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  1. #TouhouDanmakufu[Stage]
  2. #ScriptVersion[3]
  3. #Title["Stage 1"]
  4. #Text["Stage Enemy Testing"]
  5. #Background["./Background1.txt"]
  6.  
  7. #include "script/Stage Test/Stg/Stages/StageEnemyRendering2.txt"
  8. #include "script/Stage Test/Shot/AllStarShot_Const.dnh"
  9. #include "script/Stage Test/functions/MiscFunctions.txt"
  10.  
  11. let RED = "script/Stage Test/img/StageEnemies/Fairy1.png";
  12. let BLUE = "script/Stage Test/img/StageEnemies/Fairy2.png";
  13. let GREEN = "script/Stage Test/img/StageEnemies/Fairy3.png";
  14. let PURPLE = "script/Stage Test/img/StageEnemies/Fairy4.png";
  15. let ORANGE = "script/Stage Test/img/StageEnemies/Fairy5.png";
  16. let YELLOW = "script/Stage Test/img/StageEnemies/Fairy6.png";
  17.  
  18. @Initialize{
  19. Stage;
  20. SetPlayerLife(2);
  21. }
  22.  
  23.  
  24. @Mainloop {
  25. yield;
  26. }
  27.  
  28.  
  29.  
  30. task Stage {
  31. //wait(100);
  32. fariesthatdonothing;
  33. }
  34.  
  35. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  36. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  37. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  38.  
  39. task fariesthatdonothing{
  40. let enemytype1 = renderfairy1(10, 120, 100, 1, 45, 0, 3, RED);
  41. }
  42.  
  43. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  44. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  45. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  46.  
  47. function wait(w) { loop(w) { yield; } }
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