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JAUNDICE BATTLE UNIT RULE SHIT

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Dec 20th, 2016
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  1. Tier 1: Conscripts, militiamen, weak minions, general rabble. Worth 1
  2. Tier 2: Trained soldiers, veteran militiamen, standard minions, hardened warriors. Worth 3
  3. Tier 3: Nobility raised by the sword, elite soldiers, terrifying minions, among the most skilled fighters. Worth 5
  4. Tier 4: Heroes, legends, villainous figures, the best of the best. Worth 10
  5.  
  6. MONSTROUS
  7. Tier 1: Large creatures, like ogres, greater gryphons, Dire Bears or greater demons. Worth 20
  8. Tier 2: Huge creatures, like Hill Giants, treants, warspiders or black demons. Worth 25
  9. Tier 3: Gargantuan creatures, like Storm Giants, Jotun Trolls, Holy Colossi, or juvenile dragons. worth 30.
  10. Tier 4: Colossal creatures, like adult dragons, black scorpions, purple wyrms, or titans. Worth 40.
  11. Tier X: Legendary and terrific creatures. Ancient Dragons, Balors, Shoggoths, and Tarrasques. Worth a lot.
  12.  
  13. MELEE: Soldiers armed with swords, axes, maces, or their own terrible teeth and claws. Melee troops are the best in extended close combat.
  14. SPEARS: Soldiers armed with spears, pikes, or polearms. Spear troops are better at defense and counteract Monstrous and Cavalry units.
  15. CAVALRY: Mounted warriors or fast-moving bestial creatures that serve a similar purpose. Cavalry move the fastest and hit the hardest, but require a proper setup.
  16. MISSILES: Bowmen, javelinmen, or crossbowmen. Capable of screening or simply annihilating foes at a range.
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