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Dec 7th, 2013
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  1. // Weapon binds
  2.  
  3. set xhair1 "cg_drawcrosshair 2" // GT, LG, MG, PG, CG
  4. set xhair2 "cg_drawcrosshair 9" // Everything else
  5.  
  6. set pos1 "cg_gunz -2; cg_gunx 2; cg_guny -4; cg_drawgun 2; // GT
  7. set pos2 "cg_gunz -10; cg_gunx -10; cg_guny 3;" cg_drawgun 2; // Everything else apart from SG + MG, except LG
  8. set pos3 "cg_gunz -10; cg_gunx -10; cg_guny 3;" cg_drawgun 0; // SG
  9. set pos4 "cg_gunz -2; cg_gunx 2; cg_guny -4; cg_drawgun 2; cl_mouseAccelOffset 5 // MG
  10. set pos5 "cg_gunz -10; cg_gunx -10; cg_guny 3;" cg_drawgun 2; cl_mouseAccelOffset 5 // LG
  11.  
  12. set _GT "weapon 1; vstr pos1; vstr xhair1;"
  13. set _MG "weapon 2; vstr pos4; vstr xhair1;"
  14. set _SG "weapon 3; vstr pos3; vstr xhair2;"
  15. set _GL "weapon 4; vstr pos2; vstr xhair2;"
  16. set _RL "weapon 5; vstr pos2; vstr xhair2;"
  17. set _LG "weapon 6; vstr pos5; vstr xhair1;"
  18. set _RG "weapon 7; vstr pos2; vstr xhair2;"
  19. set _PG "weapon 8; vstr pos2; vstr xhair1;"
  20. set _BFG "weapon 9; vstr pos2; vstr xhair2;"
  21. set _NG "weapon 11; vstr pos2; vstr xhair2;"
  22. set _ML "weapon 12; vstr pos2; vstr xhair2;"
  23. set _CG "weapon 13; vstr pos2; vstr xhair1;"
  24.  
  25. set zoomon "+zoom; bind * vstr zoomoff"
  26. set zoomoff "-zoom; bind * vstr zoomon"
  27.  
  28. bind "c" "vstr _GT"
  29. bind "e" "vstr _MG"
  30. bind "r" "vstr _SG"
  31. bind "mouse3" "vstr _GL"
  32. bind "MWHEELUP" "vstr _RL"
  33. bind "MWHEELDOWN" "vstr _LG"
  34. bind "SPACE" "vstr _RG"
  35. bind "q" "vstr _PG"
  36. bind "5" "vstr _BFG"
  37. bind "1" "vstr _NG"
  38. bind "4" "vstr _ML"
  39. bind "3" "vstr _CG"
  40.  
  41. bind "mouse1" "+attack"
  42. bind "*" "vstr zoomon"
  43. bind "g" "dropweapon"
  44. bind "h" "dropflag"
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