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Aug 15th, 2016
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  1. Classes to homebrew
  2. -Kinshi Knight (rename to Pegasus Hunter)
  3. --Promotes from Archer, Pegasus Knight, Nomad
  4. --Wields Lances (A/C), Bows (A/C)
  5. --Preferred Stats: SKL, SPD
  6. --Promotion Bonuses: HP+1 STR +2 MAG +0 SKL +2 CON +3 LUC +1 DEF +0 RES +3 SPD +3 MOV 6
  7. --Class skills:
  8. ---Amaterasu: 3 times per battle, instead of attacking, heal all adjacent allies for 20% of their health.
  9. ---Pegasus
  10.  
  11. -Malig Knight
  12. --Promotes from Wyvern Rider, Shaman, ???
  13. --Wields Axes (A/C), Dark (A/C)
  14. --Preferred Stats: STR, MAG
  15. --Promotion Bonuses: HP+3 STR +2 MAG +1 SKL +1 CON +3 LUC +1 DEF +3 RES +1 SPD +1 MOV 6
  16. --Class skills:
  17. ---Trample: +2 damage dealt against foot units.
  18. ---Wyvern
  19.  
  20. -Maid/Butler
  21. --Promotes from Thief, Priest, Fencer
  22. --Wields Swords (A/C), Staves (A/C)
  23. --Preferred Stats: SKL, SPD
  24. --Promotion Bonuses: HP +2, STR +1, MAG +1, SKL +3, CON +2, LUC +0, DEF +1, RES +2, SPD +3
  25. --Class Skills:
  26. ---Live to Serve: Whenever a Maid uses a Staff on somebody, they recieve half the benefits (for the same duration if it's a buff), unless it is an Ailment staff; an Ailment staff will cure the same Ailment when used. Additionally, they gain +3 AID, but not CON, allowing them to rescue units they would not normally be able to.
  27. -Oni Chieftan (possibly rename to Dread Fighter)
  28. --Promotes from Fighter, Bandit, Mage
  29. --Wields Axes (A/C), Anima (A/C)
  30. --Preferred Stats: STR, DEF
  31. --Promotion Bonuses: HP+4, STR+3, MAG+1, SKL+0, CON+4, LUC+0, DEF+3, RES+2, SPD+1
  32. --Class Skills:
  33. --Critical Eye
  34.  
  35. -Basara (Should probably be renamed, but I have no idea what to change it to lol)
  36. --Promotes from Soldier, Monk/Nun, ???
  37. --Wields Lances (A/C), Light (A/C)
  38. --Preferred Stats: HP, LUC
  39. --Promotion Bonuses: HP+3, STR+2, MAG+1, SKL+2, CON+3, LUC+1, DEF+2, RES+1, SPD+2
  40. --Class Skills:
  41. --Quixotic: Increases hit rates for both opponent and user by 20%, and crit rates by 10%.
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