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Eragonn14900

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Nov 30th, 2016
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  1. @Override
  2. public void genTerrainBlocks(World world, Random rand, ChunkPrimer primer, int x, int z, double noiseVal)
  3. {
  4. this.generateBiomeTerrain(world, rand, primer, x = Math.floorMod(x, 16), z, noiseVal);
  5. for (int y = 0; y < 255; ++y)
  6. {
  7. if (primer.getBlockState(x, y, z).getBlock() == Blocks.STONE)
  8. {
  9. primer.setBlockState(x, y , z , Blocks.STONE.getDefaultState().withProperty(BlockStone.VARIANT, BlockStone.EnumType.GRANITE));
  10. }
  11. }
  12. }
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