Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- else if ( pEnt->IsNPC() && nc_esp_draw_npc_outline.GetBool() )
- {
- m_NewIndexList.AddToTail(i);
- int x = m_NewColorList.AddToTail();
- m_NewColorList[x].SetColor( 135, 79, 173, 255 );
- if ( pEnt == g_NCData.m_pAimTarget )
- m_NewColorList[x].SetColor( 255, 0, 255, 255 );
- IClientEntity *pWeapon = static_cast<C_BasePlayer *>( pEnt )->GetActiveWeapon();
- if ( pWeapon && nc_esp_draw_npc_outline_weapon.GetBool() )
- {
- m_NewIndexList.AddToTail( pWeapon->entindex() );
- x = m_NewColorList.AddToTail();
- m_NewColorList[x].SetColor( 255, 255, 255, 255 );
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement