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- using UnityEngine;
- using System.Collections;
- using System.Collections.Generic;
- [ExecuteInEditMode]
- public class UnityHatesCrispFonts : MonoBehaviour {
- public List<Font> targets;
- void Awake(){
- targets.ForEach(f => f.material.mainTexture.filterMode = FilterMode.Point);
- }
- }
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