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  1.  
  2. ** Executing...
  3. ** Command: "c:\program files (x86)\steam\steamapps\computer_freak_683\sourcesdk\bin\source2007\bin\vbsp.exe"
  4. ** Parameters: -game "c:\program files (x86)\steam\steamapps\sourcemods\gesource" "C:\Program Files (x86)\Steam\steamapps\sourcemods\gesource\maps\ge_complex_classic_jc"
  5.  
  6. Valve Software - vbsp.exe (May 19 2009)
  7. 8 threads
  8. materialPath: c:\program files (x86)\steam\steamapps\sourcemods\gesource\materials
  9. Loading C:\Program Files (x86)\Steam\steamapps\sourcemods\gesource\maps\ge_complex_classic_jc.vmf
  10. fixing up env_cubemap materials on brush sides...
  11. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. Processing areas...done (0)
  14. Building Faces...done (0)
  15. Chop Details...done (0)
  16. Find Visible Detail Sides...done (0)
  17. Merging details...done (0)
  18. FixTjuncs...
  19. PruneNodes...
  20. WriteBSP...
  21. done (0)
  22. writing C:\Program Files (x86)\Steam\steamapps\sourcemods\gesource\maps\ge_complex_classic_jc.prt...Building visibility clusters...
  23. done (0)
  24. Creating default LDR cubemaps for env_cubemap using skybox materials:
  25. skybox/sky_complexclassic*.vmt
  26. ! Run buildcubemaps in the engine to get the correct cube maps.
  27. Creating default HDR cubemaps for env_cubemap using skybox materials:
  28. skybox/sky_complexclassic*.vmt
  29. ! Run buildcubemaps in the engine to get the correct cube maps.
  30. Finding displacement neighbors...
  31. Finding lightmap sample positions...
  32. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  33. Building Physics collision data...
  34. done (0) (174781 bytes)
  35. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  36. Compacting texture/material tables...
  37. Reduced 11 texinfos to 8
  38. Reduced 4 texdatas to 4 (87 bytes to 87)
  39. Writing C:\Program Files (x86)\Steam\steamapps\sourcemods\gesource\maps\ge_complex_classic_jc.bsp
  40. 0 seconds elapsed
  41.  
  42. ** Executing...
  43. ** Command: "c:\program files (x86)\steam\steamapps\computer_freak_683\sourcesdk\bin\source2007\bin\vvis.exe"
  44. ** Parameters: -game "c:\program files (x86)\steam\steamapps\sourcemods\gesource" "C:\Program Files (x86)\Steam\steamapps\sourcemods\gesource\maps\ge_complex_classic_jc"
  45.  
  46. Valve Software - vvis.exe (May 19 2009)
  47. 8 threads
  48. reading c:\program files (x86)\steam\steamapps\sourcemods\gesource\maps\ge_complex_classic_jc.bsp
  49. reading c:\program files (x86)\steam\steamapps\sourcemods\gesource\maps\ge_complex_classic_jc.prt
  50. 241 portalclusters
  51. 512 numportals
  52. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  53. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  54. Optimized: 87 visible clusters (0.00%)
  55. Total clusters visible: 9282
  56. Average clusters visible: 38
  57. Building PAS...
  58. Average clusters audible: 114
  59. visdatasize:14371 compressed from 15424
  60. writing c:\program files (x86)\steam\steamapps\sourcemods\gesource\maps\ge_complex_classic_jc.bsp
  61. 0 seconds elapsed
  62.  
  63. ** Executing...
  64. ** Command: "c:\program files (x86)\steam\steamapps\computer_freak_683\sourcesdk\bin\source2007\bin\vrad.exe"
  65. ** Parameters: -game "c:\program files (x86)\steam\steamapps\sourcemods\gesource" "C:\Program Files (x86)\Steam\steamapps\sourcemods\gesource\maps\ge_complex_classic_jc"
  66.  
  67. Valve Software - vrad.exe SSE (May 19 2009)
  68.  
  69. Valve Radiosity Simulator
  70. 8 threads
  71. [Reading texlights from 'lights.rad']
  72. [61 texlights parsed from 'lights.rad']
  73.  
  74. Loading c:\program files (x86)\steam\steamapps\sourcemods\gesource\maps\ge_complex_classic_jc.bsp
  75. Setting up ray-trace acceleration structure... Done (0.28 seconds)
  76. 933 faces
  77. 70581 square feet [10163738.00 square inches]
  78. 0 Displacements
  79. 0 Square Feet [0.00 Square Inches]
  80. 933 patches before subdivision
  81. 9019 patches after subdivision
  82. 3 direct lights
  83. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
  84. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  85. transfers 534173, max 241
  86. transfer lists: 4.1 megs
  87. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  88. Bounce #1 added RGB(113672, 39669, 11117)
  89. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  90. Bounce #2 added RGB(25689, 4352, 676)
  91. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  92. Bounce #3 added RGB(9537, 550, 41)
  93. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  94. Bounce #4 added RGB(3462, 72, 3)
  95. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  96. Bounce #5 added RGB(1475, 10, 0)
  97. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  98. Bounce #6 added RGB(594, 1, 0)
  99. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  100. Bounce #7 added RGB(264, 0, 0)
  101. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  102. Bounce #8 added RGB(111, 0, 0)
  103. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  104. Bounce #9 added RGB(51, 0, 0)
  105. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  106. Bounce #10 added RGB(22, 0, 0)
  107. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  108. Bounce #11 added RGB(11, 0, 0)
  109. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  110. Bounce #12 added RGB(5, 0, 0)
  111. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  112. Bounce #13 added RGB(2, 0, 0)
  113. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  114. Bounce #14 added RGB(1, 0, 0)
  115. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  116. Bounce #15 added RGB(1, 0, 0)
  117. Build Patch/Sample Hash Table(s).....Done<0.0033 sec>
  118. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  119. FinalLightFace Done
  120. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  121. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  122. Writing leaf ambient...done
  123. Ready to Finish
  124.  
  125. Object names Objects/Maxobjs Memory / Maxmem Fullness
  126. ------------ --------------- --------------- --------
  127. models 1/1024 48/49152 ( 0.1%)
  128. brushes 500/8192 6000/98304 ( 6.1%)
  129. brushsides 3398/65536 27184/524288 ( 5.2%)
  130. planes 908/65536 18160/1310720 ( 1.4%)
  131. vertexes 1499/65536 17988/786432 ( 2.3%)
  132. nodes 621/65536 19872/2097152 ( 0.9%)
  133. texinfos 8/12288 576/884736 ( 0.1%)
  134. texdata 4/2048 128/65536 ( 0.2%)
  135. dispinfos 0/0 0/0 ( 0.0%)
  136. disp_verts 0/0 0/0 ( 0.0%)
  137. disp_tris 0/0 0/0 ( 0.0%)
  138. disp_lmsamples 0/0 0/0 ( 0.0%)
  139. faces 933/65536 52248/3670016 ( 1.4%)
  140. hdr faces 0/65536 0/3670016 ( 0.0%)
  141. origfaces 619/65536 34664/3670016 ( 0.9%)
  142. leaves 623/65536 19936/2097152 ( 1.0%)
  143. leaffaces 1126/65536 2252/131072 ( 1.7%)
  144. leafbrushes 964/65536 1928/131072 ( 1.5%)
  145. areas 3/256 24/2048 ( 1.2%)
  146. surfedges 6836/512000 27344/2048000 ( 1.3%)
  147. edges 4137/256000 16548/1024000 ( 1.6%)
  148. LDR worldlights 2/8192 176/720896 ( 0.0%)
  149. HDR worldlights 0/8192 0/720896 ( 0.0%)
  150. leafwaterdata 0/32768 0/393216 ( 0.0%)
  151. waterstrips 86/32768 860/327680 ( 0.3%)
  152. waterverts 0/65536 0/786432 ( 0.0%)
  153. waterindices 1407/65536 2814/131072 ( 2.1%)
  154. cubemapsamples 1/1024 16/16384 ( 0.1%)
  155. overlays 0/512 0/180224 ( 0.0%)
  156. LDR lightdata [variable] 252972/0 ( 0.0%)
  157. HDR lightdata [variable] 0/0 ( 0.0%)
  158. visdata [variable] 14371/16777216 ( 0.1%)
  159. entdata [variable] 1947/393216 ( 0.5%)
  160. LDR ambient table 623/65536 2492/262144 ( 1.0%)
  161. HDR ambient table 623/65536 2492/262144 ( 1.0%)
  162. LDR leaf ambient 2290/65536 64120/1835008 ( 3.5%)
  163. HDR leaf ambient 623/65536 17444/1835008 ( 1.0%)
  164. occluders 0/0 0/0 ( 0.0%)
  165. occluder polygons 0/0 0/0 ( 0.0%)
  166. occluder vert ind 0/0 0/0 ( 0.0%)
  167. detail props [variable] 1/12 ( 8.3%)
  168. static props [variable] 1/12 ( 8.3%)
  169. pakfile [variable] 163786/0 ( 0.0%)
  170. physics [variable] 174781/4194304 ( 4.2%)
  171. physics terrain [variable] 2/1048576 ( 0.0%)
  172.  
  173. Level flags = 0
  174.  
  175. Total triangle count: 2494
  176. Writing c:\program files (x86)\steam\steamapps\sourcemods\gesource\maps\ge_complex_classic_jc.bsp
  177. 3 seconds elapsed
  178.  
  179. ** Executing...
  180. ** Command: Copy File
  181. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\sourcemods\gesource\maps\ge_complex_classic_jc.bsp" "c:\program files (x86)\steam\steamapps\sourcemods\gesource\maps\ge_complex_classic_jc.bsp"
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