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- Name: The Korothan Empire Free State
- Race: Humans and various created “Minion Races”
- Color: Purple, with red trim
- Fluff:
- 10,000 Years ago, in an age of legends, the great and noble Kingdom of Alcand was conquered by the very wizards which helped to grow its prosperity. Ruling from their capital at Korotha, and seeking power both magical and material, their armies flooded over the continent in a tide of darkness and huge beasts. Victory seemed close at hand for the newfound masters of the world.
- However, a FOOLISH and WEAK traitor wizard stole seven legendary weapons and gave them to the seven PITIFUL and NOT AT ALL PROPHECIZED survivors of the Kingdom’s Royal Guard.
- After a long, grueling campaign to drive back the unstoppable tide of dark forces, they gave their lives, and their weapons, to seal Korotha itself, and its citizens, in the stars forever.
- …Forgetting of course, that the place was home to some of the most brilliant and vengeful minds to ever cast a spell. Now they’re free.
- Government Type: SUPREME OVERLORDSHIP (One ruler technically controls everything, but many councils and subcouncils dedicated to various facets of administration and evil magics jockey for power as time goes on. Complete with Loyal Commanders, Treacherous Viziers, and Mad Researchers)
- Economy Type: Command for anything needed to run the state, free with restriction otherwise
- Religion: The [INSERT NAME HERE] worship a pantheon dedicated to darkness and destruction in all its forms. Though there is a bit of a seven-way split over what kind of mayhem should be unleashed, each embodied by one of the more powerful deities:
- BRUTE FORCE under ANGERGHAST
- Obscurity, Chaos, and Schemes of Rthiaurgog
- Wheeling and Dealing with Chmob
- Restrained Force and Strategy under Autharngurnt
- PURGE EVERYTHING IN FIRE by Blazetear
- Being a general douche with Kont
- Darkest Magics from Schmodero
- Location: Southwestern Gul. West of the lake Northwest of Elton.
- To be filled in by GM:
- Population: (generated by GM) (+-/turn)
- Food: (generated by GM)
- Raw Currency: (generated by GM) (+-/turn)
- Legitimacy: (generated by GM)
- Culture: (generated by GM)
- Industry: (agenerated by GM)
- Unique Buildings: (generated by GM)
- Defenses: (generated by GM)
- Military Units: (generated by GM)
- Resources/Quantity: (generated by GM) (amount)
- Magic/Spells: (type: generated by GM) (spells: abstracted; generated by GM)
- Technology: (generated by GM)
- Trade Routes: [none initially]
- Territory: (generated by GM)
- Bonuses/Eccentricities: (generated by GM)
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