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- Maxam: what's the default fps_max on latest steam version?
- PJC is now Away.
- Maxam: and isn't fps_override 1 needed to go >100?
- PJC is now Online.
- PJC: 72fps is the default on every version
- Maxam: alright
- Maxam: im not saying that i want to ban fps_max but to me, if we were to have wait and skill banned then fps_max should be on default
- Maxam: for it to make the most theoretical sense
- PJC: sometimes double standards are necessary
- PJC: for example, if we were to apply that logic, we would either ban the scroll wheel or use autojump
- PJC: which is a discussion that came and went a long time ago
- Maxam: autojump is external?
- PJC: yep
- PJC: or not necessarily
- PJC: or actually yes necessary
- PJC: was gunna say you could whitelist certain scripts (jump, duck, use) but then you'd be at a disadvantage against someone with a free scrolling wheel or something along those lines
- PJC: because with an autojump script there are only certain values that allow it to be frame perfect
- PJC: in WON due to the 100fps cap you'd have to limit your fps to 83.333
- PJC: but anyway, as i said that discussion has been had
- Maxam: yeah and i dont see how it applies to this one
- PJC: well my point is that with jumping/ducking/using you either have *no spam*, *some spam which depends on what mouse you have* and *full spam*
- PJC: both some spam and full spam are external via hardware or software
- PJC: so technically we should time our jumps with keys manually
- PJC: but that rules out alot of bhopping
- PJC: and nobody likes the idea of that, so you either need some spam or full spam
- PJC: hence, a necessary double standard
- PJC: that's what SWs beef with the scroll wheel is all about
- Maxam: I see
- PJC: he's technically right, but it's not even considered an issue by most
- Maxam: he is but subjectiveness came into play
- PJC: exactly
- Maxam: the same with this current discussion
- Maxam: but his discussion is a question about fairness
- PJC: well fps_max is about fairness also
- PJC: bcos as i said in the thread, banning it leads to hardware problems
- Maxam: unless you run on default fps
- PJC: what if someone gets unstable even on default?
- Maxam: ok, so he gets lower fps maybe at some parts where it is benefitial, This would only be at friendly nps turning right?
- Maxam: he would still have this unstable fps throughout the whole game and enemey npcs would turn and hurt him more and he would also have less air acc and worse bhops
- Maxam: so i would say it cancels out if not makes the advantage negative
- PJC: but you can't accurately assume that
- PJC: besides, have you tried bhopping on 72fps?
- Maxam: ive tried around 60 fps
- Maxam: not the easiest thing
- PJC: it's one of the reasons we chose not to run blue shift on WON (before we knew it was slower)
- Maxam: because you would run bs on 72fps with won?
- PJC: BS WON is capped to 72fps because it's based on a really old engine and never received any updates (presumably due to lack of multiplayer)
- PJC: it was released as standalone also
- PJC: well, it had 1 patch but that was to remove some features brought over from the dreamcast version
- Maxam: yeah so what you do is play bs on steam version and use commands to get over 72fps
- PJC: most ppl set their fps_max to 999.5 yeah, because the physics fix exists
- Maxam: so all this only says that my assumption about having lower fps would be a disadvantage is closer to being right?
- PJC: how so?
- Maxam: i understood it as that you dont play bs on won version because it was hard to bhop with 72fps
- PJC: at first when we were uncertain which version would be faster, yes
- PJC: hard to time the bhops that is
- PJC: via scroll wheel
- PJC: easier to time via keys but still too hard
- Maxam: So since Skill has nothing to do with fairness so there shouldnt be any double standards there?
- Maxam: if fps_max is allowed then skill should be allowed otherwise that is a double standard
- Maxam: fps_max i mean >72fps
- PJC: no, i mean that if you ban all console-exclusive commands, allowing fps_max is a necessary double standard
- PJC: which was the main point of my post in the thread
- PJC: and even if you implement 72fps as the limit, that still leaves scenario 2 possible aswell as completely obsoleting the steam version
- Maxam: because of fairness reasons it should be allowed you say
- PJC: partially, yes
- PJC: but as i also said, you would obsolete the steam version then
- Maxam: but the scenario 2 is intentionally using means to lower your fps to get an advantage
- Maxam: yeah you would
- Maxam: or no
- Maxam: because there is quickgauss
- PJC: in SS then
- Maxam: no
- Maxam: because quickgauss is possible in SS
- PJC: in bshift the
- PJC: n
- Maxam: yeah but you've said, changes should apply to whole goldsrc
- PJC: that's what i mean
- PJC: if you obsolete steam version, you obsolete it for all of goldsrc
- Maxam: these are subjective arguments to not disallow fps_max
- PJC: the steam version, yes
- Maxam: yeh this is a i mean to say
- PJC: because it's based on the fact that you can do "interesting" tricks with higher FPS
- Maxam: yup, but it wouldnt matter unless you could use fps_max changes during a run as you say
- PJC: but i don't think you can convince an entire community that we need to set our fps_max to 72 and never change it
- PJC: besides the fact that you can't accurately assume the balance of negative/positive side effects from having unstable FPS
- PJC: and i don't think you could convince the community that we need to disregard the steam version also
- PJC: fortunately for the quake community they have jump buffering, so 72fps was an easy solution
- Maxam: i mean the consequences of disallowing fps_max shouldnt have any dicision on Skill
- Maxam: have any affect on the dicision on this skill topic*
- PJC: i'm mainly talking about if you ban console-exclusive commands altogether
- PJC: if not, then yes i agree
- PJC: but i'm mainly just saying that if you do ban all console-exclusive commands, fps_max is a necessary exception
- Maxam: i agree
- Maxam: thinking of what i want
- Maxam: not what is right
- PJC: or at the very least, it would solve more problems than it would cause to allow it as an exception
- Maxam: hmm i dont agree that it would solve more problems
- Maxam: within the community yes
- PJC: yes#
- Maxam: but making runs more fair, no
- PJC is now Online.
- PJC: i suppose the bigger point is that doing what is the least arbitrary and the most "right" isn't always the right thing to do because you have to balance it out with the fact that there's a community
- Maxam: but it is not only right
- Maxam: it is faster also
- PJC: i meant with regards to the fps_max 72, banning scroll wheel etc
- Maxam: yeah lets not consider that we've passed that
- Maxam: so if you didnt include skill in what you meant that i would take that as you would agree of skill being allowed
- Maxam: then I would*
- PJC: well personally i don't like it and wouldn't want it to be allowed, but as i said in my post i think we should be thinking about a blacklist/whitelist of commands rather than thinking about if console-exclusive commands should be allowed at all
- PJC: so in a sense you could argue that allowing it is the "right" thing to do, yes
- PJC: but as i said, the "right" thing isn't always the right thing bcos it requires a balance with the community
- PJC: i mean, there's a certain extent to what the community will go to i guess
- PJC: before it becomes "not enjoyable" for them or w/e
- Maxam: So if it is the right thing to do and it is at the same time faster and some people like it and some people don't. Do you understand what i meant with "Because, even if there's only one person who does not want to set this subjective limit, then it shouldn't be set." from the thread
- PJC: yep, but then notarget should also be allowed with that logic
- PJC: hence where community preference comes into play
- Maxam: but notarget is generally cheat protected in most games and is clearny not intended by the developer
- PJC: why does it matter if it is in most games
- PJC: we're talking about HL
- Maxam: because it's generally more accepted to change difficulty in games whereas notarget is generally considered a cheat
- PJC: ok, so what about host_framerate?
- Maxam: good point but host_framerate is dwelling pretty far from a normal playthrough
- Maxam: so is fps_max changing for that matter
- PJC: right, but where do you actually draw the line?
- PJC: i mean, it's only far from a normal playthrough because the majority of people won't even know about it at first
- PJC: and because most people prefer to play the game without slowmotion
- PJC: this is essentially what airstrafers was saying, although allowing all non-cheat protected commands might be arguable as the "right" thing to do, the community preference has to come into play and create a balance
- Maxam: I agree but to me Skill is such a small thing compared to fps_max so ofc Skill should be allowed from my point of view
- PJC: ya, and that's where our preferences come into play and a vote is made to cater to the preference of the majority
- PJC: if the result turns out as a "no", i wouldn't be opposed to a "misc" category for multi-skill btw
- Maxam: at the same time if fps_max wasnt allowed i would still think that Skill would be allowed
- Maxam: The thing is that people would vote on how it affects the community instead of how it affects the runs themselves
- Maxam: and what a category is named after is less about what the community decides and more what fits the best
- PJC is now Away.
- Maxam: Also the current category Half-life Any% Hard should be called Half-Life Hard Singlesegment
- PJC is now Away.
- Maxam: With current goldsrc ruleset, Half-Life Any% would include RTA strats and Skill change and anything else reasonable*. If any category is arbitrary then it is the current HL1 one as it disallows RTA strats (and mid-run difficulty changing). *What is considered reasonable is based on general peoples thoughts (not only within the community).
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