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Nov 3rd, 2014
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  1. enum {
  2. // = 2, // Error parsing: Empty enum name
  3. DESTRUCTENGINE = 2,
  4. DESTRUCTDEFAULT = 6,
  5. DESTRUCTWRECK = 7,
  6. DESTRUCTTREE = 3,
  7. DESTRUCTTENT = 4,
  8. STABILIZEDINAXISX = 1,
  9. STABILIZEDINAXESXYZ = 4,
  10. STABILIZEDINAXISY = 2,
  11. STABILIZEDINAXESBOTH = 3,
  12. DESTRUCTNO = 0,
  13. STABILIZEDINAXESNONE = 0,
  14. DESTRUCTMAN = 5,
  15. DESTRUCTBUILDING = 1,
  16. };
  17.  
  18. class CfgPatches {
  19. class example_uniform_config {
  20. units[] = {};
  21. weapons[] = {};
  22. requiredVersion = 0.1;
  23. requiredAddons[] = {"A3_Characters_F_BLUFOR"};
  24. };
  25. };
  26.  
  27. class CfgVehicles {
  28.  
  29. class B_Soldier_base_F;
  30.  
  31. class Example_Soldier_F : B_Soldier_base_F {
  32. _generalMacro = "B_Soldier_F"; //unsure what this does
  33. scope = 2;
  34. displayName = "Uniform Test Soldier";
  35. nakedUniform = "U_BasicBody"; //class for "naked" body
  36. uniformClass = "Example_CombatUniform_mcam"; //the uniform item
  37. hiddenSelections[] = {"Camo"};
  38. hiddenSelectionsTextures[] = {"FBI\Clothing\clothing.paa"};
  39. };
  40. };
  41.  
  42. class cfgWeapons {
  43. class Uniform_Base;
  44. class UniformItem;
  45.  
  46. class Example_CombatUniform_mcam : Uniform_Base {
  47. scope = 2;
  48. displayName = "FBIASSAULT";
  49. picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa";
  50. model = "\FBI\Model\ia_soldier_01.p3d";
  51.  
  52. class ItemInfo : UniformItem {
  53. uniformModel = "\FBI\Model\ia_soldier_01.p3d";
  54. uniformClass = "Example_Soldier_F"; //would be same as our made soldier class
  55. containerClass = "Supply30"; //how much it can carry
  56. mass = 40; //how much it weights
  57. };
  58. };
  59.  
  60. class Vest_Base;
  61. class VestItem;
  62.  
  63. class example_PlateCarrier1_rgr : Vest_Base {
  64. scope = 2;
  65. displayName = "FBIVEST";
  66. picture = "\A3\characters_f\Data\UI\icon_V_plate_carrier_1_CA.paa";
  67. model = "\FBI\Model\equipt_ia_vest01.p3d";
  68. hiddenSelections[] = {"camo"};
  69. hiddenSelectionsTextures[] = {"FBI\Vest\Fbivest.paa"};
  70.  
  71. class ItemInfo : VestItem {
  72. uniformModel = "\FBI\Model\equipt_ia_vest01.p3d";
  73. containerClass = "Supply100";
  74. mass = 50;
  75. armor = 5*0.5;
  76. passThrough = 0.7;
  77. hiddenSelections[] = {"camo"};
  78. };
  79. };
  80. };
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