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OBS log

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Jul 22nd, 2016
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  1. 15:08:45: Open Broadcaster Software v0.657b - 64bit ( ^ω^)
  2. 15:08:45: -------------------------------
  3. 15:08:45: CPU Name: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz
  4. 15:08:45: CPU Speed: 3498MHz
  5. 15:08:45: Physical Memory: 16327MB Total, 12026MB Free
  6. 15:08:45: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
  7. 15:08:45: monitor 1: pos={0, 0}, size={2560, 1440}
  8. 15:08:45: monitor 2: pos={-1920, 0}, size={1920, 1080}
  9. 15:08:45: Windows Version: 10.0 Build 10586 (revision 0)
  10. 15:08:45: Aero is Enabled
  11. 15:08:45: -------------------------------
  12. 15:08:45: OBS Modules:
  13. 15:08:45: Base Address Module
  14. 15:08:45: 0000000094E40000 OBS.exe
  15. 15:08:45: 000000007E4F0000 OBSApi.dll
  16. 15:08:45: 000000008A970000 DShowPlugin.dll
  17. 15:08:45: 000000008CF00000 GraphicsCapture.dll
  18. 15:08:45: 0000000086CC0000 LolSceneSwitch.dll
  19. 15:08:45: 000000008FEC0000 NoiseGate.dll
  20. 15:08:45: 000000008C930000 PSVPlugin.dll
  21. 15:08:45: 000000008C400000 scenesw.dll
  22. 15:08:45: ------------------------------------------
  23. 15:08:45: Adapter 1
  24. 15:08:45: Video Adapter: NVIDIA GeForce GTX 980 Ti
  25. 15:08:45: Video Adapter Dedicated Video Memory: 2046492672
  26. 15:08:45: Video Adapter Shared System Memory: 4265093120
  27. 15:08:45: Video Adapter Output 1: pos={0, 0}, size={2560, 1440}, attached=true
  28. 15:08:45: Video Adapter Output 2: pos={-1920, 0}, size={1920, 1080}, attached=true
  29. 15:08:45: Using fixed low latency mode, factor 20
  30. 15:08:45: =====Stream Start: 2016-07-22, 15:08:45===============================================
  31. 15:08:45: Multithreaded optimizations: On
  32. 15:08:45: Base resolution: 1920x1080
  33. 15:08:45: Output resolution: 1280x720
  34. 15:08:45: ------------------------------------------
  35. 15:08:45: Loading up D3D10 on NVIDIA GeForce GTX 980 Ti (Adapter 1)...
  36. 15:08:45: ------------------------------------------
  37. 15:08:45: Audio Format: 48000 Hz
  38. 15:08:45: ------------------------------------------
  39. 15:08:45: Audio Channels: 2 Ch
  40. 15:08:45: Playback device {0.0.0.00000000}.{a6fadd02-e457-465a-8450-eeca30b1c0c2}
  41. 15:08:45: ------------------------------------------
  42. 15:08:45: Using desktop audio input: Speakers (Realtek High Definition Audio)
  43. 15:08:45: Global Audio time adjust: 0
  44. 15:08:45: ------------------------------------------
  45. 15:08:45: Using auxilary audio input: Microphone (2- Yeti Stereo Microphone)
  46. 15:08:45: Mic time offset: 0
  47. 15:08:45: ------------------------------------------
  48. 15:08:45: Audio Encoding: AAC
  49. 15:08:45: bitrate: 128
  50. 15:08:45: ------------------------------------------
  51. 15:08:45: device: Logitech HD Webcam C615,
  52. 15:08:45: device id \\?\usb#vid_046d&pid_082c&mi_02#6&2268b59d&0&0002#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\{bbefb6c7-2fc4-4139-bb8b-a58bba724083},
  53. 15:08:45: chosen type: I420, usingFourCC: false, res: 432x240 - 432x240, frameIntervals: 333333-2000000
  54. 15:08:45: use buffering: false - 0, fourCC: 'I420'
  55. 15:08:45: audio device: Disable,
  56. 15:08:45: audio device id Disabled,
  57. 15:08:45: audio time offset 0,
  58. 15:08:45:
  59. 15:08:45: Using directshow input
  60. 15:08:45: Using Window Capture
  61. 15:08:45: Scene buffering time set to 700
  62. 15:08:45: ------------------------------------------
  63. 15:08:45: Video Encoding: x264
  64. 15:08:45: fps: 30
  65. 15:08:45: width: 1280, height: 720
  66. 15:08:45: preset: veryfast
  67. 15:08:45: profile: main
  68. 15:08:45: keyint: 60
  69. 15:08:45: CBR: yes
  70. 15:08:45: CFR: yes
  71. 15:08:45: max bitrate: 2000
  72. 15:08:45: buffer size: 2000
  73. 15:08:45: ------------------------------------------
  74. 15:08:45: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  75. 15:08:45: New Scene
  76. 15:08:45: ------------------------------------------
  77. 15:08:45: device: Logitech HD Webcam C615,
  78. 15:08:45: device id \\?\usb#vid_046d&pid_082c&mi_02#6&2268b59d&0&0002#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\{bbefb6c7-2fc4-4139-bb8b-a58bba724083},
  79. 15:08:45: chosen type: I420, usingFourCC: false, res: 432x240 - 432x240, frameIntervals: 333333-2000000
  80. 15:08:45: use buffering: false - 0, fourCC: 'I420'
  81. 15:08:45: audio device: Disable,
  82. 15:08:45: audio device id Disabled,
  83. 15:08:45: audio time offset 0,
  84. 15:08:45:
  85. 15:08:45: Using directshow input
  86. 15:08:45: Using graphics capture
  87. 15:08:45: Trying to hook process: League of Legends.exe
  88. 15:08:46: using memory capture
  89. 15:08:46: GraphicsCaptureSource::NewCapture: eliminating old capture
  90. 15:08:46: using memory capture
  91. 15:08:47: Using RTMP service: Twitch
  92. 15:08:47: Server selection: rtmp://live-sea.twitch.tv/app
  93. 15:08:47: Interface: Intel(R) Ethernet Connection (2) I218-V (ethernet, 100 mbps)
  94. 15:08:47: Completed handshake with rtmp://live-sea.twitch.tv/app in 120 ms.
  95. 15:08:48: SO_SNDBUF was at 65536
  96. 15:09:05: GraphicsCaptureSource::NewCapture: eliminating old capture
  97. 15:09:05: using memory capture
  98. 15:09:26: GraphicsCaptureSource::NewCapture: eliminating old capture
  99. 15:09:26: using memory capture
  100. 15:09:49: GraphicsCaptureSource::NewCapture: eliminating old capture
  101. 15:09:49: using memory capture
  102. 15:13:11: GraphicsCaptureSource::NewCapture: eliminating old capture
  103. 15:13:11: using memory capture
  104. 15:14:16: FlushBufferedVideo: Flushing 3 packets over 66 ms
  105. 15:14:16: Total frames encoded: 9909, total frames duplicated: 36 (0.36%)
  106. 15:14:16: Total frames rendered: 9895, number of late frames: 11 (0.11%) (it's okay for some frames to be late)
  107. 15:14:16:
  108. 15:14:16: Profiler time results:
  109. 15:14:16:
  110. 15:14:16: ==============================================================
  111. 15:14:16: video thread frame - [100%] [avg time: 2.835 ms] [children: 19.5%] [unaccounted: 80.5%]
  112. 15:14:16: | scene->Preprocess - [1.34%] [avg time: 0.038 ms]
  113. 15:14:16: | GPU download and conversion - [18.2%] [avg time: 0.515 ms] [children: 15.7%] [unaccounted: 2.43%]
  114. 15:14:16: | | flush - [15.5%] [avg time: 0.439 ms]
  115. 15:14:16: | | CopyResource - [0.141%] [avg time: 0.004 ms]
  116. 15:14:16: | | conversion to 4:2:0 - [0.106%] [avg time: 0.003 ms]
  117. 15:14:16: Convert444Threads - [100%] [avg time: 0.685 ms] [children: 97.1%] [unaccounted: 2.92%]
  118. 15:14:16: | Convert444toNV12 - [97.1%] [avg time: 0.665 ms]
  119. 15:14:16: encoder thread frame - [100%] [avg time: 0.775 ms] [children: 4%] [unaccounted: 96%]
  120. 15:14:16: | sending stuff out - [4%] [avg time: 0.031 ms]
  121. 15:14:16: ==============================================================
  122. 15:14:16:
  123. 15:14:16:
  124. 15:14:16: Profiler CPU results:
  125. 15:14:16:
  126. 15:14:16: ==============================================================
  127. 15:14:16: video thread frame - [cpu time: avg 1.675 ms, total 16578.1 ms] [avg calls per frame: 1]
  128. 15:14:16: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  129. 15:14:16: | GPU download and conversion - [cpu time: avg 0.066 ms, total 656.25 ms] [avg calls per frame: 1]
  130. 15:14:16: | | flush - [cpu time: avg 0.042 ms, total 421.875 ms] [avg calls per frame: 1]
  131. 15:14:16: | | CopyResource - [cpu time: avg 0.004 ms, total 46.875 ms] [avg calls per frame: 1]
  132. 15:14:16: | | conversion to 4:2:0 - [cpu time: avg 0.001 ms, total 15.625 ms] [avg calls per frame: 1]
  133. 15:14:16: Convert444Threads - [cpu time: avg 0.432 ms, total 8546.88 ms] [avg calls per frame: 2]
  134. 15:14:16: | Convert444toNV12 - [cpu time: avg 0.43 ms, total 8500 ms] [avg calls per frame: 2]
  135. 15:14:16: encoder thread frame - [cpu time: avg 0.212 ms, total 2109.38 ms] [avg calls per frame: 1]
  136. 15:14:16: | sending stuff out - [cpu time: avg 0.001 ms, total 15.625 ms] [avg calls per frame: 1]
  137. 15:14:16: ==============================================================
  138. 15:14:16:
  139. 15:14:16: =====Stream End: 2016-07-22, 15:14:16=================================================
  140. 15:14:16: ~RTMPPublisher: Packet flush completed in 121 ms
  141. 15:14:16: ~RTMPPublisher: Send thread terminated in 0 ms
  142. 15:14:17: RTMPPublisher::SocketLoop: Graceful loop exit
  143. 15:14:17: ~RTMPPublisher: Socket thread terminated in 482 ms
  144. 15:14:22: ~RTMPPublisher: Final socket shutdown completed in 5023 ms
  145. 15:14:22: Average send payload: 13378 bytes, average send interval: 50 ms
  146. 15:14:22: Number of times waited to send: 0, Waited for a total of 0 bytes
  147. 15:14:22: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
  148. 15:14:22: Number of bytes sent: 87617878
  149. 15:17:43: Terminating 0x3c3c
  150.  
  151.  
  152. Last game capture log:
  153. 2016-07-22, 15:08:45: we're booting up:
  154. 15:08:45: CaptureThread: attached to process League of Legends.exe
  155. 15:08:46: D3D9 Present
  156. 15:08:46: D3D9EndScene called
  157. 15:08:46: D3DPRESENT_PARAMETERS {
  158. 15:08:46: BackBufferWidth: 2560
  159. 15:08:46: BackBufferHeight: 1440
  160. 15:08:46: BackBufferFormat: D3DFMT_X8R8G8B8
  161. 15:08:46: BackBufferCount: 1
  162. 15:08:46: MultiSampleType: D3DMULTISAMPLE_NONE
  163. 15:08:46: MultiSampleQuality: 0
  164. 15:08:46: SwapEffect: D3DSWAPEFFECT_DISCARD
  165. 15:08:46: hDeviceWindow: 4523126
  166. 15:08:46: Windowed: false
  167. 15:08:46: EnableAutoDepthStencil: false
  168. 15:08:46: AutoDepthStencilFormat: D3DFMT_D24S8
  169. 15:08:46: Flags: None
  170. 15:08:46: FullScreen_RefreshRateInHz: 144
  171. 15:08:46: PresentationInterval: 2147483648
  172. 15:08:46: };
  173. 15:08:46: successfully set up d3d9 hooks
  174. 15:08:46: D3D9Present called
  175. 15:08:46: DXGI Present
  176. 15:08:46: GL Present
  177. 15:08:46: DirectDraw capture: Windows 8 not supported yet
  178. 15:08:46: (half life scientist) everything.. seems to be in order
  179. 15:08:46: DoD3D9CPUHook: success
  180. 15:08:46: D3D9Reset called
  181. 15:08:46: ---------------------- Cleared D3D9 Capture ----------------------
  182. 15:08:46: successfully set up d3d9 hooks
  183. 15:08:46: D3D9EndScene called
  184. 15:08:46: D3D9Present called
  185. 15:08:46: DoD3D9CPUHook: success
  186. 15:08:46: successfully capturing d3d9 frames via CPU
  187. 15:08:50: DirectDraw capture: Windows 8 not supported yet
  188. 15:09:05: D3D9Reset called
  189. 15:09:05: ---------------------- Cleared D3D9 Capture ----------------------
  190. 15:09:05: successfully set up d3d9 hooks
  191. 15:09:05: D3D9EndScene called
  192. 15:09:05: D3D9Present called
  193. 15:09:05: DoD3D9CPUHook: success
  194. 15:09:05: successfully capturing d3d9 frames via CPU
  195. 15:09:06: DirectDraw capture: Windows 8 not supported yet
  196. 15:09:26: D3D9Reset called
  197. 15:09:26: ---------------------- Cleared D3D9 Capture ----------------------
  198. 15:09:26: successfully set up d3d9 hooks
  199. 15:09:26: D3D9EndScene called
  200. 15:09:26: D3D9Present called
  201. 15:09:26: DoD3D9CPUHook: success
  202. 15:09:27: successfully capturing d3d9 frames via CPU
  203. 15:09:30: DirectDraw capture: Windows 8 not supported yet
  204. 15:09:49: D3D9Reset called
  205. 15:09:49: ---------------------- Cleared D3D9 Capture ----------------------
  206. 15:09:49: successfully set up d3d9 hooks
  207. 15:09:49: D3D9EndScene called
  208. 15:09:49: D3D9Present called
  209. 15:09:49: DoD3D9CPUHook: success
  210. 15:09:49: successfully capturing d3d9 frames via CPU
  211. 15:09:50: DirectDraw capture: Windows 8 not supported yet
  212. 15:13:11: D3D9Reset called
  213. 15:13:11: ---------------------- Cleared D3D9 Capture ----------------------
  214. 15:13:11: successfully set up d3d9 hooks
  215. 15:13:11: D3D9EndScene called
  216. 15:13:11: D3D9Present called
  217. 15:13:11: DoD3D9CPUHook: success
  218. 15:13:11: successfully capturing d3d9 frames via CPU
  219. 15:13:14: DirectDraw capture: Windows 8 not supported yet
  220. 15:14:16: ---------------------- Cleared D3D9 Capture ----------------------
  221. 15:14:16: D3D9EndScene called
  222. 15:14:16: D3D9Present called
  223. 15:14:18: DirectDraw capture: Windows 8 not supported yet
  224. 15:14:18: D3D9Reset called
  225. 15:14:18: ---------------------- Cleared D3D9 Capture ----------------------
  226. 15:14:19: successfully set up d3d9 hooks
  227. 15:14:19: D3D9EndScene called
  228. 15:14:19: D3D9Present called
  229. 15:14:22: DirectDraw capture: Windows 8 not supported yet
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