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- #TouhouDanmakufu[Stage]
- #ScriptVersion[3]
- #Title["Stage 1"]
- #Text["Stage Enemy Testing"]
- #Background["./Background1.txt"]
- #include "script/Stage Test/Stg/Stages/StageEnemyRendering2.txt"
- #include "script/Stage Test/Shot/AllStarShot_Const.dnh"
- #include "script/Stage Test/functions/MiscFunctions.txt"
- let RED = "script/Stage Test/img/StageEnemies/Fairy1.png";
- let BLUE = "script/Stage Test/img/StageEnemies/Fairy2.png";
- let GREEN = "script/Stage Test/img/StageEnemies/Fairy3.png";
- let PURPLE = "script/Stage Test/img/StageEnemies/Fairy4.png";
- let ORANGE = "script/Stage Test/img/StageEnemies/Fairy5.png";
- let YELLOW = "script/Stage Test/img/StageEnemies/Fairy6.png";
- @Initialize{
- Stage;
- SetPlayerLife(2);
- }
- @Mainloop {
- yield;
- }
- task Stage {
- //wait(100);
- fariesthatdonothing;
- }
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- task fariesthatdonothing{
- let enemytype1 = renderfairy1(10, 120, 100, 1, 45, 0, 3, RED);
- }
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- function wait(w) { loop(w) { yield; } }
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