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DrizzerX

Particles

Aug 4th, 2016
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  1. /**
  2. * A particle effect which is displayed by exploding tnt and creepers:
  3. * <ul>
  4. * <li>It looks like a white cloud
  5. * <li>The speed value influences the velocity at which the particle flies off
  6. * </ul>
  7. */
  8. EXPLOSION_NORMAL("explode", 0, -1, ParticleProperty.DIRECTIONAL),
  9. /**
  10. * A particle effect which is displayed by exploding ghast fireballs and wither skulls:
  11. * <ul>
  12. * <li>It looks like a gray ball which is fading away
  13. * <li>The speed value slightly influences the size of this particle effect
  14. * </ul>
  15. */
  16. EXPLOSION_LARGE("largeexplode", 1, -1),
  17. /**
  18. * A particle effect which is displayed by exploding tnt and creepers:
  19. * <ul>
  20. * <li>It looks like a crowd of gray balls which are fading away
  21. * <li>The speed value has no influence on this particle effect
  22. * </ul>
  23. */
  24. EXPLOSION_HUGE("hugeexplosion", 2, -1),
  25. /**
  26. * A particle effect which is displayed by launching fireworks:
  27. * <ul>
  28. * <li>It looks like a white star which is sparkling
  29. * <li>The speed value influences the velocity at which the particle flies off
  30. * </ul>
  31. */
  32. FIREWORKS_SPARK("fireworksSpark", 3, -1, ParticleProperty.DIRECTIONAL),
  33. /**
  34. * A particle effect which is displayed by swimming entities and arrows in water:
  35. * <ul>
  36. * <li>It looks like a bubble
  37. * <li>The speed value influences the velocity at which the particle flies off
  38. * </ul>
  39. */
  40. WATER_BUBBLE("bubble", 4, -1, ParticleProperty.DIRECTIONAL, ParticleProperty.REQUIRES_WATER),
  41. /**
  42. * A particle effect which is displayed by swimming entities and shaking wolves:
  43. * <ul>
  44. * <li>It looks like a blue drop
  45. * <li>The speed value has no influence on this particle effect
  46. * </ul>
  47. */
  48. WATER_SPLASH("splash", 5, -1, ParticleProperty.DIRECTIONAL),
  49. /**
  50. * A particle effect which is displayed on water when fishing:
  51. * <ul>
  52. * <li>It looks like a blue droplet
  53. * <li>The speed value influences the velocity at which the particle flies off
  54. * </ul>
  55. */
  56. WATER_WAKE("wake", 6, 7, ParticleProperty.DIRECTIONAL),
  57. /**
  58. * A particle effect which is displayed by water:
  59. * <ul>
  60. * <li>It looks like a tiny blue square
  61. * <li>The speed value has no influence on this particle effect
  62. * </ul>
  63. */
  64. SUSPENDED("suspended", 7, -1, ParticleProperty.REQUIRES_WATER),
  65. /**
  66. * A particle effect which is displayed by air when close to bedrock and the in the void:
  67. * <ul>
  68. * <li>It looks like a tiny gray square
  69. * <li>The speed value has no influence on this particle effect
  70. * </ul>
  71. */
  72. SUSPENDED_DEPTH("depthSuspend", 8, -1, ParticleProperty.DIRECTIONAL),
  73. /**
  74. * A particle effect which is displayed when landing a critical hit and by arrows:
  75. * <ul>
  76. * <li>It looks like a light brown cross
  77. * <li>The speed value influences the velocity at which the particle flies off
  78. * </ul>
  79. */
  80. CRIT("crit", 9, -1, ParticleProperty.DIRECTIONAL),
  81. /**
  82. * A particle effect which is displayed when landing a hit with an enchanted weapon:
  83. * <ul>
  84. * <li>It looks like a cyan star
  85. * <li>The speed value influences the velocity at which the particle flies off
  86. * </ul>
  87. */
  88. CRIT_MAGIC("magicCrit", 10, -1, ParticleProperty.DIRECTIONAL),
  89. /**
  90. * A particle effect which is displayed by primed tnt, torches, droppers, dispensers, end portals, brewing stands and monster spawners:
  91. * <ul>
  92. * <li>It looks like a little gray cloud
  93. * <li>The speed value influences the velocity at which the particle flies off
  94. * </ul>
  95. */
  96. SMOKE_NORMAL("smoke", 11, -1, ParticleProperty.DIRECTIONAL),
  97. /**
  98. * A particle effect which is displayed by fire, minecarts with furnace and blazes:
  99. * <ul>
  100. * <li>It looks like a large gray cloud
  101. * <li>The speed value influences the velocity at which the particle flies off
  102. * </ul>
  103. */
  104. SMOKE_LARGE("largesmoke", 12, -1, ParticleProperty.DIRECTIONAL),
  105. /**
  106. * A particle effect which is displayed when splash potions or bottles o' enchanting hit something:
  107. * <ul>
  108. * <li>It looks like a white swirl
  109. * <li>The speed value causes the particle to only move upwards when set to 0
  110. * <li>Only the motion on the y-axis can be controlled, the motion on the x- and z-axis are multiplied by 0.1 when setting the values to 0
  111. * </ul>
  112. */
  113. SPELL("spell", 13, -1),
  114. /**
  115. * A particle effect which is displayed when instant splash potions hit something:
  116. * <ul>
  117. * <li>It looks like a white cross
  118. * <li>The speed value causes the particle to only move upwards when set to 0
  119. * <li>Only the motion on the y-axis can be controlled, the motion on the x- and z-axis are multiplied by 0.1 when setting the values to 0
  120. * </ul>
  121. */
  122. SPELL_INSTANT("instantSpell", 14, -1),
  123. /**
  124. * A particle effect which is displayed by entities with active potion effects:
  125. * <ul>
  126. * <li>It looks like a colored swirl
  127. * <li>The speed value causes the particle to be colored black when set to 0
  128. * <li>The particle color gets lighter when increasing the speed and darker when decreasing the speed
  129. * </ul>
  130. */
  131. SPELL_MOB("mobSpell", 15, -1, ParticleProperty.COLORABLE),
  132. /**
  133. * A particle effect which is displayed by entities with active potion effects applied through a beacon:
  134. * <ul>
  135. * <li>It looks like a transparent colored swirl
  136. * <li>The speed value causes the particle to be always colored black when set to 0
  137. * <li>The particle color gets lighter when increasing the speed and darker when decreasing the speed
  138. * </ul>
  139. */
  140. SPELL_MOB_AMBIENT("mobSpellAmbient", 16, -1, ParticleProperty.COLORABLE),
  141. /**
  142. * A particle effect which is displayed by witches:
  143. * <ul>
  144. * <li>It looks like a purple cross
  145. * <li>The speed value causes the particle to only move upwards when set to 0
  146. * <li>Only the motion on the y-axis can be controlled, the motion on the x- and z-axis are multiplied by 0.1 when setting the values to 0
  147. * </ul>
  148. */
  149. SPELL_WITCH("witchMagic", 17, -1),
  150. /**
  151. * A particle effect which is displayed by blocks beneath a water source:
  152. * <ul>
  153. * <li>It looks like a blue drip
  154. * <li>The speed value has no influence on this particle effect
  155. * </ul>
  156. */
  157. DRIP_WATER("dripWater", 18, -1),
  158. /**
  159. * A particle effect which is displayed by blocks beneath a lava source:
  160. * <ul>
  161. * <li>It looks like an orange drip
  162. * <li>The speed value has no influence on this particle effect
  163. * </ul>
  164. */
  165. DRIP_LAVA("dripLava", 19, -1),
  166. /**
  167. * A particle effect which is displayed when attacking a villager in a village:
  168. * <ul>
  169. * <li>It looks like a cracked gray heart
  170. * <li>The speed value has no influence on this particle effect
  171. * </ul>
  172. */
  173. VILLAGER_ANGRY("angryVillager", 20, -1),
  174. /**
  175. * A particle effect which is displayed when using bone meal and trading with a villager in a village:
  176. * <ul>
  177. * <li>It looks like a green star
  178. * <li>The speed value has no influence on this particle effect
  179. * </ul>
  180. */
  181. VILLAGER_HAPPY("happyVillager", 21, -1, ParticleProperty.DIRECTIONAL),
  182. /**
  183. * A particle effect which is displayed by mycelium:
  184. * <ul>
  185. * <li>It looks like a tiny gray square
  186. * <li>The speed value has no influence on this particle effect
  187. * </ul>
  188. */
  189. TOWN_AURA("townaura", 22, -1, ParticleProperty.DIRECTIONAL),
  190. /**
  191. * A particle effect which is displayed by note blocks:
  192. * <ul>
  193. * <li>It looks like a colored note
  194. * <li>The speed value causes the particle to be colored green when set to 0
  195. * </ul>
  196. */
  197. NOTE("note", 23, -1, ParticleProperty.COLORABLE),
  198. /**
  199. * A particle effect which is displayed by nether portals, endermen, ender pearls, eyes of ender, ender chests and dragon eggs:
  200. * <ul>
  201. * <li>It looks like a purple cloud
  202. * <li>The speed value influences the spread of this particle effect
  203. * </ul>
  204. */
  205. PORTAL("portal", 24, -1, ParticleProperty.DIRECTIONAL),
  206. /**
  207. * A particle effect which is displayed by enchantment tables which are nearby bookshelves:
  208. * <ul>
  209. * <li>It looks like a cryptic white letter
  210. * <li>The speed value influences the spread of this particle effect
  211. * </ul>
  212. */
  213. ENCHANTMENT_TABLE("enchantmenttable", 25, -1, ParticleProperty.DIRECTIONAL),
  214. /**
  215. * A particle effect which is displayed by torches, active furnaces, magma cubes and monster spawners:
  216. * <ul>
  217. * <li>It looks like a tiny flame
  218. * <li>The speed value influences the velocity at which the particle flies off
  219. * </ul>
  220. */
  221. FLAME("flame", 26, -1, ParticleProperty.DIRECTIONAL),
  222. /**
  223. * A particle effect which is displayed by lava:
  224. * <ul>
  225. * <li>It looks like a spark
  226. * <li>The speed value has no influence on this particle effect
  227. * </ul>
  228. */
  229. LAVA("lava", 27, -1),
  230. /**
  231. * A particle effect which is currently unused:
  232. * <ul>
  233. * <li>It looks like a transparent gray square
  234. * <li>The speed value has no influence on this particle effect
  235. * </ul>
  236. */
  237. FOOTSTEP("footstep", 28, -1),
  238. /**
  239. * A particle effect which is displayed when a mob dies:
  240. * <ul>
  241. * <li>It looks like a large white cloud
  242. * <li>The speed value influences the velocity at which the particle flies off
  243. * </ul>
  244. */
  245. CLOUD("cloud", 29, -1, ParticleProperty.DIRECTIONAL),
  246. /**
  247. * A particle effect which is displayed by redstone ore, powered redstone, redstone torches and redstone repeaters:
  248. * <ul>
  249. * <li>It looks like a tiny colored cloud
  250. * <li>The speed value causes the particle to be colored red when set to 0
  251. * </ul>
  252. */
  253. REDSTONE("reddust", 30, -1, ParticleProperty.COLORABLE),
  254. /**
  255. * A particle effect which is displayed when snowballs hit a block:
  256. * <ul>
  257. * <li>It looks like a little piece with the snowball texture
  258. * <li>The speed value has no influence on this particle effect
  259. * </ul>
  260. */
  261. SNOWBALL("snowballpoof", 31, -1),
  262. /**
  263. * A particle effect which is currently unused:
  264. * <ul>
  265. * <li>It looks like a tiny white cloud
  266. * <li>The speed value influences the velocity at which the particle flies off
  267. * </ul>
  268. */
  269. SNOW_SHOVEL("snowshovel", 32, -1, ParticleProperty.DIRECTIONAL),
  270. /**
  271. * A particle effect which is displayed by slimes:
  272. * <ul>
  273. * <li>It looks like a tiny part of the slimeball icon
  274. * <li>The speed value has no influence on this particle effect
  275. * </ul>
  276. */
  277. SLIME("slime", 33, -1),
  278. /**
  279. * A particle effect which is displayed when breeding and taming animals:
  280. * <ul>
  281. * <li>It looks like a red heart
  282. * <li>The speed value has no influence on this particle effect
  283. * </ul>
  284. */
  285. HEART("heart", 34, -1),
  286. /**
  287. * A particle effect which is displayed by barriers:
  288. * <ul>
  289. * <li>It looks like a red box with a slash through it
  290. * <li>The speed value has no influence on this particle effect
  291. * </ul>
  292. */
  293. BARRIER("barrier", 35, 8),
  294. /**
  295. * A particle effect which is displayed when breaking a tool or eggs hit a block:
  296. * <ul>
  297. * <li>It looks like a little piece with an item texture
  298. * </ul>
  299. */
  300. ITEM_CRACK("iconcrack", 36, -1, ParticleProperty.DIRECTIONAL, ParticleProperty.REQUIRES_DATA),
  301. /**
  302. * A particle effect which is displayed when breaking blocks or sprinting:
  303. * <ul>
  304. * <li>It looks like a little piece with a block texture
  305. * <li>The speed value has no influence on this particle effect
  306. * </ul>
  307. */
  308. BLOCK_CRACK("blockcrack", 37, -1, ParticleProperty.REQUIRES_DATA),
  309. /**
  310. * A particle effect which is displayed when falling:
  311. * <ul>
  312. * <li>It looks like a little piece with a block texture
  313. * </ul>
  314. */
  315. BLOCK_DUST("blockdust", 38, 7, ParticleProperty.DIRECTIONAL, ParticleProperty.REQUIRES_DATA),
  316. /**
  317. * A particle effect which is displayed when rain hits the ground:
  318. * <ul>
  319. * <li>It looks like a blue droplet
  320. * <li>The speed value has no influence on this particle effect
  321. * </ul>
  322. */
  323. WATER_DROP("droplet", 39, 8),
  324. /**
  325. * A particle effect which is currently unused:
  326. * <ul>
  327. * <li>It has no visual effect
  328. * </ul>
  329. */
  330. ITEM_TAKE("take", 40, 8),
  331. /**
  332. * A particle effect which is displayed by elder guardians:
  333. * <ul>
  334. * <li>It looks like the shape of the elder guardian
  335. * <li>The speed value has no influence on this particle effect
  336. * <li>The offset values have no influence on this particle effect
  337. * </ul>
  338. */
  339. MOB_APPEARANCE("mobappearance", 41, 8);
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