Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- -- This script has been converted to FE by iPxter
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- Surfaces = {
- "FrontSurface",
- "BackSurface",
- "TopSurface",
- "BottomSurface",
- "LeftSurface",
- "RightSurface"
- }
- function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break)
- local p = Instance.new("Part")
- p.formFactor = "Custom"
- p.Anchored = Anchor
- p.CanCollide = Collide
- p.Transparency = Tran
- p.Reflectance = Ref
- p.BrickColor = BrickColor.new(Color)
- for _, Surf in pairs(Surfaces) do
- p[Surf] = "Smooth"
- end
- p.Size = Vector3.new(X, Y, Z)
- if Break then
- p:BreakJoints()
- else
- p:MakeJoints()
- end
- p.Parent = Parent
- return p
- end
- function Weld(p0, p1, x, y, z, a, b, c)
- local w = Instance.new("Weld")
- w.Parent = p0
- w.Part0 = p0
- w.Part1 = p1
- w.C0 = CFrame.new(x, y, z) * CFrame.Angles(a, b, c)
- return w
- end
- function getcf(pos1, pos2)
- local pos3 = Vector3.new(pos2.X, pos1.Y, pos2.Z)
- return CFrame.new(pos1, pos3)
- end
- function findjelly(pos)
- local t
- local d = math.huge
- local h, tors
- for i, v in pairs(workspace:children()) do
- t, h = v:findFirstChild("Torso"), v:findFirstChild("Humanoid")
- if t ~= nil and h ~= nil and d > (t.Position - pos).magnitude and h.Health > 0 then
- d = (t.Position - pos).magnitude
- tors = t
- end
- end
- return tors
- end
- function maketroll(pos)
- local model = Instance.new("Model")
- model.Name = "TROLLLLLLZ"
- local body = Part(model, false, true, 0, 0, "Really black", 1.3, 4.5, 1.3, true)
- local bg = Instance.new("BodyGyro", body)
- bg.P = 6000
- bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- local bv = Instance.new("BodyVelocity", body)
- bv.P = 6000
- bv.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- bv.velocity = Vector3.new(0, 0, 0)
- Instance.new("CylinderMesh", body)
- local head = Part(model, false, true, 1, 0, "Really black", 3.5, 3.2, 0.4, true)
- local neck = Weld(body, head, 0, 3.6, 0, 0, 0, 0)
- local fr = Instance.new("Decal", head)
- fr.Face = "Front"
- fr.Texture = "http://www.roblox.com/asset/?id=29658197"
- local ba = Instance.new("Decal", head)
- ba.Face = "Back"
- ba.Texture = "http://www.roblox.com/asset/?id=29658197"
- local Ramodel = Instance.new("Model", model)
- local rarm = Part(Ramodel, false, true, 0, 0, "Really black", 0.9, 0.7, 0.9, true)
- Instance.new("CylinderMesh", rarm)
- local rb = Part(model, false, true, 1, 0, "Really black", 0.1, 0.1, 0.1, true)
- local rah = Weld(body, rb, 1, 1.8, 0, 0, 0, 0)
- local rw = Weld(rb, rarm, 0, 0, 0, 0, 0, math.pi / 2.8)
- for i = 0, -70, -10 do
- local rarm2 = Part(Ramodel, false, true, 0, 0, "Really black", 0.9, 0.7, 0.9, true)
- Instance.new("CylinderMesh", rarm2)
- local w = Weld(rarm, rarm2, -3, 0, 0, 0, 0, math.rad(i))
- w.C1 = CFrame.new(-3, 0, 0)
- end
- local Lamodel = Instance.new("Model", model)
- local larm = Part(Lamodel, false, true, 0, 0, "Really black", 0.9, 0.7, 0.9, true)
- Instance.new("CylinderMesh", larm)
- local lb = Part(model, false, true, 1, 0, "Really black", 0.1, 0.1, 0.1, true)
- local lah = Weld(body, lb, -1, 1.8, 0, 0, 0, 0)
- local lw = Weld(lb, larm, 0, 0, 0, 0, math.pi, math.pi / 2.8)
- for i = 0, -70, -10 do
- local larm2 = Part(Lamodel, false, true, 0, 0, "Really black", 0.9, 0.7, 0.9, true)
- Instance.new("CylinderMesh", larm2)
- local w = Weld(larm, larm2, -3, 0, 0, 0, 0, math.rad(i))
- w.C1 = CFrame.new(-3, 0, 0)
- end
- local Rlmodel = Instance.new("Model", model)
- local rleg = Part(Rlmodel, false, true, 0, 0, "Really black", 0.9, 0.7, 0.9, true)
- Instance.new("CylinderMesh", rleg)
- local rlb = Part(model, false, true, 1, 0, "Really black", 0.1, 0.1, 0.1, true)
- local rlh = Weld(body, rlb, 0, -1.9, 0, 0, 0, 0)
- local rlw = Weld(rlb, rleg, 0, 0, 0, 0, 0, math.pi / 2.8)
- for i = 0, -70, -10 do
- local rleg2 = Part(Rlmodel, false, true, 0, 0, "Really black", 0.9, 0.7, 0.9, true)
- Instance.new("CylinderMesh", rleg2)
- local w = Weld(rleg, rleg2, -3, 0, 0, 0, 0, math.rad(i))
- w.C1 = CFrame.new(-3, 0, 0)
- end
- local Llmodel = Instance.new("Model", model)
- local lleg = Part(Llmodel, false, true, 0, 0, "Really black", 0.9, 0.7, 0.9, true)
- Instance.new("CylinderMesh", lleg)
- local llb = Part(model, false, true, 1, 0, "Really black", 0.1, 0.1, 0.1, true)
- local llh = Weld(body, llb, 0, -1.9, 0, 0, 0, 0)
- local llw = Weld(llb, lleg, 0, 0, 0, 0, math.pi, math.pi / 2.8)
- for i = 0, -70, -10 do
- local lleg2 = Part(Llmodel, false, true, 0, 0, "Really black", 0.9, 0.7, 0.9, true)
- Instance.new("CylinderMesh", lleg2)
- local w = Weld(lleg, lleg2, -3, 0, 0, 0, 0, math.rad(i))
- w.C1 = CFrame.new(-3, 0, 0)
- end
- model.Parent = workspace
- model:MakeJoints()
- model:MoveTo(pos)
- coroutine.resume(coroutine.create(function()
- while true do
- wait()
- if body.Velocity.magnitude > 2 then
- coroutine.resume(coroutine.create(function()
- for i = 0, 40, 5 do
- rw.C1 = CFrame.Angles(math.rad(i), 0, 0)
- lw.C1 = CFrame.Angles(math.rad(i), 0, 0)
- llw.C1 = CFrame.Angles(math.rad(-i), 0, 0)
- rlw.C1 = CFrame.Angles(math.rad(-i), 0, 0)
- wait()
- end
- for i = 40, -40, -5 do
- rw.C1 = CFrame.Angles(math.rad(i), 0, 0)
- lw.C1 = CFrame.Angles(math.rad(i), 0, 0)
- llw.C1 = CFrame.Angles(math.rad(-i), 0, 0)
- rlw.C1 = CFrame.Angles(math.rad(-i), 0, 0)
- wait()
- end
- for i = -40, 0, 5 do
- rw.C1 = CFrame.Angles(math.rad(i), 0, 0)
- lw.C1 = CFrame.Angles(math.rad(i), 0, 0)
- llw.C1 = CFrame.Angles(math.rad(-i), 0, 0)
- rlw.C1 = CFrame.Angles(math.rad(-i), 0, 0)
- wait()
- end
- end))
- end
- local jelly = findjelly(body.Position)
- if jelly ~= nil then
- bg.cframe = getcf(body.Position, jelly.Position)
- bv.velocity = bg.cframe.lookVector * 25
- else
- bv.velocity = Vector3.new(0, 0, 0)
- end
- end
- end))
- end
- maketroll(Vector3.new(0, 5, 0))
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement