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EmuDevs

EmuDevs: TrinityCore - Updated Script 3

Sep 7th, 2013
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C++ 0.58 KB | None | 0 0
  1. class item_spawn_teleporter : public ItemScript
  2. {
  3. public:
  4.     item_spawn_teleporter() : ItemScript("item_spawn_teleporter") { }
  5.  
  6.     bool OnUse(Player* player, Item* item, SpellCastTargets const &/*targets*/)
  7.     {
  8.         player->SummonCreature(481851,player->GetPositionX() ,player->GetPositionY()+10, player->GetPositionZ(), 0,TEMPSUMMON_TIMED_DESPAWN,30000);
  9.         ChatHandler(player->GetSession()).SendSysMessage("The Teleporter has been spawened, you have 30 seconds to choose a destination.");
  10.         return true;
  11.     }
  12. };
  13.  
  14. void AddSC_item_spawn_teleporter()
  15. {
  16.     new item_spawn_teleporter();
  17. }
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