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Feb 24th, 2017
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  1. public static Bounds GetViewportBounds (Camera playerCamera, Vector3 screenPosition1, Vector3 screenPosition2) {
  2. var v1 = playerCamera.ScreenToViewportPoint (screenPosition1);
  3. var v2 = playerCamera.ScreenToViewportPoint (screenPosition2);
  4. var min = Vector3.Min (v1, v2);
  5. var max = Vector3.Max (v1, v2);
  6. min.z = playerCamera.nearClipPlane;
  7. max.z = playerCamera.farClipPlane;
  8. }
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