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- local streetName = {}
- -- Configuration. Please be careful when editing. It does not check for errors.
- streetName.show = true
- streetName.position = {x = 0.5, y = 0.02, centered = true}
- streetName.textSize = 0.35
- streetName.textColour = {r = 255, g = 255, b = 255, a = 255}
- -- End of configuration
- Citizen.CreateThread( function()
- local lastStreetA = 0
- local lastStreetB = 0
- local lastStreetName = {}
- while streetName.show do
- Wait( 0 )
- local playerPos = GetEntityCoords( GetPlayerPed( -1 ), true )
- local streetA, streetB = Citizen.InvokeNative( 0x2EB41072B4C1E4C0, playerPos.x, playerPos.y, playerPos.z, Citizen.PointerValueInt(), Citizen.PointerValueInt() )
- local street = {}
- if not ((streetA == lastStreetA or streetA == lastStreetB) and (streetB == lastStreetA or streetB == lastStreetB)) then
- -- Ignores the switcharoo while doing circles on intersections
- lastStreetA = streetA
- lastStreetB = streetB
- end
- if lastStreetA ~= 0 then
- table.insert( street, GetStreetNameFromHashKey( lastStreetA ) )
- end
- if lastStreetB ~= 0 then
- table.insert( street, GetStreetNameFromHashKey( lastStreetB ) )
- end
- drawText( table.concat( street, " & " ), streetName.position.x, streetName.position.y, {
- size = streetName.textSize,
- colour = streetName.textColour,
- outline = true,
- centered = streetName.position.centered
- })
- end
- end)
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