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- 2023-09-04 22:33:40.330 - Thread: 1 -> Exception occurred: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
- at System.Collections.Generic.List`1.InsertRange(Int32 index, IEnumerable`1 collection)
- at HideLcdConfig.HideLcdConfig.TerminalControls_CustomControlGetter(IMyTerminalBlock block, List`1 controls)
- at Sandbox.ModAPI.CustomControlGetDelegate.Invoke(IMyTerminalBlock block, List`1 controls)
- at Sandbox.Game.Gui.MyTerminalControls.GetControls(IMyTerminalBlock block)
- at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls()
- at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock..ctor(MyTerminalBlock[] blocks)
- at Sandbox.Game.Gui.MyTerminalControlPanel.SelectBlocks()
- at Sandbox.Game.Gui.MyTerminalControlPanel.blockListbox_ItemSelected(MyGuiControlListbox sender)
- at Sandbox.Graphics.GUI.MyGuiControlListbox.HandleNewMousePress(MyGuiControlBase& captureInput)
- at Sandbox.Graphics.GUI.MyGuiControlListbox.HandleInput()
- at Sandbox.Graphics.GUI.MyGuiControlParent.HandleInput()
- at Sandbox.Graphics.GUI.MyGuiControlParent.HandleInput()
- at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleControlsInput(Boolean receivedFocusInThisUpdate)
- at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleInput(Boolean receivedFocusInThisUpdate)
- at Sandbox.Game.Gui.MyGuiScreenTerminal.HandleInput(Boolean receivedFocusInThisUpdate)
- at Sandbox.Graphics.GUI.MyScreenManager.HandleInput()
- at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput()
- at Sandbox.MySandboxGame.Update()
- at Sandbox.Engine.Platform.Game.UpdateInternal()
- at Sandbox.Engine.Platform.Game.RunSingleFrame()
- at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
- at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
- at Sandbox.Engine.Platform.Game.RunLoop()
- at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
- at SpaceEngineers.MyProgram.Main(String[] args)
- at avaness.SpaceEngineersLauncher.Program.StartSpaceEngineers(String[] args)
- at avaness.SpaceEngineersLauncher.Program.Main(String[] args)
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