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- Smokin' Guns 1.1rc1_SVN637 linux-i386 Apr 15 2012
- ----- FS_Startup -----
- Current search path:
- /home/rui/.smokinguns/smokinguns
- /home/rui/smokinguns/smokinguns/sg_pak0.pk3 (2562 files)
- /home/rui/smokinguns/smokinguns/included_fanpak0.pk3 (224 files)
- /home/rui/smokinguns/smokinguns
- /home/rui/smokinguns/baseq3
- ----------------------
- 2786 files in pk3 files
- execing default.cfg
- execing q3config.cfg
- couldn't exec autoexec.cfg
- Hunk_Clear: reset the hunk ok
- ----- Client Initialization -----
- Couldn't read q3history.
- ----- Initializing Renderer ----
- -------------------------------
- Smokin' Guns checks on
- QKEY found.
- ----- Client Initialization Complete -----
- ----- R_Init -----
- SDL using driver "x11"
- Initializing OpenGL display
- Estimated display aspect: 1.779
- ...setting mode 4: 800 600
- Using 8/8/8 Color bits, 24 depth, 8 stencil display.
- Available modes: '1366x768'
- GL_RENDERER: GeForce G 103M/PCIe/SSE2
- Initializing OpenGL extensions
- ...ignoring GL_EXT_texture_compression_s3tc
- ...ignoring GL_S3_s3tc
- ...using GL_EXT_texture_env_add
- ...using GL_ARB_multitexture
- ...using GL_EXT_compiled_vertex_array
- ...ignoring GL_EXT_texture_filter_anisotropic
- ...using GL_EXT_framebuffer_object
- ...using GL_ARB_texture_non_power_of_two
- ...using GL_EXT_framebuffer_multisample
- ...using GL_EXT_framebuffer_blit
- ...using GL_ARB_fragment_program
- ...using GL_ARB_vertex_program
- ...using GL_ARB_vertex_shader
- ...using GL_ARB_fragment_program
- ...using GL_ARB_shading_language_100
- GL_VENDOR: NVIDIA Corporation
- GL_RENDERER: GeForce G 103M/PCIe/SSE2
- GL_VERSION: 3.3.0 NVIDIA 295.33
- GL_EXTENSIONS: GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GLGL_MAX_TEXTURE_SIZE: 8192
- GL_MAX_TEXTURE_UNITS_ARB: 4
- PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
- MODE: 4, 800 x 600 fullscreen hz:N/A
- GAMMA: hardware w/ 0 overbright bits
- rendering primitives: single glDrawElements
- texturemode: GL_LINEAR_MIPMAP_NEAREST
- picmip: 1
- texture bits: 0
- multitexture: enabled
- compiled vertex arrays: enabled
- texenv add: enabled
- compressed textures: disabled
- Initializing Shaders
- ----- finished R_Init -----
- ------ Initializing Sound ------
- Loading "libopenal.so.1"...
- Allocated 96 sources.
- OpenAL default capture device is 'PulseAudio Capture'
- OpenAL capture device opened.
- OpenAL info:
- Vendor: OpenAL Community
- Version: 1.1 ALSOFT 1.12.854
- Renderer: OpenAL Soft
- AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
- ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context
- Device: PulseAudio Software
- Available Devices:
- PulseAudio Software
- ALSA Software on default
- ALSA Software on HDA Intel [STAC92xx Analog] (hw:0,0)
- ALSA Software on HDA Intel [HDMI 0] (hw:0,3)
- PortAudio Software
- Input Device: PulseAudio Capture
- Available Input Devices:
- PulseAudio Capture
- ALSA Capture on default
- ALSA Capture on HDA Intel [STAC92xx Analog] (hw:0,0)
- PortAudio Capture
- Sound initialization successful.
- --------------------------------
- Loading vm file vm/ui.qvm...
- File "vm/ui.qvm" found in "/home/rui/smokinguns/smokinguns/sg_pak0.pk3"
- ...which has vmMagic VM_MAGIC_VER2
- Loading 1124 jump table targets
- VM file ui compiled to 583556 bytes of code
- ui loaded in 2455872 bytes on the hunk
- UI version: Smokin' Guns 1.1rc1_SVN637, 20120415, 14:23:28
- Parsing menu file:ui/main.menu
- Parsing menu file:ui/joinserver.menu
- Parsing menu file:ui/skirmish.menu
- Parsing menu file:ui/createserver.menu
- Parsing menu file:ui/demo.menu
- Parsing menu file:ui/connect.menu
- Parsing menu file:ui/quitcredit.menu
- Parsing menu file:ui/settings.menu
- Parsing menu file:ui/settings_controls.menu
- Parsing menu file:ui/settings_system.menu
- Parsing menu file:ui/settings_options.menu
- Parsing menu file:ui/settings_player.menu
- Parsing menu file:ui/settings_default.menu
- Parsing menu file:ui/pop_password.menu
- Parsing menu file:ui/pop_findplayer.menu
- Parsing menu file:ui/pop_serverinfo.menu
- Parsing menu file:ui/pop_createfavorite.menu
- Parsing menu file:ui/pop_specify.menu
- Parsing menu file:ui/pop_multiplayer.menu
- Parsing menu file:ui/pop_quit.menu
- Parsing menu file:ui/pop_error.menu
- Parsing menu file:ui/pop_vid_restart.menu
- Parsing menu file:ui/pop_sound_restart.menu
- UI menu load time = 300 milli seconds
- Parsing menu file:ui/ingame.menu
- Parsing menu file:ui/ingame_vote.menu
- Parsing menu file:ui/ingame_about.menu
- Parsing menu file:ui/ingame_controls.menu
- Parsing menu file:ui/ingame_join.menu
- Parsing menu file:ui/ingame_joinred.menu
- Parsing menu file:ui/ingame_joinblue.menu
- Parsing menu file:ui/ingame_options.menu
- Parsing menu file:ui/ingame_system.menu
- Parsing menu file:ui/ingame_leave.menu
- Parsing menu file:ui/ingame_player.menu
- Parsing menu file:ui/ingame_bots.menu
- Parsing menu file:ui/ingame_callvote.menu
- UI menu load time = 62 milli seconds
- Registering SG model: models/wq3_players/wq_female1/icon_blue
- Registering SG model: models/wq3_players/wq_female1/icon_red
- Registering SG model: models/wq3_players/wq_male1/icon_blue
- Registering SG model: models/wq3_players/wq_male1/icon_red
- Registering SG model: models/wq3_players/wq_male2/icon_blue
- Registering SG model: models/wq3_players/wq_male2/icon_red
- Registering SG model: models/wq3_players/wq_male3/icon_blue
- Registering SG model: models/wq3_players/wq_male3/icon_red
- 8 bots parsed
- --- Common Initialization Complete ---
- IP: 127.0.0.1
- IP: 192.168.1.3
- IP6: ::1
- IP6: fe80::226:5eff:fe0a:3c3a%wlan0
- Opening IP6 socket: [::]:27960
- Opening IP socket: 0.0.0.0:27960
- Requesting servers from master master.smokin-guns.org...
- Requesting servers from master master.ioquake3.org...
- Requesting servers from master soulserv.net:27950...
- Requesting servers from master master.q3alive.net...
- Requesting servers from master parttimegeeks.net:27950...
- CL_ServersResponsePacket
- 17 servers parsed (total 17)
- CL_ServersResponsePacket
- 10 servers parsed (total 17)
- CL_ServersResponsePacket
- 17 servers parsed (total 19)
- CL_ServersResponsePacket
- 17 servers parsed (total 19)
- 18 servers listed in browser with 39 players.
- 1 servers not listed due to packet loss or pings higher than 800
- Resolving update.smokin-guns.net
- update.smokin-guns.net resolved to 66.96.160.147:27951
- CL_RequestMotd: 77 msec
- 212.65.13.87:27962 resolved to 212.65.13.87:27962
- Resolving authorize.smokin-guns.org
- authorize.smokin-guns.org resolved to 91.121.39.115:27952
- Smokin' Guns online checks on
- Smokin' Guns online checks on
- Smokin' Guns online checks on
- ^3WARNING: server is not allowed to set sv_fps=20
- ----- FS_Startup -----
- Current search path:
- /home/rui/.smokinguns/smokinguns
- /home/rui/smokinguns/smokinguns/sg_pak0.pk3 (2562 files)
- not on the pure list
- /home/rui/smokinguns/smokinguns/included_fanpak0.pk3 (224 files)
- not on the pure list
- /home/rui/smokinguns/smokinguns
- /home/rui/smokinguns/baseq3
- handle 1: music/menu.wav
- ----------------------
- 2786 files in pk3 files
- WARNING: You are missing some files referenced by the server:
- smokinguns/sg_textures1.pk3
- smokinguns/sg_textures0.pk3
- smokinguns/sg_sounds1.pk3
- smokinguns/sg_sounds.pk3
- smokinguns/sg_pak1.pk3
- smokinguns/sg_pak0.pk3
- smokinguns/sanjuanicotextures1.pk3
- smokinguns/LosAmigos.pk3
- smokinguns/joekarimat2.pk3
- smokinguns/joekarimat1.pk3
- smokinguns/Geronimo_Cochise.pk3
- smokinguns/civil_war_soldiers.pk3
- baseq3/pak0.pk3
- You might not be able to join the game
- Go to the setting menu to turn on autodownload, or get the file elsewhere
- RE_Shutdown( 0 )
- Hunk_Clear: reset the hunk ok
- ----- R_Init -----
- GL_VENDOR: NVIDIA Corporation
- GL_RENDERER: GeForce G 103M/PCIe/SSE2
- GL_VERSION: 3.3.0 NVIDIA 295.33
- GL_EXTENSIONS: GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GLGL_MAX_TEXTURE_SIZE: 8192
- GL_MAX_TEXTURE_UNITS_ARB: 4
- PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
- MODE: 4, 800 x 600 fullscreen hz:N/A
- GAMMA: hardware w/ 0 overbright bits
- rendering primitives: single glDrawElements
- texturemode: GL_LINEAR_MIPMAP_NEAREST
- picmip: 1
- texture bits: 0
- multitexture: enabled
- compiled vertex arrays: enabled
- texenv add: enabled
- compressed textures: disabled
- Initializing Shaders
- ^3WARNING: no shader files found
- ^3WARNING: R_FindImageFile could not find 'gfx/misc/flare.tga' in shader 'flareShader'
- ^3Shader flareShader has a stage with no image
- ^3WARNING: R_FindImageFile could not find 'gfx/misc/sun.tga' in shader 'sun'
- ^3Shader sun has a stage with no image
- ----- finished R_Init -----
- ^3WARNING: R_FindImageFile could not find 'gfx/2d/bigchars.tga' in shader 'gfx/2d/bigchars'
- ^3Shader gfx/2d/bigchars has a stage with no image
- ^3WARNING: R_FindImageFile could not find 'gfx/misc/console01.tga' in shader 'console'
- ^3Shader console has a stage with no image
- Loading vm file vm/ui.qvm...
- Failed.
- ----- Client Shutdown (Client fatal crashed: VM_Create on UI failed) -----
- OpenAL capture device closed.
- RE_Shutdown( 1 )
- -----------------------
- VM_Create on UI failed
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