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- protected override void CreateScene()
- {
- // Create a 2D camera
- FixedCamera2D camera2d = new FixedCamera2D("camera");
- camera2d.BackgroundColor = Color.CornflowerBlue;
- EntityManager.Add(camera2d);
- Entity sprite = new Entity()
- .AddComponent(new Transform2D() { Position = new Vector2(250,250) })
- .AddComponent(new Sprite(StaticResources.DefaultTexture))
- .AddComponent(new SpriteRenderer(DefaultLayers.Alpha))
- .AddComponent(new PlayerBehavior());
- EntityManager.Add(sprite);
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