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- public static Bounds GetViewportBounds (Camera playerCamera, Vector3 screenPosition1, Vector3 screenPosition2) {
- var v1 = playerCamera.ScreenToViewportPoint (screenPosition1);
- var v2 = playerCamera.ScreenToViewportPoint (screenPosition2);
- var min = Vector3.Min (v1, v2);
- var max = Vector3.Max (v1, v2);
- min.z = playerCamera.nearClipPlane;
- max.z = playerCamera.farClipPlane;
- }
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