Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Changelog
- 2/19/2016 – 2/26/2016
- Character
- - Character doesn't fall down anymore when bumping against the ceiling, he will glide along it
- - Holding the jump key makes you jump higher
- - Jumping feeling improved, now framerate independent too
- - More air control, you can jump off of a wall now and jump back at it at a higher spot to climb
- - Fixed bug regarding jumping animation
- - Fixed bug regarding wallslide animation where char would flip around for a frame
- - Throwing items works per single button now (instead double tap) and is framerate independent
- - Character can now edge grab (jump at an edge and you wont slide down, has no extra animation)
- - Changed how the character starts climbing, just if the full body is at the wall the character will climb. This also means he will fall down much smoother
- Keybindings
- - Jumping is Spacebar now
- - Shooting is Left Alt and J now
- - L (or left gamepad button) + direction for throwing item
- Weapons
- - Gun has Energy Muzzle Flash
- - Gun gets pushed back when firing (still needs a proper system)
- - Gun plays sound
- - Laser projectile explodes on impact and plays sound
- - Screnshake when shooting (needs improvement)
- Network
- - Steam integration. Host lobby and other players can find you and join you. Currently (movement is) buggy for clients.
- - Lots of stuff and testing, not everything works in multiplayer yet
- Menu
- - Added the option to change resolution ingame (currently just 1280x720, 1920x1080 and 2560x1440)
- Level
- - Purple tint removed
- - Added simple grass that moves when you walk on it
- - Enemies spawn now that get killed when shot and have nice effects, increases kill score, but has no real effect yet. You can throw items at enemies to bump them around.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement