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- Missing units (and mods that already have them)
- Beastmen
- Gorthor (beastlord in chariot)
- Ghorros Warhood (centigor champion which buffs centigor unit he's in, but will become army wide buffs)
- Taurox the brazen bull (doombull covered in THICC bronze armour except his neck which could kill him instantly on the tabletop)
- Moonclaw (brayshaman born from the moon, which has a summon mount and makes all units near it go insane)
- Ungrol Fourhorn (twoheaded ungor champion which leads NEET horde and has a special crown)
- Slugtongue (brayshaman that causes plague in a given area, local enemies suffer massive attrition)
- Doombull (Minotaur lord)
- Brayshamans with lores of chaos (6th ed and end times)
- Tuskgor chariot (weakened version of razorgor chariot
- Charlemagne
- Ghorgon (4 armed minotaur the size of a giant)
- Dragon Orges and shaggoths (could use them in 6th ed)
- Chaos Ogres and Trolls (6th ed)
- Tzaangors, Pestigors, Bloodgors, Slaangors (Bestigors marked with the four chaos gods), Age of Sigmar gave Tzaangors discs to ride and bows
- Brettonia
- Nothing because they're the worst faction
- Dark Elves
- Malus Darkblade (dreadlord who can take a special cold one)
- Shadowblade (best assassin)
- Tullaris Dreadbringer (best executioner and should increase weapon strength army wide)
- Kouran Blackhand (best blackguard and makes blackguard unbreakable)
- Lohkir Fellheart (best blackark corsair)
- Black Ark Fleetmaster
- Dwarfs
- Thorek Ironbrow (best runelord, and comes with a special anvil)
- Josef Bugman (random buffs to nearby units)
- Grimm Burloksonn (best engineer)
- Daemon Slayer (lord slayer)
- Dragon Slayer (hero slayer)
- Greenskins
- Gorbad Ironclaw (rides a cool boar, reduces upkeep of big uns)
- Snagla Grobspit (rides a normal spider)
- Gtilla da Hunter (rides a wolf and fires a bow)
- Savage Orc warboss
- Black orc boss
- Goblin spear chukka (bolt thrower artillery)
- Snotlings (swarms of mini gobbos)
- Mangler Squigs (more annoyed squigs that lack riders)
- High Elves
- Caradryan, Captain of the Phoenix Guard (Head of the phoenix guard, can ride a frostheart phoenix called Ashtari, and is great vs large and heroes)
- Korhil, Captain of the White Lions (Head of the white lions, ignores forests)
- Dragon mage (seperate to normal mage)
- Sea Helm (lightly armoured banner bearer and lets units charge if they regroup, can also take a Skycutter of Lothern)
- Shadow Warriors (vanguard deploy archers)
- Lothern Skycutter (can be upgraded to have a bolt thrower)
- Skaven
- Lord Skreech Verminking (legendary Verminlord, made from grey seers fusing into a rat king)
- Thanquol and Boneripper (grey seer and his mechanical rat ogre bodyguard who has a flamethrower for an arm, they fail in all their endavours)
- Ikit Claw (wears power armour and the Manfred of Skaven, useless just like the manlet)
- Throt the Unclean (special packmaster who eats your own guys)
- Verminlord (greater daemon of the horned rat)
- Litter for Warlords, and Great pox rats for warlords and plague priests
- Chieftan, hero level warlord
- Rat Swarms
- Giant rats
- Ratling Gun (machine guns during the renaissance)
- Doom-Flayer (mini version of the doomwheel but more choppy than zappy)
- Warplock Jezzails (snipers that fir warpstone bullets)
- Wolf Rats (chaos warhound size rats)
- The Empire
- Valten (sigmar reborn basically)
- Kurt Helborg (leader of the Reiksguard, the Reiksmarshal, wields a runefang and makes Reiksguard unbreakable)
- Marius Leitdorf (elector count of averland and can do his own things rather than be controlled by the player, wields a runefang and should have better redline skills than Franz)
- Ludwig Schwarzhelm (empire hero who wields Franz standard)
- Markus Wulfhart (longbow character designed to hunt monsters)
- Luthor Huss (warrior priest with unique battle prayer)
- Elspeth von Draken (lore of death wizard who is the only one to take a Carmine Dragon)
- Templar GrandMaster (just an empire captain that buffs the knightly orders in your armies)
- Master Engineer (with mechanical steed mount)
- Imperial Dragon mount for Franz
- Archers (might be given fire whilst moving might not)
- Knights Panther
- Knights of the White Wolf (wield great axes)
- Huntsmen (elite archers with Vanguard Deploy)
- Vampire Counts
- Konrad von Carestein (great anti large, but either doesn't move or moves on his own accord)
- Coven Throne (spirit hosts pulling a giant chariot, can be mounted by vampires and is hard to hit, same base model as mortis engine)
- Cairn Wraiths should be individual heroes and swarms
- Bat Swarms (lots of small bats all together)
- Spirit Hosts (group of ghosts all together)
- Tomb Kings
- Prince Apophas (assassin type Lord, but only against warmachines and missile cav, can fly and deep strike)
- Ramhotep the Visionary (Necrotect who increases armour of constructs armywide, and gives frenzy to nearby constructs)
- Nekaph (Settra's champion, probably Reiklander, increased chance of enemy fleeing from his fear than usual, uses a multiwounding flail)
- Liche High Priest (lord level liche priest, can use death, light and nekheran lores)
- Tomb Herald (can take damage in place of the Tomb King, tree would just be buffs)
- Tomb Swarm (can deepstrike, horde of little scarabs which can do some damage against warmachines but may lose to archers)
- Warriors of Chaos
- Be'lakor, the Dark Master (Lore of Shadows mage, decent in melee)
- Galrauch, The Great Drake (Dragon that's also a Tzeentch mage and has 2 OP breath attack)
- Valkia the Bloody (khorne Valkyrie with a spear)
- Vilitch The Curseling (Tzeentch wizard that FUSED with his brother because he was jealous of his muscles)
- Gutrot Spume (Nurgle lord who can be mounted on a warshrine)
- Festus The Leechlord (probably the best model ever designwise, gives regen and posion to nearby units)
- Scyla Anfingrimm (a spawn of khorne who's actually really good)
- Daemon Prince (the final form of chaos, can be a great mage and/or melee monster, implementing him in campaign will be interesting)
- Chaos Ogres (in between spawn and dragon ogres for effectiveness)
- Hellstriders of Slaanesh (marauder horsemen but on steeds of slaanesh, magical and poisonous attacks)
- Chaos Warshrine (can turn enemy into spawn but has random attacks)
- Skull Crushers (chaos knights on bloodcrushers of khorne, best mounstrous cav)
- Slaughter Brute (best vs elite inf, shit vs everything else, monster)
- Mutalith Vortex Beast (anti inf monster)
- Wood Elves
- Araloth, Lord of Talsyn (boosted glade lord who has a pet bird who can attack to stun)
- Drycha (dryad hero, lore of shadows, more melee attack the less health she has)
- Naestra and Arahan, The Sisters of Twilight (twin glade lords who's bow poisons the enemy and gives health back to them, get's a great eagle and forest dragon earlier than the normal glade lord)
- Spellweaver (lord level spellsinger)
- Gladecaptain (hero level gladelord)
- Shadowdancer (hero level wardancer)
- Wildwood Riders (light cav good against fear units, more melee cav than the shock cav of wild riders)
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