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- [INFO] <Qt> "[DBG INFO][RunTimeInfo]" osVersion: "Windows 10"
- [INFO] <Qt> "[DBG INFO][RunTimeInfo]" cpuModel: "Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz"
- [INFO] <Qt> "[DBG INFO][RunTimeInfo]" ram: "32711 MB"
- [INFO] <Qt> "[DBG INFO][RunTimeInfo]" "Number of detected devices: 3"
- [INFO] <Qt> "[DBG INFO][RunTimeInfo]" "Device[0] driver-desc: NVIDIA GeForce GTX 980 Ti"
- [INFO] <Qt> "[DBG INFO][RunTimeInfo]" "Device[0] driver-vendorid: 0x10de"
- [INFO] <Qt> "[DBG INFO][RunTimeInfo]" "Device[0] driver-deviceid: 0x17c8"
- [INFO] <Qt> "[DBG INFO][RunTimeInfo]" "Device[0] driver-version: 10.18.13.6200"
- [INFO] <Qt> "[DBG INFO][RunTimeInfo]" "Device[0] driver-supported: 1"
- [INFO] <Qt> "[DBG INFO][RunTimeInfo]" "Device[0] driver-minversion: 10.18.13.5598"
- [INFO] <Qt> "[DBG INFO][RunTimeInfo]" "Device[0] driver-minname: 355.98 WHQL"
- [INFO] <Qt> "[DBG INFO][RunTimeInfo]" "Device[0] driver-minurl: http://www.geforce.com/drivers"
- [INFO] <Qt> "[DBG INFO][RunTimeInfo]" "Device[0] driver-outdated: 0"
- [INFO] <Qt> "[DBG INFO][RunTimeInfo]" "Device[1] driver-desc: NVIDIA GeForce GTX 980 Ti"
- [INFO] <Qt> "[DBG INFO][RunTimeInfo]" "Device[1] driver-vendorid: 0x10de"
- [INFO] <Qt> "[DBG INFO][RunTimeInfo]" "Device[1] driver-deviceid: 0x17c8"
- [INFO] <Qt> "[DBG INFO][RunTimeInfo]" "Device[1] driver-version: 10.18.13.6200"
- [INFO] <Qt> "[DBG INFO][RunTimeInfo]" "Device[1] driver-supported: 1"
- [INFO] <Qt> "[DBG INFO][RunTimeInfo]" "Device[1] driver-minversion: 10.18.13.5598"
- [INFO] <Qt> "[DBG INFO][RunTimeInfo]" "Device[1] driver-minname: 355.98 WHQL"
- [INFO] <Qt> "[DBG INFO][RunTimeInfo]" "Device[1] driver-minurl: http://www.geforce.com/drivers"
- [INFO] <Qt> "[DBG INFO][RunTimeInfo]" "Device[1] driver-outdated: 0"
- [INFO] <Qt> "[DBG INFO][RunTimeInfo]" "Device[2] driver-desc: NVIDIA GeForce GTX 980 Ti"
- [INFO] <Qt> "[DBG INFO][RunTimeInfo]" "Device[2] driver-vendorid: 0x10de"
- [INFO] <Qt> "[DBG INFO][RunTimeInfo]" "Device[2] driver-deviceid: 0x17c8"
- [INFO] <Qt> "[DBG INFO][RunTimeInfo]" "Device[2] driver-version: 10.18.13.6200"
- [INFO] <Qt> "[DBG INFO][RunTimeInfo]" "Device[2] driver-supported: 1"
- [INFO] <Qt> "[DBG INFO][RunTimeInfo]" "Device[2] driver-minversion: 10.18.13.5598"
- [INFO] <Qt> "[DBG INFO][RunTimeInfo]" "Device[2] driver-minname: 355.98 WHQL"
- [INFO] <Qt> "[DBG INFO][RunTimeInfo]" "Device[2] driver-minurl: http://www.geforce.com/drivers"
- [INFO] <Qt> "[DBG INFO][RunTimeInfo]" "Device[2] driver-outdated: 0"
- [INFO] <Qt> "[DBG INFO][RunTimeInfo]" glVendor: "NVIDIA Corporation"
- [INFO] <Qt> "[DBG INFO][RunTimeInfo]" glRenderer: "GeForce GTX 980 Ti/PCIe/SSE2"
- [INFO] <Qt> "[DBG INFO][RunTimeInfo]" glVersion: "4.5.0 NVIDIA 362.00"
- [INFO] <Qt> "[DBG INFO][RunTimeInfo]" glslVersion: "4.50 NVIDIA"
- [INFO] <Qt> "[DBG INFO][RunTimeInfo]" vram: "6047 MB"
- [INFO] <Qt> "[DBG INFO][OpenGL Helpers]" Max texture image units 32
- [INFO] <Qt> "[DBG INFO][OpenGL Helpers]" GLSL max version 420
- [INFO] <Qt> "[DBG INFO][Iray Service]" Iray dso path: "C:/Program Files (x86)/Steam/steamapps/common/Substance Painter 2/PlugIns/iray"
- [INFO] <IRay> neuray header API interface version = 15
- [INFO] <IRay> neuray header API version = 4.0
- [INFO] <IRay> neuray library API interface version = 15
- [INFO] <IRay> neuray library build version string = '2016, build 250909.11169, 04 Mar 2016, nt-x86-64-vc11'
- [WARN] <IRay/Core> 0.0 PLUG plug error: C:/Program Files (x86)/Steam/steamapps/common/Substance Painter 2/PlugIns/iray\cudart64_65.dll: symbols "mi_plugin_factory" or "initializer" not found
- [WARN] <IRay/Core> 0.0 PLUG plug error: C:/Program Files (x86)/Steam/steamapps/common/Substance Painter 2/PlugIns/iray\libneuray.dll: symbols "mi_plugin_factory" or "initializer" not found
- [WARN] <IRay/Core> 0.0 PLUG plug error: C:/Program Files (x86)/Steam/steamapps/common/Substance Painter 2/PlugIns/iray\optix_prime.1.dll: symbols "mi_plugin_factory" or "initializer" not found
- [INFO] <IRay> Starting IRay...
- [INFO] <IRay> Done.
- [INFO] <IRay/HardwareMgr> Hardware detected:
- [INFO] <IRay/HardwareMgr> Name: CPU
- [INFO] <IRay/HardwareMgr> ID: 4294967295
- [INFO] <IRay/HardwareMgr> MemorySize: 0
- [INFO] <IRay/HardwareMgr> TCCFlag: false
- [INFO] <IRay/HardwareMgr> CUDA ID: 0
- [INFO] <IRay/HardwareMgr> CUDA Capability version: 0.0
- [INFO] <IRay/HardwareMgr> Clock Rate: 0 Hz
- [INFO] <IRay/HardwareMgr> Multi Processor Count: 0
- [INFO] <IRay/HardwareMgr> PCI Bus ID: 0
- [INFO] <IRay/HardwareMgr> PCI Device ID: 0
- [INFO] <IRay/HardwareMgr> Is Attached To Display: false
- [INFO] <IRay/HardwareMgr> Is Enabled for 'ogl': false
- [INFO] <IRay/HardwareMgr> Is Enabled for 'irt': false
- [INFO] <IRay/HardwareMgr> Is Enabled for 'iray': true
- [INFO] <IRay/HardwareMgr> Is Enabled for 'blend': false
- [INFO] <IRay/HardwareMgr> Is Enabled for 'irt_cloud': false
- [INFO] <IRay/HardwareMgr> Is Enabled for 'iray_cloud': false
- [INFO] <IRay/HardwareMgr> Is Enabled for 'nitro_cloud': false
- [INFO] <IRay/HardwareMgr> Name: GeForce GTX 980 Ti
- [INFO] <IRay/HardwareMgr> ID: 1
- [INFO] <IRay/HardwareMgr> MemorySize: 6442450944
- [INFO] <IRay/HardwareMgr> TCCFlag: false
- [INFO] <IRay/HardwareMgr> CUDA ID: 0
- [INFO] <IRay/HardwareMgr> CUDA Capability version: 5.2
- [INFO] <IRay/HardwareMgr> Clock Rate: 1190000 Hz
- [INFO] <IRay/HardwareMgr> Multi Processor Count: 22
- [INFO] <IRay/HardwareMgr> PCI Bus ID: 2
- [INFO] <IRay/HardwareMgr> PCI Device ID: 0
- [INFO] <IRay/HardwareMgr> Is Attached To Display: true
- [INFO] <IRay/HardwareMgr> Is Enabled for 'ogl': false
- [INFO] <IRay/HardwareMgr> Is Enabled for 'irt': false
- [INFO] <IRay/HardwareMgr> Is Enabled for 'iray': true
- [INFO] <IRay/HardwareMgr> Is Enabled for 'blend': false
- [INFO] <IRay/HardwareMgr> Is Enabled for 'irt_cloud': false
- [INFO] <IRay/HardwareMgr> Is Enabled for 'iray_cloud': false
- [INFO] <IRay/HardwareMgr> Is Enabled for 'nitro_cloud': false
- [INFO] <IRay/MDLModuleMgr> Importing MDL Module '${shader}/base.mdl'...
- [INFO] <IRay/MDLModuleMgr> Importing MDL Module '${shader}/std.mdl'...
- [INFO] <IRay/MDLModuleMgr> Importing MDL Module '${shader}/limits.mdl'...
- [INFO] <IRay/MDLModuleMgr> Importing MDL Module '${shader}/anno.mdl'...
- [INFO] <IRay/MDLModuleMgr> Importing MDL Module '${shader}/state.mdl'...
- [INFO] <IRay/MDLModuleMgr> Importing MDL Module '${shader}/math.mdl'...
- [INFO] <IRay/MDLModuleMgr> Importing MDL Module '${shader}/tex.mdl'...
- [INFO] <IRay/MDLModuleMgr> Importing MDL Module '${shader}/df.mdl'...
- [INFO] <IRay/MDLModuleMgr> Importing MDL Module '${shader}/alg/base/annotations.mdl'...
- [INFO] <IRay/MDLModuleMgr> Importing MDL Module '${shader}/alg/base/normalmapping.mdl'...
- [INFO] <IRay/MDLModuleMgr> Importing MDL Module '${shader}/alg/materials/blinn.mdl'...
- [INFO] <IRay/MDLModuleMgr> Importing MDL Module '${shader}/alg/materials/lambert.mdl'...
- [INFO] <IRay/MDLModuleMgr> Importing MDL Module '${shader}/alg/materials/lights.mdl'...
- [INFO] <IRay/MDLModuleMgr> Importing MDL Module '${shader}/alg/materials/physically_metallic_roughness.mdl'...
- [INFO] <IRay/MDLModuleMgr> Importing MDL Module '${shader}/alg/materials/physically_specular_glossiness.mdl'...
- [WARN] <IRay/RenderingConfigurationMgr> MDL search dir path not found 'c:\ProgramData\NVIDIA Corporation\mdl'
- [WARN] <IRay/RenderingConfigurationMgr> MDL search dir path not found 'c:\ProgramData\NVIDIA Corporation\MDL Material Exchange Package\mdl'
- [WARN] <IRay/RenderingConfigurationMgr> MDL search dir path not found 'C:/Users/David/Documents/mdl'
- [ ERR] <Qt> "[DBG ERROR][Application]" Adding a toolbar without object name. "Mode Switcher"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: Load qt:///quad.fbx"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: Assimp 3.1.9024432 amd64 msvc shared singlethreaded"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: Found a matching importer for this file format"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: Import root directory is 'qt://'"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: [FBX] : Normals found"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: [FBX] : No Binormals found"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: [FBX] : No Tangents found"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: [FBX] : No Vertex Colors found"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: [FBX] : UV found"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: Entering post processing pipeline"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: RemoveVCProcess begin"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: RemoveVCProcess finished. Data structure cleanup has been done."
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: FindDegeneratesProcess begin"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: FindDegeneratesProcess finished"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: GenUVCoordsProcess begin"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: GenUVCoordsProcess finished"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: PretransformVerticesProcess begin"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: PretransformVerticesProcess finished"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: Removed 2 nodes and 0 animation channels (2 output nodes)"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: Kept 0 lights and 0 cameras"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: Moved 1 meshes to WCS (number of output meshes: 1)"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: TriangulateProcess begin"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: TriangulateProcess finished. All polygons have been triangulated."
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: SortByPTypeProcess begin"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: Points: 0X, Lines: 0X, Triangles: 1, Polygons: 0 (Meshes, X = removed)"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: SortByPTypeProcess finished"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: Generate spatially-sorted vertex cache"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: GenVertexNormalsProcess begin"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: GenVertexNormalsProcess finished. Normals are already there"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: CalcTangentsProcess begin"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: CalcTangentsProcess finished. Tangents have been calculated"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: JoinVerticesProcess begin"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: Mesh 0 (Plane) | Verts in: 4 out: 4 | ~0%"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: JoinVerticesProcess finished"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: Leaving post processing pipeline"
- [INFO] <Scene 3D> 3D scene successfully loaded
- [WARN] <Qt> QObject::connect: No such signal Alg::S4AppState::eventPosted(const S4Event *event)
- [INFO] <Plugins> Loading plugin photoshop-export
- [INFO] <Qt> "[DBG INFO][Steam Achievement]" Steam stat pushed "STAT_LAUNCH_APP" 1
- [INFO] <Qt> "[DBG INFO][Google Analytics]" "Log event Global>Version>Substance Painter.2.3.0>0"
- [INFO] <Qt> "[DBG INFO][Google Analytics]" "Log event Global>Application>Start>0"
- [INFO] <Qt> "[DBG INFO][Google Analytics]" "Log event Global>OSVersion>Windows 10>0"
- [INFO] <Qt> "[DBG INFO][Google Analytics]" "Log event Global>LicenceType>No licence system>0"
- [INFO] <Qt> "[DBG INFO][Google Analytics]" "Log event GPU>Vendor>NVIDIA Corporation>0"
- [INFO] <Qt> "[DBG INFO][Google Analytics]" "Log event GPU>Renderer>GeForce GTX 980 Ti/PCIe/SSE2>0"
- [INFO] <Qt> "[DBG INFO][Google Analytics]" "Log event GPU>Memory>>6047"
- [INFO] <Qt> "[DBG INFO][Google Analytics]" "Log event GPU>Memory_String>6047 MB>0"
- [INFO] <Qt> "[DBG INFO][GPUIssuesCheck]" Current TDR delay set to 2 s
- [WARN] <GPUIssuesCheck> The current TDR (GPU hang recovery) delay is low: 2s.
- Substance Painter can be interrupted by the OS when doing a long computation.
- See https://support.allegorithmic.com/documentation/display/SPDOC/GPU+drivers+crash+with+long+computations
- [INFO] <Qt> "[DBG INFO][Shelf agent]" Resources crawling started for: "C:/Users/David/Documents/Substance Painter 2/shelf"
- [WARN] <Qt> QMetaObject::connectSlotsByName: No matching signal for on_can_undo_changed(bool)
- [WARN] <Qt> QMetaObject::connectSlotsByName: No matching signal for on_can_redo_changed(bool)
- [WARN] <Qt> "[DBG WARNING][Signal Slot]" "Alg::connectSlotsByName: No matching signal for set_shader_requested(Object,Object,ResourceShader*)"
- [WARN] <Qt> "[DBG WARNING][Signal Slot]" "Alg::connectSlotsByName: No matching signal for set_mdl_requested(Object,ResourceShader*)"
- [WARN] <Qt> "[DBG WARNING][Signal Slot]" "Alg::connectSlotsByName: No matching signal for set_shader_requested(Object,Object,ResourceShader*)"
- [WARN] <Qt> "[DBG WARNING][Signal Slot]" "Alg::connectSlotsByName: No matching signal for set_shader_requested(Object,ResourceShader*)"
- [WARN] <Qt> "[DBG WARNING][Signal Slot]" "Alg::connectSlotsByName: No matching signal for reset_shader_data_requested(Object)"
- [WARN] <Qt> "[DBG WARNING][Signal Slot]" "Alg::connectSlotsByName: No matching signal for set_mdl_requested(Object,ResourceShader*)"
- [INFO] <Qt> "[DBG INFO][Shader Helpers]" Add glsl feature BINDLESS_TEXTURE
- [INFO] <Qt> "[DBG INFO][Shader Helpers]" Add glsl feature BINDLESS_TEXTURE
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: Load qt:///half-sphere.obj"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: Assimp 3.1.9024432 amd64 msvc shared singlethreaded"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: Found a matching importer for this file format"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: Import root directory is 'qt://'"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: Entering post processing pipeline"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: RemoveVCProcess begin"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: RemoveVCProcess finished. Data structure cleanup has been done."
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: FindDegeneratesProcess begin"
- [WARN] <Qt> "[DBG WARNING][Assimp]" "Warn, T3292: Found 56 degenerated primitives"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: FindDegeneratesProcess finished"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: GenUVCoordsProcess begin"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: GenUVCoordsProcess finished"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: PretransformVerticesProcess begin"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: PretransformVerticesProcess finished"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: Removed 2 nodes and 0 animation channels (2 output nodes)"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: Kept 0 lights and 0 cameras"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: Moved 1 meshes to WCS (number of output meshes: 1)"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: TriangulateProcess begin"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: TriangulateProcess finished. There was nothing to be done."
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: SortByPTypeProcess begin"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: Points: 0X, Lines: 1X, Triangles: 1, Polygons: 0 (Meshes, X = removed)"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: SortByPTypeProcess finished"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: Generate spatially-sorted vertex cache"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: GenVertexNormalsProcess begin"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: GenVertexNormalsProcess finished. Normals are already there"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: CalcTangentsProcess begin"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: CalcTangentsProcess finished. Tangents have been calculated"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: JoinVerticesProcess begin"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: Mesh 0 (SurfSphere_Mesh) | Verts in: 3480 out: 668 | ~80.8046%"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: JoinVerticesProcess finished | Verts in: 3480 out: 668 | ~80.8%"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: Leaving post processing pipeline"
- [INFO] <Scene 3D> 3D scene successfully loaded
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: Load qt:///plane_stroke_preview.fbx"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: Assimp 3.1.9024432 amd64 msvc shared singlethreaded"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: Found a matching importer for this file format"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: Import root directory is 'qt://'"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: [FBX] : Normals found"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: [FBX] : Binormals found"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: [FBX] : Tangents found"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: [FBX] : No Vertex Colors found"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: [FBX] : UV found"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: Entering post processing pipeline"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: RemoveVCProcess begin"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: RemoveVCProcess finished. Data structure cleanup has been done."
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: FindDegeneratesProcess begin"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: FindDegeneratesProcess finished"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: GenUVCoordsProcess begin"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: GenUVCoordsProcess finished"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: PretransformVerticesProcess begin"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: PretransformVerticesProcess finished"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: Removed 2 nodes and 0 animation channels (2 output nodes)"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: Kept 0 lights and 0 cameras"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: Moved 1 meshes to WCS (number of output meshes: 1)"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: TriangulateProcess begin"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: TriangulateProcess finished. There was nothing to be done."
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: SortByPTypeProcess begin"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: Points: 0X, Lines: 0X, Triangles: 1, Polygons: 0 (Meshes, X = removed)"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: SortByPTypeProcess finished"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: Generate spatially-sorted vertex cache"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: GenVertexNormalsProcess begin"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: GenVertexNormalsProcess finished. Normals are already there"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: CalcTangentsProcess begin"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: CalcTangentsProcess finished"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: JoinVerticesProcess begin"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: Mesh 0 (plane_preview_stroke) | Verts in: 420 out: 142 | ~66.1905%"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: JoinVerticesProcess finished | Verts in: 420 out: 142 | ~66.2%"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: Leaving post processing pipeline"
- [INFO] <Scene 3D> 3D scene successfully loaded
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: Load qt:///sphere_rounded_preview.fbx"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: Assimp 3.1.9024432 amd64 msvc shared singlethreaded"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: Found a matching importer for this file format"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: Import root directory is 'qt://'"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: [FBX] : Normals found"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: [FBX] : Binormals found"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: [FBX] : Tangents found"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: [FBX] : No Vertex Colors found"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: [FBX] : UV found"
- [WARN] <Qt> "[DBG WARNING][Assimp]" "Warn, T3292: ScenePreprocessor: Found space handedness mismatch between UV space and tangent space. Some bitangents have been inverted."
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: Entering post processing pipeline"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: RemoveVCProcess begin"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: RemoveVCProcess finished. Data structure cleanup has been done."
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: FindDegeneratesProcess begin"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: FindDegeneratesProcess finished"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: GenUVCoordsProcess begin"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: GenUVCoordsProcess finished"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: PretransformVerticesProcess begin"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: PretransformVerticesProcess finished"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: Removed 2 nodes and 0 animation channels (2 output nodes)"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: Kept 0 lights and 0 cameras"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: Moved 1 meshes to WCS (number of output meshes: 1)"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: TriangulateProcess begin"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: TriangulateProcess finished. There was nothing to be done."
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: SortByPTypeProcess begin"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: Points: 0X, Lines: 0X, Triangles: 1, Polygons: 0 (Meshes, X = removed)"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: SortByPTypeProcess finished"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: Generate spatially-sorted vertex cache"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: GenVertexNormalsProcess begin"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: GenVertexNormalsProcess finished. Normals are already there"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: CalcTangentsProcess begin"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: CalcTangentsProcess finished"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: JoinVerticesProcess begin"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: Mesh 0 (Sphere001) | Verts in: 11904 out: 4036 | ~66.0954%"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: JoinVerticesProcess finished | Verts in: 11904 out: 4036 | ~66.1%"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: Leaving post processing pipeline"
- [INFO] <Scene 3D> 3D scene successfully loaded
- [WARN] <Qt> "[DBG WARNING][Signal Slot]" "Alg::connectSlotsByName: No matching signal for create_shader_requested(ViewerSettings*,IRayService_*,QVariantMap)"
- [INFO] <Qt> "[DBG INFO][Shader Helpers]" Add glsl feature BINDLESS_TEXTURE
- [INFO] <Qt> "[DBG INFO][Shader Helpers]" Add glsl feature BINDLESS_TEXTURE
- [INFO] <Qt> "[DBG INFO][ShadowLightRays]" Finished generating light rays
- [INFO] <Qt> "[DBG INFO][Shader Helpers]" Add glsl feature BINDLESS_TEXTURE
- [INFO] <Qt> "[DBG INFO][Shader Helpers]" Add glsl feature BINDLESS_TEXTURE
- [INFO] <Qt> "[DBG INFO][Shader Helpers]" Add glsl feature BINDLESS_TEXTURE
- [INFO] <Qt> "[DBG INFO][Shader Helpers]" Add glsl feature BINDLESS_TEXTURE
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: Load qt:///sphere_edges_preview.fbx"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: Assimp 3.1.9024432 amd64 msvc shared singlethreaded"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: Found a matching importer for this file format"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: Import root directory is 'qt://'"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: [FBX] : Normals found"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: [FBX] : No Binormals found"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: [FBX] : No Tangents found"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: [FBX] : No Vertex Colors found"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: [FBX] : UV found"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: Entering post processing pipeline"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: RemoveVCProcess begin"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: RemoveVCProcess finished. Data structure cleanup has been done."
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: FindDegeneratesProcess begin"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: FindDegeneratesProcess finished"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: GenUVCoordsProcess begin"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: GenUVCoordsProcess finished"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: PretransformVerticesProcess begin"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: PretransformVerticesProcess finished"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: Removed 2 nodes and 0 animation channels (2 output nodes)"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: Kept 0 lights and 0 cameras"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: Moved 1 meshes to WCS (number of output meshes: 1)"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: TriangulateProcess begin"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: TriangulateProcess finished. All polygons have been triangulated."
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: SortByPTypeProcess begin"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: Points: 0X, Lines: 0X, Triangles: 1, Polygons: 0 (Meshes, X = removed)"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: SortByPTypeProcess finished"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: Generate spatially-sorted vertex cache"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: GenVertexNormalsProcess begin"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: GenVertexNormalsProcess finished. Normals are already there"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: CalcTangentsProcess begin"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: CalcTangentsProcess finished. Tangents have been calculated"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: JoinVerticesProcess begin"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: Mesh 0 (SubstanceSphere) | Verts in: 113028 out: 94915 | ~16.0252%"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: JoinVerticesProcess finished | Verts in: 113028 out: 94915 | ~16.0%"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: Leaving post processing pipeline"
- [INFO] <Scene 3D> 3D scene successfully loaded
- [INFO] <Qt> "[DBG INFO][EngineIntegration]" "Result surfaces (RAM&VRAM)" 64 MB
- [INFO] <Qt> "[DBG INFO][EngineIntegration]" "Source surfaces (RAM&VRAM)" 32 MB
- [INFO] <Qt> "[DBG INFO][EngineIntegration]" "VRAM Surfaces (Results&Sources)" 32 MB
- [INFO] <Qt> "[DBG INFO][EngineIntegration]" "VRAM Mesh buffers" 16 MB
- [INFO] <Qt> "[DBG INFO][EngineIntegration]" "VRAM Stamps" 8 MB
- [INFO] <Qt> "[DBG INFO][EngineIntegration]" "RAM Stamps" 8 MB
- [INFO] <Qt> "[DBG INFO][EngineIntegration]" "Substance Render on the fly" 0 MB
- [INFO] <Qt> "[DBG INFO][EngineIntegration]" "Result surfaces (RAM&VRAM)" 64 MB
- [INFO] <Qt> "[DBG INFO][EngineIntegration]" "Source surfaces (RAM&VRAM)" 32 MB
- [INFO] <Qt> "[DBG INFO][EngineIntegration]" "VRAM Surfaces (Results&Sources)" 32 MB
- [INFO] <Qt> "[DBG INFO][EngineIntegration]" "VRAM Mesh buffers" 16 MB
- [INFO] <Qt> "[DBG INFO][EngineIntegration]" "VRAM Stamps" 8 MB
- [INFO] <Qt> "[DBG INFO][EngineIntegration]" "RAM Stamps" 8 MB
- [INFO] <Qt> "[DBG INFO][EngineIntegration]" "Substance Render on the fly" 0 MB
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: Load qt:///plane_stroke_preview.fbx"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: Assimp 3.1.9024432 amd64 msvc shared singlethreaded"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: Found a matching importer for this file format"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: Import root directory is 'qt://'"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: [FBX] : Normals found"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: [FBX] : Binormals found"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: [FBX] : Tangents found"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: [FBX] : No Vertex Colors found"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: [FBX] : UV found"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: Entering post processing pipeline"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: RemoveVCProcess begin"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: RemoveVCProcess finished. Data structure cleanup has been done."
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: FindDegeneratesProcess begin"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: FindDegeneratesProcess finished"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: GenUVCoordsProcess begin"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: GenUVCoordsProcess finished"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: PretransformVerticesProcess begin"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: PretransformVerticesProcess finished"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: Removed 2 nodes and 0 animation channels (2 output nodes)"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: Kept 0 lights and 0 cameras"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: Moved 1 meshes to WCS (number of output meshes: 1)"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: TriangulateProcess begin"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: TriangulateProcess finished. There was nothing to be done."
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: SortByPTypeProcess begin"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: Points: 0X, Lines: 0X, Triangles: 1, Polygons: 0 (Meshes, X = removed)"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: SortByPTypeProcess finished"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: Generate spatially-sorted vertex cache"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: GenVertexNormalsProcess begin"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: GenVertexNormalsProcess finished. Normals are already there"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: CalcTangentsProcess begin"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: CalcTangentsProcess finished"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: JoinVerticesProcess begin"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T3292: Mesh 0 (plane_preview_stroke) | Verts in: 420 out: 142 | ~66.1905%"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: JoinVerticesProcess finished | Verts in: 420 out: 142 | ~66.2%"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T3292: Leaving post processing pipeline"
- [INFO] <Scene 3D> 3D scene successfully loaded
- [INFO] <Qt> "[DBG INFO][Version checker]" Developer version
- [INFO] <Qt> "[DBG INFO][Shelf agent]" Resources crawling duration: 6249 ms for: "C:/Users/David/Documents/Substance Painter 2/shelf"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T4824: Load file:///C:/Users/David/Desktop/Sci%20Fi%20gun.fbx"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T4824: Assimp 3.1.9024432 amd64 msvc shared singlethreaded"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T4824: Found a matching importer for this file format"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T4824: Import root directory is 'file:///C:/Users/David/Desktop/'"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T4824: [FBX] : Normals found"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T4824: [FBX] : No Binormals found"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T4824: [FBX] : No Tangents found"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T4824: [FBX] : No Vertex Colors found"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T4824: [FBX] : UV found"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T4824: Entering post processing pipeline"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T4824: RemoveVCProcess begin"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T4824: RemoveVCProcess finished. Data structure cleanup has been done."
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T4824: FindDegeneratesProcess begin"
- [WARN] <Qt> "[DBG WARNING][Assimp]" "Warn, T4824: Found 48 degenerated primitives"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T4824: FindDegeneratesProcess finished"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T4824: GenUVCoordsProcess begin"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T4824: GenUVCoordsProcess finished"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T4824: PretransformVerticesProcess begin"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T4824: PretransformVerticesProcess finished"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T4824: Removed 2 nodes and 0 animation channels (2 output nodes)"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T4824: Kept 0 lights and 0 cameras"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T4824: Moved 1 meshes to WCS (number of output meshes: 1)"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T4824: TriangulateProcess begin"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T4824: TriangulateProcess finished. All polygons have been triangulated."
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T4824: SortByPTypeProcess begin"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T4824: Points: 0X, Lines: 1X, Triangles: 1, Polygons: 0 (Meshes, X = removed)"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T4824: SortByPTypeProcess finished"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T4824: Generate spatially-sorted vertex cache"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T4824: GenVertexNormalsProcess begin"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T4824: GenVertexNormalsProcess finished. Normals are already there"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T4824: CalcTangentsProcess begin"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T4824: CalcTangentsProcess finished. Tangents have been calculated"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T4824: JoinVerticesProcess begin"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T4824: Mesh 0 (Cube) | Verts in: 8325 out: 4682 | ~43.7598%"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T4824: JoinVerticesProcess finished | Verts in: 8325 out: 4682 | ~43.8%"
- [INFO] <Qt> "[DBG INFO][Assimp]" "Info, T4824: Leaving post processing pipeline"
- [INFO] <Scene 3D> 3D scene successfully loaded
- [INFO] <Qt> "[DBG INFO][Iray Service]" "Use mdl::alg::materials::physically_metallic_roughness::physically_metallic_roughness mdl material"
- [INFO] <Qt> "[DBG INFO][Iray Service]" "Use mdl::alg::materials::physically_metallic_roughness::physically_metallic_roughness mdl material"
- [WARN] <Qt> QMetaProperty::read: Unable to handle unregistered datatype 'Alg::PaintData::Float4' for property 'Alg::Color4Button::value'
- [WARN] <Qt> "[DBG WARNING][Resources Manager]" "No preview engine for Object type" "DataStackActions"
- [INFO] <Qt> "[DBG INFO][Shader Helpers]" Add glsl feature BINDLESS_TEXTURE
- [INFO] <Qt> "[DBG INFO][Shader Helpers]" Add glsl feature BINDLESS_TEXTURE
- [INFO] <Qt> "[DBG INFO][Shader Helpers]" Add glsl feature BINDLESS_TEXTURE
- [INFO] <GenericMaterial> Creation of the shader pbr-metal-rough successful
- [INFO] <Qt> "[DBG INFO][Shader Helpers]" Add glsl feature BINDLESS_TEXTURE
- [INFO] <Qt> "[DBG INFO][EngineIntegration]" "Result surfaces (RAM&VRAM)" 8511 MB
- [INFO] <Qt> "[DBG INFO][EngineIntegration]" "Source surfaces (RAM&VRAM)" 2127 MB
- [INFO] <Qt> "[DBG INFO][EngineIntegration]" "VRAM Surfaces (Results&Sources)" 4255 MB
- [INFO] <Qt> "[DBG INFO][EngineIntegration]" "VRAM Mesh buffers" 128 MB
- [INFO] <Qt> "[DBG INFO][EngineIntegration]" "VRAM Stamps" 128 MB
- [INFO] <Qt> "[DBG INFO][EngineIntegration]" "RAM Stamps" 64 MB
- [INFO] <Qt> "[DBG INFO][EngineIntegration]" "Substance Render on the fly" 1418 MB
- [INFO] <Qt> "[DBG INFO][EngineIntegration]" High profile EngineIntegration. Outside consumption estimation
- [INFO] <Qt> "[DBG INFO][EngineIntegration]" "Margin: 536870912 (total=536870912)"
- [INFO] <Qt> "[DBG INFO][EngineIntegration]" "Screen back buffers and Fbos estimation: 15974400 (total=552845312)"
- [INFO] <Qt> "[DBG INFO][EngineIntegration]" "Screen back buffers and Fbos estimation: 13574400 (total=566419712)"
- [INFO] <Qt> "[DBG INFO][EngineIntegration]" "Screen back buffers and Fbos estimation: 10076160 (total=576495872)"
- [INFO] <Qt> "[DBG INFO][EngineIntegration]" "Mesh indices: 11100 (total=576506972)"
- [INFO] <Qt> "[DBG INFO][EngineIntegration]" "Mesh vertices: 262192 (total=576769164)"
- [INFO] <Qt> "[DBG INFO][Shader Helpers]" Add glsl feature BINDLESS_TEXTURE
- [INFO] <Qt> "[DBG INFO][Shader Helpers]" Add glsl feature BINDLESS_TEXTURE
- [INFO] <GenericMaterial> Creation of the shader pbr-metal-rough successful
- [INFO] <Qt> "[DBG INFO][Shader Helpers]" Add glsl feature BINDLESS_TEXTURE
- [INFO] <Qt> "[DBG INFO][Shader Helpers]" Add glsl feature BINDLESS_TEXTURE
- [INFO] <Qt> "[DBG INFO][Shader Helpers]" Add glsl feature BINDLESS_TEXTURE
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