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  1. #♠ Sovereign Filter by StupidFatHobbit updated 1/24/17 ♠ Breach League ♠
  2. #Update Notes: Late update for Breach league.
  3. #defaultcolors:
  4. #uniqueitem rgb(175,96,37)
  5. #rareitem rgb(255,255,119)
  6. #magicitem rgb(136,136,255)
  7. #whiteitem rgb(200,200,200)
  8. #gemitem rgb(27,162,155)
  9. #currencyitem rgb(170,158,130)
  10. #questitem rgb(74,230,58)
  11. #defaultfontsize: 35 (17-45)
  12.  
  13. #Backgrounds - General Filtering
  14. #red: top currency, 6L
  15. #orange: uniques
  16. #yellow: rare jewels
  17. #green: low currency
  18. #teal: mid currency
  19. #blue: magic jewels
  20. #skyblue: div cards
  21. #violet: t0 basetypes (high demand)
  22. #fuschia: 5L
  23. #tan: maps (tiers filtered by text/border color)
  24.  
  25. #Borders - Levelling/Racing
  26. #Red: Life Flask
  27. #Orange: Phys Rings, Belts, etc
  28. #Blue: Rare Jewellery ilvl 1-59, Mana Flask
  29. #Tan: Ranger Weapons
  30. #Maroon: Melee Weapons
  31. #Teal: Caster Weapons, Link Highlights
  32. #Brown: Current Top Bases (boots/chest/gloves/helm)
  33. #Burgundy: Jewellery, Ron
  34. #Violet: Resist rings
  35.  
  36. #Borders - General/Endgame
  37. #Red: Special Highlight (normally unused)
  38. #Orange: Chance
  39. #Green: 3CL, Rare high base caster weapon
  40. #Yellow: Rare helm/boots/gloves <ilvl 75
  41. #Blue: Quality flasks
  42. #SkyBlue: ilvl 75+ 2x2 Rare
  43. #Violet: Best Basetypes (Rare Items)
  44. #Lavender: 75+ white jewellery
  45. #Brown: t0 basetypes (low demand)
  46. #Tan: High level attack weapons
  47. #Fuschia/Burgundy: Atlas basetypes
  48.  
  49. #Double Colors (Border & Background Gradient)
  50. #red: league highlight w/basetype (i.e. talismans)
  51. #purple: rare ilvl 75+ jewellery
  52. #blue: rare ilvl 60+ jewellery
  53. #teal: best levelling 4L's
  54. #note: tons of other various minor highlighting/variations not listed here, these are just the major ones
  55.  
  56.  
  57. ################################ >>>>>>>> PLEASE READ THIS <<<<<<<< ###################################
  58. #This is a complete filter meant to cover all aspects of the game including racing, map preparation, and endgame in a hardcore league.
  59. #It includes dynamic highlighting while levelling and is heavily designed around racing and playing in zero-gear environments (aka start of new leagues).
  60. #There are four "phases" to the filter: racing, levelling, early maps, and endgame. The filter transitions smoothly between these phases and changes what is shown and hidden based on what's needed at the time.
  61. #This filter is much more aggressive than most. Race level filtering is more relaxed to account for worst case scenarios.
  62. #The idea behind this filter is anything you could possibly want is shown, no more, no less, especially in race environments. Minimum visual clutter.
  63.  
  64. ######### >>>> OPTIONS BLOCK LOCATED SOMEWHERE AROUND LINE 575 DUE TO CODE PRIORITIZATION <<<< ##########
  65. ######### General Preset ##########
  66. ######## >>> CURRENT SETTINGS: Leveling Archetypes: ALL SHOWN, Race Currency Highlight: ON <<< ##########
  67. ###### >>> CURRENT SETTINGS: Link Filtering: ALL TYPES, EL/Descent Class Gem Highlight: OFF <<<< ########
  68. ################ >>> ALL CUSTOMIZATION OPTIONS INCLUDING CHANCE ITEMS LOCATED THERE <<< #################
  69.  
  70. #Different classes use different weapons while levelling. This filter has options for all three levelling styles (caster, melee, bow).
  71. #By default all types are shown for all classes since I don't want people downloading this, not reading the options, and then whining that stuff is being hidden.
  72. #If you do not want to be fussed with editing then all 3 archetypes will be shown while levelling and the link filtering while racing will be broad (non-class specific).
  73. #To customize go to the options block and read the instructions there. Alternatively, download one of the preset filters from the forum thread or my twitch page.
  74. #Chance item block, EL/Descent gem filter, and Race Currency Toggle are also all located in the same section.
  75. #If you're not already using Notepad++, stop reading now and go download it immediately. It will make your life easier and you can thank me later.
  76.  
  77. #If you have any questions or comments please post them in the forum thread located here: https://www.pathofexile.com/forum/view-thread/1595976
  78. #You will always be able to find the most updated version of the filter on the forums or at twitch.tv/sfhobbit via !filter.
  79. #Special thanks to GucciPradas, Yovu, BiggestE, RaizQT, cha_siu_bao, and any others I may have forgotten for helping test the filter and provide valuable feedback.
  80.  
  81. #######################################################################################################
  82. #Notes for me / todo / possible future planned features / stuff you shouldn't be reading:
  83. #recompile unique item list (again)
  84.  
  85. #docks/lake levels: 29/34, 51/55, 64/67
  86. #Soundlist:
  87. #1 - clashgong (5L/6L)
  88. #2 - stone hallway drop - GOOD ONE (divine and higher currency)
  89. #3 - sourdrop (mid-tier currency, includes alchs b/c racing)
  90. #4 - rising wind (possibly good unique, okay uniques)
  91. #5 - rising metal (good unique)
  92. #6 - sharper rising metal? (non-shit div card)
  93. #7 - ALIENS (unique map)
  94. #8 - dadadadada (red tier map)
  95. #9 - quieter #8 (high tier map)
  96.  
  97.  
  98. ##################################################
  99. #Priority Highlight - Quick way to add something unusual that may not be in the filter or make something temporarily bigger
  100. #Show
  101. # BaseType "Rubber Ducky"
  102. # SetBorderColor 255 0 0
  103. # SetBackgroundColor 255 255 255
  104. # ItemLevel >= 80
  105. #Show
  106. # BaseType "Crude Bow"
  107. # SetBorderColor 255 0 0
  108. # SetBackgroundColor 255 255 255
  109. # Rarity Normal Magic
  110. # ItemLevel >= 50
  111. # PlayAlertSound 1 150
  112. #Currency Enlarger - Useful for racing and early league. Disable for lategame.
  113. Show
  114. BaseType "Portal Scroll" "Orb of Transmutation" "Orb of Augmentation" "Orb of Alteration" "Orb of Chance" "Chromatic Orb" "Jeweller's Orb" "Glassblower's Bauble" "Armourer's Scrap" "Blacksmith's Whetstone"
  115. SetFontSize 40
  116. # "Scroll of Wisdom"
  117.  
  118. ##################################################
  119. #Maps
  120. Show
  121. BaseType " Map"
  122. Rarity Unique
  123. SetBackgroundColor 225 100 0
  124. SetBorderColor 0 0 0
  125. SetTextColor 0 0 0
  126. PlayAlertSound 7 200
  127. Show
  128. BaseType " Map"
  129. DropLevel >= 78
  130. SetTextColor 255 0 0
  131. SetBackgroundColor 255 221 153
  132. SetBorderColor 255 0 0
  133. SetFontSize 40
  134. PlayAlertSound 8 250
  135. Show
  136. BaseType " Map"
  137. DropLevel >= 76
  138. SetTextColor 150 0 255
  139. SetBackgroundColor 255 221 153
  140. SetBorderColor 255 0 0
  141. SetFontSize 38
  142. PlayAlertSound 9 225
  143. Show
  144. BaseType " Map"
  145. DropLevel >= 74
  146. SetTextColor 150 0 255
  147. SetBackgroundColor 255 221 153
  148. SetBorderColor 150 0 255
  149. PlayAlertSound 9 200
  150. Show
  151. BaseType " Map"
  152. DropLevel >= 72
  153. SetTextColor 0 150 250
  154. SetBackgroundColor 255 221 153
  155. SetBorderColor 0 150 250
  156. Show
  157. BaseType " Map"
  158. SetTextColor 0 0 0
  159. SetBackgroundColor 255 221 153
  160. SetBorderColor 0 0 0
  161.  
  162. ##################################################
  163. #Sockets
  164. Show
  165. LinkedSockets = 6
  166. SetTextColor 255 255 255
  167. SetBackgroundColor 255 0 0
  168. SetBorderColor 255 255 255
  169. SetFontSize 42
  170. PlayAlertSound 1 200
  171. Show
  172. LinkedSockets >= 5
  173. SetTextColor 255 255 255
  174. SetBackgroundColor 220 35 225
  175. SetBorderColor 255 255 255
  176. PlayAlertSound 1 100
  177. SetFontSize 38
  178. Show
  179. Sockets = 6
  180. SetTextColor 0 0 0
  181. SetBackgroundColor 0 200 200
  182. SetBorderColor 0 0 0
  183. SetFontSize 38
  184. PlayAlertSound 3 25
  185.  
  186. ##################################################
  187. #League-Specific and Labyrinth (White Text/Border, Solid Color Backgrounds)
  188. #Talisman - Red
  189. Show
  190. BaseType "Talisman"
  191. # SetBorderColor 75 200 200
  192. # SetBackgroundColor 0 50 50
  193. SetBorderColor 175 0 0
  194. SetBackgroundColor 50 0 0
  195. #Perandus - Orange
  196. Show
  197. BaseType "Perandus Coin"
  198. SetTextColor 200 200 200
  199. SetBorderColor 200 200 200
  200. # SetBackgroundColor 100 0 0
  201. SetBackgroundColor 150 50 0
  202. SetFontSize 40
  203. #Prophecy - Purple
  204. Show
  205. BaseType "Silver Coin"
  206. SetTextColor 200 200 200
  207. SetBorderColor 200 200 200
  208. SetBackgroundColor 100 0 100
  209. SetFontSize 40
  210. Show
  211. BaseType "Prophecy"
  212. Class Currency
  213. SetTextColor 200 200 200
  214. SetBorderColor 200 200 200
  215. SetBackgroundColor 100 0 100
  216. SetFontSize 40
  217. Show
  218. BaseType "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key"
  219. SetTextColor 200 200 200
  220. SetBorderColor 200 200 200
  221. SetBackgroundColor 100 0 100
  222. SetFontSize 40
  223. #Essence - Teal
  224. Show
  225. BaseType "Essence" "Remnant of Corruption"
  226. Class Currency
  227. SetBackgroundColor 0 100 125
  228. SetBorderColor 200 200 200
  229. SetTextColor 200 200 200
  230. SetFontSize 40
  231. #Breach - Blue
  232. Show
  233. BaseType "Splinter of Xoph" "Splinter of Tul" "Splinter of Esh" "Splinter of Uul-Netol" "Breach Ring"
  234. SetBackgroundColor 0 100 175
  235. SetBorderColor 200 200 200
  236. SetTextColor 200 200 200
  237. Show
  238. BaseType "Splinter of Chayula" "Blessing of Xoph" "Blessing of Tul" "Blessing of Esh" "Blessing of Uul-Netol" "Blessing of Chayula" "Xoph's Breachstone" "Tul's Breachstone" "Esh's Breachstone" "Uul-Netol's Breachstone" "Chayula's Breachstone"
  239. SetBackgroundColor 0 100 175
  240. SetBorderColor 200 200 200
  241. SetTextColor 200 200 200
  242. SetFontSize 38
  243. #Labyrinth - Green
  244. Show
  245. BaseType "Silver Key" "Golden Key" "Treasure Key" "Offering to the Goddess"
  246. SetTextColor 200 200 200
  247. SetBorderColor 200 200 200
  248. SetBackgroundColor 0 100 0
  249. SetFontSize 40
  250. #Other Endgame
  251. Show
  252. Class Map Fragments
  253. SetFontSize 39
  254. SetBorderColor 255 221 153
  255. SetTextColor 255 221 153
  256. # SetBorderColor 200 50 0
  257. # SetTextColor 200 50 0
  258.  
  259. ##################################################
  260. #Currency, Div Cards, etc.
  261. Show
  262. BaseType "Chaos Orb" "Regal Orb" "Gemcutter's Prism" "Orb of Regret" "Stacked Deck"
  263. SetTextColor 0 0 0
  264. SetBackgroundColor 0 225 225
  265. SetBorderColor 0 0 0
  266. PlayAlertSound 3 25
  267. SetFontSize 50
  268. #Note: may change these up later once rarities are better known
  269. Show
  270. BaseType "Cartographer's Sextant" "Cartographer's Seal" "Unshaping Orb"
  271. SetTextColor 0 0 0
  272. SetBackgroundColor 0 225 225
  273. SetBorderColor 0 0 0
  274. PlayAlertSound 3 25
  275. SetFontSize 50
  276. Show
  277. BaseType "Orb of Scouring" "Vaal Orb" "Blessed Orb"
  278. SetTextColor 0 0 0
  279. SetBackgroundColor 0 200 0
  280. SetBorderColor 0 0 0
  281. SetFontSize 50
  282. PlayAlertSound 3 25
  283. Show
  284. BaseType "Orb of Fusing" "Orb of Alchemy"
  285. SetTextColor 0 0 0
  286. SetBackgroundColor 0 200 0
  287. SetBorderColor 0 0 0
  288. SetFontSize 50
  289. Show
  290. BaseType "Eternal Orb" "Exalted Orb" "Divine Orb" "Mirror of Kalandra" "Fishing Rod" "Albino Rhoa Feather"
  291. SetTextColor 255 255 255
  292. SetBackgroundColor 255 0 0
  293. SetBorderColor 255 255 255
  294. PlayAlertSound 2 200
  295. SetFontSize 60
  296. Show
  297. BaseType "Cartographer's Chisel"
  298. SetBorderColor 170 158 130
  299. SetFontSize 50
  300. Show
  301. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  302. ItemLevel >= 30
  303. Rarity Normal
  304. SetBorderColor 170 158 130
  305. #Note: All div cards make sounds by default. There are 3 categories.
  306. #Top tier div cards (extra color and sound)
  307. Show
  308. BaseType "Abandoned Wealth" "The Aesthete" "The Arena Champion" "The Artist" "Bowyer's Dream" "The Brittle Emperor" "The Celestial Justicar" "Chaotic Disposition" "The Dapper Prodigy" "The Dark Mage" "The Devastator" "The Doctor" "The Dragon's Heart" "Earth Drinker" "The Enlightened" "The Ethereal" "The Fiend" "The Formless Sea" "The Harvester" "Heterochromia" "House of Mirrors" "The Hunger"
  309. Class "Divination Card"
  310. SetTextColor 0 0 0
  311. SetBorderColor 0 0 0
  312. SetBackgroundColor 200 150 255
  313. # SetBackgroundColor 200 50 250
  314. # SetBackgroundColor 200 150 250
  315. PlayAlertSound 6 100
  316. SetFontSize 60
  317. Show
  318. BaseType "Hunter's Reward" "The Immortal" "The King's Heart" "Last Hope" "The Last One Standing" "Lucky Deck" "Mawr Blaidd" "The Offering" "Pride Before the Fall" "The Queen" "The Soul" "The Thaumaturgist" "Time-Lost Relic" "The Valkyrie" "The Void" "The Chains that Bind"
  319. Class "Divination Card"
  320. SetTextColor 0 0 0
  321. SetBorderColor 0 0 0
  322. SetBackgroundColor 200 150 255
  323. # SetBackgroundColor 200 50 250
  324. # SetBackgroundColor 200 150 250
  325. PlayAlertSound 6 100
  326. SetFontSize 60
  327. #Shit or Very Common Div Cards: No sounds on these. More about removing cards that drop a lot to remove sound spam than removing low value cards.
  328. Show
  329. BaseType "The Gambler" "The Scholar" "The Lover" "Emperor's Luck" "Flora's Gift" "Her Mask" "The Catalyst" "Destined to Crumble" "The Surgeon" "The Inoculated" "The King's Blade" "The Road to Power" "The Sigil" "The Spoiled Prince" "The Throne" "The Risk" "Rain of Chaos" "Thunderous Skies" "The Wolf's Shadow" "The Lion" "The Twins" "Light and Truth"
  330. SetTextColor 0 0 0
  331. SetBorderColor 0 0 0
  332. SetBackgroundColor 153 204 255
  333. #Beyond trash tier: Actually hidden, literally a waste of a click to pick up
  334. Hide
  335. BaseType "The Carrion Crow"
  336. Class "Divination Card"
  337. SetTextColor 0 0 0
  338. SetBorderColor 0 0 0
  339. SetBackgroundColor 153 204 255
  340. #All the rest: usually about 1-2c worth but varies greatly, rest should be in either high tier or low tier
  341. Show
  342. Class "Divination Card"
  343. SetTextColor 0 0 0
  344. SetBorderColor 0 0 0
  345. SetBackgroundColor 153 204 255
  346. # SetBackgroundColor 200 50 250
  347. # SetBackgroundColor 200 150 250
  348. PlayAlertSound 6 50
  349. SetFontSize 38
  350.  
  351. ##################################################
  352. #Jewels
  353. Show
  354. BaseType " Jewel"
  355. Rarity Unique
  356. # SetBackgroundColor 120 60 0
  357. # SetBorderColor 255 100 0
  358. # SetBackgroundColor 255 100 0
  359. # SetBorderColor 0 0 0
  360. # SetTextColor 255 100 0
  361. SetTextColor 1 1 1
  362. SetBackgroundColor 175 95 28
  363. SetBorderColor 0 0 0
  364. SetFontSize 38
  365. Show
  366. BaseType " Jewel"
  367. Rarity Rare
  368. # SetBackgroundColor 0 100 100
  369. # SetBorderColor 255 255 0
  370. # SetTextColor 255 255 0
  371. SetTextColor 0 0 0
  372. SetBackgroundColor 254 254 118
  373. SetBorderColor 0 0 0
  374. SetFontSize 38
  375. Show
  376. BaseType " Jewel"
  377. Rarity Magic
  378. # SetBackgroundColor 0 100 100
  379. # SetBorderColor 153 204 255
  380. # SetTextColor 153 204 255
  381. SetBackgroundColor 135 135 254
  382. SetTextColor 0 0 0
  383. SetBorderColor 0 0 0
  384. SetFontSize 38
  385. Show
  386. BaseType " Jewel"
  387. Rarity Normal
  388. # SetBackgroundColor 250 120 50
  389. SetBorderColor 100 50 200
  390. SetTextColor 255 255 255
  391.  
  392. ##################################################
  393. #Uniques
  394. #BaseTypes with guaranteed valuable uniques
  395. Show
  396. BaseType "Citrine Amulet" "Diamond Ring" "Penetrating" "Glorious" "Occultist's Vestment" "Full Wyrmscale" "Desert Brigandine" "Varnished Coat" "Sorcerer Boots" "Conjurer Gloves" "Sinner Tricorne" "Ursine Pelt" "Hubris Circlet" "Nightmare Bascinet" "Assassin's Garb" "Deicide Mask" "Stibnite Flask" "Jasper Chopper" "Vaal Regalia" "Silver Flask" "Corrugated Buckler"
  397. Rarity Unique
  398. SetTextColor 0 0 0
  399. SetBackgroundColor 225 100 0
  400. SetBorderColor 0 0 0
  401. SetFontSize 42
  402. PlayAlertSound 5 200
  403. Show
  404. BaseType "Champion Kite Shield" "Titanium Spirit Shield" "Sapphire Flask" "Topaz Flask" "Fiend Dagger" "Imperial Skean" "Vaal Sceptre" "Imperial Staff" "Judgement Staff" "Prophecy Wand"
  405. Rarity Unique
  406. SetTextColor 0 0 0
  407. SetBackgroundColor 225 100 0
  408. SetBorderColor 0 0 0
  409. SetFontSize 42
  410. PlayAlertSound 5 200
  411. #Basetypes with potentially valuable uniques aka "Don't get your hopes up but there's a chance it's good" tier. Also includes some low-value but easily sellable uniques
  412. Show
  413. BaseType "Onyx Amulet" "Gold Ring" "Paua Ring" "Talisman" "Two-Stone Ring" "Unset Ring" "Vaal Gauntlets" "Conjurer Boots" "Steelscale Gauntlets" "Crusader Gloves" "Leather Cap" "Ezomyte Burgonet" "Jewelled Foil" "Zealot Helmet" "Strapped Mitts" "Exquisite Leather" "Abyssal Axe" "Amber Amulet" "Ezomyte Tower Shield" "Ebony Tower Shield"
  414. Rarity Unique
  415. SetTextColor 0 0 0
  416. SetBorderColor 0 0 0
  417. SetBackgroundColor 225 100 0
  418. SetFontSize 38
  419. PlayAlertSound 5 80
  420. Show
  421. BaseType "Archon Kite Shield" "Granite Flask" "Siege Axe" "Vaal Axe" "Imperial Bow" "Unset Ring" "Rawhide Boots"
  422. Rarity Unique
  423. SetTextColor 0 0 0
  424. SetBorderColor 0 0 0
  425. SetBackgroundColor 225 100 0
  426. SetFontSize 38
  427. PlayAlertSound 4 80
  428. #All other low value, mostly shit uniques
  429. Show
  430. Rarity Unique
  431. SetTextColor 0 0 0
  432. SetBorderColor 0 0 0
  433. SetBackgroundColor 225 100 0
  434.  
  435. ##################################################
  436. #Top Tier Craft 83+: T0 mods
  437. #Bright purple backgrounds on the super valuable basetypes, brown borders on all other basetypes
  438. Show
  439. BaseType "Vaal Regalia" "Hubris Circlet" "Sorcerer Gloves" "Sorcerer Boots" "Titanium Spirit Shield" "Imbued Wand"
  440. ItemLevel >= 84
  441. SetBackgroundColor 100 0 255
  442. SetBorderColor 255 255 255
  443. Show
  444. BaseType "Leather Belt" "Heavy Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring"
  445. ItemLevel >= 84
  446. SetBackgroundColor 100 0 255
  447. SetBorderColor 255 255 255
  448. Show
  449. BaseType "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Crystal Belt" "Vanguard Belt"
  450. ItemLevel >= 84
  451. SetBackgroundColor 100 0 255
  452. SetBorderColor 255 255 255
  453. Show
  454. BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  455. ItemLevel >= 84
  456. SetBackgroundColor 100 0 255
  457. SetBorderColor 255 255 255
  458. Show
  459. BaseType "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
  460. ItemLevel >= 84
  461. SetBorderColor 150 100 0
  462. # SetBorderColor 150 0 150
  463. Show
  464. BaseType "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather"
  465. ItemLevel >= 84
  466. SetBorderColor 150 100 0
  467. #note: removed triumphant lamellar b/c who the fuck crafts hybrid chests
  468. Show
  469. BaseType "Sambar Sceptre" "Fossilised Spirit Shield" "Copper Kris" "Golden Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff"
  470. ItemLevel >= 84
  471. # SetBorderColor 150 0 150
  472. SetBorderColor 150 100 0
  473. Show
  474. BaseType Staff
  475. DropLevel = 64
  476. ItemLevel >= 84
  477. # SetBorderColor 150 0 150
  478. SetBorderColor 150 100 0
  479. Show
  480. BaseType "Vaal Axe" "Reaver Sword" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Thicket Bow" "Ambusher" "Imperial Skean" "Gemini Claw" "Sai" "Vaal Rapier"
  481. ItemLevel >= 83
  482. # SetBorderColor 150 0 150
  483. SetBorderColor 150 100 0
  484. #Atlas bases in top highlighting because they're worth a fucking shitload, also code priority issues with putting them any lower
  485. Show
  486. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  487. Rarity Normal Magic Rare
  488. SetBorderColor 200 0 200
  489. SetBackgroundColor 75 0 75
  490. SetFontSize 40
  491. PlayAlertSound 1 100
  492. Show
  493. BaseType "Bone Helmet"
  494. Rarity Normal Magic Rare
  495. ItemLevel >= 79
  496. SetBorderColor 200 0 200
  497. SetBackgroundColor 75 0 75
  498. SetFontSize 40
  499. PlayAlertSound 1 100
  500.  
  501. ##################################################
  502. #Rare Base Type Highlighting
  503. Show
  504. BaseType "Vaal Regalia" "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Assassin's Garb" "Zodiac Leather"
  505. Rarity Rare
  506. SetBorderColor 150 0 255
  507. #note: removed Triumphant Lamellar and Carnal Armour due to low demand
  508. Show
  509. BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
  510. Rarity Rare
  511. SetBorderColor 150 0 255
  512. Show
  513. BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  514. Rarity Rare
  515. SetBorderColor 150 0 255
  516. #note: removed border from sai, spiked point arrow quiver, thicket bow
  517. Show
  518. BaseType "Imbued Wand" "Gemini Claw" "Harbinger Bow" "Ambusher" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Imperial Skean"
  519. Rarity Rare
  520. SetBorderColor 255 204 102
  521. Show
  522. BaseType "Vaal Axe" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Piledriver" "Colossus Mallet"
  523. Rarity Rare
  524. SetBorderColor 128 0 0
  525. Show
  526. BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
  527. Height = 1
  528. ItemLevel >= 75
  529. Rarity Rare
  530. # SetBorderColor 150 150 250
  531. SetBorderColor 175 75 255
  532. # SetBorderColor 0 150 255
  533. SetBackgroundColor 50 0 100
  534. Show
  535. BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
  536. Height = 1
  537. ItemLevel <= 74
  538. ItemLevel >= 60
  539. Rarity Rare
  540. SetBorderColor 75 150 255
  541. SetBackgroundColor 0 50 100
  542. Show
  543. BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
  544. Height = 1
  545. Rarity Rare
  546. SetBorderColor 75 175 255
  547. Show
  548. BaseType "Copper Kris" "Golden Kris" "Platinum Kris"
  549. Rarity Rare
  550. SetBorderColor 0 200 200
  551. Show
  552. BaseType "Profane Wand" "Prophecy Wand" "Eclipse Staff" "Sambar Sceptre"
  553. Rarity Rare
  554. SetBorderColor 0 200 200
  555. Show
  556. Class "Gloves" "Boots"
  557. Rarity Rare
  558. ItemLevel >= 75
  559. SetBorderColor 150 150 250
  560. Show
  561. Class "Gloves" "Boots"
  562. Rarity Rare
  563. SetBorderColor 150 150 75
  564. # ItemLevel >= 60
  565. Show
  566. Class "Helm"
  567. Rarity Rare
  568. # DropLevel >= 50
  569. ItemLevel >= 75
  570. SetBorderColor 150 150 250
  571. Show
  572. Class "Helm"
  573. Rarity Rare
  574. SetBorderColor 150 150 75
  575. # ItemLevel >= 60
  576.  
  577. ##################################################
  578. #Second-Tier Craft 78+ (ilvl 80 = t0 life for chests, everything else is best t1)
  579. #note: currently completely disabled for the forseeable future due to zero demand for such items in the current meta, but the blocks are here if you need them
  580. #Show
  581. # BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
  582. # ItemLevel >= 80
  583. # SetBorderColor 100 50 0
  584. #Show
  585. # BaseType "Vaal Regalia" "Saintly Chainmail" "Carnal Armour"
  586. # ItemLevel >= 80
  587. # SetBorderColor 100 50 0
  588. #Show
  589. # BaseType "Astral Plate" "Glorious Plate" "Assassin's Garb" "Zodiac Leather"
  590. # ItemLevel >= 80
  591. # SetBorderColor 100 50 0
  592. #Show
  593. # BaseType "Sambar Sceptre" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Platinum Kris" "Profane Wand" "Eclipse Staff"
  594. # ItemLevel >= 79
  595. # SetBorderColor 100 50 0
  596. #Show
  597. # BaseType Staff
  598. # DropLevel = 64
  599. # ItemLevel >= 79
  600. # SetBorderColor 100 50 0
  601. #Show
  602. # BaseType "Vaal Axe" "Reaver Sword" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Imbued Wand" "Harbinger Bow" "Thicket Bow" "Ambusher" "Imperial Skean" "Gemini Claw"
  603. # ItemLevel >= 77
  604. # SetBorderColor 100 50 0
  605.  
  606. ##################################################
  607. #Alch Bases / Other White Item Highlighting
  608. #Note: Disabled highlighting on jewellery below 75, it's too easy to get to high maps in current meta so the 72-75 border isn't needed
  609. #Show
  610. # BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
  611. # Rarity = Normal
  612. # ItemLevel >= 72
  613. # LinkedSockets >= 4
  614. # SetBorderColor 255 255 119
  615. #Show
  616. # BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
  617. # Rarity Normal
  618. # ItemLevel >= 72
  619. Show
  620. BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring"
  621. ItemLevel >= 75
  622. Rarity Normal
  623. SetBorderColor 150 120 255
  624. # SetBorderColor 175 75 255
  625. Show
  626. BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring"
  627. ItemLevel >= 72
  628. Rarity Normal
  629. # SetBorderColor 150 150 75
  630. # SetBorderColor 175 75 255
  631. # SetBorderColor 75 150 255
  632. #Show
  633. # BaseType "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Crystal Belt" "Vanguard Belt"
  634. # ItemLevel >= 75
  635. # Rarity Normal
  636. # SetBorderColor 200 0 200
  637. #note: updated to be VERY broad given the crazy value/rarity of these items
  638. Show
  639. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt"
  640. Rarity Normal Magic
  641. SetBorderColor 200 0 200
  642. SetBackgroundColor 75 0 75
  643. SetFontSize 40
  644. Show
  645. BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  646. Rarity Normal Magic
  647. SetBorderColor 200 0 200
  648.  
  649. #############################################################################################
  650. ############################## CHANCE ITEM CONFIGURATION ####################################
  651. #############################################################################################
  652. Show
  653. BaseType "Sorcerer Boots"
  654. Rarity Normal
  655. SetBorderColor 255 100 0
  656. ItemLevel >= 67
  657.  
  658. #############################################################################################
  659. ####################### LEVELLING OPTIONS / CLASS CONFIGURATION #############################
  660. #############################################################################################
  661. #All options are located in the following blocks. By default, all three archetypes are shown and nothing is hidden.
  662. ##################################################
  663. #Link Filter Blocks - To set an archetype remove the #'s in front of the SocketGroup lines and change the colors (to GG,RR,BB, etc) and remove the #'s in front of the fourth block.
  664. Show
  665. Class "Gloves" "Helm"
  666. ItemLevel <= 69
  667. LinkedSockets = 4
  668. # SocketGroup GG
  669. SetBorderColor 0 255 255
  670. SetBackgroundColor 0 60 60
  671. Show
  672. Class "Gloves" "Helm"
  673. ItemLevel <= 50
  674. LinkedSockets >= 3
  675. # SocketGroup GG
  676. SetBorderColor 0 255 255
  677. Show
  678. Class "Gloves" "Helm"
  679. ItemLevel <= 27
  680. LinkedSockets >= 2
  681. # SocketGroup GG
  682. SetBorderColor 0 200 200
  683. #Show
  684. # Class "Gloves" "Helm"
  685. # ItemLevel <= 5
  686. # SocketGroup G
  687. # SetBorderColor 0 150 150
  688. #note: when set to "default/general" this last block is commented out entirely or it'll be very spammy in low level zones
  689.  
  690. #Race Currency Block (Toggle) - Makes low level currency huge. Off by default.
  691. #Show
  692. # BaseType "Scroll of Wisdom" "Portal Scroll" "Orb of Transmutation" "Orb of Alteration" "Orb of Augmentation" "Blacksmith's Whetstone" "Armourer's Scrap" "Orb of Chance" "Chromatic Orb" "Jeweller's Orb"
  693. # SetFontSize 42
  694.  
  695. #Endless Ledge / Descent Starting Gem Extra Highlighting - Makes these gems slightly brighter for faster pickup. Note: will affect all gem drops of those types since there's no way to filter gems by ilvl/droplevel
  696. #Remove the #'s in front of the class gems you want to use and the quality/textcolor lines. Off by default.
  697. #Show
  698. # BaseType "Fire Trap" "Freezing Pulse" "Lightning Tendrils" "Magma Orb"
  699. # BaseType "Shrapnel Shot" "Puncture" "Burning Arrow"
  700. # BaseType "Ground Slam" "Molten Strike" "Double Strike" "Dual Strike"
  701. # Quality = 0
  702. # SetTextColor 0 255 255
  703.  
  704. #3CL - Ridiculously specific spot b/c of code prioritization: DO NOT MOVE THESE OR FILTER WILL BREAK! Next six blocks not actually part of options but they can't be anywhere else.
  705. Show
  706. Sockets >= 3
  707. SocketGroup RGB
  708. Width = 2
  709. Height = 2
  710. SetBorderColor 0 200 0
  711. Show
  712. Sockets >= 3
  713. ItemLevel <= 71
  714. SocketGroup RGB
  715. Width = 1
  716. Height = 3
  717. SetBorderColor 0 200 0
  718. Show
  719. Sockets >= 3
  720. ItemLevel <= 71
  721. SocketGroup RGB
  722. SetBorderColor 0 150 0
  723. #Low Level Exceptions (starter weapons, hillock items, shields for brutus kill races).
  724. Show
  725. Rarity Normal
  726. ItemLevel = 1
  727. Sockets = 3
  728. Show
  729. Class "Bow" "Quiver" "One Hand" "Two Hand" "Axe" "Sword" "Mace" "Claw" "Staves" "Shields" "Wand" "Sceptre"
  730. ItemLevel <= 3
  731. Rarity Normal
  732. Show
  733. BaseType "Spirit Shield"
  734. ItemLevel <= 10
  735.  
  736. #Class Selection - Comment out the lines of the levelling type being USED (you want to hide what you're NOT using).
  737. #Comment out all six blocks to have all archetypes shown and nothing hidden. Default is all shown (nothing hidden).
  738. #Hide
  739. # Class "Wand" "Sceptre"
  740. # ItemLevel <= 67
  741. # Rarity Normal
  742. #Hide
  743. # Class "Wand" "Sceptre"
  744. # ItemLevel > 42
  745. # ItemLevel <= 67
  746. # Rarity Magic
  747. #Hide
  748. # Class "Axe" "Sword" "Mace" "Claw" "Staves" "Shields"
  749. # ItemLevel <= 70
  750. # Rarity Normal
  751. #Hide
  752. # Class "Axe" "Sword" "Mace" "Claw" "Staves" "Shields"
  753. # ItemLevel > 42
  754. # ItemLevel <= 70
  755. # Rarity Magic
  756. #Hide
  757. # Class "Bow" "Quiver"
  758. # ItemLevel <= 70
  759. # Rarity Normal
  760. #Hide
  761. # Class "Bow" "Quiver"
  762. # ItemLevel > 42
  763. # ItemLevel <= 70
  764. # Rarity Magic
  765. #############################################################################################
  766. ################################# END OF OPTIONS BLOCK ######################################
  767. #############################################################################################
  768.  
  769. ##################################################
  770. #Global Levelling (Part I)
  771. Show
  772. ItemLevel <= 42
  773. BaseType "Ruby Ring" "Ruby Flask"
  774. # SetBackgroundColor 100 0 0
  775. # SetBorderColor 150 150 150
  776. SetBorderColor 125 0 250
  777. Show
  778. ItemLevel <= 42
  779. BaseType "Sapphire Ring" "Sapphire Flask"
  780. # SetBackgroundColor 0 0 150
  781. # SetBorderColor 150 150 150
  782. SetBorderColor 125 0 250
  783. Show
  784. ItemLevel <= 42
  785. BaseType "Topaz Ring" "Topaz Flask"
  786. # SetBackgroundColor 80 80 0
  787. # SetBorderColor 150 150 150
  788. SetBorderColor 125 0 250
  789. Show
  790. ItemLevel <= 15
  791. BaseType "Iron Ring" "Rustic Sash" "Heavy Belt" "Leather Belt" "Coral Ring"
  792. SetBorderColor 255 100 0
  793. Show
  794. ItemLevel <= 20
  795. BaseType "Jade Amulet" "Lapis Amulet" "Amber Amulet"
  796. SetBorderColor 150 0 150
  797. Show
  798. ItemLevel <= 30
  799. BaseType "Citrine Amulet" "Turquoise Amulet" "Agate Amulet"
  800. SetBorderColor 200 0 200
  801. # SetBorderColor 175 75 255
  802. Show
  803. ItemLevel <= 42
  804. BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Jade Amulet" "Amber Amulet" "Lapis Amulet"
  805. Rarity Normal Magic
  806. Show
  807. ItemLevel <= 71
  808. BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet"
  809. Rarity Normal Magic
  810. Show
  811. ItemLevel <= 42
  812. BaseType "Heavy Belt" "Rustic Sash"
  813. Rarity Normal
  814. Show
  815. ItemLevel <= 69
  816. BaseType "Rustic Sash"
  817. Rarity Magic
  818. Show
  819. ItemLevel <= 42
  820. BaseType "Iron Ring"
  821. Show
  822. ItemLevel <= 14
  823. BaseType "Ring" "Amulet"
  824. Show
  825. Class "Gloves" "Helm" "Body Armour"
  826. ItemLevel <= 53
  827. LinkedSockets = 4
  828. SetBorderColor 0 175 175
  829. Show
  830. Class "Boots"
  831. ItemLevel < 42
  832. Rarity Magic
  833. SetBorderColor 136 136 255
  834.  
  835. ##################################################
  836. #Caster Weapons Levelling Block
  837. Show
  838. BaseType "Quartz Sceptre" "Crystal Sceptre"
  839. ItemLevel <= 67
  840. LinkedSockets = 3
  841. SetBorderColor 0 255 255
  842. SetBackgroundColor 0 60 60
  843. Show
  844. Class "Wand" "Sceptre"
  845. ItemLevel <= 42
  846. LinkedSockets = 3
  847. # SocketGroup BB
  848. SetBorderColor 0 250 250
  849. Show
  850. BaseType "Quartz Sceptre" "Crystal Sceptre" "Opal Sceptre"
  851. ItemLevel <= 67
  852. SetBorderColor 0 150 150
  853. Show
  854. Class "Wand" "Sceptre"
  855. ItemLevel <= 42
  856. #Show
  857. # BaseType "Copper Kris" "Golden Kris" "Platinum Kris"
  858.  
  859. ##################################################
  860. #Melee Weapons Levelling Block
  861. #Axes are the only ones ever given borders. Mace/Sword are shown as the backups. Level ranges are much tighter than the other blocks as it's better to use offtype than a lower base
  862. #this could possibly use some refinement in general, possibly drop bases with low attack speeds. maraketh maces included, but not swords/axes. only fast low level maces shown.
  863. #favors axes, shows swords, and hides maces by end of levelling phase
  864. #this is the section I'm most open to feedback on as I rarely race/level melee and a lot is based on bigE's knowledge
  865. Show
  866. BaseType "Corroded Blade" "Driftwood Maul"
  867. ItemLevel < 8
  868. Show
  869. Class "One Hand"
  870. ItemLevel <= 11
  871. Show
  872. BaseType "Stone Axe"
  873. ItemLevel < 9
  874. SetBorderColor 128 0 0
  875. Show
  876. BaseType "Longsword" "Tribal Maul"
  877. ItemLevel < 12
  878. Show
  879. BaseType "Jade Chopper"
  880. ItemLevel < 13
  881. SetBorderColor 128 0 0
  882. Show
  883. BaseType "Bastard Sword" "Mallet"
  884. ItemLevel < 17
  885. Show
  886. BaseType "Woodsplitter"
  887. ItemLevel < 18
  888. SetBorderColor 128 0 0
  889. Show
  890. BaseType "Two-Handed Sword" "Sledgehammer"
  891. ItemLevel < 22
  892. Show
  893. BaseType "Poleaxe"
  894. ItemLevel < 23
  895. SetBorderColor 128 0 0
  896. Show
  897. BaseType "Etched Greatsword" "Jagged Maul"
  898. ItemLevel < 27
  899. Show
  900. BaseType "Double Axe"
  901. ItemLevel < 28
  902. SetBorderColor 128 0 0
  903. Show
  904. BaseType "Ornate Sword" "Brass Maul"
  905. ItemLevel < 32
  906. Show
  907. BaseType "Gilded Axe"
  908. ItemLevel < 33
  909. SetBorderColor 128 0 0
  910. Show
  911. BaseType "Spectral Sword"
  912. ItemLevel < 36
  913. Show
  914. BaseType "Shadow Axe"
  915. ItemLevel < 37
  916. SetBorderColor 128 0 0
  917. Show
  918. BaseType "Butcher Sword"
  919. ItemLevel < 40
  920. Show
  921. BaseType "Jasper Chopper"
  922. ItemLevel < 41
  923. SetBorderColor 128 0 0
  924. Show
  925. BaseType "Footman Sword"
  926. ItemLevel < 44
  927. Show
  928. BaseType "Timber Axe"
  929. ItemLevel < 45
  930. SetBorderColor 128 0 0
  931. Show
  932. BaseType "Highland Blade"
  933. ItemLevel < 48
  934. Show
  935. BaseType "Headsman Axe"
  936. ItemLevel < 49
  937. SetBorderColor 128 0 0
  938. Show
  939. BaseType "Engraved Greatsword"
  940. ItemLevel < 51
  941. Show
  942. BaseType "Labrys"
  943. ItemLevel < 53
  944. SetBorderColor 128 0 0
  945. Show
  946. BaseType "Tiger Sword"
  947. ItemLevel < 54
  948. Show
  949. BaseType "Noble Axe"
  950. ItemLevel < 55
  951. SetBorderColor 128 0 0
  952. Show
  953. BaseType "Wraith Sword"
  954. ItemLevel < 57
  955. Show
  956. BaseType "Abyssal Axe"
  957. ItemLevel < 58
  958. SetBorderColor 128 0 0
  959. Show
  960. BaseType "Reaver Sword"
  961. ItemLevel < 63
  962. Show
  963. BaseType "Karui Chopper" "Sundering Axe" "Ezomyte Axe"
  964. ItemLevel < 63
  965. SetBorderColor 128 0 0
  966. Show
  967. BaseType "Vaal Axe"
  968. ItemLevel <= 67
  969. SetBorderColor 128 0 0
  970.  
  971. ##################################################
  972. #Bow and Quiver Levelling Block - Finished finally!
  973. Show
  974. BaseType "Serrated Arrow Quiver"
  975. ItemLevel <= 14
  976. SetBorderColor 255 100 0
  977. Show
  978. BaseType "Broadhead Arrow Quiver"
  979. ItemLevel <= 60
  980. Show
  981. BaseType "Spike-Point Arrow Quiver"
  982. ItemLevel <= 71
  983. Show
  984. BaseType "Quiver"
  985. Rarity Magic
  986. ItemLevel <= 20
  987. Show
  988. BaseType "Short Bow"
  989. ItemLevel < 9
  990. SetBorderColor 255 204 102
  991. Show
  992. BaseType "Long Bow"
  993. ItemLevel < 14
  994. SetBorderColor 255 204 102
  995. Show
  996. BaseType "Composite Bow"
  997. ItemLevel < 18
  998. SetBorderColor 255 204 102
  999. Show
  1000. BaseType "Recurve Bow"
  1001. ItemLevel < 23
  1002. SetBorderColor 255 204 102
  1003. Show
  1004. BaseType "Bone Bow"
  1005. ItemLevel < 28
  1006. SetBorderColor 255 204 102
  1007. Show
  1008. BaseType "Royal Bow"
  1009. ItemLevel < 32
  1010. SetBorderColor 255 204 102
  1011. Show
  1012. BaseType "Death Bow"
  1013. ItemLevel < 38
  1014. SetBorderColor 255 204 102
  1015. Show
  1016. BaseType "Grove Bow"
  1017. ItemLevel < 37
  1018. SetBorderColor 255 204 102
  1019. Show
  1020. BaseType "Reflex Bow"
  1021. ItemLevel < 38
  1022. SetBorderColor 255 204 102
  1023. Show
  1024. BaseType "Decurve Bow"
  1025. ItemLevel < 44
  1026. SetBorderColor 255 204 102
  1027. Show
  1028. BaseType "Compound Bow"
  1029. ItemLevel < 44
  1030. SetBorderColor 255 204 102
  1031. Show
  1032. BaseType "Sniper Bow"
  1033. ItemLevel < 47
  1034. SetBorderColor 255 204 102
  1035. Show
  1036. BaseType "Ivory Bow"
  1037. ItemLevel < 50
  1038. SetBorderColor 255 204 102
  1039. Show
  1040. BaseType "Highborn Bow"
  1041. ItemLevel < 53
  1042. SetBorderColor 255 204 102
  1043. Show
  1044. BaseType "Steelwood Bow"
  1045. ItemLevel < 60
  1046. Show
  1047. BaseType "Citadel Bow"
  1048. ItemLevel < 61
  1049. SetBorderColor 255 204 102
  1050. Show
  1051. BaseType "Assassin Bow"
  1052. ItemLevel < 67
  1053. SetBorderColor 255 204 102
  1054. Show
  1055. BaseType "Spine Bow"
  1056. ItemLevel < 67
  1057. SetBorderColor 255 204 102
  1058. Show
  1059. BaseType "Decimation Bow"
  1060. ItemLevel < 67
  1061. SetBorderColor 255 204 102
  1062. Show
  1063. BaseType "Thicket Bow"
  1064. ItemLevel <= 67
  1065. SetBorderColor 255 204 102
  1066. Show
  1067. BaseType "Harbinger Bow"
  1068. ItemLevel <= 69
  1069. SetBorderColor 255 204 102
  1070.  
  1071. ##################################################
  1072. #Levelling Helm/Gloves/Chest BaseTypes
  1073. #Pure ES basetypes hidden until hybrid maps, hybrid ES basetypes always hidden
  1074. #effectively 'ends' at 68 maps, other filters take over. note: fine-tooth the later stuff at some point, it's a little broad considering increased time spent per zone
  1075. Show
  1076. BaseType "Iron Hat" "Iron Gauntlets" "Iron Greaves"
  1077. ItemLevel <= 3
  1078. Show
  1079. BaseType "Leather Cap" "Rawhide Gloves" "Rawhide Boots"
  1080. ItemLevel <= 6
  1081. Show
  1082. BaseType "Battered Helm" "Fishscale Gauntlets" "Scale Vest" "Leatherscale Boots"
  1083. ItemLevel <= 7
  1084. SetBorderColor 150 100 0
  1085. Show
  1086. BaseType "Battered Helm" "Fishscale Gauntlets" "Scale Vest" "Leatherscale Boots"
  1087. ItemLevel <= 9
  1088. Show
  1089. BaseType "Cone Helmet" "Steel Greaves"
  1090. ItemLevel <= 9
  1091. SetBorderColor 150 100 0
  1092. Show
  1093. BaseType "Cone Helmet" "Steel Greaves"
  1094. ItemLevel <= 12
  1095. Show
  1096. BaseType "Goathide Gloves" "Plated Gauntlets" "Strapped Leather" "Light Brigandine"
  1097. ItemLevel <= 12
  1098. SetBorderColor 150 100 0
  1099. Show
  1100. BaseType "Goathide Gloves" "Plated Gauntlets" "Strapped Leather" "Light Brigandine"
  1101. ItemLevel <= 15
  1102. Show
  1103. BaseType "Tricorne" "Sallet" "Goathide Boots"
  1104. ItemLevel <= 15
  1105. SetBorderColor 150 100 0
  1106. Show
  1107. BaseType "Tricorne" "Sallet" "Goathide Boots"
  1108. ItemLevel <= 18
  1109. Show
  1110. BaseType "Ironscale Gauntlets" "Buckskin Tunic" "Scale Doublet" "Ironscale Boots"
  1111. ItemLevel <= 18
  1112. SetBorderColor 150 100 0
  1113. Show
  1114. BaseType "Ironscale Gauntlets" "Buckskin Tunic" "Scale Doublet" "Ironscale Boots"
  1115. ItemLevel <= 21
  1116. Show
  1117. BaseType "Barbute Helmet"
  1118. ItemLevel <= 21
  1119. SetBorderColor 150 100 0
  1120. Show
  1121. BaseType "Barbute Helmet"
  1122. ItemLevel <= 24
  1123. Show
  1124. BaseType "Leather Hood" "Deerskin Gloves" "Infantry Brigandine" "Deerskin Boots"
  1125. ItemLevel <= 24
  1126. SetBorderColor 150 100 0
  1127. Show
  1128. BaseType "Leather Hood" "Deerskin Gloves" "Infantry Brigandine" "Deerskin Boots"
  1129. ItemLevel <= 27
  1130. Show
  1131. BaseType "Visored Sallet" "Bronze Gauntlets" "Wild Leather" "Plated Greaves"
  1132. ItemLevel <= 27
  1133. SetBorderColor 150 100 0
  1134. Show
  1135. BaseType "Visored Sallet" "Bronze Gauntlets" "Wild Leather" "Plated Greaves"
  1136. ItemLevel <= 30
  1137. #note - docks/lunaris normal 29
  1138. Show
  1139. BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
  1140. ItemLevel <= 30
  1141. SetBorderColor 150 100 0
  1142. Show
  1143. BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
  1144. ItemLevel <= 33
  1145. Show
  1146. BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
  1147. ItemLevel <= 33
  1148. SetBorderColor 150 100 0
  1149. Show
  1150. BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
  1151. ItemLevel <= 36
  1152. Show
  1153. BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
  1154. ItemLevel <= 36
  1155. SetBorderColor 150 100 0
  1156. Show
  1157. BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
  1158. ItemLevel <= 39
  1159. #note - most evasion chests are back in now - double check boots, there seem to be some minor gaps (but you should be using rare/magic by now anyways)
  1160. Show
  1161. BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
  1162. ItemLevel <= 39
  1163. SetBorderColor 150 100 0
  1164. Show
  1165. BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
  1166. ItemLevel <= 42
  1167. Show
  1168. BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
  1169. ItemLevel <= 42
  1170. SetBorderColor 150 100 0
  1171. Show
  1172. BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
  1173. ItemLevel <= 45
  1174. Show
  1175. BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
  1176. ItemLevel <= 45
  1177. SetBorderColor 150 100 0
  1178. Show
  1179. BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
  1180. ItemLevel <= 48
  1181. Show
  1182. BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
  1183. ItemLevel <= 48
  1184. SetBorderColor 150 100 0
  1185. Show
  1186. BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
  1187. ItemLevel <= 51
  1188. #note - cruel docks is 51
  1189. Show
  1190. BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
  1191. ItemLevel <= 51
  1192. SetBorderColor 150 100 0
  1193. Show
  1194. BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
  1195. ItemLevel <= 53
  1196. Show
  1197. BaseType "Lacquered Helmet" "Wyrmscale Gauntlets" "Colosseum Plate" "Commander's Brigandine" "Wyrmscale Boots"
  1198. ItemLevel <= 53
  1199. SetBorderColor 150 100 0
  1200. Show
  1201. BaseType "Lacquered Helmet" "Wyrmscale Gauntlets" "Colosseum Plate" "Commander's Brigandine" "Wyrmscale Boots"
  1202. ItemLevel <= 56
  1203. #note - cruel ducts is 54
  1204. Show
  1205. BaseType "Ursine Pelt" "Samite Helmet" "Goliath Gauntlets" "Shagreen Gloves" "Majestic Plate" "Battle Lamellar" "Goliath Greaves" "Cutthroat's Garb"
  1206. ItemLevel <= 56
  1207. SetBorderColor 150 100 0
  1208. Show
  1209. BaseType "Ursine Pelt" "Samite Helmet" "Goliath Gauntlets" "Shagreen Gloves" "Majestic Plate" "Battle Lamellar" "Goliath Greaves" "Cutthroat's Garb"
  1210. ItemLevel <= 59
  1211. Show
  1212. BaseType "Fluted Bascinet" "Golden Plate" "Dragonscale Doublet" "Hydrascale Boots" "Sharkskin Tunic"
  1213. ItemLevel <= 59
  1214. SetBorderColor 150 100 0
  1215. Show
  1216. BaseType "Fluted Bascinet" "Golden Plate" "Dragonscale Doublet" "Hydrascale Boots" "Sharkskin Tunic"
  1217. ItemLevel <= 62
  1218. #note - merc docks is 64 - EV/AR chests phase out entirely here (desert brigandine last one), ES is finally added in so only pure basetypes are shown
  1219. Show
  1220. BaseType "Silken Hood" "Ezomyte Burgonet" "Hydrascale Gauntlets" "Stealth Gloves" "Crusader Plate" "Desert Brigandine" "Vaal Greaves" "Destiny Leather"
  1221. ItemLevel <= 62
  1222. SetBorderColor 150 100 0
  1223. Show
  1224. BaseType "Silken Hood" "Ezomyte Burgonet" "Hydrascale Gauntlets" "Stealth Gloves" "Crusader Plate" "Desert Brigandine" "Vaal Greaves" "Destiny Leather"
  1225. ItemLevel <= 66
  1226. Show
  1227. BaseType "Pig-Faced Bascinet" "Sinner Tricorne" "Vaal Gauntlets" "Gladiator Plate" "Dragonscale Boots" "Exquisite Leather"
  1228. ItemLevel <= 66
  1229. SetBorderColor 150 100 0
  1230. #note - merc ducts/lake are 67
  1231. Show
  1232. BaseType "Pig-Faced Bascinet" "Sinner Tricorne" "Vaal Gauntlets" "Gladiator Plate" "Dragonscale Boots"
  1233. ItemLevel <= 66
  1234. #Pre-Map Basetypes
  1235. Show
  1236. BaseType "Nightmare Bascinet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Hubris Circlet" "Dragonscale Gauntlets" "Titan Gauntlets" "Slink Gloves" "Sorcerer Gloves"
  1237. ItemLevel <= 70
  1238. SetBorderColor 150 100 0
  1239. Show
  1240. BaseType "Vaal Regalia" "Astral Plate" "Glorious Plate" "Assassin's Garb" "Zodiac Leather" "Titan Greaves" "Slink Boots" "Sorcerer Boots"
  1241. ItemLevel <= 70
  1242. SetBorderColor 150 100 0
  1243.  
  1244. ##################################################
  1245. #Flasks w/Dynamic Filtering
  1246. Show
  1247. BaseType "Quicksilver Flask"
  1248. ItemLevel >= 5
  1249. ItemLevel <= 9
  1250. SetTextColor 0 255 255
  1251. SetBorderColor 255 0 0
  1252. Show
  1253. BaseType "Quicksilver Flask"
  1254. ItemLevel <= 67
  1255. SetTextColor 0 255 255
  1256. Show
  1257. BaseType "Granite Flask"
  1258. ItemLevel <= 67
  1259. SetTextColor 0 255 255
  1260. # SetBackgroundColor 100 66 0
  1261. # SetBorderColor 200 200 200
  1262. #Quality Based Filtering
  1263. Show
  1264. BaseType "Divine Life Flask" "Hallowed Life Flask" "Granite Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" "Quicksilver Flask" "Quartz Flask"
  1265. Quality = 20
  1266. SetTextColor 0 255 255
  1267. SetBorderColor 255 204 102
  1268. Show
  1269. Class Flask
  1270. ItemLevel >= 72
  1271. Quality >= 10
  1272. SetBorderColor 255 204 102
  1273. SetBorderColor 75 150 255
  1274. Show
  1275. Class Flask
  1276. ItemLevel > 45
  1277. ItemLevel <= 71
  1278. Quality > 5
  1279. # SetBorderColor 255 204 102
  1280. SetBorderColor 75 150 255
  1281. #Extra Flask Highlighting
  1282. Show
  1283. BaseType "Basalt Flask"
  1284. # ItemLevel < 79
  1285. SetBackgroundColor 100 66 0
  1286. SetBorderColor 200 200 200
  1287. Show
  1288. BaseType "Bismuth Flask"
  1289. ItemLevel <= 42
  1290. SetBackgroundColor 75 0 150
  1291. SetBorderColor 150 150 150
  1292. Show
  1293. BaseType "Bismuth Flask" "Aquamarine Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask" "Basalt Flask"
  1294. ItemLevel < 75
  1295. Show
  1296. BaseType "Granite Flask" "Ruby Flask" "Topaz Flask" "Sapphire Flask" "Diamond Flask" "Quartz Flask"
  1297. ItemLevel < 75
  1298. #Level-Based Flask Highlighting
  1299. Show
  1300. Class "Life Flasks"
  1301. DropLevel >= 0
  1302. ItemLevel <= 5
  1303. SetBorderColor 200 0 0
  1304. Show
  1305. Class "Mana Flasks"
  1306. DropLevel >= 0
  1307. ItemLevel <= 5
  1308. SetBorderColor 75 150 255
  1309. Show
  1310. Class "Life Flasks"
  1311. DropLevel >= 3
  1312. ItemLevel <= 12
  1313. SetBorderColor 200 0 0
  1314. Show
  1315. Class "Mana Flasks"
  1316. DropLevel >= 3
  1317. ItemLevel <= 12
  1318. SetBorderColor 75 150 255
  1319. Show
  1320. Class "Life Flasks"
  1321. DropLevel >= 6
  1322. ItemLevel <= 18
  1323. SetBorderColor 200 0 0
  1324. Show
  1325. Class "Mana Flasks"
  1326. DropLevel >= 6
  1327. ItemLevel <= 18
  1328. SetBorderColor 75 150 255
  1329. Show
  1330. Class "Life Flasks"
  1331. DropLevel >= 12
  1332. ItemLevel <= 24
  1333. SetBorderColor 200 0 0
  1334. Show
  1335. Class "Mana Flasks"
  1336. DropLevel >= 12
  1337. ItemLevel <= 24
  1338. SetBorderColor 75 150 255
  1339. Show
  1340. Class "Life Flasks"
  1341. DropLevel >= 18
  1342. ItemLevel <= 30
  1343. SetBorderColor 200 0 0
  1344. Show
  1345. Class "Mana Flasks"
  1346. DropLevel >= 18
  1347. ItemLevel <= 30
  1348. SetBorderColor 75 150 255
  1349. Show
  1350. Class "Life Flasks"
  1351. DropLevel >= 24
  1352. ItemLevel <= 36
  1353. SetBorderColor 200 0 0
  1354. Show
  1355. Class "Mana Flasks"
  1356. DropLevel >= 24
  1357. ItemLevel <= 36
  1358. SetBorderColor 75 150 255
  1359. Show
  1360. Class "Life Flasks" "Mana Flasks"
  1361. DropLevel >= 30
  1362. ItemLevel <= 42
  1363. Show
  1364. Class "Life Flasks" "Mana Flasks"
  1365. DropLevel >= 36
  1366. ItemLevel <= 50
  1367. Show
  1368. Class "Life Flasks" "Mana Flasks"
  1369. DropLevel >= 42
  1370. ItemLevel <= 66
  1371. Show
  1372. ItemLevel < 72
  1373. BaseType "Divine Life Flask" "Hallowed Life Flask" "Quicksilver Flask"
  1374. Show
  1375. ItemLevel < 75
  1376. Rarity Magic
  1377. BaseType "Divine Life Flask" "Hallowed Life Flask" "Quicksilver Flask"
  1378.  
  1379. ##################################################
  1380. #Miscellaneous Part I
  1381. Show
  1382. BaseType "Empower" "Enlighten" "Enhance" "Portal" "Detonate Mines" "Added Chaos Damage" "Increased Duration"
  1383. Class Gem
  1384. SetBorderColor 255 204 102
  1385. Show
  1386. Class Gem
  1387. Quality > 0
  1388. SetBorderColor 255 204 102
  1389. Show
  1390. Class Gem
  1391. Hide
  1392. BaseType "Scroll Fragment"
  1393. Show
  1394. Class Currency
  1395. Show
  1396. Class Quest Items
  1397. SetFontSize 45
  1398. Show
  1399. Rarity Rare
  1400.  
  1401. ##################################################
  1402. #Global Levelling Part II: Worst Case Scenario Insurance
  1403. Show
  1404. Class "Gloves" "Helm"
  1405. ItemLevel <= 31
  1406. Sockets >= 3
  1407. Show
  1408. Class "Gloves" "Helm"
  1409. ItemLevel <= 53
  1410. Sockets = 4
  1411. Show
  1412. Class "Gloves" "Helm"
  1413. ItemLevel < 57
  1414. LinkedSockets >= 3
  1415. Show
  1416. Class "Body Armour"
  1417. LinkedSockets >= 3
  1418. ItemLevel <= 35
  1419. Show
  1420. Class "Body Armour"
  1421. LinkedSockets = 4
  1422. ItemLevel <= 57
  1423. Show
  1424. Class "Gloves" "Boots" "Helm"
  1425. ItemLevel <= 69
  1426. LinkedSockets = 4
  1427. Show
  1428. ItemLevel <= 42
  1429. Rarity Magic
  1430. Show
  1431. ItemLevel > 43
  1432. ItemLevel <= 66
  1433. Rarity Magic
  1434. Height 1
  1435. Width 1
  1436.  
  1437. ##################################################
  1438. #Miscellaneous Part II
  1439. #note: magic jewellery block limited to 66 now, magic items are very limited use in Essence. Should probably rewrite to remove higher level iron/gold rings etc
  1440. Show
  1441. BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
  1442. Height = 1
  1443. Rarity Magic
  1444. ItemLevel <= 66
  1445. Show
  1446. BaseType "Avian Slippers" "Sacrificial Garb"
  1447. SetFontSize 42
  1448. SetBorderColor 255 255 255
  1449. #Race Whetstone Recipe Toggle - If you've enabled the hide blocks in the Options section for class weapon filtering then this only partially works (but nobody ever gives a fuck about this anyways). On by default.
  1450. Show
  1451. Class "One Hand" "Two Hand" "Bow"
  1452. ItemLevel <= 50
  1453. Quality > 0
  1454. Show
  1455. ItemLevel <= 5
  1456. # Width <= 2
  1457. # Height <= 2
  1458.  
  1459. ##################################################
  1460. #Show
  1461. # Class "Hideout Doodads" "Microtransactions"
  1462. ##################################################
  1463. #Global Hide Block - Comment out next line in order to never hide anything (unless you choose to hide an archetype in class options)
  1464. Hide
  1465. ##################################################
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