Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- I've now read the piece. In it, King starts by saying that it will really take me 20 minutes; but I looked and it has been ten minutes on the dot.
- I'll now summarize what I've learned. Here are King's main points. (He introduces it with a heartwarming story about his first newspaper gig, and an editor who crossed out all his extra words, the stuff he wrote.)
- 1. you have to be talented. Writing is useless if there's nothing left after you've taken all the extra out. But rejection is okay: six rejections are okay. So are sixty. Six hundred is pushing it. Six *thousand* rejections and you can give up on the startup scene. Er, I mean writing. And you'll know when you're getting closer, too. You'll receive notes back. Personal phone calls.
- 2. Be neat.
- 3. Be self-critical. If you're not reverting commits you're not committing enough. Er, drafts. if you're not marking up drafts of your writing you're not doing it right.
- 4. Get to the point and remove every extraneous file. I mean word. Cut the words out.
- 5. Never look at reference materials while writing, or you'll lose your train of thought! Just put in a dummy function. You can look it up later. That dummy code will still be there.
- 6. Know the markets. You wouldn't publish a link to closed source iOS app on Github, would you? But I've seen people doing that.
- 7. Write to entertain. Like I'm doing. You can write serious things, but if you want to preach get a blog.
- 8. Ask yourself: am I having fun? If the answer is anything other than "I don't even remember what fun is" your startup is in good shape. You don't always have to have fun.
- 9. How to evaluate criticism. This is a good one: show your work to ten people. Listen carefully. If everyone is telling you your thing sucks, and everyone is giving you a different reason, that's okay. People suck and you can ignore all of them. However, if they start mentioning the *same* reason, then you know what to change. It doesn't matter if you're attached to it: change it.
- 10. Observe protocol. Pitch decks and all that. Get introductions.
- 11. Salespeople? Forget it. They won't care about you or work for you on commission until you're big enough to steal from. Sell your product yourself.
- 12. If it's bad, kill it.
- That's it. And this only took me ten minutes to write. Now let me edit for 5.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement