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Jan 17th, 2016
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  1. # These are examples of world-specific settings - customize your content as you see fit
  2. #
  3. # NOTES:
  4. # All lines here are commented with the # symbol - delete the # symbol on copied lines you wish to enable
  5. # Definitions of a world made here will superecede any world definition with the same name in configuration.txt
  6. # Deleting this file will result in a fresh copy being produced by dynmap.jar on the next startup.
  7. #
  8. worlds:
  9. # Worlds can be handled by templates, based on world type
  10. # You can override the properties of the template by specifying them in this section
  11. # for example 'Title: "My Awesome World"'
  12. #- name: world
  13. # title: "World"
  14. # Use 'enabled: false' to disable a certain world.
  15. # enabled: false
  16. # Use sendposition: false to prevent player positions from showing when on this world (if sendposition is globally enabled)
  17. # sendposition: false
  18. # Use sendhealth: false ot prevent player health from showing when on this world (if sendhealth is globally enabled)
  19. # sendhealth: false
  20. # # If world isn't contiguous chunks (due to teleporting, for example), fullrender needs to be given other locations to scan for tiles on each patch of chunks
  21. # fullrenderlocations:
  22. # - x: 10000
  23. # y: 64
  24. # z: 20000
  25. # - x: -15000
  26. # y: 64
  27. # z: -5000
  28. # # Use visibilitylimits to restrict which areas of maps on your world to render (zero or more shapes can be defined)
  29. # # For a rectangle, the area is defined by x0, z0 to x1, z1
  30. # # For a circle, the area is defined by a center at x,z with a radius 'r'
  31. # visibilitylimits:
  32. # - x0: -1000
  33. # z0: -1000
  34. # x1: 1000
  35. # z1: 1000
  36. # - x: -2000
  37. # z: -1000
  38. # r: 200
  39. # # Use hiddenlimits to specifically hide portions of your world (the opposite of visibilitylimits)
  40. # # For a rectangle, the area is defined by x0, z0 to x1, z1
  41. # # For a circle, the area is defined by a center at x,z with a radius 'r'
  42. # hiddenlimits:
  43. # - x0: 100
  44. # z0: 0
  45. # x1: 200
  46. # z1: 0
  47. # - x: -2000
  48. # z: -1000
  49. # r: 200
  50. # # Use hidestyle to control how hidden-but-existing chunks are to be rendered (air=empty air (same as ungenerated), stone=a flat stone plain, ocean=a flat ocean)
  51. # hidestyle: stone
  52. # Use 'template: mycustomtemplate' to use the properties specified in the template 'mycustomtemplate' to this world. Default it is set to the environment-name (normal or nether).
  53. # template: mycustomtemplate
  54. # Rest of comes from template - uncomment to tailor for world specifically
  55. # # World center - default is spawn point
  56. # center:
  57. # x: 0
  58. # y: 64
  59. # z: 0
  60. # # If bigworld set to true, use alternate directory layout better suited to large worlds
  61. # bigworld: true
  62. # # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
  63. # extrazoomout: 3
  64. # # Default delay on processing of updated tiles, in seconds. This can reduce potentially expensive re-rendering
  65. # # of frequently updated tiles (such as due to machines, pistons, quarries or other automation). Value can also be set on
  66. # # individual maps.
  67. # tileupdatedelay: 30
  68. # maps:
  69. # - class: org.dynmap.hdmap.HDMap
  70. # name: flat
  71. # title: "Flat"
  72. # prefix: flat
  73. # perspective: iso_S_90_lowres
  74. # shader: stdtexture
  75. # lighting: shadows
  76. # mapzoomin: 1
  77. # - class: org.dynmap.hdmap.HDMap
  78. # name: surface
  79. # title: "Surface"
  80. # prefix: t
  81. # perspective: iso_SE_30_hires
  82. # shader: stdtexture
  83. # lighting: shadows
  84. # mapzoomin: 1
  85. # - class: org.dynmap.hdmap.HDMap
  86. # name: cave
  87. # title: "Cave"
  88. # prefix: ct
  89. # perspective: iso_SE_60_lowres
  90. # shader: cave
  91. # lighting: default
  92. # mapzoomin: 3
  93. #
  94. # To just label world, and inherit rest from template, just provide name and title
  95. #- name: world2
  96. # title: "Second World"
  97. #
  98. #- name: nether
  99. # title: "Nether"
  100. # center:
  101. # x: 0
  102. # y: 64
  103. # z: 0
  104. # # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
  105. # extrazoomout: 3
  106. # maps:
  107. # - class: org.dynmap.hdmap.HDMap
  108. # name: flat
  109. # title: "Flat"
  110. # prefix: flat
  111. # perspective: iso_S_90_lowres
  112. # shader: stdtexture
  113. # lighting: nethershadows
  114. # # Map background color (day or night)
  115. # background: "#300806"
  116. # mapzoomin: 1
  117. # - class: org.dynmap.hdmap.HDMap
  118. # name: nether
  119. # title: "Surface"
  120. # prefix: nt
  121. # perspective: iso_SE_30_hires
  122. # shader: stdtexture
  123. # lighting: nethershadows
  124. # # Map background color (day or night)
  125. # background: "#300806"
  126. # mapzoomin: 1
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