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- package RUMatter.containers;
- import net.minecraft.client.Minecraft;
- import net.minecraft.entity.player.EntityPlayer;
- import net.minecraft.entity.player.InventoryPlayer;
- import net.minecraft.inventory.Container;
- import net.minecraft.inventory.Slot;
- import net.minecraft.item.ItemStack;
- import RUMatter.tileEntities.TileEntityRUChest;
- public class ContainerRUChest extends Container {
- TileEntityRUChest tile;
- public ContainerRUChest(InventoryPlayer inv, TileEntityRUChest tile) {
- this.tile = tile;
- for (int i = 0; i < 3; i++) {
- for (int j = 0; j < 3; j++) {
- addSlotToContainer(new Slot(tile, j + i * 3, 62 + j * 18, 17 + i * 18));
- }
- }
- bindPlayerInventory(inv);
- }
- @Override
- public boolean canInteractWith(EntityPlayer entityplayer) {
- return tile.isUseableByPlayer(entityplayer);
- }
- protected void bindPlayerInventory(InventoryPlayer inventoryPlayer) {
- for (int i = 0; i < 3; i++) {
- for (int j = 0; j < 9; j++) {
- addSlotToContainer(new Slot(inventoryPlayer, j + i * 9 + 9, 8 + j * 18, 84 + i * 18));
- }
- }
- for (int i = 0; i < 9; i++) {
- addSlotToContainer(new Slot(inventoryPlayer, i, 8 + i * 18, 142));
- }
- }
- @Override
- public ItemStack transferStackInSlot(EntityPlayer player, int slot) {
- ItemStack stack = null;
- Slot slotObject = (Slot) inventorySlots.get(slot);
- //null checks and checks if the item can be stacked (maxStackSize > 1)
- if (slotObject != null && slotObject.getHasStack()) {
- ItemStack stackInSlot = slotObject.getStack();
- stack = stackInSlot.copy();
- //merges the item into player inventory since its in the tileEntity
- if (slot < 9) {
- if (!this.mergeItemStack(stackInSlot, 0, 35, true)) {
- return null;
- }
- }
- //places it into the tileEntity is possible since its in the player inventory
- else if (!this.mergeItemStack(stackInSlot, 0, 9, false)) {
- return null;
- }
- if (stackInSlot.stackSize == 0) {
- slotObject.putStack(null);
- } else {
- slotObject.onSlotChanged();
- }
- if (stackInSlot.stackSize == stack.stackSize) {
- return null;
- }
- slotObject.onPickupFromSlot(player, stackInSlot);
- }
- return stack;
- }
- }
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