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Jackkun

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Jan 1st, 2013
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  1. #include <a_samp>
  2. enum Info
  3. {
  4. Membro,
  5. Cargo
  6. };
  7. new ProgressaoInfo[MAX_PLAYERS][Info];
  8.  
  9. new Nomeorgs[22][128] =
  10. {
  11. "Civil", //Org [0]: Civis
  12. "PMilitar", //Org [1]: Policia Militar
  13. "PFederal", //Org [2]: policia Federal
  14. "Exercito", //Org [3]: Exercito
  15. "Policial Federal", //Org [4]: Policiais Federais
  16. "Groove", //Org [5] Gangsters Groove
  17. "Ballas", //Org [6] Ballas
  18. "Aztecas", //Org [7] Aztecas
  19. "Vagos", //Org [8] Vagos
  20. "Cv", //Org [9]CV
  21. "Pcc", //Org [10]PCC
  22. "Ms13", //Org [11]MS-13
  23. "Hitman", //Org [12]Hitmans
  24. "Triad", //Org [13]Triad
  25. "Sons", //Org [14]Sons Of Anarchy
  26. "Cosa", //Org [15]Cosa Nostra
  27. "Yaku", //Org [16]Yakusa
  28. "Farc", //Org [17]As FARC
  29. "Guer", //Org [18]Guerrilheiros Isrraelistas
  30. "Taxi", //Org [19]Taxistas
  31. "Repor", //Org [20]Reporteres
  32. "Rotam", //Org [21] ROTAM
  33. }
  34.  
  35. #define Banco 0xFFFFFFAA
  36. #define Preto 0x00000000
  37. #define Verde 0x00DE00FF//Groove
  38. #define Roxo 0x8F0072FF//balas
  39. #define Azul 0x3159F7FF//aztecas
  40. #define Amarelo 0xFFCC00FF//vagos
  41. #define Cinzaverde 0xCBD689FF//Pcc
  42. #define Vermelhoclaro 0xFF0000FF//CV
  43. #define Marrom 0xA66E56FF//MS-13
  44. #define Cinza 0x919191FF//Hitman
  45. #define Cinzaazul 0x5D75A8FF//Triad
  46. #define Verdeescuro 0x2E6632FF//SOF
  47. #define Roxoescuro 0x410052FF//CN
  48. #define Rosa 0xFF00F7FF//My
  49. #define Cinzamarrom 0x6B584CFF//Farc
  50. #define Marromavermelhado 0x6E3131FF//Gi
  51. #define Verdeexe 0x295E00FF//exercito
  52. #define Azulagua 0x00D0FFFF//PM
  53. #define Roxoagua 0x826BC2FF//Rotam
  54. #define Vermelhorpf 0x7D0000FF//PF
  55. #define laranja 0xFF9933A//Reporteres
  56. #define azulciano 0x2641FEAA //taxistas
  57.  
  58. new VPCivil;
  59. new VPMilitar [38];//Policia Militar
  60. new VPFederal [17];//Policia Federal
  61. new VPRotam [25];//ROTAM
  62. new VExercito [23];//EXERCITO
  63. new VGrove [12];//GROVE
  64. new VBallas [14];//BALLAS
  65. new VAztecas [12];//AZTECAS
  66. new VVagos [14];//VAGOS
  67. new VCv [14];//COMANDO VERMELHO
  68. new VPcc [12];//PCC
  69. new VMs13 [14];//MS-13
  70. new VHitman [17];//HITMAN
  71. new VTriad [18];//TRIAD
  72. new VSons [13];//SONS OF ANARCHY
  73. new VCosa [13];//COSA NOSTRA
  74. new VYaku [13]; //YAKUZA
  75. new VFarc [34];//FARC
  76. new VGuer [32];//GI
  77. new VTaxi [17];//Taxistas
  78. new VReport [10];//Reporteres
  79.  
  80. public OnGameModeInit()
  81. {
  82. //===========================================GROOVE===============================================================
  83. VGrove[0]= AddStaticVehicleEx(405,2486.50000000,-1682.69995117,13.30000019,270.00000000,16,16,15); //1Sentinel
  84. VGrove[1]= AddStaticVehicleEx(536,2492.59960938,-1682.50000000,13.19999981,270.00000000,16,16,15); //2Blade
  85. VGrove[2] = AddStaticVehicleEx(461,2501.89990234,-1680.90002441,13.10000038,34.00000000,16,16,15); //3PCJ-600
  86. VGrove[3] = AddStaticVehicleEx(468,2502.89990234,-1680.50000000,13.10000038,38.00000000,16,16,15); //4Sanchez
  87. VGrove[4] = AddStaticVehicleEx(521,2503.69995117,-1679.69995117,13.00000000,44.00000000,16,16,15); //5FCR-900
  88. VGrove[5] = AddStaticVehicleEx(522,2504.30004883,-1678.90002441,13.00000000,42.00000000,16,16,15); //6NRG-500
  89. VGrove[6] = AddStaticVehicleEx(536,2506.60009766,-1675.90002441,13.19999981,326.00000000,16,16,15); //7Blade
  90. VGrove[7] = AddStaticVehicleEx(536,2508.19995117,-1666.09997559,13.30000019,9.99731445,16,16,15); //8Blade
  91. VGrove[8] = AddStaticVehicleEx(536,2502.39990234,-1657.40002441,13.30000019,54.00000000,16,16,15); //9Blade
  92. VGrove[9] = AddStaticVehicleEx(603,2499.89941406,-1684.89941406,13.39999962,21.99462891,16,16,15); //10Phoenix
  93. VGrove[10] = AddStaticVehicleEx(487,2506.30004883,-1694.59997559,18.20000076,48.00000000,86,16,15); //11Maverick
  94. VGrove[11] = AddStaticVehicleEx(548,2530.10009766,-1677.50000000,21.79999924,90.00000000,16,16,15); //12Cargobob
  95. CreateObject(12950,2524.39990234,-1666.59997559,16.20000076,0.00000000,0.00000000,178.00000000); //Escada)
  96. CreateObject(14407,2507.19995117,-1701.69995117,14.19999981,0.00000000,0.00000000,184.00000000); //Escada
  97. //==============================================BALLAS=========================================================
  98. VBallas[0] = AddStaticVehicleEx(405,1086.19995117,-1191.90002441,18.20000076,270.00000000,22,22,15); //Sentinel
  99. VBallas[1] = AddStaticVehicleEx(405,1086.09997559,-1196.00000000,18.10000038,270.00000000,22,22,15); //Sentinel
  100. VBallas[2] = AddStaticVehicleEx(405,1086.09997559,-1200.19995117,17.89999962,270.00000000,22,22,15); //Sentinel
  101. VBallas[3] = AddStaticVehicleEx(461,1107.09997559,-1191.50000000,17.89999962,180.00000000,22,22,15); //PCJ-600
  102. VBallas[4] = AddStaticVehicleEx(521,1108.80004883,-1191.59997559,17.79999924,180.00000000,22,22,15); //FCR-900
  103. VBallas[5] = AddStaticVehicleEx(522,1110.30004883,-1191.90002441,17.79999924,180.00000000,22,22,15); //NRG-500
  104. VBallas[6] = AddStaticVehicleEx(581,1111.80004883,-1191.90002441,17.79999924,180.00000000,22,22,15); //BF-400
  105. VBallas[7] = AddStaticVehicleEx(405,1119.69995117,-1194.69995117,17.50000000,89.99987793,22,22,15); //Sentinel
  106. VBallas[8] = AddStaticVehicleEx(405,1119.40002441,-1198.80004883,17.50000000,89.99450684,22,22,15); //Sentinel
  107. VBallas[9] = AddStaticVehicleEx(405,1118.00000000,-1214.69995117,17.89999962,89.99450684,22,22,15); //Sentinel
  108. VBallas[10] = AddStaticVehicleEx(405,1117.90002441,-1218.80004883,18.00000000,89.99450684,22,22,15); //Sentinel
  109. VBallas[11] = AddStaticVehicleEx(603,1096.90002441,-1182.50000000,18.39999962,180.00000000,22,22,15); //Phoenix
  110. VBallas[12] = AddStaticVehicleEx(487,1120.90002441,-1261.30004883,21.79999924,272.00000000,22,22,15); //Maverick
  111. VBallas[13] = AddStaticVehicleEx(417,1129.69995117,-1238.09997559,25.50000000,180.00000000,22,22,15); //Leviathan
  112. CreateObject(3605,1141.50000000,-1179.19995117,37.09999847,0.00000000,0.00000000,90.00000000); //Casarão
  113. CreateObject(5130,1133.09997559,-1259.09997559,21.29999924,0.00000000,0.00000000,226.00000000); //Escada
  114. //================================================AZTECAS=============================================================
  115.  
  116. VAztecas[0] = AddStaticVehicleEx(559,311.79998779,-1808.69995117,4.50000000,0.00000000,106,1,15); //1Sentinel
  117. VAztecas[1] = AddStaticVehicleEx(559,314.70001221,-1808.59997559,4.50000000,0.00000000,106,1,15); //2Sentinel
  118. VAztecas[2] = AddStaticVehicleEx(560,318.00000000,-1808.69995117,4.50000000,0.00000000,106,1,15); //3Sentinel
  119. VAztecas[3] = AddStaticVehicleEx(560,321.29998779,-1808.59997559,4.50000000,0.00000000,106,1,15); //4Sentinel
  120. VAztecas[4] = AddStaticVehicleEx(405,324.29998779,-1808.50000000,4.50000000,0.00000000,106,1,15); //5Sentinel
  121. VAztecas[5] = AddStaticVehicleEx(567,327.79998779,-1808.69995117,4.50000000,0.00000000,106,1,15); //6Sentinel
  122. VAztecas[6] = AddStaticVehicleEx(567,312.00000000,-1788.50000000,4.30000019,180.00000000,7,1,15); //7PCJ-600
  123. VAztecas[7] = AddStaticVehicleEx(521,315.20001221,-1788.50000000,4.30000019,180.00000000,2,1,15); //8FCR-900
  124. VAztecas[8] = AddStaticVehicleEx(522,318.29998779,-1788.40002441,4.30000019,180.00000000,2,1,15); //6NRG-500
  125. VAztecas[9] = AddStaticVehicleEx(468,321.50000000,-1788.40002441,4.50000000,180.00000000,7,1,15); //10Sanchez
  126. VAztecas[10] = AddStaticVehicleEx(487,317.89999390,-1765.00000000,13.00000000,180.00000000,7,54,15); //11Maverick
  127. VAztecas[11] = AddStaticVehicleEx(548,305.39999390,-1759.80004883,9.60000038,180.00000000,-1,-1,15); //12Cargobob
  128. CreateObject(8614,301.29998779,-1763.59997559,5.30000019,0.00000000,0.00000000,272.00000000); //Escada
  129. CreateObject(12839,326.89999390,-1762.90002441,7.40000010,0.00000000,0.00000000,180.00000000); //Escada
  130.  
  131. //=============================================VAGOS===============================================================
  132. VVagos[0] = AddStaticVehicleEx(474,2814.10009766,-1187.59997559,25.20000076,270.00000000,6,6,15); //1Hermes
  133. VVagos[1] = AddStaticVehicleEx(474,2821.50000000,-1187.90002441,25.10000038,270.00000000,6,6,15); //2Hermes
  134. VVagos[2] = AddStaticVehicleEx(474,2821.89990234,-1178.40002441,25.10000038,270.00000000,6,6,15); //3Hermes
  135. VVagos[3] = AddStaticVehicleEx(474,2814.50000000,-1178.50000000,25.20000076,270.00000000,6,6,15); //4Hermes
  136. VVagos[4] = AddStaticVehicleEx(551,2827.10009766,-1193.50000000,24.89999962,340.00000000,6,6,15); //5Merit
  137. VVagos[5] = AddStaticVehicleEx(551,2827.39990234,-1171.90002441,24.89999962,221.99633789,6,6,15); //6Merit
  138. VVagos[6] = AddStaticVehicleEx(474,2827.60009766,-1165.80004883,25.00000000,232.00000000,6,6,15); //7Hermes
  139. VVagos[7] = AddStaticVehicleEx(603,2827.60009766,-1200.50000000,24.89999962,336.00000000,6,57,15); //8Phoenix
  140. VVagos[8] = AddStaticVehicleEx(461,2804.19995117,-1186.00000000,25.10000038,274.00000000,6,6,15); //9PCJ-600
  141. VVagos[9] = AddStaticVehicleEx(468,2803.89990234,-1184.40002441,25.20000076,282.00000000,6,6,15); //10Sanchez
  142. VVagos[10] = AddStaticVehicleEx(521,2804.00000000,-1182.80004883,25.10000038,274.00000000,6,6,15); //11FCR-900
  143. VVagos[11] = AddStaticVehicleEx(522,2804.10009766,-1181.30004883,25.10000038,278.00000000,6,6,15); //12NRG-500
  144. VVagos[12] = AddStaticVehicleEx(563,2818.89990234,-1197.09997559,33.59999847,270.00000000,6,65,15); //13Raindance
  145. VVagos[13] = AddStaticVehicleEx(487,2817.00000000,-1168.09997559,32.90000153,272.00000000,6,6,15); //14Maverick
  146. CreateObject(12950,2818.69995117,-1205.30004883,28.39999962,0.00000000,0.00000000,90.00000000); //Escada
  147. CreateObject(14394,2819.89990234,-1202.09997559,26.89999962,0.00000000,0.00000000,180.00000000); //Escada
  148. CreateObject(14394,2822.19995117,-1202.09997559,25.39999962,0.00000000,0.00000000,179.99450684); //Escada
  149. CreateObject(14394,2823.30004883,-1202.09997559,24.70000076,0.00000000,0.00000000,179.99450684); //Escada
  150. CreateObject(14411,2816.89990234,-1162.30004883,27.39999962,0.00000000,0.00000000,90.00000000); //Escada
  151.  
  152. //==================================================COMANDO VERMELHO===================================================
  153. VCv[0] = AddStaticVehicleEx(585,2228.10009766,-1162.69995117,25.50000000,90.00000000,3,1,15); //1Emperor
  154. VCv[1] = AddStaticVehicleEx(585,2228.10009766,-1169.90002441,25.39999962,90.00000000,3,1,15); //2Emperor
  155. VCv[2] = AddStaticVehicleEx(560,2228.10009766,-1166.40002441,25.39999962,90.00000000,3,1,15); //3Sultan
  156. VCv[3] = AddStaticVehicleEx(560,2228.19995117,-1159.69995117,25.50000000,90.00000000,3,1,15); //4Sultan
  157. VCv[4] = AddStaticVehicleEx(559,2206.19995117,-1160.69995117,25.39999962,270.00000000,3,1,15); //5Jester
  158. VCv[5] = AddStaticVehicleEx(559,2206.10009766,-1165.00000000,25.39999962,270.00000000,3,1,15); //6Jester
  159. VCv[6] = AddStaticVehicleEx(567,2206.10009766,-1168.80004883,25.39999962,270.00000000,3,1,15); //7Savana
  160. VCv[7] = AddStaticVehicleEx(567,2206.00000000,-1172.50000000,25.39999962,270.00000000,3,1,15); //8Savana
  161. VCv[8] = AddStaticVehicleEx(461,2217.30004883,-1170.50000000,25.39999962,90.00000000,3,1,15); //9PCJ-600
  162. VCv[9] = AddStaticVehicleEx(521,2217.19995117,-1165.80004883,25.39999962,90.00000000,3,1,15); //10FCR-900
  163. VCv[10] = AddStaticVehicleEx(522,2217.39990234,-1161.50000000,25.39999962,90.00000000,3,1,15); //11NRG-500
  164. VCv[11] = AddStaticVehicleEx(581,2217.39990234,-1156.69995117,25.39999962,90.00000000,3,1,15); //12BF-400
  165. VCv[12] = AddStaticVehicleEx(563,2194.89990234,-1173.50000000,34.70000076,180.00000000,3,117,15); //13Raindance
  166. VCv[13] = AddStaticVehicleEx(487,2241.60009766,-1174.30004883,33.79999924,180.00000000,3,115,15); //14Maverick
  167. CreateObject(12985,2201.69995117,-1176.50000000,30.70000076,0.00000000,0.00000000,0.00000000); //Escada
  168. CreateObject(12985,2232.60009766,-1177.30004883,30.79999924,0.00000000,0.00000000,0.00000000); //Escada
  169.  
  170. //=================================================PCC===================================================================
  171.  
  172.  
  173. VPcc[0] = AddStaticVehicleEx(560,1320.5999756,-874.2999878,39.4000015,0.0000000,65,65,15); //1Sultan
  174. VPcc[1] = AddStaticVehicleEx(560,1316.4000244,-874.2999878,39.4000015,0.0000000,65,65,15); //2Sultan
  175. VPcc[2] = AddStaticVehicleEx(559,1311.8000488,-874.2000122,39.2999992,0.0000000,65,65,15); //3Jester
  176. VPcc[3] = AddStaticVehicleEx(559,1307.5999756,-874.0000000,39.2999992,0.0000000,65,65,15); //4Jester
  177. VPcc[4] = AddStaticVehicleEx(567,1313.0999756,-855.7000122,39.5999985,180.0000000,65,65,15); //5Savanna
  178. VPcc[5] = AddStaticVehicleEx(567,1308.3994141,-855.7998047,39.5999985,180.0000000,65,65,15); //6Savanna
  179. VPcc[6] = AddStaticVehicleEx(522,1319.0999756,-856.0000000,39.2000008,180.0000000,65,65,15); //7NRG-500
  180. VPcc[7] = AddStaticVehicleEx(522,1317.0000000,-855.5996094,39.2000008,180.0000000,65,65,15); //8NRG-500
  181. VPcc[8] = AddStaticVehicleEx(522,1321.3000488,-856.0000000,39.2000008,180.0000000,65,65,15); //9NRG-500
  182. VPcc[9] = AddStaticVehicleEx(522,1325.3000488,-856.2999878,39.2000008,180.0000000,65,65,15); //10NRG-500
  183. VPcc[10] = AddStaticVehicleEx(522,1323.3994141,-856.1992188,39.2000008,180.0000000,65,65,15); //11NRG-500
  184. VPcc[11] = AddStaticVehicleEx(487,1330.0000000,-860.7000122,39.7999992,180.0000000,65,65,15); //12Maverick
  185. CreateObject(1493,1323.9000244,-876.9000244,38.5000000,0.0000000,0.0000000,0.0000000); //object(gen_doorshop01) (1)
  186.  
  187. //===================================================MS-13==============================================================
  188.  
  189. VMs13[0] = AddStaticVehicleEx(560,882.5000000,-1454.0000000,13.3999996,0.0000000,104,104,15); //1Sultan
  190. VMs13[1] = AddStaticVehicleEx(560,878.0999756,-1453.8000488,13.3999996,0.0000000,104,104,15); //2Sultan
  191. VMs13[2] = AddStaticVehicleEx(560,874.4000244,-1453.5999756,13.3999996,0.0000000,104,104,15); //3Sultan
  192. VMs13[3] = AddStaticVehicleEx(559,859.4000244,-1453.8000488,13.3999996,0.0000000,104,104,15); //4Jester
  193. VMs13[4] = AddStaticVehicleEx(559,855.4000244,-1453.6999512,13.3999996,0.0000000,104,104,15); //5Jester
  194. VMs13[5] = AddStaticVehicleEx(559,851.5000000,-1453.5999756,13.3999996,0.0000000,104,104,15); //6Jester
  195. VMs13[6] = AddStaticVehicleEx(567,846.7000122,-1452.8000488,13.6000004,0.0000000,104,104,15); //7Savanna
  196. VMs13[7] = AddStaticVehicleEx(461,870.7000122,-1437.6999512,13.1000004,178.0126343,104,104,15); //8PCJ-600
  197. VMs13[8] = AddStaticVehicleEx(461,879.7000122,-1438.5000000,13.1999998,178.0126343,104,104,15); //9PCJ-600
  198. VMs13[9] = AddStaticVehicleEx(461,870.6992188,-1437.6992188,13.1000004,178.0114746,104,104,15); //10PCJ-600
  199. VMs13[10] = AddStaticVehicleEx(461,872.8994141,-1438.0000000,13.1000004,178.0114746,104,104,15); //11PCJ-600
  200. VMs13[11] = AddStaticVehicleEx(461,875.2998047,-1438.0996094,13.1000004,178.0114746,104,104,15); //12PCJ-600
  201. VMs13[12] = AddStaticVehicleEx(461,877.5996094,-1438.2998047,13.1000004,178.0114746,104,104,15); //13PCJ-600
  202. VMs13[13] = AddStaticVehicleEx(487,821.5000000,-1454.6999512,21.3999996,0.0000000,104,104,15); //14Maverick
  203. CreateObject(8613,833.0000000,-1451.5000000,16.5000000,0.0000000,0.0000000,86.0000000); //object(vgssstairs03_lvs) (1)
  204.  
  205. //==================================================TAXISTAS=================================================================
  206.  
  207. VTaxi[0] = AddStaticVehicleEx(603,2508.30004883,-1666.80004883,13.39999962,16.00000000,-1,18,15); //Phoenix
  208. VTaxi[1] = AddStaticVehicleEx(420,1792.09997559,-1691.59997559,13.39999962,180.00000000,-1,1,15); //Taxi
  209. VTaxi[2] = AddStaticVehicleEx(420,1798.00000000,-1691.59997559,13.39999962,180.00000000,-1,1,15); //Taxi
  210. VTaxi[3] = AddStaticVehicleEx(420,1786.00000000,-1691.59997559,13.30000019,180.00000000,1,1,15); //Taxi
  211. VTaxi[4] = AddStaticVehicleEx(420,1779.90002441,-1691.59997559,13.30000019,180.00000000,1,1,15); //Taxi
  212. VTaxi[5] = AddStaticVehicleEx(420,1773.90002441,-1691.59997559,13.30000019,180.00000000,6,1,15); //Taxi
  213. VTaxi[6] = AddStaticVehicleEx(420,1768.09997559,-1691.59997559,13.30000019,180.00000000,6,1,15); //Taxi
  214. VTaxi[7] = AddStaticVehicleEx(420,1807.00000000,-1698.90002441,13.39999962,90.00000000,6,1,15); //Taxi
  215. VTaxi[8] = AddStaticVehicleEx(420,1807.00000000,-1702.90002441,13.39999962,90.00000000,6,1,15); //Taxi
  216. VTaxi[9] = AddStaticVehicleEx(420,1807.00000000,-1707.19921875,13.39999962,90.00000000,6,1,15); //Taxi
  217. VTaxi[10] = AddStaticVehicleEx(586,1808.80004883,-1712.50000000,13.10000038,90.00000000,6,1,15); //Wayfarer
  218. VTaxi[11] = AddStaticVehicleEx(586,1808.80004883,-1714.59997559,13.10000038,90.00000000,6,1,15); //Wayfarer
  219. VTaxi[12] = AddStaticVehicleEx(586,1808.80004883,-1716.90002441,13.10000038,90.00000000,6,1,15); //Wayfarer
  220. VTaxi[13] = AddStaticVehicleEx(586,1808.80004883,-1719.19995117,13.10000038,90.00000000,6,1,15); //Wayfarer
  221. VTaxi[14] = AddStaticVehicleEx(586,1808.80004883,-1710.80004883,13.10000038,90.00000000,6,1,15); //Wayfarer
  222. VTaxi[15] = AddStaticVehicleEx(487,1790.69995117,-1692.50000000,19.20000076,180.00000000,6,6,15); //Maverick
  223. VTaxi[16] = AddStaticVehicleEx(487,1776.69921875,-1692.19921875,19.20000076,180.00000000,6,6,15); //Maverick
  224. CreateObject(16362,1783.00000000,-1692.09997559,15.60000038,0.00000000,0.00000000,90.00000000); //object(desn2_tscanopy) (1)
  225. CreateObject(12985,1803.69995117,-1692.40002441,16.20000076,0.00000000,0.00000000,180.00000000); //object(cos_sbanksteps05) (1)
  226. CreateObject(2990,1761.09997559,-1692.30004883,13.80000019,0.00000000,0.00000000,270.00000000); //object(wongs_gate) (1)
  227. CreateObject(2990,1766.30004883,-1686.40002441,13.69999981,0.00000000,0.00000000,0.00000000); //object(wongs_gate) (2)
  228. CreateObject(2990,1776.00000000,-1686.30004883,13.69999981,0.00000000,0.00000000,0.00000000); //object(wongs_gate) (3)
  229. CreateObject(2990,1786.00000000,-1686.40002441,13.80000019,0.00000000,0.00000000,0.00000000); //object(wongs_gate) (4)
  230. CreateObject(2990,1795.09997559,-1686.59997559,13.69999981,0.00000000,0.00000000,0.00000000); //object(wongs_gate) (5)
  231. CreateObject(2990,1805.19995117,-1686.59997559,13.69999981,0.00000000,0.00000000,0.00000000); //object(wongs_gate) (6)
  232. CreateObject(2990,1806.30004883,-1686.59997559,13.69999981,0.00000000,0.00000000,0.00000000); //object(wongs_gate) (7)
  233. CreateObject(2990,1811.19995117,-1691.59997559,13.69999981,0.00000000,0.00000000,90.00000000); //object(wongs_gate) (8)
  234. CreateObject(2990,1811.09997559,-1701.50000000,13.69999981,0.00000000,0.00000000,90.00000000); //object(wongs_gate) (9)
  235. CreateObject(2990,1811.09997559,-1711.40002441,13.69999981,0.00000000,0.00000000,90.00000000); //object(wongs_gate) (10)
  236. CreateObject(2990,1811.19995117,-1717.30004883,13.69999981,0.00000000,0.00000000,90.00000000); //object(wongs_gate) (11)
  237. CreateObject(2945,1809.59997559,-1722.09997559,15.39999962,0.00000000,0.00000000,0.00000000); //object(kmb_netting) (1)
  238. CreateObject(2945,1761.50000000,-1705.00000000,15.10000038,0.00000000,0.00000000,90.00000000); //object(kmb_netting) (2)
  239.  
  240. //=====================================================REPORTERES=============================================================
  241.  
  242. VReport[0] = AddStaticVehicleEx(582,736.50000000,-1337.19995117,13.69999981,180.00000000,87,1,15); //Newsvan
  243. VReport[1] = AddStaticVehicleEx(582,742.29998779,-1337.19995117,13.69999981,180.00000000,87,1,15); //Newsvan
  244. VReport[2] = AddStaticVehicleEx(582,748.50000000,-1337.19995117,13.69999981,180.00000000,87,1,15); //Newsvan
  245. VReport[3] = AddStaticVehicleEx(582,753.90002441,-1337.19995117,13.69999981,180.00000000,87,1,15); //Newsvan
  246. VReport[4] = AddStaticVehicleEx(582,760.20001221,-1337.19995117,13.69999981,180.00000000,87,1,15); //Newsvan
  247. VReport[5] = AddStaticVehicleEx(582,766.59997559,-1337.19995117,13.69999981,180.00000000,87,1,15); //Newsvan
  248. VReport[6] = AddStaticVehicleEx(488,746.50000000,-1365.59997559,26.00000000,180.00000000,53,1,15); //News Chopper
  249. VReport[7] = AddStaticVehicleEx(488,734.50000000,-1365.30004883,26.00000000,180.00000000,53,1,15); //News Chopper
  250. VReport[8] = AddStaticVehicleEx(488,746.50000000,-1376.00000000,26.00000000,180.00000000,53,1,15); //News Chopper
  251. VReport[9] = AddStaticVehicleEx(488,735.29998779,-1377.00000000,26.00000000,180.00000000,53,1,15); //News Chopper
  252. CreateObject(980,777.90002441,-1330.19995117,14.80000019,0.00000000,0.00000000,0.00000000); //object(airportgate) (1)
  253. CreateObject(16362,782.00000000,-1350.90002441,15.69999981,0.00000000,0.00000000,0.00000000); //object(desn2_tscanopy) (1)
  254. CreateObject(18452,781.79998779,-1371.90002441,15.50000000,0.00000000,0.00000000,0.00000000); //object(cw_tscanopy01) (1)
  255. CreateObject(16362,751.09997559,-1334.90002441,15.60000038,0.00000000,0.00000000,90.00000000); //object(desn2_tscanopy) (2)
  256.  
  257. //=================================================HITMANS===================================================================
  258.  
  259. VHitman[0] = AddStaticVehicleEx(559,1526.0999756,-1460.0999756,9.3000002,180.0000000,105,105,15); //1Jester
  260. VHitman[1] = AddStaticVehicleEx(559,1522.5999756,-1460.0999756,9.3000002,180.0000000,105,105,15); //2Jester
  261. VHitman[2] = AddStaticVehicleEx(559,1519.3000488,-1460.1999512,9.3000002,180.0000000,105,105,15); //3Jester
  262. VHitman[3] = AddStaticVehicleEx(559,1515.8000488,-1460.0000000,9.3000002,180.0000000,105,105,15); //4Jester
  263. VHitman[4] = AddStaticVehicleEx(559,1512.0000000,-1459.9000244,9.3000002,180.0000000,105,105,15); //5Jester
  264. VHitman[5] = AddStaticVehicleEx(559,1512.3000488,-1467.8000488,9.3000002,270.0000000,105,105,15); //6Jester
  265. VHitman[6] = AddStaticVehicleEx(560,1512.6999512,-1472.8000488,9.3000002,270.0000000,105,105,15); //7Sultan
  266. VHitman[7] = AddStaticVehicleEx(560,1512.5999756,-1477.0999756,9.3000002,270.0000000,105,105,15); //8Sultan
  267. VHitman[8] = AddStaticVehicleEx(560,1523.0000000,-1478.5000000,9.3000002,0.0000000,105,105,15); //9Sultan
  268. VHitman[9] = AddStaticVehicleEx(560,1526.3000488,-1478.3000488,9.3000002,0.0000000,105,105,15); //10Sultan
  269. VHitman[10] = AddStaticVehicleEx(560,1530.3000488,-1478.1999512,9.3000002,0.0000000,105,105,15); //11Sultan
  270. VHitman[11] = AddStaticVehicleEx(560,1519.5000000,-1478.4000244,9.3000002,0.0000000,105,105,15); //12Sultan
  271. VHitman[12] = AddStaticVehicleEx(522,1533.9000244,-1477.8000488,9.1999998,0.0000000,105,105,15); //13NRG-500
  272. VHitman[13] = AddStaticVehicleEx(522,1535.4000244,-1477.8000488,9.1999998,0.0000000,105,105,15); //14NRG-500
  273. VHitman[14] = AddStaticVehicleEx(522,1536.5999756,-1477.8000488,9.1999998,0.0000000,105,105,15); //15NRG-500
  274. VHitman[15] = AddStaticVehicleEx(522,1537.8000488,-1477.8000488,9.1999998,0.0000000,105,105,15); //16NRG-500
  275. VHitman[16] = AddStaticVehicleEx(522,1532.8000488,-1477.8000488,9.1999998,0.0000000,105,105,15); //17NRG-500
  276.  
  277. //==================================================TRIAD===================================================================
  278.  
  279. VTriad[0] = AddStaticVehicleEx(559,2325.6000977,-1243.4000244,22.2999992,270.0000000,2,2,15); //1Jester
  280. VTriad[1] = AddStaticVehicleEx(559,2325.6000977,-1233.0999756,22.2999992,270.0000000,2,2,15); //2Jester
  281. VTriad[2] = AddStaticVehicleEx(559,2325.5996094,-1237.3994141,22.2999992,270.0000000,2,2,15); //3Jester
  282. VTriad[3] = AddStaticVehicleEx(559,2325.5996094,-1256.5999756,22.2999992,270.0000000,2,2,15); //4Jester
  283. VTriad[4] = AddStaticVehicleEx(559,2325.5996094,-1246.8994141,22.2999992,270.0000000,2,2,15); //5Jester
  284. VTriad[5] = AddStaticVehicleEx(559,2325.5996094,-1252.2998047,22.2999992,270.0000000,2,2,15); //6Jester
  285. VTriad[6] = AddStaticVehicleEx(560,2348.6999512,-1233.0999756,22.2999992,90.0000000,2,2,15); //7Sultan
  286. VTriad[7] = AddStaticVehicleEx(560,2348.6999512,-1237.5000000,22.2999992,90.0000000,2,2,15); //8Sultan
  287. VTriad[8] = AddStaticVehicleEx(560,2348.6999512,-1243.0000000,22.2999992,90.0000000,2,2,15); //9Sultan
  288. VTriad[9] = AddStaticVehicleEx(560,2348.6999512,-1246.5999756,22.2999992,90.0000000,2,2,15); //10Sultan
  289. VTriad[10] = AddStaticVehicleEx(560,2348.6999512,-1252.0000000,22.2999992,90.0000000,2,2,15); //11Sultan
  290. VTriad[11] = AddStaticVehicleEx(560,2348.6999512,-1256.5999756,22.2999992,90.0000000,2,2,15); //12Sultan
  291. VTriad[12] = AddStaticVehicleEx(522,2347.5000000,-1225.0000000,22.2000008,90.0000000,2,2,15); //13NRG-500
  292. VTriad[14] = AddStaticVehicleEx(522,2347.5000000,-1228.2998047,22.2000008,90.0000000,2,2,15); //14NRG-500
  293. VTriad[15] = AddStaticVehicleEx(522,2347.5000000,-1226.5996094,22.2000008,90.0000000,2,2,15); //15NRG-500
  294. VTriad[16] = AddStaticVehicleEx(522,2347.5000000,-1223.1999512,22.2000008,90.0000000,2,2,15); //16NRG-500
  295. VTriad[17] = AddStaticVehicleEx(522,2347.5000000,-1221.6999512,22.2000008,90.0000000,2,2,15); //17NRG-500
  296.  
  297. //================================================SONS OF ANARCHY=============================================================
  298.  
  299. VSons[0] = AddStaticVehicleEx(560,2434.3000488,-1242.6999512,24.1000004,0.0000000,51,51,15); //1Sultan
  300. VSons[1] = AddStaticVehicleEx(560,2430.8000488,-1242.6999512,24.1000004,0.0000000,51,51,15); //2Sultan
  301. VSons[2] = AddStaticVehicleEx(498,2426.0000000,-1242.6999512,24.1000004,359.9998779,51,51,15); //3Sultan
  302. VSons[3] = AddStaticVehicleEx(498,2421.6999512,-1242.6999512,24.1000004,359.9945068,51,51,15); //4Sultan
  303. VSons[4] = AddStaticVehicleEx(559,2411.6999512,-1242.6999512,23.6000004,359.9945068,51,51,15); //5Sultan
  304. VSons[5] = AddStaticVehicleEx(559,2406.6999512,-1242.6999512,23.6000004,359.9945068,51,51,15); //6Sultan
  305. VSons[6] = AddStaticVehicleEx(559,2410.3999023,-1224.6999512,24.7999992,180.0000000,51,51,15); //7Sultan
  306. VSons[7] = AddStaticVehicleEx(559,2415.1000977,-1224.6999512,24.7999992,180.0000000,51,51,15); //8Sultan
  307. VSons[8] = AddStaticVehicleEx(522,2419.1000977,-1224.6999512,24.7999992,180.0000000,51,51,15); //9Sultan
  308. VSons[9] = AddStaticVehicleEx(522,2425.6000977,-1224.6999512,24.7999992,180.0000000,51,51,15); //10Sultan
  309. VSons[10] = AddStaticVehicleEx(522,2431.1000977,-1224.6999512,24.7999992,180.0000000,51,51,15); //11Sultan
  310. VSons[11] = AddStaticVehicleEx(522,2436.1000977,-1224.6999512,24.7999992,180.0000000,51,51,15); //12Sultan
  311. VSons[12] = AddStaticVehicleEx(487,2430.1999512,-1215.0999756,36.2999992,270.0000000,51,51,15); //13Maverick
  312. CreateObject(987,2440.6000977,-1218.5999756,29.5000000,0.0000000,19.0000000,272.0000000); //object(elecfence_bar) (1)
  313. CreateObject(987,2441.1000977,-1229.5999756,26.0000000,0.0000000,18.9953613,269.9995117); //object(elecfence_bar) (2)
  314. CreateObject(987,2441.3999023,-1234.5000000,24.5000000,0.0000000,18.9898682,269.9945068); //object(elecfence_bar) (3)
  315. CreateObject(987,2429.5000000,-1246.5999756,19.6000004,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (4)
  316. CreateObject(987,2420.0000000,-1246.4000244,19.6000004,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (5)
  317. CreateObject(9482,2414.8000488,-1246.3000488,25.2000008,0.0000000,0.0000000,272.0000000); //object(chinagate) (1)
  318. CreateObject(987,2402.5000000,-1245.9000244,19.6000004,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (6)
  319. CreateObject(987,2391.0000000,-1246.0000000,19.6000004,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (7)
  320. CreateObject(987,2440.8999023,-1201.5000000,32.2000008,0.0000000,18.9953613,261.4995117); //object(elecfence_bar) (8)
  321. CreateObject(8674,2440.8000488,-1215.5000000,35.2999992,0.0000000,0.0000000,272.0000000); //object(csrsfence02_lvs) (1)
  322. CreateObject(8674,2440.5000000,-1213.8000488,35.2999992,0.0000000,0.0000000,267.9995117); //object(csrsfence02_lvs) (2)
  323. CreateObject(8674,2435.8999023,-1209.5999756,35.2999992,0.0000000,0.0000000,181.9949951); //object(csrsfence02_lvs) (3)
  324. CreateObject(16375,2420.0000000,-1236.8000488,35.0000000,0.0000000,0.0000000,272.0000000); //object(by_helimarkings) (1)
  325. CreateObject(16731,2399.6000977,-1223.9000244,29.5000000,0.0000000,0.0000000,88.0000000); //object(cxrf_a51_stairs08) (1)
  326. CreateObject(14414,2402.5000000,-1225.6999512,24.5000000,0.0000000,0.0000000,0.0000000); //object(carter-stairs05) (1)
  327. CreateObject(14414,2413.3999023,-1216.6999512,32.0000000,0.0000000,0.0000000,92.0000000); //object(carter-stairs05) (2)
  328. CreateObject(14414,2413.1999512,-1213.0000000,32.0000000,0.0000000,0.0000000,91.9995117); //object(carter-stairs05) (3)
  329. CreateObject(14414,2413.1000977,-1211.0000000,32.0000000,0.0000000,0.0000000,91.9995117); //object(carter-stairs05) (4)
  330. CreateObject(2957,2403.6999512,-1228.5000000,25.0000000,0.0000000,0.0000000,270.0000000); //object(chinatgaragedoor) (1)
  331. CreateObject(2957,2403.6999512,-1225.5999756,23.7999992,0.0000000,320.0000000,264.0000000); //object(chinatgaragedoor) (2)
  332. //=======================================================COSA NOSTRA=============================================================
  333. VCosa[0] = AddStaticVehicleEx(560,1002.7000122,-1368.4000244,13.1000004,0.0000000,101,101,15); //1Sultan
  334. VCosa[1] = AddStaticVehicleEx(560,1006.4000244,-1368.4000244,13.1000004,0.0000000,101,101,15); //2Sultan
  335. VCosa[2] = AddStaticVehicleEx(498,1010.4000244,-1368.4000244,13.1000004,0.0000000,101,101,15); //3Sultan
  336. VCosa[3] = AddStaticVehicleEx(498,1014.7000122,-1368.4000244,13.1000004,0.0000000,101,101,15); //4Sultan
  337. VCosa[4] = AddStaticVehicleEx(559,1020.0000000,-1368.4000244,13.1999998,0.0000000,101,101,15); //5Sultan
  338. VCosa[5] = AddStaticVehicleEx(559,1024.0000000,-1368.4000244,13.1999998,0.0000000,101,101,15); //6Sultan
  339. VCosa[6] = AddStaticVehicleEx(559,1027.3000488,-1357.5999756,13.3999996,90.0000000,101,101,15); //7Sultan
  340. VCosa[7] = AddStaticVehicleEx(559,1027.3000488,-1354.0999756,13.3999996,90.0000000,101,101,15); //8Sultan
  341. VCosa[8] = AddStaticVehicleEx(522,1027.3000488,-1350.0000000,13.3999996,90.0000000,101,101,15); //9Sultan
  342. VCosa[9] = AddStaticVehicleEx(522,1027.3000488,-1346.3000488,13.3999996,90.0000000,101,101,15); //10Sultan
  343. VCosa[10] = AddStaticVehicleEx(522,1027.3000488,-1342.9000244,13.3999996,90.0000000,101,101,15); //11Sultan
  344. VCosa[11] = AddStaticVehicleEx(522,1027.3000488,-1361.6999512,13.3999996,90.0000000,101,101,15); //12Sultan
  345. VCosa[12] = AddStaticVehicleEx(487,1002.7000122,-1348.5999756,13.6000004,0.0000000,101,101,15); //13Maverick
  346. CreateObject(9482,993.4000244,-1378.9000244,7.5000000,0.0000000,180.0000000,272.0000000); //object(chinagate) (1)
  347. CreateObject(9482,993.3994141,-1378.8994141,20.7000008,0.0000000,0.0000000,271.9995117); //object(chinagate) (2)
  348. CreateObject(3471,988.2000122,-1384.5999756,13.8999996,0.0000000,0.0000000,268.0000000); //object(vgschinalion1) (1)
  349. CreateObject(3471,998.2000122,-1384.8000488,13.1999998,0.0000000,0.0000000,267.9949951); //object(vgschinalion1) (2)
  350. CreateObject(2957,1031.8000488,-1384.9000244,14.1999998,0.0000000,0.0000000,0.0000000); //object(chinatgaragedoor) (1)
  351. CreateObject(2957,1028.8000488,-1384.9000244,14.1999998,0.0000000,0.0000000,0.0000000); //object(chinatgaragedoor) (2)
  352. CreateObject(2957,1031.8000488,-1384.9000244,15.6999998,0.0000000,0.0000000,0.0000000); //object(chinatgaragedoor) (3)
  353. CreateObject(2957,1028.8000488,-1384.9000244,15.6999998,0.0000000,0.0000000,0.0000000); //object(chinatgaragedoor) (4)
  354. CreateObject(16375,1024.8000488,-1359.8000488,12.6000004,0.0000000,0.0000000,0.0000000); //object(by_helimarkings) (1)
  355. CreateObject(8659,1016.4000244,-1340.3000488,13.5000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall11_lvs) (1)
  356. CreateObject(8659,999.4000244,-1340.3000488,13.5000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall11_lvs) (2)
  357. CreateObject(8659,1016.4000244,-1340.3000488,15.0000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall11_lvs) (3)
  358. CreateObject(8659,999.4000244,-1340.3000488,15.0000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall11_lvs) (4)
  359.  
  360. //===========================================================YAKUSA===================================================================
  361.  
  362. VYaku[0] = AddStaticVehicleEx(560,657.2999878,-1289.5000000,13.3999996,270.0000000,126,126,15); //1Sultan
  363. VYaku[1] = AddStaticVehicleEx(560,657.4000244,-1285.3000488,13.3999996,270.0000000,126,126,15); //2Sultan
  364. VYaku[2] = AddStaticVehicleEx(498,657.2000122,-1280.3000488,13.3999996,270.0000000,126,126,15); //3Sultan
  365. VYaku[3] = AddStaticVehicleEx(498,657.2999878,-1275.5000000,13.3999996,270.0000000,126,126,15); //4Sultan
  366. VYaku[4] = AddStaticVehicleEx(559,657.4000244,-1270.3000488,13.3999996,270.0000000,126,126,15); //5Sultan
  367. VYaku[5] = AddStaticVehicleEx(559,657.5000000,-1265.0999756,13.3999996,270.0000000,126,126,15); //6Sultan
  368. VYaku[6] = AddStaticVehicleEx(559,673.2999878,-1265.0999756,13.3999996,90.0000000,126,126,15); //7Sultan
  369. VYaku[7] = AddStaticVehicleEx(559,673.2000122,-1270.0999756,13.3999996,90.0000000,126,126,15); //8Sultan
  370. VYaku[8] = AddStaticVehicleEx(522,672.7999878,-1282.5999756,13.3999996,90.0000000,126,126,15); //9Sultan
  371. VYaku[9] = AddStaticVehicleEx(522,672.7000122,-1288.4000244,13.3999996,90.0000000,126,126,15); //10Sultan
  372. VYaku[10] = AddStaticVehicleEx(522,672.7000122,-1293.4000244,13.3999996,90.0000000,126,126,15); //11Sultan
  373. VYaku[11] = AddStaticVehicleEx(522,672.4000244,-1298.0000000,13.3999996,90.0000000,126,126,15); //12Sultan
  374. VYaku[12] = AddStaticVehicleEx(487,666.0000000,-1256.1999512,13.6999998,180.0000000,126,126,15); //13Maverick
  375. CreateObject(980,784.0000000,-1152.4000244,25.2999992,0.0000000,0.0000000,274.0000000); //object(airportgate) (1)
  376. CreateObject(980,659.2000122,-1227.0000000,17.5000000,0.0000000,0.0000000,62.0000000); //object(airportgate) (2)
  377. CreateObject(3475,663.9000244,-1215.6999512,18.8999996,0.0000000,0.0000000,334.0000000); //object(vgsn_fncelec_pst) (1)
  378. CreateObject(3475,667.0000000,-1210.5000000,18.8999996,0.0000000,0.0000000,333.9953613); //object(vgsn_fncelec_pst) (2)
  379. CreateObject(3928,665.9000244,-1255.5000000,12.6000004,0.0000000,0.0000000,0.0000000); //object(helipad) (1)
  380.  
  381. //======================================================FARC===============================================================
  382. VFarc[0] = AddStaticVehicleEx(560,394.8999939,2442.3000488,16.2999992,0.0000000,36,36,15); //12Sultan
  383. VFarc[1] = AddStaticVehicleEx(560,400.3999939,2442.5000000,16.2999992,0.0000000,36,36,15); //13Sultan
  384. VFarc[2] = AddStaticVehicleEx(560,407.6000061,2442.6999512,16.2999992,0.0000000,36,36,15); //14Sultan
  385. VFarc[3] = AddStaticVehicleEx(560,415.6000061,2442.8999023,16.2999992,0.0000000,36,36,15); //15Sultan
  386. VFarc[4] = AddStaticVehicleEx(560,415.5996094,2442.8994141,16.2814484,0.0000000,36,36,15); //16Sultan
  387. VFarc[5] = AddStaticVehicleEx(560,411.7000122,2451.8000488,16.2999992,0.0000000,36,36,15); //17Sultan
  388. VFarc[6] = AddStaticVehicleEx(560,404.2000122,2452.1000977,16.2999992,0.0000000,36,36,15); //18Sultan
  389. VFarc[7] = AddStaticVehicleEx(560,397.7000122,2452.0000000,16.2999992,0.0000000,36,36,15); //19Sultan
  390. VFarc[8] = AddStaticVehicleEx(470,388.7000122,2441.8999023,16.6000004,0.0000000,36,36,15); //20Patriot
  391. VFarc[10] = AddStaticVehicleEx(470,388.6000061,2451.6999512,16.6000004,0.0000000,36,36,15); //21Patriot
  392. VFarc[11] = AddStaticVehicleEx(470,388.6000061,2460.1999512,16.6000004,0.0000000,36,36,15); //22Patriot
  393. VFarc[12] = AddStaticVehicleEx(470,422.1000061,2460.0000000,16.6000004,0.0000000,36,36,15); //23Patriot
  394. VFarc[13] = AddStaticVehicleEx(470,422.0996094,2460.0000000,16.6000004,0.0000000,36,36,15); //24Patriot
  395. VFarc[14] = AddStaticVehicleEx(470,422.1000061,2451.5000000,16.6000004,0.0000000,36,36,15); //25Patriot
  396. VFarc[15] = AddStaticVehicleEx(470,421.8999939,2441.6999512,16.6000004,0.0000000,36,36,15); //26Patriot
  397. VFarc[16] = AddStaticVehicleEx(522,413.3999939,2437.0000000,16.2000008,0.0000000,36,36,15); //27NRG-500
  398. VFarc[17] = AddStaticVehicleEx(522,402.2000122,2437.3999023,16.2000008,0.0000000,36,36,15); //28NRG-500
  399. VFarc[18] = AddStaticVehicleEx(522,411.0000000,2437.2998047,16.2000008,0.0000000,36,36,15); //29NRG-500
  400. VFarc[19] = AddStaticVehicleEx(522,408.5000000,2437.2998047,16.2000008,0.0000000,36,36,15); //30NRG-500
  401. VFarc[20] = AddStaticVehicleEx(522,405.2999878,2437.1999512,16.2000008,0.0000000,36,36,15); //31NRG-500
  402. VFarc[21] = AddStaticVehicleEx(522,403.6992188,2437.2998047,16.2000008,0.0000000,36,36,15); //32NRG-500
  403. VFarc[22] = AddStaticVehicleEx(522,398.5000000,2437.1000977,16.2000008,0.0000000,36,36,15); //33NRG-500
  404. VFarc[23] = AddStaticVehicleEx(522,397.0000000,2437.1999512,16.2000008,0.0000000,36,36,15); //34NRG-500
  405. VFarc[24] = AddStaticVehicleEx(522,395.2999878,2437.1000977,16.2000008,0.0000000,36,36,15); //35NRG-500
  406. VFarc[25] = AddStaticVehicleEx(559,415.2000122,2462.6999512,16.2999992,0.0000000,36,36,15); //36Jester
  407. VFarc[26] = AddStaticVehicleEx(559,408.7000122,2462.8000488,16.2999992,0.0000000,36,36,15); //37Jester
  408. VFarc[27] = AddStaticVehicleEx(559,401.2000122,2462.8999023,16.2999992,0.0000000,36,36,15); //38Jester
  409. VFarc[28] = AddStaticVehicleEx(559,394.2000122,2463.0000000,16.2999992,0.0000000,36,36,15); //39Jester
  410. VFarc[29] = AddStaticVehicleEx(520,422.2999878,2515.5000000,17.3999996,90.0000000,-1,-1,15); //40Hydra
  411. VFarc[30] = AddStaticVehicleEx(520,422.0000000,2502.5000000,17.3999996,90.0000000,-1,-1,15); //41Hydra
  412. VFarc[31] = AddStaticVehicleEx(520,421.7000122,2489.0000000,17.3999996,90.0000000,-1,-1,15); //42Hydra
  413. VFarc[32] = AddStaticVehicleEx(425,365.3999939,2537.0000000,17.5000000,180.0000000,95,10,15); //43Hunter
  414. VFarc[33] = AddStaticVehicleEx(487,348.7999878,2539.5000000,17.0000000,180.0000000,36,36,15); //44Maverick
  415. //==========================================GUERRILHEIROS ISRRAELITAS========================================================
  416.  
  417. VGuer[0] = AddStaticVehicleEx(560,-2252.6999512,2336.0000000,4.5999999,90.0000000,66,66,15); //1Sultan
  418. VGuer[1] = AddStaticVehicleEx(560,-2252.6999512,2329.8000488,4.5999999,90.0000000,66,66,15); //2Sultan
  419. VGuer[2] = AddStaticVehicleEx(560,-2252.6999512,2324.0000000,4.5999999,90.0000000,66,66,15); //3Sultan
  420. VGuer[3] = AddStaticVehicleEx(560,-2252.6999512,2317.8000488,4.5999999,90.0000000,66,66,15); //4Sultan
  421. VGuer[4] = AddStaticVehicleEx(560,-2252.6999512,2312.0000000,4.5999999,90.0000000,66,66,15); //5Sultan
  422. VGuer[5] = AddStaticVehicleEx(560,-2252.6999512,2306.1999512,4.5999999,90.0000000,66,66,15); //6Sultan
  423. VGuer[6] = AddStaticVehicleEx(560,-2252.6992188,2299.8994141,4.5999999,90.0000000,66,66,15); //7Sultan
  424. VGuer[7] = AddStaticVehicleEx(559,-2270.6999512,2333.3000488,4.5999999,270.0000000,66,66,15); //8Jester
  425. VGuer[8] = AddStaticVehicleEx(559,-2270.6999512,2327.3000488,4.5999999,270.0000000,66,66,15); //9Jester
  426. VGuer[9] = AddStaticVehicleEx(559,-2270.6999512,2321.3000488,4.5999999,270.0000000,66,66,15); //1Jester
  427. VGuer[10] = AddStaticVehicleEx(559,-2270.6999512,2315.5000000,4.5999999,270.0000000,66,66,15); //11Jester
  428. VGuer[11] = AddStaticVehicleEx(522,-2270.6999512,2309.3000488,4.5000000,270.0000000,66,66,15); //12NRG-500
  429. VGuer[12] = AddStaticVehicleEx(522,-2270.6999512,2306.3000488,4.5000000,270.0000000,66,66,15); //13NRG-500
  430. VGuer[13] = AddStaticVehicleEx(522,-2270.6999512,2303.6000977,4.5000000,270.0000000,66,66,15); //14NRG-500
  431. VGuer[14] = AddStaticVehicleEx(522,-2270.6999512,2300.6000977,4.5000000,270.0000000,66,66,15); //15NRG-500
  432. VGuer[15] = AddStaticVehicleEx(522,-2270.6999512,2297.6000977,4.5000000,270.0000000,66,66,15); //16NRG-500
  433. VGuer[16] = AddStaticVehicleEx(522,-2270.6999512,2294.6000977,4.5000000,270.0000000,66,66,15); //17NRG-500
  434. VGuer[17] = AddStaticVehicleEx(522,-2270.6999512,2291.3999023,4.5000000,270.0000000,66,66,15); //18NRG-500
  435. VGuer[18] = AddStaticVehicleEx(522,-2270.6999512,2288.6000977,4.5000000,270.0000000,66,66,15); //19NRG-500
  436. VGuer[19] = AddStaticVehicleEx(522,-2270.6999512,2285.6000977,4.5000000,270.0000000,66,66,15); //20NRG-500
  437. VGuer[20] = AddStaticVehicleEx(470,-2246.6999512,2295.1000977,5.0999999,90.0000000,66,66,15); //21Patriot
  438. VGuer[22] = AddStaticVehicleEx(470,-2255.6999512,2281.5000000,5.0999999,0.0000000,66,66,15); //22Patriot
  439. VGuer[23] = AddStaticVehicleEx(470,-2260.6999512,2281.5000000,5.0999999,0.0000000,66,66,15); //23Patriot
  440. VGuer[24] = AddStaticVehicleEx(470,-2265.6999512,2281.5000000,5.0999999,0.0000000,66,66,15); //24Patriot
  441. VGuer[25] = AddStaticVehicleEx(470,-2251.0000000,2281.5000000,5.0999999,0.0000000,66,66,15); //25Patriot
  442. VGuer[26] = AddStaticVehicleEx(470,-2246.6999512,2289.1999512,5.0999999,90.0000000,66,66,15); //26Patriot
  443. VGuer[27] = AddStaticVehicleEx(425,-2227.8000488,2326.8999023,8.3999996,0.0000000,95,10,15); //27Hunter
  444. VGuer[28] = AddStaticVehicleEx(487,-2230.8000488,2295.3999023,5.5999999,0.0000000,66,66,15); //28Maverick
  445. VGuer[29] = AddStaticVehicleEx(520,-2271.3000488,2248.6000977,3.9000001,180.0000000,-1,-1,15); //29Hydra
  446. VGuer[30] = AddStaticVehicleEx(520,-2256.3999023,2210.1000977,2.9000001,180.0000000,-1,-1,15); //30Hydra
  447. VGuer[31] = AddStaticVehicleEx(520,-2269.8999023,2150.1999512,2.9000001,180.0000000,-1,-1,15); //31Hydra
  448. CreateObject(10767,-2262.1999512,2186.8999023,-13.6000004,0.0000000,0.0000000,224.0000000); //object(airport_11_sfse)
  449.  
  450. //============================================POLICIA MILITAR================================================================
  451. VPMilitar[0] = AddStaticVehicleEx(596,1577.19995117,-1610.69995117,13.19999981,180.00000000,-1,1,15); //1Police Car (LSPD)
  452. VPMilitar[1] = AddStaticVehicleEx(596,1571.19995117,-1610.69995117,13.19999981,180.00000000,-1,1,15); //2Police Car (LSPD)
  453. VPMilitar[2] = AddStaticVehicleEx(596,1583.69995117,-1610.69995117,13.19999981,180.00000000,-1,1,15); //3Police Car (LSPD)
  454. VPMilitar[3] = AddStaticVehicleEx(596,1589.40002441,-1610.69995117,13.19999981,180.00000000,-1,1,15); //4Police Car (LSPD)
  455. VPMilitar[4] = AddStaticVehicleEx(596,1595.09997559,-1610.69995117,13.19999981,180.00000000,-1,1,15); //5Police Car (LSPD)
  456. VPMilitar[5] = AddStaticVehicleEx(596,1584.90002441,-1671.69995117,5.69999981,270.00000000,-1,1,15); //6Police Car (LSPD)
  457. VPMilitar[6] = AddStaticVehicleEx(596,1584.90002441,-1668.00000000,5.69999981,270.00000000,-1,1,15); //7Police Car (LSPD)
  458. VPMilitar[7] = AddStaticVehicleEx(596,1601.09997559,-1684.09997559,5.69999981,90.00000000,-1,1,15); //8Police Car (LSPD)
  459. VPMilitar[8] = AddStaticVehicleEx(596,1601.09997559,-1688.00000000,5.69999981,90.00000000,-1,1,15); //9Police Car (LSPD)
  460. VPMilitar[9] = AddStaticVehicleEx(596,1601.09997559,-1692.19995117,5.69999981,90.00000000,-1,1,15); //10Police Car (LSPD)
  461. VPMilitar[10] = AddStaticVehicleEx(596,1601.09997559,-1696.40002441,5.69999981,90.00000000,-1,1,15); //11Police Car (LSPD)
  462. VPMilitar[11] = AddStaticVehicleEx(596,1601.09997559,-1700.09997559,5.69999981,90.00000000,-1,1,15); //12Police Car (LSPD)
  463. VPMilitar[12] = AddStaticVehicleEx(596,1601.09997559,-1704.30004883,5.69999981,90.00000000,-1,1,15); //13Police Car (LSPD)
  464. VPMilitar[13] = AddStaticVehicleEx(596,1595.19995117,-1709.90002441,5.69999981,0.00000000,-1,1,15); //14Police Car (LSPD)
  465. VPMilitar[14] = AddStaticVehicleEx(596,1591.40002441,-1709.90002441,5.69999981,0.00000000,-1,1,15); //15Police Car (LSPD)
  466. VPMilitar[15] = AddStaticVehicleEx(596,1587.09997559,-1709.90002441,5.69999981,0.00000000,-1,1,15); //16Police Car (LSPD)
  467. VPMilitar[16] = AddStaticVehicleEx(596,1583.09997559,-1709.90002441,5.69999981,0.00000000,-1,1,15); //17Police Car (LSPD)
  468. VPMilitar[17] = AddStaticVehicleEx(596,1577.90002441,-1709.90002441,5.69999981,0.00000000,-1,1,15); //18Police Car (LSPD)
  469. VPMilitar[18] = AddStaticVehicleEx(596,1574.19995117,-1709.90002441,5.69999981,0.00000000,-1,1,15); //19Police Car (LSPD)
  470. VPMilitar[19] = AddStaticVehicleEx(596,1570.30004883,-1709.90002441,5.69999981,0.00000000,-1,1,15); //20Police Car (LSPD)
  471. VPMilitar[20] = AddStaticVehicleEx(599,1529.00000000,-1688.09997559,6.30000019,270.00000000,-1,1,15); //21Police Ranger
  472. VPMilitar[21] = AddStaticVehicleEx(599,1529.00000000,-1684.00000000,6.30000019,270.00000000,-1,1,15); //22Police Ranger
  473. VPMilitar[22] = AddStaticVehicleEx(599,1545.00000000,-1684.19995117,6.30000019,90.00000000,-1,1,15); //23Police Ranger
  474. VPMilitar[23] = AddStaticVehicleEx(599,1545.00000000,-1680.40002441,6.30000019,90.00000000,-1,1,15); //24Police Ranger
  475. VPMilitar[24] = AddStaticVehicleEx(599,1545.00000000,-1676.09997559,6.30000019,90.00000000,-1,1,15); //25Police Ranger
  476. VPMilitar[25] = AddStaticVehicleEx(523,1544.40002441,-1668.19995117,5.59999990,90.00000000,-1,1,15); //26HPV1000
  477. VPMilitar[26] = AddStaticVehicleEx(523,1544.40002441,-1672.00000000,5.59999990,90.00000000,-1,1,15); //27HPV1000
  478. VPMilitar[27] = AddStaticVehicleEx(523,1565.00000000,-1610.69995117,13.00000000,180.00000000,-1,1,15); //28HPV1000
  479. VPMilitar[28] = AddStaticVehicleEx(523,1563.30004883,-1610.69995117,13.00000000,180.00000000,-1,1,15); //29HPV1000
  480. VPMilitar[29] = AddStaticVehicleEx(523,1561.59997559,-1610.69995117,13.00000000,180.00000000,-1,1,15); //30HPV1000
  481. VPMilitar[30] = AddStaticVehicleEx(523,1559.90002441,-1610.69995117,13.00000000,180.00000000,-1,1,15); //31HPV1000
  482. VPMilitar[31] = AddStaticVehicleEx(523,1558.30004883,-1610.69995117,13.00000000,180.00000000,-1,1,15); //32HPV1000
  483. VPMilitar[32] = AddStaticVehicleEx(523,1556.69995117,-1610.69995117,13.00000000,180.00000000,-1,1,15); //33HPV1000
  484. VPMilitar[34] = AddStaticVehicleEx(523,1554.80004883,-1610.69995117,13.00000000,180.00000000,-1,1,15); //34HPV1000
  485. VPMilitar[35] = AddStaticVehicleEx(497,1572.30004883,-1645.50000000,28.70000076,180.00000000,-1,1,15); //35Police Maverick
  486. VPMilitar[36] = AddStaticVehicleEx(497,1560.40002441,-1645.50000000,28.70000076,180.00000000,-1,1,15); //36Police Maverick
  487. VPMilitar[37] = AddStaticVehicleEx(497,1548.59997559,-1645.50000000,28.70000076,180.00000000,-1,1,15); //37Police Maverick
  488. CreateObject(11547,1521.09997559,-1677.50000000,15.50000000,0.00000000,0.00000000,0.00000000); //object(desn_tscanopy) (1)
  489. CreateObject(16088,1547.09997559,-1625.69995117,11.60000038,0.00000000,0.00000000,0.00000000); //object(des_pipestrut01) (1)
  490. CreateObject(16089,1546.90002441,-1641.40002441,5.59999990,0.00000000,0.00000000,0.00000000); //object(des_pipestrut02) (1)
  491. CreateObject(16089,1547.19995117,-1641.09997559,7.00000000,0.00000000,0.00000000,0.00000000); //object(des_pipestrut02) (2)
  492. CreateObject(16089,1547.80004883,-1639.59997559,8.19999981,0.00000000,0.00000000,0.00000000); //object(des_pipestrut02) (3)
  493. CreateObject(16089,1547.19995117,-1639.59997559,10.10000038,0.00000000,0.00000000,0.00000000); //object(des_pipestrut02) (4)
  494. CreateObject(16089,1547.19995117,-1639.90002441,11.60000038,0.00000000,0.00000000,0.00000000); //object(des_pipestrut02) (5)
  495. CreateObject(3530,1547.00000000,-1619.80004883,12.10000038,0.00000000,0.00000000,0.00000000); //object(vgsn_constrbeam2) (1)
  496. CreateObject(10828,1555.69995117,-1602.30004883,16.50000000,0.00000000,0.00000000,0.00000000); //object(drydock1_sfse) (2)
  497. CreateObject(10828,1591.09997559,-1603.00000000,16.39999962,0.00000000,0.00000000,0.00000000); //object(drydock1_sfse) (3)
  498. CreateObject(10828,1607.40002441,-1619.59997559,16.29999924,0.00000000,0.00000000,90.00000000); //object(drydock1_sfse) (4)
  499. CreateObject(970,1539.59997559,-1605.19995117,16.60000038,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (1)
  500. CreateObject(970,1539.59997559,-1609.30004883,16.50000000,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (2)
  501. CreateObject(970,1539.59997559,-1613.40002441,16.50000000,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (3)
  502. CreateObject(970,1539.90002441,-1615.69995117,16.39999962,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (4)
  503. CreateObject(970,1541.69995117,-1617.90002441,16.39999962,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (5)
  504. CreateObject(970,1545.40002441,-1617.90002441,16.50000000,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (6)
  505. CreateObject(970,1605.90002441,-1638.09997559,16.50000000,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (7)
  506. CreateObject(970,1608.00000000,-1636.00000000,16.50000000,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (8)
  507. CreateObject(16362,1586.09997559,-1609.69995117,15.50000000,0.00000000,0.00000000,90.00000000); //object(desn2_tscanopy) (1)
  508.  
  509. //==============================================================ROTAM===========================================================
  510.  
  511. VPRotam[0] = AddStaticVehicleEx(427,300.89999390,-1490.69995117,24.79999924,236.00000000,-1,1,15); //1Enforcer
  512. VPRotam[1] = AddStaticVehicleEx(427,303.79998779,-1486.59997559,24.79999924,235.99633789,-1,1,15); //2Enforcer
  513. VPRotam[2] = AddStaticVehicleEx(427,307.50000000,-1482.40002441,24.79999924,233.99633789,-1,1,15); //3Enforcer
  514. VPRotam[3] = AddStaticVehicleEx(490,278.50000000,-1535.19921875,24.89999962,238.00000000,-1,-1,15); //4FBI Rancher
  515. VPRotam[4] = AddStaticVehicleEx(490,281.89999390,-1530.09997559,24.89999962,237.99682617,-1,-1,15); //5FBI Rancher
  516. VPRotam[5] = AddStaticVehicleEx(490,284.79998779,-1526.19995117,24.89999962,237.99682617,-1,-1,15); //6FBI Rancher
  517. VPRotam[6] = AddStaticVehicleEx(490,288.50000000,-1521.69995117,24.89999962,237.99682617,-1,-1,15); //7FBI Rancher
  518. VPRotam[7] = AddStaticVehicleEx(490,291.79998779,-1517.09997559,24.89999962,237.99682617,-1,-1,15); //8FBI Rancher
  519. VPRotam[8] = AddStaticVehicleEx(490,294.20001221,-1512.59997559,24.89999962,237.99682617,-1,-1,15); //9FBI Rancher
  520. VPRotam[9] = AddStaticVehicleEx(490,297.70001221,-1508.30004883,24.89999962,237.99682617,-1,-1,15); //10FBI Rancher
  521. VPRotam[10] = AddStaticVehicleEx(490,301.29998779,-1503.90002441,24.89999962,237.99682617,-1,-1,15); //11FBI Rancher
  522. VPRotam[11] = AddStaticVehicleEx(523,307.39999390,-1517.69995117,24.50000000,54.00000000,-1,-1,15); //12HPV1000
  523. VPRotam[12] = AddStaticVehicleEx(523,308.39999390,-1516.19995117,24.60000038,53.99780273,-1,-1,15); //13HPV1000
  524. VPRotam[13] = AddStaticVehicleEx(523,306.50000000,-1518.80004883,24.60000038,53.99780273,-1,-1,15); //14HPV1000
  525. VPRotam[14] = AddStaticVehicleEx(523,309.10000610,-1514.90002441,24.60000038,53.99780273,-1,-1,15); //15HPV1000
  526. VPRotam[15] = AddStaticVehicleEx(523,309.79998779,-1513.69995117,24.60000038,53.99780273,-1,-1,15); //16HPV1000
  527. VPRotam[16] = AddStaticVehicleEx(596,334.79998779,-1531.09997559,33.09999847,324.00000000,-1,-1,15); //17Police Car (LSPD)
  528. VPRotam[17] = AddStaticVehicleEx(596,339.10000610,-1525.09997559,33.09999847,319.99780273,-1,-1,15); //18Police Car (LSPD)
  529. VPRotam[18] = AddStaticVehicleEx(596,344.29998779,-1518.90002441,33.09999847,313.99328613,-1,-1,15); //19Police Car (LSPD)
  530. VPRotam[19] = AddStaticVehicleEx(599,335.50000000,-1539.59997559,33.70000076,324.00000000,-1,-1,15); //20Police Ranger
  531. VPRotam[20] = AddStaticVehicleEx(599,350.39999390,-1520.09997559,33.50000000,314.00000000,-1,-1,15); //21Police Ranger
  532. VPRotam[22] = AddStaticVehicleEx(427,290.89999390,-1544.30004883,24.79999924,56.00000000,-1,1,15); //22Enforcer
  533. VPRotam[23] = AddStaticVehicleEx(427,293.60000610,-1540.30004883,24.79999924,55.99731445,-1,1,15); //23Enforcer
  534. VPRotam[24] = AddStaticVehicleEx(427,297.00000000,-1536.19995117,24.79999924,55.99731445,-1,1,15); //24Enforcer
  535.  
  536. //====================================================================EXERCITO======================================================
  537.  
  538. VExercito[0] = AddStaticVehicleEx(432,-1476.6999512,458.8999939,7.3000002,0.0000000,16,16,15); //1Rhino
  539. VExercito[1] = AddStaticVehicleEx(433,-1470.6999512,459.2999878,7.8000002,0.0000000,16,16,15); //2Barracks
  540. VExercito[2] = AddStaticVehicleEx(433,-1464.6999512,459.7000122,7.8000002,0.0000000,16,16,15); //3Barracks
  541. VExercito[3] = AddStaticVehicleEx(433,-1458.1999512,459.7999878,7.8000002,0.0000000,16,16,15); //4Barracks
  542. VExercito[4] = AddStaticVehicleEx(596,-1452.5999756,458.2000122,7.0000000,0.0000000,16,16,15); //5Police Car (LSPD)
  543. VExercito[5] = AddStaticVehicleEx(596,-1448.3000488,458.2000122,7.0000000,0.0000000,16,16,15); //6Police Car (LSPD)
  544. VExercito[6] = AddStaticVehicleEx(596,-1443.8000488,458.2000122,7.0000000,0.0000000,16,16,15); //7Police Car (LSPD)
  545. VExercito[7] = AddStaticVehicleEx(596,-1439.8000488,458.2000122,7.0000000,0.0000000,16,16,15); //8Police Car (LSPD)
  546. VExercito[8] = AddStaticVehicleEx(596,-1435.0000000,458.2000122,7.0000000,0.0000000,16,16,15); //9Police Car (LSPD)
  547. VExercito[9] = AddStaticVehicleEx(596,-1430.0000000,458.2000122,7.0000000,0.0000000,16,16,15); //10Police Car (LSPD)
  548. VExercito[10] = AddStaticVehicleEx(425,-1455.3000488,501.2000122,10.8999996,270.0000000,16,16,15); //11Hunter
  549. VExercito[11] = AddStaticVehicleEx(497,-1404.1999512,494.1000061,18.5000000,270.0000000,16,16,15); //12Police Maverick
  550. VExercito[12] = AddStaticVehicleEx(520,-1429.1999512,497.1000061,19.2000008,270.0000000,16,16,15); //13Hydra
  551. VExercito[13] = AddStaticVehicleEx(520,-1439.4000244,508.7000122,19.2000008,270.0000000,16,16,15); //14Hydra
  552. VExercito[14] = AddStaticVehicleEx(520,-1400.3000488,506.7999878,19.2000008,270.0000000,16,16,15); //15Hydra
  553. VExercito[15] = AddStaticVehicleEx(520,-1354.0999756,507.0000000,19.2000008,270.0000000,16,16,15); //16Hydra
  554. VExercito[16] = AddStaticVehicleEx(522,-1426.0999756,458.5000000,6.8000002,0.0000000,16,16,15); //17NRG-500
  555. VExercito[17] = AddStaticVehicleEx(522,-1423.0999756,458.6000061,6.8000002,0.0000000,16,16,15); //18NRG-500
  556. VExercito[18] = AddStaticVehicleEx(522,-1419.5999756,458.7000122,6.8000002,0.0000000,16,16,15); //19NRG-500
  557. VExercito[19] = AddStaticVehicleEx(522,-1416.4000244,458.7999878,6.8000002,0.0000000,16,16,15); //20NRG-500
  558. VExercito[20] = AddStaticVehicleEx(522,-1413.1999512,458.8999939,6.8000002,0.0000000,16,16,15); //21NRG-500
  559. VExercito[21] = AddStaticVehicleEx(522,-1410.5000000,459.0000000,6.8000002,0.0000000,16,16,15); //22NRG-500
  560. VExercito[22] = AddStaticVehicleEx(522,-1407.5000000,459.1000061,6.8000002,0.0000000,16,16,15); //23NRG-500
  561. CreateObject(2885,-1469.0999756,508.1000061,12.5000000,11.0000000,0.0000000,268.0000000); //object(xref_garagedoor) (1)
  562. CreateObject(2885,-1467.6999512,508.0000000,6.0000000,10.9973145,0.0000000,267.9949951); //object(xref_garagedoor) (2)
  563. CreateObject(2885,-1466.3000488,507.6000061,-0.2000000,50.0000000,0.0000000,267.9949951); //object(xref_garagedoor) (3)
  564. CreateObject(2885,-1466.0000000,499.3999939,-0.2000000,49.9987793,0.0000000,267.9949951); //object(xref_garagedoor) (4)
  565. CreateObject(2885,-1465.4000244,494.8999939,-0.2000000,49.9987793,0.0000000,267.9949951); //object(xref_garagedoor) (5)
  566. CreateObject(2885,-1465.3994141,494.8994141,-0.2000000,49.9987793,0.0000000,267.9949951); //object(xref_garagedoor) (6)
  567. CreateObject(2885,-1465.3994141,494.8994141,-0.2000000,49.9987793,0.0000000,267.9949951); //object(xref_garagedoor) (7)
  568. CreateObject(2885,-1465.3994141,494.8994141,-0.2000000,49.9987793,0.0000000,267.9949951); //object(xref_garagedoor) (8)
  569. CreateObject(2885,-1467.8000488,498.5000000,6.0000000,10.9973145,0.0000000,269.9949951); //object(xref_garagedoor) (9)
  570. CreateObject(2885,-1467.3000488,494.7999878,6.0000000,10.9973145,0.0000000,267.9949951); //object(xref_garagedoor) (10)
  571. CreateObject(2885,-1469.0999756,497.7000122,12.5000000,10.9973145,0.0000000,269.9949951); //object(xref_garagedoor) (11)
  572. CreateObject(2885,-1469.0000000,494.8999939,12.5000000,10.9973145,0.0000000,269.9945068); //object(xref_garagedoor) (12)
  573. CreateObject(2990,-1474.5000000,485.5000000,4.0999999,0.0000000,0.0000000,182.0000000); //object(wongs_gate) (1)
  574. CreateObject(2990,-1479.5000000,480.2999878,2.3000000,0.0000000,0.0000000,269.9995117); //object(wongs_gate) (2)
  575. CreateObject(2990,-1465.0999756,485.6000061,4.0999999,0.0000000,0.0000000,179.0000000); //object(wongs_gate) (3)
  576. CreateObject(2990,-1460.1999512,485.6000061,4.0999999,0.0000000,0.0000000,181.9995270); //object(wongs_gate) (4)
  577. CreateObject(3399,-1334.0000000,478.3999939,8.8000002,0.0000000,0.0000000,92.0000000); //object(cxrf_a51_stairs) (1)
  578. CreateObject(8171,-1433.5999756,433.1000061,-28.2999992,40.0000000,0.0000000,0.0000000); //object(vgssairportland06) (1)
  579. //===============================================================Policia Federal======================================================
  580.  
  581. VPFederal[0] = AddStaticVehicleEx(596,-2413.6000977,539.9000244,29.7000008,266.0000000,0,0,15); //1Police Car (LSPD)
  582. VPFederal[1] = AddStaticVehicleEx(596,-2413.8000488,536.0000000,29.7000008,259.9954834,0,0,15); //2Police Car (LSPD)
  583. VPFederal[2] = AddStaticVehicleEx(596,-2414.8999023,532.2000122,29.7000008,255.9914551,0,0,15); //3Police Car (LSPD)
  584. VPFederal[3] = AddStaticVehicleEx(415,-2416.8999023,528.5999756,29.7999992,238.0000000,0,0,15); //4Cheetah
  585. VPFederal[4] = AddStaticVehicleEx(415,-2419.1999512,524.9000244,29.7999992,227.9967651,0,0,15); //5Cheetah
  586. VPFederal[5] = AddStaticVehicleEx(415,-2422.5000000,521.9000244,29.7999992,227.9937744,0,0,15); //6Cheetah
  587. VPFederal[6] = AddStaticVehicleEx(490,-2425.6000977,518.0999756,30.2000008,224.0000000,0,0,15); //7FBI Rancher
  588. VPFederal[7] = AddStaticVehicleEx(490,-2429.5000000,515.0000000,30.2000008,217.9947510,0,0,15); //8FBI Rancher
  589. VPFederal[8] = AddStaticVehicleEx(599,-2464.1999512,504.3999939,30.5000000,180.0000000,0,0,15); //9Police Ranger
  590. VPFederal[9] = AddStaticVehicleEx(599,-2468.3999023,504.3999939,30.5000000,180.0000000,0,0,15); //10Police Ranger
  591. VPFederal[10] = AddStaticVehicleEx(599,-2473.1000977,504.3999939,30.5000000,180.0000000,0,0,15); //11Police Ranger
  592. VPFederal[11] = AddStaticVehicleEx(522,-2484.6000977,504.7998047,29.7000008,180.0000000,0,0,15); //12NRG-500
  593. VPFederal[12] = AddStaticVehicleEx(522,-2485.8999023,504.7998047,29.7000008,180.0000000,0,0,15); //13NRG-500
  594. VPFederal[13] = AddStaticVehicleEx(522,-2481.8999023,504.7998047,29.7000008,180.0000000,0,0,15); //14NRG-500
  595. VPFederal[14] = AddStaticVehicleEx(522,-2480.6992188,504.7998047,29.7000008,180.0000000,0,0,15); //15NRG-500
  596. VPFederal[15] = AddStaticVehicleEx(522,-2483.1999512,504.7998047,29.7000008,180.0000000,0,0,15); //16NRG-500
  597. VPFederal[16] = AddStaticVehicleEx(599,-2477.3999023,504.3999939,30.5000000,180.0000000,0,0,15); //17Police Ranger
  598. CreateObject(982,-2428.3999023,499.1000061,21.5000000,90.0000000,180.0000000,113.9999695); //object(fenceshit) (1)
  599. CreateObject(982,-2437.6000977,494.5000000,21.1000004,90.0000000,179.9945068,113.9996948); //object(fenceshit) (2)
  600. CreateObject(982,-2429.5000000,498.5996094,21.3999996,90.0000000,179.9945068,113.9996338); //object(fenceshit) (3)
  601. CreateObject(982,-2438.7998047,494.2998047,21.2000008,90.0000000,179.9945068,113.9996338); //object(fenceshit) (4)
  602. CreateObject(982,-2438.7998047,494.2998047,21.2000008,90.0000000,180.0054932,113.9886780); //object(fenceshit) (5)
  603. }
  604. //=================================================FIM=======================================================================
  605.  
  606. new Texto[256];
  607.  
  608. cmd(membros, playerid, params[])
  609. {
  610. #pragma unused params
  611. new corda[70];
  612. for(new i, PP = GetMaxPlayers(); i < PP; i++)
  613. {
  614. if(!IsPlayerConnected(PP)) continue; //
  615. if(ProgressaoInfo[i][Membro] == ProgressaoInfo[playerid][Membro])
  616. {
  617. new nome[MAX_PLAYER_NAME];
  618. GetPlayerName(playerid, nome, sizeof(nome));
  619. format(corda, sizeof(corda), "%s membro da org %s cargo %d\n", nome, Orgnome[ProgressaoInfo[i][Membro]], ProgressaoInfo[i][Cargo]);
  620. }
  621. }
  622. ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Lista de membros online", Texto, "OK", "");
  623. strdel(Texto, 0, sizeof(Texto));
  624. return true;
  625. }
  626. cmd(equipar, playerid, params[])
  627. {
  628. #pragma unused params
  629. if(ProgressaoInfo[playerid][Membro] == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, 1580.1666,-1635.0116,13.5612))
  630. {
  631. //GROVE
  632. ResetPlayerWeapons(playerid);
  633. GivePlayerWeapon(playerid, 1, 1);
  634. GivePlayerWeapon(playerid, 24, 150);
  635. GivePlayerWeapon(playerid, 25, 100);
  636. GivePlayerWeapon(playerid, 43,1);
  637. GivePlayerWeapon(playerid, 29, 250);
  638. GivePlayerWeapon(playerid, 30, 250);
  639. SetPlayerHealth(playerid, 100);
  640. SetPlayerArmour(playerid, 25);
  641. SendClientMessage(playerid, Azulagua, "Você foi equipado");
  642. return true;
  643. }
  644. else if(ProgressaoInfo[playerid][Membro] == 2 && IsPlayerInRangeOfPoint(playerid, 3.0, 1134.3196,-1174.3928,32.8184)) //No X, Y e Z as coordenadas do local de equipe da org 2 = Aeronautica
  645. {
  646. //BALAS
  647. ResetPlayerWeapons(playerid);
  648. GivePlayerWeapon(playerid, 1, 1);
  649. GivePlayerWeapon(playerid, 24, 150);
  650. GivePlayerWeapon(playerid, 25, 100);
  651. GivePlayerWeapon(playerid, 43,1); /
  652. GivePlayerWeapon(playerid, 29, 250);
  653. GivePlayerWeapon(playerid, 30, 250);
  654. SetPlayerHealth(playerid, 100);
  655. SetPlayerArmour(playerid, 25);
  656. SendClientMessage(playerid, Azulagua, "Você foi equipado");
  657. return true;
  658. }
  659. else if(ProgressaoInfo[playerid][Membro] == 2 && IsPlayerInRangeOfPoint(playerid, 3.0, 315.8751,-1771.4147,4.6849))
  660. {
  661. //Aztecas
  662. ResetPlayerWeapons(playerid);
  663. GivePlayerWeapon(playerid, 1, 1);
  664. GivePlayerWeapon(playerid, 24, 150);
  665. GivePlayerWeapon(playerid, 25, 100);
  666. GivePlayerWeapon(playerid, 43,1);
  667. GivePlayerWeapon(playerid, 29, 250);
  668. GivePlayerWeapon(playerid, 30, 250);
  669. SetPlayerHealth(playerid, 100);
  670. SetPlayerArmour(playerid, 25);
  671. SendClientMessage(playerid, Azulagua, "Você foi equipado");
  672. return true;
  673. }
  674. else if(ProgressaoInfo[playerid][Membro] == 2 && IsPlayerInRangeOfPoint(playerid, 3.0, 2808.2266,-1189.9840,25.3395))
  675. {
  676. //Vagos
  677. ResetPlayerWeapons(playerid);
  678. GivePlayerWeapon(playerid, 1, 1);
  679. GivePlayerWeapon(playerid, 24, 150);
  680. GivePlayerWeapon(playerid, 25, 100);
  681. GivePlayerWeapon(playerid, 43,1);
  682. GivePlayerWeapon(playerid, 29, 250);
  683. GivePlayerWeapon(playerid, 30, 250);
  684. SetPlayerHealth(playerid, 100);
  685. SetPlayerArmour(playerid, 25);
  686. SendClientMessage(playerid, Azulagua, "Você foi equipado");
  687. return true;
  688. }
  689. return true;
  690. }
  691. else if(ProgressaoInfo[playerid][Membro] == 2 && IsPlayerInRangeOfPoint(playerid, 3.0, 2232.7310,-1176.8070,25.8972))
  692. {
  693. //Comando Vemelho
  694. ResetPlayerWeapons(playerid);
  695. GivePlayerWeapon(playerid, 1, 1);
  696. GivePlayerWeapon(playerid, 24, 150);
  697. GivePlayerWeapon(playerid, 25, 100);
  698. GivePlayerWeapon(playerid, 43,1);
  699. GivePlayerWeapon(playerid, 29, 250);
  700. GivePlayerWeapon(playerid, 30, 250);
  701. SetPlayerHealth(playerid, 100);
  702. SetPlayerArmour(playerid, 25);
  703. SendClientMessage(playerid, Azulagua, "Você foi equipado");
  704. return true;
  705. }
  706. return true;
  707. }
  708. else if(ProgressaoInfo[playerid][Membro] == 2 && IsPlayerInRangeOfPoint(playerid, 3.0, 1304.9670,-865.2408,39.5781))
  709. {
  710. //PCC
  711. ResetPlayerWeapons(playerid);
  712. GivePlayerWeapon(playerid, 1, 1);
  713. GivePlayerWeapon(playerid, 24, 150);
  714. GivePlayerWeapon(playerid, 25, 100);
  715. GivePlayerWeapon(playerid, 43,1);
  716. GivePlayerWeapon(playerid, 29, 250);
  717. GivePlayerWeapon(playerid, 30, 250);
  718. SetPlayerHealth(playerid, 100);
  719. SetPlayerArmour(playerid, 25);
  720. SendClientMessage(playerid, Azulagua, "Você foi equipado");
  721. return true;
  722. }
  723. return true;
  724. }
  725. else if(ProgressaoInfo[playerid][Membro] == 2 && IsPlayerInRangeOfPoint(playerid, 3.0, 852.7123,-1440.8517,13.5722))
  726. {
  727. //MS13
  728. ResetPlayerWeapons(playerid); //Tirará as armas do player evitando que ele se equipe várias vezes pra conseguir munição infinita.
  729. GivePlayerWeapon(playerid, 1, 1); //Lhe equipará com uma M4 e 500 balas.
  730. GivePlayerWeapon(playerid, 24, 150); //Lhe equipará com uma M4 e 500 balas.
  731. GivePlayerWeapon(playerid, 25, 100); //Lhe equipará com uma Eagle e 300 balas.
  732. GivePlayerWeapon(playerid, 43,1); //Lhe equipará com uma Shotgun e 250 balas.
  733. GivePlayerWeapon(playerid, 29, 250);
  734. GivePlayerWeapon(playerid, 30, 250);
  735. SetPlayerHealth(playerid, 100);
  736. SetPlayerArmour(playerid, 25);
  737. SendClientMessage(playerid, Azulagua, "Você foi equipado");
  738. return true;
  739. }
  740. return true;
  741. }
  742.  
  743. else if(ProgressaoInfo[playerid][Membro] == 2 && IsPlayerInRangeOfPoint(playerid, 3.0, 852.7123,-1440.8517,13.5722))
  744. //Policia Militar
  745. ResetPlayerWeapons(playerid); //Tirará as armas do player evitando que ele se equipe várias vezes pra conseguir munição infinita.
  746. GivePlayerWeapon(playerid, 1, 1); //Lhe equipará com uma M4 e 500 balas.
  747. GivePlayerWeapon(playerid, 24, 150); //Lhe equipará com uma M4 e 500 balas.
  748. GivePlayerWeapon(playerid, 25, 100); //Lhe equipará com uma Eagle e 300 balas.
  749. GivePlayerWeapon(playerid, 43,1); //Lhe equipará com uma Shotgun e 250 balas.
  750. GivePlayerWeapon(playerid, 29, 250);
  751. GivePlayerWeapon(playerid, 31, 250);
  752. GivePlayerWeapon(playerid, 34, 250);
  753. GivePlayerWeapon(playerid, 16, 10);
  754. SetPlayerHealth(playerid, 100);
  755. SetPlayerArmour(playerid, 100);
  756. SendClientMessage(playerid, Azulagua, "Você foi equipado");
  757. return true;
  758. }
  759. return true;
  760. }
  761.  
  762. else if(ProgressaoInfo[playerid][Membro] == 2 && IsPlayerInRangeOfPoint(playerid, 3.0, -2446.5059,516.0255,30.2289))
  763. //Policia Federal
  764. ResetPlayerWeapons(playerid); //Tirará as armas do player evitando que ele se equipe várias vezes pra conseguir munição infinita.
  765. GivePlayerWeapon(playerid, 1, 1); //Lhe equipará com uma M4 e 500 balas.
  766. GivePlayerWeapon(playerid, 24, 150); //Lhe equipará com uma M4 e 500 balas.
  767. GivePlayerWeapon(playerid, 25, 100); //Lhe equipará com uma Eagle e 300 balas.
  768. GivePlayerWeapon(playerid, 43,1); //Lhe equipará com uma Shotgun e 250 balas.
  769. GivePlayerWeapon(playerid, 29, 250);
  770. GivePlayerWeapon(playerid, 31, 250);
  771. GivePlayerWeapon(playerid, 34, 250);
  772. GivePlayerWeapon(playerid, 16, 10);
  773. SetPlayerHealth(playerid, 100);
  774. SetPlayerArmour(playerid, 100);
  775. SendClientMessage(playerid, Azulagua, "Você foi equipado");
  776. return true;
  777. }
  778. return true;
  779. }
  780.  
  781. else if(ProgressaoInfo[playerid][Membro] == 2 && IsPlayerInRangeOfPoint(playerid, 3.0, -1521.5555,461.9335,7.1875)) //No X, Y e Z as coordenadas do local de equipe da org 4 = Policia Federal
  782. {
  783. //Exercito
  784. ResetPlayerWeapons(playerid); //Tirará as armas do player evitando que ele se equipe várias vezes pra conseguir munição infinita.
  785. GivePlayerWeapon(playerid, 1, 1); //Lhe equipará com uma M4 e 500 balas.
  786. GivePlayerWeapon(playerid, 24, 150); //Lhe equipará com uma M4 e 500 balas.
  787. GivePlayerWeapon(playerid, 25, 100); //Lhe equipará com uma Eagle e 300 balas.
  788. GivePlayerWeapon(playerid, 43,1); //Lhe equipará com uma Shotgun e 250 balas.
  789. GivePlayerWeapon(playerid, 29, 250);
  790. GivePlayerWeapon(playerid, 31, 250);
  791. GivePlayerWeapon(playerid, 34, 250);
  792. GivePlayerWeapon(playerid, 16, 10);
  793. SetPlayerHealth(playerid, 100);
  794. SetPlayerArmour(playerid, 100);
  795. SendClientMessage(playerid, Azulagua, "Você foi equipado");
  796. return true;
  797. }
  798. return true;
  799. }
  800.  
  801. else if(ProgressaoInfo[playerid][Membro] == 2 && IsPlayerInRangeOfPoint(playerid, 3.0, ,400.2921,2539.0344,16.5449))
  802. {
  803. //FARC
  804. ResetPlayerWeapons(playerid); //Tirará as armas do player evitando que ele se equipe várias vezes pra conseguir munição infinita.
  805. GivePlayerWeapon(playerid, 1, 1); //Lhe equipará com uma M4 e 500 balas.
  806. GivePlayerWeapon(playerid, 24, 150); //Lhe equipará com uma M4 e 500 balas.
  807. GivePlayerWeapon(playerid, 25, 100); //Lhe equipará com uma Eagle e 300 balas.
  808. GivePlayerWeapon(playerid, 43,1); //Lhe equipará com uma Shotgun e 250 balas.
  809. GivePlayerWeapon(playerid, 29, 250);
  810. GivePlayerWeapon(playerid, 31, 250);
  811. GivePlayerWeapon(playerid, 34, 250);
  812. GivePlayerWeapon(playerid, 4, 1);
  813. SetPlayerHealth(playerid, 100);
  814. SetPlayerArmour(playerid, 50);
  815. SendClientMessage(playerid, Azulagua, "Você foi equipado");
  816. return true;
  817. }
  818. return true;
  819. }
  820.  
  821. else if(ProgressaoInfo[playerid][Membro] == 2 && IsPlayerInRangeOfPoint(playerid, 3.0, -2237.8708,2352.4209,4.9808,146.1969))
  822. {
  823. //Guerrilheiros Isrraelitas
  824. ResetPlayerWeapons(playerid); //Tirará as armas do player evitando que ele se equipe várias vezes pra conseguir munição infinita.
  825. GivePlayerWeapon(playerid, 1, 1); //Lhe equipará com uma M4 e 500 balas.
  826. GivePlayerWeapon(playerid, 24, 150); //Lhe equipará com uma M4 e 500 balas.
  827. GivePlayerWeapon(playerid, 25, 100); //Lhe equipará com uma Eagle e 300 balas.
  828. GivePlayerWeapon(playerid, 43,1); //Lhe equipará com uma Shotgun e 250 balas.
  829. GivePlayerWeapon(playerid, 29, 250);
  830. GivePlayerWeapon(playerid, 31, 250);
  831. GivePlayerWeapon(playerid, 34, 250);
  832. GivePlayerWeapon(playerid, 4, 1);
  833. SetPlayerHealth(playerid, 100);
  834. SetPlayerArmour(playerid, 50);
  835. SendClientMessage(playerid, Azulagua, "Você foi equipado");
  836. return true;
  837. }
  838. return true;
  839. }
  840.  
  841. else if(ProgressaoInfo[playerid][Membro] == 2 && IsPlayerInRangeOfPoint(playerid, 3.0, 2405.5813,-1232.0928,23.8188))
  842. {
  843. //Sons Of Anarchy
  844. ResetPlayerWeapons(playerid); //Tirará as armas do player evitando que ele se equipe várias vezes pra conseguir munição infinita.
  845. GivePlayerWeapon(playerid, 1, 1); //Lhe equipará com uma M4 e 500 balas.
  846. GivePlayerWeapon(playerid, 24, 150); //Lhe equipará com uma M4 e 500 balas.
  847. GivePlayerWeapon(playerid, 25, 100); //Lhe equipará com uma Eagle e 300 balas.
  848. GivePlayerWeapon(playerid, 43,1); //Lhe equipará com uma Shotgun e 250 balas.
  849. GivePlayerWeapon(playerid, 29, 250);
  850. GivePlayerWeapon(playerid, 31, 250);
  851. GivePlayerWeapon(playerid, 34, 250);
  852. GivePlayerWeapon(playerid, 4, 1);
  853. SetPlayerHealth(playerid, 100);
  854. SetPlayerArmour(playerid, 75);
  855. SendClientMessage(playerid, Azulagua, "Você foi equipado");
  856. return true;
  857. }
  858. return true;
  859. }
  860. else if(ProgressaoInfo[playerid][Membro] == 2 && IsPlayerInRangeOfPoint(playerid, 3.0, 988.0839,-1356.8136,13.5701))
  861. {
  862. //Cosa Nostra
  863. ResetPlayerWeapons(playerid); //Tirará as armas do player evitando que ele se equipe várias vezes pra conseguir munição infinita.
  864. GivePlayerWeapon(playerid, 1, 1); //Lhe equipará com uma M4 e 500 balas.
  865. GivePlayerWeapon(playerid, 24, 150); //Lhe equipará com uma M4 e 500 balas.
  866. GivePlayerWeapon(playerid, 25, 100); //Lhe equipará com uma Eagle e 300 balas.
  867. GivePlayerWeapon(playerid, 43,1); //Lhe equipará com uma Shotgun e 250 balas.
  868. GivePlayerWeapon(playerid, 29, 250);
  869. GivePlayerWeapon(playerid, 31, 250);
  870. GivePlayerWeapon(playerid, 34, 250);
  871. GivePlayerWeapon(playerid, 4, 1);
  872. SetPlayerHealth(playerid, 100);
  873. SetPlayerArmour(playerid, 75);
  874. SendClientMessage(playerid, Azulagua, "Você foi equipado");
  875. return true;
  876. }
  877. return true;
  878. }
  879. else if(ProgressaoInfo[playerid][Membro] == 2 && IsPlayerInRangeOfPoint(playerid, 3.0, 852.7123,-1440.8517,13.5722))
  880. {
  881. //Yakuza
  882. ResetPlayerWeapons(playerid); //Tirará as armas do player evitando que ele se equipe várias vezes pra conseguir munição infinita.
  883. GivePlayerWeapon(playerid, 1, 1); //Lhe equipará com uma M4 e 500 balas.
  884. GivePlayerWeapon(playerid, 24, 150); //Lhe equipará com uma M4 e 500 balas.
  885. GivePlayerWeapon(playerid, 25, 100); //Lhe equipará com uma Eagle e 300 balas.
  886. GivePlayerWeapon(playerid, 43,1); //Lhe equipará com uma Shotgun e 250 balas.
  887. GivePlayerWeapon(playerid, 29, 250);
  888. GivePlayerWeapon(playerid, 31, 250);
  889. GivePlayerWeapon(playerid, 34, 250);
  890. GivePlayerWeapon(playerid, 4, 1);
  891. SetPlayerHealth(playerid, 100);
  892. SetPlayerArmour(playerid, 75);
  893. SendClientMessage(playerid, Azulagua, "Você foi equipado");
  894. return true;
  895. }
  896. return true;
  897. }
  898. else if(ProgressaoInfo[playerid][Membro] == 2 && IsPlayerInRangeOfPoint(playerid, 3.0, 1785.1127,-1705.9121,13.5234))
  899. {
  900. //Taxistas
  901. ResetPlayerWeapons(playerid); //Tirará as armas do player evitando que ele se equipe várias vezes pra conseguir munição infinita.
  902. GivePlayerWeapon(playerid, 1, 1); //Lhe equipará com uma M4 e 500 balas.
  903. GivePlayerWeapon(playerid, 24, 150); //Lhe equipará com uma M4 e 500 balas.
  904. GivePlayerWeapon(playerid, 25, 100); //Lhe equipará com uma Eagle e 300 balas.
  905. GivePlayerWeapon(playerid, 43,1); //Lhe equipará com uma Shotgun e 250 balas.
  906. GivePlayerWeapon(playerid, 29, 250);
  907. GivePlayerWeapon(playerid, 31, 250);
  908. GivePlayerWeapon(playerid, 34, 250);
  909. GivePlayerWeapon(playerid, 4, 1);
  910. SetPlayerHealth(playerid, 100);
  911. SetPlayerArmour(playerid, 50);
  912. SendClientMessage(playerid, Azulagua, "Você foi equipado");
  913. return true;
  914. }
  915. return true;
  916. }
  917. else if(ProgressaoInfo[playerid][Membro] == 2 && IsPlayerInRangeOfPoint(playerid, 3.0, 733.2974,-1344.4500,13.5185))
  918. {
  919. //Reporteres
  920. ResetPlayerWeapons(playerid); //Tirará as armas do player evitando que ele se equipe várias vezes pra conseguir munição infinita.
  921. GivePlayerWeapon(playerid, 1, 1); //Lhe equipará com uma M4 e 500 balas.
  922. GivePlayerWeapon(playerid, 24, 150); //Lhe equipará com uma M4 e 500 balas.
  923. GivePlayerWeapon(playerid, 25, 100); //Lhe equipará com uma Eagle e 300 balas.
  924. GivePlayerWeapon(playerid, 43,1); //Lhe equipará com uma Shotgun e 250 balas.
  925. GivePlayerWeapon(playerid, 29, 250);
  926. GivePlayerWeapon(playerid, 31, 250);
  927. GivePlayerWeapon(playerid, 34, 250);
  928. GivePlayerWeapon(playerid, 4, 1);
  929. SetPlayerHealth(playerid, 100);
  930. SetPlayerArmour(playerid, 50);
  931. SendClientMessage(playerid, Azulagua, "Você foi equipado");
  932. return true;
  933. }
  934. return true;
  935. }
  936. else if(ProgressaoInfo[playerid][Membro] == 2 && IsPlayerInRangeOfPoint(playerid, 3.0, 1527.3781,-1466.5220,9.5000))
  937. {
  938. //Hitmans
  939. ResetPlayerWeapons(playerid); //Tirará as armas do player evitando que ele se equipe várias vezes pra conseguir munição infinita.
  940. GivePlayerWeapon(playerid, 1, 1); //Lhe equipará com uma M4 e 500 balas.
  941. GivePlayerWeapon(playerid, 24, 150); //Lhe equipará com uma M4 e 500 balas.
  942. GivePlayerWeapon(playerid, 25, 100); //Lhe equipará com uma Eagle e 300 balas.
  943. GivePlayerWeapon(playerid, 43,1); //Lhe equipará com uma Shotgun e 250 balas.
  944. GivePlayerWeapon(playerid, 29, 250);
  945. GivePlayerWeapon(playerid, 31, 250);
  946. GivePlayerWeapon(playerid, 34, 250);
  947. GivePlayerWeapon(playerid, 4, 1);
  948. GivePlayerWeapon(playerid, 41, 1000);
  949. SetPlayerHealth(playerid, 100);
  950. SetPlayerArmour(playerid, 100);
  951. SendClientMessage(playerid, Azulagua, "Você foi equipado");
  952. return true;
  953. }
  954. return true;
  955. }
  956. else if(ProgressaoInfo[playerid][Membro] == 2 && IsPlayerInRangeOfPoint(playerid, 3.0, 2324.1450,-1225.7278,22.5918))
  957. {
  958. //Triad
  959. ResetPlayerWeapons(playerid); //Tirará as armas do player evitando que ele se equipe várias vezes pra conseguir munição infinita.
  960. GivePlayerWeapon(playerid, 1, 1); //Lhe equipará com uma M4 e 500 balas.
  961. GivePlayerWeapon(playerid, 24, 150); //Lhe equipará com uma M4 e 500 balas.
  962. GivePlayerWeapon(playerid, 25, 100); //Lhe equipará com uma Eagle e 300 balas.
  963. GivePlayerWeapon(playerid, 43,1); //Lhe equipará com uma Shotgun e 250 balas.
  964. GivePlayerWeapon(playerid, 29, 250);
  965. GivePlayerWeapon(playerid, 31, 250);
  966. GivePlayerWeapon(playerid, 34, 250);
  967. GivePlayerWeapon(playerid, 4, 1);
  968. GivePlayerWeapon(playerid, 41, 1000);
  969. SetPlayerHealth(playerid, 100);
  970. SetPlayerArmour(playerid, 100);
  971. SendClientMessage(playerid, Azulagua, "Você foi equipado");
  972. return true;
  973. }
  974. return true;
  975. }cmd(chatorg, playerid, params[])
  976. {
  977.  
  978. new corda[128];
  979. if(sscanf(params, "s[128]", corda)) return SendClientMessage(playerid, GetPlayerColor(playerid), "Uso correto: /ChatOrg [Mensagem]");
  980. if(ProgressaoInfo[playerid][Membro] == 0) return SendClientMessage(playerid, 0xFFFFFFFF, "Civis não tem chat próprio");
  981. new nome[MAX_PLAYER_NAME];
  982. GetPlayerName(playerid, nome, sizeof(nome));
  983. format(Texto, 128, "%s[%d] diz: %s", nome, ProgressaoInfo[playerid][Cargo], corda);
  984. for(new PP, Progressao = GetMaxPlayers(); PP < Progressao; PP++)
  985. {
  986. if(!IsPlayerConnected(PP)) continue;
  987. if(ProgressaoInfo[PP][Membro] == ProgressaoInfo[playerid][Membro])
  988. {
  989. SendClientMessage(PP, GetPlayerColor(playerid), Texto);
  990. }
  991. }
  992. return true;
  993. }
  994.  
  995. cmd(convidar, playerid, params[])
  996. {
  997. new PlayerB, nome[MAX_PLAYER_NAME]; //
  998. if(sscanf(params, "d", PlayerB)) return SendClientMessage(playerid, 0x1E90FF99, "Uso correto: /convidar [id]");.
  999. if(!IsPlayerConnected(PlayerB)) return SendClientMessage(playerid, 0x1E90FF99, "Este jogador não está online");
  1000. GetPlayerName(PlayerB, nome, sizeof(nome));
  1001. format(Texto, 70, "Você convidou %s para sua organização", nome);
  1002. SendClientMessage(playerid, GetPlayerColor(playerid), Texto);
  1003. GetPlayerName(playerid, nome, sizeof(nome));
  1004. format(Texto, 128, "%s está lhe convidando para fazer parte da organização: %s \nDeseja aceitar?", nome, Nomeorgs[ProgressaoInfo[playerid][Membro]]);
  1005. ShowPlayerDialog(PlayerB, 100, DIALOG_STYLE_MSGBOX, "Convite para organização", Texto, "Sim", "Não");
  1006. SetPVarInt(PlayerB, "OrgConvidado", ProgressaoInfo[playerid][Membro]); .
  1007. return true;
  1008. }public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  1009. {
  1010. if(dialogid == 100 && response)
  1011. {
  1012. ProgressaoInfo[playerid][Membro] = GetPVarInt(playerid, "OrgConvidado");
  1013. ProgressaoInfo[playerid][Cargo] = 1;
  1014. DeletePVar(playerid, "OrgConvidado");
  1015. return true;
  1016. }
  1017. return true;
  1018. }
  1019. cmd(promover, playerid, params[])
  1020. {
  1021. new PlayerB, cargo;
  1022. if(sscanf(params, "dd", PlayerB, Cargo)) return SendClientMessage(playerid, 0x1E90FF99, "Uso correto: /Promover [id] [cargo]");
  1023. if(ProgressaoInfo[playerid][Cargo] != 10) return SendClientMessage(playerid, 0x1E90FF99, "Você não é líder");
  1024. if(ProgressaoInfo[PlayerB][Membro] != ProgressaoInfo[playerid][Membro]) return SendClientMessage(playerid, 0x1E90FF99, "Este jogador não é da mesma organização que você.");
  1025. ProgressaoInfo[playerid][Cargo] = cargo;
  1026. return true;
  1027. }
  1028. cmd(demitir, playerid, params[])
  1029. {
  1030. new PlayerB;
  1031. if(sscanf(params, "d", PlayerB)) return SendClientMessage(playerid, 0x1E90FF99, "Uso correto: /Demitir [id]");
  1032. if(!IsPlayerConnected(PlayerB)) return SendClientMessage(playerid, 0x1E90FF99, "Este jogador não está online");
  1033. if(ProgressaoInfo[playerid][Membro] != ProgressaoInfo[PlayerB][Membro]) return SendClientMessage(playerid, 0x1E90FF99, "Este jogador não é da sua organização");
  1034. if(ProgressaoInfo[playerid][Cargo] != 10) return SendClientMessage(playerid, 0x1E90FF99, "Você não é líder da organização");
  1035. ProgressaoInfo[PlayerB][Membro] = 0;
  1036. ProgressaoInfo[PlayerB][Cargo] = 0;
  1037. SendClientMessage(PlayerB, Azulagua, "Você foi demitido");
  1038. SetPlayerColor(playerid, Azulagua);
  1039. SendClientMessage(playerid, 0x1E90FF99, "Player demitido");
  1040. return true;
  1041. }
  1042.  
  1043. public OnPlayerDisconnect(playerid, reason)
  1044. {
  1045. SalvarPlayer(playerid);
  1046. return true;
  1047. }
  1048.  
  1049. stock SalvarPlayer(playerid)
  1050. {
  1051. new nome[MAX_PLAYER_NAME];
  1052. GetPlayerName(playerid, nome, sizeof(nome));
  1053. format(Texto, 35, "Jogadores/%s", nome);
  1054. INI_Open(Texto);
  1055. INI_WriteInt("Organização", ProgressaoInfo[playerid][Membro])
  1056. INI_WriteInt("Cargo", ProgressaoInfo[playerid][Cargo]);
  1057. INI_Save();
  1058. INI_Close();
  1059. return true;
  1060. }
  1061.  
  1062. public OnPlayerConnect(playerid)
  1063. {
  1064. new nome[MAX_PLAYER_NAME];
  1065. GetPlayerName(playerid, nome, sizeof(nome));
  1066. format(Texto, 35, "Jogadores/%s", nome);
  1067. if(fexist(Texto))
  1068. {
  1069. INI_Open(Texto);
  1070. ProgressaoInfo[playerid][Membro] = INI_ReadInt("Organização");
  1071. ProgressaoInfo[playerid][Cargo] = INI_ReadInt("Cargo");
  1072. INI_Close();
  1073. }
  1074. return true;
  1075. }
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