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Nov 2nd, 2012
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  1. #include <a_samp>
  2.  
  3. new FUNT_IsQuested[MAX_PLAYERS] = {false, ...};
  4. new FUNT_PlayerQuest[MAX_PLAYERS] = {-1, ...};
  5.  
  6. forward F_OnPlayerKeyStateChange();
  7. forward OnPlayerRequest(playerid, requestid, bool:yesorno);
  8.  
  9. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  10. {
  11.     if(((newkeys & KEY_YES) || (newkeys & KEY_NO)) && FUNT_IsQuested[playerid]) CallRemoteFunction("OnPlayerRequest", "iib", playerid, FUNT_PlayerQuest[playerid], (newkeys & KEY_YES) ? (true) : (false));
  12.     FUNT_IsQuested[playerid] = false;
  13.     FUNT_PlayerQuest[playerid] = -1;
  14. }
  15.  
  16. stock ShowPlayerQuest(playerid, questid, color, string[])
  17. {
  18.     FUNT_IsQuested[playerid] = true;
  19.     FUNT_PlayerQuest[playerid] = questid;
  20.     SendClientMessage(playerid, color, string);
  21.     SendClientMessage(playerid, 0x23B5DAFF, "Нажмите {329500}Y {23B5DA}чтобы согласится, {A42700}N {23B5DA}чтобы отказаться.");
  22.     return 1;
  23. }
  24.    
  25.  
  26. #if defined _F_OnPlayerKeyStateChange
  27.     #undef OnPlayerKeyStateChange
  28. #else
  29.     #define _F_OnPlayerKeyStateChange
  30. #endif
  31. #define OnPlayerKeyStateChange F_OnPlayerKeyStateChange
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