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Feb 26th, 2016
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  1. Changelog
  2.  
  3. 2/19/2016 – 2/26/2016
  4.  
  5. Character
  6. - Character doesn't fall down anymore when bumping against the ceiling, he will glide along it
  7. - Holding the jump key makes you jump higher
  8. - Jumping feeling improved, now framerate independent too
  9. - More air control, you can jump off of a wall now and jump back at it at a higher spot to climb
  10. - Fixed bug regarding jumping animation
  11. - Fixed bug regarding wallslide animation where char would flip around for a frame
  12. - Throwing items works per single button now (instead double tap) and is framerate independent
  13. - Character can now edge grab (jump at an edge and you wont slide down, has no extra animation)
  14. - Changed how the character starts climbing, just if the full body is at the wall the character will climb. This also means he will fall down much smoother
  15.  
  16. Keybindings
  17. - Jumping is Spacebar now
  18. - Shooting is Left Alt and J now
  19. - L (or left gamepad button) + direction for throwing item
  20.  
  21. Weapons
  22. - Gun has Energy Muzzle Flash
  23. - Gun gets pushed back when firing (still needs a proper system)
  24. - Gun plays sound
  25. - Laser projectile explodes on impact and plays sound
  26. - Screnshake when shooting (needs improvement)
  27.  
  28. Network
  29. - Steam integration. Host lobby and other players can find you and join you. Currently (movement is) buggy for clients.
  30. - Lots of stuff and testing, not everything works in multiplayer yet
  31.  
  32. Menu
  33. - Added the option to change resolution ingame (currently just 1280x720, 1920x1080 and 2560x1440)
  34.  
  35. Level
  36. - Purple tint removed
  37. - Added simple grass that moves when you walk on it
  38. - Enemies spawn now that get killed when shot and have nice effects, increases kill score, but has no real effect yet. You can throw items at enemies to bump them around.
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