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- /*
- * Copyright (C) 2006 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- /*
- * Revised 5/19/2010 by GORGES
- * Now supports two-dimensional view scrolling
- * http://GORGES.us
- */
- package us.gorges.viewaclue;
- import java.util.List;
- import android.content.Context;
- import android.graphics.Rect;
- import android.util.AttributeSet;
- import android.view.FocusFinder;
- import android.view.KeyEvent;
- import android.view.MotionEvent;
- import android.view.VelocityTracker;
- import android.view.View;
- import android.view.ViewConfiguration;
- import android.view.ViewGroup;
- import android.view.ViewParent;
- import android.view.animation.AnimationUtils;
- import android.widget.FrameLayout;
- import android.widget.LinearLayout;
- import android.widget.Scroller;
- import android.widget.TextView;
- /**
- * Layout container for a view hierarchy that can be scrolled by the user,
- * allowing it to be larger than the physical display. A TwoDScrollView
- * is a {@link FrameLayout}, meaning you should place one child in it
- * containing the entire contents to scroll; this child may itself be a layout
- * manager with a complex hierarchy of objects. A child that is often used
- * is a {@link LinearLayout} in a vertical orientation, presenting a vertical
- * array of top-level items that the user can scroll through.
- *
- * <p>The {@link TextView} class also
- * takes care of its own scrolling, so does not require a TwoDScrollView, but
- * using the two together is possible to achieve the effect of a text view
- * within a larger container.
- */
- public class TwoDScrollViewWithBar extends FrameLayout {
- static final int ANIMATED_SCROLL_GAP = 250;
- static final float MAX_SCROLL_FACTOR = 0.5f;
- private long mLastScroll;
- private final Rect mTempRect = new Rect();
- private Scroller mScroller;
- /**
- * Flag to indicate that we are moving focus ourselves. This is so the
- * code that watches for focus changes initiated outside this TwoDScrollView
- * knows that it does not have to do anything.
- */
- private boolean mTwoDScrollViewMovedFocus;
- /**
- * Position of the last motion event.
- */
- private float mLastMotionY;
- private float mLastMotionX;
- /**
- * True when the layout has changed but the traversal has not come through yet.
- * Ideally the view hierarchy would keep track of this for us.
- */
- private boolean mIsLayoutDirty = true;
- /**
- * The child to give focus to in the event that a child has requested focus while the
- * layout is dirty. This prevents the scroll from being wrong if the child has not been
- * laid out before requesting focus.
- */
- private View mChildToScrollTo = null;
- /**
- * True if the user is currently dragging this TwoDScrollView around. This is
- * not the same as 'is being flinged', which can be checked by
- * mScroller.isFinished() (flinging begins when the user lifts his finger).
- */
- private boolean mIsBeingDragged = false;
- /**
- * Determines speed during touch scrolling
- */
- private VelocityTracker mVelocityTracker;
- /**
- * Whether arrow scrolling is animated.
- */
- private int mTouchSlop;
- private int mMinimumVelocity;
- private int mMaximumVelocity;
- public TwoDScrollViewWithBar(Context context) {
- super(context);
- initTwoDScrollView();
- }
- public TwoDScrollViewWithBar(Context context, AttributeSet attrs) {
- super(context, attrs);
- initTwoDScrollView();
- }
- public TwoDScrollViewWithBar(Context context, AttributeSet attrs, int defStyle) {
- super(context, attrs, defStyle);
- initTwoDScrollView();
- }
- @Override
- protected float getTopFadingEdgeStrength() {
- if (getChildCount() == 0) {
- return 0.0f;
- }
- final int length = getVerticalFadingEdgeLength();
- if (getScrollY() < length) {
- return getScrollY() / (float) length;
- }
- return 1.0f;
- }
- @Override
- protected float getBottomFadingEdgeStrength() {
- if (getChildCount() == 0) {
- return 0.0f;
- }
- final int length = getVerticalFadingEdgeLength();
- final int bottomEdge = getHeight() - getPaddingBottom();
- final int span = getChildAt(0).getBottom() - getScrollY() - bottomEdge;
- if (span < length) {
- return span / (float) length;
- }
- return 1.0f;
- }
- @Override
- protected float getLeftFadingEdgeStrength() {
- if (getChildCount() == 0) {
- return 0.0f;
- }
- final int length = getHorizontalFadingEdgeLength();
- if (getScrollX() < length) {
- return getScrollX() / (float) length;
- }
- return 1.0f;
- }
- @Override
- protected float getRightFadingEdgeStrength() {
- if (getChildCount() == 0) {
- return 0.0f;
- }
- final int length = getHorizontalFadingEdgeLength();
- final int rightEdge = getWidth() - getPaddingRight();
- final int span = getChildAt(0).getRight() - getScrollX() - rightEdge;
- if (span < length) {
- return span / (float) length;
- }
- return 1.0f;
- }
- /**
- * @return The maximum amount this scroll view will scroll in response to
- * an arrow event.
- */
- public int getMaxScrollAmountVertical() {
- return (int) (MAX_SCROLL_FACTOR * getHeight());
- }
- public int getMaxScrollAmountHorizontal() {
- return (int) (MAX_SCROLL_FACTOR * getWidth());
- }
- private void initTwoDScrollView() {
- mScroller = new Scroller(getContext());
- setFocusable(true);
- setDescendantFocusability(FOCUS_AFTER_DESCENDANTS);
- setWillNotDraw(false);
- final ViewConfiguration configuration = ViewConfiguration.get(getContext());
- mTouchSlop = configuration.getScaledTouchSlop();
- mMinimumVelocity = configuration.getScaledMinimumFlingVelocity();
- mMaximumVelocity = configuration.getScaledMaximumFlingVelocity();
- }
- @Override
- public void addView(View child) {
- if (getChildCount() > 0) {
- throw new IllegalStateException("TwoDScrollView can host only one direct child");
- }
- super.addView(child);
- }
- @Override
- public void addView(View child, int index) {
- if (getChildCount() > 0) {
- throw new IllegalStateException("TwoDScrollView can host only one direct child");
- }
- super.addView(child, index);
- }
- @Override
- public void addView(View child, ViewGroup.LayoutParams params) {
- if (getChildCount() > 0) {
- throw new IllegalStateException("TwoDScrollView can host only one direct child");
- }
- super.addView(child, params);
- }
- @Override
- public void addView(View child, int index, ViewGroup.LayoutParams params) {
- if (getChildCount() > 0) {
- throw new IllegalStateException("TwoDScrollView can host only one direct child");
- }
- super.addView(child, index, params);
- }
- /**
- * @return Returns true this TwoDScrollView can be scrolled
- */
- private boolean canScroll() {
- View child = getChildAt(0);
- if (child != null) {
- int childHeight = child.getHeight();
- int childWidth = child.getWidth();
- return (getHeight() < childHeight + getPaddingTop() + getPaddingBottom()) ||
- (getWidth() < childWidth + getPaddingLeft() + getPaddingRight());
- }
- return false;
- }
- @Override
- public boolean dispatchKeyEvent(KeyEvent event) {
- // Let the focused view and/or our descendants get the key first
- boolean handled = super.dispatchKeyEvent(event);
- if (handled) {
- return true;
- }
- return executeKeyEvent(event);
- }
- /**
- * You can call this function yourself to have the scroll view perform
- * scrolling from a key event, just as if the event had been dispatched to
- * it by the view hierarchy.
- *
- * @param event The key event to execute.
- * @return Return true if the event was handled, else false.
- */
- public boolean executeKeyEvent(KeyEvent event) {
- mTempRect.setEmpty();
- if (!canScroll()) {
- if (isFocused()) {
- View currentFocused = findFocus();
- if (currentFocused == this) currentFocused = null;
- View nextFocused = FocusFinder.getInstance().findNextFocus(this, currentFocused, View.FOCUS_DOWN);
- return nextFocused != null && nextFocused != this && nextFocused.requestFocus(View.FOCUS_DOWN);
- }
- return false;
- }
- boolean handled = false;
- if (event.getAction() == KeyEvent.ACTION_DOWN) {
- switch (event.getKeyCode()) {
- case KeyEvent.KEYCODE_DPAD_UP:
- if (!event.isAltPressed()) {
- handled = arrowScroll(View.FOCUS_UP, false);
- } else {
- handled = fullScroll(View.FOCUS_UP, false);
- }
- break;
- case KeyEvent.KEYCODE_DPAD_DOWN:
- if (!event.isAltPressed()) {
- handled = arrowScroll(View.FOCUS_DOWN, false);
- } else {
- handled = fullScroll(View.FOCUS_DOWN, false);
- }
- break;
- case KeyEvent.KEYCODE_DPAD_LEFT:
- if (!event.isAltPressed()) {
- handled = arrowScroll(View.FOCUS_UP, true);
- } else {
- handled = fullScroll(View.FOCUS_UP, true);
- }
- break;
- case KeyEvent.KEYCODE_DPAD_RIGHT:
- if (!event.isAltPressed()) {
- handled = arrowScroll(View.FOCUS_DOWN, true);
- } else {
- handled = fullScroll(View.FOCUS_DOWN, true);
- }
- break;
- }
- }
- return handled;
- }
- @Override
- public boolean onInterceptTouchEvent(MotionEvent ev) {
- /*
- * This method JUST determines whether we want to intercept the motion.
- * If we return true, onMotionEvent will be called and we do the actual
- * scrolling there.
- *
- * Shortcut the most recurring case: the user is in the dragging
- * state and he is moving his finger. We want to intercept this
- * motion.
- */
- final int action = ev.getAction();
- if ((action == MotionEvent.ACTION_MOVE) && (mIsBeingDragged)) {
- return true;
- }
- if (!canScroll()) {
- mIsBeingDragged = false;
- return false;
- }
- final float y = ev.getY();
- final float x = ev.getX();
- switch (action) {
- case MotionEvent.ACTION_MOVE:
- /*
- * mIsBeingDragged == false, otherwise the shortcut would have caught it. Check
- * whether the user has moved far enough from his original down touch.
- */
- /*
- * Locally do absolute value. mLastMotionY is set to the y value
- * of the down event.
- */
- final int yDiff = (int) Math.abs(y - mLastMotionY);
- final int xDiff = (int) Math.abs(x - mLastMotionX);
- if (yDiff > mTouchSlop || xDiff > mTouchSlop) {
- mIsBeingDragged = true;
- }
- break;
- case MotionEvent.ACTION_DOWN:
- /* Remember location of down touch */
- mLastMotionY = y;
- mLastMotionX = x;
- /*
- * If being flinged and user touches the screen, initiate drag;
- * otherwise don't. mScroller.isFinished should be false when
- * being flinged.
- */
- mIsBeingDragged = !mScroller.isFinished();
- break;
- case MotionEvent.ACTION_CANCEL:
- case MotionEvent.ACTION_UP:
- /* Release the drag */
- mIsBeingDragged = false;
- break;
- }
- /*
- * The only time we want to intercept motion events is if we are in the
- * drag mode.
- */
- return mIsBeingDragged;
- }
- @Override
- public boolean onTouchEvent(MotionEvent ev) {
- if (ev.getAction() == MotionEvent.ACTION_DOWN && ev.getEdgeFlags() != 0) {
- // Don't handle edge touches immediately -- they may actually belong to one of our
- // descendants.
- return false;
- }
- if (!canScroll()) {
- return false;
- }
- if (mVelocityTracker == null) {
- mVelocityTracker = VelocityTracker.obtain();
- }
- mVelocityTracker.addMovement(ev);
- final int action = ev.getAction();
- final float y = ev.getY();
- final float x = ev.getX();
- switch (action) {
- case MotionEvent.ACTION_DOWN:
- /*
- * If being flinged and user touches, stop the fling. isFinished
- * will be false if being flinged.
- */
- if (!mScroller.isFinished()) {
- mScroller.abortAnimation();
- }
- // Remember where the motion event started
- mLastMotionY = y;
- mLastMotionX = x;
- break;
- case MotionEvent.ACTION_MOVE:
- // Scroll to follow the motion event
- int deltaX = (int) (mLastMotionX - x);
- int deltaY = (int) (mLastMotionY - y);
- mLastMotionX = x;
- mLastMotionY = y;
- if (deltaX < 0) {
- if (getScrollX() < 0) {
- deltaX = 0;
- }
- } else if (deltaX > 0) {
- final int rightEdge = getWidth() - getPaddingRight();
- final int availableToScroll = getChildAt(0).getRight() - getScrollX() - rightEdge;
- if (availableToScroll > 0) {
- deltaX = Math.min(availableToScroll, deltaX);
- } else {
- deltaX = 0;
- }
- }
- if (deltaY < 0) {
- if (getScrollY() < 0) {
- deltaY = 0;
- }
- } else if (deltaY > 0) {
- final int bottomEdge = getHeight() - getPaddingBottom();
- final int availableToScroll = getChildAt(0).getBottom() - getScrollY() - bottomEdge;
- if (availableToScroll > 0) {
- deltaY = Math.min(availableToScroll, deltaY);
- } else {
- deltaY = 0;
- }
- }
- if (deltaY != 0 || deltaX != 0)
- scrollBy(deltaX, deltaY);
- break;
- case MotionEvent.ACTION_UP:
- final VelocityTracker velocityTracker = mVelocityTracker;
- velocityTracker.computeCurrentVelocity(1000, mMaximumVelocity);
- int initialXVelocity = (int) velocityTracker.getXVelocity();
- int initialYVelocity = (int) velocityTracker.getYVelocity();
- if ((Math.abs(initialXVelocity) + Math.abs(initialYVelocity) > mMinimumVelocity) && getChildCount() > 0) {
- fling(-initialXVelocity, -initialYVelocity);
- }
- if (mVelocityTracker != null) {
- mVelocityTracker.recycle();
- mVelocityTracker = null;
- }
- }
- return true;
- }
- /**
- * Finds the next focusable component that fits in this View's bounds
- * (excluding fading edges) pretending that this View's top is located at
- * the parameter top.
- *
- * @param topFocus look for a candidate is the one at the top of the bounds
- * if topFocus is true, or at the bottom of the bounds if topFocus is
- * false
- * @param top the top offset of the bounds in which a focusable must be
- * found (the fading edge is assumed to start at this position)
- * @param preferredFocusable the View that has highest priority and will be
- * returned if it is within my bounds (null is valid)
- * @return the next focusable component in the bounds or null if none can be
- * found
- */
- private View findFocusableViewInMyBounds(final boolean topFocus, final int top, final boolean leftFocus, final int left, View preferredFocusable) {
- /*
- * The fading edge's transparent side should be considered for focus
- * since it's mostly visible, so we divide the actual fading edge length
- * by 2.
- */
- final int verticalFadingEdgeLength = getVerticalFadingEdgeLength() / 2;
- final int topWithoutFadingEdge = top + verticalFadingEdgeLength;
- final int bottomWithoutFadingEdge = top + getHeight() - verticalFadingEdgeLength;
- final int horizontalFadingEdgeLength = getHorizontalFadingEdgeLength() / 2;
- final int leftWithoutFadingEdge = left + horizontalFadingEdgeLength;
- final int rightWithoutFadingEdge = left + getWidth() - horizontalFadingEdgeLength;
- if ((preferredFocusable != null)
- && (preferredFocusable.getTop() < bottomWithoutFadingEdge)
- && (preferredFocusable.getBottom() > topWithoutFadingEdge)
- && (preferredFocusable.getLeft() < rightWithoutFadingEdge)
- && (preferredFocusable.getRight() > leftWithoutFadingEdge)) {
- return preferredFocusable;
- }
- return findFocusableViewInBounds(topFocus, topWithoutFadingEdge, bottomWithoutFadingEdge, leftFocus, leftWithoutFadingEdge, rightWithoutFadingEdge);
- }
- /**
- * Finds the next focusable component that fits in the specified bounds.
- * </p>
- *
- * @param topFocus look for a candidate is the one at the top of the bounds
- * if topFocus is true, or at the bottom of the bounds if topFocus is
- * false
- * @param top the top offset of the bounds in which a focusable must be
- * found
- * @param bottom the bottom offset of the bounds in which a focusable must
- * be found
- * @return the next focusable component in the bounds or null if none can
- * be found
- */
- private View findFocusableViewInBounds(boolean topFocus, int top, int bottom, boolean leftFocus, int left, int right) {
- List<View> focusables = getFocusables(View.FOCUS_FORWARD);
- View focusCandidate = null;
- /*
- * A fully contained focusable is one where its top is below the bound's
- * top, and its bottom is above the bound's bottom. A partially
- * contained focusable is one where some part of it is within the
- * bounds, but it also has some part that is not within bounds. A fully contained
- * focusable is preferred to a partially contained focusable.
- */
- boolean foundFullyContainedFocusable = false;
- int count = focusables.size();
- for (int i = 0; i < count; i++) {
- View view = focusables.get(i);
- int viewTop = view.getTop();
- int viewBottom = view.getBottom();
- int viewLeft = view.getLeft();
- int viewRight = view.getRight();
- if (top < viewBottom && viewTop < bottom && left < viewRight && viewLeft < right) {
- /*
- * the focusable is in the target area, it is a candidate for
- * focusing
- */
- final boolean viewIsFullyContained = (top < viewTop) && (viewBottom < bottom) && (left < viewLeft) && (viewRight < right);
- if (focusCandidate == null) {
- /* No candidate, take this one */
- focusCandidate = view;
- foundFullyContainedFocusable = viewIsFullyContained;
- } else {
- final boolean viewIsCloserToVerticalBoundary =
- (topFocus && viewTop < focusCandidate.getTop()) ||
- (!topFocus && viewBottom > focusCandidate.getBottom());
- final boolean viewIsCloserToHorizontalBoundary =
- (leftFocus && viewLeft < focusCandidate.getLeft()) ||
- (!leftFocus && viewRight > focusCandidate.getRight());
- if (foundFullyContainedFocusable) {
- if (viewIsFullyContained && viewIsCloserToVerticalBoundary && viewIsCloserToHorizontalBoundary) {
- /*
- * We're dealing with only fully contained views, so
- * it has to be closer to the boundary to beat our
- * candidate
- */
- focusCandidate = view;
- }
- } else {
- if (viewIsFullyContained) {
- /* Any fully contained view beats a partially contained view */
- focusCandidate = view;
- foundFullyContainedFocusable = true;
- } else if (viewIsCloserToVerticalBoundary && viewIsCloserToHorizontalBoundary) {
- /*
- * Partially contained view beats another partially
- * contained view if it's closer
- */
- focusCandidate = view;
- }
- }
- }
- }
- }
- return focusCandidate;
- }
- /**
- * <p>Handles scrolling in response to a "home/end" shortcut press. This
- * method will scroll the view to the top or bottom and give the focus
- * to the topmost/bottommost component in the new visible area. If no
- * component is a good candidate for focus, this scrollview reclaims the
- * focus.</p>
- *
- * @param direction the scroll direction: {@link android.view.View#FOCUS_UP}
- * to go the top of the view or
- * {@link android.view.View#FOCUS_DOWN} to go the bottom
- * @return true if the key event is consumed by this method, false otherwise
- */
- public boolean fullScroll(int direction, boolean horizontal) {
- if (!horizontal) {
- boolean down = direction == View.FOCUS_DOWN;
- int height = getHeight();
- mTempRect.top = 0;
- mTempRect.bottom = height;
- if (down) {
- int count = getChildCount();
- if (count > 0) {
- View view = getChildAt(count - 1);
- mTempRect.bottom = view.getBottom();
- mTempRect.top = mTempRect.bottom - height;
- }
- }
- return scrollAndFocus(direction, mTempRect.top, mTempRect.bottom, 0, 0, 0);
- } else {
- boolean right = direction == View.FOCUS_DOWN;
- int width = getWidth();
- mTempRect.left = 0;
- mTempRect.right = width;
- if (right) {
- int count = getChildCount();
- if (count > 0) {
- View view = getChildAt(count - 1);
- mTempRect.right = view.getBottom();
- mTempRect.left = mTempRect.right - width;
- }
- }
- return scrollAndFocus(0, 0, 0, direction, mTempRect.top, mTempRect.bottom);
- }
- }
- /**
- * <p>Scrolls the view to make the area defined by <code>top</code> and
- * <code>bottom</code> visible. This method attempts to give the focus
- * to a component visible in this area. If no component can be focused in
- * the new visible area, the focus is reclaimed by this scrollview.</p>
- *
- * @param direction the scroll direction: {@link android.view.View#FOCUS_UP}
- * to go upward
- * {@link android.view.View#FOCUS_DOWN} to downward
- * @param top the top offset of the new area to be made visible
- * @param bottom the bottom offset of the new area to be made visible
- * @return true if the key event is consumed by this method, false otherwise
- */
- private boolean scrollAndFocus(int directionY, int top, int bottom, int directionX, int left, int right) {
- boolean handled = true;
- int height = getHeight();
- int containerTop = getScrollY();
- int containerBottom = containerTop + height;
- boolean up = directionY == View.FOCUS_UP;
- int width = getWidth();
- int containerLeft = getScrollX();
- int containerRight = containerLeft + width;
- boolean leftwards = directionX == View.FOCUS_UP;
- View newFocused = findFocusableViewInBounds(up, top, bottom, leftwards, left, right);
- if (newFocused == null) {
- newFocused = this;
- }
- if ((top >= containerTop && bottom <= containerBottom) || (left >= containerLeft && right <= containerRight)) {
- handled = false;
- } else {
- int deltaY = up ? (top - containerTop) : (bottom - containerBottom);
- int deltaX = leftwards ? (left - containerLeft) : (right - containerRight);
- doScroll(deltaX, deltaY);
- }
- if (newFocused != findFocus() && newFocused.requestFocus(directionY)) {
- mTwoDScrollViewMovedFocus = true;
- mTwoDScrollViewMovedFocus = false;
- }
- return handled;
- }
- /**
- * Handle scrolling in response to an up or down arrow click.
- *
- * @param direction The direction corresponding to the arrow key that was
- * pressed
- * @return True if we consumed the event, false otherwise
- */
- public boolean arrowScroll(int direction, boolean horizontal) {
- View currentFocused = findFocus();
- if (currentFocused == this) currentFocused = null;
- View nextFocused = FocusFinder.getInstance().findNextFocus(this, currentFocused, direction);
- final int maxJump = horizontal ? getMaxScrollAmountHorizontal() : getMaxScrollAmountVertical();
- if (!horizontal) {
- if (nextFocused != null) {
- nextFocused.getDrawingRect(mTempRect);
- offsetDescendantRectToMyCoords(nextFocused, mTempRect);
- int scrollDelta = computeScrollDeltaToGetChildRectOnScreen(mTempRect);
- doScroll(0, scrollDelta);
- nextFocused.requestFocus(direction);
- } else {
- // no new focus
- int scrollDelta = maxJump;
- if (direction == View.FOCUS_UP && getScrollY() < scrollDelta) {
- scrollDelta = getScrollY();
- } else if (direction == View.FOCUS_DOWN) {
- if (getChildCount() > 0) {
- int daBottom = getChildAt(0).getBottom();
- int screenBottom = getScrollY() + getHeight();
- if (daBottom - screenBottom < maxJump) {
- scrollDelta = daBottom - screenBottom;
- }
- }
- }
- if (scrollDelta == 0) {
- return false;
- }
- doScroll(0, direction == View.FOCUS_DOWN ? scrollDelta : -scrollDelta);
- }
- } else {
- if (nextFocused != null) {
- nextFocused.getDrawingRect(mTempRect);
- offsetDescendantRectToMyCoords(nextFocused, mTempRect);
- int scrollDelta = computeScrollDeltaToGetChildRectOnScreen(mTempRect);
- doScroll(scrollDelta, 0);
- nextFocused.requestFocus(direction);
- } else {
- // no new focus
- int scrollDelta = maxJump;
- if (direction == View.FOCUS_UP && getScrollY() < scrollDelta) {
- scrollDelta = getScrollY();
- } else if (direction == View.FOCUS_DOWN) {
- if (getChildCount() > 0) {
- int daBottom = getChildAt(0).getBottom();
- int screenBottom = getScrollY() + getHeight();
- if (daBottom - screenBottom < maxJump) {
- scrollDelta = daBottom - screenBottom;
- }
- }
- }
- if (scrollDelta == 0) {
- return false;
- }
- doScroll(direction == View.FOCUS_DOWN ? scrollDelta : -scrollDelta, 0);
- }
- }
- return true;
- }
- /**
- * Smooth scroll by a Y delta
- *
- * @param delta the number of pixels to scroll by on the Y axis
- */
- private void doScroll(int deltaX, int deltaY) {
- if (deltaX != 0 || deltaY != 0) {
- smoothScrollBy(deltaX, deltaY);
- }
- }
- /**
- * Like {@link View#scrollBy}, but scroll smoothly instead of immediately.
- *
- * @param dx the number of pixels to scroll by on the X axis
- * @param dy the number of pixels to scroll by on the Y axis
- */
- public final void smoothScrollBy(int dx, int dy) {
- long duration = AnimationUtils.currentAnimationTimeMillis() - mLastScroll;
- if (duration > ANIMATED_SCROLL_GAP) {
- mScroller.startScroll(getScrollX(), getScrollY(), dx, dy);
- awakenScrollBars(mScroller.getDuration());
- invalidate();
- } else {
- if (!mScroller.isFinished()) {
- mScroller.abortAnimation();
- }
- scrollBy(dx, dy);
- }
- mLastScroll = AnimationUtils.currentAnimationTimeMillis();
- }
- /**
- * Like {@link #scrollTo}, but scroll smoothly instead of immediately.
- *
- * @param x the position where to scroll on the X axis
- * @param y the position where to scroll on the Y axis
- */
- public final void smoothScrollTo(int x, int y) {
- smoothScrollBy(x - getScrollX(), y - getScrollY());
- }
- /**
- * <p>The scroll range of a scroll view is the overall height of all of its
- * children.</p>
- */
- @Override
- protected int computeVerticalScrollRange() {
- int count = getChildCount();
- return count == 0 ? getHeight() : (getChildAt(0)).getBottom();
- }
- @Override
- protected int computeHorizontalScrollRange() {
- int count = getChildCount();
- return count == 0 ? getWidth() : (getChildAt(0)).getRight();
- }
- @Override
- protected void measureChild(View child, int parentWidthMeasureSpec, int parentHeightMeasureSpec) {
- ViewGroup.LayoutParams lp = child.getLayoutParams();
- int childWidthMeasureSpec;
- int childHeightMeasureSpec;
- childWidthMeasureSpec = getChildMeasureSpec(parentWidthMeasureSpec, getPaddingLeft() + getPaddingRight(), lp.width);
- childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED);
- child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
- }
- @Override
- protected void measureChildWithMargins(View child, int parentWidthMeasureSpec, int widthUsed, int parentHeightMeasureSpec, int heightUsed) {
- final MarginLayoutParams lp = (MarginLayoutParams) child.getLayoutParams();
- final int childWidthMeasureSpec = getChildMeasureSpec(parentWidthMeasureSpec,
- getPaddingLeft() + getPaddingRight() + lp.leftMargin + lp.rightMargin + widthUsed, lp.width);
- final int childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(lp.topMargin + lp.bottomMargin, MeasureSpec.UNSPECIFIED);
- child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
- }
- @Override
- public void computeScroll() {
- if (mScroller.computeScrollOffset()) {
- // This is called at drawing time by ViewGroup. We don't want to
- // re-show the scrollbars at this point, which scrollTo will do,
- // so we replicate most of scrollTo here.
- //
- // It's a little odd to call onScrollChanged from inside the drawing.
- //
- // It is, except when you remember that computeScroll() is used to
- // animate scrolling. So unless we want to defer the onScrollChanged()
- // until the end of the animated scrolling, we don't really have a
- // choice here.
- //
- // I agree. The alternative, which I think would be worse, is to post
- // something and tell the subclasses later. This is bad because there
- // will be a window where mScrollX/Y is different from what the app
- // thinks it is.
- //
- int oldX = getScrollX();
- int oldY = getScrollY();
- int x = mScroller.getCurrX();
- int y = mScroller.getCurrY();
- if (getChildCount() > 0) {
- View child = getChildAt(0);
- scrollTo(clamp(x, getWidth() - getPaddingRight() - getPaddingLeft(), child.getWidth()),
- clamp(y, getHeight() - getPaddingBottom() - getPaddingTop(), child.getHeight()));
- } else {
- scrollTo(x, y);
- }
- if (oldX != getScrollX() || oldY != getScrollY()) {
- onScrollChanged(getScrollX(), getScrollY(), oldX, oldY);
- }
- // Keep on drawing until the animation has finished.
- postInvalidate();
- }
- }
- /**
- * Scrolls the view to the given child.
- *
- * @param child the View to scroll to
- */
- private void scrollToChild(View child) {
- child.getDrawingRect(mTempRect);
- /* Offset from child's local coordinates to TwoDScrollView coordinates */
- offsetDescendantRectToMyCoords(child, mTempRect);
- int scrollDelta = computeScrollDeltaToGetChildRectOnScreen(mTempRect);
- if (scrollDelta != 0) {
- scrollBy(0, scrollDelta);
- }
- }
- /**
- * If rect is off screen, scroll just enough to get it (or at least the
- * first screen size chunk of it) on screen.
- *
- * @param rect The rectangle.
- * @param immediate True to scroll immediately without animation
- * @return true if scrolling was performed
- */
- private boolean scrollToChildRect(Rect rect, boolean immediate) {
- final int delta = computeScrollDeltaToGetChildRectOnScreen(rect);
- final boolean scroll = delta != 0;
- if (scroll) {
- if (immediate) {
- scrollBy(0, delta);
- } else {
- smoothScrollBy(0, delta);
- }
- }
- return scroll;
- }
- /**
- * Compute the amount to scroll in the Y direction in order to get
- * a rectangle completely on the screen (or, if taller than the screen,
- * at least the first screen size chunk of it).
- *
- * @param rect The rect.
- * @return The scroll delta.
- */
- protected int computeScrollDeltaToGetChildRectOnScreen(Rect rect) {
- if (getChildCount() == 0) return 0;
- int height = getHeight();
- int screenTop = getScrollY();
- int screenBottom = screenTop + height;
- int fadingEdge = getVerticalFadingEdgeLength();
- // leave room for top fading edge as long as rect isn't at very top
- if (rect.top > 0) {
- screenTop += fadingEdge;
- }
- // leave room for bottom fading edge as long as rect isn't at very bottom
- if (rect.bottom < getChildAt(0).getHeight()) {
- screenBottom -= fadingEdge;
- }
- int scrollYDelta = 0;
- if (rect.bottom > screenBottom && rect.top > screenTop) {
- // need to move down to get it in view: move down just enough so
- // that the entire rectangle is in view (or at least the first
- // screen size chunk).
- if (rect.height() > height) {
- // just enough to get screen size chunk on
- scrollYDelta += (rect.top - screenTop);
- } else {
- // get entire rect at bottom of screen
- scrollYDelta += (rect.bottom - screenBottom);
- }
- // make sure we aren't scrolling beyond the end of our content
- int bottom = getChildAt(0).getBottom();
- int distanceToBottom = bottom - screenBottom;
- scrollYDelta = Math.min(scrollYDelta, distanceToBottom);
- } else if (rect.top < screenTop && rect.bottom < screenBottom) {
- // need to move up to get it in view: move up just enough so that
- // entire rectangle is in view (or at least the first screen
- // size chunk of it).
- if (rect.height() > height) {
- // screen size chunk
- scrollYDelta -= (screenBottom - rect.bottom);
- } else {
- // entire rect at top
- scrollYDelta -= (screenTop - rect.top);
- }
- // make sure we aren't scrolling any further than the top our content
- scrollYDelta = Math.max(scrollYDelta, -getScrollY());
- }
- return scrollYDelta;
- }
- @Override
- public void requestChildFocus(View child, View focused) {
- if (!mTwoDScrollViewMovedFocus) {
- if (!mIsLayoutDirty) {
- scrollToChild(focused);
- } else {
- // The child may not be laid out yet, we can't compute the scroll yet
- mChildToScrollTo = focused;
- }
- }
- super.requestChildFocus(child, focused);
- }
- /**
- * When looking for focus in children of a scroll view, need to be a little
- * more careful not to give focus to something that is scrolled off screen.
- *
- * This is more expensive than the default {@link android.view.ViewGroup}
- * implementation, otherwise this behavior might have been made the default.
- */
- @Override
- protected boolean onRequestFocusInDescendants(int direction, Rect previouslyFocusedRect) {
- // convert from forward / backward notation to up / down / left / right
- // (ugh).
- if (direction == View.FOCUS_FORWARD) {
- direction = View.FOCUS_DOWN;
- } else if (direction == View.FOCUS_BACKWARD) {
- direction = View.FOCUS_UP;
- }
- final View nextFocus = previouslyFocusedRect == null ?
- FocusFinder.getInstance().findNextFocus(this, null, direction) :
- FocusFinder.getInstance().findNextFocusFromRect(this,
- previouslyFocusedRect, direction);
- if (nextFocus == null) {
- return false;
- }
- return nextFocus.requestFocus(direction, previouslyFocusedRect);
- }
- @Override
- public boolean requestChildRectangleOnScreen(View child, Rect rectangle, boolean immediate) {
- // offset into coordinate space of this scroll view
- rectangle.offset(child.getLeft() - child.getScrollX(), child.getTop() - child.getScrollY());
- return scrollToChildRect(rectangle, immediate);
- }
- @Override
- public void requestLayout() {
- mIsLayoutDirty = true;
- super.requestLayout();
- }
- @Override
- protected void onLayout(boolean changed, int l, int t, int r, int b) {
- super.onLayout(changed, l, t, r, b);
- mIsLayoutDirty = false;
- // Give a child focus if it needs it
- if (mChildToScrollTo != null && isViewDescendantOf(mChildToScrollTo, this)) {
- scrollToChild(mChildToScrollTo);
- }
- mChildToScrollTo = null;
- // Calling this with the present values causes it to re-clam them
- scrollTo(getScrollX(), getScrollY());
- }
- @Override
- protected void onSizeChanged(int w, int h, int oldw, int oldh) {
- super.onSizeChanged(w, h, oldw, oldh);
- View currentFocused = findFocus();
- if (null == currentFocused || this == currentFocused)
- return;
- // If the currently-focused view was visible on the screen when the
- // screen was at the old height, then scroll the screen to make that
- // view visible with the new screen height.
- currentFocused.getDrawingRect(mTempRect);
- offsetDescendantRectToMyCoords(currentFocused, mTempRect);
- int scrollDeltaX = computeScrollDeltaToGetChildRectOnScreen(mTempRect);
- int scrollDeltaY = computeScrollDeltaToGetChildRectOnScreen(mTempRect);
- doScroll(scrollDeltaX, scrollDeltaY);
- }
- /**
- * Return true if child is an descendant of parent, (or equal to the parent).
- */
- private boolean isViewDescendantOf(View child, View parent) {
- if (child == parent) {
- return true;
- }
- final ViewParent theParent = child.getParent();
- return (theParent instanceof ViewGroup) && isViewDescendantOf((View) theParent, parent);
- }
- /**
- * Fling the scroll view
- *
- * @param velocityY The initial velocity in the Y direction. Positive
- * numbers mean that the finger/curor is moving down the screen,
- * which means we want to scroll towards the top.
- */
- public void fling(int velocityX, int velocityY) {
- if (getChildCount() > 0) {
- int height = getHeight() - getPaddingBottom() - getPaddingTop();
- int bottom = getChildAt(0).getHeight();
- int width = getWidth() - getPaddingRight() - getPaddingLeft();
- int right = getChildAt(0).getWidth();
- mScroller.fling(getScrollX(), getScrollY(), velocityX, velocityY, 0, right - width, 0, bottom - height);
- final boolean movingDown = velocityY > 0;
- final boolean movingRight = velocityX > 0;
- View newFocused = findFocusableViewInMyBounds(movingRight, mScroller.getFinalX(), movingDown, mScroller.getFinalY(), findFocus());
- if (newFocused == null) {
- newFocused = this;
- }
- if (newFocused != findFocus() && newFocused.requestFocus(movingDown ? View.FOCUS_DOWN : View.FOCUS_UP)) {
- mTwoDScrollViewMovedFocus = true;
- mTwoDScrollViewMovedFocus = false;
- }
- awakenScrollBars(mScroller.getDuration());
- invalidate();
- }
- }
- /**
- * {@inheritDoc}
- *
- * <p>This version also clamps the scrolling to the bounds of our child.
- */
- public void scrollTo(int x, int y) {
- // we rely on the fact the View.scrollBy calls scrollTo.
- if (getChildCount() > 0) {
- View child = getChildAt(0);
- x = clamp(x, getWidth() - getPaddingRight() - getPaddingLeft(), child.getWidth());
- y = clamp(y, getHeight() - getPaddingBottom() - getPaddingTop(), child.getHeight());
- if (x != getScrollX() || y != getScrollY()) {
- super.scrollTo(x, y);
- }
- }
- }
- private int clamp(int n, int my, int child) {
- if (my >= child || n < 0) {
- /* my >= child is this case:
- * |--------------- me ---------------|
- * |------ child ------|
- * or
- * |--------------- me ---------------|
- * |------ child ------|
- * or
- * |--------------- me ---------------|
- * |------ child ------|
- *
- * n < 0 is this case:
- * |------ me ------|
- * |-------- child --------|
- * |-- mScrollX --|
- */
- return 0;
- }
- if ((my+n) > child) {
- /* this case:
- * |------ me ------|
- * |------ child ------|
- * |-- mScrollX --|
- */
- return child-my;
- }
- return n;
- }
- }
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