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Jun 17th, 2015
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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.7.2.11329
  6. Passed cmdline options:
  7. -missile_lighting
  8. -nomotiondebris
  9. -noscalevid
  10. -post_process
  11. -fxaa
  12. -ship_choice_3d
  13. -weapon_choice_3d
  14. -snd_preload
  15. -mod DWA3,MediaVPs_2014
  16. -fps
  17. -show_mem_usage
  18. -window
  19. Building file index...
  20. Found root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_A-Glows.vp' with a checksum of 0xd8f529e2
  21. Found root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_Advanced.vp' with a checksum of 0x337ffc37
  22. Found root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_Assets.vp' with a checksum of 0x23b7997e
  23. Found root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_CB_ANI_1.vp' with a checksum of 0xa69eade8
  24. Found root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_CB_ANI_2.vp' with a checksum of 0x070ae320
  25. Found root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_Effects.vp' with a checksum of 0x6fbd3357
  26. Found root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_Music.vp' with a checksum of 0x6c8f665e
  27. Found root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_RadarIcons.vp' with a checksum of 0x04a9e65a
  28. Found root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_Root.vp' with a checksum of 0x107a739e
  29. Found root pack 'C:\Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
  30. Found root pack 'C:\Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  31. Found root pack 'C:\Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
  32. Found root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  33. Found root pack 'C:\Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
  34. Found root pack 'C:\Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
  35. Found root pack 'C:\Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
  36. Found root pack 'C:\Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
  37. Found root pack 'C:\Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
  38. Searching root 'C:\Games\Freespace 2\DWA3\' ... 3143 files
  39. Searching root 'C:\Games\Freespace 2\MediaVPs_2014\' ... 0 files
  40. Searching root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_A-Glows.vp' ... 1735 files
  41. Searching root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_Advanced.vp' ... 1654 files
  42. Searching root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_Assets.vp' ... 2015 files
  43. Searching root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_CB_ANI_1.vp' ... 32 files
  44. Searching root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_CB_ANI_2.vp' ... 57 files
  45. Searching root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_Effects.vp' ... 2063 files
  46. Searching root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_Music.vp' ... 32 files
  47. Searching root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_RadarIcons.vp' ... 24 files
  48. Searching root pack 'C:\Games\Freespace 2\MediaVPs_2014\MV_Root.vp' ... 848 files
  49. Searching root 'C:\Games\Freespace 2\' ... 122 files
  50. Searching root pack 'C:\Games\Freespace 2\Root_fs2.vp' ... 157 files
  51. Searching root pack 'C:\Games\Freespace 2\smarty_fs2.vp' ... 10 files
  52. Searching root pack 'C:\Games\Freespace 2\sparky_fs2.vp' ... 3027 files
  53. Searching root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
  54. Searching root pack 'C:\Games\Freespace 2\stu_fs2.vp' ... 2355 files
  55. Searching root pack 'C:\Games\Freespace 2\tango1_fs2.vp' ... 32 files
  56. Searching root pack 'C:\Games\Freespace 2\tango2_fs2.vp' ... 15 files
  57. Searching root pack 'C:\Games\Freespace 2\tango3_fs2.vp' ... 10 files
  58. Searching root pack 'C:\Games\Freespace 2\warble_fs2.vp' ... 52 files
  59. Found 21 roots and 18720 files.
  60. TBM => Starting parse of 'mv_root-lcl.tbm' ...
  61. Setting language to English
  62. TBM => Starting parse of 'mv_root-lcl.tbm' ...
  63. Game Settings Table: Using Standard Loops For SEXP Arguments
  64. Game Settings Table: Using standard event chaining behavior
  65. Game Settings Table: External shaders are DISABLED
  66. Initializing OpenAL...
  67. OpenAL Vendor : Creative Labs Inc.
  68. OpenAL Renderer : Software
  69. OpenAL Version : 1.1
  70.  
  71. Found extension "ALC_EXT_EFX".
  72.  
  73. Sample rate: 44100 (44100)
  74. EFX version: 1.0
  75. Max auxiliary sends: 1
  76. Playback device: Generic Software on Speakers (Realtek High Definition Audio)
  77. Capture device: Stereo Mix (Realtek High Defini
  78. ... OpenAL successfully initialized!
  79. Initializing OpenGL graphics device at 1280x1024 with 32-bit color...
  80. Initializing WGL...
  81. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  82. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  83. OpenGL Vendor : ATI Technologies Inc.
  84. OpenGL Renderer : AMD Radeon HD 6800 Series
  85. OpenGL Version : 4.4.13283 Compatibility Profile Context 14.501.1003.0
  86.  
  87. Using extension "GL_EXT_fog_coord".
  88. Using extension "GL_ARB_multitexture".
  89. Using extension "GL_ARB_texture_env_add".
  90. Using extension "GL_ARB_texture_compression".
  91. Using extension "GL_EXT_texture_compression_s3tc".
  92. Using extension "GL_EXT_texture_filter_anisotropic".
  93. Using extension "GL_ARB_texture_env_combine".
  94. Using extension "GL_EXT_compiled_vertex_array".
  95. Using extension "GL_EXT_draw_range_elements".
  96. Using extension "GL_ARB_texture_mirrored_repeat".
  97. Using extension "GL_ARB_texture_non_power_of_two".
  98. Using extension "GL_ARB_vertex_buffer_object".
  99. Using extension "GL_ARB_pixel_buffer_object".
  100. Using extension "GL_SGIS_generate_mipmap".
  101. Using extension "GL_EXT_framebuffer_object".
  102. Using extension "GL_ARB_texture_rectangle".
  103. Using extension "GL_EXT_bgra".
  104. Using extension "GL_ARB_texture_cube_map".
  105. Using extension "GL_EXT_texture_lod_bias".
  106. Using extension "GL_ARB_point_sprite".
  107. Using extension "GL_ARB_shading_language_100".
  108. Using extension "GL_ARB_shader_objects".
  109. Using extension "GL_ARB_vertex_shader".
  110. Using extension "GL_ARB_fragment_shader".
  111. Using extension "GL_ARB_shader_texture_lod".
  112. Using extension "GL_ARB_texture_float".
  113. Using extension "GL_ARB_draw_elements_base_vertex".
  114. Found special extension function "wglSwapIntervalEXT".
  115.  
  116. Compiling new shader:
  117. Loading built-in default shader for: soft-v.sdr
  118. Loading built-in default shader for: soft-f.sdr
  119. Shader features:
  120. Depth-blended Particles
  121. Compiling new shader:
  122. Loading built-in default shader for: soft-v.sdr
  123. Loading built-in default shader for: soft-f.sdr
  124. Shader features:
  125. Distorted Particles
  126.  
  127. Compiling post-processing shader 1 ...
  128. Loading built-in default shader for: post-v.sdr
  129. Loading built-in default shader for: post-f.sdr
  130. Compiling post-processing shader 2 ...
  131. Loading built-in default shader for: post-v.sdr
  132. Loading built-in default shader for: blur-f.sdr
  133. Compiling post-processing shader 3 ...
  134. Loading built-in default shader for: post-v.sdr
  135. Loading built-in default shader for: blur-f.sdr
  136. Compiling post-processing shader 4 ...
  137. Loading built-in default shader for: post-v.sdr
  138. Loading built-in default shader for: brightpass-f.sdr
  139. Compiling post-processing shader 5 ...
  140. Loading built-in default shader for: fxaa-v.sdr
  141. Loading built-in default shader for: fxaa-f.sdr
  142. Compiling post-processing shader 6 ...
  143. Loading built-in default shader for: post-v.sdr
  144. Loading built-in default shader for: fxaapre-f.sdr
  145. Compiling post-processing shader 7 ...
  146. Loading built-in default shader for: post-v.sdr
  147. Loading built-in default shader for: ls-f.sdr
  148.  
  149. Max texture units: 8 (18)
  150. Max elements vertices: 2147483647
  151. Max elements indices: 16777215
  152. Max texture size: 16384x16384
  153. Max render buffer size: 16384x16384
  154. Can use compressed textures: YES
  155. Texture compression available: YES
  156. Post-processing enabled: YES
  157. Using bilinear texture filter.
  158. OpenGL Shader Version: 4.40
  159. ... OpenGL init is complete!
  160. Size of bitmap info = 742 KB
  161. Size of bitmap extra info = 48 bytes
  162. ANI cursorweb with size 24x24 (25.0% wasted)
  163. GRAPHICS: Initializing default colors...
  164. SCRIPTING: Beginning initialization sequence...
  165. SCRIPTING: Beginning Lua initialization...
  166. LUA: Opening LUA state...
  167. LUA: Initializing base Lua libraries...
  168. LUA: Beginning ADE initialization
  169. ADE: Initializing enumeration constants...
  170. ADE: Assigning Lua session...
  171. SCRIPTING: Beginning main hook parse sequence....
  172. Wokka! Error opening file (scripting.tbl)!
  173. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  174. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  175. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  176. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  177. SCRIPTING: Inititialization complete.
  178. SCRIPTING: Splash screen overrides checked
  179. SCRIPTING: Splash hook has been run
  180. SCRIPTING: Splash screen conditional hook has been run
  181. Using high memory settings...
  182. Wokka! Error opening file (interface.tbl)!
  183. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  184. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  185. Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
  186. Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
  187. Windows reported 16 joysticks, we found 0
  188. Current soundtrack set to -1 in event_music_reset_choices
  189. TBM => Starting parse of 'mv_music-mus.tbm' ...
  190. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  191. TBM => Starting parse of 'dus-mfl.tbm' ...
  192. Wokka! Error opening file (armor.tbl)!
  193. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  194. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  195. TBM => Starting parse of 'mv_assets-aip.tbm' ...
  196. TBM => Starting parse of 'dwa3-aip.tbm' ...
  197. WARNING: Unrecognized parameter in ai_profiles: €
  198.  
  199.  
  200.  
  201. $smart afterburner managemen
  202. TBM => Starting parse of 'mv_root-wxp.tbm' ...
  203. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  204. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  205. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
  206. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  207. BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
  208. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  209. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  210. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  211. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  212. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  213. BMPMAN: Found EFF (Sidearm_Impact.eff) with 6 frames at 5 fps.
  214. WARNING: "For 'Sidearm_Impact', 3 of 4 LODs are missing!" at weapons.cpp:208
  215. WARNING: "$Rearm Rate for ballistic primary PWS-5 Railgun not specified. Defaulting to 100..." at weapons.cpp:1804
  216. WARNING: "Weapon explosion 'bexp04' does not have an LOD0 anim!" at weapons.cpp:182
  217. WARNING: "Weapon explosion 'bexp04' does not have an LOD0 anim!" at weapons.cpp:182
  218. WARNING: "Weapon explosion 'bexp04' does not have an LOD0 anim!" at weapons.cpp:182
  219. WARNING: "Weapon explosion 'bexp04' does not have an LOD0 anim!" at weapons.cpp:182
  220. WARNING: "Weapon explosion 'bexp04' does not have an LOD0 anim!" at weapons.cpp:182
  221. BMPMAN: Found EFF (ParticleSmoke01.eff) with 54 frames at 30 fps.
  222. WARNING: "For 'ParticleSmoke01', 3 of 4 LODs are missing!" at weapons.cpp:208
  223. WARNING: "Weapon explosion 'bal_flare' does not have an LOD0 anim!" at weapons.cpp:182
  224. TBM => Starting parse of 'mv_root-wep.tbm' ...
  225. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  226. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  227. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  228. TBM => Starting parse of 'ai-obt.tbm' ...
  229. Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
  230.  
  231. At least one of the following tags was used on ship RAC Lamia, subsystem arm_t:
  232. +untargetable
  233. +carry-no-damage
  234. +use-multiple-guns
  235. +fire-down-normals
  236. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  237. Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
  238.  
  239. At least one of the following tags was used on ship RAC Lamia, subsystem arm_l:
  240. +untargetable
  241. +carry-no-damage
  242. +use-multiple-guns
  243. +fire-down-normals
  244. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  245. Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
  246.  
  247. At least one of the following tags was used on ship RAC Lamia, subsystem arm_r:
  248. +untargetable
  249. +carry-no-damage
  250. +use-multiple-guns
  251. +fire-down-normals
  252. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  253. Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
  254.  
  255. At least one of the following tags was used on ship RAC Lamia, subsystem tendon_t:
  256. +untargetable
  257. +carry-no-damage
  258. +use-multiple-guns
  259. +fire-down-normals
  260. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  261. Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
  262.  
  263. At least one of the following tags was used on ship RAC Lamia, subsystem tendon_l:
  264. +untargetable
  265. +carry-no-damage
  266. +use-multiple-guns
  267. +fire-down-normals
  268. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  269. Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
  270.  
  271. At least one of the following tags was used on ship RAC Lamia, subsystem tendon_r:
  272. +untargetable
  273. +carry-no-damage
  274. +use-multiple-guns
  275. +fire-down-normals
  276. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  277. Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
  278.  
  279. At least one of the following tags was used on ship RAC Lamia, subsystem fin_t:
  280. +untargetable
  281. +carry-no-damage
  282. +use-multiple-guns
  283. +fire-down-normals
  284. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  285. Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
  286.  
  287. At least one of the following tags was used on ship RAC Lamia, subsystem fin_l:
  288. +untargetable
  289. +carry-no-damage
  290. +use-multiple-guns
  291. +fire-down-normals
  292. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  293. Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
  294.  
  295. At least one of the following tags was used on ship RAC Lamia, subsystem fin_r:
  296. +untargetable
  297. +carry-no-damage
  298. +use-multiple-guns
  299. +fire-down-normals
  300. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  301. TBM => Starting parse of 'mv_root-shp.tbm' ...
  302. TBM => Starting parse of 'radar-shp.tbm' ...
  303. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  304. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  305. TBM => Starting parse of 'mv_root-hdg.tbm' ...
  306. ANI support1 with size 108x24 (25.0% wasted)
  307. ANI damage1 with size 148x25 (21.9% wasted)
  308. ANI wingman1 with size 71x53 (17.2% wasted)
  309. ANI wingman2 with size 35x53 (17.2% wasted)
  310. ANI wingman3 with size 14x53 (17.2% wasted)
  311. ANI toggle1 with size 57x20 (37.5% wasted)
  312. ANI head1 with size 164x132 (48.4% wasted)
  313. ANI weapons1 with size 126x20 (37.5% wasted)
  314. ANI weapons1_b with size 150x20 (37.5% wasted)
  315. ANI objective1 with size 149x21 (34.4% wasted)
  316. ANI netlag1 with size 29x30 (6.3% wasted)
  317. ANI targhit1 with size 31x21 (34.4% wasted)
  318. ANI time1 with size 47x23 (28.1% wasted)
  319. ANI targetview1 with size 137x156 (39.1% wasted)
  320. ANI targetview2 with size 4x96 (25.0% wasted)
  321. ANI targetview3 with size 7x20 (37.5% wasted)
  322. ANI 2_energy2 with size 86x96 (25.0% wasted)
  323. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  324. ANI 2_leftarc with size 103x252 (1.6% wasted)
  325. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  326. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  327. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  328. ANI 2_lead1 with size 26x26 (18.8% wasted)
  329. ANI 2_lock1 with size 56x53 (17.2% wasted)
  330. ANI 2_lockspin with size 100x100 (21.9% wasted)
  331. ANI energy1 with size 12x41 (35.9% wasted)
  332. ANI 2_radar1 with size 209x170 (33.6% wasted)
  333. TBM => Starting parse of 'mv_effects-str.tbm' ...
  334. TBM => Starting parse of 'Planetarium-str.tbm' ...
  335. loading animated cursor "cursor"
  336. ANI cursor with size 24x24 (25.0% wasted)
  337. MediaVPs: Explosions script loaded!
  338. MediaVPs: Flaming debris script loaded!
  339. Ships.tbl is : INVALID!!!!
  340. Weapons.tbl is : INVALID!!!!
  341. cfile_init() took 817
  342. TrackIR Init Failed - 1
  343. Movie Error: Unable to open 'intro' movie in any supported format.
  344. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  345. PLR => Loading 'Neon-Shivan.plr' with version 2...
  346. PLR => Parsing: Flags...
  347. PLR => Parsing: Info...
  348. PLR => Parsing: Scoring...
  349. PLR => Parsing: ScoringMulti...
  350. PLR => Parsing: HUD...
  351. PLR => Parsing: Variables...
  352. PLR => Parsing: Multiplayer...
  353. PLR => Parsing: Controls...
  354. PLR => Parsing: Settings...
  355. PLR => Loading complete!
  356. PLR => Invalid header id for 'DWAC.plr'!
  357. PLR => Invalid header id for 'Neon Shivan.plr'!
  358. PLR => Verifying 'Neon-Shivan.plr' with version 2...
  359. PLR => Parsing: Flags...
  360. PLR => Parsing: Info...
  361. PLR => Verifying complete!
  362. PLR => Verifying 'NeonShivan.plr' with version 2...
  363. PLR => Parsing: Flags...
  364. PLR => Parsing: Info...
  365. PLR => Verifying complete!
  366. ANI cursor.ani with size 24x24 (25.0% wasted)
  367. PLR => Verifying 'Neon-Shivan.plr' with version 2...
  368. PLR => Parsing: Flags...
  369. PLR => Parsing: Info...
  370. PLR => Verifying complete!
  371. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  372. PLR => Loading 'Neon-Shivan.plr' with version 2...
  373. PLR => Parsing: Flags...
  374. PLR => Parsing: Info...
  375. PLR => Parsing: Scoring...
  376. PLR => Parsing: ScoringMulti...
  377. PLR => Parsing: HUD...
  378. PLR => Parsing: Variables...
  379. PLR => Parsing: Multiplayer...
  380. PLR => Parsing: Controls...
  381. PLR => Parsing: Settings...
  382. PLR => Loading complete!
  383. CSG => Loading 'Neon-Shivan.FreeSpace2.csg' with version 5...
  384. CSG => Parsing: Flags...
  385. CSG => Parsing: Info...
  386. CSG => Parsing: Missions...
  387. CSG => Parsing: Techroom...
  388. CSG => Parsing: Loadout...
  389. CSG => Parsing: Scoring...
  390. CSG => Parsing: RedAlert...
  391. CSG => Parsing: HUD...
  392. CSG => Parsing: Variables...
  393. CSG => Parsing: Settings...
  394. CSG => Parsing: Controls...
  395. CSG => Parsing: Cutscenes...
  396. CSG => Parsing: Last Missions...
  397. CSG => Loading complete!
  398. CSG => Loading 'Neon-Shivan.FreeSpace2.csg' with version 5...
  399. CSG => Parsing: Flags...
  400. CSG => Parsing: Info...
  401. CSG => Parsing: Missions...
  402. CSG => Parsing: Techroom...
  403. CSG => Parsing: Loadout...
  404. CSG => Parsing: Scoring...
  405. CSG => Parsing: RedAlert...
  406. CSG => Parsing: HUD...
  407. CSG => Parsing: Variables...
  408. CSG => Parsing: Settings...
  409. CSG => Parsing: Controls...
  410. CSG => Parsing: Cutscenes...
  411. CSG => Parsing: Last Missions...
  412. CSG => Loading complete!
  413. WARNING!, Could not load door anim 2_Exit in main hall
  414. WARNING!, Could not load door anim 2_Pilot in main hall
  415. WARNING!, Could not load door anim 2_Continue in main hall
  416. WARNING!, Could not load door anim 2_Tech in main hall
  417. WARNING!, Could not load door anim 2_Option in main hall
  418. WARNING!, Could not load door anim 2_Campaign in main hall
  419. Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
  420. Techroom successfully initialized, now changing tab...
  421. Loading model 'TCI-Javalin.pof'
  422. Compiling new shader:
  423. Loading built-in default shader for: main-v.sdr
  424. Loading built-in default shader for: main-f.sdr
  425. Shader features:
  426. Lighting
  427. Diffuse Mapping
  428. Glow Mapping
  429. Specular Mapping
  430. Normal Mapping
  431. Environment Mapping
  432. Compiling new shader:
  433. Loading built-in default shader for: main-v.sdr
  434. Loading built-in default shader for: main-f.sdr
  435. Shader features:
  436. Lighting
  437. Fog Effect
  438. Diffuse Mapping
  439. Glow Mapping
  440. Specular Mapping
  441. Normal Mapping
  442. Environment Mapping
  443. Compiling new shader:
  444. Loading built-in default shader for: main-v.sdr
  445. Loading built-in default shader for: main-f.sdr
  446. Shader features:
  447. Lighting
  448. Diffuse Mapping
  449. Glow Mapping
  450. Specular Mapping
  451. Normal Mapping
  452. Environment Mapping
  453. Animated Effects
  454. Compiling new shader:
  455. Loading built-in default shader for: main-v.sdr
  456. Loading built-in default shader for: main-f.sdr
  457. Shader features:
  458. Lighting
  459. Fog Effect
  460. Diffuse Mapping
  461. Glow Mapping
  462. Specular Mapping
  463. Normal Mapping
  464. Environment Mapping
  465. Animated Effects
  466. Compiling new shader:
  467. Loading built-in default shader for: main-v.sdr
  468. Loading built-in default shader for: main-f.sdr
  469. Shader features:
  470. Lighting
  471. Diffuse Mapping
  472. Specular Mapping
  473. Normal Mapping
  474. Environment Mapping
  475. Compiling new shader:
  476. Loading built-in default shader for: main-v.sdr
  477. Loading built-in default shader for: main-f.sdr
  478. Shader features:
  479. Lighting
  480. Fog Effect
  481. Diffuse Mapping
  482. Specular Mapping
  483. Normal Mapping
  484. Environment Mapping
  485. Compiling new shader:
  486. Loading built-in default shader for: main-v.sdr
  487. Loading built-in default shader for: main-f.sdr
  488. Shader features:
  489. Lighting
  490. Diffuse Mapping
  491. Specular Mapping
  492. Normal Mapping
  493. Environment Mapping
  494. Animated Effects
  495. Compiling new shader:
  496. Loading built-in default shader for: main-v.sdr
  497. Loading built-in default shader for: main-f.sdr
  498. Shader features:
  499. Lighting
  500. Fog Effect
  501. Diffuse Mapping
  502. Specular Mapping
  503. Normal Mapping
  504. Environment Mapping
  505. Animated Effects
  506. IBX: Found a good IBX to read for 'TCI-Javalin.pof'.
  507. IBX-DEBUG => POF checksum: 0xa1042567, IBX checksum: 0xb2caae3c -- "TCI-Javalin.pof"
  508. Frame 0 too long!!: frametime = 1.393 (1.393)
  509. Frame 0 too long!!: frametime = 0.389 (0.389)
  510. Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
  511. Freeing all existing models...
  512. CSG => Loading 'Neon-Shivan.FreeSpace2.csg' with version 5...
  513. CSG => Parsing: Flags...
  514. CSG => Parsing: Info...
  515. CSG => Parsing: Missions...
  516. CSG => Parsing: Techroom...
  517. CSG => Parsing: Loadout...
  518. CSG => Parsing: Scoring...
  519. CSG => Parsing: RedAlert...
  520. CSG => Parsing: HUD...
  521. CSG => Parsing: Variables...
  522. CSG => Parsing: Settings...
  523. CSG => Parsing: Controls...
  524. CSG => Parsing: Cutscenes...
  525. CSG => Parsing: Last Missions...
  526. CSG => Loading complete!
  527. Frame 0 too long!!: frametime = 0.470 (0.470)
  528. Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
  529. PLR => Saving 'Neon-Shivan.plr' with version 2...
  530. PLR => Saving: Flags...
  531. PLR => Saving: Info...
  532. PLR => Saving: Scoring...
  533. PLR => Saving: ScoringMulti...
  534. PLR => Saving: HUD...
  535. PLR => Saving: Variables...
  536. PLR => Saving: Multiplayer...
  537. PLR => Saving: Controls...
  538. PLR => Saving: Settings...
  539. PLR => Saving complete!
  540. =================== STARTING LEVEL LOAD ==================
  541. BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
  542. Starting model page in...
  543. Beginning level bitmap paging...
  544. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  545. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  546. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  547. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  548. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  549. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  550. Loading warp model
  551. Loading model 'warp.pof'
  552. Compiling new shader:
  553. Loading built-in default shader for: main-v.sdr
  554. Loading built-in default shader for: main-f.sdr
  555. Shader features:
  556. Lighting
  557. Compiling new shader:
  558. Loading built-in default shader for: main-v.sdr
  559. Loading built-in default shader for: main-f.sdr
  560. Shader features:
  561. Lighting
  562. Fog Effect
  563. Compiling new shader:
  564. Loading built-in default shader for: main-v.sdr
  565. Loading built-in default shader for: main-f.sdr
  566. Shader features:
  567. Lighting
  568. Animated Effects
  569. Compiling new shader:
  570. Loading built-in default shader for: main-v.sdr
  571. Loading built-in default shader for: main-f.sdr
  572. Shader features:
  573. Lighting
  574. Fog Effect
  575. Animated Effects
  576. IBX: Found a good IBX to read for 'warp.pof'.
  577. IBX-DEBUG => POF checksum: 0x966cb914, IBX checksum: 0x8899b070 -- "warp.pof"
  578. 600
  579. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  580. SHOCKWAVE => Loading default shockwave animation...
  581. BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
  582. SHOCKWAVE => Default animation load: SUCCEEDED!!
  583. MISSION LOAD: 'Mission01'
  584. Using callsign: Parson
  585. Using callsign: Ross
  586. Using alternate ship type name: Exclusion Zone Outpost
  587. Using alternate ship type name: Exclusion Zone Outpost
  588. Using alternate ship type name: Exclusion Zone Outpost
  589. Loading model 'subspacenode.pof'
  590. Model subspacenode.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  591. IBX: Found a good IBX to read for 'subspacenode.pof'.
  592. IBX-DEBUG => POF checksum: 0x3925d64f, IBX checksum: 0x81bd2da1 -- "subspacenode.pof"
  593. Starting mission message count : 205
  594. Someone passed an extension to bm_load_animation for file 'Head-Grey01.ani'
  595. Someone passed an extension to bm_load_animation for file 'Head-CM07.ani'
  596. Someone passed an extension to bm_load_animation for file 'Head-Grey02.ani'
  597. Ending mission message count : 206
  598. Current soundtrack set to -1 in event_music_reset_choices
  599. Current soundtrack set to -1 in event_music_set_soundtrack
  600. Loading model 'TCF-Wolf.pof'
  601. IBX: Found a good IBX to read for 'TCF-Wolf.pof'.
  602. IBX-DEBUG => POF checksum: 0x2759bbd2, IBX checksum: 0x5bfffdb1 -- "TCF-Wolf.pof"
  603. Loading model 'TCF-Stalker.pof'
  604. IBX: Found a good IBX to read for 'TCF-Stalker.pof'.
  605. IBX-DEBUG => POF checksum: 0x84667e80, IBX checksum: 0x190b0e18 -- "TCF-Stalker.pof"
  606. Loading model 'xdread.pof'
  607. Compiling new shader:
  608. Loading built-in default shader for: main-v.sdr
  609. Loading built-in default shader for: main-f.sdr
  610. Shader features:
  611. Lighting
  612. Diffuse Mapping
  613. Specular Mapping
  614. Environment Mapping
  615. Compiling new shader:
  616. Loading built-in default shader for: main-v.sdr
  617. Loading built-in default shader for: main-f.sdr
  618. Shader features:
  619. Lighting
  620. Fog Effect
  621. Diffuse Mapping
  622. Specular Mapping
  623. Environment Mapping
  624. Compiling new shader:
  625. Loading built-in default shader for: main-v.sdr
  626. Loading built-in default shader for: main-f.sdr
  627. Shader features:
  628. Lighting
  629. Diffuse Mapping
  630. Specular Mapping
  631. Environment Mapping
  632. Animated Effects
  633. Compiling new shader:
  634. Loading built-in default shader for: main-v.sdr
  635. Loading built-in default shader for: main-f.sdr
  636. Shader features:
  637. Lighting
  638. Fog Effect
  639. Diffuse Mapping
  640. Specular Mapping
  641. Environment Mapping
  642. Animated Effects
  643. WARNING: "Couldn't open texture 'xtorp' referenced by model 'xdread.pof'" at modelread.cpp:2335
  644. WARNING: "Couldn't open texture 'xmiss01' referenced by model 'xdread.pof'" at modelread.cpp:2335
  645. WARNING: "Couldn't open texture 'xbeam01' referenced by model 'xdread.pof'" at modelread.cpp:2335
  646. Potential problem found: Unrecognized subsystem type 'Stabilizer', believed to be in ship xdread.pof
  647. IBX: Found a good IBX to read for 'xdread.pof'.
  648. IBX-DEBUG => POF checksum: 0xc258afcb, IBX checksum: 0xc8a30338 -- "xdread.pof"
  649. WARNING: "For ship 'Eusntera', detail level mismatch. Table has 4, POF has 1." at ship.cpp:8935
  650. Allocating space for at least 85 new ship subsystems ... a total of 200 is now available (85 in-use).
  651. Loading model 'beelzeboul.pof'
  652. Compiling new shader:
  653. Loading built-in default shader for: main-v.sdr
  654. Loading built-in default shader for: main-f.sdr
  655. Shader features:
  656. Lighting
  657. Diffuse Mapping
  658. Compiling new shader:
  659. Loading built-in default shader for: main-v.sdr
  660. Loading built-in default shader for: main-f.sdr
  661. Shader features:
  662. Lighting
  663. Fog Effect
  664. Diffuse Mapping
  665. Compiling new shader:
  666. Loading built-in default shader for: main-v.sdr
  667. Loading built-in default shader for: main-f.sdr
  668. Shader features:
  669. Lighting
  670. Diffuse Mapping
  671. Animated Effects
  672. Compiling new shader:
  673. Loading built-in default shader for: main-v.sdr
  674. Loading built-in default shader for: main-f.sdr
  675. Shader features:
  676. Lighting
  677. Fog Effect
  678. Diffuse Mapping
  679. Animated Effects
  680. Potential problem found: Unrecognized subsystem type 'Armoura', believed to be in ship beelzeboul.pof
  681. Potential problem found: Unrecognized subsystem type 'drone-panelsa', believed to be in ship beelzeboul.pof
  682. Potential problem found: Unrecognized subsystem type 'Reactora', believed to be in ship beelzeboul.pof
  683. Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship beelzeboul.pof
  684. Found live debris model for 'Armoura'
  685. Found live debris model for 'Armoura'
  686. Found live debris model for 'Armoura'
  687. Found live debris model for 'Armoura'
  688. Found live debris model for 'Armoura'
  689. Found live debris model for 'Armoura'
  690. Found live debris model for 'drone-panelsa'
  691. Found live debris model for 'drone-panelsa'
  692. Found live debris model for 'drone-panelsa'
  693. Found live debris model for 'engine1a'
  694. Found live debris model for 'engine2a'
  695. Found live debris model for 'engine3a'
  696. Found live debris model for 'turret02a'
  697. Found live debris model for 'turret03a'
  698. Found live debris model for 'turret04a'
  699. Found live debris model for 'turret05a'
  700. IBX: Found a good IBX to read for 'beelzeboul.pof'.
  701. IBX-DEBUG => POF checksum: 0x9f2e8e52, IBX checksum: 0x9cd0e398 -- "beelzeboul.pof"
  702. Submodel 'Reactorb-destroyed' is detail level 1 of 'Reactora-destroyed'
  703. Submodel 'Armourb' is detail level 1 of 'Armoura'
  704. Submodel 'Armourc' is detail level 2 of 'Armoura'
  705. Submodel 'Armourd' is detail level 3 of 'Armoura'
  706. Submodel 'drone-panelsb' is detail level 1 of 'drone-panelsa'
  707. Submodel 'engine1b' is detail level 1 of 'engine1a'
  708. Submodel 'engine1c' is detail level 2 of 'engine1a'
  709. Submodel 'engine1d' is detail level 3 of 'engine1a'
  710. Submodel 'engine2b' is detail level 1 of 'engine2a'
  711. Submodel 'engine2c' is detail level 2 of 'engine2a'
  712. Submodel 'engine2d' is detail level 3 of 'engine2a'
  713. Submodel 'engine3b' is detail level 1 of 'engine3a'
  714. Submodel 'engine3c' is detail level 2 of 'engine3a'
  715. Submodel 'engine3d' is detail level 3 of 'engine3a'
  716. Submodel 'turret02b' is detail level 1 of 'turret02a'
  717. Submodel 'turret02c' is detail level 2 of 'turret02a'
  718. Submodel 'turret03b' is detail level 1 of 'turret03a'
  719. Submodel 'turret03c' is detail level 2 of 'turret03a'
  720. Submodel 'turret04b' is detail level 1 of 'turret04a'
  721. Submodel 'turret04c' is detail level 2 of 'turret04a'
  722. Submodel 'turret05b' is detail level 1 of 'turret05a'
  723. Submodel 'turret05c' is detail level 2 of 'turret05a'
  724. Submodel 'Reactorc' is detail level 2 of 'Reactora'
  725. Submodel 'Reactord' is detail level 3 of 'Reactora'
  726. Submodel 'Reactorb' is detail level 1 of 'Reactora'
  727. Loading model 'RepLamia.pof'
  728. Compiling new shader:
  729. Loading built-in default shader for: main-v.sdr
  730. Loading built-in default shader for: main-f.sdr
  731. Shader features:
  732. Lighting
  733. Diffuse Mapping
  734. Glow Mapping
  735. Specular Mapping
  736. Environment Mapping
  737. Compiling new shader:
  738. Loading built-in default shader for: main-v.sdr
  739. Loading built-in default shader for: main-f.sdr
  740. Shader features:
  741. Lighting
  742. Fog Effect
  743. Diffuse Mapping
  744. Glow Mapping
  745. Specular Mapping
  746. Environment Mapping
  747. Compiling new shader:
  748. Loading built-in default shader for: main-v.sdr
  749. Loading built-in default shader for: main-f.sdr
  750. Shader features:
  751. Lighting
  752. Diffuse Mapping
  753. Glow Mapping
  754. Specular Mapping
  755. Environment Mapping
  756. Animated Effects
  757. Compiling new shader:
  758. Loading built-in default shader for: main-v.sdr
  759. Loading built-in default shader for: main-f.sdr
  760. Shader features:
  761. Lighting
  762. Fog Effect
  763. Diffuse Mapping
  764. Glow Mapping
  765. Specular Mapping
  766. Environment Mapping
  767. Animated Effects
  768. Model RepLamia.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  769. Potential problem found: Unrecognized subsystem type 'tendon_t', believed to be in ship RepLamia.pof
  770. Potential problem found: Unrecognized subsystem type 'tendon_l', believed to be in ship RepLamia.pof
  771. Potential problem found: Unrecognized subsystem type 'tendon_r', believed to be in ship RepLamia.pof
  772. Potential problem found: Unrecognized subsystem type 'arm_l', believed to be in ship RepLamia.pof
  773. Potential problem found: Unrecognized subsystem type 'arm_r', believed to be in ship RepLamia.pof
  774. Potential problem found: Unrecognized subsystem type 'arm_t', believed to be in ship RepLamia.pof
  775. Potential problem found: Unrecognized subsystem type 'fin_l', believed to be in ship RepLamia.pof
  776. Potential problem found: Unrecognized subsystem type 'fin_r', believed to be in ship RepLamia.pof
  777. Potential problem found: Unrecognized subsystem type 'fin_t', believed to be in ship RepLamia.pof
  778. IBX: Found a good IBX to read for 'RepLamia.pof'.
  779. IBX-DEBUG => POF checksum: 0x870bc13e, IBX checksum: 0xdeeb6c5d -- "RepLamia.pof"
  780. WARNING: "RAC Lamia (RepLamia.pof) has a null moment of inertia!" at ship.cpp:4612
  781. Loading model 'Malia.pof'
  782. IBX: Found a good IBX to read for 'Malia.pof'.
  783. IBX-DEBUG => POF checksum: 0xd5e747ec, IBX checksum: 0xddb29001 -- "Malia.pof"
  784. Loading model 'INF_Selket.pof'
  785. IBX: Found a good IBX to read for 'INF_Selket.pof'.
  786. IBX-DEBUG => POF checksum: 0x7ccda141, IBX checksum: 0xcc2784d3 -- "INF_Selket.pof"
  787. WARNING: "Invalid subobj_num or model_num in subsystem 'weapons' on ship type 'ANC Phantasm'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5488
  788. WARNING: "Invalid subobj_num or model_num in subsystem 'turretsupport' on ship type 'ANC Phantasm'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5488
  789. Loading model 'TCCR-Voigtlander.pof'
  790. WARNING: "Couldn't open texture 'debris_1' referenced by model 'TCCR-Voigtlander.pof'" at modelread.cpp:2335
  791. Generated texture name tccr-voigtlander-logo-normal is too long. Skipping...
  792. Generated texture name tccr-voigtlander-logo-height is too long. Skipping...
  793. WARNING: "Not all subsystems in model "TCCR-Voigtlander.pof" have a record in ships.tbl. This can cause game to crash. List of subsystems not found from table is in log file." at modelread.cpp:646
  794. Subsystem dish02 in model was not found in ships.tbl!
  795. Subsystem Radar_Post01 in model was not found in ships.tbl!
  796. Potential problem found: Unrecognized subsystem type 'Intake01', believed to be in ship TCCR-Voigtlander.pof
  797. Potential problem found: Unrecognized subsystem type 'Intake02', believed to be in ship TCCR-Voigtlander.pof
  798. Potential problem found: Unrecognized subsystem type 'Intake04', believed to be in ship TCCR-Voigtlander.pof
  799. Potential problem found: Unrecognized subsystem type 'Intake03', believed to be in ship TCCR-Voigtlander.pof
  800. Potential problem found: Unrecognized subsystem type 'Intake08', believed to be in ship TCCR-Voigtlander.pof
  801. Potential problem found: Unrecognized subsystem type 'Intake07', believed to be in ship TCCR-Voigtlander.pof
  802. Potential problem found: Unrecognized subsystem type 'Intake06', believed to be in ship TCCR-Voigtlander.pof
  803. Potential problem found: Unrecognized subsystem type 'Intake05', believed to be in ship TCCR-Voigtlander.pof
  804. Subsystem turret04-destroyed in model was not found in ships.tbl!
  805. Subsystem turret05-destroyed in model was not found in ships.tbl!
  806. Subsystem turret06-destroyed in model was not found in ships.tbl!
  807. Subsystem turret07-destroyed in model was not found in ships.tbl!
  808. IBX: Found a good IBX to read for 'TCCR-Voigtlander.pof'.
  809. IBX-DEBUG => POF checksum: 0x5be21df0, IBX checksum: 0x9fdb7db7 -- "TCCR-Voigtlander.pof"
  810. Allocating space for at least 46 new ship subsystems ... a total of 400 is now available (238 in-use).
  811. WARNING: "Invalid subobj_num or model_num in subsystem 'dish' on ship type 'TDCv Taranis'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5488
  812. WARNING: "Invalid subobj_num or model_num in subsystem 'RadarPost' on ship type 'TDCv Taranis'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5488
  813. Loading model 'GVFShuMkII.pof'
  814. Compiling new shader:
  815. Loading built-in default shader for: main-v.sdr
  816. Loading built-in default shader for: main-f.sdr
  817. Shader features:
  818. Lighting
  819. Diffuse Mapping
  820. Glow Mapping
  821. Compiling new shader:
  822. Loading built-in default shader for: main-v.sdr
  823. Loading built-in default shader for: main-f.sdr
  824. Shader features:
  825. Lighting
  826. Fog Effect
  827. Diffuse Mapping
  828. Glow Mapping
  829. Compiling new shader:
  830. Loading built-in default shader for: main-v.sdr
  831. Loading built-in default shader for: main-f.sdr
  832. Shader features:
  833. Lighting
  834. Diffuse Mapping
  835. Glow Mapping
  836. Animated Effects
  837. Compiling new shader:
  838. Loading built-in default shader for: main-v.sdr
  839. Loading built-in default shader for: main-f.sdr
  840. Shader features:
  841. Lighting
  842. Fog Effect
  843. Diffuse Mapping
  844. Glow Mapping
  845. Animated Effects
  846. Model GVFShuMkII.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  847. WARNING: "Inverted bounding box on submodel 'detail0' of model 'GVFShuMkII.pof'! Swapping values to compensate." at modelread.cpp:1240
  848. WARNING: "Inverted bounding box on submodel 'vasudan' of model 'GVFShuMkII.pof'! Swapping values to compensate." at modelread.cpp:1240
  849. WARNING: "Inverted bounding box on submodel 'detail1' of model 'GVFShuMkII.pof'! Swapping values to compensate." at modelread.cpp:1240
  850. WARNING: "Inverted bounding box on submodel 'detail2' of model 'GVFShuMkII.pof'! Swapping values to compensate." at modelread.cpp:1240
  851. WARNING: "Inverted bounding box on submodel 'detail3' of model 'GVFShuMkII.pof'! Swapping values to compensate." at modelread.cpp:1240
  852. WARNING: "Inverted bounding box on submodel 'debris01' of model 'GVFShuMkII.pof'! Swapping values to compensate." at modelread.cpp:1240
  853. WARNING: "Inverted bounding box on submodel 'debris02' of model 'GVFShuMkII.pof'! Swapping values to compensate." at modelread.cpp:1240
  854. WARNING: "Inverted bounding box on submodel 'debris03' of model 'GVFShuMkII.pof'! Swapping values to compensate." at modelread.cpp:1240
  855. IBX: Found a good IBX to read for 'GVFShuMkII.pof'.
  856. IBX-DEBUG => POF checksum: 0x90bb4df2, IBX checksum: 0x2f20e3e8 -- "GVFShuMkII.pof"
  857. Loading model 'DFighter01.pof'
  858. IBX: Found a good IBX to read for 'DFighter01.pof'.
  859. IBX-DEBUG => POF checksum: 0x61aa7986, IBX checksum: 0x78b977b7 -- "DFighter01.pof"
  860. Loading model 'INF_Serpent.pof'
  861. IBX: Found a good IBX to read for 'INF_Serpent.pof'.
  862. IBX-DEBUG => POF checksum: 0x55f5cb4d, IBX checksum: 0x9e544875 -- "INF_Serpent.pof"
  863. Loading model 'Nahema.pof'
  864. IBX: Found a good IBX to read for 'Nahema.pof'.
  865. IBX-DEBUG => POF checksum: 0x993d2312, IBX checksum: 0x61b17bf5 -- "Nahema.pof"
  866. Loading model 'INF_Succubus.pof'
  867. IBX: Found a good IBX to read for 'INF_Succubus.pof'.
  868. IBX-DEBUG => POF checksum: 0x65311314, IBX checksum: 0xbe60d201 -- "INF_Succubus.pof"
  869. Loading model 'vfighter_01.pof'
  870. WARNING: "Couldn't open texture 'fighter02-01a' referenced by model 'vfighter_01.pof'" at modelread.cpp:2335
  871. WARNING: "Couldn't open texture 'fighter02-01b' referenced by model 'vfighter_01.pof'" at modelread.cpp:2335
  872. WARNING: "Couldn't open texture 'fighter02-01c' referenced by model 'vfighter_01.pof'" at modelread.cpp:2335
  873. BMPMAN: Found EFF (bomber2s-01-glow.eff) with 37 frames at 30 fps.
  874. Model vfighter_01.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  875. Unknown special object type $weapons while reading model vfighter_01.pof
  876. Unknown special object type $sensors while reading model vfighter_01.pof
  877. Unknown special object type $communications while reading model vfighter_01.pof
  878. Unknown special object type $engine while reading model vfighter_01.pof
  879. Unknown special object type $navigation while reading model vfighter_01.pof
  880. IBX: Found a good IBX to read for 'vfighter_01.pof'.
  881. IBX-DEBUG => POF checksum: 0xd90fbecb, IBX checksum: 0x98c45c05 -- "vfighter_01.pof"
  882. Loading model 'gtibretonia.pof'
  883. Model gtibretonia.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  884. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship gtibretonia.pof
  885. IBX: Found a good IBX to read for 'gtibretonia.pof'.
  886. IBX-DEBUG => POF checksum: 0xa53bfeab, IBX checksum: 0x62d6e9eb -- "gtibretonia.pof"
  887. Submodel 'communicationb' is detail level 1 of 'communicationa'
  888. WARNING: "TDI Bretonia (gtibretonia.pof) has a null moment of inertia!" at ship.cpp:4612
  889. WARNING: "TDI Bretonia (gtibretonia.pof) has a null moment of inertia!" at ship.cpp:4612
  890. WARNING: "TDI Bretonia (gtibretonia.pof) has a null moment of inertia!" at ship.cpp:4612
  891. Loading model 'BH_Banshee.pof'
  892. IBX: Found a good IBX to read for 'BH_Banshee.pof'.
  893. IBX-DEBUG => POF checksum: 0x5428700f, IBX checksum: 0x206a542b -- "BH_Banshee.pof"
  894. Loading model 'BH_Guali.pof'
  895. WARNING: "Couldn't open texture 'ncdebris' referenced by model 'BH_Guali.pof'" at modelread.cpp:2335
  896. IBX: Found a good IBX to read for 'BH_Guali.pof'.
  897. IBX-DEBUG => POF checksum: 0x21e9bf0d, IBX checksum: 0x9d750841 -- "BH_Guali.pof"
  898. Loading model 'fighter03.pof'
  899. Model fighter03.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  900. IBX: Found a good IBX to read for 'fighter03.pof'.
  901. IBX-DEBUG => POF checksum: 0x58482798, IBX checksum: 0xdef74c71 -- "fighter03.pof"
  902. Submodel 'backboneb' is detail level 1 of 'backbonea'
  903. Loading model 'AeCruiser.pof'
  904. IBX: Found a good IBX to read for 'AeCruiser.pof'.
  905. IBX-DEBUG => POF checksum: 0x9e5fd3a4, IBX checksum: 0x203de572 -- "AeCruiser.pof"
  906. Loading model 'BH_Hadassah.pof'
  907. Compiling new shader:
  908. Loading built-in default shader for: main-v.sdr
  909. Loading built-in default shader for: main-f.sdr
  910. Shader features:
  911. Lighting
  912. Diffuse Mapping
  913. Glow Mapping
  914. Normal Mapping
  915. Compiling new shader:
  916. Loading built-in default shader for: main-v.sdr
  917. Loading built-in default shader for: main-f.sdr
  918. Shader features:
  919. Lighting
  920. Fog Effect
  921. Diffuse Mapping
  922. Glow Mapping
  923. Normal Mapping
  924. Compiling new shader:
  925. Loading built-in default shader for: main-v.sdr
  926. Loading built-in default shader for: main-f.sdr
  927. Shader features:
  928. Lighting
  929. Diffuse Mapping
  930. Glow Mapping
  931. Normal Mapping
  932. Animated Effects
  933. Compiling new shader:
  934. Loading built-in default shader for: main-v.sdr
  935. Loading built-in default shader for: main-f.sdr
  936. Shader features:
  937. Lighting
  938. Fog Effect
  939. Diffuse Mapping
  940. Glow Mapping
  941. Normal Mapping
  942. Animated Effects
  943. Potential problem found: Unrecognized subsystem type 'fighterbay01', believed to be in ship BH_Hadassah.pof
  944. Potential problem found: Unrecognized subsystem type 'fighterbay02', believed to be in ship BH_Hadassah.pof
  945. IBX: Found a good IBX to read for 'BH_Hadassah.pof'.
  946. IBX-DEBUG => POF checksum: 0x1107fa74, IBX checksum: 0x3f63ef2d -- "BH_Hadassah.pof"
  947. Loading model 'AeDestroyer.pof'
  948. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship AeDestroyer.pof
  949. IBX: Found a good IBX to read for 'AeDestroyer.pof'.
  950. IBX-DEBUG => POF checksum: 0xc2039a1c, IBX checksum: 0x87ffbec4 -- "AeDestroyer.pof"
  951. WARNING: "ANF Seraph (GVFShuMkII.pof) has a null moment of inertia!" at ship.cpp:4612
  952. WARNING: "ANF Seraph (GVFShuMkII.pof) has a null moment of inertia!" at ship.cpp:4612
  953. WARNING: "ANF Seraph (GVFShuMkII.pof) has a null moment of inertia!" at ship.cpp:4612
  954. WARNING: "ANF Seraph (GVFShuMkII.pof) has a null moment of inertia!" at ship.cpp:4612
  955. WARNING: "BF Anouke (vfighter_01.pof) has a null moment of inertia!" at ship.cpp:4612
  956. WARNING: "Invalid subobj_num or model_num in subsystem 'weapons' on ship type 'BF Anouke'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5488
  957. WARNING: "Invalid subobj_num or model_num in subsystem 'sensors' on ship type 'BF Anouke'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5488
  958. WARNING: "Invalid subobj_num or model_num in subsystem 'communications' on ship type 'BF Anouke'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5488
  959. WARNING: "Invalid subobj_num or model_num in subsystem 'navigation' on ship type 'BF Anouke'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5488
  960. WARNING: "Invalid subobj_num or model_num in subsystem 'engine' on ship type 'BF Anouke'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5488
  961. WARNING: "BF Anouke (vfighter_01.pof) has a null moment of inertia!" at ship.cpp:4612
  962. WARNING: "Invalid subobj_num or model_num in subsystem 'weapons' on ship type 'BF Anouke'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5488
  963. WARNING: "Invalid subobj_num or model_num in subsystem 'sensors' on ship type 'BF Anouke'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5488
  964. WARNING: "Invalid subobj_num or model_num in subsystem 'communications' on ship type 'BF Anouke'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5488
  965. WARNING: "Invalid subobj_num or model_num in subsystem 'navigation' on ship type 'BF Anouke'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5488
  966. WARNING: "Invalid subobj_num or model_num in subsystem 'engine' on ship type 'BF Anouke'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5488
  967. WARNING: "BF Anouke (vfighter_01.pof) has a null moment of inertia!" at ship.cpp:4612
  968. WARNING: "Invalid subobj_num or model_num in subsystem 'weapons' on ship type 'BF Anouke'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5488
  969. WARNING: "Invalid subobj_num or model_num in subsystem 'sensors' on ship type 'BF Anouke'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5488
  970. WARNING: "Invalid subobj_num or model_num in subsystem 'communications' on ship type 'BF Anouke'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5488
  971. WARNING: "Invalid subobj_num or model_num in subsystem 'navigation' on ship type 'BF Anouke'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5488
  972. WARNING: "Invalid subobj_num or model_num in subsystem 'engine' on ship type 'BF Anouke'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5488
  973. WARNING: "BF Anouke (vfighter_01.pof) has a null moment of inertia!" at ship.cpp:4612
  974. WARNING: "Invalid subobj_num or model_num in subsystem 'weapons' on ship type 'BF Anouke'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5488
  975. WARNING: "Invalid subobj_num or model_num in subsystem 'sensors' on ship type 'BF Anouke'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5488
  976. WARNING: "Invalid subobj_num or model_num in subsystem 'communications' on ship type 'BF Anouke'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5488
  977. WARNING: "Invalid subobj_num or model_num in subsystem 'navigation' on ship type 'BF Anouke'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5488
  978. WARNING: "Invalid subobj_num or model_num in subsystem 'engine' on ship type 'BF Anouke'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5488
  979. OpenGL: Created 512x512 FBO!
  980. Loading model 'sunbox.pof'
  981. Model sunbox.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  982. IBX: Found a good IBX to read for 'sunbox.pof'.
  983. IBX-DEBUG => POF checksum: 0xfc4060d7, IBX checksum: 0x32deae8c -- "sunbox.pof"
  984. =================== STARTING LEVEL DATA LOAD ==================
  985. Loading model 'support2t-01.pof'
  986. IBX: Found a good IBX to read for 'support2t-01.pof'.
  987. IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof"
  988. Submodel 'bodyb' is detail level 1 of 'bodya'
  989. Submodel 'bodyc' is detail level 2 of 'bodya'
  990. Submodel 'bodyd' is detail level 3 of 'bodya'
  991. Allocating space for at least 334 new ship subsystems ... a total of 800 is now available (385 in-use).
  992. About to page in ships!
  993. WARNING: "Could not load in the HUD shield ani: shield_stalker" at hudshield.cpp:194
  994. WARNING: "Could not load in the HUD shield ani: shield_Wolf" at hudshield.cpp:194
  995. WARNING: "Could not load in the HUD shield ani: none" at hudshield.cpp:194
  996. Ship TDCv Taranis has model_num 3309 but its subsystem ÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌdish has model_num -1, fixing...
  997. Ship TDCv Taranis has model_num 3309 but its subsystem ÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌRadarPost has model_num -1, fixing...
  998. ANI shieldfv-01 with size 112x93 (27.3% wasted)
  999. Ship ANC Phantasm has model_num 3008 but its subsystem ÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌweapons has model_num -1, fixing...
  1000. Ship ANC Phantasm has model_num 3008 but its subsystem ÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌturretsupport has model_num -1, fixing...
  1001. WARNING: "Could not load in the HUD shield ani: shieldvfighter_01" at hudshield.cpp:194
  1002. WARNING: "After ship_copy_subsystem_fixup, ship 'BF Anouke' does not have subsystem 'weapons' linked into the model file, 'vfighter_01.pof'. (Ship_info model is 'vfighter_01.pof' and subsystem model is 'NULL'.)" at ship.cpp:15710
  1003. WARNING: "After ship_copy_subsystem_fixup, ship 'BF Anouke' does not have subsystem 'sensors' linked into the model file, 'vfighter_01.pof'. (Ship_info model is 'vfighter_01.pof' and subsystem model is 'NULL'.)" at ship.cpp:15710
  1004. WARNING: "After ship_copy_subsystem_fixup, ship 'BF Anouke' does not have subsystem 'communications' linked into the model file, 'vfighter_01.pof'. (Ship_info model is 'vfighter_01.pof' and subsystem model is 'NULL'.)" at ship.cpp:15710
  1005. WARNING: "After ship_copy_subsystem_fixup, ship 'BF Anouke' does not have subsystem 'navigation' linked into the model file, 'vfighter_01.pof'. (Ship_info model is 'vfighter_01.pof' and subsystem model is 'NULL'.)" at ship.cpp:15710
  1006. WARNING: "After ship_copy_subsystem_fixup, ship 'BF Anouke' does not have subsystem 'engine' linked into the model file, 'vfighter_01.pof'. (Ship_info model is 'vfighter_01.pof' and subsystem model is 'NULL'.)" at ship.cpp:15710
  1007. ANI shieldfs-01 with size 112x93 (27.3% wasted)
  1008. WARNING: "Could not load in the HUD shield ani: shieldSerpent" at hudshield.cpp:194
  1009. WARNING: "Could not load in the HUD shield ani: shieldSuccubus" at hudshield.cpp:194
  1010. ANI shieldbs-02 with size 112x93 (27.3% wasted)
  1011. WARNING: "Could not load in the HUD shield ani: shieldbeelzeboul" at hudshield.cpp:194
  1012. WARNING: "Could not load in the HUD shield ani: genericshield" at hudshield.cpp:194
  1013. WARNING: "Could not load in the HUD shield ani: genericshield" at hudshield.cpp:194
  1014. WARNING: "Could not load in the HUD shield ani: genericshield" at hudshield.cpp:194
  1015. BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps.
  1016. BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps.
  1017. BMPMAN: Found EFF (particle_red.eff) with 11 frames at 22 fps.
  1018. DDS ERROR: Couldn't open 'LanceBeamGlow.dds' -- Cannot load DDS if not power-of-2
  1019. Could not find a usable muzzle glow bitmap for 'SLance'!
  1020. WARNING: "Could not find a usable muzzle glow bitmap (LanceBeamGlow) for weapon 'SLance'!" at weapons.cpp:3220
  1021. BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
  1022. BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
  1023. Loading model 'hornet.pof'
  1024. IBX: Found a good IBX to read for 'hornet.pof'.
  1025. IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof"
  1026. Could not find a usable glow bitmap for 'Rebel Turret'!
  1027. WARNING: "Could not find a usable glow bitmap (Vepar_Glow) for weapon 'Rebel Turret'!" at weapons.cpp:3199
  1028. ANI kayser_particle with size 80x80 (37.5% wasted)
  1029. Could not find a usable beam section (0) bitmap for 'RAAA'!
  1030. WARNING: "Could not find a usable beam section (0) bitmap (Pulse) for weapon 'RAAA'!" at weapons.cpp:3239
  1031. Could not find a usable beam section (0) bitmap for 'RSBlue'!
  1032. WARNING: "Could not find a usable beam section (0) bitmap (Pulse) for weapon 'RSBlue'!" at weapons.cpp:3239
  1033. Could not find a usable beam section (0) bitmap for 'RBBlue'!
  1034. WARNING: "Could not find a usable beam section (0) bitmap (Pulse) for weapon 'RBBlue'!" at weapons.cpp:3239
  1035. BMPMAN: Found EFF (SbeamAglow.eff) with 24 frames at 60 fps.
  1036. BMPMAN: Found EFF (SbeamAC.eff) with 30 frames at 40 fps.
  1037. Loading model 'Wasp-Missile.pof'
  1038. Model Wasp-Missile.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1039. IBX: Found a good IBX to read for 'Wasp-Missile.pof'.
  1040. IBX-DEBUG => POF checksum: 0x549881b7, IBX checksum: 0x716cd276 -- "Wasp-Missile.pof"
  1041. Loading model 'Locust3.pof'
  1042. Model Locust3.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1043. IBX: Found a good IBX to read for 'Locust3.pof'.
  1044. IBX-DEBUG => POF checksum: 0x94d60940, IBX checksum: 0xf63ef7c0 -- "Locust3.pof"
  1045. Loading model 'HornetDWA3.pof'
  1046. IBX: Found a good IBX to read for 'HornetDWA3.pof'.
  1047. IBX-DEBUG => POF checksum: 0x59c208fe, IBX checksum: 0xf3bf788a -- "HornetDWA3.pof"
  1048. Loading model 'Widow.pof'
  1049. IBX: Found a good IBX to read for 'Widow.pof'.
  1050. IBX-DEBUG => POF checksum: 0x9832d790, IBX checksum: 0x237df9b5 -- "Widow.pof"
  1051. Loading model 'Cobra-Missile.pof'
  1052. IBX: Found a good IBX to read for 'Cobra-Missile.pof'.
  1053. IBX-DEBUG => POF checksum: 0x44dfcbd5, IBX checksum: 0x7f5c34f6 -- "Cobra-Missile.pof"
  1054. Loading model 'Locust4.pof'
  1055. IBX: Found a good IBX to read for 'Locust4.pof'.
  1056. IBX-DEBUG => POF checksum: 0x0f351155, IBX checksum: 0xf4f8cfb9 -- "Locust4.pof"
  1057. Loading model 'Blackwidow.pof'
  1058. Model Blackwidow.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1059. IBX: Found a good IBX to read for 'Blackwidow.pof'.
  1060. IBX-DEBUG => POF checksum: 0x5593ed7a, IBX checksum: 0xa5d38f67 -- "Blackwidow.pof"
  1061. Loading model 'ShatterBomb.pof'
  1062. Model ShatterBomb.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1063. IBX: Found a good IBX to read for 'ShatterBomb.pof'.
  1064. IBX-DEBUG => POF checksum: 0x9088f118, IBX checksum: 0x8558e6e7 -- "ShatterBomb.pof"
  1065. Loading model 'Ballistic.pof'
  1066. IBX: Found a good IBX to read for 'Ballistic.pof'.
  1067. IBX-DEBUG => POF checksum: 0x71239c71, IBX checksum: 0xe14b48ec -- "Ballistic.pof"
  1068. Loading model 'ZodMis.pof'
  1069. Model ZodMis.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1070. IBX: Found a good IBX to read for 'ZodMis.pof'.
  1071. IBX-DEBUG => POF checksum: 0xfb992316, IBX checksum: 0x702d32a2 -- "ZodMis.pof"
  1072. Loading model 'VMX50.pof'
  1073. IBX: Found a good IBX to read for 'VMX50.pof'.
  1074. IBX-DEBUG => POF checksum: 0xf878f4ef, IBX checksum: 0xceb1613e -- "VMX50.pof"
  1075. Loading model 'A-HORNET.pof'
  1076. Model A-HORNET.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1077. IBX: Found a good IBX to read for 'A-HORNET.pof'.
  1078. IBX-DEBUG => POF checksum: 0x6663a8de, IBX checksum: 0x0490b106 -- "A-HORNET.pof"
  1079. Loading model 'A-ROCKEYE.pof'
  1080. Model A-ROCKEYE.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1081. IBX: Found a good IBX to read for 'A-ROCKEYE.pof'.
  1082. IBX-DEBUG => POF checksum: 0x6c634f35, IBX checksum: 0x11156053 -- "A-ROCKEYE.pof"
  1083. Loading model 'Rep_QAAM.pof'
  1084. IBX: Found a good IBX to read for 'Rep_QAAM.pof'.
  1085. IBX-DEBUG => POF checksum: 0x464ec32d, IBX checksum: 0xc9812e64 -- "Rep_QAAM.pof"
  1086. Loading model 'R_Bomb.pof'
  1087. IBX: Found a good IBX to read for 'R_Bomb.pof'.
  1088. IBX-DEBUG => POF checksum: 0xda5765ea, IBX checksum: 0xba7d594f -- "R_Bomb.pof"
  1089. Loading model 'S_Harpoon.pof'
  1090. BMPMAN: Found EFF (smissile1-glow.eff) with 20 frames at 20 fps.
  1091. IBX: Found a good IBX to read for 'S_Harpoon.pof'.
  1092. IBX-DEBUG => POF checksum: 0x76d846b5, IBX checksum: 0xf7e6e8a2 -- "S_Harpoon.pof"
  1093. BMPMAN: Found EFF (missilespew06.eff) with 20 frames at 10 fps.
  1094. Loading model 'S_MegaBomb.pof'
  1095. IBX: Found a good IBX to read for 'S_MegaBomb.pof'.
  1096. IBX-DEBUG => POF checksum: 0x04f03e41, IBX checksum: 0xe3220ee3 -- "S_MegaBomb.pof"
  1097. Loading model 'cmeasure01.pof'
  1098. IBX: Found a good IBX to read for 'cmeasure01.pof'.
  1099. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
  1100. BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 10 fps.
  1101. Loading model 'MissileM.pof'
  1102. IBX: Found a good IBX to read for 'MissileM.pof'.
  1103. IBX-DEBUG => POF checksum: 0x00957668, IBX checksum: 0x7b7e1778 -- "MissileM.pof"
  1104. BMPMAN: Found EFF (plasmabomb.eff) with 4 frames at 20 fps.
  1105. Loading model 'Wasp-Child.pof'
  1106. Model Wasp-Child.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1107. IBX: Found a good IBX to read for 'Wasp-Child.pof'.
  1108. IBX-DEBUG => POF checksum: 0x15a28029, IBX checksum: 0xcb37c3da -- "Wasp-Child.pof"
  1109. Loading model 'debris01.pof'
  1110. IBX: Found a good IBX to read for 'debris01.pof'.
  1111. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
  1112. Loading model 'debris02.pof'
  1113. IBX: Found a good IBX to read for 'debris02.pof'.
  1114. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
  1115. BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
  1116. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  1117. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
  1118. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  1119. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
  1120. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
  1121. BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
  1122. Paging in mission messages
  1123. Stopping model page in...
  1124. ANI support1.ani with size 108x24 (25.0% wasted)
  1125. ANI damage1.ani with size 148x25 (21.9% wasted)
  1126. ANI wingman1.ani with size 71x53 (17.2% wasted)
  1127. ANI wingman2.ani with size 35x53 (17.2% wasted)
  1128. ANI wingman3.ani with size 14x53 (17.2% wasted)
  1129. ANI toggle1.ani with size 57x20 (37.5% wasted)
  1130. ANI head1.ani with size 164x132 (48.4% wasted)
  1131. ANI weapons1.ani with size 126x20 (37.5% wasted)
  1132. ANI weapons1_b.ani with size 150x20 (37.5% wasted)
  1133. ANI objective1.ani with size 149x21 (34.4% wasted)
  1134. ANI netlag1.ani with size 29x30 (6.3% wasted)
  1135. ANI targhit1.ani with size 31x21 (34.4% wasted)
  1136. ANI time1.ani with size 47x23 (28.1% wasted)
  1137. ANI targetview1.ani with size 137x156 (39.1% wasted)
  1138. ANI targetview2.ani with size 4x96 (25.0% wasted)
  1139. ANI targetview3.ani with size 7x20 (37.5% wasted)
  1140. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  1141. ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
  1142. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  1143. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  1144. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  1145. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  1146. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  1147. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  1148. ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
  1149. ANI energy1.ani with size 12x41 (35.9% wasted)
  1150. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  1151. ANI shieldfv-01.ani with size 112x93 (27.3% wasted)
  1152. ANI shieldfs-01.ani with size 112x93 (27.3% wasted)
  1153. ANI shieldbs-02.ani with size 112x93 (27.3% wasted)
  1154. ANI kayser_particle.ani with size 80x80 (37.5% wasted)
  1155. User bitmap 'TMP512x512+8'
  1156. User bitmap 'TMP512x512+8'
  1157. User bitmap 'TMP256x256+8'
  1158. Bmpman: 1976/4750 bitmap slots in use.
  1159. Ending level bitmap paging...
  1160. =================== ENDING LOAD ================
  1161. Real count = 774, Estimated count = 425
  1162. ================================================
  1163. SCRIPTING: Starting flashy deaths script loading
  1164.  
  1165. Class: gtf ulysses
  1166. DRM: 0.25
  1167. DE: 3
  1168. DM: 1
  1169.  
  1170. Class: gtf hercules
  1171. DRM: 0.25
  1172. DE: 3
  1173. DM: 1
  1174.  
  1175. Class: gtf hercules mark ii
  1176. DRM: 0.25
  1177. DE: 3
  1178. DM: 1
  1179.  
  1180. Class: gtf ares
  1181. DRM: 0.25
  1182. DE: 3
  1183. DM: 1
  1184.  
  1185. Class: gtf erinyes
  1186. DRM: 0.25
  1187. DE: 3
  1188. DM: 1
  1189.  
  1190. Class: gtf loki
  1191. DRM: 0.25
  1192. DE: 3
  1193. DM: 1
  1194.  
  1195. Class: gtf pegasus
  1196. DRM: 0.25
  1197. DE: 3
  1198. DM: 1
  1199.  
  1200. Class: gtf perseus
  1201. DRM: 0.25
  1202. DE: 3
  1203. DM: 1
  1204.  
  1205. Class: gtf myrmidon
  1206. DRM: 0.25
  1207. DE: 3
  1208. DM: 1
  1209.  
  1210. Class: sf mara (terrans)
  1211. DRM: 0.25
  1212. DE: 3
  1213. DM: 1
  1214.  
  1215. Class: gtb artemis
  1216. DRM: 0.25
  1217. DE: 3
  1218. DM: 1
  1219.  
  1220. Class: gtb artemis d.h.
  1221. DRM: 0.25
  1222. DE: 3
  1223. DM: 1
  1224.  
  1225. Class: gtb medusa
  1226. DRM: 0.25
  1227. DE: 3
  1228. DM: 1
  1229.  
  1230. Class: gtb ursa
  1231. DRM: 0.25
  1232. DE: 3
  1233. DM: 1
  1234.  
  1235. Class: gtb zeus
  1236. DRM: 0.25
  1237. DE: 3
  1238. DM: 1
  1239.  
  1240. Class: gtb boanerges
  1241. DRM: 0.25
  1242. DE: 3
  1243. DM: 1
  1244.  
  1245. Class: gtdr amazon
  1246. DRM: 0.25
  1247. DE: 3
  1248. DM: 1
  1249.  
  1250. Class: gtdr amazon advanced
  1251. DRM: 0.25
  1252. DE: 3
  1253. DM: 1
  1254. FRM: 1
  1255. FE: 6
  1256. BE: 0.45
  1257. BEDu: 5000
  1258. BEDM: 2.5
  1259.  
  1260. Class: gts hygeia
  1261. DRM: 0.25
  1262. DE: 3
  1263. DM: 1
  1264. FRM: 1
  1265. FE: 6
  1266.  
  1267. Class: gtfr triton
  1268. DRM: 0.25
  1269. DE: 3
  1270. DM: 1
  1271. FRM: 1
  1272. FE: 6
  1273. BE: 0.45
  1274. BEDu: 5000
  1275. BEDM: 2.5
  1276.  
  1277. Class: tc-tri
  1278. DRM: 0.25
  1279. DE: 3
  1280. DM: 1
  1281. FRM: 1
  1282. FE: 6
  1283. BE: 0.4
  1284. BEDu: 4000
  1285. BEDM: 2.5
  1286.  
  1287. Class: gtfr poseidon
  1288. DRM: 0.25
  1289. DE: 3
  1290. DM: 1
  1291. FRM: 1
  1292. FE: 6
  1293.  
  1294. Class: tc 2
  1295. DRM: 0.25
  1296. DE: 3
  1297. DM: 1
  1298.  
  1299. Class: tsc 2
  1300. DRM: 0.25
  1301. DE: 3
  1302. DM: 1
  1303.  
  1304. Class: tac 1
  1305. DRM: 0.25
  1306. DE: 3
  1307. DM: 1
  1308.  
  1309. Class: ttc 1
  1310. DRM: 0.25
  1311. DE: 3
  1312. DM: 1
  1313.  
  1314. Class: gtc fenris
  1315. DRM: 0.25
  1316. DE: 3
  1317. DM: 1
  1318. FRM: 2
  1319. FE: 6
  1320. BE: 0.6
  1321. BEDu: 8000
  1322. BEDM: 2.5
  1323.  
  1324. Class: gtm hippocrates
  1325. DRM: 0.25
  1326. DE: 3
  1327. DM: 1
  1328. FRM: 1
  1329. FE: 6
  1330. BE: 0.6
  1331. BEDu: 8000
  1332. BEDM: 2.5
  1333.  
  1334. Class: gtc leviathan
  1335. DRM: 0.25
  1336. DE: 3
  1337. DM: 1
  1338. FRM: 2
  1339. FE: 6
  1340. BE: 0.6
  1341. BEDu: 8000
  1342. BEDM: 2.5
  1343.  
  1344. Class: gtsc faustus
  1345. DRM: 0.25
  1346. DE: 3
  1347. DM: 1
  1348. FRM: 1
  1349. FE: 6
  1350. BE: 0.6
  1351. BEDu: 8000
  1352. BEDM: 2.5
  1353.  
  1354. Class: gtg zephyrus
  1355. DRM: 0.25
  1356. DE: 3
  1357. DM: 1
  1358. FRM: 1
  1359. FE: 6
  1360. BE: 0.55
  1361. BEDu: 7000
  1362. BEDM: 2.5
  1363.  
  1364. Class: gta charybdis
  1365. DRM: 0.25
  1366. DE: 3
  1367. DM: 1
  1368. FRM: 1
  1369. FE: 6
  1370. BE: 0.5
  1371. BEDu: 6000
  1372. BEDM: 2.5
  1373.  
  1374. Class: gtd orion
  1375. DRM: 0.25
  1376. DE: 3
  1377. DM: 1
  1378. FRM: 2
  1379. FE: 6
  1380. BE: 0.7
  1381. BEDu: 10000
  1382. BEDM: 2.5
  1383.  
  1384. Class: gtd hecate
  1385. DRM: 0.25
  1386. DE: 3
  1387. DM: 1
  1388. FRM: 2
  1389. FE: 6
  1390. BE: 0.7
  1391. BEDu: 10000
  1392. BEDM: 2.5
  1393.  
  1394. Class: gtd orion#2 (bastion)
  1395. DRM: 0.25
  1396. DE: 3
  1397. DM: 1
  1398. FRM: 2
  1399. FE: 6
  1400. BE: 0.7
  1401. BEDu: 10000
  1402. BEDM: 2.5
  1403.  
  1404. Class: gtd hades
  1405. DRM: 0.25
  1406. DE: 3
  1407. DM: 1
  1408. FRM: 2
  1409. FE: 6
  1410. BE: 0.7
  1411. BEDu: 10000
  1412. BEDM: 2.5
  1413.  
  1414. Class: gti arcadia
  1415. DRM: 0.25
  1416. DE: 3
  1417. DM: 1
  1418. FRM: 2
  1419. FE: 6
  1420. BE: 0.7
  1421. BEDu: 10000
  1422. BEDM: 2.5
  1423.  
  1424. Class: gtva colossus
  1425. DRM: 0.25
  1426. DE: 3
  1427. DM: 1
  1428. FRM: 5
  1429. FE: 6
  1430. BE: 0.75
  1431. BEDu: 11000
  1432. BEDM: 2.5
  1433.  
  1434. Class: gtcv deimos
  1435. DRM: 0.25
  1436. DE: 3
  1437. DM: 1
  1438. FRM: 2
  1439. FE: 6
  1440. BE: 0.65
  1441. BEDu: 9000
  1442. BEDM: 2.5
  1443.  
  1444. Class: gtc aeolus
  1445. DRM: 0.25
  1446. DE: 3
  1447. DM: 1
  1448. FRM: 2
  1449. FE: 6
  1450. BE: 0.6
  1451. BEDu: 8000
  1452. BEDM: 2.5
  1453.  
  1454. Class: ntf iceni
  1455. DRM: 0.25
  1456. DE: 3
  1457. DM: 1
  1458. FRM: 2
  1459. FE: 6
  1460. BE: 0.65
  1461. BEDu: 9000
  1462. BEDM: 2.5
  1463.  
  1464. Class: ntf boadicea
  1465. DRM: 0.25
  1466. DE: 3
  1467. DM: 1
  1468. FRM: 2
  1469. FE: 6
  1470. BE: 0.6
  1471. BEDu: 8000
  1472. BEDM: 2.5
  1473.  
  1474. Class: gtt elysium
  1475. DRM: 0.25
  1476. DE: 3
  1477. DM: 1
  1478.  
  1479. Class: gtt argo
  1480. DRM: 0.25
  1481. DE: 3
  1482. DM: 1
  1483. FRM: 1
  1484. FE: 6
  1485. BE: 0.4
  1486. BEDu: 4000
  1487. BEDM: 2.5
  1488.  
  1489. Class: gti ganymede
  1490. DRM: 0.25
  1491. DE: 3
  1492. DM: 1
  1493. FRM: 2
  1494. FE: 6
  1495. BE: 0.7
  1496. BEDu: 10000
  1497. BEDM: 2.5
  1498.  
  1499. Class: knossos
  1500. DRM: 0.25
  1501. DE: 3
  1502. DM: 1
  1503. FRM: 5
  1504. FE: 6
  1505. BE: 0.8
  1506. BEDu: 12000
  1507. BEDM: 2.5
  1508.  
  1509. Class: gtsg watchdog
  1510. DRM: 0.25
  1511. DE: 3
  1512. DM: 1
  1513.  
  1514. Class: gtsg cerberus
  1515. DRM: 0.25
  1516. DE: 3
  1517. DM: 1
  1518.  
  1519. Class: gtsg alastor
  1520. DRM: 0.25
  1521. DE: 3
  1522. DM: 1
  1523.  
  1524. Class: gtep hermes
  1525. DRM: 0.25
  1526. DE: 3
  1527. DM: 1
  1528.  
  1529. Class: tc-meson bomb
  1530. FRM: 4
  1531. FE: 6
  1532. BE: 0.8
  1533. BEDu: 10000
  1534. BEDM: 10
  1535.  
  1536. Class: gtsg mjolnir
  1537. DRM: 0.25
  1538. DE: 3
  1539. DM: 1
  1540. FRM: 2
  1541. FE: 6
  1542. BE: 0.6
  1543. BEDu: 8000
  1544. BEDM: 2.5
  1545.  
  1546. Class: gtsg mjolnir#home
  1547. DRM: 0.25
  1548. DE: 3
  1549. DM: 1
  1550. FRM: 2
  1551. FE: 6
  1552. BE: 0.6
  1553. BEDu: 8000
  1554. BEDM: 2.5
  1555.  
  1556. Class: gvf seth
  1557. DRM: 0.25
  1558. DE: 3
  1559. DM: 1
  1560.  
  1561. Class: gvf horus
  1562. DRM: 0.25
  1563. DE: 3
  1564. DM: 1
  1565.  
  1566. Class: gvf thoth
  1567. DRM: 0.25
  1568. DE: 3
  1569. DM: 1
  1570.  
  1571. Class: gvf serapis
  1572. DRM: 0.25
  1573. DE: 3
  1574. DM: 1
  1575.  
  1576. Class: gvf tauret
  1577. DRM: 0.25
  1578. DE: 3
  1579. DM: 1
  1580.  
  1581. Class: gvb sekhmet
  1582. DRM: 0.25
  1583. DE: 3
  1584. DM: 1
  1585.  
  1586. Class: gvb osiris
  1587. DRM: 0.25
  1588. DE: 3
  1589. DM: 1
  1590.  
  1591. Class: gvb bakha
  1592. DRM: 0.25
  1593. DE: 3
  1594. DM: 1
  1595.  
  1596. Class: gvf ptah
  1597. DRM: 0.25
  1598. DE: 3
  1599. DM: 1
  1600.  
  1601. Class: gvs nephthys
  1602. DRM: 0.25
  1603. DE: 3
  1604. DM: 1
  1605. FRM: 1
  1606. FE: 6
  1607.  
  1608. Class: gvt isis
  1609. DRM: 0.25
  1610. DE: 3
  1611. DM: 1
  1612.  
  1613. Class: pvfr ma'at
  1614. DRM: 0.25
  1615. DE: 3
  1616. DM: 1
  1617. FRM: 1
  1618. FE: 6
  1619.  
  1620. Class: gvfr bes
  1621. DRM: 0.25
  1622. DE: 3
  1623. DM: 1
  1624. FRM: 1
  1625. FE: 6
  1626.  
  1627. Class: vac 5
  1628. DRM: 0.25
  1629. DE: 3
  1630. DM: 1
  1631.  
  1632. Class: vac 4
  1633. DRM: 0.25
  1634. DE: 3
  1635. DM: 1
  1636.  
  1637. Class: gvfr satis
  1638. DRM: 0.25
  1639. DE: 3
  1640. DM: 1
  1641. FRM: 1
  1642. FE: 6
  1643. BE: 0.45
  1644. BEDu: 5000
  1645. BEDM: 2.5
  1646.  
  1647. Class: gvg anuket
  1648. DRM: 0.25
  1649. DE: 3
  1650. DM: 1
  1651. FRM: 1
  1652. FE: 6
  1653. BE: 0.55
  1654. BEDu: 7000
  1655. BEDM: 2.5
  1656.  
  1657. Class: gvc aten
  1658. DRM: 0.25
  1659. DE: 3
  1660. DM: 1
  1661. FRM: 2
  1662. FE: 6
  1663. BE: 0.6
  1664. BEDu: 8000
  1665. BEDM: 2.5
  1666.  
  1667. Class: gvc mentu
  1668. DRM: 0.25
  1669. DE: 3
  1670. DM: 1
  1671. FRM: 2
  1672. FE: 6
  1673. BE: 0.6
  1674. BEDu: 8000
  1675. BEDM: 2.5
  1676.  
  1677. Class: gvcv sobek
  1678. DRM: 0.25
  1679. DE: 3
  1680. DM: 1
  1681. FRM: 2
  1682. FE: 6
  1683. BE: 0.65
  1684. BEDu: 9000
  1685. BEDM: 2.5
  1686.  
  1687. Class: gvd typhon
  1688. DRM: 0.25
  1689. DE: 3
  1690. DM: 1
  1691. FRM: 2
  1692. FE: 6
  1693. BE: 0.7
  1694. BEDu: 10000
  1695. BEDM: 2.5
  1696.  
  1697. Class: gvsg ankh
  1698. DRM: 0.25
  1699. DE: 3
  1700. DM: 1
  1701.  
  1702. Class: gvsg edjo
  1703. DRM: 0.25
  1704. DE: 3
  1705. DM: 1
  1706.  
  1707. Class: gvep ra
  1708. DRM: 0.25
  1709. DE: 3
  1710. DM: 1
  1711.  
  1712. Class: gva setekh
  1713. DRM: 0.25
  1714. DE: 3
  1715. DM: 1
  1716. FRM: 1
  1717. FE: 6
  1718. BE: 0.5
  1719. BEDu: 6000
  1720. BEDM: 2.5
  1721.  
  1722. Class: gvd hatshepsut
  1723. DRM: 0.25
  1724. DE: 3
  1725. DM: 1
  1726. FRM: 2
  1727. FE: 6
  1728. BE: 0.7
  1729. BEDu: 10000
  1730. BEDM: 2.5
  1731.  
  1732. Class: sf dragon
  1733. DRM: 0.25
  1734. DE: 3
  1735. DM: 1
  1736.  
  1737. Class: sf basilisk
  1738. DRM: 0.25
  1739. DE: 3
  1740. DM: 1
  1741.  
  1742. Class: sf manticore
  1743. DRM: 0.25
  1744. DE: 3
  1745. DM: 1
  1746.  
  1747. Class: sf aeshma
  1748. DRM: 0.25
  1749. DE: 3
  1750. DM: 1
  1751.  
  1752. Class: sf mara
  1753. DRM: 0.25
  1754. DE: 3
  1755. DM: 1
  1756.  
  1757. Class: sf astaroth
  1758. DRM: 0.25
  1759. DE: 3
  1760. DM: 1
  1761.  
  1762. Class: sb nephilim
  1763. DRM: 0.25
  1764. DE: 3
  1765. DM: 1
  1766.  
  1767. Class: sb taurvi
  1768. DRM: 0.25
  1769. DE: 3
  1770. DM: 1
  1771.  
  1772. Class: sb nahema
  1773. DRM: 0.25
  1774. DE: 3
  1775. DM: 1
  1776.  
  1777. Class: sb seraphim
  1778. DRM: 0.25
  1779. DE: 3
  1780. DM: 1
  1781.  
  1782. Class: st azrael
  1783. DRM: 0.25
  1784. DE: 3
  1785. DM: 1
  1786.  
  1787. Class: sfr dis
  1788. DRM: 0.25
  1789. DE: 3
  1790. DM: 1
  1791. FRM: 1
  1792. FE: 6
  1793. BE: 0.45
  1794. BEDu: 5000
  1795. BEDM: 2.5
  1796.  
  1797. Class: sac 3
  1798. DRM: 0.25
  1799. DE: 3
  1800. DM: 1
  1801. FRM: 1
  1802. FE: 6
  1803. BE: 0.4
  1804. BEDu: 4000
  1805. BEDM: 2.5
  1806.  
  1807. Class: sfr mephisto
  1808. DRM: 0.25
  1809. DE: 3
  1810. DM: 1
  1811. FRM: 1
  1812. FE: 6
  1813.  
  1814. Class: sc 5
  1815. DRM: 0.25
  1816. DE: 3
  1817. DM: 1
  1818.  
  1819. Class: sfr asmodeus
  1820. DRM: 0.25
  1821. DE: 3
  1822. DM: 1
  1823. FRM: 1
  1824. FE: 6
  1825. BE: 0.45
  1826. BEDu: 5000
  1827. BEDM: 2.5
  1828.  
  1829. Class: sac 2
  1830. DRM: 0.25
  1831. DE: 3
  1832. DM: 1
  1833.  
  1834. Class: sc lilith
  1835. DRM: 0.25
  1836. DE: 3
  1837. DM: 1
  1838. FRM: 2
  1839. FE: 6
  1840. BE: 0.6
  1841. BEDu: 8000
  1842. BEDM: 2.5
  1843.  
  1844. Class: sc rakshasa
  1845. DRM: 0.25
  1846. DE: 3
  1847. DM: 1
  1848. FRM: 2
  1849. FE: 6
  1850. BE: 0.6
  1851. BEDu: 8000
  1852. BEDM: 2.5
  1853.  
  1854. Class: sd demon
  1855. DRM: 0.25
  1856. DE: 3
  1857. DM: 1
  1858. FRM: 2
  1859. FE: 6
  1860. BE: 0.7
  1861. BEDu: 10000
  1862. BEDM: 2.5
  1863.  
  1864. Class: sd ravana
  1865. DRM: 0.25
  1866. DE: 3
  1867. DM: 1
  1868. FRM: 2
  1869. FE: 6
  1870. BE: 0.7
  1871. BEDu: 10000
  1872. BEDM: 2.5
  1873.  
  1874. Class: sd lucifer
  1875. DRM: 0.25
  1876. DE: 3
  1877. DM: 1
  1878. FRM: 2
  1879. FE: 6
  1880. BE: 0.7
  1881. BEDu: 10000
  1882. BEDM: 2.5
  1883.  
  1884. Class: ssg trident
  1885. DRM: 0.25
  1886. DE: 3
  1887. DM: 1
  1888.  
  1889. Class: ssg belial
  1890. DRM: 0.25
  1891. DE: 3
  1892. DM: 1
  1893.  
  1894. Class: ssg rahu
  1895. DRM: 0.25
  1896. DE: 3
  1897. DM: 1
  1898. FRM: 1
  1899. FE: 6
  1900. BE: 0.55
  1901. BEDu: 7000
  1902. BEDM: 2.5
  1903.  
  1904. Class: scv moloch
  1905. DRM: 0.25
  1906. DE: 3
  1907. DM: 1
  1908. FRM: 2
  1909. FE: 6
  1910. BE: 0.65
  1911. BEDu: 9000
  1912. BEDM: 2.5
  1913.  
  1914. Class: sj sathanas
  1915. DRM: 0.25
  1916. DE: 3
  1917. DM: 1
  1918. FRM: 5
  1919. FE: 6
  1920. BE: 0.75
  1921. BEDu: 11000
  1922. BEDM: 2.5
  1923.  
  1924. Class: shivan comm node
  1925. DRM: 0.25
  1926. DE: 3
  1927. DM: 1
  1928. FRM: 1
  1929. FE: 6
  1930. BE: 0.65
  1931. BEDu: 9000
  1932. BEDM: 2.5
  1933.  
  1934. Class: sred
  1935. BEI: 0.2
  1936. BEDu: 200
  1937. BEDi: 100
  1938.  
  1939. Class: lred
  1940. BEI: 0.2
  1941. BEDu: 600
  1942. BEDi: 300
  1943.  
  1944. Class: bfred
  1945. BEI: 0.2
  1946. BEDu: 2100
  1947. BEDi: 1050
  1948.  
  1949. Class: terslash
  1950. BEI: 0.2
  1951. BEDu: 350
  1952. BEDi: 175
  1953.  
  1954. Class: lterslash
  1955. BEI: 0.2
  1956. BEDu: 150
  1957. BEDi: 75
  1958.  
  1959. Class: bfgreen
  1960. BEI: 0.2
  1961. BEDu: 1900
  1962. BEDi: 950
  1963.  
  1964. Class: lrbgreen
  1965. BEI: 0.2
  1966. BEDu: 1900
  1967. BEDi: 950
  1968.  
  1969. Class: bgreen
  1970. BEI: 0.2
  1971. BEDu: 1200
  1972. BEDi: 650
  1973.  
  1974. Class: sgreen
  1975. BEI: 0.2
  1976. BEDu: 210
  1977. BEDi: 105
  1978.  
  1979. Class: svas
  1980. BEI: 0.2
  1981. BEDu: 350
  1982. BEDi: 175
  1983.  
  1984. Class: bvas
  1985. BEI: 0.2
  1986. BEDu: 1100
  1987. BEDi: 550
  1988.  
  1989. Class: vslash
  1990. BEI: 0.2
  1991. BEDu: 750
  1992. BEDi: 375
  1993.  
  1994. Class: green beam
  1995. BEI: 0.2
  1996. BEDu: 200
  1997. BEDi: 100
  1998.  
  1999. Class: mjolnirbeam
  2000. BEI: 0.2
  2001. BEDu: 750
  2002. BEDi: 375
  2003.  
  2004. Class: mjolnirbeam#home
  2005. BEI: 0.2
  2006. BEDu: 400
  2007. BEDi: 200
  2008.  
  2009. Class: cyclops
  2010. FR: 100
  2011. FE: 6
  2012. BEI: 0.6
  2013. BEDu: 2000
  2014. BEDi: 1000
  2015.  
  2016. Class: cyclops#short
  2017. FR: 100
  2018. FE: 6
  2019. BEI: 0.6
  2020. BEDu: 2000
  2021. BEDi: 1000
  2022.  
  2023. Class: rebel bomb
  2024. FR: 100
  2025. FE: 6
  2026. BEI: 0.6
  2027. BEDu: 400
  2028. BEDi: 200
  2029.  
  2030. Class: helios
  2031. FR: 100
  2032. FE: 6
  2033. BEI: 0.6
  2034. BEDu: 6800
  2035. BEDi: 3400
  2036.  
  2037. Class: unknown bomb
  2038. FR: 100
  2039. FE: 6
  2040. BEI: 0.6
  2041. BEDu: 1500
  2042. BEDi: 750
  2043.  
  2044. Class: unknown megabomb
  2045. FR: 100
  2046. FE: 6
  2047. BEI: 0.6
  2048. BEDu: 3200
  2049. BEDi: 1600
  2050.  
  2051. Class: shivan bomb
  2052. FR: 100
  2053. FE: 6
  2054. BEI: 0.6
  2055. BEDu: 2000
  2056. BEDi: 1000
  2057.  
  2058. Class: shivan bomb#short
  2059. FR: 100
  2060. FE: 6
  2061. BEI: 0.6
  2062. BEDu: 2000
  2063. BEDi: 1000
  2064.  
  2065. Class: shivan weak bomb
  2066. FR: 100
  2067. FE: 6
  2068. BEI: 0.6
  2069. BEDu: 400
  2070. BEDi: 200
  2071.  
  2072. Class: shivan megabomb
  2073. FR: 100
  2074. FE: 6
  2075. BEI: 0.6
  2076. BEDu: 6800
  2077. BEDi: 3400
  2078.  
  2079. Class: fusion mortar
  2080. FR: 20
  2081. FE: 6
  2082. BEI: 0.2
  2083. BEDu: 80
  2084. BEDi: 40
  2085.  
  2086. Class: vasudan flux cannon
  2087. FR: 20
  2088. FE: 6
  2089. BEI: 0.4
  2090. BEDu: 500
  2091. BEDi: 250
  2092. MediaVPs: Flaming debris script ACTIVE!
  2093. Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
  2094. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (51)
  2095. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  2096. ANI iconwing01 with size 32x28 (12.5% wasted)
  2097. Loading model 'GTFEzechiel.pof'
  2098. WARNING: "Couldn't open texture 'numwhite01' referenced by model 'GTFEzechiel.pof'" at modelread.cpp:2335
  2099. WARNING: "Couldn't open glowpoint texture 'green_herc_glow' referenced by model 'GTFEzechiel.pof'" at modelread.cpp:1829
  2100. WARNING: "Couldn't open glowpoint texture 'yellow_herc_glow' referenced by model 'GTFEzechiel.pof'" at modelread.cpp:1829
  2101. WARNING: "Couldn't open glowpoint texture 'blue_herc_glow_2' referenced by model 'GTFEzechiel.pof'" at modelread.cpp:1829
  2102. IBX: Found a good IBX to read for 'GTFEzechiel.pof'.
  2103. IBX-DEBUG => POF checksum: 0x82714c79, IBX checksum: 0xb2cdc8d9 -- "GTFEzechiel.pof"
  2104. Loading model 'fighterCW-02t.pof'
  2105. IBX: Found a good IBX to read for 'fighterCW-02t.pof'.
  2106. IBX-DEBUG => POF checksum: 0xb1df84c2, IBX checksum: 0x26adb128 -- "fighterCW-02t.pof"
  2107. Loading model 'TCI-Javalin.pof'
  2108. IBX: Found a good IBX to read for 'TCI-Javalin.pof'.
  2109. IBX-DEBUG => POF checksum: 0xa1042567, IBX checksum: 0xb2caae3c -- "TCI-Javalin.pof"
  2110. Loading model 'TCI-Mithras.pof'
  2111. IBX: Found a good IBX to read for 'TCI-Mithras.pof'.
  2112. IBX-DEBUG => POF checksum: 0x4353a0bb, IBX checksum: 0xaef232ee -- "TCI-Mithras.pof"
  2113. Loading model 'TCF-Phantom.pof'
  2114. IBX: Found a good IBX to read for 'TCF-Phantom.pof'.
  2115. IBX-DEBUG => POF checksum: 0x209a0f7f, IBX checksum: 0x87ce57dd -- "TCF-Phantom.pof"
  2116. ANI iconSD4 with size 56x24 (25.0% wasted)
  2117. ANI iconRequiem with size 97x54 (15.6% wasted)
  2118. ANI FadeiconRequiem with size 97x54 (15.6% wasted)
  2119. ANI FadeiconRequiem.ani with size 97x54 (15.6% wasted)
  2120. ANI iconNCW with size 100x100 (21.9% wasted)
  2121. ANI FadeiconNCW with size 100x100 (21.9% wasted)
  2122. ANI FadeiconNCW.ani with size 100x100 (21.9% wasted)
  2123. ANI iconplanet with size 183x182 (28.9% wasted)
  2124. ANI FadeiconPlanet with size 183x182 (28.9% wasted)
  2125. ANI FadeiconPlanet.ani with size 183x182 (28.9% wasted)
  2126. ANI iconS-super with size 200x89 (30.5% wasted)
  2127. ANI fadeiconS-super with size 200x89 (30.5% wasted)
  2128. ANI fadeiconS-super.ani with size 200x89 (30.5% wasted)
  2129. ANI iconhighlight03 with size 270x270 (47.3% wasted)
  2130. ANI iconhighlight03.ani with size 270x270 (47.3% wasted)
  2131. ANI iconT-vette with size 80x31 (3.1% wasted)
  2132. ANI fadeiconT-vette with size 80x31 (3.1% wasted)
  2133. ANI fadeiconT-vette.ani with size 80x31 (3.1% wasted)
  2134. ANI icons-cap with size 97x29 (9.4% wasted)
  2135. ANI Fadeicons-Cap with size 97x29 (9.4% wasted)
  2136. ANI Fadeicons-Cap.ani with size 97x29 (9.4% wasted)
  2137. ANI iconv-cruiser with size 70x44 (31.3% wasted)
  2138. ANI Fadeiconv-cruiser with size 70x44 (31.3% wasted)
  2139. ANI Fadeiconv-cruiser.ani with size 70x44 (31.3% wasted)
  2140. ANI icons-cruiser with size 70x28 (12.5% wasted)
  2141. ANI Fadeicons-cruiser with size 70x28 (12.5% wasted)
  2142. ANI Fadeicons-cruiser.ani with size 70x28 (12.5% wasted)
  2143. ANI biconcruiser with size 42x30 (6.3% wasted)
  2144. ANI biconcruiser.ani with size 42x30 (6.3% wasted)
  2145. ANI iconNfightSquad with size 100x100 (21.9% wasted)
  2146. ANI FadeiconNfightSquad with size 100x100 (21.9% wasted)
  2147. ANI FadeiconNfightSquad.ani with size 100x100 (21.9% wasted)
  2148. ANI iconhighlight02 with size 164x164 (35.9% wasted)
  2149. ANI iconhighlight02.ani with size 164x164 (35.9% wasted)
  2150. Frame 0 too long!!: frametime = 252.598 (252.598)
  2151. ANI iconRequiem.ani with size 97x54 (15.6% wasted)
  2152. ANI iconNCW.ani with size 100x100 (21.9% wasted)
  2153. ANI iconplanet.ani with size 183x182 (28.9% wasted)
  2154. Compiling new shader:
  2155. Loading built-in default shader for: main-v.sdr
  2156. Loading built-in default shader for: main-f.sdr
  2157. Shader features:
  2158. Diffuse Mapping
  2159. Glow Mapping
  2160. Compiling new shader:
  2161. Loading built-in default shader for: main-v.sdr
  2162. Loading built-in default shader for: main-f.sdr
  2163. Shader features:
  2164. Diffuse Mapping
  2165. CSG => Saving 'Neon-Shivan.FreeSpace2.csg' with version 5...
  2166. CSG => Saving: Flags...
  2167. CSG => Saving: Info...
  2168. CSG => Saving: Missions...
  2169. CSG => Saving: Techroom...
  2170. CSG => Saving: Loadout...
  2171. CSG => Saving: Scoring...
  2172. CSG => Saving: RedAlert...
  2173. CSG => Saving: HUD...
  2174. CSG => Saving: Variables...
  2175. CSG => Saving: Settings...
  2176. CSG => Saving: Controls...
  2177. CSG => Saving: Cutscenes...
  2178. CSG => Saving: Last Missions...
  2179. CSG => Saving complete!
  2180. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
  2181. Entering game at time = 276.761
  2182. WARNING: "Could not load in the HUD shield ani: shield_Wolf" at hudshield.cpp:625
  2183. Frame 1 too long!!: frametime = 2.291 (2.291)
  2184. message 'start' with invalid head. Fix by assigning persona to the message.
  2185. ANI Head-Grey01a.ani with size 160x120 (6.3% wasted)
  2186. 771 frames executed in 30.028 seconds, 25.676 frames per second.
  2187. message 'Parson concern' with invalid head. Fix by assigning persona to the message.
  2188. ANI Head-TP4a.ani with size 160x120 (6.3% wasted)
  2189. message 'Isabella worry not' with invalid head. Fix by assigning persona to the message.
  2190. ANI Head-CM07b.ani with size 160x120 (6.3% wasted)
  2191. message 'Ross morn' with invalid head. Fix by assigning persona to the message.
  2192. ANI Head-TP7b.ani with size 160x120 (6.3% wasted)
  2193. message 'Anshari Pilot' with invalid head. Fix by assigning persona to the message.
  2194. ANI Head-TP1b.ani with size 160x120 (6.3% wasted)
  2195. message 'parson heads up' with invalid head. Fix by assigning persona to the message.
  2196. ANI Head-TP4b.ani with size 160x120 (6.3% wasted)
  2197. Warning: Too many triangles in shield hit.
  2198. Warning: Too many triangles in shield hit.
  2199. Warning: Too many triangles in shield hit.
  2200. Warning: Too many triangles in shield hit.
  2201. Warning: Too many triangles in shield hit.
  2202. Warning: Too many triangles in shield hit.
  2203. Warning: Too many triangles in shield hit.
  2204. Warning: Too many triangles in shield hit.
  2205. Warning: Too many triangles in shield hit.
  2206. Warning: Too many triangles in shield hit.
  2207. Warning: Too many triangles in shield hit.
  2208. Warning: Too many triangles in shield hit.
  2209. Warning: Too many triangles in shield hit.
  2210. Warning: Too many triangles in shield hit.
  2211. message 'sun eater orders 1' with invalid head. Fix by assigning persona to the message.
  2212. ANI Head-Grey01b.ani with size 160x120 (6.3% wasted)
  2213. Warning: Too many triangles in shield hit.
  2214. Warning: Too many triangles in shield hit.
  2215. Warning: Too many triangles in shield hit.
  2216. Warning: Too many triangles in shield hit.
  2217. Warning: Too many triangles in shield hit.
  2218. Warning: Too many triangles in shield hit.
  2219. Warning: Too many triangles in shield hit.
  2220. Warning: Too many triangles in shield hit.
  2221. Warning: Too many triangles in shield hit.
  2222. Warning: Too many triangles in shield hit.
  2223. Warning: Too many triangles in shield hit.
  2224. Warning: Too many triangles in shield hit.
  2225. Warning: Too many triangles in shield hit.
  2226. nothing ok to fire
  2227. nothing ok to fire
  2228. nothing ok to fire
  2229. nothing ok to fire
  2230. nothing ok to fire
  2231. nothing ok to fire
  2232. nothing ok to fire
  2233. nothing ok to fire
  2234. nothing ok to fire
  2235. nothing ok to fire
  2236. nothing ok to fire
  2237. nothing ok to fire
  2238. nothing ok to fire
  2239. nothing ok to fire
  2240. nothing ok to fire
  2241. nothing ok to fire
  2242. nothing ok to fire
  2243. nothing ok to fire
  2244. nothing ok to fire
  2245. nothing ok to fire
  2246. nothing ok to fire
  2247. nothing ok to fire
  2248. Warning: Too many triangles in shield hit.
  2249. nothing ok to fire
  2250. nothing ok to fire
  2251. Warning: Too many triangles in shield hit.
  2252. Warning: Too many triangles in shield hit.
  2253. Warning: Too many triangles in shield hit.
  2254. Warning: Too many triangles in shield hit.
  2255. Warning: Too many triangles in shield hit.
  2256. nothing ok to fire
  2257. nothing ok to fire
  2258. Warning: Too many triangles in shield hit.
  2259. Warning: Too many triangles in shield hit.
  2260. nothing ok to fire
  2261. nothing ok to fire
  2262. Warning: Too many triangles in shield hit.
  2263. Warning: Too many triangles in shield hit.
  2264. nothing ok to fire
  2265. nothing ok to fire
  2266. nothing ok to fire
  2267. nothing ok to fire
  2268. nothing ok to fire
  2269. nothing ok to fire
  2270. Warning: Too many triangles in shield hit.
  2271. nothing ok to fire
  2272. nothing ok to fire
  2273. Warning: Too many triangles in shield hit.
  2274. Warning: Too many triangles in shield hit.
  2275. Warning: Too many triangles in shield hit.
  2276. Warning: Too many triangles in shield hit.
  2277. nothing ok to fire
  2278. nothing ok to fire
  2279. nothing ok to fire
  2280. nothing ok to fire
  2281. nothing ok to fire
  2282. nothing ok to fire
  2283. Warning: Too many triangles in shield hit.
  2284. nothing ok to fire
  2285. nothing ok to fire
  2286. nothing ok to fire
  2287. nothing ok to fire
  2288. nothing ok to fire
  2289. nothing ok to fire
  2290. nothing ok to fire
  2291. nothing ok to fire
  2292. nothing ok to fire
  2293. nothing ok to fire
  2294. nothing ok to fire
  2295. nothing ok to fire
  2296. nothing ok to fire
  2297. nothing ok to fire
  2298. nothing ok to fire
  2299. nothing ok to fire
  2300. nothing ok to fire
  2301. nothing ok to fire
  2302. nothing ok to fire
  2303. nothing ok to fire
  2304. nothing ok to fire
  2305. nothing ok to fire
  2306. nothing ok to fire
  2307. nothing ok to fire
  2308. nothing ok to fire
  2309. nothing ok to fire
  2310. nothing ok to fire
  2311. nothing ok to fire
  2312. nothing ok to fire
  2313. nothing ok to fire
  2314. nothing ok to fire
  2315. nothing ok to fire
  2316. nothing ok to fire
  2317. nothing ok to fire
  2318. nothing ok to fire
  2319. nothing ok to fire
  2320. nothing ok to fire
  2321. nothing ok to fire
  2322. nothing ok to fire
  2323. nothing ok to fire
  2324. nothing ok to fire
  2325. nothing ok to fire
  2326. nothing ok to fire
  2327. nothing ok to fire
  2328. nothing ok to fire
  2329. nothing ok to fire
  2330. nothing ok to fire
  2331. nothing ok to fire
  2332. Warning: Too many triangles in shield hit.
  2333. nothing ok to fire
  2334. nothing ok to fire
  2335. nothing ok to fire
  2336. nothing ok to fire
  2337. Beam couldn't find a good object model/type!! (0)
  2338. nothing ok to fire
  2339. nothing ok to fire
  2340. nothing ok to fire
  2341. nothing ok to fire
  2342. nothing ok to fire
  2343. nothing ok to fire
  2344. nothing ok to fire
  2345. nothing ok to fire
  2346. nothing ok to fire
  2347. nothing ok to fire
  2348. nothing ok to fire
  2349. nothing ok to fire
  2350. nothing ok to fire
  2351. Warning: Too many triangles in shield hit.
  2352. nothing ok to fire
  2353. nothing ok to fire
  2354. nothing ok to fire
  2355. nothing ok to fire
  2356. nothing ok to fire
  2357. nothing ok to fire
  2358. nothing ok to fire
  2359. nothing ok to fire
  2360. nothing ok to fire
  2361. Killing beam at initial fire because of illegal targeting!!!
  2362. Killing beam at initial fire because of illegal targeting!!!
  2363. Killing beam at initial fire because of illegal targeting!!!
  2364. nothing ok to fire
  2365. nothing ok to fire
  2366. nothing ok to fire
  2367. nothing ok to fire
  2368. nothing ok to fire
  2369. nothing ok to fire
  2370. nothing ok to fire
  2371. nothing ok to fire
  2372. nothing ok to fire
  2373. nothing ok to fire
  2374. nothing ok to fire
  2375. nothing ok to fire
  2376. nothing ok to fire
  2377. nothing ok to fire
  2378. nothing ok to fire
  2379. Beam couldn't find a good object model/type!! (0)
  2380. Beam couldn't find a good object model/type!! (0)
  2381. Killing beam at initial fire because of illegal targeting!!!
  2382. Killing beam at initial fire because of illegal targeting!!!
  2383. Killing beam at initial fire because of illegal targeting!!!
  2384. nothing ok to fire
  2385. Frame 2555: Could not create debris, no more slots left
  2386. Frame 2555: Could not create debris, no more slots left
  2387. Frame 2555: Could not create debris, no more slots left
  2388. Frame 2641: Could not create debris, no more slots left
  2389. Frame 2641: Could not create debris, no more slots left
  2390. Frame 2641: Could not create debris, no more slots left
  2391. Frame 2641: Could not create debris, no more slots left
  2392. Frame 2641: Could not create debris, no more slots left
  2393. nothing ok to fire
  2394. Frame 2679: Could not create debris, no more slots left
  2395. Frame 2679: Could not create debris, no more slots left
  2396. Beam couldn't find a good object model/type!! (0)
  2397. Frame 2777: Could not create debris, no more slots left
  2398. Frame 2777: Could not create debris, no more slots left
  2399. Frame 2777: Could not create debris, no more slots left
  2400. Frame 2777: Could not create debris, no more slots left
  2401. Frame 2777: Could not create debris, no more slots left
  2402. Frame 2777: Could not create debris, no more slots left
  2403. Frame 2777: Could not create debris, no more slots left
  2404. Beam couldn't find a good object model/type!! (0)
  2405. Frame 2870: Could not create debris, no more slots left
  2406. Frame 2881: Could not create debris, no more slots left
  2407. Frame 2881: Could not create debris, no more slots left
  2408. Frame 2881: Could not create debris, no more slots left
  2409. Beam couldn't find a good object model/type!! (0)
  2410. Frame 2901: Could not create debris, no more slots left
  2411. Frame 2901: Could not create debris, no more slots left
  2412. Frame 2903: Could not create debris, no more slots left
  2413. Frame 2918: Could not create debris, no more slots left
  2414. Frame 2922: Could not create debris, no more slots left
  2415. Frame 2930: Could not create debris, no more slots left
  2416. Frame 2930: Could not create debris, no more slots left
  2417. Frame 2930: Could not create debris, no more slots left
  2418. WARNING: "Jiemvaa (fighter03.pof) has a null moment of inertia!" at ship.cpp:4612
  2419. WARNING: "Jiemvaa (fighter03.pof) has a null moment of inertia!" at ship.cpp:4612
  2420. WARNING: "Jiemvaa (fighter03.pof) has a null moment of inertia!" at ship.cpp:4612
  2421. WARNING: "Jiemvaa (fighter03.pof) has a null moment of inertia!" at ship.cpp:4612
  2422. WARNING: "Jiemvaa (fighter03.pof) has a null moment of inertia!" at ship.cpp:4612
  2423. WARNING: "Jiemvaa (fighter03.pof) has a null moment of inertia!" at ship.cpp:4612
  2424. WARNING: "Jiemvaa (fighter03.pof) has a null moment of inertia!" at ship.cpp:4612
  2425. WARNING: "Jiemvaa (fighter03.pof) has a null moment of inertia!" at ship.cpp:4612
  2426. Frame 3817 too long!!: frametime = 15.114 (15.114)
  2427. ANI Head-TP5b.ani with size 160x120 (6.3% wasted)
  2428. nothing ok to fire
  2429. nothing ok to fire
  2430. nothing ok to fire
  2431. nothing ok to fire
  2432. nothing ok to fire
  2433. nothing ok to fire
  2434. nothing ok to fire
  2435. nothing ok to fire
  2436. nothing ok to fire
  2437. nothing ok to fire
  2438. nothing ok to fire
  2439. nothing ok to fire
  2440. nothing ok to fire
  2441. nothing ok to fire
  2442. nothing ok to fire
  2443. nothing ok to fire
  2444. nothing ok to fire
  2445. nothing ok to fire
  2446. nothing ok to fire
  2447. nothing ok to fire
  2448. nothing ok to fire
  2449. nothing ok to fire
  2450. nothing ok to fire
  2451. nothing ok to fire
  2452. nothing ok to fire
  2453. nothing ok to fire
  2454. nothing ok to fire
  2455. nothing ok to fire
  2456. nothing ok to fire
  2457. nothing ok to fire
  2458. nothing ok to fire
  2459. nothing ok to fire
  2460. nothing ok to fire
  2461. nothing ok to fire
  2462. nothing ok to fire
  2463. nothing ok to fire
  2464. nothing ok to fire
  2465. nothing ok to fire
  2466. nothing ok to fire
  2467. nothing ok to fire
  2468. Beam couldn't find a good object model/type!! (0)
  2469. nothing ok to fire
  2470. nothing ok to fire
  2471. nothing ok to fire
  2472. nothing ok to fire
  2473. nothing ok to fire
  2474. Beam couldn't find a good object model/type!! (0)
  2475. nothing ok to fire
  2476. nothing ok to fire
  2477. nothing ok to fire
  2478. nothing ok to fire
  2479. nothing ok to fire
  2480. nothing ok to fire
  2481. WARNING: "Jiemvaa (fighter03.pof) has a null moment of inertia!" at ship.cpp:4612
  2482. WARNING: "Jiemvaa (fighter03.pof) has a null moment of inertia!" at ship.cpp:4612
  2483. WARNING: "Jiemvaa (fighter03.pof) has a null moment of inertia!" at ship.cpp:4612
  2484. WARNING: "Jiemvaa (fighter03.pof) has a null moment of inertia!" at ship.cpp:4612
  2485. Frame 4313 too long!!: frametime = 5.482 (5.482)
  2486. nothing ok to fire
  2487. Beam couldn't find a good object model/type!! (0)
  2488. Beam couldn't find a good object model/type!! (0)
  2489. Beam couldn't find a good object model/type!! (0)
  2490. nothing ok to fire
  2491. nothing ok to fire
  2492. nothing ok to fire
  2493. nothing ok to fire
  2494. nothing ok to fire
  2495. nothing ok to fire
  2496. nothing ok to fire
  2497. Beam couldn't find a good object model/type!! (0)
  2498. Beam couldn't find a good object model/type!! (0)
  2499. Beam couldn't find a good object model/type!! (0)
  2500. nothing ok to fire
  2501. nothing ok to fire
  2502. nothing ok to fire
  2503. Frame 4345: Could not create debris, no more slots left
  2504. Frame 4345: Could not create debris, no more slots left
  2505. Frame 4345: Could not create debris, no more slots left
  2506. nothing ok to fire
  2507. nothing ok to fire
  2508. nothing ok to fire
  2509. nothing ok to fire
  2510. nothing ok to fire
  2511. nothing ok to fire
  2512. nothing ok to fire
  2513. Frame 4365: Could not create debris, no more slots left
  2514. Frame 4365: Could not create debris, no more slots left
  2515. Frame 4365: Could not create debris, no more slots left
  2516. Frame 4365: Could not create debris, no more slots left
  2517. Frame 4365: Could not create debris, no more slots left
  2518. Frame 4365: Could not create debris, no more slots left
  2519. nothing ok to fire
  2520. nothing ok to fire
  2521. nothing ok to fire
  2522. nothing ok to fire
  2523. nothing ok to fire
  2524. nothing ok to fire
  2525. nothing ok to fire
  2526. nothing ok to fire
  2527. nothing ok to fire
  2528. nothing ok to fire
  2529. nothing ok to fire
  2530. nothing ok to fire
  2531. nothing ok to fire
  2532. nothing ok to fire
  2533. nothing ok to fire
  2534. nothing ok to fire
  2535. nothing ok to fire
  2536. nothing ok to fire
  2537. nothing ok to fire
  2538. nothing ok to fire
  2539. nothing ok to fire
  2540. nothing ok to fire
  2541. nothing ok to fire
  2542. nothing ok to fire
  2543. nothing ok to fire
  2544. ANI Head-TP6b.ani with size 160x120 (6.3% wasted)
  2545. nothing ok to fire
  2546. nothing ok to fire
  2547. nothing ok to fire
  2548. nothing ok to fire
  2549. nothing ok to fire
  2550. nothing ok to fire
  2551. nothing ok to fire
  2552. nothing ok to fire
  2553. nothing ok to fire
  2554. nothing ok to fire
  2555. nothing ok to fire
  2556. nothing ok to fire
  2557. nothing ok to fire
  2558. nothing ok to fire
  2559. nothing ok to fire
  2560. nothing ok to fire
  2561. nothing ok to fire
  2562. nothing ok to fire
  2563. nothing ok to fire
  2564. nothing ok to fire
  2565. nothing ok to fire
  2566. nothing ok to fire
  2567. nothing ok to fire
  2568. nothing ok to fire
  2569. nothing ok to fire
  2570. nothing ok to fire
  2571. nothing ok to fire
  2572. nothing ok to fire
  2573. nothing ok to fire
  2574. nothing ok to fire
  2575. Killing beam at initial fire because of illegal targeting!!!
  2576. Killing beam at initial fire because of illegal targeting!!!
  2577. Killing beam at initial fire because of illegal targeting!!!
  2578. nothing ok to fire
  2579. nothing ok to fire
  2580. nothing ok to fire
  2581. nothing ok to fire
  2582. nothing ok to fire
  2583. nothing ok to fire
  2584. nothing ok to fire
  2585. nothing ok to fire
  2586. nothing ok to fire
  2587. nothing ok to fire
  2588. nothing ok to fire
  2589. Frame 4490: Could not create debris, no more slots left
  2590. Frame 4490: Could not create debris, no more slots left
  2591. Frame 4490: Could not create debris, no more slots left
  2592. Frame 4490: Could not create debris, no more slots left
  2593. Frame 4490: Could not create debris, no more slots left
  2594. Frame 4490: Could not create debris, no more slots left
  2595. Frame 4490: Could not create debris, no more slots left
  2596. Frame 4490: Could not create debris, no more slots left
  2597. Frame 4490: Could not create debris, no more slots left
  2598. nothing ok to fire
  2599. nothing ok to fire
  2600. nothing ok to fire
  2601. nothing ok to fire
  2602. nothing ok to fire
  2603. nothing ok to fire
  2604. nothing ok to fire
  2605. nothing ok to fire
  2606. message 'Isabella inc ships' with invalid head. Fix by assigning persona to the message.
  2607. nothing ok to fire
  2608. nothing ok to fire
  2609. nothing ok to fire
  2610. nothing ok to fire
  2611. nothing ok to fire
  2612. Beam couldn't find a good object model/type!! (0)
  2613. Beam couldn't find a good object model/type!! (0)
  2614. Beam couldn't find a good object model/type!! (0)
  2615. A free Cfile_block could not be found.
  2616. ASSERTION: "0" at cfile.cpp:862
  2617. Int3(): From c:\code\fs2_open_3_7_2\code\globalincs\windebug.cpp at line 972
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