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How to bidlocode

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Feb 28th, 2015
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C++ 0.59 KB | None | 0 0
  1.         else if ( pEnt->IsNPC() && nc_esp_draw_npc_outline.GetBool() )
  2.         {
  3.             m_NewIndexList.AddToTail(i);
  4.             int x = m_NewColorList.AddToTail();
  5.             m_NewColorList[x].SetColor( 135, 79,  173, 255 );
  6.  
  7.             if ( pEnt == g_NCData.m_pAimTarget )
  8.                 m_NewColorList[x].SetColor( 255, 0, 255, 255 );
  9.  
  10.             IClientEntity *pWeapon = static_cast<C_BasePlayer *>( pEnt )->GetActiveWeapon();
  11.  
  12.             if ( pWeapon && nc_esp_draw_npc_outline_weapon.GetBool() )
  13.             {
  14.                 m_NewIndexList.AddToTail( pWeapon->entindex() );
  15.                 x = m_NewColorList.AddToTail();
  16.                 m_NewColorList[x].SetColor( 255, 255, 255, 255 );
  17.             }
  18.         }
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