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TheInsidiousOne

sum cards

Jul 9th, 2015
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  1. Nose Knows
  2. Normal Trap Card
  3. During your opponent's Draw Phase, after conducting their normal draw: You can look at the top 3 cards of their Deck, then place them to the bottom of their Deck in any order.
  4.  
  5. Psychic Commander
  6. サイコ・コマンダー
  7. Saiko Komandā
  8. Psycho Commander
  9. [Level 3/EARTH/Psychic/Tuner/Effect/1400/800]
  10. When a Psychic-Type monster you control battles, during the Damage Step: You can pay LP in multiples of 100 (max. 500); have the attack target lose double that much ATK and DEF, until the End Phase.
  11.  
  12. Fagioli, the Abruzzi Robber
  13. [Level 8/WIND/Warrior/Battle Gem/Effect/2600/2300]
  14. You can Special Summon this card (from your hand) by Tributing 1 Battle Gem monster you control and 1 Xyz Monster you control. If Summoned this way, it gains the effect(s) of the Tributed Battle Gem monster that activates if it battles a monster with a specific rarity. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 Battle Gem monster from your hand with 1 less Tribute, except "Fagioli, the Abruzzi Robber".
  15.  
  16. Andretti, the Driver of Steadfastness
  17. [Level 8/EARTH/Warrior/Effect/1800/2700]
  18. You can Tribute Summon this card by Tributing 1 Defense Position EARTH and/or Rock-Type monster you control, except "Andretti, the Driver of Steadfastness". This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per Battle Phase, if this card attacks a Special Summoned monster, it can make a second attack in a row. If this card is destroyed and sent to the Graveyard: You can add 1 Level 5 or higher EARTH monster from your Deck to your hand, except "Andretti, the Driver of Steadfastness".
  19.  
  20. Life F190
  21. [Level 4/FIRE/Machine/Effect/1900/700]
  22. When this card is targeted for an attack: Destroy this card. When this card is destroyed by a card effect and sent to the Graveyard: You can target 1 monster your opponent controls; take control of it, and if you do, your opponent gains ATK equal to half the ATK of the targeted monster.
  23.  
  24. Mays, the Hillclimb Master
  25. [Level 3/DARK/Warrior/Effect/1300/0]
  26. When a Counter Trap Card you control negates an opponent's card's activation/effect, you can Special Summon this card (from your hand). Each time a Counter Trap Card negates an opponent's card's activation/effect, inflict 600 damage to your opponent. During your Draw Phase, instead of conducting your normal draw: You can add 1 Counter Trap Card from your Deck to your hand. This card must be face-up on the field to activate and to resolve this effect. You can only control 1 "Mays, the Hillclimb Master".
  27.  
  28. Fry, the Profiler
  29. [Level 6/WIND/Warrior/Effect/2200/1600]
  30. If your opponent controls a Rank 5 or higher Xyz Monster, you can Normal Summon this card without Tributing. Once per turn: You can target 1 Xyz Monster your opponent controls or in your Graveyard; banish it, and if you do, this card gains the effects of the banished monster that activates by detaching an Xyz Material(s), until the end of this turn.
  31.  
  32. Salvadori, the Trickster
  33. [Level 4/DARK/Warrior/Effect/1600/1300]
  34. Once per turn, this card cannot be destroyed by battle. Once per turn, during either player's turn, if your opponent activates an effect from the hand: You can discard this card; negate that effect, and if you do, send that card and 1 other random card from your opponent's hand to the Graveyard (this is a Quick Effect). Your opponent cannot activate card effects from the Graveyard the turn you use this effect
  35.  
  36. Parnell, the Organizer
  37. [Level 6/DARK/Warrior/Effect/2300/1600]
  38. If your opponent controls a monster and you control no monsters, you can Normal Summon this card without Tributing. If a card effect would add a card(s) from your opponent's Deck to their hand, that player must instead look at the top or bottom 3 cards of their Deck, and add a valid card(s) for that effect among those 3 cards to their hand (if there are any), then shuffle the remaining cards into the Deck. During your Draw Phase, instead of conducting your normal draw: You can excavate the top and the bottom card of your Deck, then add 1 of the excavated cards to your hand. This card must be face-up on the field to activate and to resolve this effect.
  39.  
  40. Bristow and Stacey, the Fate-Binded Drivers
  41. [Level 8/WATER/Warrior/Fusion/Effect/2800/2100]
  42. 1 WIND or FIRE monster + 1 WATER or DARK monster
  43. Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) When this card is Special Summoned: You can target 1 monster your opponent controls; negate its effects, halve its ATK and DEF, but it cannot be destroyed by battle or change its battle position. If this card battles a monster but does not destroy it by battle: You can shuffle 1 random card from your opponent's hand into the Deck.
  44.  
  45. Tingle and Love, the Exotic Drivers
  46. [Level 7/WIND/Warrior/Fusion/Effect/2600/1400]
  47. 1 WIND monster + 1 WATER monster
  48. Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) When this card is Special Summoned: You can target 1 Xyz Monster your opponent controls with Xyz Material; detach 1 Xyz Material from it, and if that card is originally a monster, that monster loses ATK equal to the original ATK of the detached Xyz Material. If this card attacks a Special Summoned Attack Position monster your opponent controls, before damage calculation: You can destroy that monster.
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