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UT4LinuxLog

Aug 28th, 2014
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  1. Log file open, 08/28/14 20:50:42
  2. LogInit: Version: 4.4.0-2255576+++depot+UE4-Releases+4.4
  3. LogInit: API Version: 2255576
  4. LogInit: Compiled (64-bit): Aug 21 2014 13:36:59
  5. LogInit: Build Configuration: Development
  6. LogInit: Branch Name: ++depot+UE4-Releases+4.4
  7. LogInit: Command line:
  8. LogInit: Base directory: /home/janisl/Games/UT4/unrealtournament/Binaries/Linux/
  9. LogInit: Rocket: 0
  10. [2014.08.28-17.50.42:721][  0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
  11. [2014.08.28-17.50.42:767][  0]LogInit: Using libcurl 7.34.0
  12. [2014.08.28-17.50.42:767][  0]LogInit:  - built for x86_64-unknown-linux-gnu
  13. [2014.08.28-17.50.42:767][  0]LogInit:  - supports SSL with OpenSSL/1.0.1f
  14. [2014.08.28-17.50.42:767][  0]LogInit:  - other features:
  15. [2014.08.28-17.50.42:767][  0]LogInit:      CURL_VERSION_SSL
  16. [2014.08.28-17.50.42:767][  0]LogInit:      CURL_VERSION_IPV6
  17. [2014.08.28-17.50.42:767][  0]LogInit:      CURL_VERSION_ASYNCHDNS
  18. [2014.08.28-17.50.42:767][  0]LogInit:      CURL_VERSION_LARGEFILE
  19. [2014.08.28-17.50.42:767][  0]LogInit:      CURL_VERSION_TLSAUTH_SRP
  20. [2014.08.28-17.50.42:767][  0]LogInit: Libcurl will NOT reuse connections
  21. [2014.08.28-17.50.42:794][  0]LogVoice:Warning: Failed to initialize voice interface
  22. [2014.08.28-17.50.42:794][  0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
  23. [2014.08.28-17.50.42:806][  0]LogInit: Object subsystem initialized
  24. [2014.08.28-17.50.43:147][  0]LogInit: Selected Device Profile: [LinuxNoEditor]
  25. [2014.08.28-17.50.43:147][  0]LogInit: Applying CVar settings loaded from the selected device profile: [LinuxNoEditor]
  26. [2014.08.28-17.50.43:152][  0]LogInit: Linux hardware info:
  27. [2014.08.28-17.50.43:152][  0]LogInit:  - this process' id (pid) is 23413, parent process' id (ppid) is 17698
  28. [2014.08.28-17.50.43:152][  0]LogInit:  - we are not running under debugger
  29. [2014.08.28-17.50.43:152][  0]LogInit:  - machine network name is 'yanis-lux-prime-pc'
  30. [2014.08.28-17.50.43:152][  0]LogInit:  - Number of physical cores available for the process: 2
  31. [2014.08.28-17.50.43:152][  0]LogInit:  - Number of logical cores available for the process: 2
  32. [2014.08.28-17.50.43:152][  0]LogInit:  - Memory allocator used: binned
  33. [2014.08.28-17.50.43:152][  0]LogInit: Linux-specific commandline switches:
  34. [2014.08.28-17.50.43:152][  0]LogInit:  -nodwarf (currently OFF): suppress parsing of DWARF debug info (callstacks will be generated faster, but won't have line numbers)
  35. [2014.08.28-17.50.43:152][  0]LogInit:  -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
  36. [2014.08.28-17.50.43:152][  0]LogInit:  -jemalloc - use jemalloc for all memory allocation
  37. [2014.08.28-17.50.43:152][  0]LogInit:  -binnedmalloc - use binned malloc  for all memory allocation
  38. [2014.08.28-17.50.43:152][  0]LogInit:  -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
  39. [2014.08.28-17.50.43:152][  0]LogInit:  -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
  40. [2014.08.28-17.50.43:152][  0]LogInit:  -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
  41. [2014.08.28-17.50.43:152][  0]LogInit:  - Physical RAM available (not considering process quota): 4 GB (3950 MB, 4045472 KB, 4142563328 bytes)
  42. [2014.08.28-17.50.44:732][  0]LogRHI:Warning: disabling reporting back of debug groups and markers to the OpenGL debug output callback
  43. [2014.08.28-17.50.44:740][  0]LogRHI:Warning: disabling reporting back of debug groups and markers to the OpenGL debug output callback
  44. [2014.08.28-17.50.44:741][  0]LogRHI: Initializing OpenGL RHI
  45. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_VENDOR: NVIDIA Corporation
  46. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_RENDERER: GeForce 9600 GT/PCIe/SSE2
  47. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_VERSION: 3.2.0 NVIDIA 340.32
  48. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_SHADING_LANGUAGE_VERSION: 1.50 NVIDIA via Cg compiler
  49. [2014.08.28-17.50.44:741][  0]LogRHI: OpenGL Extensions:
  50. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_arrays_of_arrays
  51. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_base_instance
  52. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_blend_func_extended
  53. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_clear_buffer_object
  54. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_color_buffer_float
  55. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_compressed_texture_pixel_storage
  56. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_conservative_depth
  57. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_copy_buffer
  58. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_copy_image
  59. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_debug_output
  60. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_depth_buffer_float
  61. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_depth_clamp
  62. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_depth_texture
  63. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_draw_buffers
  64. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_draw_elements_base_vertex
  65. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_draw_instanced
  66. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_enhanced_layouts
  67. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_ES2_compatibility
  68. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_ES3_compatibility
  69. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_explicit_attrib_location
  70. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_explicit_uniform_location
  71. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_fragment_coord_conventions
  72. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_fragment_layer_viewport
  73. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_fragment_program
  74. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_fragment_program_shadow
  75. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_fragment_shader
  76. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_framebuffer_no_attachments
  77. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_framebuffer_object
  78. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_framebuffer_sRGB
  79. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_geometry_shader4
  80. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_get_program_binary
  81. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_half_float_pixel
  82. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_half_float_vertex
  83. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_imaging
  84. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_instanced_arrays
  85. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_internalformat_query
  86. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_internalformat_query2
  87. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_invalidate_subdata
  88. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_map_buffer_alignment
  89. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_map_buffer_range
  90. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_multi_bind
  91. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_multisample
  92. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_multitexture
  93. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_occlusion_query
  94. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_occlusion_query2
  95. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_pixel_buffer_object
  96. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_point_parameters
  97. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_point_sprite
  98. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_program_interface_query
  99. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_provoking_vertex
  100. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_robust_buffer_access_behavior
  101. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_robustness
  102. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_sampler_objects
  103. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_seamless_cube_map
  104. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_separate_shader_objects
  105. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_shader_bit_encoding
  106. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_shader_objects
  107. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_shader_texture_lod
  108. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_shading_language_100
  109. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_shading_language_420pack
  110. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_shading_language_include
  111. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_shading_language_packing
  112. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_shadow
  113. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_stencil_texturing
  114. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_sync
  115. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_texture_border_clamp
  116. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_texture_buffer_object
  117. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_texture_buffer_range
  118. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_texture_compression
  119. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_texture_compression_rgtc
  120. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_texture_cube_map
  121. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_texture_env_add
  122. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_texture_env_combine
  123. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_texture_env_crossbar
  124. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_texture_env_dot3
  125. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_texture_float
  126. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_texture_mirror_clamp_to_edge
  127. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_texture_mirrored_repeat
  128. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_texture_multisample
  129. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_texture_non_power_of_two
  130. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_texture_query_levels
  131. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_texture_rectangle
  132. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_texture_rg
  133. [2014.08.28-17.50.44:741][  0]LogRHI:   GL_ARB_texture_rgb10_a2ui
  134. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_ARB_texture_stencil8
  135. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_ARB_texture_storage
  136. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_ARB_texture_storage_multisample
  137. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_ARB_texture_swizzle
  138. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_ARB_texture_view
  139. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_ARB_timer_query
  140. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_ARB_transpose_matrix
  141. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_ARB_uniform_buffer_object
  142. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_ARB_vertex_array_bgra
  143. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_ARB_vertex_array_object
  144. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_ARB_vertex_attrib_binding
  145. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_ARB_vertex_buffer_object
  146. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_ARB_vertex_program
  147. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_ARB_vertex_shader
  148. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_ARB_vertex_type_10f_11f_11f_rev
  149. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_ARB_vertex_type_2_10_10_10_rev
  150. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_ARB_viewport_array
  151. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_ARB_window_pos
  152. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_ATI_draw_buffers
  153. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_ATI_texture_float
  154. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_ATI_texture_mirror_once
  155. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_S3_s3tc
  156. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_texture_env_add
  157. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_abgr
  158. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_bgra
  159. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_bindable_uniform
  160. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_blend_color
  161. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_blend_equation_separate
  162. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_blend_func_separate
  163. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_blend_minmax
  164. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_blend_subtract
  165. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_compiled_vertex_array
  166. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_Cg_shader
  167. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_depth_bounds_test
  168. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_direct_state_access
  169. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_draw_buffers2
  170. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_draw_instanced
  171. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_draw_range_elements
  172. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_fog_coord
  173. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_framebuffer_blit
  174. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_framebuffer_multisample
  175. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXTX_framebuffer_mixed_formats
  176. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_framebuffer_multisample_blit_scaled
  177. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_framebuffer_object
  178. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_framebuffer_sRGB
  179. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_geometry_shader4
  180. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_gpu_program_parameters
  181. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_gpu_shader4
  182. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_multi_draw_arrays
  183. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_packed_depth_stencil
  184. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_packed_float
  185. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_packed_pixels
  186. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_pixel_buffer_object
  187. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_point_parameters
  188. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_provoking_vertex
  189. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_rescale_normal
  190. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_secondary_color
  191. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_separate_shader_objects
  192. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_separate_specular_color
  193. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_shader_integer_mix
  194. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_shadow_funcs
  195. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_stencil_two_side
  196. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_stencil_wrap
  197. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_texture3D
  198. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_texture_array
  199. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_texture_buffer_object
  200. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_texture_compression_dxt1
  201. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_texture_compression_latc
  202. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_texture_compression_rgtc
  203. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_texture_compression_s3tc
  204. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_texture_cube_map
  205. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_texture_edge_clamp
  206. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_texture_env_combine
  207. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_texture_env_dot3
  208. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_texture_filter_anisotropic
  209. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_texture_integer
  210. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_texture_lod
  211. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_texture_lod_bias
  212. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_texture_mirror_clamp
  213. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_texture_object
  214. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_texture_shared_exponent
  215. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_texture_sRGB
  216. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_texture_sRGB_decode
  217. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_texture_storage
  218. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_texture_swizzle
  219. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_timer_query
  220. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_vertex_array
  221. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_vertex_array_bgra
  222. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_x11_sync_object
  223. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_EXT_import_sync_object
  224. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_IBM_rasterpos_clip
  225. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_IBM_texture_mirrored_repeat
  226. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_KHR_debug
  227. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_KTX_buffer_region
  228. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_NV_blend_square
  229. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_NV_conditional_render
  230. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_NV_copy_depth_to_color
  231. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_NV_copy_image
  232. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_NV_depth_buffer_float
  233. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_NV_depth_clamp
  234. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_NV_ES1_1_compatibility
  235. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_NV_explicit_multisample
  236. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_NV_fence
  237. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_NV_float_buffer
  238. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_NV_fog_distance
  239. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_NV_fragment_program
  240. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_NV_fragment_program_option
  241. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_NV_fragment_program2
  242. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_NV_framebuffer_multisample_coverage
  243. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_NV_geometry_shader4
  244. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_NV_gpu_program4
  245. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_NV_half_float
  246. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_NV_light_max_exponent
  247. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_NV_multisample_coverage
  248. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_NV_multisample_filter_hint
  249. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_NV_occlusion_query
  250. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_NV_packed_depth_stencil
  251. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_NV_parameter_buffer_object
  252. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_NV_parameter_buffer_object2
  253. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_NV_path_rendering
  254. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_NV_pixel_data_range
  255. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_NV_point_sprite
  256. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_NV_primitive_restart
  257. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_NV_register_combiners
  258. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_NV_register_combiners2
  259. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_NV_shader_buffer_load
  260. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_NV_texgen_reflection
  261. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_NV_texture_barrier
  262. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_NV_texture_compression_vtc
  263. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_NV_texture_env_combine4
  264. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_NV_texture_expand_normal
  265. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_NV_texture_multisample
  266. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_NV_texture_rectangle
  267. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_NV_texture_shader
  268. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_NV_texture_shader2
  269. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_NV_texture_shader3
  270. [2014.08.28-17.50.44:742][  0]LogRHI:   GL_NV_transform_feedback
  271. [2014.08.28-17.50.44:743][  0]LogRHI:   GL_NV_vdpau_interop
  272. [2014.08.28-17.50.44:743][  0]LogRHI:   GL_NV_vertex_array_range
  273. [2014.08.28-17.50.44:743][  0]LogRHI:   GL_NV_vertex_array_range2
  274. [2014.08.28-17.50.44:743][  0]LogRHI:   GL_NV_vertex_buffer_unified_memory
  275. [2014.08.28-17.50.44:743][  0]LogRHI:   GL_NV_vertex_program
  276. [2014.08.28-17.50.44:743][  0]LogRHI:   GL_NV_vertex_program1_1
  277. [2014.08.28-17.50.44:743][  0]LogRHI:   GL_NV_vertex_program2
  278. [2014.08.28-17.50.44:743][  0]LogRHI:   GL_NV_vertex_program2_option
  279. [2014.08.28-17.50.44:743][  0]LogRHI:   GL_NV_vertex_program3
  280. [2014.08.28-17.50.44:743][  0]LogRHI:   GL_NVX_conditional_render
  281. [2014.08.28-17.50.44:743][  0]LogRHI:   GL_NVX_gpu_memory_info
  282. [2014.08.28-17.50.44:743][  0]LogRHI:   GL_SGIS_generate_mipmap
  283. [2014.08.28-17.50.44:743][  0]LogRHI:   GL_SGIS_texture_lod
  284. [2014.08.28-17.50.44:743][  0]LogRHI:   GL_SGIX_depth_texture
  285. [2014.08.28-17.50.44:743][  0]LogRHI:   GL_SGIX_shadow
  286. [2014.08.28-17.50.44:743][  0]LogRHI:   GL_SUN_slice_accum
  287. [2014.08.28-17.50.44:889][  0]LogRHI:   GL_MAX_TEXTURE_SIZE: 8192
  288. [2014.08.28-17.50.44:889][  0]LogRHI:   GL_MAX_CUBE_MAP_TEXTURE_SIZE: 8192
  289. [2014.08.28-17.50.44:889][  0]LogRHI:   GL_MAX_ARRAY_TEXTURE_LAYERS: 512
  290. [2014.08.28-17.50.44:889][  0]LogRHI:   GL_MAX_3D_TEXTURE_SIZE: 2048
  291. [2014.08.28-17.50.44:889][  0]LogRHI:   GL_MAX_RENDERBUFFER_SIZE: 8192
  292. [2014.08.28-17.50.44:889][  0]LogRHI:   GL_MAX_TEXTURE_IMAGE_UNITS: 32
  293. [2014.08.28-17.50.44:889][  0]LogRHI:   GL_MAX_DRAW_BUFFERS: 8
  294. [2014.08.28-17.50.44:889][  0]LogRHI:   GL_MAX_COLOR_ATTACHMENTS: 8
  295. [2014.08.28-17.50.44:889][  0]LogRHI:   GL_MAX_SAMPLES: 16
  296. [2014.08.28-17.50.44:889][  0]LogRHI:   GL_MAX_COLOR_TEXTURE_SAMPLES: 16
  297. [2014.08.28-17.50.44:889][  0]LogRHI:   GL_MAX_DEPTH_TEXTURE_SAMPLES: 16
  298. [2014.08.28-17.50.44:889][  0]LogRHI:   GL_MAX_INTEGER_SAMPLES: 16
  299. [2014.08.28-17.50.44:889][  0]LogRHI:   GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 96
  300. [2014.08.28-17.50.44:889][  0]LogRHI:   GL_MAX_VERTEX_ATTRIBS: 16
  301. [2014.08.28-17.50.44:889][  0]LogRHI:   GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16
  302. [2014.08.28-17.50.44:889][  0]LogRHI: OpenGL MajorVersion = 3, MinorVersion = 2, ShaderPlatform = GLSL_150, FeatureLevel = SM4
  303. [2014.08.28-17.50.45:100][  0]LogTextLocalizationManager:Warning: The selected culture 'en_US' is not available; falling back to 'en'
  304. [2014.08.28-17.50.45:161][  0]LogContentStreaming: Texture pool size is 1000.000000MB
  305. [2014.08.28-17.50.45:297][  0]LogSteamController: SteamController is not available
  306. [2014.08.28-17.50.45:613][  0]LogCollisionProfile:Warning: Profile (Pickup) - Custom Channel Name = 'GameTraceChannel4' hasn't been found
  307. [2014.08.28-17.50.46:358][  0]LogUObjectGlobals:Warning: Attempted to create a package with a short package name: Function_139 Outer: NullOuter
  308. [2014.08.28-17.50.46:359][  0]LogLinker:Warning: Function_139 has an inappropriate outermost, it was probably saved with a deprecated outer.
  309. [2014.08.28-17.50.46:359][  0]LogLinker:Warning: CreateExport: Failed to load Super for Function /Game/RestrictedAssets/Blueprints/WIP/Steve/SteveUTCharacter.SteveUTCharacter_C:UserConstructionScript; removing super information, but keeping function
  310. [2014.08.28-17.50.46:359][  0]LogUObjectGlobals:Warning: Attempted to create a package with a short package name: Function_139 Outer: NullOuter
  311. [2014.08.28-17.50.46:359][  0]LogLinker:Warning: Function_139 has an inappropriate outermost, it was probably saved with a deprecated outer.
  312. [2014.08.28-17.50.48:874][  0]LogObj: 23182 objects as part of root set at end of initial load.
  313. [2014.08.28-17.50.48:874][  0]LogUObjectAllocator: 5079200 out of 0 bytes used by permanent object pool.
  314. [2014.08.28-17.50.48:875][  0]UT:Warning: ************************************Set Net Version 8001
  315. [2014.08.28-17.50.52:680][  0]LogEngine: Initializing Engine...
  316. [2014.08.28-17.50.53:296][  0]LogALAudio: ALAudio device opened : OpenAL Soft
  317. [2014.08.28-17.50.53:300][  0]LogALAudio: AL_VENDOR      : OpenAL Community
  318. [2014.08.28-17.50.53:300][  0]LogALAudio: AL_RENDERER    : OpenAL Soft
  319. [2014.08.28-17.50.53:300][  0]LogALAudio: AL_VERSION     : 1.1 ALSOFT 1.15.1
  320. [2014.08.28-17.50.53:300][  0]LogALAudio: AL_EXTENSIONS  : AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
  321. [2014.08.28-17.50.53:302][  0]LogInit: FAudioDevice initialized.
  322. [2014.08.28-17.50.53:303][  0]LogInit: Texture streaming: Enabled
  323. [2014.08.28-17.50.53:306][  0]LogConsoleResponse:Display:
  324. [2014.08.28-17.50.53:372][  0]LogStreaming:Warning: Failed to read file '../../../unrealtournament/Content/RestrictedAssets/Slate/UWindows.Standard.MenuList.Disabled.png' error.
  325. [2014.08.28-17.50.53:372][  0]LogSlate: Could not find file for Slate resource: ../../../unrealtournament/Content/RestrictedAssets/Slate/UWindows.Standard.MenuList.Disabled.png
  326. [2014.08.28-17.50.53:374][  0]LogNet: Browse: /Game/Maps/Example_Map?Name=Player?VersionCheck=1
  327. [2014.08.28-17.50.53:385][  0]LogLoad: LoadMap: /Game/Maps/Example_Map?Name=Player?VersionCheck=1
  328. [2014.08.28-17.50.53:418][  0]LogMemory: Platform Memory Stats for LinuxNoEditor
  329. [2014.08.28-17.50.53:418][  0]LogMemory: Process Physical Memory: 0.00 MB used, 0.00 MB peak
  330. [2014.08.28-17.50.53:418][  0]LogMemory: Process Virtual Memory: 0.00 MB used, 0.00 MB peak
  331. [2014.08.28-17.50.53:418][  0]LogMemory: Physical Memory: 3950.66 MB used, 3950.66 MB total
  332. [2014.08.28-17.50.53:418][  0]LogMemory: Virtual Memory: 0.00 MB used, 0.00 MB total
  333. [2014.08.28-17.50.53:418][  0]LogMemory:
  334. [2014.08.28-17.50.53:420][  0]LogMemory: Allocator Stats for binned:
  335. [2014.08.28-17.50.53:420][  0]LogMemory: Current Memory 69.57 MB used, plus 9.86 MB waste
  336. [2014.08.28-17.50.53:420][  0]LogMemory: Peak Memory 108.91 MB used, plus 3.45 MB waste
  337. [2014.08.28-17.50.53:420][  0]LogMemory: Current OS Memory 79.43 MB, peak 112.37 MB
  338. [2014.08.28-17.50.53:420][  0]LogMemory: Current Waste 1.32 MB, peak 2.35 MB
  339. [2014.08.28-17.50.53:420][  0]LogMemory: Current Used 69.57 MB, peak 108.91 MB
  340. [2014.08.28-17.50.53:420][  0]LogMemory: Current Slack 8.53 MB
  341. [2014.08.28-17.50.53:420][  0]LogMemory: Allocs       173190 Current /  1485333 Total
  342. [2014.08.28-17.50.53:420][  0]LogMemory:
  343. [2014.08.28-17.50.53:420][  0]LogMemory: Block Size Num Pools Max Pools Cur Allocs Total Allocs Min Req Max Req Mem Used Mem Slack Mem Waste Efficiency
  344. [2014.08.28-17.50.53:420][  0]LogMemory: ---------- --------- --------- ---------- ------------ ------- ------- -------- --------- --------- ----------
  345. [2014.08.28-17.50.53:420][  0]LogMemory:          8         0         0          0            0       8       0       0K        0K        0K    100.00%
  346. [2014.08.28-17.50.53:420][  0]LogMemory:         16         8         8      22265       190201      16      16     347K      165K        0K    100.00%
  347. [2014.08.28-17.50.53:420][  0]LogMemory:         32        17        17      29026       109185      32      32     907K      181K        0K    100.00%
  348. [2014.08.28-17.50.53:420][  0]LogMemory:         48        13        13      14508        36075      48      48     680K      152K        0K    100.00%
  349. [2014.08.28-17.50.53:420][  0]LogMemory:         64        16        16      14715        48052      64      64     919K      105K        0K    100.00%
  350. [2014.08.28-17.50.53:420][  0]LogMemory:         80         9         9       6229        29058      80      80     486K       90K        0K    100.00%
  351. [2014.08.28-17.50.53:420][  0]LogMemory:         96        12        12       7626        48247      96      96     714K       54K        0K    100.00%
  352. [2014.08.28-17.50.53:420][  0]LogMemory:        112         9         9       4334        34803     112     112     474K      102K        0K    100.00%
  353. [2014.08.28-17.50.53:420][  0]LogMemory:        128        32        32      16284        49255     128     128    2035K       13K        0K    100.00%
  354. [2014.08.28-17.50.53:420][  0]LogMemory:        160        20        21       7309        82137     144     160    1142K      137K       64K     95.00%
  355. [2014.08.28-17.50.53:420][  0]LogMemory:        192        28        28       9266       113223     176     192    1737K       54K       50K     97.21%
  356. [2014.08.28-17.50.53:420][  0]LogMemory:        224        10        11       2824        50633     208     224     617K       22K       24K     96.25%
  357. [2014.08.28-17.50.53:420][  0]LogMemory:        256         8         8       1833        37417     240     256     458K       54K       14K     97.27%
  358. [2014.08.28-17.50.53:420][  0]LogMemory:        288         7         7       1389        47659     272     288     390K       57K       12K     97.32%
  359. [2014.08.28-17.50.53:420][  0]LogMemory:        320        24        38       4824        76228     304     320    1507K       23K       52K     96.61%
  360. [2014.08.28-17.50.53:420][  0]LogMemory:        384        52        52       8690       183996     336     384    3258K       57K      210K     93.69%
  361. [2014.08.28-17.50.53:420][  0]LogMemory:        448        24        24       3304       152741     400     448    1445K       88K       85K     94.47%
  362. [2014.08.28-17.50.53:420][  0]LogMemory:        512        50        50       6229        74184     464     512    3114K       86K      171K     94.66%
  363. [2014.08.28-17.50.53:420][  0]LogMemory:        576        11        11       1043        36718     528     576     586K      114K       30K     95.74%
  364. [2014.08.28-17.50.53:420][  0]LogMemory:        640         7         7        509        20156     592     640     318K      129K       13K     97.10%
  365. [2014.08.28-17.50.53:420][  0]LogMemory:        704        17        17       1216        12670     656     704     836K      251K       35K     96.78%
  366. [2014.08.28-17.50.53:420][  0]LogMemory:        768        52        58       2852        12510     720     768    2139K     1176K       67K     97.99%
  367. [2014.08.28-17.50.53:420][  0]LogMemory:        896        26        28       1161         7445     784     896    1015K      646K       83K     95.01%
  368. [2014.08.28-17.50.53:420][  0]LogMemory:       1024        16        16        931         5857     912    1024     931K       93K       72K     92.97%
  369. [2014.08.28-17.50.53:420][  0]LogMemory:       1168        10        10        303         2766    1040    1168     345K      294K       10K     98.44%
  370. [2014.08.28-17.50.53:420][  0]LogMemory:       1360        19        19        868         3268    1184    1360    1152K       60K       70K     94.24%
  371. [2014.08.28-17.50.53:420][  0]LogMemory:       1632        16        18        270         1067    1376    1632     430K      590K       22K     97.85%
  372. [2014.08.28-17.50.53:420][  0]LogMemory:       2048         4         5        101          511    1648    2048     202K       54K       16K     93.75%
  373. [2014.08.28-17.50.53:420][  0]LogMemory:       2336        55        55       1519         3895    2064    2336    3465K       49K      370K     89.49%
  374. [2014.08.28-17.50.53:420][  0]LogMemory:       2720         4         4         76          621    2352    2720     201K       54K       12K     95.31%
  375. [2014.08.28-17.50.53:420][  0]LogMemory:       3264        29        29        529         3291    2736    3264    1686K      163K       93K     94.99%
  376. [2014.08.28-17.50.53:420][  0]LogMemory:       4096         4         6         58          394    3280    4096     232K       24K       18K     92.97%
  377. [2014.08.28-17.50.53:420][  0]LogMemory:       4672         2         2         19         2698    4112    4672      86K       42K        6K     95.31%
  378. [2014.08.28-17.50.53:420][  0]LogMemory:       5456         2         2         17           98    4688    5456      90K       38K        7K     94.53%
  379. [2014.08.28-17.50.53:420][  0]LogMemory:       6544         4         6         39          218    5504    6544     249K        7K       17K     93.36%
  380. [2014.08.28-17.50.53:420][  0]LogMemory:       8192         6         7         37         1639    6560    8192     296K       88K       37K     90.36%
  381. [2014.08.28-17.50.53:420][  0]LogMemory:       9360        12        12         64          198    8224    9360     585K      183K       30K     96.09%
  382. [2014.08.28-17.50.53:420][  0]LogMemory:      10912        26        30        120          293    9392   10880    1278K      385K       73K     95.61%
  383. [2014.08.28-17.50.53:420][  0]LogMemory:      13104        37        55        139         1231   10928   13088    1778K      590K      138K     94.17%
  384. [2014.08.28-17.50.53:420][  0]LogMemory:      16384        89       129        273         1587   13120   16384    4368K     1328K      401K     92.96%
  385. [2014.08.28-17.50.53:420][  0]LogMemory:      21840        77       136        195         1046   16400   21792    4158K      769K      842K     82.91%
  386. [2014.08.28-17.50.53:420][  0]LogMemory:      32768        45        53         84          268   21904   32736    2688K      192K      419K     85.45%
  387. [2014.08.28-17.50.53:420][  0]LogMemory:
  388. [2014.08.28-17.50.53:420][  0]LogMemory: 58176K allocated in pools (with 8759K slack and 3563K waste). Efficiency 93.88%
  389. [2014.08.28-17.50.53:420][  0]LogMemory: Allocations 173079 Current / 1483540 Total (in 909 pools)
  390. [2014.08.28-17.50.53:420][  0]LogMemory:
  391. [2014.08.28-17.50.59:701][  0]LogWorld: Game class is 'UTDMGameMode'
  392. [2014.08.28-17.50.59:752][  0]LogAIModule: Creating AISystem for world Example_Map
  393. [2014.08.28-17.50.59:761][  0]LogWorld:Warning: *** WARNING - PATHS MAY NOT BE VALID ***
  394. [2014.08.28-17.50.59:776][  0]LogWorld: Bringing World /Game/Maps/Example_Map.Example_Map up for play (max tick rate 0) at 2014.08.28-20.50.59
  395. [2014.08.28-17.50.59:776][  0]UT: ===============
  396. [2014.08.28-17.50.59:776][  0]UT:   Init Game
  397. [2014.08.28-17.50.59:776][  0]UT: ===============
  398. [2014.08.28-17.50.59:776][  0]UT: Password: 0 NONE
  399. [2014.08.28-17.50.59:777][  0]UT: ==============================
  400. [2014.08.28-17.50.59:777][  0]UT: UTGameState.SetTimeLimit 0
  401. [2014.08.28-17.50.59:777][  0]UT: ==============================
  402. [2014.08.28-17.50.59:779][  0]LogWorld: Bringing up level for play took: 0.027584
  403. [2014.08.28-17.50.59:779][  0]UT: ApproveLogin: ?Name=Player?VersionCheck=1
  404. [2014.08.28-17.50.59:836][  0]UT: No Message Widget to Display Text
  405. [2014.08.28-17.50.59:992][  0]LogUObjectGlobals:Warning: Failed to find object 'Class /Game/RestrictedAssets/Blueprints/GameMessageWidget.GameMessageWidget'
  406. [2014.08.28-17.50.59:992][  0]LogInit:Display: Game Engine Initialized.
  407. [2014.08.28-17.51.00:772][  0]LogLoad: Full Startup: 19.02 seconds (BP compile: 0.00 seconds)
  408. [2014.08.28-17.51.00:836][  1]LogRenderer:Warning: Reallocating scene render targets to support 1280x1024.
  409. [2014.08.28-17.51.01:388][  2]LogHAL:Error: appError called: Failed to compile shader. Compile log:
  410. 0(7) : error C3012: invalid value '3' for layout qualifier 'binding'
  411. 0(8) : error C3012: invalid value '3' for layout qualifier 'binding'
  412.  
  413. [2014.08.28-17.51.28:944][  2]LogHAL: === Critical error: ===
  414. Unhandled Exception: SIGSEGV: invalid attempt to access memory at address 0x00000003
  415.  
  416. [2014.08.28-17.51.29:205][  2]LogHAL: Failed to compile shader. Compile log:
  417. 0(7) : error C3012: invalid value '3' for layout qualifier 'binding'
  418. 0(8) : error C3012: invalid value '3' for layout qualifier 'binding'
  419.  
  420.  
  421. [Callstack]  02  0x0000000002a94852  ReportCrash(FLinuxCrashContext const&) [Runtime/Core/Public/Containers/ContainerAllocationPolicies.h, line 310]
  422. [Callstack]  03  0x0000000001422dff  EngineCrashHandler(FGenericCrashContext const&) [d:\Code1\UE4-UT\Engine\Source\Runtime\Launch\Private\Linux/LaunchLinux.cpp, line 30]
  423. [Callstack]  04  0x0000000002a95904  PlatformCrashHandler(int, siginfo*, void*) [d:\Code1\UE4-UT\Engine\Source\Runtime\Core\Private\Linux/LinuxPlatformMisc.cpp, line 1273]
  424. [Callstack]  05  0x00007f4ae0b15340  /lib/x86_64-linux-gnu/libpthread.so.0(+0x10340) [0x7f4ae0b15340]
  425. [Callstack]  06  0x0000000002a2c879  FOutputDeviceAnsiError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) [Runtime/Core/Public\GenericPlatform/GenericPlatformMisc.h, line 399]
  426. [Callstack]  07  0x0000000002afe839  FMsg::Logf(char const*, int, FName const&, ELogVerbosity::Type, wchar_t const*, ...) [d:\Code1\UE4-UT\Engine\Source\Runtime\Core\Private\Misc/OutputDevice.cpp, line 547]
  427. [Callstack]  08  0x0000000002f8bb6f  ./UnrealTournament() [0x2f8bb6f] [Runtime/Core/Public/Containers/ContainerAllocationPolicies.h, line 333]
  428. [Callstack]  09  0x0000000002f8cd7d  FOpenGLDynamicRHI::RHICreateBoundShaderState(FRHIVertexDeclaration*, FRHIVertexShader*, FRHIHullShader*, FRHIDomainShader*, FRHIPixelShader*, FRHIGeometryShader*) [d:\Code1\UE4-UT\Engine\Source\Runtime\OpenGLDrv\Private/OpenGLShaders.cpp, line 1484]
  429. [Callstack]  10  0x0000000001b80a18  CreateBoundShaderState_Internal(FRHIVertexDeclaration*, FRHIVertexShader*, FRHIHullShader*, FRHIDomainShader*, FRHIPixelShader*, FRHIGeometryShader*) [Runtime/RHI/Public/RHIMethods.h, line 405]
  430. [Callstack]  11  0x000000000220eac0  FGlobalBoundShaderStateResource::GetInitializedRHI(FRHIVertexDeclaration*, FRHIVertexShader*, FRHIPixelShader*, FRHIGeometryShader*) [d:\Code1\UE4-UT\Engine\Source\Runtime/Core/Public/Templates/RefCounting.h, line 89]
  431. [Callstack]  12  0x000000000220ee48  ./UnrealTournament() [0x220ee48] [d:\Code1\UE4-UT\Engine\Source\Runtime\Engine\Private/StaticBoundShaderState.cpp, line 115]
  432. [Callstack]  13  0x0000000002da8ddc  void ClearVolumeTextures<4>(FRHICommandList&, FRHITexture* const*, FLinearColor const*) [d:\Code1\UE4-UT\Engine\Source\Runtime\Renderer\Private/TranslucentLighting.cpp, line 1078]
  433. [Callstack]  14  0x0000000002d8d887  FDeferredShadingSceneRenderer::ClearTranslucentVolumeLighting(FRHICommandListImmediate&) [d:\Code1\UE4-UT\Engine\Source\Runtime\Renderer\Private/TranslucentLighting.cpp, line 1118]
  434. [Callstack]  15  0x0000000002c230e6  FDeferredShadingSceneRenderer::Render(F
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