Guest User

Maxam/PJC mid-run difficulty dicussion

a guest
Aug 6th, 2015
252
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 9.74 KB | None | 0 0
  1. Maxam: what's the default fps_max on latest steam version?
  2. PJC is now Away.
  3. Maxam: and isn't fps_override 1 needed to go >100?
  4. PJC is now Online.
  5. PJC: 72fps is the default on every version
  6. Maxam: alright
  7. Maxam: im not saying that i want to ban fps_max but to me, if we were to have wait and skill banned then fps_max should be on default
  8. Maxam: for it to make the most theoretical sense
  9. PJC: sometimes double standards are necessary
  10. PJC: for example, if we were to apply that logic, we would either ban the scroll wheel or use autojump
  11. PJC: which is a discussion that came and went a long time ago
  12. Maxam: autojump is external?
  13. PJC: yep
  14. PJC: or not necessarily
  15. PJC: or actually yes necessary
  16. PJC: was gunna say you could whitelist certain scripts (jump, duck, use) but then you'd be at a disadvantage against someone with a free scrolling wheel or something along those lines
  17. PJC: because with an autojump script there are only certain values that allow it to be frame perfect
  18. PJC: in WON due to the 100fps cap you'd have to limit your fps to 83.333
  19. PJC: but anyway, as i said that discussion has been had
  20. Maxam: yeah and i dont see how it applies to this one
  21. PJC: well my point is that with jumping/ducking/using you either have *no spam*, *some spam which depends on what mouse you have* and *full spam*
  22. PJC: both some spam and full spam are external via hardware or software
  23. PJC: so technically we should time our jumps with keys manually
  24. PJC: but that rules out alot of bhopping
  25. PJC: and nobody likes the idea of that, so you either need some spam or full spam
  26. PJC: hence, a necessary double standard
  27. PJC: that's what SWs beef with the scroll wheel is all about
  28. Maxam: I see
  29. PJC: he's technically right, but it's not even considered an issue by most
  30. Maxam: he is but subjectiveness came into play
  31. PJC: exactly
  32. Maxam: the same with this current discussion
  33. Maxam: but his discussion is a question about fairness
  34. PJC: well fps_max is about fairness also
  35. PJC: bcos as i said in the thread, banning it leads to hardware problems
  36. Maxam: unless you run on default fps
  37. PJC: what if someone gets unstable even on default?
  38. Maxam: ok, so he gets lower fps maybe at some parts where it is benefitial, This would only be at friendly nps turning right?
  39. Maxam: he would still have this unstable fps throughout the whole game and enemey npcs would turn and hurt him more and he would also have less air acc and worse bhops
  40. Maxam: so i would say it cancels out if not makes the advantage negative
  41. PJC: but you can't accurately assume that
  42. PJC: besides, have you tried bhopping on 72fps?
  43. Maxam: ive tried around 60 fps
  44. Maxam: not the easiest thing
  45. PJC: it's one of the reasons we chose not to run blue shift on WON (before we knew it was slower)
  46. Maxam: because you would run bs on 72fps with won?
  47. PJC: BS WON is capped to 72fps because it's based on a really old engine and never received any updates (presumably due to lack of multiplayer)
  48. PJC: it was released as standalone also
  49. PJC: well, it had 1 patch but that was to remove some features brought over from the dreamcast version
  50. Maxam: yeah so what you do is play bs on steam version and use commands to get over 72fps
  51. PJC: most ppl set their fps_max to 999.5 yeah, because the physics fix exists
  52. Maxam: so all this only says that my assumption about having lower fps would be a disadvantage is closer to being right?
  53. PJC: how so?
  54. Maxam: i understood it as that you dont play bs on won version because it was hard to bhop with 72fps
  55. PJC: at first when we were uncertain which version would be faster, yes
  56. PJC: hard to time the bhops that is
  57. PJC: via scroll wheel
  58. PJC: easier to time via keys but still too hard
  59. Maxam: So since Skill has nothing to do with fairness so there shouldnt be any double standards there?
  60. Maxam: if fps_max is allowed then skill should be allowed otherwise that is a double standard
  61. Maxam: fps_max i mean >72fps
  62. PJC: no, i mean that if you ban all console-exclusive commands, allowing fps_max is a necessary double standard
  63. PJC: which was the main point of my post in the thread
  64. PJC: and even if you implement 72fps as the limit, that still leaves scenario 2 possible aswell as completely obsoleting the steam version
  65. Maxam: because of fairness reasons it should be allowed you say
  66. PJC: partially, yes
  67. PJC: but as i also said, you would obsolete the steam version then
  68. Maxam: but the scenario 2 is intentionally using means to lower your fps to get an advantage
  69. Maxam: yeah you would
  70. Maxam: or no
  71. Maxam: because there is quickgauss
  72. PJC: in SS then
  73. Maxam: no
  74. Maxam: because quickgauss is possible in SS
  75. PJC: in bshift the
  76. PJC: n
  77. Maxam: yeah but you've said, changes should apply to whole goldsrc
  78. PJC: that's what i mean
  79. PJC: if you obsolete steam version, you obsolete it for all of goldsrc
  80. Maxam: these are subjective arguments to not disallow fps_max
  81. PJC: the steam version, yes
  82. Maxam: yeh this is a i mean to say
  83. PJC: because it's based on the fact that you can do "interesting" tricks with higher FPS
  84. Maxam: yup, but it wouldnt matter unless you could use fps_max changes during a run as you say
  85. PJC: but i don't think you can convince an entire community that we need to set our fps_max to 72 and never change it
  86. PJC: besides the fact that you can't accurately assume the balance of negative/positive side effects from having unstable FPS
  87. PJC: and i don't think you could convince the community that we need to disregard the steam version also
  88. PJC: fortunately for the quake community they have jump buffering, so 72fps was an easy solution
  89. Maxam: i mean the consequences of disallowing fps_max shouldnt have any dicision on Skill
  90. Maxam: have any affect on the dicision on this skill topic*
  91. PJC: i'm mainly talking about if you ban console-exclusive commands altogether
  92. PJC: if not, then yes i agree
  93. PJC: but i'm mainly just saying that if you do ban all console-exclusive commands, fps_max is a necessary exception
  94. Maxam: i agree
  95. Maxam: thinking of what i want
  96. Maxam: not what is right
  97. PJC: or at the very least, it would solve more problems than it would cause to allow it as an exception
  98. Maxam: hmm i dont agree that it would solve more problems
  99. Maxam: within the community yes
  100. PJC: yes#
  101. Maxam: but making runs more fair, no
  102. PJC is now Online.
  103. PJC: i suppose the bigger point is that doing what is the least arbitrary and the most "right" isn't always the right thing to do because you have to balance it out with the fact that there's a community
  104. Maxam: but it is not only right
  105. Maxam: it is faster also
  106. PJC: i meant with regards to the fps_max 72, banning scroll wheel etc
  107. Maxam: yeah lets not consider that we've passed that
  108. Maxam: so if you didnt include skill in what you meant that i would take that as you would agree of skill being allowed
  109. Maxam: then I would*
  110. PJC: well personally i don't like it and wouldn't want it to be allowed, but as i said in my post i think we should be thinking about a blacklist/whitelist of commands rather than thinking about if console-exclusive commands should be allowed at all
  111. PJC: so in a sense you could argue that allowing it is the "right" thing to do, yes
  112. PJC: but as i said, the "right" thing isn't always the right thing bcos it requires a balance with the community
  113. PJC: i mean, there's a certain extent to what the community will go to i guess
  114. PJC: before it becomes "not enjoyable" for them or w/e
  115. Maxam: So if it is the right thing to do and it is at the same time faster and some people like it and some people don't. Do you understand what i meant with "Because, even if there's only one person who does not want to set this subjective limit, then it shouldn't be set." from the thread
  116. PJC: yep, but then notarget should also be allowed with that logic
  117. PJC: hence where community preference comes into play
  118. Maxam: but notarget is generally cheat protected in most games and is clearny not intended by the developer
  119. PJC: why does it matter if it is in most games
  120. PJC: we're talking about HL
  121. Maxam: because it's generally more accepted to change difficulty in games whereas notarget is generally considered a cheat
  122. PJC: ok, so what about host_framerate?
  123. Maxam: good point but host_framerate is dwelling pretty far from a normal playthrough
  124. Maxam: so is fps_max changing for that matter
  125. PJC: right, but where do you actually draw the line?
  126. PJC: i mean, it's only far from a normal playthrough because the majority of people won't even know about it at first
  127. PJC: and because most people prefer to play the game without slowmotion
  128. PJC: this is essentially what airstrafers was saying, although allowing all non-cheat protected commands might be arguable as the "right" thing to do, the community preference has to come into play and create a balance
  129. Maxam: I agree but to me Skill is such a small thing compared to fps_max so ofc Skill should be allowed from my point of view
  130. PJC: ya, and that's where our preferences come into play and a vote is made to cater to the preference of the majority
  131. PJC: if the result turns out as a "no", i wouldn't be opposed to a "misc" category for multi-skill btw
  132. Maxam: at the same time if fps_max wasnt allowed i would still think that Skill would be allowed
  133. Maxam: The thing is that people would vote on how it affects the community instead of how it affects the runs themselves
  134. Maxam: and what a category is named after is less about what the community decides and more what fits the best
  135. PJC is now Away.
  136. Maxam: Also the current category Half-life Any% Hard should be called Half-Life Hard Singlesegment
  137. PJC is now Away.
  138. Maxam: With current goldsrc ruleset, Half-Life Any% would include RTA strats and Skill change and anything else reasonable*. If any category is arbitrary then it is the current HL1 one as it disallows RTA strats (and mid-run difficulty changing). *What is considered reasonable is based on general peoples thoughts (not only within the community).
Advertisement
Add Comment
Please, Sign In to add comment