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Feb 11th, 2016
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  1. 18:04:57: Open Broadcaster Software v0.657b - 64bit ( ^ω^)
  2. 18:04:57: -------------------------------
  3. 18:04:57: CPU Name: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
  4. 18:04:57: CPU Speed: 3392MHz
  5. 18:04:57: Physical Memory: 16296MB Total, 9251MB Free
  6. 18:04:57: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
  7. 18:04:57: monitor 1: pos={0, 0}, size={1920, 1080}
  8. 18:04:57: Windows Version: 6.1 Build 7601 (revision 18229)
  9. 18:04:57: Aero is Enabled
  10. 18:04:57: -------------------------------
  11. 18:04:57: OBS Modules:
  12. 18:04:57: Base Address Module
  13. 18:04:57: 000000003F240000 OBS.exe
  14. 18:04:57: 00000000EF940000 OBSApi.dll
  15. 18:04:57: 00000000F4B60000 DShowPlugin.dll
  16. 18:04:57: 00000000F62B0000 GraphicsCapture.dll
  17. 18:04:57: 00000000F55B0000 NoiseGate.dll
  18. 18:04:57: 00000000F4B30000 PSVPlugin.dll
  19. 18:04:57: 00000000F4B00000 scenesw.dll
  20. 18:04:57: ------------------------------------------
  21. 18:04:57: Adapter 1
  22. 18:04:57: Video Adapter: NVIDIA GeForce GTX 960
  23. 18:04:57: Video Adapter Dedicated Video Memory: 4206559232
  24. 18:04:57: Video Adapter Shared System Memory: 3980738560
  25. 18:04:57: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  26. 18:04:57: ------------------------------------------
  27. 18:04:57: Adapter 2
  28. 18:04:57: Video Adapter: Intel(R) HD Graphics Family
  29. 18:04:57: Video Adapter Dedicated Video Memory: 67108864
  30. 18:04:57: Video Adapter Shared System Memory: 1711276032
  31. 18:04:57: =====Stream Start: 2016-02-11, 18:04:57===============================================
  32. 18:04:57: Multithreaded optimizations: On
  33. 18:04:57: Base resolution: 1920x1080
  34. 18:04:57: Output resolution: 1920x1080
  35. 18:04:57: ------------------------------------------
  36. 18:04:57: Loading up D3D10 on NVIDIA GeForce GTX 960 (Adapter 1)...
  37. 18:04:57: ------------------------------------------
  38. 18:04:57: Audio Format: 48000 Hz
  39. 18:04:57: ------------------------------------------
  40. 18:04:57: Audio Channels: 2 Ch
  41. 18:04:57: Playback device Default
  42. 18:04:57: ------------------------------------------
  43. 18:04:57: Using desktop audio input: Lautsprecher (Realtek High Definition Audio)
  44. 18:04:57: Global Audio time adjust: 0
  45. 18:04:57: ------------------------------------------
  46. 18:04:57: Using auxilary audio input: Mikrofon (Realtek High Definition Audio)
  47. 18:04:57: Mic time offset: 0
  48. 18:04:57: ------------------------------------------
  49. 18:04:57: Audio Encoding: AAC
  50. 18:04:57: bitrate: 128
  51. 18:04:57: Using graphics capture
  52. 18:04:57: Trying to hook process: iw3mp.exe
  53. 18:04:57: Scene buffering time set to 700
  54. 18:04:57: Successfully loaded ObsNvenc.dll
  55. 18:04:57: ObsNvenc initialized successfully
  56. 18:04:57: CUDA loaded successfully
  57. 18:04:57: 1 CUDA capable devices found
  58. 18:04:57: [ GPU #0 - < GeForce GTX 960 > has Compute SM 5.2, NVENC Available ]
  59. 18:04:57: NVENC internal init finished successfully
  60. 18:04:57: NVENC supports 10 h264 presets
  61. 18:04:57: ------------------------------------------
  62. 18:04:57: Video Encoding: NVENC
  63. 18:04:57: fps: 30
  64. 18:04:57: width: 1920, height: 1080
  65. 18:04:57: preset: llhp
  66. 18:04:57: profile: high
  67. 18:04:57: level: autoselect
  68. 18:04:57: keyint: 60
  69. 18:04:57: CBR: yes
  70. 18:04:57: CFR: yes
  71. 18:04:57: max bitrate: 3500
  72. 18:04:57: avg bitrate: 3500
  73. 18:04:57: buffer size: 3500
  74. 18:04:57: ------------------------------------------
  75. 18:04:58: Audio timestamp for device 'Mikrofon (Realtek High Definition Audio)' was behind target timestamp by 703007359
  76. 18:04:59: Using RTMP service: Twitch
  77. 18:04:59: Server selection: rtmp://live-fra.twitch.tv/app
  78. 18:04:59: Interface: Realtek PCIe GBE Family Controller (ethernet, 1000 mbps)
  79. 18:04:59: Completed handshake with rtmp://live-fra.twitch.tv/app in 446 ms.
  80. 18:05:00: SO_SNDBUF was at 8192
  81. 18:05:00: SO_SNDBUF is now 65536
  82. 18:05:01: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 0 / 463872)
  83. 18:05:01: SharedTexCapture hooked
  84. 18:05:02: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 0 / 463872)
  85. 18:05:39: FlushBufferedVideo: Flushing 29 packets over 934 ms
  86. 18:05:40: Total frames encoded: 1265, total frames duplicated: 21 (1.66%)
  87. 18:05:40: Total frames rendered: 1246, number of late frames: 3 (0.24%) (it's okay for some frames to be late)
  88. 18:05:40: Encoder closed
  89. 18:05:40: NVENC deinitialized
  90. 18:05:40:
  91. 18:05:40: Profiler time results:
  92. 18:05:40:
  93. 18:05:40: ==============================================================
  94. 18:05:40: video thread frame - [100%] [avg time: 1.246 ms] [children: 18.5%] [unaccounted: 81.5%]
  95. 18:05:40: | scene->Preprocess - [0.0803%] [avg time: 0.001 ms]
  96. 18:05:40: | GPU download and conversion - [18.4%] [avg time: 0.229 ms] [children: 11.4%] [unaccounted: 6.98%]
  97. 18:05:40: | | flush - [10.6%] [avg time: 0.132 ms]
  98. 18:05:40: | | CopyResource - [0.321%] [avg time: 0.004 ms]
  99. 18:05:40: | | conversion to 4:2:0 - [0.482%] [avg time: 0.006 ms]
  100. 18:05:40: Convert444Threads - [100%] [avg time: 1.235 ms] [children: 99.5%] [unaccounted: 0.486%]
  101. 18:05:40: | Convert444toNV12 - [99.5%] [avg time: 1.229 ms]
  102. 18:05:40: encoder thread frame - [100%] [avg time: 4.664 ms] [children: 0.515%] [unaccounted: 99.5%]
  103. 18:05:40: | sending stuff out - [0.515%] [avg time: 0.024 ms]
  104. 18:05:40: ==============================================================
  105. 18:05:40:
  106. 18:05:40:
  107. 18:05:40: Profiler CPU results:
  108. 18:05:40:
  109. 18:05:40: ==============================================================
  110. 18:05:40: video thread frame - [cpu time: avg 0.075 ms, total 93.6 ms] [avg calls per frame: 1]
  111. 18:05:40: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  112. 18:05:40: | GPU download and conversion - [cpu time: avg 0.012 ms, total 15.6 ms] [avg calls per frame: 1]
  113. 18:05:40: | | flush - [cpu time: avg 0.012 ms, total 15.6 ms] [avg calls per frame: 1]
  114. 18:05:40: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  115. 18:05:40: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  116. 18:05:40: Convert444Threads - [cpu time: avg 1.046 ms, total 2558.42 ms] [avg calls per frame: 2]
  117. 18:05:40: | Convert444toNV12 - [cpu time: avg 1.046 ms, total 2558.42 ms] [avg calls per frame: 2]
  118. 18:05:40: encoder thread frame - [cpu time: avg 0.075 ms, total 93.6 ms] [avg calls per frame: 1]
  119. 18:05:40: | sending stuff out - [cpu time: avg 0.012 ms, total 15.6 ms] [avg calls per frame: 1]
  120. 18:05:40: ==============================================================
  121. 18:05:40:
  122. 18:05:40: =====Stream End: 2016-02-11, 18:05:40=================================================
  123. 18:05:40: ~RTMPPublisher: Packet flush completed in 134 ms
  124. 18:05:40: ~RTMPPublisher: Send thread terminated in 0 ms
  125. 18:05:40: RTMPPublisher::SocketLoop: Graceful loop exit
  126. 18:05:40: ~RTMPPublisher: Socket thread terminated in 2 ms
  127. 18:05:45: ~RTMPPublisher: Final socket shutdown completed in 5076 ms
  128. 18:05:45: Average send payload: 10747 bytes, average send interval: 23 ms
  129. 18:05:45: Number of times waited to send: 0, Waited for a total of 0 bytes
  130. 18:05:45: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
  131. 18:05:45: Number of bytes sent: 18119816
  132. 18:06:07: Terminating 0x4f80
  133.  
  134.  
  135. Last game capture log:
  136. 2016-02-11, 17:33:58: we're booting up:
  137. 17:33:58: CaptureThread: attached to process iw3mp.exe
  138. 17:33:58: D3D9 Present
  139. 17:33:58: DirectDraw Present
  140. 17:33:58: (half life scientist) everything.. seems to be in order
  141. 17:33:59: D3D9EndScene called
  142. 17:33:59: D3DPRESENT_PARAMETERS {
  143. 17:33:59: BackBufferWidth: 1920
  144. 17:33:59: BackBufferHeight: 1080
  145. 17:33:59: BackBufferFormat: D3DFMT_A8R8G8B8
  146. 17:33:59: BackBufferCount: 1
  147. 17:33:59: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
  148. 17:33:59: MultiSampleQuality: 0
  149. 17:33:59: SwapEffect: D3DSWAPEFFECT_DISCARD
  150. 17:33:59: hDeviceWindow: 61867416
  151. 17:33:59: Windowed: false
  152. 17:33:59: EnableAutoDepthStencil: false
  153. 17:33:59: AutoDepthStencilFormat: D3DFMT_D24S8
  154. 17:33:59: Flags: None
  155. 17:33:59: FullScreen_RefreshRateInHz: 60
  156. 17:33:59: PresentationInterval: 2147483648
  157. 17:33:59: };
  158. 17:33:59: successfully set up d3d9 hooks
  159. 17:33:59: D3D9SwapPresent called
  160. 17:33:59: DoD3D9GPUHook: success
  161. 17:33:59: D3DSURFACE_DESC {
  162. 17:33:59: Format: D3DFMT_A8R8G8B8
  163. 17:33:59: Type: D3DRTYPE_SURFACE
  164. 17:33:59: Usage: D3DUSAGE_RENDERTARGET
  165. 17:33:59: Pool: D3DPOOL_DEFAULT
  166. 17:33:59: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
  167. 17:33:59: MultiSampleQuality: 0
  168. 17:33:59: Width: 1920
  169. 17:33:59: Height: 1080
  170. 17:33:59: };
  171. 17:33:59: successfully capturing d3d9 frames via GPU
  172. 17:34:53: D3D9Reset called
  173. 17:34:53: ---------------------- Cleared D3D9 Capture ----------------------
  174. 17:34:53: successfully set up d3d9 hooks
  175. 17:34:54: D3D9EndScene called
  176. 17:34:54: D3D9SwapPresent called
  177. 17:34:54: DoD3D9GPUHook: success
  178. 17:34:54: D3DSURFACE_DESC {
  179. 17:34:54: Format: D3DFMT_A8R8G8B8
  180. 17:34:54: Type: D3DRTYPE_SURFACE
  181. 17:34:54: Usage: D3DUSAGE_RENDERTARGET
  182. 17:34:54: Pool: D3DPOOL_DEFAULT
  183. 17:34:54: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
  184. 17:34:54: MultiSampleQuality: 0
  185. 17:34:54: Width: 1920
  186. 17:34:54: Height: 1080
  187. 17:34:54: };
  188. 17:34:54: successfully capturing d3d9 frames via GPU
  189. 17:35:57: D3D9Reset called
  190. 17:35:57: ---------------------- Cleared D3D9 Capture ----------------------
  191. 17:35:58: successfully set up d3d9 hooks
  192. 17:35:58: D3D9EndScene called
  193. 17:35:58: D3D9SwapPresent called
  194. 17:35:58: DoD3D9GPUHook: success
  195. 17:35:58: D3DSURFACE_DESC {
  196. 17:35:58: Format: D3DFMT_A8R8G8B8
  197. 17:35:58: Type: D3DRTYPE_SURFACE
  198. 17:35:58: Usage: D3DUSAGE_RENDERTARGET
  199. 17:35:58: Pool: D3DPOOL_DEFAULT
  200. 17:35:58: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
  201. 17:35:58: MultiSampleQuality: 0
  202. 17:35:58: Width: 1920
  203. 17:35:58: Height: 1080
  204. 17:35:58: };
  205. 17:35:58: successfully capturing d3d9 frames via GPU
  206. 17:36:48: D3D9Reset called
  207. 17:36:48: ---------------------- Cleared D3D9 Capture ----------------------
  208. 17:36:48: successfully set up d3d9 hooks
  209. 17:36:49: D3D9EndScene called
  210. 17:36:49: D3D9SwapPresent called
  211. 17:36:49: DoD3D9GPUHook: success
  212. 17:36:49: D3DSURFACE_DESC {
  213. 17:36:49: Format: D3DFMT_A8R8G8B8
  214. 17:36:49: Type: D3DRTYPE_SURFACE
  215. 17:36:49: Usage: D3DUSAGE_RENDERTARGET
  216. 17:36:49: Pool: D3DPOOL_DEFAULT
  217. 17:36:49: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
  218. 17:36:49: MultiSampleQuality: 0
  219. 17:36:49: Width: 1920
  220. 17:36:49: Height: 1080
  221. 17:36:49: };
  222. 17:36:49: successfully capturing d3d9 frames via GPU
  223. 17:37:52: D3D9Reset called
  224. 17:37:52: ---------------------- Cleared D3D9 Capture ----------------------
  225. 17:37:52: successfully set up d3d9 hooks
  226. 17:37:52: D3D9EndScene called
  227. 17:37:53: D3D9SwapPresent called
  228. 17:37:53: DoD3D9GPUHook: success
  229. 17:37:53: D3DSURFACE_DESC {
  230. 17:37:53: Format: D3DFMT_A8R8G8B8
  231. 17:37:53: Type: D3DRTYPE_SURFACE
  232. 17:37:53: Usage: D3DUSAGE_RENDERTARGET
  233. 17:37:53: Pool: D3DPOOL_DEFAULT
  234. 17:37:53: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
  235. 17:37:53: MultiSampleQuality: 0
  236. 17:37:53: Width: 1920
  237. 17:37:53: Height: 1080
  238. 17:37:53: };
  239. 17:37:53: successfully capturing d3d9 frames via GPU
  240. 17:38:53: D3D9Reset called
  241. 17:38:53: ---------------------- Cleared D3D9 Capture ----------------------
  242. 17:38:54: successfully set up d3d9 hooks
  243. 17:38:54: D3D9EndScene called
  244. 17:38:54: D3D9SwapPresent called
  245. 17:38:54: DoD3D9GPUHook: success
  246. 17:38:54: D3DSURFACE_DESC {
  247. 17:38:54: Format: D3DFMT_A8R8G8B8
  248. 17:38:54: Type: D3DRTYPE_SURFACE
  249. 17:38:54: Usage: D3DUSAGE_RENDERTARGET
  250. 17:38:54: Pool: D3DPOOL_DEFAULT
  251. 17:38:54: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
  252. 17:38:54: MultiSampleQuality: 0
  253. 17:38:54: Width: 1920
  254. 17:38:54: Height: 1080
  255. 17:38:54: };
  256. 17:38:54: successfully capturing d3d9 frames via GPU
  257. 17:39:22: D3D9Reset called
  258. 17:39:22: ---------------------- Cleared D3D9 Capture ----------------------
  259. 17:39:23: successfully set up d3d9 hooks
  260. 17:39:23: D3D9EndScene called
  261. 17:39:23: D3D9SwapPresent called
  262. 17:39:23: DoD3D9GPUHook: success
  263. 17:39:24: D3DSURFACE_DESC {
  264. 17:39:24: Format: D3DFMT_A8R8G8B8
  265. 17:39:24: Type: D3DRTYPE_SURFACE
  266. 17:39:24: Usage: D3DUSAGE_RENDERTARGET
  267. 17:39:24: Pool: D3DPOOL_DEFAULT
  268. 17:39:24: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
  269. 17:39:24: MultiSampleQuality: 0
  270. 17:39:24: Width: 1920
  271. 17:39:24: Height: 1080
  272. 17:39:24: };
  273. 17:39:24: successfully capturing d3d9 frames via GPU
  274. 17:40:01: D3D9Reset called
  275. 17:40:01: ---------------------- Cleared D3D9 Capture ----------------------
  276. 17:40:01: successfully set up d3d9 hooks
  277. 17:40:02: D3D9EndScene called
  278. 17:40:02: D3D9SwapPresent called
  279. 17:40:02: DoD3D9GPUHook: success
  280. 17:40:02: D3DSURFACE_DESC {
  281. 17:40:02: Format: D3DFMT_A8R8G8B8
  282. 17:40:02: Type: D3DRTYPE_SURFACE
  283. 17:40:02: Usage: D3DUSAGE_RENDERTARGET
  284. 17:40:02: Pool: D3DPOOL_DEFAULT
  285. 17:40:02: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
  286. 17:40:02: MultiSampleQuality: 0
  287. 17:40:02: Width: 1920
  288. 17:40:02: Height: 1080
  289. 17:40:02: };
  290. 17:40:02: successfully capturing d3d9 frames via GPU
  291. 17:41:27: D3D9Reset called
  292. 17:41:27: ---------------------- Cleared D3D9 Capture ----------------------
  293. 17:41:27: successfully set up d3d9 hooks
  294. 17:41:28: D3D9EndScene called
  295. 17:41:28: D3D9SwapPresent called
  296. 17:41:28: ---------------------- Cleared D3D9 Capture ----------------------
  297. 17:41:28: received restart event, capturing
  298. 17:41:28: DoD3D9GPUHook: success
  299. 17:41:28: D3D9EndScene called
  300. 17:41:28: D3D9SwapPresent called
  301. 17:41:28: D3DSURFACE_DESC {
  302. 17:41:28: Format: D3DFMT_A8R8G8B8
  303. 17:41:28: Type: D3DRTYPE_SURFACE
  304. 17:41:28: Usage: D3DUSAGE_RENDERTARGET
  305. 17:41:28: Pool: D3DPOOL_DEFAULT
  306. 17:41:28: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
  307. 17:41:28: MultiSampleQuality: 0
  308. 17:41:28: Width: 1920
  309. 17:41:28: Height: 1080
  310. 17:41:28: };
  311. 17:41:28: successfully capturing d3d9 frames via GPU
  312. 17:43:17: D3D9Reset called
  313. 17:43:17: ---------------------- Cleared D3D9 Capture ----------------------
  314. 17:43:18: successfully set up d3d9 hooks
  315. 17:43:18: D3D9EndScene called
  316. 17:43:18: D3D9SwapPresent called
  317. 17:43:18: ---------------------- Cleared D3D9 Capture ----------------------
  318. 17:43:18: received restart event, capturing
  319. 17:43:18: DoD3D9GPUHook: success
  320. 17:43:18: D3D9EndScene called
  321. 17:43:18: D3D9SwapPresent called
  322. 17:43:18: D3DSURFACE_DESC {
  323. 17:43:18: Format: D3DFMT_A8R8G8B8
  324. 17:43:18: Type: D3DRTYPE_SURFACE
  325. 17:43:18: Usage: D3DUSAGE_RENDERTARGET
  326. 17:43:18: Pool: D3DPOOL_DEFAULT
  327. 17:43:18: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
  328. 17:43:18: MultiSampleQuality: 0
  329. 17:43:18: Width: 1920
  330. 17:43:18: Height: 1080
  331. 17:43:18: };
  332. 17:43:18: successfully capturing d3d9 frames via GPU
  333. 17:44:34: D3D9Reset called
  334. 17:44:34: ---------------------- Cleared D3D9 Capture ----------------------
  335. 17:44:34: successfully set up d3d9 hooks
  336. 17:44:35: D3D9EndScene called
  337. 17:44:35: D3D9SwapPresent called
  338. 17:44:35: DoD3D9GPUHook: success
  339. 17:44:35: D3DSURFACE_DESC {
  340. 17:44:35: Format: D3DFMT_A8R8G8B8
  341. 17:44:35: Type: D3DRTYPE_SURFACE
  342. 17:44:35: Usage: D3DUSAGE_RENDERTARGET
  343. 17:44:35: Pool: D3DPOOL_DEFAULT
  344. 17:44:35: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
  345. 17:44:35: MultiSampleQuality: 0
  346. 17:44:35: Width: 1920
  347. 17:44:35: Height: 1080
  348. 17:44:35: };
  349. 17:44:35: successfully capturing d3d9 frames via GPU
  350. 17:58:48: D3D9Reset called
  351. 17:58:48: ---------------------- Cleared D3D9 Capture ----------------------
  352. 17:58:49: successfully set up d3d9 hooks
  353. 17:58:49: D3D9EndScene called
  354. 17:58:49: D3D9SwapPresent called
  355. 17:58:49: ---------------------- Cleared D3D9 Capture ----------------------
  356. 17:58:49: received restart event, capturing
  357. 17:58:49: DoD3D9GPUHook: success
  358. 17:58:49: D3D9EndScene called
  359. 17:58:49: D3D9SwapPresent called
  360. 17:58:49: D3DSURFACE_DESC {
  361. 17:58:49: Format: D3DFMT_A8R8G8B8
  362. 17:58:49: Type: D3DRTYPE_SURFACE
  363. 17:58:49: Usage: D3DUSAGE_RENDERTARGET
  364. 17:58:49: Pool: D3DPOOL_DEFAULT
  365. 17:58:49: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
  366. 17:58:49: MultiSampleQuality: 0
  367. 17:58:49: Width: 1920
  368. 17:58:49: Height: 1080
  369. 17:58:49: };
  370. 17:58:49: successfully capturing d3d9 frames via GPU
  371. 18:03:13: D3D9Reset called
  372. 18:03:13: ---------------------- Cleared D3D9 Capture ----------------------
  373. 18:03:14: successfully set up d3d9 hooks
  374. 18:03:14: D3D9EndScene called
  375. 18:03:14: D3D9SwapPresent called
  376. 18:03:14: ---------------------- Cleared D3D9 Capture ----------------------
  377. 18:03:14: received restart event, capturing
  378. 18:03:14: DoD3D9GPUHook: success
  379. 18:03:14: D3D9EndScene called
  380. 18:03:14: D3D9SwapPresent called
  381. 18:03:14: D3DSURFACE_DESC {
  382. 18:03:14: Format: D3DFMT_A8R8G8B8
  383. 18:03:14: Type: D3DRTYPE_SURFACE
  384. 18:03:14: Usage: D3DUSAGE_RENDERTARGET
  385. 18:03:14: Pool: D3DPOOL_DEFAULT
  386. 18:03:14: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
  387. 18:03:14: MultiSampleQuality: 0
  388. 18:03:14: Width: 1920
  389. 18:03:14: Height: 1080
  390. 18:03:14: };
  391. 18:03:14: successfully capturing d3d9 frames via GPU
  392. 18:05:00: D3D9Reset called
  393. 18:05:00: ---------------------- Cleared D3D9 Capture ----------------------
  394. 18:05:00: successfully set up d3d9 hooks
  395. 18:05:01: D3D9EndScene called
  396. 18:05:01: D3D9SwapPresent called
  397. 18:05:01: ---------------------- Cleared D3D9 Capture ----------------------
  398. 18:05:01: received restart event, capturing
  399. 18:05:01: DoD3D9GPUHook: success
  400. 18:05:01: D3D9EndScene called
  401. 18:05:01: D3D9SwapPresent called
  402. 18:05:01: D3DSURFACE_DESC {
  403. 18:05:01: Format: D3DFMT_A8R8G8B8
  404. 18:05:01: Type: D3DRTYPE_SURFACE
  405. 18:05:01: Usage: D3DUSAGE_RENDERTARGET
  406. 18:05:01: Pool: D3DPOOL_DEFAULT
  407. 18:05:01: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
  408. 18:05:01: MultiSampleQuality: 0
  409. 18:05:01: Width: 1920
  410. 18:05:01: Height: 1080
  411. 18:05:01: };
  412. 18:05:01: successfully capturing d3d9 frames via GPU
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