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  1. Press and hold CTRL + ALT and click on the interface item you want to assign a hotkey to. This could be a button, a slider or a palette.
  2. Press the key on your keyboard you want to assign the interface item to or press ESC to exit.
  3.  
  4. When a hotkey is assigned to a palette the top center of the palette will appear under your cursor when you press the hotkey. If the entire palette can not show within in the interface the palette will be moved vertically upwards until it fits into the ZBrush window.
  5.  
  6. To assign a brush to a key follow the steps below:
  7.  
  8. Press and hold CTRL + ALT and click on the brush in the Brush palette. You can click on a brush icon in the Brush palette or in the Brush pop-up.
  9. Press the key on your keyboard you want to assign the interface item to or press ESC to exit.
  10.  
  11. You can also change the last letter hotkey used to pick a brush from the brush popup, such as changing the default B+S+T for the Standard Brush to B+S+X :
  12.  
  13. Press B so the brush popup shows.
  14. Press the initial letter of the brush you want (for example, S for Standard Brush)
  15. Hold Ctrl+Alt and click on the brush icon in the popup.
  16. Press the key on your keyboard that you want to use.
  17.  
  18. Focal Shift - Softness of Brush
  19. Lightbox - Presets
  20. IMM Select One Then Press M to Access Brush Set
  21. Transpose Master - T-Pose Mesh (Collapse All Subtools) - Make Changes - Split Again
  22. Move Topology
  23. S - Change Brush Size - Brush Resizing Hotkeys are [ ]
  24. Make Tooth - Insert Cilinder Split Tool - Clip Curve + Clip Circle - Add Holes - Insert Spheres (No Subdivision Levels) - Split Similar Parts - Snake Brush
  25. Shift+F PolyFrame - Resolution
  26. Micro Detail Alphas (Asimetrical, Pose, Wrinkles) After Secondary Forms on Different Layers (Blend)
  27. Standard Brush Gravity on wrinkles
  28. Form Soft Brush - Smooth Maintain Details
  29. Final Pose - Put Subtools on Different Layers
  30. Preferences Enable Customize - Stop Conflict - Save Layout
  31. X-Ray Mode
  32. Curve Tube Brush - Access Curve Modifier Graph for Different Strokes
  33. Ctrl+Click Outside Mask - Inverts Mask / Ctrl+Click on Mask - Blur / Ctrl+Alt on Mask - Sharp
  34. Curve Tube Brush
  35. M - Subtools Shortcut
  36. ZAppLink - The Image Plane plugin provides a set of eight Reference Views that can be set up so that model positions match background images
  37. Tooth - Move Brush + Dam Brush + Clay Tubes
  38. Mask by Color - Inflate Details
  39. Move Brush - Inflate - Dam Standard - Clay Buildup - Clay Tubes - Snake Brush - Trim Dynamic
  40. Use Texture to Model Details
  41. Render - Shift+R / Export Shader Pass by Clicking on It / Render Light on Different Positions / Reflected Mat for Specular
  42. Avoid Losing Detail on ZRemesh - Project All
  43. spotlight Texture - RGB (on) | shift+C (Hide/Show) / C - (Show/Hide Wheel)
  44. ZBrush Plugin Pose
  45. Color Spray Brush (Low Intensity) Start with Dark Colors then Bright Ones / First Warm Colors Then Cool Tones
  46. Photoshop Layers Order - Mask - Specular - Ambient Occlusion - Depth - Shadow Pass (Multiply) - Back, Top, Bottom, Left, Right Lights - Main Front Light
  47. Photoshop Back-Top/One-Side Light on Screen Mode + Crank Levels for Highlights
  48. Photoshop SSS - Levels + Colorize + Screen Mode / Tint Ambient Oclussion
  49. >ZPlugin >SubTool Master >Mirror
  50. Choose Color - C
  51. Shift - Hide/Show Tools
  52. Ctrl+D - Subdivide | Shift+D Low Res
  53. ZRemesher - Low Poly Mesh
  54. Alt+Click - Select Subtool
  55. Press A to Preview Geometry From ZSpheres
  56. Auto-Backface Masking Turn On on All Brushes
  57. Smooth Directional Brush
  58. Alt+Click Selects Subtool
  59. Insert Brush to Insert Geometry
  60. ZPlugin Transpose Master - Advance Pose
  61. >Mask >Extraction >Inflate >Trim Dynamics
  62. >Mask >Geometry Tab >Delete Hidden - Make a Polygroup
  63. Trim Dynamic Brush - Quick Planes on Blocking
  64. Slice Brush - Cuts + Alt - Bevel
  65. Remove Hidden - Removes Offscreen Geometry
  66. Clip Curve Brush - Flats Surface
  67. Planar Brush + Alt - Flats Surface
  68. Alt + ZRemesher - Different Algorithm
  69. Geometry "Dyn" Loops '100/-100' Elevation - Thickness
  70. Group by Normals
  71. Polysh by Group
  72. Dynamic Subdivision - Preview Subdivisions
  73. Geometry Crease - Smooth Afterwards
  74. Curve Tube Brush >When Polygroups Meet >shift >Makes Indent
  75. Trim Hole Brush - Cilinder Hole
  76. Mask >Ctrl Click on Surface >Extract Mask - Create Creases / Ctrl+Click Inverted Mask - Different Result
  77. Make a Shortcut for Repeat Last
  78.  
  79. Create Layers for Fix Rigged Motions >Bake
  80. Method 1 - Create UVs outside of ZBrush: Set Tool: Geometry: SDiv to 1. Export mesh by pressing Tool: Export. Layout UVs in your other application
  81. Method 2 - Create UVs inside of ZBrush: Set Tool: Geometry: SDiv to 1. Press Tool > UV Map > PUV or use UV Master
  82.  
  83. Setting Up Reference Views - If a model is in Edit/Transform mode then the image will be placed behind the model for use as a reference image. To set up reference images for your project:
  84.  
  85. Place a model in Edit mode – any model will do, as it can be swapped at any time.
  86. Press the Front button in the Image Plane>Reference Views menu.
  87. Press the Load Image button and select the image you wish to use for the front reference.
  88. Scale and position your model if you wish.
  89. Press the Store View button to store the image and model position.
  90. Repeat for those other views you wish to use.
  91.  
  92. Reference Views controls
  93.  
  94. Pressing the Front, Back, Right etc. buttons will switch to that view. If the view is already selected then pressing the button will reposition the model and reset the background image.
  95.  
  96. The Model Opacity slider will adjust the opacity of the model against the reference image. Some materials are better than others to work with – for example, the FlatSketch01 is good for showing some of the wireframe as you work.
  97.  
  98. The Store View button will store model scale, position and background image (if there is one) for the selected view. Shift+clicking the button will adjust all views to reflect changes in scale.
  99.  
  100. The << and >> buttons will cycle forwards or backwards through the different views.
  101.  
  102. Saving a Reference Views project
  103.  
  104. To save a Reference Views project simply save the ZBrush project (ZPR file) by pressing the File>Save As button. Load the project back in using the File>Open button.Reference Views controls
  105.  
  106. Pressing the Front, Back, Right etc. buttons will switch to that view. If the view is already selected then pressing the button will reposition the model and reset the background image.
  107.  
  108. The Model Opacity slider will adjust the opacity of the model against the reference image. Some materials are better than others to work with – for example, the FlatSketch01 is good for showing some of the wireframe as you work.
  109.  
  110. The Store View button will store model scale, position and background image (if there is one) for the selected view. Shift+clicking the button will adjust all views to reflect changes in scale.
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