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- /**
- * A particle effect which is displayed by exploding tnt and creepers:
- * <ul>
- * <li>It looks like a white cloud
- * <li>The speed value influences the velocity at which the particle flies off
- * </ul>
- */
- EXPLOSION_NORMAL("explode", 0, -1, ParticleProperty.DIRECTIONAL),
- /**
- * A particle effect which is displayed by exploding ghast fireballs and wither skulls:
- * <ul>
- * <li>It looks like a gray ball which is fading away
- * <li>The speed value slightly influences the size of this particle effect
- * </ul>
- */
- EXPLOSION_LARGE("largeexplode", 1, -1),
- /**
- * A particle effect which is displayed by exploding tnt and creepers:
- * <ul>
- * <li>It looks like a crowd of gray balls which are fading away
- * <li>The speed value has no influence on this particle effect
- * </ul>
- */
- EXPLOSION_HUGE("hugeexplosion", 2, -1),
- /**
- * A particle effect which is displayed by launching fireworks:
- * <ul>
- * <li>It looks like a white star which is sparkling
- * <li>The speed value influences the velocity at which the particle flies off
- * </ul>
- */
- FIREWORKS_SPARK("fireworksSpark", 3, -1, ParticleProperty.DIRECTIONAL),
- /**
- * A particle effect which is displayed by swimming entities and arrows in water:
- * <ul>
- * <li>It looks like a bubble
- * <li>The speed value influences the velocity at which the particle flies off
- * </ul>
- */
- WATER_BUBBLE("bubble", 4, -1, ParticleProperty.DIRECTIONAL, ParticleProperty.REQUIRES_WATER),
- /**
- * A particle effect which is displayed by swimming entities and shaking wolves:
- * <ul>
- * <li>It looks like a blue drop
- * <li>The speed value has no influence on this particle effect
- * </ul>
- */
- WATER_SPLASH("splash", 5, -1, ParticleProperty.DIRECTIONAL),
- /**
- * A particle effect which is displayed on water when fishing:
- * <ul>
- * <li>It looks like a blue droplet
- * <li>The speed value influences the velocity at which the particle flies off
- * </ul>
- */
- WATER_WAKE("wake", 6, 7, ParticleProperty.DIRECTIONAL),
- /**
- * A particle effect which is displayed by water:
- * <ul>
- * <li>It looks like a tiny blue square
- * <li>The speed value has no influence on this particle effect
- * </ul>
- */
- SUSPENDED("suspended", 7, -1, ParticleProperty.REQUIRES_WATER),
- /**
- * A particle effect which is displayed by air when close to bedrock and the in the void:
- * <ul>
- * <li>It looks like a tiny gray square
- * <li>The speed value has no influence on this particle effect
- * </ul>
- */
- SUSPENDED_DEPTH("depthSuspend", 8, -1, ParticleProperty.DIRECTIONAL),
- /**
- * A particle effect which is displayed when landing a critical hit and by arrows:
- * <ul>
- * <li>It looks like a light brown cross
- * <li>The speed value influences the velocity at which the particle flies off
- * </ul>
- */
- CRIT("crit", 9, -1, ParticleProperty.DIRECTIONAL),
- /**
- * A particle effect which is displayed when landing a hit with an enchanted weapon:
- * <ul>
- * <li>It looks like a cyan star
- * <li>The speed value influences the velocity at which the particle flies off
- * </ul>
- */
- CRIT_MAGIC("magicCrit", 10, -1, ParticleProperty.DIRECTIONAL),
- /**
- * A particle effect which is displayed by primed tnt, torches, droppers, dispensers, end portals, brewing stands and monster spawners:
- * <ul>
- * <li>It looks like a little gray cloud
- * <li>The speed value influences the velocity at which the particle flies off
- * </ul>
- */
- SMOKE_NORMAL("smoke", 11, -1, ParticleProperty.DIRECTIONAL),
- /**
- * A particle effect which is displayed by fire, minecarts with furnace and blazes:
- * <ul>
- * <li>It looks like a large gray cloud
- * <li>The speed value influences the velocity at which the particle flies off
- * </ul>
- */
- SMOKE_LARGE("largesmoke", 12, -1, ParticleProperty.DIRECTIONAL),
- /**
- * A particle effect which is displayed when splash potions or bottles o' enchanting hit something:
- * <ul>
- * <li>It looks like a white swirl
- * <li>The speed value causes the particle to only move upwards when set to 0
- * <li>Only the motion on the y-axis can be controlled, the motion on the x- and z-axis are multiplied by 0.1 when setting the values to 0
- * </ul>
- */
- SPELL("spell", 13, -1),
- /**
- * A particle effect which is displayed when instant splash potions hit something:
- * <ul>
- * <li>It looks like a white cross
- * <li>The speed value causes the particle to only move upwards when set to 0
- * <li>Only the motion on the y-axis can be controlled, the motion on the x- and z-axis are multiplied by 0.1 when setting the values to 0
- * </ul>
- */
- SPELL_INSTANT("instantSpell", 14, -1),
- /**
- * A particle effect which is displayed by entities with active potion effects:
- * <ul>
- * <li>It looks like a colored swirl
- * <li>The speed value causes the particle to be colored black when set to 0
- * <li>The particle color gets lighter when increasing the speed and darker when decreasing the speed
- * </ul>
- */
- SPELL_MOB("mobSpell", 15, -1, ParticleProperty.COLORABLE),
- /**
- * A particle effect which is displayed by entities with active potion effects applied through a beacon:
- * <ul>
- * <li>It looks like a transparent colored swirl
- * <li>The speed value causes the particle to be always colored black when set to 0
- * <li>The particle color gets lighter when increasing the speed and darker when decreasing the speed
- * </ul>
- */
- SPELL_MOB_AMBIENT("mobSpellAmbient", 16, -1, ParticleProperty.COLORABLE),
- /**
- * A particle effect which is displayed by witches:
- * <ul>
- * <li>It looks like a purple cross
- * <li>The speed value causes the particle to only move upwards when set to 0
- * <li>Only the motion on the y-axis can be controlled, the motion on the x- and z-axis are multiplied by 0.1 when setting the values to 0
- * </ul>
- */
- SPELL_WITCH("witchMagic", 17, -1),
- /**
- * A particle effect which is displayed by blocks beneath a water source:
- * <ul>
- * <li>It looks like a blue drip
- * <li>The speed value has no influence on this particle effect
- * </ul>
- */
- DRIP_WATER("dripWater", 18, -1),
- /**
- * A particle effect which is displayed by blocks beneath a lava source:
- * <ul>
- * <li>It looks like an orange drip
- * <li>The speed value has no influence on this particle effect
- * </ul>
- */
- DRIP_LAVA("dripLava", 19, -1),
- /**
- * A particle effect which is displayed when attacking a villager in a village:
- * <ul>
- * <li>It looks like a cracked gray heart
- * <li>The speed value has no influence on this particle effect
- * </ul>
- */
- VILLAGER_ANGRY("angryVillager", 20, -1),
- /**
- * A particle effect which is displayed when using bone meal and trading with a villager in a village:
- * <ul>
- * <li>It looks like a green star
- * <li>The speed value has no influence on this particle effect
- * </ul>
- */
- VILLAGER_HAPPY("happyVillager", 21, -1, ParticleProperty.DIRECTIONAL),
- /**
- * A particle effect which is displayed by mycelium:
- * <ul>
- * <li>It looks like a tiny gray square
- * <li>The speed value has no influence on this particle effect
- * </ul>
- */
- TOWN_AURA("townaura", 22, -1, ParticleProperty.DIRECTIONAL),
- /**
- * A particle effect which is displayed by note blocks:
- * <ul>
- * <li>It looks like a colored note
- * <li>The speed value causes the particle to be colored green when set to 0
- * </ul>
- */
- NOTE("note", 23, -1, ParticleProperty.COLORABLE),
- /**
- * A particle effect which is displayed by nether portals, endermen, ender pearls, eyes of ender, ender chests and dragon eggs:
- * <ul>
- * <li>It looks like a purple cloud
- * <li>The speed value influences the spread of this particle effect
- * </ul>
- */
- PORTAL("portal", 24, -1, ParticleProperty.DIRECTIONAL),
- /**
- * A particle effect which is displayed by enchantment tables which are nearby bookshelves:
- * <ul>
- * <li>It looks like a cryptic white letter
- * <li>The speed value influences the spread of this particle effect
- * </ul>
- */
- ENCHANTMENT_TABLE("enchantmenttable", 25, -1, ParticleProperty.DIRECTIONAL),
- /**
- * A particle effect which is displayed by torches, active furnaces, magma cubes and monster spawners:
- * <ul>
- * <li>It looks like a tiny flame
- * <li>The speed value influences the velocity at which the particle flies off
- * </ul>
- */
- FLAME("flame", 26, -1, ParticleProperty.DIRECTIONAL),
- /**
- * A particle effect which is displayed by lava:
- * <ul>
- * <li>It looks like a spark
- * <li>The speed value has no influence on this particle effect
- * </ul>
- */
- LAVA("lava", 27, -1),
- /**
- * A particle effect which is currently unused:
- * <ul>
- * <li>It looks like a transparent gray square
- * <li>The speed value has no influence on this particle effect
- * </ul>
- */
- FOOTSTEP("footstep", 28, -1),
- /**
- * A particle effect which is displayed when a mob dies:
- * <ul>
- * <li>It looks like a large white cloud
- * <li>The speed value influences the velocity at which the particle flies off
- * </ul>
- */
- CLOUD("cloud", 29, -1, ParticleProperty.DIRECTIONAL),
- /**
- * A particle effect which is displayed by redstone ore, powered redstone, redstone torches and redstone repeaters:
- * <ul>
- * <li>It looks like a tiny colored cloud
- * <li>The speed value causes the particle to be colored red when set to 0
- * </ul>
- */
- REDSTONE("reddust", 30, -1, ParticleProperty.COLORABLE),
- /**
- * A particle effect which is displayed when snowballs hit a block:
- * <ul>
- * <li>It looks like a little piece with the snowball texture
- * <li>The speed value has no influence on this particle effect
- * </ul>
- */
- SNOWBALL("snowballpoof", 31, -1),
- /**
- * A particle effect which is currently unused:
- * <ul>
- * <li>It looks like a tiny white cloud
- * <li>The speed value influences the velocity at which the particle flies off
- * </ul>
- */
- SNOW_SHOVEL("snowshovel", 32, -1, ParticleProperty.DIRECTIONAL),
- /**
- * A particle effect which is displayed by slimes:
- * <ul>
- * <li>It looks like a tiny part of the slimeball icon
- * <li>The speed value has no influence on this particle effect
- * </ul>
- */
- SLIME("slime", 33, -1),
- /**
- * A particle effect which is displayed when breeding and taming animals:
- * <ul>
- * <li>It looks like a red heart
- * <li>The speed value has no influence on this particle effect
- * </ul>
- */
- HEART("heart", 34, -1),
- /**
- * A particle effect which is displayed by barriers:
- * <ul>
- * <li>It looks like a red box with a slash through it
- * <li>The speed value has no influence on this particle effect
- * </ul>
- */
- BARRIER("barrier", 35, 8),
- /**
- * A particle effect which is displayed when breaking a tool or eggs hit a block:
- * <ul>
- * <li>It looks like a little piece with an item texture
- * </ul>
- */
- ITEM_CRACK("iconcrack", 36, -1, ParticleProperty.DIRECTIONAL, ParticleProperty.REQUIRES_DATA),
- /**
- * A particle effect which is displayed when breaking blocks or sprinting:
- * <ul>
- * <li>It looks like a little piece with a block texture
- * <li>The speed value has no influence on this particle effect
- * </ul>
- */
- BLOCK_CRACK("blockcrack", 37, -1, ParticleProperty.REQUIRES_DATA),
- /**
- * A particle effect which is displayed when falling:
- * <ul>
- * <li>It looks like a little piece with a block texture
- * </ul>
- */
- BLOCK_DUST("blockdust", 38, 7, ParticleProperty.DIRECTIONAL, ParticleProperty.REQUIRES_DATA),
- /**
- * A particle effect which is displayed when rain hits the ground:
- * <ul>
- * <li>It looks like a blue droplet
- * <li>The speed value has no influence on this particle effect
- * </ul>
- */
- WATER_DROP("droplet", 39, 8),
- /**
- * A particle effect which is currently unused:
- * <ul>
- * <li>It has no visual effect
- * </ul>
- */
- ITEM_TAKE("take", 40, 8),
- /**
- * A particle effect which is displayed by elder guardians:
- * <ul>
- * <li>It looks like the shape of the elder guardian
- * <li>The speed value has no influence on this particle effect
- * <li>The offset values have no influence on this particle effect
- * </ul>
- */
- MOB_APPEARANCE("mobappearance", 41, 8);
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