Internal
- 17:50:58: Finished parsing scripts for resource group Internal
- 17:50:58: OverlayElementFactory for type TextArea2 registered.
- 17:50:58: : initializing scene manager
- 17:50:58: TerrainSceneManager: Registered a new PageSource for type Heightmap
- 17:50:58: : initializing fonts
- 17:50:58: : initializing audio
- 17:50:58: : audio devices found: 2
- 17:50:58: : audio enabled
- 17:50:58: : 0: Generic Software
- 17:50:58: : 1: OpenAL Soft
- 17:50:58: : using device 0
- 17:50:58: : initializing input
- 17:50:59: : using metagame: in=, out=
- 17:50:59: : -- using anonymous pipes
- 17:50:59: : RUNNING WITH RIFLES, version beta 0.94
- 17:50:59: : Map resource location set as media/packages/vanilla/maps/lobby
- 17:50:59: : Using application folder C:\Users\Joey\AppData\Roaming\Running with rifles\
- 17:50:59: : Using save path C:\Users\Joey\AppData\Roaming\Running with rifles\savegames/
- 17:50:59: : activating metagame in regular game build
- 17:50:59: Texture: black.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 17:50:59: Texture: splash.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
- 17:50:59: : latest available version: beta 0.90
- 17:50:59: : application start done
- 17:50:59: : run simulation
- 17:50:59: : rendering the first frame
- 17:50:59: Texture: vignette.png: Loading 1 faces(PF_A8R8G8B8,1920x1080x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1920x1080x1.
- 17:51:00: Texture: basic_font_outline_050.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 17:51:00: : first frame rendered ok
- 17:51:00: : adding frame listener
- 17:51:00: : starting rendering loop
- 17:51:01: : game init start
- 17:51:01: Creating resource group sessionResourceGroup
- 17:51:01: : adding package resource location media/packages/vanilla/
- 17:51:01: Added resource location 'media/packages/vanilla/' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 17:51:01: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 17:51:01: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 17:51:01: Added resource location 'media/packages/vanilla/models' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 17:51:01: Added resource location 'media/packages/vanilla/names' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 17:51:01: Added resource location 'media/packages/vanilla/particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 17:51:01: Added resource location 'media/packages/vanilla/sounds' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 17:51:01: Added resource location 'media/packages/vanilla/textures' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 17:51:01: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 17:51:01: Added resource location 'media/packages/vanilla/vehicles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 17:51:01: Added resource location 'media/packages/vanilla/items' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 17:51:01: Added resource location 'media/packages/vanilla/scripts' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 17:51:01: Added resource location 'media/packages/vanilla/maps/lobby' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 17:51:01: Added resource location 'media/data1.pak' of type 'Zip' to resource group 'sessionResourceGroup'
- 17:51:01: Initialising resource group sessionResourceGroup
- 17:51:01: Parsing scripts for resource group sessionResourceGroup
- 17:51:01: Parsing script Building.program
- 17:51:01: Parsing script NormalAndDepth.program
- 17:51:01: Parsing script soldieroutline.program
- 17:51:01: Parsing script soldierskin.program
- 17:51:01: Parsing script StdQuad_vp.program
- 17:51:01: Parsing script terrain.program
- 17:51:02: Parsing script tools.program
- 17:51:02: Parsing script WaterArea.program
- 17:51:02: Parsing script material.material
- 17:51:02: Parsing script chute.material
- 17:51:02: Parsing script flame2.material
- 17:51:02: Parsing script flash.material
- 17:51:02: Parsing script shadow_airplane.material
- 17:51:02: Parsing script BackContour.material
- 17:51:02: Parsing script Blood.material
- 17:51:02: Parsing script Branch.material
- 17:51:02: Parsing script Building.material
- 17:51:02: Parsing script Bullet.material
- 17:51:02: Parsing script BulletTrail.material
- 17:51:02: Parsing script BushPlant.material
- 17:51:02: Parsing script ChatBubble.material
- 17:51:02: Parsing script Cord.material
- 17:51:02: Parsing script Crate.material
- 17:51:02: Parsing script Crosshair.material
- 17:51:02: Parsing script Dust.material
- 17:51:02: Parsing script Explosion.material
- 17:51:02: Parsing script Flame.material
- 17:51:02: Parsing script Foam.material
- 17:51:02: Parsing script GenericColoredMesh.material
- 17:51:02: Parsing script GenericDecal.material
- 17:51:02: Parsing script GenericMesh.material
- 17:51:02: Parsing script GenericVehicle.material
- 17:51:02: Parsing script GrenadeCrate.material
- 17:51:02: Parsing script Hud.material
- 17:51:02: Parsing script InventoryView.material
- 17:51:02: Parsing script lines.material
- 17:51:02: Parsing script MapView.material
- 17:51:02: Parsing script MenuSystem.material
- 17:51:02: Parsing script MiniRank.material
- 17:51:02: Parsing script NormalAndDepth.material
- 17:51:02: Parsing script Piece.material
- 17:51:02: Parsing script Plant.material
- 17:51:02: Parsing script Platform.material
- 17:51:02: Parsing script PlayerFarMarker.material
- 17:51:02: Parsing script PlayerMarker.material
- 17:51:02: Parsing script RadioView.material
- 17:51:02: Parsing script ShadowPixel.material
- 17:51:02: Parsing script ShadowPlant.material
- 17:51:02: Parsing script ShoePrint.material
- 17:51:02: Parsing script Sign.material
- 17:51:02: Parsing script Soldier3dPixel.material
- 17:51:02: Parsing script TreeGroundBase.material
- 17:51:02: Parsing script TrophyView.material
- 17:51:02: Parsing script Wall.material
- 17:51:02: Parsing script WaterArea.material
- 17:51:02: Parsing script Weapon3dPixel.material
- 17:51:02: Parsing script Weave.material
- 17:51:02: Parsing script bigger_muzzle.particle
- 17:51:02: Parsing script big_muzzle.particle
- 17:51:02: Parsing script big_muzzle_repeat.particle
- 17:51:02: Parsing script burning_pieces.particle
- 17:51:02: Parsing script burning_pieces_barrier.particle
- 17:51:02: Parsing script burst_repeat.particle
- 17:51:02: Parsing script deploy_hider.particle
- 17:51:02: Parsing script flash.particle
- 17:51:02: Parsing script law_muzzle.particle
- 17:51:02: Parsing script medium_smoke_vehicle.particle
- 17:51:02: Parsing script minor_fire_repeat.particle
- 17:51:03: Parsing script propulsion.particle
- 17:51:03: Parsing script shadow_airplane_flyby.particle
- 17:51:03: Parsing script shield_burst.particle
- 17:51:03: Parsing script small_smoke_vehicle.particle
- 17:51:03: Parsing script Burst.particle
- 17:51:03: Parsing script Dust.particle
- 17:51:03: Parsing script Explosion.particle
- 17:51:03: Parsing script Foam.particle
- 17:51:03: Parsing script MinorExplosion.particle
- 17:51:03: Parsing script Muzzle.particle
- 17:51:03: Parsing script basic_font.fontdef
- 17:51:03: Parsing script basic_font_025.fontdef
- 17:51:03: Parsing script basic_font_050.fontdef
- 17:51:03: Parsing script basic_font_outline.fontdef
- 17:51:03: Parsing script basic_font_outline_025.fontdef
- 17:51:03: Parsing script basic_font_outline_050.fontdef
- 17:51:03: Finished parsing scripts for resource group sessionResourceGroup
- 17:51:03: : r=12582
- 17:51:03: : loading factions in map config
- 17:51:03: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
- 17:51:03: : loading faction in media/packages/vanilla/maps/lobby/green.xml
- 17:51:03: : loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt
- 17:51:03: : loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt
- 17:51:03: : map config factions loaded
- 17:51:03: : common sounds loaded
- 17:51:03: : loading terrain layers
- 17:51:03: : setting tag dirt, index=0
- 17:51:03: : setting tag road, index=1
- 17:51:03: : outline color=ColourValue(0.371094, 0.320313, 0.253906, 1)
- 17:51:03: : outline color=ColourValue(0.296875, 0.355469, 0.296875, 1)
- 17:51:03: : initializing terrain
- 17:51:03: : terrain config 0: dirt.png,
- 17:51:03: : terrain config 1: rocky_mountain.png, terrain5_alpha_rocky_mountain.png
- 17:51:03: : terrain config 2: grass.png, terrain5_alpha_grass.png
- 17:51:03: : terrain config 3: asphalt.png, terrain5_alpha_asphalt.png
- 17:51:03: : terrain config 4: road.png, terrain5_alpha_road.png
- 17:51:03: : splats=5, terrain5_combined_alpha.png exists
- 17:51:03: : blitting effect_combined_alpha.png
- 17:51:03: Texture: EffectSplatMap: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 0 custom mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 17:51:03: TerrainSceneManager: Activated PageSource Heightmap
- 17:51:04: Texture: terrain5_combined_alpha.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 17:51:04: Texture: isoline.png: Loading 1 faces(PF_R8G8B8,1x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1x256x1.
- 17:51:04: Texture: dirt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
- 17:51:04: Texture: rocky_mountain.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 17:51:04: Texture: grass.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 17:51:04: Texture: asphalt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 17:51:04: Texture: road.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 17:51:04: Texture: terrain5_alpha_rocky_mountain.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 17:51:04: Texture: terrain5_alpha_grass.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 17:51:04: Texture: terrain5_alpha_asphalt.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 17:51:04: Texture: terrain5_alpha_road.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 17:51:04: Texture: splat_effect_skidmark.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 17:51:04: Texture: splat_effect_dirt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 17:51:04: Texture: splat_effect_snow.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 17:51:04: Texture: splat_effect_blood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 17:51:04: OGRE EXCEPTION(5:ItemIdentityException): RenderQueueInvocationSequence with the name WaterFoam not found. in Root::getRenderQueueInvocationSequence at ..\..\..\..\OgreMain\src\OgreRoot.cpp (line 1528)
- 17:51:04: Texture: plant2.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 17:51:04: Texture: shadowplant3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 17:51:04: Texture: piece.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
- 17:51:04: Texture: bullet_trail.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1.
- 17:51:04: : best usable soldier render technique: HighDetailHWSkin
- 17:51:04: : HW skeleton supported: 1
- 17:51:04: : best usable terrain render technique: ShadersShadows1Pass
- 17:51:04: : Integrated shadows supported: 1
- 17:51:04: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 17:51:04: Texture: foam.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 17:51:04: : terrain.cfg: media/packages/vanilla//terrain.cfg
- 17:51:04: : page size read: 513
- 17:51:04: : terrain size read: 1024 inverse: 0.000976563
- 17:51:04: : max height read: 25
- 17:51:05: : heightmap load=media/packages/vanilla/maps/lobby/terrain5_heightmap.png
- 17:51:05: : terrain normals
- 17:51:05: : terrain normals done
- 17:51:05: : world loaded
- 17:51:05: : worldblocks loaded
- 17:51:05: Texture: splat_effect_alpha_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 17:51:05: OGRE EXCEPTION(5:ItemIdentityException): RenderQueueInvocationSequence with the name EffectCanvas not found. in Root::getRenderQueueInvocationSequence at ..\..\..\..\OgreMain\src\OgreRoot.cpp (line 1528)
- 17:51:05: : loading visual items in media/packages/vanilla/items/all_visual_items.xml
- 17:51:05: : loading visual items in media/packages/vanilla/items/crate_debris.visual_item
- 17:51:05: : loading visual items in media/packages/vanilla/items/burning_piece_jeep1.visual_item
- 17:51:05: : loading visual items in media/packages/vanilla/items/burning_piece_jeep2.visual_item
- 17:51:05: : loading visual items in media/packages/vanilla/items/burning_piece_jeep3.visual_item
- 17:51:05: : loading visual items in media/packages/vanilla/items/burning_piece_jeep4.visual_item
- 17:51:05: : loading visual items in media/packages/vanilla/items/burning_piece_jeep5.visual_item
- 17:51:05: : loading visual items in media/packages/vanilla/items/burning_piece_jeep6.visual_item
- 17:51:05: : loading visual items in media/packages/vanilla/items/burning_piece_car1.visual_item
- 17:51:05: : loading visual items in media/packages/vanilla/items/burning_piece_car2.visual_item
- 17:51:05: : loading visual items in media/packages/vanilla/items/burning_piece_car3.visual_item
- 17:51:05: : loading visual items in media/packages/vanilla/items/burning_piece_car4.visual_item
- 17:51:05: : loading visual items in media/packages/vanilla/items/burning_piece_car5.visual_item
- 17:51:05: : loading visual items in media/packages/vanilla/items/burning_piece_armor1.visual_item
- 17:51:05: : loading visual items in media/packages/vanilla/items/burning_piece_armor2.visual_item
- 17:51:05: : loading visual items in media/packages/vanilla/items/burning_piece_armor3.visual_item
- 17:51:05: : loading visual items in media/packages/vanilla/items/burning_piece_armor4.visual_item
- 17:51:05: : loading visual items in media/packages/vanilla/items/burning_piece_truck1.visual_item
- 17:51:05: : loading visual items in media/packages/vanilla/items/burning_piece_truck2.visual_item
- 17:51:05: : loading visual items in media/packages/vanilla/items/burning_piece_truck3.visual_item
- 17:51:05: : loading visual items in media/packages/vanilla/items/burning_piece_truck4.visual_item
- 17:51:05: : loading visual items in media/packages/vanilla/items/burning_piece_truck5.visual_item
- 17:51:05: : loading visual items in media/packages/vanilla/items/burning_piece_radartower.visual_item
- 17:51:05: : loading visual items in media/packages/vanilla/items/burning_piece_tow.visual_item
- 17:51:05: : loading visual items in media/packages/vanilla/items/burning_piece_barrier.visual_item
- 17:51:05: : visual items loaded
- 17:51:05: : loading resources in map config
- 17:51:05: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
- 17:51:05: : loading weapons in all_weapons.xml, path=media/packages/vanilla/weapons/all_weapons.xml
- 17:51:05: : loading weapons in media/packages/vanilla/weapons/all_weapons.xml
- 17:51:05: : loading weapons in ak47.weapon, path=media/packages/vanilla/weapons/ak47.weapon
- 17:51:05: : loading weapons in media/packages/vanilla/weapons/ak47.weapon
- 17:51:05: : weapon:AK47
- 17:51:05: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 17:51:05: : loading weapons in apc_hmg.weapon, path=media/packages/vanilla/weapons/apc_hmg.weapon
- 17:51:05: : loading weapons in media/packages/vanilla/weapons/apc_hmg.weapon
- 17:51:05: : weapon:APC HMG
- 17:51:05: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
- 17:51:05: : loading weapons in g36.weapon, path=media/packages/vanilla/weapons/g36.weapon
- 17:51:05: : loading weapons in media/packages/vanilla/weapons/g36.weapon
- 17:51:05: : weapon:G36
- 17:51:05: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 17:51:06: : loading weapons in m24_a2.weapon, path=media/packages/vanilla/weapons/m24_a2.weapon
- 17:51:06: : loading weapons in media/packages/vanilla/weapons/m24_a2.weapon
- 17:51:06: : weapon:M24-A2
- 17:51:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 17:51:06: : loading weapons in riot_shield.weapon, path=media/packages/vanilla/weapons/riot_shield.weapon
- 17:51:06: : loading weapons in media/packages/vanilla/weapons/riot_shield.weapon
- 17:51:06: : weapon:riot shield
- 17:51:06: : loading weapons in m72_law.weapon, path=media/packages/vanilla/weapons/m72_law.weapon
- 17:51:06: : loading weapons in media/packages/vanilla/weapons/m72_law.weapon
- 17:51:06: : weapon:M72 LAW
- 17:51:06: : loading projectile in m72_law_rocket.projectile, path=media/packages/vanilla/weapons/m72_law_rocket.projectile
- 17:51:06: : loading weapons in m240.weapon, path=media/packages/vanilla/weapons/m240.weapon
- 17:51:06: : loading weapons in media/packages/vanilla/weapons/m240.weapon
- 17:51:06: : weapon:M240
- 17:51:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 17:51:06: : loading weapons in mossberg.weapon, path=media/packages/vanilla/weapons/mossberg.weapon
- 17:51:06: : loading weapons in media/packages/vanilla/weapons/mossberg.weapon
- 17:51:06: : weapon:Mossberg 500
- 17:51:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 17:51:06: : loading weapons in mp5sd.weapon, path=media/packages/vanilla/weapons/mp5sd.weapon
- 17:51:06: : loading weapons in media/packages/vanilla/weapons/mp5sd.weapon
- 17:51:06: : weapon:MP5SD
- 17:51:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 17:51:06: : loading weapons in pkm.weapon, path=media/packages/vanilla/weapons/pkm.weapon
- 17:51:06: : loading weapons in media/packages/vanilla/weapons/pkm.weapon
- 17:51:06: : weapon:PKM
- 17:51:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 17:51:06: : loading weapons in famasg1.weapon, path=media/packages/vanilla/weapons/famasg1.weapon
- 17:51:06: : loading weapons in media/packages/vanilla/weapons/famasg1.weapon
- 17:51:06: : weapon:FAMAS G1
- 17:51:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 17:51:06: : loading weapons in m16a4.weapon, path=media/packages/vanilla/weapons/m16a4.weapon
- 17:51:06: : loading weapons in media/packages/vanilla/weapons/m16a4.weapon
- 17:51:06: : weapon:M16A4
- 17:51:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 17:51:06: : loading weapons in f2000.weapon, path=media/packages/vanilla/weapons/f2000.weapon
- 17:51:06: : loading weapons in media/packages/vanilla/weapons/f2000.weapon
- 17:51:06: : weapon:F2000
- 17:51:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 17:51:06: : loading weapons in benelli_m4.weapon, path=media/packages/vanilla/weapons/benelli_m4.weapon
- 17:51:06: : loading weapons in media/packages/vanilla/weapons/benelli_m4.weapon
- 17:51:06: : weapon:Benelli M4
- 17:51:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 17:51:06: : loading weapons in pepperdust.weapon, path=media/packages/vanilla/weapons/pepperdust.weapon
- 17:51:06: : loading weapons in media/packages/vanilla/weapons/pepperdust.weapon
- 17:51:06: : weapon:pepperdust
- 17:51:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 17:51:06: : loading weapons in tank_cannon.weapon, path=media/packages/vanilla/weapons/tank_cannon.weapon
- 17:51:06: : loading weapons in media/packages/vanilla/weapons/tank_cannon.weapon
- 17:51:06: : weapon:Tank cannon
- 17:51:06: : loading projectile in tank_cannon.projectile, path=media/packages/vanilla/weapons/tank_cannon.projectile
- 17:51:06: : loading weapons in tank_mg.weapon, path=media/packages/vanilla/weapons/tank_mg.weapon
- 17:51:06: : loading weapons in media/packages/vanilla/weapons/tank_mg.weapon
- 17:51:06: : weapon:M240
- 17:51:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 17:51:06: : loading weapons in aks74u.weapon, path=media/packages/vanilla/weapons/aks74u.weapon
- 17:51:06: : loading weapons in media/packages/vanilla/weapons/aks74u.weapon
- 17:51:06: : weapon:AKS-74U
- 17:51:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 17:51:06: : loading weapons in p90.weapon, path=media/packages/vanilla/weapons/p90.weapon
- 17:51:06: : loading weapons in media/packages/vanilla/weapons/p90.weapon
- 17:51:06: : weapon:P90
- 17:51:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 17:51:06: : loading weapons in dragunov_svd.weapon, path=media/packages/vanilla/weapons/dragunov_svd.weapon
- 17:51:06: : loading weapons in media/packages/vanilla/weapons/dragunov_svd.weapon
- 17:51:06: : weapon:Dragunov SVD
- 17:51:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 17:51:06: : loading weapons in medikit.weapon, path=media/packages/vanilla/weapons/medikit.weapon
- 17:51:06: : loading weapons in media/packages/vanilla/weapons/medikit.weapon
- 17:51:06: : weapon:Medikit
- 17:51:06: : loading weapons in tow.weapon, path=media/packages/vanilla/weapons/tow.weapon
- 17:51:06: : loading weapons in media/packages/vanilla/weapons/tow.weapon
- 17:51:06: : weapon:Tank cannon
- 17:51:06: : loading projectile in tow.projectile, path=media/packages/vanilla/weapons/tow.projectile
- 17:51:06: : loading weapons in vss_vintorez.weapon, path=media/packages/vanilla/weapons/vss_vintorez.weapon
- 17:51:06: : loading weapons in media/packages/vanilla/weapons/vss_vintorez.weapon
- 17:51:06: : weapon:VSS Vintorez
- 17:51:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 17:51:06: : loading weapons in ns2000.weapon, path=media/packages/vanilla/weapons/ns2000.weapon
- 17:51:06: : loading weapons in media/packages/vanilla/weapons/ns2000.weapon
- 17:51:06: : weapon:Neostead 2000
- 17:51:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 17:51:06: : loading weapons in spas-12.weapon, path=media/packages/vanilla/weapons/spas-12.weapon
- 17:51:06: : loading weapons in media/packages/vanilla/weapons/spas-12.weapon
- 17:51:06: : weapon:SPAS-12
- 17:51:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 17:51:06: : loading weapons in qcw-05.weapon, path=media/packages/vanilla/weapons/qcw-05.weapon
- 17:51:06: : loading weapons in media/packages/vanilla/weapons/qcw-05.weapon
- 17:51:06: : weapon:QCW-05
- 17:51:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 17:51:06: : loading weapons in cover_resource.weapon, path=media/packages/vanilla/weapons/cover_resource.weapon
- 17:51:06: : loading weapons in media/packages/vanilla/weapons/cover_resource.weapon
- 17:51:06: : weapon:Cover deploy
- 17:51:06: : loading weapons in humvee_mg.weapon, path=media/packages/vanilla/weapons/humvee_mg.weapon
- 17:51:06: : loading weapons in media/packages/vanilla/weapons/humvee_mg.weapon
- 17:51:06: : weapon:Humvee MG
- 17:51:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 17:51:06: : loading weapons in stoner_lmg.weapon, path=media/packages/vanilla/weapons/stoner_lmg.weapon
- 17:51:06: : loading weapons in media/packages/vanilla/weapons/stoner_lmg.weapon
- 17:51:06: : weapon:Stoner LMG
- 17:51:06: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 17:51:07: : loading weapons in psg90.weapon, path=media/packages/vanilla/weapons/psg90.weapon
- 17:51:07: : loading weapons in media/packages/vanilla/weapons/psg90.weapon
- 17:51:07: : weapon:PSG-90
- 17:51:07: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 17:51:07: : loading weapons in rpg-7.weapon, path=media/packages/vanilla/weapons/rpg-7.weapon
- 17:51:07: : loading weapons in media/packages/vanilla/weapons/rpg-7.weapon
- 17:51:07: : weapon:RPG-7
- 17:51:07: : loading projectile in rpg-7_rocket.projectile, path=media/packages/vanilla/weapons/rpg-7_rocket.projectile
- 17:51:07: : loading weapons in m2_carlgustav.weapon, path=media/packages/vanilla/weapons/m2_carlgustav.weapon
- 17:51:07: : loading weapons in media/packages/vanilla/weapons/m2_carlgustav.weapon
- 17:51:07: : weapon:M2 Carl Gustav
- 17:51:07: : loading projectile in m2_carlgustav_rocket.projectile, path=media/packages/vanilla/weapons/m2_carlgustav_rocket.projectile
- 17:51:07: : loading weapons in l85a2.weapon, path=media/packages/vanilla/weapons/l85a2.weapon
- 17:51:07: : loading weapons in media/packages/vanilla/weapons/l85a2.weapon
- 17:51:07: : weapon:L85A2
- 17:51:07: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 17:51:07: : loading weapons in sg552.weapon, path=media/packages/vanilla/weapons/sg552.weapon
- 17:51:07: : loading weapons in media/packages/vanilla/weapons/sg552.weapon
- 17:51:07: : weapon:SG 552
- 17:51:07: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 17:51:07: : loading weapons in imi_negev.weapon, path=media/packages/vanilla/weapons/imi_negev.weapon
- 17:51:07: : loading weapons in media/packages/vanilla/weapons/imi_negev.weapon
- 17:51:07: : weapon:IMI Negev
- 17:51:07: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 17:51:07: : loading weapons in qbs-09.weapon, path=media/packages/vanilla/weapons/qbs-09.weapon
- 17:51:07: : loading weapons in media/packages/vanilla/weapons/qbs-09.weapon
- 17:51:07: : weapon:QBS-09
- 17:51:07: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 17:51:07: : loading weapons in scorpion-evo.weapon, path=media/packages/vanilla/weapons/scorpion-evo.weapon
- 17:51:07: : loading weapons in media/packages/vanilla/weapons/scorpion-evo.weapon
- 17:51:07: : weapon:Scorpion Evo III
- 17:51:07: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 17:51:07: : loading weapons in m79.weapon, path=media/packages/vanilla/weapons/m79.weapon
- 17:51:07: : loading weapons in media/packages/vanilla/weapons/m79.weapon
- 17:51:07: : weapon:m79 grenade launcher
- 17:51:07: : loading projectile in m79.projectile, path=media/packages/vanilla/weapons/m79.projectile
- 17:51:07: : loading weapons in mg_resource.weapon, path=media/packages/vanilla/weapons/mg_resource.weapon
- 17:51:07: : loading weapons in media/packages/vanilla/weapons/mg_resource.weapon
- 17:51:07: : weapon:MG deploy
- 17:51:07: : loading weapons in deployable_mg.weapon, path=media/packages/vanilla/weapons/deployable_mg.weapon
- 17:51:07: : loading weapons in media/packages/vanilla/weapons/deployable_mg.weapon
- 17:51:07: : weapon:MG
- 17:51:07: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 17:51:07: : loading weapons in patrol_ship_mg.weapon, path=media/packages/vanilla/weapons/patrol_ship_mg.weapon
- 17:51:07: : loading weapons in media/packages/vanilla/weapons/patrol_ship_mg.weapon
- 17:51:07: : weapon:M240
- 17:51:07: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 17:51:07: : loading weapons in patrol_ship_cannon.weapon, path=media/packages/vanilla/weapons/patrol_ship_cannon.weapon
- 17:51:07: : loading weapons in media/packages/vanilla/weapons/patrol_ship_cannon.weapon
- 17:51:07: : weapon:D40mm-Flak
- 17:51:07: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
- 17:51:07: : loading weapons in patrol_ship_mortar.weapon, path=media/packages/vanilla/weapons/patrol_ship_mortar.weapon
- 17:51:07: : loading weapons in media/packages/vanilla/weapons/patrol_ship_mortar.weapon
- 17:51:07: : weapon:PS Mortar
- 17:51:07: : loading projectile in rocket2.projectile, path=media/packages/vanilla/weapons/rocket2.projectile
- 17:51:07: : loading projectile in all_throwables.xml, path=media/packages/vanilla/weapons/all_throwables.xml
- 17:51:07: : loading projectile in stun_grenade.projectile, path=media/packages/vanilla/weapons/stun_grenade.projectile
- 17:51:07: : loading projectile in hand_grenade.projectile, path=media/packages/vanilla/weapons/hand_grenade.projectile
- 17:51:07: : loading projectile in mortar_shell.projectile, path=media/packages/vanilla/weapons/mortar_shell.projectile
- 17:51:07: : loading projectile in impact_grenade.projectile, path=media/packages/vanilla/weapons/impact_grenade.projectile
- 17:51:07: : loading projectile in c4.projectile, path=media/packages/vanilla/weapons/c4.projectile
- 17:51:07: : loading projectile in artillery_shell.projectile, path=media/packages/vanilla/weapons/artillery_shell.projectile
- 17:51:07: : loading carry items in media/packages/vanilla/items/all_carry_items.xml
- 17:51:07: : loading carry items in media/packages/vanilla/items/whiskey_bottle.carry_item
- 17:51:07: : loading carry items in media/packages/vanilla/items/cigarettes.carry_item
- 17:51:07: : loading carry items in media/packages/vanilla/items/dollars.carry_item
- 17:51:07: : loading carry items in media/packages/vanilla/items/gamingdevice.carry_item
- 17:51:07: : loading carry items in media/packages/vanilla/items/gem.carry_item
- 17:51:07: : loading carry items in media/packages/vanilla/items/painting.carry_item
- 17:51:07: : loading carry items in media/packages/vanilla/items/suitcase.carry_item
- 17:51:07: : loading carry items in media/packages/vanilla/items/horny_magazine.carry_item
- 17:51:07: : loading carry items in media/packages/vanilla/items/comic_book.carry_item
- 17:51:07: : loading carry items in media/packages/vanilla/items/rwr_handbook.carry_item
- 17:51:07: : loading carry items in media/packages/vanilla/items/oscar_statue.carry_item
- 17:51:07: : loading carry items in media/packages/vanilla/items/vest2.carry_item
- 17:51:07: : loading carry items in media/packages/vanilla/items/cigars.carry_item
- 17:51:07: : loading carry items in media/packages/vanilla/items/beer_can.carry_item
- 17:51:07: : loading carry items in media/packages/vanilla/items/lighter.carry_item
- 17:51:07: : loading carry items in media/packages/vanilla/items/steroids.carry_item
- 17:51:07: : loading carry items in media/packages/vanilla/items/teddy.carry_item
- 17:51:08: : loading calls in media/packages/vanilla/weapons/all_calls.xml
- 17:51:08: : loading calls in media/packages/vanilla/weapons/mortar1.call
- 17:51:08: : loading calls in media/packages/vanilla/weapons/mortar2.call
- 17:51:08: : loading calls in media/packages/vanilla/weapons/paratroopers1.call
- 17:51:08: : loading calls in media/packages/vanilla/weapons/paratroopers2.call
- 17:51:08: : loading calls in media/packages/vanilla/weapons/artillery1.call
- 17:51:08: : loading calls in media/packages/vanilla/weapons/artillery2.call
- 17:51:08: : loading calls in media/packages/vanilla/weapons/rubber_boat.call
- 17:51:08: : loading calls in media/packages/vanilla/weapons/humvee.call
- 17:51:08: : loading calls in media/packages/vanilla/weapons/tank.call
- 17:51:08: : loading squad configs in media/packages/vanilla/factions/all_squad_configs.xml
- 17:51:08: : loading squad configs in media/packages/vanilla/factions/default.squad_config
- 17:51:08: : loading squad configs in media/packages/vanilla/factions/assault1.squad_config
- 17:51:08: : loading squad configs in media/packages/vanilla/factions/stealth1.squad_config
- 17:51:08: : loading squad configs in media/packages/vanilla/factions/destroyer1.squad_config
- 17:51:08: : loading reward config in media/packages/vanilla//rewards.xml
- 17:51:08: : enabling all resources for all factions
- 17:51:08: : setting up initial faction resources
- 17:51:08: : loading faction resources in media/packages/vanilla/maps/lobby/green.xml
- 17:51:08: : loading faction resources for 0
- 17:51:08: : map config weapons loaded
- 17:51:08: Texture: smoke2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 17:51:08: Texture: cartoonflame.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 17:51:08: Texture: dust4.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 17:51:08: Texture: smoke1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 17:51:08: Texture: shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 17:51:08: Texture: godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 17:51:08: Texture: flash_shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 17:51:08: Texture: flash_godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 17:51:08: Texture: cartoonflame2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 17:51:08: Texture: shadow_airplane.png: Loading 1 faces(PF_A8R8G8B8,400x400x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x400x1.
- 17:51:09: : loading world objects
- 17:51:09: Texture: signs.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 17:51:09: Texture: world_atlas1.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 17:51:09: : adding tree config: TreeDefault
- 17:51:09: : layer: materials
- 17:51:09: : decal_template clover
- 17:51:09: : decal_template pavement1
- 17:51:09: : decal_template flower
- 17:51:09: : decal_template pavement_tile1
- 17:51:09: : decal_template roof_tile1
- 17:51:09: : decal_template manhole
- 17:51:09: : decal_template cracks_1
- 17:51:09: : decal_template cracks_2
- 17:51:09: : decal_template cracks_3
- 17:51:09: : decal_template cracks_4
- 17:51:09: : decal_template cracks_5
- 17:51:09: : decal_template cracks_6
- 17:51:09: : decal_template cracks_7
- 17:51:09: : decal_template parking_line
- 17:51:09: : not handled: 3 4 4
- 17:51:09: Texture: none.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 17:51:09: Texture: fence_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 17:51:09: Texture: cutout.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 17:51:09: Texture: wall_atlas1.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 17:51:09: : not handled: #color = fill
- 17:51:09: : not handled: #side_texture_scale = 2.0 1.25
- 17:51:09: : not handled: #side_texture_atlas_cell = 0 1 4 4 0.015625
- 17:51:09: : not handled: #separator_side_texture_scale = 0.2 1.0
- 17:51:09: : not handled: #separator_side_texture_atlas_cell = 2 1 4 4 0.03125 0.015625
- 17:51:09: : not handled: #separator_top_texture_scale = 0.2 1.0
- 17:51:09: : not handled: #separator_top_texture_atlas_cell = 2 1 4 4 0.03125 0.03125
- 17:51:09: : not handled: #separator_color = stroke
- 17:51:09: : adding tree config: TreeBirch
- 17:51:09: : post_template post1_4
- 17:51:09: : post_template post1_3
- 17:51:09: : layer: dirt
- 17:51:09: : layer: height
- 17:51:09: : layer: alpha_grass
- 17:51:09: : layer: alpha_rocky_mountain
- 17:51:09: : layer: alpha_dirtroad
- 17:51:09: : layer: alpha_asphalt
- 17:51:09: : layer: alpha_road
- 17:51:09: : layer: offroad
- 17:51:09: : layer: bases
- 17:51:09: : layer: map_view_decoration
- 17:51:09: : layer: layer
- 17:51:09: : layer: boundaries
- 17:51:09: : layer: walls
- 17:51:10: : layer: objects
- 17:51:10: Mesh: Loading enclosure.mesh.
- 17:51:10: : layer: other
- 17:51:10: Mesh: Loading barell.mesh.
- 17:51:10: Texture: bushplant.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 17:51:10: Texture: bushes_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 17:51:10: Mesh: Loading bush4.mesh.
- 17:51:10: Mesh: Loading awning.mesh.
- 17:51:10: Texture: armory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 17:51:10: Mesh: Loading armory.mesh.
- 17:51:10: Mesh: Loading bush2.mesh.
- 17:51:10: Mesh: Loading weapon_rack.mesh.
- 17:51:10: Mesh: Loading streetlight.mesh.
- 17:51:10: Mesh: Loading post1_3.mesh.
- 17:51:10: : layer: rocks
- 17:51:10: Mesh: Loading rock_s1.mesh.
- 17:51:10: Mesh: Loading stone_3.mesh.
- 17:51:10: Mesh: Loading stone_4.mesh.
- 17:51:10: Mesh: Loading rock_m4.mesh.
- 17:51:10: Mesh: Loading rock_s3.mesh.
- 17:51:10: Mesh: Loading stone_5.mesh.
- 17:51:10: Mesh: Loading rock_b2.mesh.
- 17:51:10: Mesh: Loading stone_1.mesh.
- 17:51:10: Mesh: Loading rock_b3.mesh.
- 17:51:10: Mesh: Loading rock_s4.mesh.
- 17:51:10: Mesh: Loading rock_m1.mesh.
- 17:51:10: Mesh: Loading rock_m2.mesh.
- 17:51:10: : layer: woods_pine
- 17:51:10: : WARNING, decal template not found, template=tree_ground_base1
- 17:51:10: : WARNING, decal template not found, template=tree_ground_base1
- 17:51:10: : WARNING, decal template not found, template=tree_ground_base1
- 17:51:10: : WARNING, decal template not found, template=tree_ground_base1
- 17:51:10: : WARNING, decal template not found, template=tree_ground_base1
- 17:51:10: : WARNING, decal template not found, template=tree_ground_base1
- 17:51:10: : WARNING, decal template not found, template=tree_ground_base1
- 17:51:10: : WARNING, decal template not found, template=tree_ground_base1
- 17:51:10: : WARNING, decal template not found, template=tree_ground_base1
- 17:51:10: : WARNING, decal template not found, template=tree_ground_base1
- 17:51:10: : WARNING, decal template not found, template=tree_ground_base1
- 17:51:10: : WARNING, decal template not found, template=tree_ground_base1
- 17:51:10: : WARNING, decal template not found, template=tree_ground_base1
- 17:51:10: : WARNING, decal template not found, template=tree_ground_base1
- 17:51:10: : WARNING, decal template not found, template=tree_ground_base1
- 17:51:10: : WARNING, decal template not found, template=tree_ground_base1
- 17:51:10: : WARNING, decal template not found, template=tree_ground_base1
- 17:51:10: : WARNING, decal template not found, template=tree_ground_base1
- 17:51:10: : layer: crate
- 17:51:10: : walls set to be merged = 0
- 17:51:10: : create merged walls
- 17:51:10: : merged walls created = 0
- 17:51:10: : post process objects
- 17:51:10: : post process objects done
- 17:51:10: : layer: layer2
- 17:51:10: : layer: objects
- 17:51:10: Mesh: Loading pipe.mesh.
- 17:51:10: : layer: walls
- 17:51:10: : layer: crate
- 17:51:10: Mesh: Loading crate.mesh.
- 17:51:10: Texture: crate.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1.
- 17:51:10: : layer: other
- 17:51:10: Texture: rwr.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 17:51:10: Mesh: Loading rwr.mesh.
- 17:51:10: : walls set to be merged = 0
- 17:51:10: : create merged walls
- 17:51:10: : merged walls created = 0
- 17:51:10: : post process objects
- 17:51:10: : post process objects done
- 17:51:10: : attaching ladders, 3
- 17:51:10: : attaching ladders done
- 17:51:10: : cleaning up meshes, count 23
- 17:51:10: : done
- 17:51:10: : creating decoration
- 17:51:10: Texture: ground_decoration.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 17:51:11: : creating decoration done
- 17:51:11: : generate water nav map
- 17:51:11: : generate water nav map done
- 17:51:11: : loading soldiers in map config
- 17:51:11: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
- 17:51:11: : loading soldiers in media/packages/vanilla/maps/lobby/green.xml
- 17:51:12: : map config soldiers loaded
- 17:51:12: : soldiers loaded
- 17:51:12: Texture: hud_ak47.png: Loading 1 faces(PF_A8R8G8B8,82x212x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x212x1.
- 17:51:12: Texture: hud_apc.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
- 17:51:12: Texture: hud_g36.png: Loading 1 faces(PF_A8R8G8B8,91x215x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x215x1.
- 17:51:12: Texture: hud_m24a2.png: Loading 1 faces(PF_A8R8G8B8,83x259x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x259x1.
- 17:51:12: Texture: hud_riot_shield.png: Loading 1 faces(PF_A8R8G8B8,72x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x210x1.
- 17:51:12: Texture: hud_m72law.png: Loading 1 faces(PF_A8R8G8B8,86x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x241x1.
- 17:51:12: Texture: hud_m240.png: Loading 1 faces(PF_A8R8G8B8,92x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x290x1.
- 17:51:12: Texture: hud_mossberg.png: Loading 1 faces(PF_A8R8G8B8,72x243x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x243x1.
- 17:51:12: Texture: hud_mp5sd.png: Loading 1 faces(PF_A8R8G8B8,87x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x171x1.
- 17:51:12: Texture: hud_pkm.png: Loading 1 faces(PF_A8R8G8B8,87x270x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x270x1.
- 17:51:12: Texture: hud_famasg1.png: Loading 1 faces(PF_A8R8G8B8,81x183x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x183x1.
- 17:51:12: Texture: hud_m16a4.png: Loading 1 faces(PF_A8R8G8B8,86x237x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x237x1.
- 17:51:12: Texture: hud_f2000.png: Loading 1 faces(PF_A8R8G8B8,81x151x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x151x1.
- 17:51:12: Texture: hud_benelli_m4.png: Loading 1 faces(PF_A8R8G8B8,71x226x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,71x226x1.
- 17:51:12: Texture: hud_pepperdust.png: Loading 1 faces(PF_A8R8G8B8,81x218x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x218x1.
- 17:51:12: Texture: hud_tank_cannon.png: Loading 1 faces(PF_A8R8G8B8,67x273x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,67x273x1.
- 17:51:12: Texture: hud_tank_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
- 17:51:12: Texture: hud_aks74u.png: Loading 1 faces(PF_A8R8G8B8,82x177x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x177x1.
- 17:51:12: Texture: hud_p90.png: Loading 1 faces(PF_A8R8G8B8,74x135x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,74x135x1.
- 17:51:12: Texture: hud_dragunov_svd.png: Loading 1 faces(PF_A8R8G8B8,83x260x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x260x1.
- 17:51:12: Texture: hud_medikit.png: Loading 1 faces(PF_A8R8G8B8,100x89x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x89x1.
- 17:51:12: Texture: hud_tow.png: Loading 1 faces(PF_A8R8G8B8,100x274x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x274x1.
- 17:51:12: Texture: hud_vss_vintorez.png: Loading 1 faces(PF_A8R8G8B8,85x255x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,85x255x1.
- 17:51:12: Texture: hud_ns2000.png: Loading 1 faces(PF_A8R8G8B8,91x182x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x182x1.
- 17:51:12: Texture: hud_spas-12.png: Loading 1 faces(PF_A8R8G8B8,79x193x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,79x193x1.
- 17:51:12: Texture: hud_qcw-05.png: Loading 1 faces(PF_A8R8G8B8,82x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x171x1.
- 17:51:12: Texture: hud_hesco_barrier.png: Loading 1 faces(PF_A8R8G8B8,100x113x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x113x1.
- 17:51:12: Texture: hud_stoner_lmg.png: Loading 1 faces(PF_A8R8G8B8,73x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,73x210x1.
- 17:51:12: Texture: hud_psg90.png: Loading 1 faces(PF_A8R8G8B8,74x261x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,74x261x1.
- 17:51:12: Texture: hud_rpg-7.png: Loading 1 faces(PF_A8R8G8B8,63x230x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,63x230x1.
- 17:51:12: Texture: hud_m2_carlgustav.png: Loading 1 faces(PF_A8R8G8B8,84x255x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,84x255x1.
- 17:51:12: Texture: hud_l85a2.png: Loading 1 faces(PF_A8R8G8B8,85x193x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,85x193x1.
- 17:51:12: Texture: hud_sg552.png: Loading 1 faces(PF_A8R8G8B8,71x172x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,71x172x1.
- 17:51:12: Texture: hud_imi_negev.png: Loading 1 faces(PF_A8R8G8B8,73x231x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,73x231x1.
- 17:51:12: Texture: hud_qbs-09.png: Loading 1 faces(PF_A8R8G8B8,69x182x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,69x182x1.
- 17:51:12: Texture: hud_scorpion-evo.png: Loading 1 faces(PF_A8R8G8B8,83x195x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x195x1.
- 17:51:12: Texture: hud_m79.png: Loading 1 faces(PF_A8R8G8B8,83x180x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x180x1.
- 17:51:12: Texture: hud_deployable_mg.png: Loading 1 faces(PF_A8R8G8B8,100x114x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x114x1.
- 17:51:12: Texture: hud_patrol_ship_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
- 17:51:12: Texture: hud_patrol_ship_cannon.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
- 17:51:12: Texture: hud_patrol_ship_mortar.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 17:51:12: Texture: hud_stun_grenade.png: Loading 1 faces(PF_A8R8G8B8,76x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,76x100x1.
- 17:51:12: Texture: hud_grenade.png: Loading 1 faces(PF_A8R8G8B8,75x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,75x100x1.
- 17:51:12: Texture: hud_impact_grenade.png: Loading 1 faces(PF_A8R8G8B8,92x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x100x1.
- 17:51:12: Texture: hud_c4.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 17:51:12: Texture: hud_mortar1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 17:51:12: Texture: hud_mortar2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 17:51:12: Texture: hud_paratroopers1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 17:51:12: Texture: hud_paratroopers2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 17:51:12: Texture: hud_artillery1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 17:51:12: Texture: hud_artillery2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 17:51:12: Texture: hud_rubber_boat.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 17:51:12: Texture: hud_humveedrop.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 17:51:12: Texture: hud_tank.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 17:51:12: Texture: hud_whiskey_bottle.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 17:51:12: Texture: hud_cigarettes.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 17:51:12: Texture: hud_dollars.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 17:51:12: Texture: hud_gamingdevice.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 17:51:12: Texture: hud_gem.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 17:51:12: Texture: hud_painting.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 17:51:12: Texture: hud_suitcase.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 17:51:12: Texture: hud_horny_magazine.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 17:51:12: Texture: hud_comic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 17:51:12: Texture: hud_rwr_handbook.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 17:51:12: Texture: hud_oscar_statue.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 17:51:12: Texture: hud_vest.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
- 17:51:12: Texture: hud_vest_hole1.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
- 17:51:12: Texture: hud_vest_hole2.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
- 17:51:12: Texture: hud_cigars.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 17:51:12: Texture: hud_beer_can.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 17:51:12: Texture: hud_lighter.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 17:51:12: Texture: hud_steroids.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 17:51:12: Texture: hud_teddy.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 17:51:12: Texture: hud_teammember.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 17:51:12: Texture: hud_medic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 17:51:12: Texture: hud_rank0.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 17:51:12: Texture: hud_badge_dogtag.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 17:51:12: Texture: hud_victory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 17:51:12: Texture: hud_star_gold.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 17:51:12: Texture: hud_victory_text.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 17:51:12: Texture: hud_meter.png: Loading 1 faces(PF_A8R8G8B8,534x50x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,534x50x1.
- 17:51:12: Texture: hud_meter_cursor.png: Loading 1 faces(PF_R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
- 17:51:12: Texture: radioview_shortcut_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 17:51:12: Texture: MeterTexture: Loading 1 faces(PF_R8G8B8,2x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,2x1x1.
- 17:51:12: Texture: playermarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
- 17:51:12: Texture: mapview_player.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 17:51:12: Texture: squad_marker_foot.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 17:51:12: Texture: command_marker.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 17:51:12: Texture: squad_marker_vehicle.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 17:51:12: Texture: squad_marker_vehicle_iconmask.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 17:51:12: Texture: mapview_vehicle.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 17:51:12: Texture: callmarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
- 17:51:12: Texture: mapview_attack_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 17:51:12: Texture: mapview_defense_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 17:51:13: Texture: inventoryview_connection.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 17:51:13: Texture: inventoryview_connection_horizontal.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 17:51:13: Texture: inventoryview_section_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 17:51:13: Texture: inventoryview_section_background.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 17:51:13: Texture: inventoryview_slot_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 17:51:13: Texture: inventoryview_slot_highlight.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 17:51:13: Texture: hud_badge_kill_combo1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 17:51:13: Texture: inventoryview_backpack_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 17:51:13: Texture: radioview_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 17:51:13: Texture: inventoryview_calls_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 17:51:13: Texture: hud_radio_meter.png: Loading 1 faces(PF_A8R8G8B8,24x24x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,24x24x1.
- 17:51:13: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,1x1x1) with 0 custom mipmaps from Image. Internal format is PF_X8R8G8B8,1x1x1.
- 17:51:13: Texture: mapview_frame.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 17:51:13: Texture: map.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_L8,2048x2048x1.
- 17:51:13: Texture: mapview_grid.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 17:51:13: Texture: mapview_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 17:51:13: Texture: mapview_battle_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 17:51:13: Texture: mapview_attack_start.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 17:51:13: Texture: mapview_resource.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 17:51:13: Texture: mapview_comms_marker.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 17:51:13: Texture: mapview_spawnpoint.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 17:51:13: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 17:51:13: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 17:51:13: Texture: menusystem_control_selected_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 17:51:13: Texture: worldview_atlas.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 17:51:13: Texture: menu_title.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
- 17:51:13: : game mode: 0
- 17:51:13: Texture: menusystem_slider.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 17:51:13: : loading map info
- 17:51:14: : loading map info
- 17:51:14: : loading map info
- 17:51:14: : loading map info
- 17:51:15: : loading map info
- 17:51:15: : loading map info
- 17:51:15: : loading map info
- 17:51:16: : loading map info
- 17:51:16: : loading map info
- 17:51:16: Texture: crosshair.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 17:51:16: Texture: aim_helper.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 17:51:16: Texture: los.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 17:51:16: Texture: dynamic_crosshair.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
- 17:51:16: : game reset
- 17:51:16: : 1: ColourValue(0, 0.5, 0.03, 1), Green
- 17:51:16: : profile folder = savegames/_default.save
- 17:51:16: : profiles at C:\Users\Joey\AppData\Roaming\Running with rifles\savegames/_default.save/
- 17:51:16: : save _default.save
- 17:51:16: : Setting init data, machine id = 0
- 17:51:16: : init data set done
- 17:51:16: : no old character, attempt load
- 17:51:16: Mesh: Loading chute.mesh.
- 17:51:16: Can't assign material _missing_material_ to SubEntity of Ogre/MO30 because this Material does not exist. Have you forgotten to define it in a .material script?
- 17:51:16: Texture: chute.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 17:51:16: : new game created
- 17:51:16: : command: update_inventory
- 17:51:16: : scene loaded
- 17:51:16: : settings loaded
- 17:51:16: : old all-time profile not found either
- 17:51:16: : r=4395
- 17:51:16: : game init done
- 17:51:16: Texture: building_atlas.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 17:51:17: Texture: hud_squad0.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1.
- 17:51:17: Texture: hud_badge_kill_combo2.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 17:51:17: Texture: hud_badge_kill_combo3.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 17:51:17: Texture: hud_badge_kill_combo4.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 17:51:17: Texture: hud_badge_kill_streak1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 17:51:17: Texture: hud_badge_kill_streak2.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 17:51:17: Texture: hud_badge_kill_streak3.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 17:51:17: Texture: hud_badge_kill_streak4.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 17:51:17: Texture: hud_badge_death_streak.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 17:51:17: Texture: hud_badge_teamkill.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 17:51:17: Mesh: Loading jeep_body.mesh.
- 17:51:17: Texture: jeep_body.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 17:51:17: Mesh: Loading jeep_body_broken.mesh.
- 17:51:17: Texture: jeep_body_broken.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 17:51:17: Mesh: Loading jeep_wheel.mesh.
- 17:51:17: Texture: jeep_wheel.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 17:51:17: Mesh: Loading dumpster.mesh.
- 17:51:17: Texture: dumpster.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 17:51:17: Texture: basic_font_outline_025.tga: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 17:51:18: Texture: menusystem_control_focus_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 17:51:19: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,9x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,9x1x1.
- 17:51:26: : params=<settings savegame='battle0' username='Mr. Green' fellow_capacity='1.200000' fellow_ai_accuracy='0.940000' enemy_capacity='1.000000' enemy_ai_accuracy='0.940000' xp_factor='0.280000' rp_factor='1.000000' />
- 17:51:26: : set campaign game mode
- 17:51:26: : script path=media/packages/vanilla/scripts/gamemode_invasion.php
- 17:51:26: : starting metagame
- 17:51:26: : starting metagame script, command=tools/php/php-win.exe
- 17:51:26: : parameters=media/packages/vanilla/scripts/gamemode_invasion.php single_player "settings=<settings savegame='battle0' username='Mr. Green' fellow_capacity='1.200000' fellow_ai_accuracy='0.940000' enemy_capacity='1.000000' enemy_ai_accuracy='0.940000' xp_factor='0.280000' rp_factor='1.000000' />" anonymous_pipes
- 17:51:26: : process created ok
- 17:51:27: Texture: crosshair_poor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 17:51:29: : check = 0
- 17:51:30: : freeing regions
- 17:51:30: Destroying resource group sessionResourceGroup
- 17:51:30: Unloading resource group sessionResourceGroup
- 17:51:30: Finished unloading resource group sessionResourceGroup
- 17:51:30: : game uninitialized
- 17:51:30: : Map resource location set as media/packages/vanilla/maps/map2
- 17:51:30: : Using application folder C:\Users\Joey\AppData\Roaming\Running with rifles\
- 17:51:30: : Using save path C:\Users\Joey\AppData\Roaming\Running with rifles\savegames/
- 17:51:30: : using custom map config
- 17:51:30: : <map_config>
- <faction file="green.xml" />
- <faction file="grey.xml" />
- <!-- weapons -->
- <weapon file="ak47.weapon">
- <capacity source="rank" source_value="0.0" value="1" />
- </weapon>
- <weapon file="apc_hmg.weapon" />
- <weapon file="g36.weapon">
- <capacity source="rank" source_value="0.0" value="1" />
- </weapon>
- <weapon file="m24_a2.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.4" value="1" />
- </weapon>
- <weapon file="riot_shield.weapon" />
- <weapon file="m72_law.weapon">
- <capacity value="0" source="rank" source_value="0.0" />
- <capacity value="1" source="rank" source_value="0.1" />
- <capacity value="2" source="rank" source_value="0.2" />
- </weapon>
- <weapon file="m240.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.05" value="1" />
- </weapon>
- <weapon file="mossberg.weapon">
- <capacity source="rank" source_value="0.0" value="1" />
- </weapon>
- <weapon file="mp5sd.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.3" value="1" />
- </weapon>
- <weapon file="pkm.weapon">
- <capacity source="rank" source_value="0.0" value="1" />
- </weapon>
- <weapon file="famasg1.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.15" value="1" />
- </weapon>
- <weapon file="m16a4.weapon">
- <capacity source="rank" source_value="0.0" value="1" />
- </weapon>
- <weapon file="f2000.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.4" value="1" />
- </weapon>
- <weapon file="benelli_m4.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.4" value="1" />
- </weapon>
- <weapon file="pepperdust.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.3" value="1" />
- </weapon>
- <weapon file="tank_cannon.weapon" />
- <weapon file="tank_mg.weapon" />
- <weapon file="aks74u.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.2" value="1" />
- </weapon>
- <weapon file="p90.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.3" value="1" />
- </weapon>
- <weapon file="dragunov_svd.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.3" value="1" />
- </weapon>
- <weapon file="medikit.weapon" />
- <weapon file="tow.weapon" />
- <weapon file="vss_vintorez.weapon">
- <commonness value="0.0005" in_stock="0" />
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.4" value="1" />
- </weapon>
- <weapon file="ns2000.weapon">
- <commonness value="0.0005" in_stock="0" />
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.4" value="1" />
- </weapon>
- <weapon file="spas-12.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.1" value="1" />
- </weapon>
- <weapon file="qcw-05.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.2" value="1" />
- </weapon>
- <weapon file="cover_resource.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.05" value="1" />
- </weapon>
- <weapon file="humvee_mg.weapon" />
- <weapon file="stoner_lmg.weapon">
- <commonness value="0.0003" in_stock="0" />
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.2" value="1" />
- </weapon>
- <weapon file="m79.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.25" value="1" />
- </weapon>
- <weapon file="psg90.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.4" value="1" />
- </weapon>
- <weapon file="rpg-7.weapon">
- <capacity value="0" source="rank" source_value="0.0" />
- <capacity value="1" source="rank" source_value="0.1" />
- <capacity value="2" source="rank" source_value="0.2" />
- </weapon>
- <weapon file="m2_carlgustav.weapon">
- <capacity value="0" source="rank" source_value="0.0" />
- <capacity value="1" source="rank" source_value="0.1" />
- <capacity value="2" source="rank" source_value="0.2" />
- </weapon>
- <weapon file="l85a2.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.15" value="1" />
- </weapon>
- <weapon file="sg552.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.15" value="1" />
- </weapon>
- <weapon file="imi_negev.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.1" value="1" />
- </weapon>
- <weapon file="qbs-09.weapon">
- <capacity source="rank" source_value="0.0" value="1" />
- </weapon>
- <weapon file="scorpion-evo.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.35" value="1" />
- </weapon>
- <weapon file="mg_resource.weapon">
- <capacity source="rank" source_value="0.0" value="0" />
- <capacity source="rank" source_value="0.2" value="1" />
- </weapon>
- <weapon file="deployable_mg.weapon" />
- <weapon file="patrol_ship_mg.weapon" />
- <weapon file="patrol_ship_cannon.weapon" />
- <weapon file="patrol_ship_mortar.weapon" />
- <!-- throwables, no customization for invasion needed, yet -->
- <projectile file="all_throwables.xml" />
- <carry_item file="whiskey_bottle.carry_item" />
- <carry_item file="cigarettes.carry_item" />
- <carry_item file="dollars.carry_item" />
- <carry_item file="gamingdevice.carry_item" />
- <carry_item file="gem.carry_item" />
- <carry_item file="painting.carry_item" />
- <carry_item file="suitcase.carry_item">
- <commonness value="4.0" />
- </carry_item>
- <carry_item file="horny_magazine.carry_item" />
- <carry_item file="comic_book.carry_item" />
- <carry_item file="rwr_handbook.carry_item" />
- <carry_item file="vest2.carry_item" />
- <carry_item file="cigars.carry_item" />
- <carry_item file="beer_can.carry_item" />
- <carry_item file="lighter.carry_item" />
- <carry_item file="steroids.carry_item" />
- <carry_item file="teddy.carry_item" />
- <call file="mortar1.call" />
- <call file="mortar2.call" />
- <call file="paratroopers1.call" />
- <call file="paratroopers2.call" />
- <call file="artillery1.call" />
- <call file="artillery2.call" />
- <call file="rubber_boat.call" />
- <call file="humvee.call" />
- <call file="tank.call" />
- <vehicle file="jeep.vehicle" />
- <vehicle file="apc.vehicle" />
- <vehicle file="armored_truck.vehicle" />
- <vehicle file="radar_truck.vehicle" />
- <vehicle file="rubber_boat.vehicle" />
- <vehicle file="tank.vehicle" />
- <vehicle file="cargo_truck.vehicle" />
- <vehicle file="tow.vehicle" />
- <vehicle file="cover1.vehicle" />
- <vehicle file="humvee.vehicle" />
- <vehicle file="radar_tower.vehicle" />
- <vehicle file="patrol_ship.vehicle" />
- <vehicle file="deployable_mg.vehicle" />
- <vehicle file="transport_truck.vehicle" />
- <vehicle file="deco_vehicles.xml" />
- </map_config>
- 17:51:30: : game init start
- 17:51:30: Creating resource group sessionResourceGroup
- 17:51:30: : adding package resource location media/packages/vanilla/
- 17:51:30: Added resource location 'media/packages/vanilla/' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 17:51:30: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 17:51:30: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 17:51:30: Added resource location 'media/packages/vanilla/models' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 17:51:30: Added resource location 'media/packages/vanilla/names' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 17:51:30: Added resource location 'media/packages/vanilla/particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 17:51:30: Added resource location 'media/packages/vanilla/sounds' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 17:51:30: Added resource location 'media/packages/vanilla/textures' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 17:51:30: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 17:51:30: Added resource location 'media/packages/vanilla/vehicles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 17:51:30: Added resource location 'media/packages/vanilla/items' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 17:51:30: Added resource location 'media/packages/vanilla/scripts' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 17:51:30: Added resource location 'media/packages/vanilla/maps/map2' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 17:51:30: Added resource location 'media/data1.pak' of type 'Zip' to resource group 'sessionResourceGroup'
- 17:51:30: Initialising resource group sessionResourceGroup
- 17:51:30: Parsing scripts for resource group sessionResourceGroup
- 17:51:31: Parsing script Building.program
- 17:51:31: Parsing script NormalAndDepth.program
- 17:51:31: Parsing script soldieroutline.program
- 17:51:31: Parsing script soldierskin.program
- 17:51:31: Parsing script StdQuad_vp.program
- 17:51:31: Parsing script terrain.program
- 17:51:31: Parsing script tools.program
- 17:51:32: Parsing script WaterArea.program
- 17:51:32: Parsing script material.material
- 17:51:32: Parsing script chute.material
- 17:51:32: Parsing script flame2.material
- 17:51:32: Parsing script flash.material
- 17:51:32: Parsing script shadow_airplane.material
- 17:51:32: Parsing script BackContour.material
- 17:51:32: Parsing script Blood.material
- 17:51:32: Parsing script Branch.material
- 17:51:32: Parsing script Building.material
- 17:51:32: Parsing script Bullet.material
- 17:51:32: Parsing script BulletTrail.material
- 17:51:32: Parsing script BushPlant.material
- 17:51:32: Parsing script ChatBubble.material
- 17:51:32: Parsing script Cord.material
- 17:51:32: Parsing script Crate.material
- 17:51:32: Parsing script Crosshair.material
- 17:51:32: Parsing script Dust.material
- 17:51:32: Parsing script Explosion.material
- 17:51:32: Parsing script Flame.material
- 17:51:32: Parsing script Foam.material
- 17:51:32: Parsing script GenericColoredMesh.material
- 17:51:32: Parsing script GenericDecal.material
- 17:51:32: Parsing script GenericMesh.material
- 17:51:32: Parsing script GenericVehicle.material
- 17:51:32: Parsing script GrenadeCrate.material
- 17:51:32: Parsing script Hud.material
- 17:51:32: Parsing script InventoryView.material
- 17:51:32: Parsing script lines.material
- 17:51:32: Parsing script MapView.material
- 17:51:32: Parsing script MenuSystem.material
- 17:51:32: Parsing script MiniRank.material
- 17:51:32: Parsing script NormalAndDepth.material
- 17:51:32: Parsing script Piece.material
- 17:51:32: Parsing script Plant.material
- 17:51:32: Parsing script Platform.material
- 17:51:32: Parsing script PlayerFarMarker.material
- 17:51:32: Parsing script PlayerMarker.material
- 17:51:32: Parsing script RadioView.material
- 17:51:32: Parsing script ShadowPixel.material
- 17:51:32: Parsing script ShadowPlant.material
- 17:51:32: Parsing script ShoePrint.material
- 17:51:32: Parsing script Sign.material
- 17:51:32: Parsing script Soldier3dPixel.material
- 17:51:32: Parsing script TreeGroundBase.material
- 17:51:32: Parsing script TrophyView.material
- 17:51:32: Parsing script Wall.material
- 17:51:32: Parsing script WaterArea.material
- 17:51:32: Parsing script Weapon3dPixel.material
- 17:51:32: Parsing script Weave.material
- 17:51:32: Parsing script bigger_muzzle.particle
- 17:51:32: Parsing script big_muzzle.particle
- 17:51:32: Parsing script big_muzzle_repeat.particle
- 17:51:32: Parsing script burning_pieces.particle
- 17:51:32: Parsing script burning_pieces_barrier.particle
- 17:51:32: Parsing script burst_repeat.particle
- 17:51:32: Parsing script deploy_hider.particle
- 17:51:32: Parsing script flash.particle
- 17:51:32: Parsing script law_muzzle.particle
- 17:51:32: Parsing script medium_smoke_vehicle.particle
- 17:51:32: Parsing script minor_fire_repeat.particle
- 17:51:32: Parsing script propulsion.particle
- 17:51:32: Parsing script shadow_airplane_flyby.particle
- 17:51:32: Parsing script shield_burst.particle
- 17:51:32: Parsing script small_smoke_vehicle.particle
- 17:51:32: Parsing script Burst.particle
- 17:51:32: Parsing script Dust.particle
- 17:51:32: Parsing script Explosion.particle
- 17:51:32: Parsing script Foam.particle
- 17:51:32: Parsing script MinorExplosion.particle
- 17:51:32: Parsing script Muzzle.particle
- 17:51:32: Parsing script basic_font.fontdef
- 17:51:32: Parsing script basic_font_025.fontdef
- 17:51:32: Parsing script basic_font_050.fontdef
- 17:51:32: Parsing script basic_font_outline.fontdef
- 17:51:32: Parsing script basic_font_outline_025.fontdef
- 17:51:32: Parsing script basic_font_outline_050.fontdef
- 17:51:32: Finished parsing scripts for resource group sessionResourceGroup
- 17:51:32: : r=12582
- 17:51:32: : loading factions in map config
- 17:51:32: : loading custom map config
- 17:51:32: : loading faction in media/packages/vanilla/factions/green.xml
- 17:51:32: : loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt
- 17:51:32: : loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt
- 17:51:32: : loading faction in media/packages/vanilla/factions/grey.xml
- 17:51:32: : loading names in media/packages/vanilla/names/german_firstnames.txt, german_firstnames.txt
- 17:51:33: : loading names in media/packages/vanilla/names/german_lastnames.txt, german_lastnames.txt
- 17:51:33: : map config factions loaded
- 17:51:33: : common sounds loaded
- 17:51:33: : loading terrain layers
- 17:51:33: : outline color=ColourValue(0.667969, 0.636719, 0.570313, 1)
- 17:51:33: : outline color=ColourValue(0.371094, 0.320313, 0.253906, 1)
- 17:51:33: : setting tag dirt, index=0
- 17:51:33: : setting tag road, index=1
- 17:51:33: : initializing terrain
- 17:51:33: : terrain config 0: dirt.png,
- 17:51:33: : terrain config 1: grass.png, terrain5_alpha_grass.png
- 17:51:33: : terrain config 2: sand.png, terrain5_alpha_sand.png
- 17:51:33: : terrain config 3: asphalt.png, terrain5_alpha_asphalt.png
- 17:51:33: : terrain config 4: road.png, terrain5_alpha_road.png
- 17:51:33: : splats=5, terrain5_combined_alpha.png exists
- 17:51:33: Texture: EffectSplatMap: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 0 custom mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 17:51:34: TerrainSceneManager: Activated PageSource Heightmap
- 17:51:35: Texture: terrain5_combined_alpha.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 17:51:35: Texture: isoline.png: Loading 1 faces(PF_R8G8B8,1x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1x256x1.
- 17:51:35: Texture: dirt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
- 17:51:35: Texture: grass.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 17:51:35: Texture: sand.png: Loading 1 faces(PF_A8R8G8B8,240x240x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,240x240x1.
- 17:51:35: Texture: asphalt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 17:51:35: Texture: road.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 17:51:35: Texture: terrain5_alpha_grass.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 17:51:35: Texture: terrain5_alpha_sand.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 17:51:35: Texture: terrain5_alpha_asphalt.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 17:51:35: Texture: terrain5_alpha_road.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 17:51:35: Texture: splat_effect_skidmark.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 17:51:35: Texture: splat_effect_dirt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 17:51:35: Texture: splat_effect_snow.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 17:51:35: Texture: splat_effect_blood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 17:51:35: Texture: plant2.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 17:51:35: Texture: shadowplant3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 17:51:35: Texture: piece.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
- 17:51:35: Texture: bullet_trail.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1.
- 17:51:35: : best usable soldier render technique: HighDetailHWSkin
- 17:51:35: : HW skeleton supported: 1
- 17:51:35: : best usable terrain render technique: ShadersShadows1Pass
- 17:51:35: : Integrated shadows supported: 1
- 17:51:35: Texture: fence_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 17:51:35: Texture: foam.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 17:51:35: : terrain.cfg: media/packages/vanilla//terrain.cfg
- 17:51:35: : page size read: 513
- 17:51:35: : terrain size read: 1024 inverse: 0.000976563
- 17:51:35: : max height read: 25
- 17:51:36: : heightmap load=media/packages/vanilla/maps/map2/terrain5_heightmap.png
- 17:51:36: : terrain normals
- 17:51:36: : terrain normals done
- 17:51:36: : world loaded
- 17:51:36: : worldblocks loaded
- 17:51:36: Texture: splat_effect_alpha_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 17:51:36: : loading visual items in media/packages/vanilla/items/all_visual_items.xml
- 17:51:36: : loading visual items in media/packages/vanilla/items/crate_debris.visual_item
- 17:51:36: : loading visual items in media/packages/vanilla/items/burning_piece_jeep1.visual_item
- 17:51:36: : loading visual items in media/packages/vanilla/items/burning_piece_jeep2.visual_item
- 17:51:36: : loading visual items in media/packages/vanilla/items/burning_piece_jeep3.visual_item
- 17:51:36: : loading visual items in media/packages/vanilla/items/burning_piece_jeep4.visual_item
- 17:51:36: : loading visual items in media/packages/vanilla/items/burning_piece_jeep5.visual_item
- 17:51:36: : loading visual items in media/packages/vanilla/items/burning_piece_jeep6.visual_item
- 17:51:36: : loading visual items in media/packages/vanilla/items/burning_piece_car1.visual_item
- 17:51:36: : loading visual items in media/packages/vanilla/items/burning_piece_car2.visual_item
- 17:51:36: : loading visual items in media/packages/vanilla/items/burning_piece_car3.visual_item
- 17:51:36: : loading visual items in media/packages/vanilla/items/burning_piece_car4.visual_item
- 17:51:36: : loading visual items in media/packages/vanilla/items/burning_piece_car5.visual_item
- 17:51:36: : loading visual items in media/packages/vanilla/items/burning_piece_armor1.visual_item
- 17:51:36: : loading visual items in media/packages/vanilla/items/burning_piece_armor2.visual_item
- 17:51:36: : loading visual items in media/packages/vanilla/items/burning_piece_armor3.visual_item
- 17:51:36: : loading visual items in media/packages/vanilla/items/burning_piece_armor4.visual_item
- 17:51:36: : loading visual items in media/packages/vanilla/items/burning_piece_truck1.visual_item
- 17:51:36: : loading visual items in media/packages/vanilla/items/burning_piece_truck2.visual_item
- 17:51:36: : loading visual items in media/packages/vanilla/items/burning_piece_truck3.visual_item
- 17:51:36: : loading visual items in media/packages/vanilla/items/burning_piece_truck4.visual_item
- 17:51:36: : loading visual items in media/packages/vanilla/items/burning_piece_truck5.visual_item
- 17:51:36: : loading visual items in media/packages/vanilla/items/burning_piece_radartower.visual_item
- 17:51:36: : loading visual items in media/packages/vanilla/items/burning_piece_tow.visual_item
- 17:51:36: : loading visual items in media/packages/vanilla/items/burning_piece_barrier.visual_item
- 17:51:36: : visual items loaded
- 17:51:36: : loading resources in map config
- 17:51:36: : loading custom map config
- 17:51:36: : loading weapons in ak47.weapon, path=media/packages/vanilla/weapons/ak47.weapon
- 17:51:36: : loading weapons in media/packages/vanilla/weapons/ak47.weapon
- 17:51:36: : weapon:AK47
- 17:51:36: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 17:51:36: : loading weapons in apc_hmg.weapon, path=media/packages/vanilla/weapons/apc_hmg.weapon
- 17:51:36: : loading weapons in media/packages/vanilla/weapons/apc_hmg.weapon
- 17:51:36: : weapon:APC HMG
- 17:51:36: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
- 17:51:36: : loading weapons in g36.weapon, path=media/packages/vanilla/weapons/g36.weapon
- 17:51:36: : loading weapons in media/packages/vanilla/weapons/g36.weapon
- 17:51:36: : weapon:G36
- 17:51:36: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 17:51:36: : loading weapons in m24_a2.weapon, path=media/packages/vanilla/weapons/m24_a2.weapon
- 17:51:36: : loading weapons in media/packages/vanilla/weapons/m24_a2.weapon
- 17:51:36: : weapon:M24-A2
- 17:51:36: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 17:51:37: : loading weapons in riot_shield.weapon, path=media/packages/vanilla/weapons/riot_shield.weapon
- 17:51:37: : loading weapons in media/packages/vanilla/weapons/riot_shield.weapon
- 17:51:37: : weapon:riot shield
- 17:51:37: : loading weapons in m72_law.weapon, path=media/packages/vanilla/weapons/m72_law.weapon
- 17:51:37: : loading weapons in media/packages/vanilla/weapons/m72_law.weapon
- 17:51:37: : weapon:M72 LAW
- 17:51:37: : loading projectile in m72_law_rocket.projectile, path=media/packages/vanilla/weapons/m72_law_rocket.projectile
- 17:51:37: : loading weapons in m240.weapon, path=media/packages/vanilla/weapons/m240.weapon
- 17:51:37: : loading weapons in media/packages/vanilla/weapons/m240.weapon
- 17:51:37: : weapon:M240
- 17:51:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 17:51:37: : loading weapons in mossberg.weapon, path=media/packages/vanilla/weapons/mossberg.weapon
- 17:51:37: : loading weapons in media/packages/vanilla/weapons/mossberg.weapon
- 17:51:37: : weapon:Mossberg 500
- 17:51:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 17:51:37: : loading weapons in mp5sd.weapon, path=media/packages/vanilla/weapons/mp5sd.weapon
- 17:51:37: : loading weapons in media/packages/vanilla/weapons/mp5sd.weapon
- 17:51:37: : weapon:MP5SD
- 17:51:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 17:51:37: : loading weapons in pkm.weapon, path=media/packages/vanilla/weapons/pkm.weapon
- 17:51:37: : loading weapons in media/packages/vanilla/weapons/pkm.weapon
- 17:51:37: : weapon:PKM
- 17:51:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 17:51:37: : loading weapons in famasg1.weapon, path=media/packages/vanilla/weapons/famasg1.weapon
- 17:51:37: : loading weapons in media/packages/vanilla/weapons/famasg1.weapon
- 17:51:37: : weapon:FAMAS G1
- 17:51:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 17:51:37: : loading weapons in m16a4.weapon, path=media/packages/vanilla/weapons/m16a4.weapon
- 17:51:37: : loading weapons in media/packages/vanilla/weapons/m16a4.weapon
- 17:51:37: : weapon:M16A4
- 17:51:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 17:51:37: : loading weapons in f2000.weapon, path=media/packages/vanilla/weapons/f2000.weapon
- 17:51:37: : loading weapons in media/packages/vanilla/weapons/f2000.weapon
- 17:51:37: : weapon:F2000
- 17:51:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 17:51:37: : loading weapons in benelli_m4.weapon, path=media/packages/vanilla/weapons/benelli_m4.weapon
- 17:51:37: : loading weapons in media/packages/vanilla/weapons/benelli_m4.weapon
- 17:51:37: : weapon:Benelli M4
- 17:51:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 17:51:37: : loading weapons in pepperdust.weapon, path=media/packages/vanilla/weapons/pepperdust.weapon
- 17:51:37: : loading weapons in media/packages/vanilla/weapons/pepperdust.weapon
- 17:51:37: : weapon:pepperdust
- 17:51:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 17:51:37: : loading weapons in tank_cannon.weapon, path=media/packages/vanilla/weapons/tank_cannon.weapon
- 17:51:37: : loading weapons in media/packages/vanilla/weapons/tank_cannon.weapon
- 17:51:37: : weapon:Tank cannon
- 17:51:37: : loading projectile in tank_cannon.projectile, path=media/packages/vanilla/weapons/tank_cannon.projectile
- 17:51:37: : loading weapons in tank_mg.weapon, path=media/packages/vanilla/weapons/tank_mg.weapon
- 17:51:37: : loading weapons in media/packages/vanilla/weapons/tank_mg.weapon
- 17:51:37: : weapon:M240
- 17:51:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 17:51:37: : loading weapons in aks74u.weapon, path=media/packages/vanilla/weapons/aks74u.weapon
- 17:51:37: : loading weapons in media/packages/vanilla/weapons/aks74u.weapon
- 17:51:37: : weapon:AKS-74U
- 17:51:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 17:51:37: : loading weapons in p90.weapon, path=media/packages/vanilla/weapons/p90.weapon
- 17:51:37: : loading weapons in media/packages/vanilla/weapons/p90.weapon
- 17:51:37: : weapon:P90
- 17:51:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 17:51:37: : loading weapons in dragunov_svd.weapon, path=media/packages/vanilla/weapons/dragunov_svd.weapon
- 17:51:37: : loading weapons in media/packages/vanilla/weapons/dragunov_svd.weapon
- 17:51:37: : weapon:Dragunov SVD
- 17:51:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 17:51:37: : loading weapons in medikit.weapon, path=media/packages/vanilla/weapons/medikit.weapon
- 17:51:37: : loading weapons in media/packages/vanilla/weapons/medikit.weapon
- 17:51:37: : weapon:Medikit
- 17:51:37: : loading weapons in tow.weapon, path=media/packages/vanilla/weapons/tow.weapon
- 17:51:37: : loading weapons in media/packages/vanilla/weapons/tow.weapon
- 17:51:37: : weapon:Tank cannon
- 17:51:37: : loading projectile in tow.projectile, path=media/packages/vanilla/weapons/tow.projectile
- 17:51:37: : loading weapons in vss_vintorez.weapon, path=media/packages/vanilla/weapons/vss_vintorez.weapon
- 17:51:37: : loading weapons in media/packages/vanilla/weapons/vss_vintorez.weapon
- 17:51:37: : weapon:VSS Vintorez
- 17:51:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 17:51:37: : loading weapons in ns2000.weapon, path=media/packages/vanilla/weapons/ns2000.weapon
- 17:51:37: : loading weapons in media/packages/vanilla/weapons/ns2000.weapon
- 17:51:37: : weapon:Neostead 2000
- 17:51:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 17:51:37: : loading weapons in spas-12.weapon, path=media/packages/vanilla/weapons/spas-12.weapon
- 17:51:37: : loading weapons in media/packages/vanilla/weapons/spas-12.weapon
- 17:51:37: : weapon:SPAS-12
- 17:51:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 17:51:37: : loading weapons in qcw-05.weapon, path=media/packages/vanilla/weapons/qcw-05.weapon
- 17:51:37: : loading weapons in media/packages/vanilla/weapons/qcw-05.weapon
- 17:51:37: : weapon:QCW-05
- 17:51:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 17:51:37: : loading weapons in cover_resource.weapon, path=media/packages/vanilla/weapons/cover_resource.weapon
- 17:51:37: : loading weapons in media/packages/vanilla/weapons/cover_resource.weapon
- 17:51:37: : weapon:Cover deploy
- 17:51:37: : loading weapons in humvee_mg.weapon, path=media/packages/vanilla/weapons/humvee_mg.weapon
- 17:51:37: : loading weapons in media/packages/vanilla/weapons/humvee_mg.weapon
- 17:51:37: : weapon:Humvee MG
- 17:51:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 17:51:37: : loading weapons in stoner_lmg.weapon, path=media/packages/vanilla/weapons/stoner_lmg.weapon
- 17:51:37: : loading weapons in media/packages/vanilla/weapons/stoner_lmg.weapon
- 17:51:37: : weapon:Stoner LMG
- 17:51:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 17:51:38: : loading weapons in m79.weapon, path=media/packages/vanilla/weapons/m79.weapon
- 17:51:38: : loading weapons in media/packages/vanilla/weapons/m79.weapon
- 17:51:38: : weapon:m79 grenade launcher
- 17:51:38: : loading projectile in m79.projectile, path=media/packages/vanilla/weapons/m79.projectile
- 17:51:38: : loading weapons in psg90.weapon, path=media/packages/vanilla/weapons/psg90.weapon
- 17:51:38: : loading weapons in media/packages/vanilla/weapons/psg90.weapon
- 17:51:38: : weapon:PSG-90
- 17:51:38: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 17:51:38: : loading weapons in rpg-7.weapon, path=media/packages/vanilla/weapons/rpg-7.weapon
- 17:51:38: : loading weapons in media/packages/vanilla/weapons/rpg-7.weapon
- 17:51:38: : weapon:RPG-7
- 17:51:38: : loading projectile in rpg-7_rocket.projectile, path=media/packages/vanilla/weapons/rpg-7_rocket.projectile
- 17:51:38: : loading weapons in m2_carlgustav.weapon, path=media/packages/vanilla/weapons/m2_carlgustav.weapon
- 17:51:38: : loading weapons in media/packages/vanilla/weapons/m2_carlgustav.weapon
- 17:51:38: : weapon:M2 Carl Gustav
- 17:51:38: : loading projectile in m2_carlgustav_rocket.projectile, path=media/packages/vanilla/weapons/m2_carlgustav_rocket.projectile
- 17:51:38: : loading weapons in l85a2.weapon, path=media/packages/vanilla/weapons/l85a2.weapon
- 17:51:38: : loading weapons in media/packages/vanilla/weapons/l85a2.weapon
- 17:51:38: : weapon:L85A2
- 17:51:38: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 17:51:38: : loading weapons in sg552.weapon, path=media/packages/vanilla/weapons/sg552.weapon
- 17:51:38: : loading weapons in media/packages/vanilla/weapons/sg552.weapon
- 17:51:38: : weapon:SG 552
- 17:51:38: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 17:51:38: : loading weapons in imi_negev.weapon, path=media/packages/vanilla/weapons/imi_negev.weapon
- 17:51:38: : loading weapons in media/packages/vanilla/weapons/imi_negev.weapon
- 17:51:38: : weapon:IMI Negev
- 17:51:38: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 17:51:38: : loading weapons in qbs-09.weapon, path=media/packages/vanilla/weapons/qbs-09.weapon
- 17:51:38: : loading weapons in media/packages/vanilla/weapons/qbs-09.weapon
- 17:51:38: : weapon:QBS-09
- 17:51:38: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 17:51:38: : loading weapons in scorpion-evo.weapon, path=media/packages/vanilla/weapons/scorpion-evo.weapon
- 17:51:38: : loading weapons in media/packages/vanilla/weapons/scorpion-evo.weapon
- 17:51:38: : weapon:Scorpion Evo III
- 17:51:38: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 17:51:38: : loading weapons in mg_resource.weapon, path=media/packages/vanilla/weapons/mg_resource.weapon
- 17:51:38: : loading weapons in media/packages/vanilla/weapons/mg_resource.weapon
- 17:51:38: : weapon:MG deploy
- 17:51:38: : loading weapons in deployable_mg.weapon, path=media/packages/vanilla/weapons/deployable_mg.weapon
- 17:51:38: : loading weapons in media/packages/vanilla/weapons/deployable_mg.weapon
- 17:51:38: : weapon:MG
- 17:51:38: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 17:51:38: : loading weapons in patrol_ship_mg.weapon, path=media/packages/vanilla/weapons/patrol_ship_mg.weapon
- 17:51:38: : loading weapons in media/packages/vanilla/weapons/patrol_ship_mg.weapon
- 17:51:38: : weapon:M240
- 17:51:38: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 17:51:38: : loading weapons in patrol_ship_cannon.weapon, path=media/packages/vanilla/weapons/patrol_ship_cannon.weapon
- 17:51:38: : loading weapons in media/packages/vanilla/weapons/patrol_ship_cannon.weapon
- 17:51:38: : weapon:D40mm-Flak
- 17:51:38: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
- 17:51:38: : loading weapons in patrol_ship_mortar.weapon, path=media/packages/vanilla/weapons/patrol_ship_mortar.weapon
- 17:51:38: : loading weapons in media/packages/vanilla/weapons/patrol_ship_mortar.weapon
- 17:51:38: : weapon:PS Mortar
- 17:51:38: : loading projectile in rocket2.projectile, path=media/packages/vanilla/weapons/rocket2.projectile
- 17:51:38: : loading projectile in all_throwables.xml, path=media/packages/vanilla/weapons/all_throwables.xml
- 17:51:38: : loading projectile in stun_grenade.projectile, path=media/packages/vanilla/weapons/stun_grenade.projectile
- 17:51:38: : loading projectile in hand_grenade.projectile, path=media/packages/vanilla/weapons/hand_grenade.projectile
- 17:51:38: : loading projectile in mortar_shell.projectile, path=media/packages/vanilla/weapons/mortar_shell.projectile
- 17:51:38: : loading projectile in impact_grenade.projectile, path=media/packages/vanilla/weapons/impact_grenade.projectile
- 17:51:38: : loading projectile in c4.projectile, path=media/packages/vanilla/weapons/c4.projectile
- 17:51:38: : loading projectile in artillery_shell.projectile, path=media/packages/vanilla/weapons/artillery_shell.projectile
- 17:51:38: : loading carry items in media/packages/vanilla/items/whiskey_bottle.carry_item
- 17:51:38: : loading carry items in media/packages/vanilla/items/cigarettes.carry_item
- 17:51:38: : loading carry items in media/packages/vanilla/items/dollars.carry_item
- 17:51:38: : loading carry items in media/packages/vanilla/items/gamingdevice.carry_item
- 17:51:38: : loading carry items in media/packages/vanilla/items/gem.carry_item
- 17:51:38: : loading carry items in media/packages/vanilla/items/painting.carry_item
- 17:51:38: : loading carry items in media/packages/vanilla/items/suitcase.carry_item
- 17:51:38: : loading carry items in media/packages/vanilla/items/horny_magazine.carry_item
- 17:51:38: : loading carry items in media/packages/vanilla/items/comic_book.carry_item
- 17:51:38: : loading carry items in media/packages/vanilla/items/rwr_handbook.carry_item
- 17:51:38: : loading carry items in media/packages/vanilla/items/vest2.carry_item
- 17:51:38: : loading carry items in media/packages/vanilla/items/cigars.carry_item
- 17:51:38: : loading carry items in media/packages/vanilla/items/beer_can.carry_item
- 17:51:38: : loading carry items in media/packages/vanilla/items/lighter.carry_item
- 17:51:38: : loading carry items in media/packages/vanilla/items/steroids.carry_item
- 17:51:38: : loading carry items in media/packages/vanilla/items/teddy.carry_item
- 17:51:39: : loading calls in media/packages/vanilla/weapons/mortar1.call
- 17:51:39: : loading calls in media/packages/vanilla/weapons/mortar2.call
- 17:51:39: : loading calls in media/packages/vanilla/weapons/paratroopers1.call
- 17:51:39: : loading calls in media/packages/vanilla/weapons/paratroopers2.call
- 17:51:39: : loading calls in media/packages/vanilla/weapons/artillery1.call
- 17:51:39: : loading calls in media/packages/vanilla/weapons/artillery2.call
- 17:51:39: : loading calls in media/packages/vanilla/weapons/rubber_boat.call
- 17:51:39: : loading calls in media/packages/vanilla/weapons/humvee.call
- 17:51:39: : loading calls in media/packages/vanilla/weapons/tank.call
- 17:51:39: : loading squad configs in media/packages/vanilla/factions/all_squad_configs.xml
- 17:51:39: : loading squad configs in media/packages/vanilla/factions/default.squad_config
- 17:51:39: : loading squad configs in media/packages/vanilla/factions/assault1.squad_config
- 17:51:39: : loading squad configs in media/packages/vanilla/factions/stealth1.squad_config
- 17:51:39: : loading squad configs in media/packages/vanilla/factions/destroyer1.squad_config
- 17:51:39: : loading reward config in media/packages/vanilla//rewards.xml
- 17:51:39: : enabling all resources for all factions
- 17:51:39: : setting up initial faction resources
- 17:51:39: : loading faction resources in media/packages/vanilla/factions/green.xml
- 17:51:39: : loading faction resources for 0
- 17:51:39: : loading faction resources in media/packages/vanilla/factions/grey.xml
- 17:51:39: : loading faction resources for 1
- 17:51:39: : map config weapons loaded
- 17:51:39: Texture: cartoonflame.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 17:51:39: Texture: dust4.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 17:51:39: Texture: smoke2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 17:51:39: Texture: smoke1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 17:51:39: Texture: shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 17:51:39: Texture: godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 17:51:39: Texture: flash_shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 17:51:39: Texture: flash_godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 17:51:39: Texture: cartoonflame2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 17:51:39: Texture: shadow_airplane.png: Loading 1 faces(PF_A8R8G8B8,400x400x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x400x1.
- 17:51:40: : loading world objects
- 17:51:40: Texture: signs.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 17:51:40: Texture: world_atlas1.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 17:51:40: : adding tree config: TreeDefault
- 17:51:41: : layer: grid
- 17:51:41: : layer: materials
- 17:51:41: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource birch.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
- 17:51:41: Error loading texture birch.png. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource birch.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
- 17:51:41: : adding tree config: TreeBirch
- 17:51:41: Texture: none.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 17:51:41: Texture: cutout.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 17:51:41: Texture: wall_atlas1.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 17:51:41: : not handled: # plain
- 17:51:41: : not handled: # plain
- 17:51:41: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource cutout_2.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
- 17:51:41: Error loading texture cutout_2.png. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource cutout_2.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
- 17:51:41: : not handled: # plain
- 17:51:41: : not handled: # panel side
- 17:51:41: : not handled: # not used from this point on
- 17:51:41: : not handled: #color = fill
- 17:51:41: : not handled: #side_texture_scale = 2.0 1.25
- 17:51:41: : not handled: #side_texture_atlas_cell = 0 1 4 4 0.015625
- 17:51:41: : not handled: #separator_side_texture_scale = 0.2 1.0
- 17:51:41: : not handled: #separator_side_texture_atlas_cell = 2 1 4 4 0.03125 0.015625
- 17:51:41: : not handled: #separator_top_texture_scale = 0.2 1.0
- 17:51:41: : not handled: #separator_top_texture_atlas_cell = 2 1 4 4 0.03125 0.03125
- 17:51:41: : not handled: #separator_color = stroke
- 17:51:41: : not handled: #color = fill
- 17:51:41: : not handled: #side_texture_scale = 2.0 1.25
- 17:51:41: : not handled: #side_texture_atlas_cell = 0 1 4 4 0.015625
- 17:51:41: : not handled: #separator_side_texture_scale = 0.2 1.0
- 17:51:41: : not handled: #separator_side_texture_atlas_cell = 2 1 4 4 0.03125 0.015625
- 17:51:41: : not handled: #separator_top_texture_scale = 0.2 1.0
- 17:51:41: : not handled: #separator_top_texture_atlas_cell = 2 1 4 4 0.03125 0.03125
- 17:51:41: : not handled: #separator_color = stroke
- 17:51:41: : decal_template clover
- 17:51:41: : decal_template pavement1
- 17:51:41: : decal_template flower
- 17:51:41: : decal_template pavement_tile1
- 17:51:41: : decal_template roof_tile1
- 17:51:41: : decal_template manhole
- 17:51:41: : decal_template cracks_1
- 17:51:41: : decal_template cracks_2
- 17:51:41: : decal_template cracks_3
- 17:51:41: : decal_template cracks_4
- 17:51:41: : decal_template cracks_5
- 17:51:41: : decal_template cracks_6
- 17:51:41: : decal_template cracks_7
- 17:51:41: : decal_template parking_line
- 17:51:41: : decal_template roadline
- 17:51:41: : decal_template burned_ground
- 17:51:41: Texture: fence_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 17:51:41: : not handled: # plain
- 17:51:41: : not handled: separator_texture_scale = 3 3
- 17:51:41: : not handled: # plain
- 17:51:41: : not handled: #color = fill
- 17:51:41: : not handled: #side_texture_scale = 2.0 1.25
- 17:51:41: : not handled: #side_texture_atlas_cell = 0 1 4 4 0.015625
- 17:51:41: : not handled: #separator_side_texture_scale = 0.2 1.0
- 17:51:41: : not handled: #separator_side_texture_atlas_cell = 2 1 4 4 0.03125 0.015625
- 17:51:41: : not handled: #separator_top_texture_scale = 0.2 1.0
- 17:51:41: : not handled: #separator_top_texture_atlas_cell = 2 1 4 4 0.03125 0.03125
- 17:51:41: : not handled: #separator_color = stroke
- 17:51:41: : not handled: #color = fill
- 17:51:41: : not handled: #side_texture_scale = 2.0 1.25
- 17:51:41: : not handled: #side_texture_atlas_cell = 0 1 4 4 0.015625
- 17:51:41: : not handled: #separator_side_texture_scale = 0.2 1.0
- 17:51:41: : not handled: #separator_side_texture_atlas_cell = 2 1 4 4 0.03125 0.015625
- 17:51:41: : not handled: #separator_top_texture_scale = 0.2 1.0
- 17:51:41: : not handled: #separator_top_texture_atlas_cell = 2 1 4 4 0.03125 0.03125
- 17:51:41: : not handled: #separator_color = stroke
- 17:51:41: : decal_template tree_ground_base1
- 17:51:41: : post_template post1_4
- 17:51:41: : post_template post1_3
- 17:51:41: : not handled: #visual_hitbox_offset = 0 0 0
- 17:51:41: : not handled: #visual_hitbox_offset = 0 8 0
- 17:51:41: : not handled: #visual_hitbox_offset =
- 17:51:41: : not handled: #visual_hitbox_offset =
- 17:51:41: : not handled: #visual_hitbox_offset =
- 17:51:41: : not handled: #visual_hitbox_offset =
- 17:51:41: : layer: dirt
- 17:51:41: : layer: height
- 17:51:41: : layer: alpha_sand
- 17:51:41: : layer: alpha_grass
- 17:51:41: : layer: alpha_asphalt
- 17:51:41: : layer: map_view_decoration
- 17:51:41: : layer: map_view_bases
- 17:51:41: : layer: alpha_road
- 17:51:41: : layer: offroad
- 17:51:41: : layer: bases
- 17:51:41: : layer: library
- 17:51:41: : layer: layer1
- 17:51:41: : layer: other
- 17:51:41: Texture: roadline.png: Loading 1 faces(PF_A8R8G8B8,32x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x256x1.
- 17:51:41: Texture: bushplant.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 17:51:41: Mesh: Loading weapon_rack.mesh.
- 17:51:41: Mesh: Loading windmill.mesh.
- 17:51:41: Texture: armory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 17:51:41: Mesh: Loading armory.mesh.
- 17:51:41: Mesh: Loading post1_3.mesh.
- 17:51:41: Mesh: Loading post1_4.mesh.
- 17:51:41: : layer: walls
- 17:51:41: Mesh: Loading rock_s3.mesh.
- 17:51:41: : layer: decals
- 17:51:41: Texture: decal_decoration_atlas.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 17:51:41: Texture: parking_line.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 17:51:41: : layer: rocks
- 17:51:41: Mesh: Loading rock_b3.mesh.
- 17:51:41: Mesh: Loading rock_s2.mesh.
- 17:51:41: Mesh: Loading stone_1.mesh.
- 17:51:41: Mesh: Loading rock_m4.mesh.
- 17:51:41: Mesh: Loading rock_b1.mesh.
- 17:51:41: Mesh: Loading rock_s1.mesh.
- 17:51:41: Mesh: Loading stone_5.mesh.
- 17:51:41: Mesh: Loading stone_2.mesh.
- 17:51:41: Mesh: Loading stone_4.mesh.
- 17:51:41: Mesh: Loading stone_3.mesh.
- 17:51:41: Mesh: Loading rock_b4.mesh.
- 17:51:42: Mesh: Loading rock_m2.mesh.
- 17:51:42: Mesh: Loading rock_m1.mesh.
- 17:51:42: Mesh: Loading rock_s4.mesh.
- 17:51:42: Mesh: Loading rock_b2.mesh.
- 17:51:42: Mesh: Loading rock_m3.mesh.
- 17:51:46: : layer: objects
- 17:51:46: Mesh: Loading enclosure.mesh.
- 17:51:46: Mesh: Loading parasol.mesh.
- 17:51:46: Mesh: Loading container.mesh.
- 17:51:46: Mesh: Loading tent.mesh.
- 17:51:46: Mesh: Loading concrete_barrier.mesh.
- 17:51:46: Mesh: Loading streetlantern.mesh.
- 17:51:46: Mesh: Loading streetlight.mesh.
- 17:51:46: Mesh: Loading chairset_chair.mesh.
- 17:51:46: Mesh: Loading chairset_table.mesh.
- 17:51:47: : layer: cars
- 17:51:47: : layer: crate
- 17:51:47: Mesh: Loading crate.mesh.
- 17:51:47: Texture: crate.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1.
- 17:51:47: : layer: woods_1
- 17:51:47: : WARNING: creating tree, position Vector3(-442.948, 0, -608.423) out of bounds
- 17:51:48: Mesh: Loading palmtree_1.mesh.
- 17:51:48: Mesh: Loading palmtree_2.mesh.
- 17:51:48: : layer: bushes
- 17:51:48: Texture: bushes_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 17:51:48: Mesh: Loading bush0.mesh.
- 17:51:48: Mesh: Loading bush2.mesh.
- 17:51:48: Mesh: Loading bush3.mesh.
- 17:51:48: : not handled: #offset = 0 -0.6 0
- 17:51:48: Mesh: Loading bush1.mesh.
- 17:51:48: Mesh: Loading bush3_1.mesh.
- 17:51:48: Mesh: Loading bush4.mesh.
- 17:51:48: Texture: tropical_plants_atlas.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 17:51:48: Mesh: Loading tropical_plant_01.mesh.
- 17:51:48: Mesh: Loading tropical_plant_07.mesh.
- 17:51:48: Mesh: Loading tropical_plant_12.mesh.
- 17:51:48: Mesh: Loading tropical_plant_06.mesh.
- 17:51:48: Mesh: Loading tropical_plant_05.mesh.
- 17:51:48: Mesh: Loading tropical_plant_10.mesh.
- 17:51:48: : WARNING, mesh template not found, template=tropical_plant_13
- 17:51:48: Mesh: Loading tropical_plant_02.mesh.
- 17:51:49: : layer: ladders
- 17:51:49: : layer: spawnpoints
- 17:51:49: : layer: hedgehogs
- 17:51:49: Mesh: Loading hedgehog.mesh.
- 17:51:49: : layer: signs
- 17:51:49: : layer: extraction
- 17:51:49: : walls set to be merged = 0
- 17:51:49: : create merged walls
- 17:51:49: : merged walls created = 0
- 17:51:49: : post process objects
- 17:51:49: : post process objects done
- 17:51:49: : layer: layer2
- 17:51:49: : layer: objects
- 17:51:49: Mesh: Loading pipe.mesh.
- 17:51:49: Mesh: Loading ventilator.mesh.
- 17:51:50: Mesh: Loading bench.mesh.
- 17:51:50: Mesh: Loading church.mesh.
- 17:51:50: Mesh: Loading gas_tank.mesh.
- 17:51:50: Mesh: Loading camonet.mesh.
- 17:51:50: Texture: alpha.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
- 17:51:50: : layer: other
- 17:51:50: Mesh: Loading buddha_statue.mesh.
- 17:51:50: : not handled: #collision_model_size =
- 17:51:50: : not handled: #collision_model_offset = 0 0 0
- 17:51:50: : not handled: #alpha_blend = 1
- 17:51:50: Mesh: Loading ruins2.mesh.
- 17:51:50: : layer: cars
- 17:51:50: : WARNING, mesh template not found, template=pickup_broken
- 17:51:50: Mesh: Loading bowling.mesh.
- 17:51:50: Texture: jeep_body_broken.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 17:51:50: Mesh: Loading jeep_body_broken.mesh.
- 17:51:50: Mesh: Loading venus.mesh.
- 17:51:50: : layer: walls
- 17:51:50: : layer: signs
- 17:51:50: : walls set to be merged = 25
- 17:51:50: : going to merge with wall81-2-2-2-5
- 17:51:50: : going to merge with wall81-2-2-2-5-1
- 17:51:50: : going to merge with wall81-2-2-2-5-1-1
- 17:51:50: : going to merge with wall81-2-2-2-52-6
- 17:51:50: : going to merge with wall81-2-2-2-52-6-4
- 17:51:50: : going to merge with wall81-2-2-2-52-3
- 17:51:50: : going to merge with wall81-2-2-2-52-6-4-2
- 17:51:50: : going to merge with wall81-2-2-2-52-68
- 17:51:50: : WARNING, wall marked for merging, but no merge results found, id=wall81-2-2-2-7
- 17:51:50: : going to merge with wall81-2-2-2-52-68-1-9
- 17:51:50: : going to merge with wall81-2-2-2-52-68-1-7
- 17:51:50: : going to merge with wall81-2-2-2-52-68-1-9-5
- 17:51:50: : WARNING, wall marked for merging, but no merge results found, id=wall81-2-2-2-52-68-1-9-5-3
- 17:51:50: : WARNING, wall marked for merging, but no merge results found, id=wall81-2-2-2-52-68-1-9-5-3-2
- 17:51:50: : going to merge with wall81-2-2-2-52-68-1-3-1
- 17:51:50: : going to merge with wall81-2-2-2-52-68-1-9-5-38
- 17:51:50: : WARNING, wall marked for merging, but no merge results found, id=wall81-2-2-2-52-68-1-9-5-38-4
- 17:51:50: : WARNING, wall marked for merging, but no merge results found, id=wall81-2-2-2-52-68-1-9-5-38-7
- 17:51:50: : going to merge with wall81-2-2-2-52-68-1-7-1
- 17:51:50: : going to merge with wall81-2-2-2-52-68-1-7-1-8
- 17:51:50: : create merged walls
- 17:51:50: : merged walls created = 10
- 17:51:50: : post process objects
- 17:51:50: : post process objects done
- 17:51:50: : WARNING, negative contour piece height, modifying
- 17:51:50: : WARNING, negative contour piece height, modifying
- 17:51:50: : WARNING, negative contour piece height, modifying
- 17:51:50: : WARNING, negative contour piece height, modifying
- 17:51:50: : WARNING, negative contour piece height, modifying
- 17:51:50: : WARNING, negative contour piece height, modifying
- 17:51:50: : WARNING, negative contour piece height, modifying
- 17:51:50: : WARNING, negative contour piece height, modifying
- 17:51:50: : WARNING, negative contour piece height, modifying
- 17:51:50: : WARNING, negative contour piece height, modifying
- 17:51:50: : WARNING, negative contour piece height, modifying
- 17:51:50: : WARNING, negative contour piece height, modifying
- 17:51:50: : WARNING, negative contour piece height, modifying
- 17:51:50: : WARNING, negative contour piece height, modifying
- 17:51:50: : WARNING, negative contour piece height, modifying
- 17:51:50: : WARNING, negative contour piece height, modifying
- 17:51:50: : WARNING, negative contour piece height, modifying
- 17:51:50: : WARNING, negative contour piece height, modifying
- 17:51:50: : WARNING, negative contour piece height, modifying
- 17:51:50: : layer: layer3
- 17:51:50: : layer: objects
- 17:51:50: : layer: other
- 17:51:50: Mesh: Loading sunchair.mesh.
- 17:51:50: : walls set to be merged = 0
- 17:51:50: : create merged walls
- 17:51:50: : merged walls created = 0
- 17:51:50: : post process objects
- 17:51:50: : post process objects done
- 17:51:50: : attaching ladders, 107
- 17:51:50: : attaching ladders done
- 17:51:50: : attaching signs
- 17:51:51: : cleaning up meshes, count 59
- 17:51:51: : done
- 17:51:51: : creating decoration
- 17:51:51: Texture: ground_decoration.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 17:51:53: : creating decoration done
- 17:51:53: : generate water nav map
- 17:51:53: : generate water nav map done
- 17:51:53: : loading soldiers in map config
- 17:51:53: : loading custom map config
- 17:51:53: : loading soldiers in media/packages/vanilla/factions/green.xml
- 17:51:54: : loading soldiers in media/packages/vanilla/factions/grey.xml
- 17:51:55: : map config soldiers loaded
- 17:51:55: : soldiers loaded
- 17:51:55: Texture: hud_ak47.png: Loading 1 faces(PF_A8R8G8B8,82x212x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x212x1.
- 17:51:55: Texture: hud_apc.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
- 17:51:55: Texture: hud_g36.png: Loading 1 faces(PF_A8R8G8B8,91x215x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x215x1.
- 17:51:55: Texture: hud_m24a2.png: Loading 1 faces(PF_A8R8G8B8,83x259x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x259x1.
- 17:51:55: Texture: hud_riot_shield.png: Loading 1 faces(PF_A8R8G8B8,72x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x210x1.
- 17:51:55: Texture: hud_m72law.png: Loading 1 faces(PF_A8R8G8B8,86x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x241x1.
- 17:51:55: Texture: hud_m240.png: Loading 1 faces(PF_A8R8G8B8,92x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x290x1.
- 17:51:55: Texture: hud_mossberg.png: Loading 1 faces(PF_A8R8G8B8,72x243x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x243x1.
- 17:51:55: Texture: hud_mp5sd.png: Loading 1 faces(PF_A8R8G8B8,87x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x171x1.
- 17:51:55: Texture: hud_pkm.png: Loading 1 faces(PF_A8R8G8B8,87x270x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x270x1.
- 17:51:55: Texture: hud_famasg1.png: Loading 1 faces(PF_A8R8G8B8,81x183x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x183x1.
- 17:51:55: Texture: hud_m16a4.png: Loading 1 faces(PF_A8R8G8B8,86x237x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x237x1.
- 17:51:55: Texture: hud_f2000.png: Loading 1 faces(PF_A8R8G8B8,81x151x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x151x1.
- 17:51:55: Texture: hud_benelli_m4.png: Loading 1 faces(PF_A8R8G8B8,71x226x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,71x226x1.
- 17:51:55: Texture: hud_pepperdust.png: Loading 1 faces(PF_A8R8G8B8,81x218x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x218x1.
- 17:51:55: Texture: hud_tank_cannon.png: Loading 1 faces(PF_A8R8G8B8,67x273x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,67x273x1.
- 17:51:55: Texture: hud_tank_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
- 17:51:55: Texture: hud_aks74u.png: Loading 1 faces(PF_A8R8G8B8,82x177x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x177x1.
- 17:51:55: Texture: hud_p90.png: Loading 1 faces(PF_A8R8G8B8,74x135x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,74x135x1.
- 17:51:55: Texture: hud_dragunov_svd.png: Loading 1 faces(PF_A8R8G8B8,83x260x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x260x1.
- 17:51:55: Texture: hud_medikit.png: Loading 1 faces(PF_A8R8G8B8,100x89x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x89x1.
- 17:51:55: Texture: hud_tow.png: Loading 1 faces(PF_A8R8G8B8,100x274x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x274x1.
- 17:51:55: Texture: hud_vss_vintorez.png: Loading 1 faces(PF_A8R8G8B8,85x255x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,85x255x1.
- 17:51:55: Texture: hud_ns2000.png: Loading 1 faces(PF_A8R8G8B8,91x182x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x182x1.
- 17:51:55: Texture: hud_spas-12.png: Loading 1 faces(PF_A8R8G8B8,79x193x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,79x193x1.
- 17:51:55: Texture: hud_qcw-05.png: Loading 1 faces(PF_A8R8G8B8,82x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x171x1.
- 17:51:55: Texture: hud_hesco_barrier.png: Loading 1 faces(PF_A8R8G8B8,100x113x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x113x1.
- 17:51:55: Texture: hud_stoner_lmg.png: Loading 1 faces(PF_A8R8G8B8,73x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,73x210x1.
- 17:51:55: Texture: hud_m79.png: Loading 1 faces(PF_A8R8G8B8,83x180x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x180x1.
- 17:51:55: Texture: hud_psg90.png: Loading 1 faces(PF_A8R8G8B8,74x261x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,74x261x1.
- 17:51:55: Texture: hud_rpg-7.png: Loading 1 faces(PF_A8R8G8B8,63x230x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,63x230x1.
- 17:51:55: Texture: hud_m2_carlgustav.png: Loading 1 faces(PF_A8R8G8B8,84x255x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,84x255x1.
- 17:51:55: Texture: hud_l85a2.png: Loading 1 faces(PF_A8R8G8B8,85x193x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,85x193x1.
- 17:51:55: Texture: hud_sg552.png: Loading 1 faces(PF_A8R8G8B8,71x172x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,71x172x1.
- 17:51:55: Texture: hud_imi_negev.png: Loading 1 faces(PF_A8R8G8B8,73x231x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,73x231x1.
- 17:51:55: Texture: hud_qbs-09.png: Loading 1 faces(PF_A8R8G8B8,69x182x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,69x182x1.
- 17:51:55: Texture: hud_scorpion-evo.png: Loading 1 faces(PF_A8R8G8B8,83x195x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x195x1.
- 17:51:55: Texture: hud_deployable_mg.png: Loading 1 faces(PF_A8R8G8B8,100x114x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x114x1.
- 17:51:55: Texture: hud_patrol_ship_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
- 17:51:55: Texture: hud_patrol_ship_cannon.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
- 17:51:55: Texture: hud_patrol_ship_mortar.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 17:51:55: Texture: hud_stun_grenade.png: Loading 1 faces(PF_A8R8G8B8,76x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,76x100x1.
- 17:51:55: Texture: hud_grenade.png: Loading 1 faces(PF_A8R8G8B8,75x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,75x100x1.
- 17:51:55: Texture: hud_impact_grenade.png: Loading 1 faces(PF_A8R8G8B8,92x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x100x1.
- 17:51:55: Texture: hud_c4.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 17:51:55: Texture: hud_mortar1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 17:51:55: Texture: hud_mortar2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 17:51:55: Texture: hud_paratroopers1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 17:51:55: Texture: hud_paratroopers2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 17:51:55: Texture: hud_artillery1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 17:51:55: Texture: hud_artillery2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 17:51:55: Texture: hud_rubber_boat.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 17:51:55: Texture: hud_humveedrop.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 17:51:55: Texture: hud_tank.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 17:51:55: Texture: hud_whiskey_bottle.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 17:51:55: Texture: hud_cigarettes.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 17:51:55: Texture: hud_dollars.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 17:51:55: Texture: hud_gamingdevice.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 17:51:55: Texture: hud_gem.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 17:51:55: Texture: hud_painting.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 17:51:55: Texture: hud_suitcase.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 17:51:55: Texture: hud_horny_magazine.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 17:51:55: Texture: hud_comic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 17:51:55: Texture: hud_rwr_handbook.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 17:51:55: Texture: hud_vest.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
- 17:51:55: Texture: hud_vest_hole1.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
- 17:51:55: Texture: hud_vest_hole2.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
- 17:51:55: Texture: hud_cigars.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 17:51:55: Texture: hud_beer_can.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 17:51:55: Texture: hud_lighter.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 17:51:55: Texture: hud_steroids.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 17:51:55: Texture: hud_teddy.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 17:51:55: Texture: hud_teammember.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 17:51:55: Texture: hud_medic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 17:51:55: Texture: hud_rank0.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 17:51:55: Texture: hud_badge_dogtag.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 17:51:55: Texture: hud_victory.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 17:51:55: Texture: hud_star_gold.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 17:51:55: Texture: hud_victory_text.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 17:51:55: Texture: hud_meter.png: Loading 1 faces(PF_A8R8G8B8,534x50x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,534x50x1.
- 17:51:55: Texture: hud_meter_cursor.png: Loading 1 faces(PF_R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
- 17:51:55: Texture: radioview_shortcut_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 17:51:55: Texture: MeterTexture: Loading 1 faces(PF_R8G8B8,2x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,2x1x1.
- 17:51:55: Texture: playermarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
- 17:51:55: Texture: mapview_player.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 17:51:55: Texture: squad_marker_foot.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 17:51:55: Texture: command_marker.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 17:51:55: Texture: squad_marker_vehicle.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 17:51:55: Texture: squad_marker_vehicle_iconmask.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 17:51:55: Texture: mapview_vehicle.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 17:51:55: Texture: callmarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
- 17:51:55: Texture: mapview_attack_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 17:51:55: Texture: mapview_defense_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 17:51:55: Texture: inventoryview_connection.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 17:51:55: Texture: inventoryview_connection_horizontal.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 17:51:55: Texture: inventoryview_section_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 17:51:55: Texture: inventoryview_section_background.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 17:51:55: Texture: inventoryview_slot_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 17:51:55: Texture: inventoryview_slot_highlight.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 17:51:55: Texture: hud_badge_kill_combo1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 17:51:55: Texture: inventoryview_backpack_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 17:51:55: Texture: radioview_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 17:51:55: Texture: inventoryview_calls_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 17:51:55: Texture: hud_radio_meter.png: Loading 1 faces(PF_A8R8G8B8,24x24x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,24x24x1.
- 17:51:55: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,1x1x1) with 0 custom mipmaps from Image. Internal format is PF_X8R8G8B8,1x1x1.
- 17:51:56: Texture: mapview_frame.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 17:51:56: Texture: map.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 17:51:56: Texture: mapview_grid.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 17:51:56: Texture: mapview_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 17:51:56: Texture: mapview_battle_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 17:51:56: Texture: mapview_attack_start.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 17:51:56: Texture: mapview_resource.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 17:51:56: Texture: mapview_comms_marker.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 17:51:56: Texture: mapview_spawnpoint.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 17:51:56: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 17:51:56: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 17:51:56: Texture: menusystem_control_selected_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 17:51:57: Texture: worldview_atlas.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 17:51:57: Texture: menu_title.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
- 17:51:57: : game mode: 2
- 17:51:57: Texture: menusystem_slider.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 17:51:57: : loading map info
- 17:51:57: : loading map info
- 17:51:57: : loading map info
- 17:51:57: : loading map info
- 17:51:58: : loading map info
- 17:51:58: : loading map info
- 17:51:59: : loading map info
- 17:51:59: : loading map info
- 17:51:59: : loading map info
- 17:51:59: Texture: crosshair.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 17:51:59: Texture: aim_helper.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 17:51:59: : game reset
- 17:51:59: : 1: ColourValue(0, 0.5, 0.03, 1), Greenbelts
- 17:51:59: : 1: ColourValue(0.5, 0.5, 0.5, 1), Graycollars
- 17:51:59: : profile folder = savegames/_default.save
- 17:51:59: : profiles at C:\Users\Joey\AppData\Roaming\Running with rifles\savegames/_default.save/
- 17:51:59: : save _default.save
- 17:51:59: : Setting init data, machine id = 0
- 17:51:59: : init data set done
- 17:51:59: : no old character, attempt load
- 17:51:59: Mesh: Loading chute.mesh.
- 17:51:59: Can't assign material _missing_material_ to SubEntity of Ogre/MO473 because this Material does not exist. Have you forgotten to define it in a .material script?
- 17:51:59: Texture: chute.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 17:51:59: Can't assign material _missing_material_ to SubEntity of Ogre/MO474 because this Material does not exist. Have you forgotten to define it in a .material script?
- 17:51:59: Can't assign material _missing_material_ to SubEntity of Ogre/MO475 because this Material does not exist. Have you forgotten to define it in a .material script?
- 17:51:59: Can't assign material _missing_material_ to SubEntity of Ogre/MO476 because this Material does not exist. Have you forgotten to define it in a .material script?
- 17:51:59: Can't assign material _missing_material_ to SubEntity of Ogre/MO477 because this Material does not exist. Have you forgotten to define it in a .material script?
- 17:51:59: Can't assign material _missing_material_ to SubEntity of Ogre/MO478 because this Material does not exist. Have you forgotten to define it in a .material script?
- 17:51:59: Can't assign material _missing_material_ to SubEntity of Ogre/MO479 because this Material does not exist. Have you forgotten to define it in a .material script?
- 17:51:59: Can't assign material _missing_material_ to SubEntity of Ogre/MO480 because this Material does not exist. Have you forgotten to define it in a .material script?
- 17:51:59: Can't assign material _missing_material_ to SubEntity of Ogre/MO481 because this Material does not exist. Have you forgotten to define it in a .material script?
- 17:51:59: Can't assign material _missing_material_ to SubEntity of Ogre/MO482 because this Material does not exist. Have you forgotten to define it in a .material script?
- 17:51:59: : new game created
- 17:51:59: : scene loaded
- 17:51:59: : settings loaded
- 17:51:59: : r=22904
- 17:51:59: : game init done
- 17:52:00: Texture: building_atlas.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 17:52:00: Texture: building_atlas2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 17:52:00: Texture: building_atlas3.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 17:52:00: Texture: wood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 17:52:00: Texture: los.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 17:52:00: Texture: zebracrossing.png: Loading 1 faces(PF_A8R8G8B8,64x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x128x1.
- 17:52:00: Texture: hud_squad0.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1.
- 17:52:00: Texture: hud_rank5.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 17:52:00: Can't assign material _missing_material_ to SubEntity of Ogre/MO483 because this Material does not exist. Have you forgotten to define it in a .material script?
- 17:52:00: Mesh: Loading transport_truck.mesh.
- 17:52:00: Texture: transport_truck.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 17:52:00: Mesh: Loading transport_truck_broken.mesh.
- 17:52:00: Can't assign material material.001 to SubEntity of Ogre/MO485 because this Material does not exist. Have you forgotten to define it in a .material script?
- 17:52:00: Texture: transport_truck_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 17:52:00: Mesh: Loading transport_truck_wheel.mesh.
- 17:52:00: Can't assign material Material to SubEntity of Ogre/MO486 because this Material does not exist. Have you forgotten to define it in a .material script?
- 17:52:00: Texture: transport_truck_wheel.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 17:52:00: Can't assign material Material to SubEntity of Ogre/MO487 because this Material does not exist. Have you forgotten to define it in a .material script?
- 17:52:00: Can't assign material Material to SubEntity of Ogre/MO488 because this Material does not exist. Have you forgotten to define it in a .material script?
- 17:52:00: Can't assign material Material to SubEntity of Ogre/MO489 because this Material does not exist. Have you forgotten to define it in a .material script?
- 17:52:00: Can't assign material Material to SubEntity of Ogre/MO490 because this Material does not exist. Have you forgotten to define it in a .material script?
- 17:52:00: Can't assign material Material to SubEntity of Ogre/MO491 because this Material does not exist. Have you forgotten to define it in a .material script?
- 17:52:00: Mesh: Loading apc_cannon.mesh.
- 17:52:00: Texture: apc.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 17:52:00: Mesh: Loading apc_body.mesh.
- 17:52:00: Mesh: Loading apc_body_broken.mesh.
- 17:52:00: Texture: apc_broken.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 17:52:00: Mesh: Loading apc_wheel.mesh.
- 17:52:00: Texture: apc_wheel.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 17:52:00: Mesh: Loading apc_turret.mesh.
- 17:52:00: Mesh: Loading apc_turret_broken.mesh.
- 17:52:01: Can't assign material body to SubEntity of Ogre/MO501 because this Material does not exist. Have you forgotten to define it in a .material script?
- 17:52:01: Mesh: Loading jeep_body.mesh.
- 17:52:01: Texture: jeep_body.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 17:52:01: Mesh: Loading jeep_body_broken.mesh.
- 17:52:01: Mesh: Loading jeep_wheel.mesh.
- 17:52:01: Texture: jeep_wheel.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 17:52:01: Can't assign material body to SubEntity of Ogre/MO535 because this Material does not exist. Have you forgotten to define it in a .material script?
- 17:52:01: Mesh: Loading armored_truck_body.mesh.
- 17:52:01: Texture: armored_truck.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 17:52:01: Mesh: Loading armored_truck_body_broken.mesh.
- 17:52:01: Texture: armored_truck_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 17:52:01: Mesh: Loading armored_truck_wheel.mesh.
- 17:52:01: Mesh: Loading rubber_boat.mesh.
- 17:52:01: Texture: rubber_boat.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 17:52:01: Mesh: Loading rubber_boat_broken.mesh.
- 17:52:01: Texture: rubber_boat_broken.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 17:52:01: Mesh: Loading tank_cannon.mesh.
- 17:52:01: Texture: tank.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 17:52:01: Mesh: Loading tank_body.mesh.
- 17:52:01: Mesh: Loading tank_broken.mesh.
- 17:52:01: Texture: tank_broken.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 17:52:01: Mesh: Loading tank_turret.mesh.
- 17:52:01: Mesh: Loading tank_turret_broken.mesh.
- 17:52:01: Mesh: Loading tank_mg.mesh.
- 17:52:01: Mesh: Loading tank_track.mesh.
- 17:52:01: Can't assign material tank_tracks to SubEntity of Ogre/MO561 because this Material does not exist. Have you forgotten to define it in a .material script?
- 17:52:01: Can't assign material tank_wheels to SubEntity of Ogre/MO561 because this Material does not exist. Have you forgotten to define it in a .material script?
- 17:52:01: Texture: tank_track.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 17:52:01: Texture: tank_wheel.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 17:52:01: Can't assign material tank_tracks to SubEntity of Ogre/MO562 because this Material does not exist. Have you forgotten to define it in a .material script?
- 17:52:01: Can't assign material tank_wheels to SubEntity of Ogre/MO562 because this Material does not exist. Have you forgotten to define it in a .material script?
- 17:52:01: Mesh: Loading car2.mesh.
- 17:52:02: Texture: car_atlas1.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 17:52:02: Mesh: Loading car2_broken.mesh.
- 17:52:02: Texture: car_atlas1_broken.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 17:52:02: Mesh: Loading car1.mesh.
- 17:52:02: Texture: car_atlas2.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 17:52:02: Mesh: Loading car1_broken.mesh.
- 17:52:03: Texture: car_atlas2_broken.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 17:52:03: Mesh: Loading van.mesh.
- 17:52:03: Mesh: Loading van_broken.mesh.
- 17:52:03: Mesh: Loading car3.mesh.
- 17:52:03: Mesh: Loading car3_broken.mesh.
- 17:52:03: Mesh: Loading pickup.mesh.
- 17:52:03: Texture: car_atlas3.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 17:52:03: Mesh: Loading pickup_broken.mesh.
- 17:52:03: Texture: car_atlas3_broken.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 17:52:03: Mesh: Loading dumpster.mesh.
- 17:52:03: Texture: dumpster.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 17:52:03: Mesh: Loading radar_truck.mesh.
- 17:52:03: Texture: radar_truck.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 17:52:03: Mesh: Loading radar_truck_broken.mesh.
- 17:52:03: Texture: radar_truck_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 17:52:03: Texture: inventoryview_slot_frame_not_respawnable.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 17:52:03: Texture: crosshair_poor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 17:52:03: : game reset
- 17:52:03: : 1: ColourValue(0, 0.5, 0.03, 1), Greenbelts
- 17:52:03: : 1: ColourValue(0.5, 0.5, 0.5, 1), Graycollars
- 17:52:03: : profile folder = savegames/battle0.save
- 17:52:03: : profiles at C:\Users\Joey\AppData\Roaming\Running with rifles\savegames/battle0.save/
- 17:52:03: : save battle0.save
- 17:52:03: : Setting init data, machine id = 0
- 17:52:03: : init data set done
- 17:52:03: : starting game, attempt to load profile for player 0 from disk
- 17:52:03: : no old character, attempt load
- 17:52:03: Can't assign material _missing_material_ to SubEntity of Ogre/MO703 because this Material does not exist. Have you forgotten to define it in a .material script?
- 17:52:03: Can't assign material _missing_material_ to SubEntity of Ogre/MO704 because this Material does not exist. Have you forgotten to define it in a .material script?
- 17:52:03: Can't assign material _missing_material_ to SubEntity of Ogre/MO705 because this Material does not exist. Have you forgotten to define it in a .material script?
- 17:52:03: Can't assign material _missing_material_ to SubEntity of Ogre/MO706 because this Material does not exist. Have you forgotten to define it in a .material script?
- 17:52:03: Can't assign material _missing_material_ to SubEntity of Ogre/MO707 because this Material does not exist. Have you forgotten to define it in a .material script?
- 17:52:03: : new game created
- 17:52:03: Can't assign material material.001 to SubEntity of Ogre/MO709 because this Material does not exist. Have you forgotten to define it in a .material script?
- 17:52:03: Can't assign material Material to SubEntity of Ogre/MO710 because this Material does not exist. Have you forgotten to define it in a .material script?
- 17:52:03: Can't assign material Material to SubEntity of Ogre/MO711 because this Material does not exist. Have you forgotten to define it in a .material script?
- 17:52:03: Can't assign material Material to SubEntity of Ogre/MO712 because this Material does not exist. Have you forgotten to define it in a .material script?
- 17:52:03: Can't assign material Material to SubEntity of Ogre/MO713 because this Material does not exist. Have you forgotten to define it in a .material script?
- 17:52:03: Can't assign material Material to SubEntity of Ogre/MO714 because this Material does not exist. Have you forgotten to define it in a .material script?
- 17:52:03: Can't assign material Material to SubEntity of Ogre/MO715 because this Material does not exist. Have you forgotten to define it in a .material script?
- 17:52:03: Can't assign material body to SubEntity of Ogre/MO725 because this Material does not exist. Have you forgotten to define it in a .material script?
- 17:52:03: Can't assign material body to SubEntity of Ogre/MO759 because this Material does not exist. Have you forgotten to define it in a .material script?
- 17:52:04: Texture: terrain5_heightmap.png: Loading 1 faces(PF_L8,513x513x1) with 9 generated mipmaps from Image. Internal format is PF_L8,513x513x1.
- 17:52:04: Texture: wave.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 17:52:04: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,9x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,9x1x1.
- 17:52:04: Texture: chatbubbleborder.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 17:52:06: Can't assign material _missing_material_ to SubEntity of Ogre/MO896 because this Material does not exist. Have you forgotten to define it in a .material script?
- 17:52:07: Texture: dynamic_crosshair.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
- 17:52:07: Texture: basic_font_050.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 17:52:13: Can't assign material _missing_material_ to SubEntity of Ogre/MO897 because this Material does not exist. Have you forgotten to define it in a .material script?
- 17:52:16: Texture: hud_rank4.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 17:52:16: Texture: hud_rank3.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 17:52:17: Texture: hud_badge_kill_combo2.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 17:52:17: Texture: hud_badge_kill_combo3.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 17:52:17: Texture: hud_badge_kill_combo4.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 17:52:17: Texture: hud_badge_kill_streak1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 17:52:17: Texture: hud_badge_kill_streak2.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 17:52:17: Texture: hud_badge_kill_streak3.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 17:52:17: Texture: hud_badge_kill_streak4.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 17:52:17: Texture: hud_badge_death_streak.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 17:52:17: Texture: hud_badge_teamkill.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 17:52:56: Can't assign material _missing_material_ to SubEntity of Ogre/MO904 because this Material does not exist. Have you forgotten to define it in a .material script?
- 17:52:56: Can't assign material _missing_material_ to SubEntity of Ogre/MO905 because this Material does not exist. Have you forgotten to define it in a .material script?
- 17:53:00: Can't assign material _missing_material_ to SubEntity of Ogre/MO906 because this Material does not exist. Have you forgotten to define it in a .material script?
- 17:53:00: Can't assign material _missing_material_ to SubEntity of Ogre/MO907 because this Material does not exist. Have you forgotten to define it in a .material script?
- 17:53:09: Texture: hud_rank1.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 17:53:11: Can't assign material _missing_material_ to SubEntity of Ogre/MO908 because this Material does not exist. Have you forgotten to define it in a .material script?
- 17:53:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO909 because this Material does not exist. Have you forgotten to define it in a .material script?
- 17:53:14: Can't assign material _missing_material_ to SubEntity of Ogre/MO910 because this Material does not exist. Have you forgotten to define it in a .material script?
- 17:53:16: Can't assign material _missing_material_ to SubEntity of Ogre/MO911 because this Material does not exist. Have you forgotten to define it in a .material script?
- 17:53:16: Can't assign material _missing_material_ to SubEntity of Ogre/MO912 because this Material does not exist. Have you forgotten to define it in a .material script?
- 17:53:17: Can't assign material _missing_material_ to SubEntity of Ogre/MO913 because this Material does not exist. Have you forgotten to define it in a .material script?
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