Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- //Let Zeds know
- [player,4,true,(getPosATL player)] spawn player_alertZombies;
- if (isnil ("hotkey_hitme")) then {
- hotkey_hitme = 0;
- };
- if (hotkey_hitme == 1) then {
- hotkey_hitme = 0;
- titleText ["Debug Monitor Deactivated","PLAIN DOWN"];titleFadeOut 2;
- } else {
- hotkey_hitme = 1;
- titleText ["Debug Monitor Activated","PLAIN DOWN"];titleFadeOut 2;
- };
- if ((getPlayerUID player) in
- [
- //"139811590", // Dean
- "143144390", // Ricco
- "144565382", // Curtis
- "102208774", // Kieran
- "94794054", // Adrian
- "119540166", // Cable
- "125215110", // Calvin
- "5210496", // Mak
- "167093190", // GhostSamurai
- "111721542", // Robert
- "10265984", // Z67
- "11655302" // Ghost
- ]) then {
- while {sleep 1;hotkey_hitme == 1} do {
- hintSilent parseText format ["
- <t size='1.20' font='Bitstream' align='center' color='#00CC00'>[Admin Debug]</t><br/>
- <t size='0.95' font='Bitstream' align='left' >[%18]</t><t size='0.95' font='Bitstream' align='right'>[FPS: %10]</t><br/>
- <t size='0.95' font='Bitstream' align='center' color='#FFBF00'>Survived %7 Days</t><br/>
- <t size='0.95' font='Bitstream' align='left' >Players: %8</t><t size='0.95 'font='Bitstream' align='right'>Within 500m: %11</t><br/>
- <t size='0.95' font='Bitstream' align='left' >Vehicles:</t><t size='0.95' font='Bitstream'align='right'>%13(%14)</t><br/>
- <t size='0.95' font='Bitstream' align='left'>Air: %16</t><t size='0.95' font='Bitstream'align='right'>Sea: %23</t><br/>
- <t size='0.95' font='Bitstream' align='left' >All Bikes: %15</t><t size='0.95' font='Bitstream'align='right'>Cars: %17</t><br/>
- <t size='0.95' font='Bitstream' align='left' >Zombies (alive/total): </t><t size='0.95' font='Bitstream' align='right'>%20(%19)</t><br/>
- <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Zombies Killed: </t><t size='0.95' font='Bitstream' align='right'>%2</t><br/>
- <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Headshots: </t><t size='0.95' font='Bitstream' align='right'>%3</t><br/>
- <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Murders: </t><t size='0.95' font='Bitstream' align='right'>%4</t><br/>
- <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Bandits Killed: </t><t size='0.95' font='Bitstream' align='right'>%5</t><br/>
- <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Humanity: </t><t size='0.95' font='Bitstream' align='right'>%6</t><br/>
- <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Blood: </t><t size='0.95' font='Bitstream' align='right'>%9</t><br/>
- <t size='0.95' font='Bitstream' align='left' >GPS: %22</t><t size='0.95' font='Bitstream' align='right'>DIR: %24</t><br/>
- <t size='0.95'font='Bitstream'align='center' >%21</t><br/>
- ",
- (name player),
- (player getVariable['zombieKills', 0]),
- (player getVariable['headShots', 0]),
- (player getVariable['humanKills', 0]),
- (player getVariable['banditKills', 0]),
- (player getVariable['humanity', 0]),
- (dayz_skilllevel),
- (count playableUnits),
- r_player_blood,
- (round diag_fps),
- (({isPlayer _x} count (getPos vehicle player nearEntities [["AllVehicles"], 500]))-1),
- viewdistance,
- (count([6800, 9200, 0] nearEntities [["StaticWeapon","Car","Motorcycle","Tank","Air","Ship"],25000])),
- count vehicles,
- (count([6800, 9200, 0] nearEntities [["Motorcycle"],25000])),
- (count([6800, 9200, 0] nearEntities [["Air"],25000])),
- (count([6800, 9200, 0] nearEntities [["Car"],25000])),
- (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'displayName')),
- (count entities "zZombie_Base"),
- ({alive _x} count entities "zZombie_Base"),
- (getPosASL player),
- (mapGridPosition getPos player),
- (count([6800, 9200, 0] nearEntities [["Ship"],25000])),
- (round(getDir player))
- ];
- };
- } else {
- while {sleep 1;hotkey_hitme == 1} do {
- hintSilent parseText format ["
- <t size='1.20' font='Bitstream' align='center' color='#00CC00'>%1</t><br/>
- <t size='1.15' font='Bitstream' align='center' color='#00CC00'>voxelloop.co.uk</t><br/>
- <t size='1' font='Bitstream' align='left' color='#FFBF00'>Zombies Killed: </t><t size='1.15' font='Bitstream' align='right'>%2</t><br/>
- <t size='1' font='Bitstream' align='left' color='#FFBF00'>Murders: </t><t size='1.15' font='Bitstream' align='right'>%4</t><br/>
- <t size='1' font='Bitstream' align='left' color='#FFBF00'>Bandits Killed: </t><t size='1.15' font='Bitstream' align='right'>%5</t><br/>
- <t size='1' font='Bitstream' align='left' color='#FFBF00'>Humanity: </t><t size='1.15' font='Bitstream' align='right'>%6</t><br/><br/>
- <t size='1' font='Bitstream' align='left' color='#FFBF00'>Blood: </t><t size='1.15' font='Bitstream' align='right'>%12</t><br/>
- <t size='1' font='Bitstream' align='left' color='#FFBF00'>Zombies (alive/total): </t><t size='1.15' font='Bitstream' align='right'>%14(%13)</t><br/>
- <t size='1.15' font='Bitstream' align='center' color='#00CC00'>TS: voice.vlhosting.co.uk</t><br/>
- <t size='1.20' font='Bitstream' align='center' color='#00CC00'>Restart in: %11</t><br/>
- ",
- (name player),
- (player getVariable['zombieKills', 0]),
- (player getVariable['headShots', 0]),
- (player getVariable['humanKills', 0]),
- (player getVariable['banditKills', 0]),
- (player getVariable['humanity', 0]),
- (dayz_skilllevel),
- (count entities "zZombie_Base"),
- ({alive _x} count entities "zZombie_Base"),
- (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'displayName')),
- (180-(round(serverTime/60))),
- r_player_blood,
- (count entities "zZombie_Base"),
- ({alive _x} count entities "zZombie_Base"),
- (round diag_fps)
- ];};};
Advertisement
Add Comment
Please, Sign In to add comment