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- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\computer_freak_683\sourcesdk\bin\source2007\bin\vbsp.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\sourcemods\gesource" "C:\Program Files (x86)\Steam\steamapps\sourcemods\gesource\maps\ge_complex_classic_jc"
- Valve Software - vbsp.exe (May 19 2009)
- 8 threads
- materialPath: c:\program files (x86)\steam\steamapps\sourcemods\gesource\materials
- Loading C:\Program Files (x86)\Steam\steamapps\sourcemods\gesource\maps\ge_complex_classic_jc.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\sourcemods\gesource\maps\ge_complex_classic_jc.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_complexclassic*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_complexclassic*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (174781 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 11 texinfos to 8
- Reduced 4 texdatas to 4 (87 bytes to 87)
- Writing C:\Program Files (x86)\Steam\steamapps\sourcemods\gesource\maps\ge_complex_classic_jc.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\computer_freak_683\sourcesdk\bin\source2007\bin\vvis.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\sourcemods\gesource" "C:\Program Files (x86)\Steam\steamapps\sourcemods\gesource\maps\ge_complex_classic_jc"
- Valve Software - vvis.exe (May 19 2009)
- 8 threads
- reading c:\program files (x86)\steam\steamapps\sourcemods\gesource\maps\ge_complex_classic_jc.bsp
- reading c:\program files (x86)\steam\steamapps\sourcemods\gesource\maps\ge_complex_classic_jc.prt
- 241 portalclusters
- 512 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 87 visible clusters (0.00%)
- Total clusters visible: 9282
- Average clusters visible: 38
- Building PAS...
- Average clusters audible: 114
- visdatasize:14371 compressed from 15424
- writing c:\program files (x86)\steam\steamapps\sourcemods\gesource\maps\ge_complex_classic_jc.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\computer_freak_683\sourcesdk\bin\source2007\bin\vrad.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\sourcemods\gesource" "C:\Program Files (x86)\Steam\steamapps\sourcemods\gesource\maps\ge_complex_classic_jc"
- Valve Software - vrad.exe SSE (May 19 2009)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- [61 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\sourcemods\gesource\maps\ge_complex_classic_jc.bsp
- Setting up ray-trace acceleration structure... Done (0.28 seconds)
- 933 faces
- 70581 square feet [10163738.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 933 patches before subdivision
- 9019 patches after subdivision
- 3 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 534173, max 241
- transfer lists: 4.1 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(113672, 39669, 11117)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(25689, 4352, 676)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(9537, 550, 41)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(3462, 72, 3)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(1475, 10, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(594, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(264, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(111, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(51, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(22, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(11, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(5, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(2, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #14 added RGB(1, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #15 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0033 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 500/8192 6000/98304 ( 6.1%)
- brushsides 3398/65536 27184/524288 ( 5.2%)
- planes 908/65536 18160/1310720 ( 1.4%)
- vertexes 1499/65536 17988/786432 ( 2.3%)
- nodes 621/65536 19872/2097152 ( 0.9%)
- texinfos 8/12288 576/884736 ( 0.1%)
- texdata 4/2048 128/65536 ( 0.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 933/65536 52248/3670016 ( 1.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 619/65536 34664/3670016 ( 0.9%)
- leaves 623/65536 19936/2097152 ( 1.0%)
- leaffaces 1126/65536 2252/131072 ( 1.7%)
- leafbrushes 964/65536 1928/131072 ( 1.5%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 6836/512000 27344/2048000 ( 1.3%)
- edges 4137/256000 16548/1024000 ( 1.6%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 86/32768 860/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1407/65536 2814/131072 ( 2.1%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 252972/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 14371/16777216 ( 0.1%)
- entdata [variable] 1947/393216 ( 0.5%)
- LDR ambient table 623/65536 2492/262144 ( 1.0%)
- HDR ambient table 623/65536 2492/262144 ( 1.0%)
- LDR leaf ambient 2290/65536 64120/1835008 ( 3.5%)
- HDR leaf ambient 623/65536 17444/1835008 ( 1.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 163786/0 ( 0.0%)
- physics [variable] 174781/4194304 ( 4.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 2494
- Writing c:\program files (x86)\steam\steamapps\sourcemods\gesource\maps\ge_complex_classic_jc.bsp
- 3 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files (x86)\Steam\steamapps\sourcemods\gesource\maps\ge_complex_classic_jc.bsp" "c:\program files (x86)\steam\steamapps\sourcemods\gesource\maps\ge_complex_classic_jc.bsp"
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