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- ==========================================================================
- DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
- categories can be shown and no debug_filter.cfg info will be saved.
- ==========================================================================
- FreeSpace 2 Open version: 3.7.2.11329
- Passed cmdline options:
- -missile_lighting
- -nomotiondebris
- -noscalevid
- -post_process
- -fxaa
- -ship_choice_3d
- -weapon_choice_3d
- -snd_preload
- -mod DWA3,MediaVPs_2014
- -fps
- -show_mem_usage
- -window
- Building file index...
- Found root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_A-Glows.vp' with a checksum of 0xd8f529e2
- Found root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_Advanced.vp' with a checksum of 0x337ffc37
- Found root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_Assets.vp' with a checksum of 0x23b7997e
- Found root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_CB_ANI_1.vp' with a checksum of 0xa69eade8
- Found root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_CB_ANI_2.vp' with a checksum of 0x070ae320
- Found root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_Effects.vp' with a checksum of 0x6fbd3357
- Found root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_Music.vp' with a checksum of 0x6c8f665e
- Found root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_RadarIcons.vp' with a checksum of 0x04a9e65a
- Found root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_Root.vp' with a checksum of 0x107a739e
- Found root pack 'C:\Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
- Found root pack 'C:\Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
- Found root pack 'C:\Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
- Found root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
- Found root pack 'C:\Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
- Found root pack 'C:\Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
- Found root pack 'C:\Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
- Found root pack 'C:\Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
- Found root pack 'C:\Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
- Searching root 'C:\Games\Freespace 2\DWA3\' ... 3143 files
- Searching root 'C:\Games\Freespace 2\MediaVPs_2014\' ... 0 files
- Searching root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_A-Glows.vp' ... 1735 files
- Searching root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_Advanced.vp' ... 1654 files
- Searching root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_Assets.vp' ... 2015 files
- Searching root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_CB_ANI_1.vp' ... 32 files
- Searching root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_CB_ANI_2.vp' ... 57 files
- Searching root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_Effects.vp' ... 2063 files
- Searching root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_Music.vp' ... 32 files
- Searching root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_RadarIcons.vp' ... 24 files
- Searching root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_Root.vp' ... 848 files
- Searching root 'C:\Games\Freespace 2\' ... 122 files
- Searching root pack 'C:\Games\Freespace 2\Root_fs2.vp' ... 157 files
- Searching root pack 'C:\Games\Freespace 2\smarty_fs2.vp' ... 10 files
- Searching root pack 'C:\Games\Freespace 2\sparky_fs2.vp' ... 3027 files
- Searching root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
- Searching root pack 'C:\Games\Freespace 2\stu_fs2.vp' ... 2355 files
- Searching root pack 'C:\Games\Freespace 2\tango1_fs2.vp' ... 32 files
- Searching root pack 'C:\Games\Freespace 2\tango2_fs2.vp' ... 15 files
- Searching root pack 'C:\Games\Freespace 2\tango3_fs2.vp' ... 10 files
- Searching root pack 'C:\Games\Freespace 2\warble_fs2.vp' ... 52 files
- Found 21 roots and 18720 files.
- TBM => Starting parse of 'mv_root-lcl.tbm' ...
- Setting language to English
- TBM => Starting parse of 'mv_root-lcl.tbm' ...
- Game Settings Table: Using Standard Loops For SEXP Arguments
- Game Settings Table: Using standard event chaining behavior
- Game Settings Table: External shaders are DISABLED
- Initializing OpenAL...
- OpenAL Vendor : Creative Labs Inc.
- OpenAL Renderer : Software
- OpenAL Version : 1.1
- Found extension "ALC_EXT_EFX".
- Sample rate: 44100 (44100)
- EFX version: 1.0
- Max auxiliary sends: 1
- Playback device: Generic Software on Speakers (Realtek High Definition Audio)
- Capture device: Stereo Mix (Realtek High Defini
- ... OpenAL successfully initialized!
- Initializing OpenGL graphics device at 1280x1024 with 32-bit color...
- Initializing WGL...
- Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
- Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
- OpenGL Vendor : ATI Technologies Inc.
- OpenGL Renderer : AMD Radeon HD 6800 Series
- OpenGL Version : 4.4.13283 Compatibility Profile Context 14.501.1003.0
- Using extension "GL_EXT_fog_coord".
- Using extension "GL_ARB_multitexture".
- Using extension "GL_ARB_texture_env_add".
- Using extension "GL_ARB_texture_compression".
- Using extension "GL_EXT_texture_compression_s3tc".
- Using extension "GL_EXT_texture_filter_anisotropic".
- Using extension "GL_ARB_texture_env_combine".
- Using extension "GL_EXT_compiled_vertex_array".
- Using extension "GL_EXT_draw_range_elements".
- Using extension "GL_ARB_texture_mirrored_repeat".
- Using extension "GL_ARB_texture_non_power_of_two".
- Using extension "GL_ARB_vertex_buffer_object".
- Using extension "GL_ARB_pixel_buffer_object".
- Using extension "GL_SGIS_generate_mipmap".
- Using extension "GL_EXT_framebuffer_object".
- Using extension "GL_ARB_texture_rectangle".
- Using extension "GL_EXT_bgra".
- Using extension "GL_ARB_texture_cube_map".
- Using extension "GL_EXT_texture_lod_bias".
- Using extension "GL_ARB_point_sprite".
- Using extension "GL_ARB_shading_language_100".
- Using extension "GL_ARB_shader_objects".
- Using extension "GL_ARB_vertex_shader".
- Using extension "GL_ARB_fragment_shader".
- Using extension "GL_ARB_shader_texture_lod".
- Using extension "GL_ARB_texture_float".
- Using extension "GL_ARB_draw_elements_base_vertex".
- Found special extension function "wglSwapIntervalEXT".
- Compiling new shader:
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Shader features:
- Depth-blended Particles
- Compiling new shader:
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Shader features:
- Distorted Particles
- Compiling post-processing shader 1 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: post-f.sdr
- Compiling post-processing shader 2 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: blur-f.sdr
- Compiling post-processing shader 3 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: blur-f.sdr
- Compiling post-processing shader 4 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: brightpass-f.sdr
- Compiling post-processing shader 5 ...
- Loading built-in default shader for: fxaa-v.sdr
- Loading built-in default shader for: fxaa-f.sdr
- Compiling post-processing shader 6 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: fxaapre-f.sdr
- Compiling post-processing shader 7 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: ls-f.sdr
- Max texture units: 8 (18)
- Max elements vertices: 2147483647
- Max elements indices: 16777215
- Max texture size: 16384x16384
- Max render buffer size: 16384x16384
- Can use compressed textures: YES
- Texture compression available: YES
- Post-processing enabled: YES
- Using bilinear texture filter.
- OpenGL Shader Version: 4.40
- ... OpenGL init is complete!
- Size of bitmap info = 742 KB
- Size of bitmap extra info = 48 bytes
- ANI cursorweb with size 24x24 (25.0% wasted)
- GRAPHICS: Initializing default colors...
- SCRIPTING: Beginning initialization sequence...
- SCRIPTING: Beginning Lua initialization...
- LUA: Opening LUA state...
- LUA: Initializing base Lua libraries...
- LUA: Beginning ADE initialization
- ADE: Initializing enumeration constants...
- ADE: Assigning Lua session...
- SCRIPTING: Beginning main hook parse sequence....
- Wokka! Error opening file (scripting.tbl)!
- TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_flak-sct.tbm' ...
- TBM => Starting parse of 'mv_exp-sct.tbm' ...
- TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
- SCRIPTING: Inititialization complete.
- SCRIPTING: Splash screen overrides checked
- SCRIPTING: Splash hook has been run
- SCRIPTING: Splash screen conditional hook has been run
- Using high memory settings...
- Wokka! Error opening file (interface.tbl)!
- WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_effects-sdf.tbm' ...
- Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
- Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
- Windows reported 16 joysticks, we found 0
- Current soundtrack set to -1 in event_music_reset_choices
- TBM => Starting parse of 'mv_music-mus.tbm' ...
- TBM => Starting parse of 'mv_effects-mfl.tbm' ...
- TBM => Starting parse of 'dus-mfl.tbm' ...
- Wokka! Error opening file (armor.tbl)!
- TABLES: Unable to parse 'armor.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_effects-amr.tbm' ...
- TBM => Starting parse of 'mv_assets-aip.tbm' ...
- TBM => Starting parse of 'dwa3-aip.tbm' ...
- WARNING: Unrecognized parameter in ai_profiles: €
- $smart afterburner managemen
- TBM => Starting parse of 'mv_root-wxp.tbm' ...
- TBM => Starting parse of 'mv_effects-wxp.tbm' ...
- BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
- BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
- BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
- BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
- BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
- BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
- BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
- ANI Lamprey_Impact with size 80x80 (37.5% wasted)
- BMPMAN: Found EFF (Sidearm_Impact.eff) with 6 frames at 5 fps.
- WARNING: "For 'Sidearm_Impact', 3 of 4 LODs are missing!" at weapons.cpp:208
- WARNING: "$Rearm Rate for ballistic primary PWS-5 Railgun not specified. Defaulting to 100..." at weapons.cpp:1804
- WARNING: "Weapon explosion 'bexp04' does not have an LOD0 anim!" at weapons.cpp:182
- WARNING: "Weapon explosion 'bexp04' does not have an LOD0 anim!" at weapons.cpp:182
- WARNING: "Weapon explosion 'bexp04' does not have an LOD0 anim!" at weapons.cpp:182
- WARNING: "Weapon explosion 'bexp04' does not have an LOD0 anim!" at weapons.cpp:182
- WARNING: "Weapon explosion 'bexp04' does not have an LOD0 anim!" at weapons.cpp:182
- BMPMAN: Found EFF (ParticleSmoke01.eff) with 54 frames at 30 fps.
- WARNING: "For 'ParticleSmoke01', 3 of 4 LODs are missing!" at weapons.cpp:208
- WARNING: "Weapon explosion 'bal_flare' does not have an LOD0 anim!" at weapons.cpp:182
- TBM => Starting parse of 'mv_root-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-wep.tbm' ...
- TBM => Starting parse of 'mv_assets-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-obt.tbm' ...
- TBM => Starting parse of 'ai-obt.tbm' ...
- Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
- At least one of the following tags was used on ship RAC Lamia, subsystem arm_t:
- +untargetable
- +carry-no-damage
- +use-multiple-guns
- +fire-down-normals
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
- At least one of the following tags was used on ship RAC Lamia, subsystem arm_l:
- +untargetable
- +carry-no-damage
- +use-multiple-guns
- +fire-down-normals
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
- At least one of the following tags was used on ship RAC Lamia, subsystem arm_r:
- +untargetable
- +carry-no-damage
- +use-multiple-guns
- +fire-down-normals
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
- At least one of the following tags was used on ship RAC Lamia, subsystem tendon_t:
- +untargetable
- +carry-no-damage
- +use-multiple-guns
- +fire-down-normals
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
- At least one of the following tags was used on ship RAC Lamia, subsystem tendon_l:
- +untargetable
- +carry-no-damage
- +use-multiple-guns
- +fire-down-normals
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
- At least one of the following tags was used on ship RAC Lamia, subsystem tendon_r:
- +untargetable
- +carry-no-damage
- +use-multiple-guns
- +fire-down-normals
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
- At least one of the following tags was used on ship RAC Lamia, subsystem fin_t:
- +untargetable
- +carry-no-damage
- +use-multiple-guns
- +fire-down-normals
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
- At least one of the following tags was used on ship RAC Lamia, subsystem fin_l:
- +untargetable
- +carry-no-damage
- +use-multiple-guns
- +fire-down-normals
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
- At least one of the following tags was used on ship RAC Lamia, subsystem fin_r:
- +untargetable
- +carry-no-damage
- +use-multiple-guns
- +fire-down-normals
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- TBM => Starting parse of 'mv_root-shp.tbm' ...
- TBM => Starting parse of 'radar-shp.tbm' ...
- TBM => Starting parse of 'mv_effects-shp.tbm' ...
- TBM => Starting parse of 'mv_assets-shp.tbm' ...
- TBM => Starting parse of 'mv_root-hdg.tbm' ...
- ANI support1 with size 108x24 (25.0% wasted)
- ANI damage1 with size 148x25 (21.9% wasted)
- ANI wingman1 with size 71x53 (17.2% wasted)
- ANI wingman2 with size 35x53 (17.2% wasted)
- ANI wingman3 with size 14x53 (17.2% wasted)
- ANI toggle1 with size 57x20 (37.5% wasted)
- ANI head1 with size 164x132 (48.4% wasted)
- ANI weapons1 with size 126x20 (37.5% wasted)
- ANI weapons1_b with size 150x20 (37.5% wasted)
- ANI objective1 with size 149x21 (34.4% wasted)
- ANI netlag1 with size 29x30 (6.3% wasted)
- ANI targhit1 with size 31x21 (34.4% wasted)
- ANI time1 with size 47x23 (28.1% wasted)
- ANI targetview1 with size 137x156 (39.1% wasted)
- ANI targetview2 with size 4x96 (25.0% wasted)
- ANI targetview3 with size 7x20 (37.5% wasted)
- ANI 2_energy2 with size 86x96 (25.0% wasted)
- ANI 2_reticle1 with size 40x24 (25.0% wasted)
- ANI 2_leftarc with size 103x252 (1.6% wasted)
- ANI 2_rightarc1 with size 103x252 (1.6% wasted)
- ANI 2_toparc2 with size 35x24 (25.0% wasted)
- ANI 2_toparc3 with size 41x29 (9.4% wasted)
- ANI 2_lead1 with size 26x26 (18.8% wasted)
- ANI 2_lock1 with size 56x53 (17.2% wasted)
- ANI 2_lockspin with size 100x100 (21.9% wasted)
- ANI energy1 with size 12x41 (35.9% wasted)
- ANI 2_radar1 with size 209x170 (33.6% wasted)
- TBM => Starting parse of 'mv_effects-str.tbm' ...
- TBM => Starting parse of 'Planetarium-str.tbm' ...
- loading animated cursor "cursor"
- ANI cursor with size 24x24 (25.0% wasted)
- MediaVPs: Explosions script loaded!
- MediaVPs: Flaming debris script loaded!
- Ships.tbl is : INVALID!!!!
- Weapons.tbl is : INVALID!!!!
- cfile_init() took 817
- TrackIR Init Failed - 1
- Movie Error: Unable to open 'intro' movie in any supported format.
- Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
- PLR => Loading 'Neon-Shivan.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Parsing: Scoring...
- PLR => Parsing: ScoringMulti...
- PLR => Parsing: HUD...
- PLR => Parsing: Variables...
- PLR => Parsing: Multiplayer...
- PLR => Parsing: Controls...
- PLR => Parsing: Settings...
- PLR => Loading complete!
- PLR => Invalid header id for 'DWAC.plr'!
- PLR => Invalid header id for 'Neon Shivan.plr'!
- PLR => Verifying 'Neon-Shivan.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Verifying complete!
- PLR => Verifying 'NeonShivan.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Verifying complete!
- ANI cursor.ani with size 24x24 (25.0% wasted)
- PLR => Verifying 'Neon-Shivan.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Verifying complete!
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
- PLR => Loading 'Neon-Shivan.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Parsing: Scoring...
- PLR => Parsing: ScoringMulti...
- PLR => Parsing: HUD...
- PLR => Parsing: Variables...
- PLR => Parsing: Multiplayer...
- PLR => Parsing: Controls...
- PLR => Parsing: Settings...
- PLR => Loading complete!
- CSG => Loading 'Neon-Shivan.FreeSpace2.csg' with version 5...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- CSG => Loading complete!
- CSG => Loading 'Neon-Shivan.FreeSpace2.csg' with version 5...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- CSG => Loading complete!
- WARNING!, Could not load door anim 2_Exit in main hall
- WARNING!, Could not load door anim 2_Pilot in main hall
- WARNING!, Could not load door anim 2_Continue in main hall
- WARNING!, Could not load door anim 2_Tech in main hall
- WARNING!, Could not load door anim 2_Option in main hall
- WARNING!, Could not load door anim 2_Campaign in main hall
- Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
- Techroom successfully initialized, now changing tab...
- Loading model 'TCI-Javalin.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- IBX: Found a good IBX to read for 'TCI-Javalin.pof'.
- IBX-DEBUG => POF checksum: 0xa1042567, IBX checksum: 0xb2caae3c -- "TCI-Javalin.pof"
- Frame 0 too long!!: frametime = 1.393 (1.393)
- Frame 0 too long!!: frametime = 0.389 (0.389)
- Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
- Freeing all existing models...
- CSG => Loading 'Neon-Shivan.FreeSpace2.csg' with version 5...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- CSG => Loading complete!
- Frame 0 too long!!: frametime = 0.470 (0.470)
- Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
- PLR => Saving 'Neon-Shivan.plr' with version 2...
- PLR => Saving: Flags...
- PLR => Saving: Info...
- PLR => Saving: Scoring...
- PLR => Saving: ScoringMulti...
- PLR => Saving: HUD...
- PLR => Saving: Variables...
- PLR => Saving: Multiplayer...
- PLR => Saving: Controls...
- PLR => Saving: Settings...
- PLR => Saving complete!
- =================== STARTING LEVEL LOAD ==================
- BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
- Starting model page in...
- Beginning level bitmap paging...
- BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
- BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
- TBM => Starting parse of 'mv_effects-fbl.tbm' ...
- BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
- Loading warp model
- Loading model 'warp.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Animated Effects
- IBX: Found a good IBX to read for 'warp.pof'.
- IBX-DEBUG => POF checksum: 0x966cb914, IBX checksum: 0x8899b070 -- "warp.pof"
- 600
- BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
- SHOCKWAVE => Loading default shockwave animation...
- BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
- SHOCKWAVE => Default animation load: SUCCEEDED!!
- MISSION LOAD: 'Mission01'
- Using callsign: Parson
- Using callsign: Ross
- Using alternate ship type name: Exclusion Zone Outpost
- Using alternate ship type name: Exclusion Zone Outpost
- Using alternate ship type name: Exclusion Zone Outpost
- Loading model 'subspacenode.pof'
- Model subspacenode.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'subspacenode.pof'.
- IBX-DEBUG => POF checksum: 0x3925d64f, IBX checksum: 0x81bd2da1 -- "subspacenode.pof"
- Starting mission message count : 205
- Someone passed an extension to bm_load_animation for file 'Head-Grey01.ani'
- Someone passed an extension to bm_load_animation for file 'Head-CM07.ani'
- Someone passed an extension to bm_load_animation for file 'Head-Grey02.ani'
- Ending mission message count : 206
- Current soundtrack set to -1 in event_music_reset_choices
- Current soundtrack set to -1 in event_music_set_soundtrack
- Loading model 'TCF-Wolf.pof'
- IBX: Found a good IBX to read for 'TCF-Wolf.pof'.
- IBX-DEBUG => POF checksum: 0x2759bbd2, IBX checksum: 0x5bfffdb1 -- "TCF-Wolf.pof"
- Loading model 'TCF-Stalker.pof'
- IBX: Found a good IBX to read for 'TCF-Stalker.pof'.
- IBX-DEBUG => POF checksum: 0x84667e80, IBX checksum: 0x190b0e18 -- "TCF-Stalker.pof"
- Loading model 'xdread.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- WARNING: "Couldn't open texture 'xtorp' referenced by model 'xdread.pof'" at modelread.cpp:2335
- WARNING: "Couldn't open texture 'xmiss01' referenced by model 'xdread.pof'" at modelread.cpp:2335
- WARNING: "Couldn't open texture 'xbeam01' referenced by model 'xdread.pof'" at modelread.cpp:2335
- Potential problem found: Unrecognized subsystem type 'Stabilizer', believed to be in ship xdread.pof
- IBX: Found a good IBX to read for 'xdread.pof'.
- IBX-DEBUG => POF checksum: 0xc258afcb, IBX checksum: 0xc8a30338 -- "xdread.pof"
- WARNING: "For ship 'Eusntera', detail level mismatch. Table has 4, POF has 1." at ship.cpp:8935
- Allocating space for at least 85 new ship subsystems ... a total of 200 is now available (85 in-use).
- Loading model 'beelzeboul.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Animated Effects
- Potential problem found: Unrecognized subsystem type 'Armoura', believed to be in ship beelzeboul.pof
- Potential problem found: Unrecognized subsystem type 'drone-panelsa', believed to be in ship beelzeboul.pof
- Potential problem found: Unrecognized subsystem type 'Reactora', believed to be in ship beelzeboul.pof
- Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship beelzeboul.pof
- Found live debris model for 'Armoura'
- Found live debris model for 'Armoura'
- Found live debris model for 'Armoura'
- Found live debris model for 'Armoura'
- Found live debris model for 'Armoura'
- Found live debris model for 'Armoura'
- Found live debris model for 'drone-panelsa'
- Found live debris model for 'drone-panelsa'
- Found live debris model for 'drone-panelsa'
- Found live debris model for 'engine1a'
- Found live debris model for 'engine2a'
- Found live debris model for 'engine3a'
- Found live debris model for 'turret02a'
- Found live debris model for 'turret03a'
- Found live debris model for 'turret04a'
- Found live debris model for 'turret05a'
- IBX: Found a good IBX to read for 'beelzeboul.pof'.
- IBX-DEBUG => POF checksum: 0x9f2e8e52, IBX checksum: 0x9cd0e398 -- "beelzeboul.pof"
- Submodel 'Reactorb-destroyed' is detail level 1 of 'Reactora-destroyed'
- Submodel 'Armourb' is detail level 1 of 'Armoura'
- Submodel 'Armourc' is detail level 2 of 'Armoura'
- Submodel 'Armourd' is detail level 3 of 'Armoura'
- Submodel 'drone-panelsb' is detail level 1 of 'drone-panelsa'
- Submodel 'engine1b' is detail level 1 of 'engine1a'
- Submodel 'engine1c' is detail level 2 of 'engine1a'
- Submodel 'engine1d' is detail level 3 of 'engine1a'
- Submodel 'engine2b' is detail level 1 of 'engine2a'
- Submodel 'engine2c' is detail level 2 of 'engine2a'
- Submodel 'engine2d' is detail level 3 of 'engine2a'
- Submodel 'engine3b' is detail level 1 of 'engine3a'
- Submodel 'engine3c' is detail level 2 of 'engine3a'
- Submodel 'engine3d' is detail level 3 of 'engine3a'
- Submodel 'turret02b' is detail level 1 of 'turret02a'
- Submodel 'turret02c' is detail level 2 of 'turret02a'
- Submodel 'turret03b' is detail level 1 of 'turret03a'
- Submodel 'turret03c' is detail level 2 of 'turret03a'
- Submodel 'turret04b' is detail level 1 of 'turret04a'
- Submodel 'turret04c' is detail level 2 of 'turret04a'
- Submodel 'turret05b' is detail level 1 of 'turret05a'
- Submodel 'turret05c' is detail level 2 of 'turret05a'
- Submodel 'Reactorc' is detail level 2 of 'Reactora'
- Submodel 'Reactord' is detail level 3 of 'Reactora'
- Submodel 'Reactorb' is detail level 1 of 'Reactora'
- Loading model 'RepLamia.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Model RepLamia.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- Potential problem found: Unrecognized subsystem type 'tendon_t', believed to be in ship RepLamia.pof
- Potential problem found: Unrecognized subsystem type 'tendon_l', believed to be in ship RepLamia.pof
- Potential problem found: Unrecognized subsystem type 'tendon_r', believed to be in ship RepLamia.pof
- Potential problem found: Unrecognized subsystem type 'arm_l', believed to be in ship RepLamia.pof
- Potential problem found: Unrecognized subsystem type 'arm_r', believed to be in ship RepLamia.pof
- Potential problem found: Unrecognized subsystem type 'arm_t', believed to be in ship RepLamia.pof
- Potential problem found: Unrecognized subsystem type 'fin_l', believed to be in ship RepLamia.pof
- Potential problem found: Unrecognized subsystem type 'fin_r', believed to be in ship RepLamia.pof
- Potential problem found: Unrecognized subsystem type 'fin_t', believed to be in ship RepLamia.pof
- IBX: Found a good IBX to read for 'RepLamia.pof'.
- IBX-DEBUG => POF checksum: 0x870bc13e, IBX checksum: 0xdeeb6c5d -- "RepLamia.pof"
- WARNING: "RAC Lamia (RepLamia.pof) has a null moment of inertia!" at ship.cpp:4612
- Loading model 'Malia.pof'
- IBX: Found a good IBX to read for 'Malia.pof'.
- IBX-DEBUG => POF checksum: 0xd5e747ec, IBX checksum: 0xddb29001 -- "Malia.pof"
- Loading model 'INF_Selket.pof'
- IBX: Found a good IBX to read for 'INF_Selket.pof'.
- IBX-DEBUG => POF checksum: 0x7ccda141, IBX checksum: 0xcc2784d3 -- "INF_Selket.pof"
- WARNING: "Invalid subobj_num or model_num in subsystem 'weapons' on ship type 'ANC Phantasm'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5488
- WARNING: "Invalid subobj_num or model_num in subsystem 'turretsupport' on ship type 'ANC Phantasm'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5488
- Loading model 'TCCR-Voigtlander.pof'
- WARNING: "Couldn't open texture 'debris_1' referenced by model 'TCCR-Voigtlander.pof'" at modelread.cpp:2335
- Generated texture name tccr-voigtlander-logo-normal is too long. Skipping...
- Generated texture name tccr-voigtlander-logo-height is too long. Skipping...
- WARNING: "Not all subsystems in model "TCCR-Voigtlander.pof" have a record in ships.tbl. This can cause game to crash. List of subsystems not found from table is in log file." at modelread.cpp:646
- Subsystem dish02 in model was not found in ships.tbl!
- Subsystem Radar_Post01 in model was not found in ships.tbl!
- Potential problem found: Unrecognized subsystem type 'Intake01', believed to be in ship TCCR-Voigtlander.pof
- Potential problem found: Unrecognized subsystem type 'Intake02', believed to be in ship TCCR-Voigtlander.pof
- Potential problem found: Unrecognized subsystem type 'Intake04', believed to be in ship TCCR-Voigtlander.pof
- Potential problem found: Unrecognized subsystem type 'Intake03', believed to be in ship TCCR-Voigtlander.pof
- Potential problem found: Unrecognized subsystem type 'Intake08', believed to be in ship TCCR-Voigtlander.pof
- Potential problem found: Unrecognized subsystem type 'Intake07', believed to be in ship TCCR-Voigtlander.pof
- Potential problem found: Unrecognized subsystem type 'Intake06', believed to be in ship TCCR-Voigtlander.pof
- Potential problem found: Unrecognized subsystem type 'Intake05', believed to be in ship TCCR-Voigtlander.pof
- Subsystem turret04-destroyed in model was not found in ships.tbl!
- Subsystem turret05-destroyed in model was not found in ships.tbl!
- Subsystem turret06-destroyed in model was not found in ships.tbl!
- Subsystem turret07-destroyed in model was not found in ships.tbl!
- IBX: Found a good IBX to read for 'TCCR-Voigtlander.pof'.
- IBX-DEBUG => POF checksum: 0x5be21df0, IBX checksum: 0x9fdb7db7 -- "TCCR-Voigtlander.pof"
- Allocating space for at least 46 new ship subsystems ... a total of 400 is now available (238 in-use).
- WARNING: "Invalid subobj_num or model_num in subsystem 'dish' on ship type 'TDCv Taranis'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5488
- WARNING: "Invalid subobj_num or model_num in subsystem 'RadarPost' on ship type 'TDCv Taranis'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5488
- Loading model 'GVFShuMkII.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Model GVFShuMkII.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- WARNING: "Inverted bounding box on submodel 'detail0' of model 'GVFShuMkII.pof'! Swapping values to compensate." at modelread.cpp:1240
- WARNING: "Inverted bounding box on submodel 'vasudan' of model 'GVFShuMkII.pof'! Swapping values to compensate." at modelread.cpp:1240
- WARNING: "Inverted bounding box on submodel 'detail1' of model 'GVFShuMkII.pof'! Swapping values to compensate." at modelread.cpp:1240
- WARNING: "Inverted bounding box on submodel 'detail2' of model 'GVFShuMkII.pof'! Swapping values to compensate." at modelread.cpp:1240
- WARNING: "Inverted bounding box on submodel 'detail3' of model 'GVFShuMkII.pof'! Swapping values to compensate." at modelread.cpp:1240
- WARNING: "Inverted bounding box on submodel 'debris01' of model 'GVFShuMkII.pof'! Swapping values to compensate." at modelread.cpp:1240
- WARNING: "Inverted bounding box on submodel 'debris02' of model 'GVFShuMkII.pof'! Swapping values to compensate." at modelread.cpp:1240
- WARNING: "Inverted bounding box on submodel 'debris03' of model 'GVFShuMkII.pof'! Swapping values to compensate." at modelread.cpp:1240
- IBX: Found a good IBX to read for 'GVFShuMkII.pof'.
- IBX-DEBUG => POF checksum: 0x90bb4df2, IBX checksum: 0x2f20e3e8 -- "GVFShuMkII.pof"
- Loading model 'DFighter01.pof'
- IBX: Found a good IBX to read for 'DFighter01.pof'.
- IBX-DEBUG => POF checksum: 0x61aa7986, IBX checksum: 0x78b977b7 -- "DFighter01.pof"
- Loading model 'INF_Serpent.pof'
- IBX: Found a good IBX to read for 'INF_Serpent.pof'.
- IBX-DEBUG => POF checksum: 0x55f5cb4d, IBX checksum: 0x9e544875 -- "INF_Serpent.pof"
- Loading model 'Nahema.pof'
- IBX: Found a good IBX to read for 'Nahema.pof'.
- IBX-DEBUG => POF checksum: 0x993d2312, IBX checksum: 0x61b17bf5 -- "Nahema.pof"
- Loading model 'INF_Succubus.pof'
- IBX: Found a good IBX to read for 'INF_Succubus.pof'.
- IBX-DEBUG => POF checksum: 0x65311314, IBX checksum: 0xbe60d201 -- "INF_Succubus.pof"
- Loading model 'vfighter_01.pof'
- WARNING: "Couldn't open texture 'fighter02-01a' referenced by model 'vfighter_01.pof'" at modelread.cpp:2335
- WARNING: "Couldn't open texture 'fighter02-01b' referenced by model 'vfighter_01.pof'" at modelread.cpp:2335
- WARNING: "Couldn't open texture 'fighter02-01c' referenced by model 'vfighter_01.pof'" at modelread.cpp:2335
- BMPMAN: Found EFF (bomber2s-01-glow.eff) with 37 frames at 30 fps.
- Model vfighter_01.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- Unknown special object type $weapons while reading model vfighter_01.pof
- Unknown special object type $sensors while reading model vfighter_01.pof
- Unknown special object type $communications while reading model vfighter_01.pof
- Unknown special object type $engine while reading model vfighter_01.pof
- Unknown special object type $navigation while reading model vfighter_01.pof
- IBX: Found a good IBX to read for 'vfighter_01.pof'.
- IBX-DEBUG => POF checksum: 0xd90fbecb, IBX checksum: 0x98c45c05 -- "vfighter_01.pof"
- Loading model 'gtibretonia.pof'
- Model gtibretonia.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship gtibretonia.pof
- IBX: Found a good IBX to read for 'gtibretonia.pof'.
- IBX-DEBUG => POF checksum: 0xa53bfeab, IBX checksum: 0x62d6e9eb -- "gtibretonia.pof"
- Submodel 'communicationb' is detail level 1 of 'communicationa'
- WARNING: "TDI Bretonia (gtibretonia.pof) has a null moment of inertia!" at ship.cpp:4612
- WARNING: "TDI Bretonia (gtibretonia.pof) has a null moment of inertia!" at ship.cpp:4612
- WARNING: "TDI Bretonia (gtibretonia.pof) has a null moment of inertia!" at ship.cpp:4612
- Loading model 'BH_Banshee.pof'
- IBX: Found a good IBX to read for 'BH_Banshee.pof'.
- IBX-DEBUG => POF checksum: 0x5428700f, IBX checksum: 0x206a542b -- "BH_Banshee.pof"
- Loading model 'BH_Guali.pof'
- WARNING: "Couldn't open texture 'ncdebris' referenced by model 'BH_Guali.pof'" at modelread.cpp:2335
- IBX: Found a good IBX to read for 'BH_Guali.pof'.
- IBX-DEBUG => POF checksum: 0x21e9bf0d, IBX checksum: 0x9d750841 -- "BH_Guali.pof"
- Loading model 'fighter03.pof'
- Model fighter03.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'fighter03.pof'.
- IBX-DEBUG => POF checksum: 0x58482798, IBX checksum: 0xdef74c71 -- "fighter03.pof"
- Submodel 'backboneb' is detail level 1 of 'backbonea'
- Loading model 'AeCruiser.pof'
- IBX: Found a good IBX to read for 'AeCruiser.pof'.
- IBX-DEBUG => POF checksum: 0x9e5fd3a4, IBX checksum: 0x203de572 -- "AeCruiser.pof"
- Loading model 'BH_Hadassah.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Normal Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Normal Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Normal Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Normal Mapping
- Animated Effects
- Potential problem found: Unrecognized subsystem type 'fighterbay01', believed to be in ship BH_Hadassah.pof
- Potential problem found: Unrecognized subsystem type 'fighterbay02', believed to be in ship BH_Hadassah.pof
- IBX: Found a good IBX to read for 'BH_Hadassah.pof'.
- IBX-DEBUG => POF checksum: 0x1107fa74, IBX checksum: 0x3f63ef2d -- "BH_Hadassah.pof"
- Loading model 'AeDestroyer.pof'
- Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship AeDestroyer.pof
- IBX: Found a good IBX to read for 'AeDestroyer.pof'.
- IBX-DEBUG => POF checksum: 0xc2039a1c, IBX checksum: 0x87ffbec4 -- "AeDestroyer.pof"
- WARNING: "ANF Seraph (GVFShuMkII.pof) has a null moment of inertia!" at ship.cpp:4612
- WARNING: "ANF Seraph (GVFShuMkII.pof) has a null moment of inertia!" at ship.cpp:4612
- WARNING: "ANF Seraph (GVFShuMkII.pof) has a null moment of inertia!" at ship.cpp:4612
- WARNING: "ANF Seraph (GVFShuMkII.pof) has a null moment of inertia!" at ship.cpp:4612
- WARNING: "BF Anouke (vfighter_01.pof) has a null moment of inertia!" at ship.cpp:4612
- WARNING: "Invalid subobj_num or model_num in subsystem 'weapons' on ship type 'BF Anouke'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5488
- WARNING: "Invalid subobj_num or model_num in subsystem 'sensors' on ship type 'BF Anouke'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5488
- WARNING: "Invalid subobj_num or model_num in subsystem 'communications' on ship type 'BF Anouke'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5488
- WARNING: "Invalid subobj_num or model_num in subsystem 'navigation' on ship type 'BF Anouke'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5488
- WARNING: "Invalid subobj_num or model_num in subsystem 'engine' on ship type 'BF Anouke'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5488
- WARNING: "BF Anouke (vfighter_01.pof) has a null moment of inertia!" at ship.cpp:4612
- WARNING: "Invalid subobj_num or model_num in subsystem 'weapons' on ship type 'BF Anouke'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5488
- WARNING: "Invalid subobj_num or model_num in subsystem 'sensors' on ship type 'BF Anouke'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5488
- WARNING: "Invalid subobj_num or model_num in subsystem 'communications' on ship type 'BF Anouke'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5488
- WARNING: "Invalid subobj_num or model_num in subsystem 'navigation' on ship type 'BF Anouke'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5488
- WARNING: "Invalid subobj_num or model_num in subsystem 'engine' on ship type 'BF Anouke'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5488
- WARNING: "BF Anouke (vfighter_01.pof) has a null moment of inertia!" at ship.cpp:4612
- WARNING: "Invalid subobj_num or model_num in subsystem 'weapons' on ship type 'BF Anouke'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5488
- WARNING: "Invalid subobj_num or model_num in subsystem 'sensors' on ship type 'BF Anouke'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5488
- WARNING: "Invalid subobj_num or model_num in subsystem 'communications' on ship type 'BF Anouke'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5488
- WARNING: "Invalid subobj_num or model_num in subsystem 'navigation' on ship type 'BF Anouke'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5488
- WARNING: "Invalid subobj_num or model_num in subsystem 'engine' on ship type 'BF Anouke'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5488
- WARNING: "BF Anouke (vfighter_01.pof) has a null moment of inertia!" at ship.cpp:4612
- WARNING: "Invalid subobj_num or model_num in subsystem 'weapons' on ship type 'BF Anouke'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5488
- WARNING: "Invalid subobj_num or model_num in subsystem 'sensors' on ship type 'BF Anouke'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5488
- WARNING: "Invalid subobj_num or model_num in subsystem 'communications' on ship type 'BF Anouke'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5488
- WARNING: "Invalid subobj_num or model_num in subsystem 'navigation' on ship type 'BF Anouke'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5488
- WARNING: "Invalid subobj_num or model_num in subsystem 'engine' on ship type 'BF Anouke'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5488
- OpenGL: Created 512x512 FBO!
- Loading model 'sunbox.pof'
- Model sunbox.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'sunbox.pof'.
- IBX-DEBUG => POF checksum: 0xfc4060d7, IBX checksum: 0x32deae8c -- "sunbox.pof"
- =================== STARTING LEVEL DATA LOAD ==================
- Loading model 'support2t-01.pof'
- IBX: Found a good IBX to read for 'support2t-01.pof'.
- IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof"
- Submodel 'bodyb' is detail level 1 of 'bodya'
- Submodel 'bodyc' is detail level 2 of 'bodya'
- Submodel 'bodyd' is detail level 3 of 'bodya'
- Allocating space for at least 334 new ship subsystems ... a total of 800 is now available (385 in-use).
- About to page in ships!
- WARNING: "Could not load in the HUD shield ani: shield_stalker" at hudshield.cpp:194
- WARNING: "Could not load in the HUD shield ani: shield_Wolf" at hudshield.cpp:194
- WARNING: "Could not load in the HUD shield ani: none" at hudshield.cpp:194
- Ship TDCv Taranis has model_num 3309 but its subsystem ÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌdish has model_num -1, fixing...
- Ship TDCv Taranis has model_num 3309 but its subsystem ÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌRadarPost has model_num -1, fixing...
- ANI shieldfv-01 with size 112x93 (27.3% wasted)
- Ship ANC Phantasm has model_num 3008 but its subsystem ÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌweapons has model_num -1, fixing...
- Ship ANC Phantasm has model_num 3008 but its subsystem ÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌturretsupport has model_num -1, fixing...
- WARNING: "Could not load in the HUD shield ani: shieldvfighter_01" at hudshield.cpp:194
- WARNING: "After ship_copy_subsystem_fixup, ship 'BF Anouke' does not have subsystem 'weapons' linked into the model file, 'vfighter_01.pof'. (Ship_info model is 'vfighter_01.pof' and subsystem model is 'NULL'.)" at ship.cpp:15710
- WARNING: "After ship_copy_subsystem_fixup, ship 'BF Anouke' does not have subsystem 'sensors' linked into the model file, 'vfighter_01.pof'. (Ship_info model is 'vfighter_01.pof' and subsystem model is 'NULL'.)" at ship.cpp:15710
- WARNING: "After ship_copy_subsystem_fixup, ship 'BF Anouke' does not have subsystem 'communications' linked into the model file, 'vfighter_01.pof'. (Ship_info model is 'vfighter_01.pof' and subsystem model is 'NULL'.)" at ship.cpp:15710
- WARNING: "After ship_copy_subsystem_fixup, ship 'BF Anouke' does not have subsystem 'navigation' linked into the model file, 'vfighter_01.pof'. (Ship_info model is 'vfighter_01.pof' and subsystem model is 'NULL'.)" at ship.cpp:15710
- WARNING: "After ship_copy_subsystem_fixup, ship 'BF Anouke' does not have subsystem 'engine' linked into the model file, 'vfighter_01.pof'. (Ship_info model is 'vfighter_01.pof' and subsystem model is 'NULL'.)" at ship.cpp:15710
- ANI shieldfs-01 with size 112x93 (27.3% wasted)
- WARNING: "Could not load in the HUD shield ani: shieldSerpent" at hudshield.cpp:194
- WARNING: "Could not load in the HUD shield ani: shieldSuccubus" at hudshield.cpp:194
- ANI shieldbs-02 with size 112x93 (27.3% wasted)
- WARNING: "Could not load in the HUD shield ani: shieldbeelzeboul" at hudshield.cpp:194
- WARNING: "Could not load in the HUD shield ani: genericshield" at hudshield.cpp:194
- WARNING: "Could not load in the HUD shield ani: genericshield" at hudshield.cpp:194
- WARNING: "Could not load in the HUD shield ani: genericshield" at hudshield.cpp:194
- BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps.
- BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps.
- BMPMAN: Found EFF (particle_red.eff) with 11 frames at 22 fps.
- DDS ERROR: Couldn't open 'LanceBeamGlow.dds' -- Cannot load DDS if not power-of-2
- Could not find a usable muzzle glow bitmap for 'SLance'!
- WARNING: "Could not find a usable muzzle glow bitmap (LanceBeamGlow) for weapon 'SLance'!" at weapons.cpp:3220
- BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
- BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
- Loading model 'hornet.pof'
- IBX: Found a good IBX to read for 'hornet.pof'.
- IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof"
- Could not find a usable glow bitmap for 'Rebel Turret'!
- WARNING: "Could not find a usable glow bitmap (Vepar_Glow) for weapon 'Rebel Turret'!" at weapons.cpp:3199
- ANI kayser_particle with size 80x80 (37.5% wasted)
- Could not find a usable beam section (0) bitmap for 'RAAA'!
- WARNING: "Could not find a usable beam section (0) bitmap (Pulse) for weapon 'RAAA'!" at weapons.cpp:3239
- Could not find a usable beam section (0) bitmap for 'RSBlue'!
- WARNING: "Could not find a usable beam section (0) bitmap (Pulse) for weapon 'RSBlue'!" at weapons.cpp:3239
- Could not find a usable beam section (0) bitmap for 'RBBlue'!
- WARNING: "Could not find a usable beam section (0) bitmap (Pulse) for weapon 'RBBlue'!" at weapons.cpp:3239
- BMPMAN: Found EFF (SbeamAglow.eff) with 24 frames at 60 fps.
- BMPMAN: Found EFF (SbeamAC.eff) with 30 frames at 40 fps.
- Loading model 'Wasp-Missile.pof'
- Model Wasp-Missile.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'Wasp-Missile.pof'.
- IBX-DEBUG => POF checksum: 0x549881b7, IBX checksum: 0x716cd276 -- "Wasp-Missile.pof"
- Loading model 'Locust3.pof'
- Model Locust3.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'Locust3.pof'.
- IBX-DEBUG => POF checksum: 0x94d60940, IBX checksum: 0xf63ef7c0 -- "Locust3.pof"
- Loading model 'HornetDWA3.pof'
- IBX: Found a good IBX to read for 'HornetDWA3.pof'.
- IBX-DEBUG => POF checksum: 0x59c208fe, IBX checksum: 0xf3bf788a -- "HornetDWA3.pof"
- Loading model 'Widow.pof'
- IBX: Found a good IBX to read for 'Widow.pof'.
- IBX-DEBUG => POF checksum: 0x9832d790, IBX checksum: 0x237df9b5 -- "Widow.pof"
- Loading model 'Cobra-Missile.pof'
- IBX: Found a good IBX to read for 'Cobra-Missile.pof'.
- IBX-DEBUG => POF checksum: 0x44dfcbd5, IBX checksum: 0x7f5c34f6 -- "Cobra-Missile.pof"
- Loading model 'Locust4.pof'
- IBX: Found a good IBX to read for 'Locust4.pof'.
- IBX-DEBUG => POF checksum: 0x0f351155, IBX checksum: 0xf4f8cfb9 -- "Locust4.pof"
- Loading model 'Blackwidow.pof'
- Model Blackwidow.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'Blackwidow.pof'.
- IBX-DEBUG => POF checksum: 0x5593ed7a, IBX checksum: 0xa5d38f67 -- "Blackwidow.pof"
- Loading model 'ShatterBomb.pof'
- Model ShatterBomb.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'ShatterBomb.pof'.
- IBX-DEBUG => POF checksum: 0x9088f118, IBX checksum: 0x8558e6e7 -- "ShatterBomb.pof"
- Loading model 'Ballistic.pof'
- IBX: Found a good IBX to read for 'Ballistic.pof'.
- IBX-DEBUG => POF checksum: 0x71239c71, IBX checksum: 0xe14b48ec -- "Ballistic.pof"
- Loading model 'ZodMis.pof'
- Model ZodMis.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'ZodMis.pof'.
- IBX-DEBUG => POF checksum: 0xfb992316, IBX checksum: 0x702d32a2 -- "ZodMis.pof"
- Loading model 'VMX50.pof'
- IBX: Found a good IBX to read for 'VMX50.pof'.
- IBX-DEBUG => POF checksum: 0xf878f4ef, IBX checksum: 0xceb1613e -- "VMX50.pof"
- Loading model 'A-HORNET.pof'
- Model A-HORNET.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'A-HORNET.pof'.
- IBX-DEBUG => POF checksum: 0x6663a8de, IBX checksum: 0x0490b106 -- "A-HORNET.pof"
- Loading model 'A-ROCKEYE.pof'
- Model A-ROCKEYE.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'A-ROCKEYE.pof'.
- IBX-DEBUG => POF checksum: 0x6c634f35, IBX checksum: 0x11156053 -- "A-ROCKEYE.pof"
- Loading model 'Rep_QAAM.pof'
- IBX: Found a good IBX to read for 'Rep_QAAM.pof'.
- IBX-DEBUG => POF checksum: 0x464ec32d, IBX checksum: 0xc9812e64 -- "Rep_QAAM.pof"
- Loading model 'R_Bomb.pof'
- IBX: Found a good IBX to read for 'R_Bomb.pof'.
- IBX-DEBUG => POF checksum: 0xda5765ea, IBX checksum: 0xba7d594f -- "R_Bomb.pof"
- Loading model 'S_Harpoon.pof'
- BMPMAN: Found EFF (smissile1-glow.eff) with 20 frames at 20 fps.
- IBX: Found a good IBX to read for 'S_Harpoon.pof'.
- IBX-DEBUG => POF checksum: 0x76d846b5, IBX checksum: 0xf7e6e8a2 -- "S_Harpoon.pof"
- BMPMAN: Found EFF (missilespew06.eff) with 20 frames at 10 fps.
- Loading model 'S_MegaBomb.pof'
- IBX: Found a good IBX to read for 'S_MegaBomb.pof'.
- IBX-DEBUG => POF checksum: 0x04f03e41, IBX checksum: 0xe3220ee3 -- "S_MegaBomb.pof"
- Loading model 'cmeasure01.pof'
- IBX: Found a good IBX to read for 'cmeasure01.pof'.
- IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
- BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 10 fps.
- Loading model 'MissileM.pof'
- IBX: Found a good IBX to read for 'MissileM.pof'.
- IBX-DEBUG => POF checksum: 0x00957668, IBX checksum: 0x7b7e1778 -- "MissileM.pof"
- BMPMAN: Found EFF (plasmabomb.eff) with 4 frames at 20 fps.
- Loading model 'Wasp-Child.pof'
- Model Wasp-Child.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'Wasp-Child.pof'.
- IBX-DEBUG => POF checksum: 0x15a28029, IBX checksum: 0xcb37c3da -- "Wasp-Child.pof"
- Loading model 'debris01.pof'
- IBX: Found a good IBX to read for 'debris01.pof'.
- IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
- Loading model 'debris02.pof'
- IBX: Found a good IBX to read for 'debris02.pof'.
- IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
- BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
- BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
- BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
- BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
- Paging in mission messages
- Stopping model page in...
- ANI support1.ani with size 108x24 (25.0% wasted)
- ANI damage1.ani with size 148x25 (21.9% wasted)
- ANI wingman1.ani with size 71x53 (17.2% wasted)
- ANI wingman2.ani with size 35x53 (17.2% wasted)
- ANI wingman3.ani with size 14x53 (17.2% wasted)
- ANI toggle1.ani with size 57x20 (37.5% wasted)
- ANI head1.ani with size 164x132 (48.4% wasted)
- ANI weapons1.ani with size 126x20 (37.5% wasted)
- ANI weapons1_b.ani with size 150x20 (37.5% wasted)
- ANI objective1.ani with size 149x21 (34.4% wasted)
- ANI netlag1.ani with size 29x30 (6.3% wasted)
- ANI targhit1.ani with size 31x21 (34.4% wasted)
- ANI time1.ani with size 47x23 (28.1% wasted)
- ANI targetview1.ani with size 137x156 (39.1% wasted)
- ANI targetview2.ani with size 4x96 (25.0% wasted)
- ANI targetview3.ani with size 7x20 (37.5% wasted)
- ANI 2_energy2.ani with size 86x96 (25.0% wasted)
- ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
- ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
- ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
- ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
- ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
- ANI 2_lead1.ani with size 26x26 (18.8% wasted)
- ANI 2_lock1.ani with size 56x53 (17.2% wasted)
- ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
- ANI energy1.ani with size 12x41 (35.9% wasted)
- ANI 2_radar1.ani with size 209x170 (33.6% wasted)
- ANI shieldfv-01.ani with size 112x93 (27.3% wasted)
- ANI shieldfs-01.ani with size 112x93 (27.3% wasted)
- ANI shieldbs-02.ani with size 112x93 (27.3% wasted)
- ANI kayser_particle.ani with size 80x80 (37.5% wasted)
- User bitmap 'TMP512x512+8'
- User bitmap 'TMP512x512+8'
- User bitmap 'TMP256x256+8'
- Bmpman: 1976/4750 bitmap slots in use.
- Ending level bitmap paging...
- =================== ENDING LOAD ================
- Real count = 774, Estimated count = 425
- ================================================
- SCRIPTING: Starting flashy deaths script loading
- Class: gtf ulysses
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf hercules
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf hercules mark ii
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf ares
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf erinyes
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf loki
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf pegasus
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf perseus
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf myrmidon
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf mara (terrans)
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb artemis
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb artemis d.h.
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb medusa
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb ursa
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb zeus
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb boanerges
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtdr amazon
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtdr amazon advanced
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: gts hygeia
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: gtfr triton
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: tc-tri
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: gtfr poseidon
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: tc 2
- DRM: 0.25
- DE: 3
- DM: 1
- Class: tsc 2
- DRM: 0.25
- DE: 3
- DM: 1
- Class: tac 1
- DRM: 0.25
- DE: 3
- DM: 1
- Class: ttc 1
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtc fenris
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtm hippocrates
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtc leviathan
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtsc faustus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtg zephyrus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: gta charybdis
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.5
- BEDu: 6000
- BEDM: 2.5
- Class: gtd orion
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd hecate
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd orion#2 (bastion)
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd hades
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gti arcadia
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtva colossus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: gtcv deimos
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: gtc aeolus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ntf iceni
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: ntf boadicea
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtt elysium
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtt argo
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: gti ganymede
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: knossos
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.8
- BEDu: 12000
- BEDM: 2.5
- Class: gtsg watchdog
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtsg cerberus
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtsg alastor
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtep hermes
- DRM: 0.25
- DE: 3
- DM: 1
- Class: tc-meson bomb
- FRM: 4
- FE: 6
- BE: 0.8
- BEDu: 10000
- BEDM: 10
- Class: gtsg mjolnir
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtsg mjolnir#home
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gvf seth
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvf horus
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvf thoth
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvf serapis
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvf tauret
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvb sekhmet
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvb osiris
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvb bakha
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvf ptah
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvs nephthys
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: gvt isis
- DRM: 0.25
- DE: 3
- DM: 1
- Class: pvfr ma'at
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: gvfr bes
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: vac 5
- DRM: 0.25
- DE: 3
- DM: 1
- Class: vac 4
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvfr satis
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: gvg anuket
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: gvc aten
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gvc mentu
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gvcv sobek
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: gvd typhon
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gvsg ankh
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvsg edjo
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvep ra
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gva setekh
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.5
- BEDu: 6000
- BEDM: 2.5
- Class: gvd hatshepsut
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: sf dragon
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf basilisk
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf manticore
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf aeshma
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf mara
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf astaroth
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sb nephilim
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sb taurvi
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sb nahema
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sb seraphim
- DRM: 0.25
- DE: 3
- DM: 1
- Class: st azrael
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sfr dis
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: sac 3
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: sfr mephisto
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: sc 5
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sfr asmodeus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: sac 2
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sc lilith
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: sc rakshasa
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: sd demon
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: sd ravana
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: sd lucifer
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ssg trident
- DRM: 0.25
- DE: 3
- DM: 1
- Class: ssg belial
- DRM: 0.25
- DE: 3
- DM: 1
- Class: ssg rahu
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: scv moloch
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: sj sathanas
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: shivan comm node
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: sred
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: lred
- BEI: 0.2
- BEDu: 600
- BEDi: 300
- Class: bfred
- BEI: 0.2
- BEDu: 2100
- BEDi: 1050
- Class: terslash
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: lterslash
- BEI: 0.2
- BEDu: 150
- BEDi: 75
- Class: bfgreen
- BEI: 0.2
- BEDu: 1900
- BEDi: 950
- Class: lrbgreen
- BEI: 0.2
- BEDu: 1900
- BEDi: 950
- Class: bgreen
- BEI: 0.2
- BEDu: 1200
- BEDi: 650
- Class: sgreen
- BEI: 0.2
- BEDu: 210
- BEDi: 105
- Class: svas
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: bvas
- BEI: 0.2
- BEDu: 1100
- BEDi: 550
- Class: vslash
- BEI: 0.2
- BEDu: 750
- BEDi: 375
- Class: green beam
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: mjolnirbeam
- BEI: 0.2
- BEDu: 750
- BEDi: 375
- Class: mjolnirbeam#home
- BEI: 0.2
- BEDu: 400
- BEDi: 200
- Class: cyclops
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: cyclops#short
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: rebel bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 400
- BEDi: 200
- Class: helios
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 6800
- BEDi: 3400
- Class: unknown bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 1500
- BEDi: 750
- Class: unknown megabomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 3200
- BEDi: 1600
- Class: shivan bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: shivan bomb#short
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: shivan weak bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 400
- BEDi: 200
- Class: shivan megabomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 6800
- BEDi: 3400
- Class: fusion mortar
- FR: 20
- FE: 6
- BEI: 0.2
- BEDu: 80
- BEDi: 40
- Class: vasudan flux cannon
- FR: 20
- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- MediaVPs: Flaming debris script ACTIVE!
- Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
- Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (51)
- ANI 2_BriefMap with size 918x400 (21.9% wasted)
- ANI iconwing01 with size 32x28 (12.5% wasted)
- Loading model 'GTFEzechiel.pof'
- WARNING: "Couldn't open texture 'numwhite01' referenced by model 'GTFEzechiel.pof'" at modelread.cpp:2335
- WARNING: "Couldn't open glowpoint texture 'green_herc_glow' referenced by model 'GTFEzechiel.pof'" at modelread.cpp:1829
- WARNING: "Couldn't open glowpoint texture 'yellow_herc_glow' referenced by model 'GTFEzechiel.pof'" at modelread.cpp:1829
- WARNING: "Couldn't open glowpoint texture 'blue_herc_glow_2' referenced by model 'GTFEzechiel.pof'" at modelread.cpp:1829
- IBX: Found a good IBX to read for 'GTFEzechiel.pof'.
- IBX-DEBUG => POF checksum: 0x82714c79, IBX checksum: 0xb2cdc8d9 -- "GTFEzechiel.pof"
- Loading model 'fighterCW-02t.pof'
- IBX: Found a good IBX to read for 'fighterCW-02t.pof'.
- IBX-DEBUG => POF checksum: 0xb1df84c2, IBX checksum: 0x26adb128 -- "fighterCW-02t.pof"
- Loading model 'TCI-Javalin.pof'
- IBX: Found a good IBX to read for 'TCI-Javalin.pof'.
- IBX-DEBUG => POF checksum: 0xa1042567, IBX checksum: 0xb2caae3c -- "TCI-Javalin.pof"
- Loading model 'TCI-Mithras.pof'
- IBX: Found a good IBX to read for 'TCI-Mithras.pof'.
- IBX-DEBUG => POF checksum: 0x4353a0bb, IBX checksum: 0xaef232ee -- "TCI-Mithras.pof"
- Loading model 'TCF-Phantom.pof'
- IBX: Found a good IBX to read for 'TCF-Phantom.pof'.
- IBX-DEBUG => POF checksum: 0x209a0f7f, IBX checksum: 0x87ce57dd -- "TCF-Phantom.pof"
- ANI iconSD4 with size 56x24 (25.0% wasted)
- ANI iconRequiem with size 97x54 (15.6% wasted)
- ANI FadeiconRequiem with size 97x54 (15.6% wasted)
- ANI FadeiconRequiem.ani with size 97x54 (15.6% wasted)
- ANI iconNCW with size 100x100 (21.9% wasted)
- ANI FadeiconNCW with size 100x100 (21.9% wasted)
- ANI FadeiconNCW.ani with size 100x100 (21.9% wasted)
- ANI iconplanet with size 183x182 (28.9% wasted)
- ANI FadeiconPlanet with size 183x182 (28.9% wasted)
- ANI FadeiconPlanet.ani with size 183x182 (28.9% wasted)
- ANI iconS-super with size 200x89 (30.5% wasted)
- ANI fadeiconS-super with size 200x89 (30.5% wasted)
- ANI fadeiconS-super.ani with size 200x89 (30.5% wasted)
- ANI iconhighlight03 with size 270x270 (47.3% wasted)
- ANI iconhighlight03.ani with size 270x270 (47.3% wasted)
- ANI iconT-vette with size 80x31 (3.1% wasted)
- ANI fadeiconT-vette with size 80x31 (3.1% wasted)
- ANI fadeiconT-vette.ani with size 80x31 (3.1% wasted)
- ANI icons-cap with size 97x29 (9.4% wasted)
- ANI Fadeicons-Cap with size 97x29 (9.4% wasted)
- ANI Fadeicons-Cap.ani with size 97x29 (9.4% wasted)
- ANI iconv-cruiser with size 70x44 (31.3% wasted)
- ANI Fadeiconv-cruiser with size 70x44 (31.3% wasted)
- ANI Fadeiconv-cruiser.ani with size 70x44 (31.3% wasted)
- ANI icons-cruiser with size 70x28 (12.5% wasted)
- ANI Fadeicons-cruiser with size 70x28 (12.5% wasted)
- ANI Fadeicons-cruiser.ani with size 70x28 (12.5% wasted)
- ANI biconcruiser with size 42x30 (6.3% wasted)
- ANI biconcruiser.ani with size 42x30 (6.3% wasted)
- ANI iconNfightSquad with size 100x100 (21.9% wasted)
- ANI FadeiconNfightSquad with size 100x100 (21.9% wasted)
- ANI FadeiconNfightSquad.ani with size 100x100 (21.9% wasted)
- ANI iconhighlight02 with size 164x164 (35.9% wasted)
- ANI iconhighlight02.ani with size 164x164 (35.9% wasted)
- Frame 0 too long!!: frametime = 252.598 (252.598)
- ANI iconRequiem.ani with size 97x54 (15.6% wasted)
- ANI iconNCW.ani with size 100x100 (21.9% wasted)
- ANI iconplanet.ani with size 183x182 (28.9% wasted)
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Diffuse Mapping
- Glow Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Diffuse Mapping
- CSG => Saving 'Neon-Shivan.FreeSpace2.csg' with version 5...
- CSG => Saving: Flags...
- CSG => Saving: Info...
- CSG => Saving: Missions...
- CSG => Saving: Techroom...
- CSG => Saving: Loadout...
- CSG => Saving: Scoring...
- CSG => Saving: RedAlert...
- CSG => Saving: HUD...
- CSG => Saving: Variables...
- CSG => Saving: Settings...
- CSG => Saving: Controls...
- CSG => Saving: Cutscenes...
- CSG => Saving: Last Missions...
- CSG => Saving complete!
- Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
- Entering game at time = 276.761
- WARNING: "Could not load in the HUD shield ani: shield_Wolf" at hudshield.cpp:625
- Frame 1 too long!!: frametime = 2.291 (2.291)
- message 'start' with invalid head. Fix by assigning persona to the message.
- ANI Head-Grey01a.ani with size 160x120 (6.3% wasted)
- 771 frames executed in 30.028 seconds, 25.676 frames per second.
- message 'Parson concern' with invalid head. Fix by assigning persona to the message.
- ANI Head-TP4a.ani with size 160x120 (6.3% wasted)
- message 'Isabella worry not' with invalid head. Fix by assigning persona to the message.
- ANI Head-CM07b.ani with size 160x120 (6.3% wasted)
- message 'Ross morn' with invalid head. Fix by assigning persona to the message.
- ANI Head-TP7b.ani with size 160x120 (6.3% wasted)
- message 'Anshari Pilot' with invalid head. Fix by assigning persona to the message.
- ANI Head-TP1b.ani with size 160x120 (6.3% wasted)
- message 'parson heads up' with invalid head. Fix by assigning persona to the message.
- ANI Head-TP4b.ani with size 160x120 (6.3% wasted)
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- message 'sun eater orders 1' with invalid head. Fix by assigning persona to the message.
- ANI Head-Grey01b.ani with size 160x120 (6.3% wasted)
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Killing beam at initial fire because of illegal targeting!!!
- Killing beam at initial fire because of illegal targeting!!!
- Killing beam at initial fire because of illegal targeting!!!
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- Beam couldn't find a good object model/type!! (0)
- Killing beam at initial fire because of illegal targeting!!!
- Killing beam at initial fire because of illegal targeting!!!
- Killing beam at initial fire because of illegal targeting!!!
- nothing ok to fire
- Frame 2555: Could not create debris, no more slots left
- Frame 2555: Could not create debris, no more slots left
- Frame 2555: Could not create debris, no more slots left
- Frame 2641: Could not create debris, no more slots left
- Frame 2641: Could not create debris, no more slots left
- Frame 2641: Could not create debris, no more slots left
- Frame 2641: Could not create debris, no more slots left
- Frame 2641: Could not create debris, no more slots left
- nothing ok to fire
- Frame 2679: Could not create debris, no more slots left
- Frame 2679: Could not create debris, no more slots left
- Beam couldn't find a good object model/type!! (0)
- Frame 2777: Could not create debris, no more slots left
- Frame 2777: Could not create debris, no more slots left
- Frame 2777: Could not create debris, no more slots left
- Frame 2777: Could not create debris, no more slots left
- Frame 2777: Could not create debris, no more slots left
- Frame 2777: Could not create debris, no more slots left
- Frame 2777: Could not create debris, no more slots left
- Beam couldn't find a good object model/type!! (0)
- Frame 2870: Could not create debris, no more slots left
- Frame 2881: Could not create debris, no more slots left
- Frame 2881: Could not create debris, no more slots left
- Frame 2881: Could not create debris, no more slots left
- Beam couldn't find a good object model/type!! (0)
- Frame 2901: Could not create debris, no more slots left
- Frame 2901: Could not create debris, no more slots left
- Frame 2903: Could not create debris, no more slots left
- Frame 2918: Could not create debris, no more slots left
- Frame 2922: Could not create debris, no more slots left
- Frame 2930: Could not create debris, no more slots left
- Frame 2930: Could not create debris, no more slots left
- Frame 2930: Could not create debris, no more slots left
- WARNING: "Jiemvaa (fighter03.pof) has a null moment of inertia!" at ship.cpp:4612
- WARNING: "Jiemvaa (fighter03.pof) has a null moment of inertia!" at ship.cpp:4612
- WARNING: "Jiemvaa (fighter03.pof) has a null moment of inertia!" at ship.cpp:4612
- WARNING: "Jiemvaa (fighter03.pof) has a null moment of inertia!" at ship.cpp:4612
- WARNING: "Jiemvaa (fighter03.pof) has a null moment of inertia!" at ship.cpp:4612
- WARNING: "Jiemvaa (fighter03.pof) has a null moment of inertia!" at ship.cpp:4612
- WARNING: "Jiemvaa (fighter03.pof) has a null moment of inertia!" at ship.cpp:4612
- WARNING: "Jiemvaa (fighter03.pof) has a null moment of inertia!" at ship.cpp:4612
- Frame 3817 too long!!: frametime = 15.114 (15.114)
- ANI Head-TP5b.ani with size 160x120 (6.3% wasted)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- WARNING: "Jiemvaa (fighter03.pof) has a null moment of inertia!" at ship.cpp:4612
- WARNING: "Jiemvaa (fighter03.pof) has a null moment of inertia!" at ship.cpp:4612
- WARNING: "Jiemvaa (fighter03.pof) has a null moment of inertia!" at ship.cpp:4612
- WARNING: "Jiemvaa (fighter03.pof) has a null moment of inertia!" at ship.cpp:4612
- Frame 4313 too long!!: frametime = 5.482 (5.482)
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- Beam couldn't find a good object model/type!! (0)
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- Beam couldn't find a good object model/type!! (0)
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 4345: Could not create debris, no more slots left
- Frame 4345: Could not create debris, no more slots left
- Frame 4345: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 4365: Could not create debris, no more slots left
- Frame 4365: Could not create debris, no more slots left
- Frame 4365: Could not create debris, no more slots left
- Frame 4365: Could not create debris, no more slots left
- Frame 4365: Could not create debris, no more slots left
- Frame 4365: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- ANI Head-TP6b.ani with size 160x120 (6.3% wasted)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Killing beam at initial fire because of illegal targeting!!!
- Killing beam at initial fire because of illegal targeting!!!
- Killing beam at initial fire because of illegal targeting!!!
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 4490: Could not create debris, no more slots left
- Frame 4490: Could not create debris, no more slots left
- Frame 4490: Could not create debris, no more slots left
- Frame 4490: Could not create debris, no more slots left
- Frame 4490: Could not create debris, no more slots left
- Frame 4490: Could not create debris, no more slots left
- Frame 4490: Could not create debris, no more slots left
- Frame 4490: Could not create debris, no more slots left
- Frame 4490: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- message 'Isabella inc ships' with invalid head. Fix by assigning persona to the message.
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- Beam couldn't find a good object model/type!! (0)
- Beam couldn't find a good object model/type!! (0)
- A free Cfile_block could not be found.
- ASSERTION: "0" at cfile.cpp:862
- Int3(): From c:\code\fs2_open_3_7_2\code\globalincs\windebug.cpp at line 972
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