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mmmyum

0.53.12a

May 2nd, 2013
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  1. /////     /////     /////     /////     /////     /////     /////     /////     /////
  2. /////////////////////////////////////////////////////////////////////////////////////
  3. ///////////////mmmyum's random animated air raid dayz////////////////////////////////
  4. /////////////////////////////////////////////////////////////////////////////////////
  5. //                                                v0.53.12a may 2 2013 2pmEST
  6. //      decided to get you guys some kind of update with some of the requested features.
  7. //      non-animated version will not be updated at this time, maybe later if there is demand.  
  8. //      to do following the code
  9. //       don't forget to read the readme! (below)
  10. //
  11. //-------------------------------------------------------------------------------------------------------------
  12. // README
  13. //  README
  14. //    README
  15. // change SETUP sections
  16. // change SETUP section later in code if you want custom bomber spawn in and spawn out locations
  17. // change SET UP AI CODE section if you want AI spawns
  18. // read further comments if you'd like to customize further
  19. //
  20. //IMPORTANT SETUP VALUES: MUST SET THESE FOR CODE TO WORK PROPERLY FOR YOU
  21. //_rmodyn ----- _useRandChoice ---------- _useRandBomb ------------ _spawnynAI -------------_spawnnumAI
  22. //locations list - change if you want less/different locations - if you change me, random(##) must represent number of cases.
  23. //
  24. //---------------------------------------------------------------------------------------------------------------
  25. ///////////////////////////////////////////////////INITIALIZE (DONT CHANGE THIS)
  26.  
  27. private ["_preWaypointPos","_spawnMarker","_spawnRadius","_x","_wp","_espl","_sound","_duration","_aispawncoords","_aispawn","_rndSel","_loc","_city","_z","_xx","_y","_coords","_target","_posdebug","_heliModel","_heliStart","_safetyPoint","_bomberName","_positionLand","_startTime","_bomber","_landingzone2","_aigroup2","_helipilot2","_wp2","_pos","_siren","_pos1","_bombardStart","_bombardDone","_wp3","_repeat","_break","_choice","_rmodyn","_preWaypoints","_sounddist","_ray","_pos2","_targetpos","_poswhistl","_sirenB","_citySwing","_wpT","_citySwing2","_wpT2","_wpLand","_rndSlp","_esp2","_useRandChoice","_useRandBomb","_aiSpawnX","_aiSpawnY","_spawnynAI","_spawnnumAI","_wpLandSpawn","_numbeofBombs","_esp3","_posEsp3","_debugPosEs","_debugPosEs1","_bomberDisT","_sirenPlayCnt"];
  28. _loc = ["BalottaAirstrip",1.5,4829.9868,2450.1104];
  29. _city = "BalottaAirstrip";
  30. _xx = 4829.9868;
  31. _y = 2450.1104;
  32. _z = 1.5;
  33. _coords = [_xx,_y,_z];
  34. diag_log format ["RANDOM WORLDSPACE: Initializing defaults... %1 | %2 %3 %4|",_city,_xx,_y,_z];
  35. sleep 5;
  36.  
  37.  
  38. ////////////////////////////////////////////////////SETUP SETUP SETUP//SETUP SETUP SETUP//SETUP SETUP SETUP//SETUP SETUP SETUP//SETUP SETUP SETUP
  39. _repeat = 30;                             //times to repeat//number of times to cycle complete code (pick new place to bomb)
  40. _break = 240;                             //time to break between attacks, in seconds (time between cycles)
  41. _choice = 1;                              //type of bombing 1 light, 2 medium, 3 heavy
  42. _useRandChoice = true;                    //true if you want random choice of type of bomb per bomb
  43. _useRandBomb = true;                      //true if you want an extra random bomb
  44. _numbeofBombs = 60;                       // how many bombs are dropped assuming 1 per cycle
  45. _rmodyn = true;                           //true if you have rMod, false if you don't (choice of heli bomber)
  46. _preWaypoints = 0;                        //add waypoints before arriving at location. untested
  47. _sounddist = 6000;                        //distance sounds are audible at
  48. _ray = 120;                               //ray of bombing
  49. _spawnynAI = true;                        //true if you want AIs to spawn (sometimes) //MUST SET UP AI CODE for your particular method of spawning AI
  50. _spawnnumAI = 7;                          //number of times you want AIs to spawn MUST SET UP AI CODE
  51. ////////////////////////////////////////////////////END SETUP//END SETUP//END SETUP//END SETUP//END SETUP//END SETUP//END SETUP//END SETUP
  52.  
  53.  
  54.  
  55. //BEGIN LOOP!          //change to While {true} do... for infinite loops                    
  56. While {_repeat > 1} do {
  57. _duration = _numbeofBombs;
  58. _rndSel=floor(random 49); //select random number 0-49, then set loc based on the case number//change locations if you'd like, format ["name",z,x,y]//change random number to number of last case
  59. _loc=
  60. switch (_rndSel) do {
  61. case 0: {["BalottaAirstrip",1.5,4829.9868,2450.1104]};
  62. case 1: {["Berenzino",1.5,12954.624,9783.1533]};
  63. case 2: {["Bereznio2",1.5,12043.963,9091.3477]};
  64. case 3: {["BlackMountain",1.5,10276.416,12049.6640]};
  65. case 4: {["Bor",1.5,3320.1643,3938.3496]};
  66. case 5: {["Cherno",1.5,6743.8853,2581.1865]};
  67. case 6: {["DevilsCastle",1.5,6891.9189,11438.73]};
  68. case 7: {["DonsCamp",1.5,7788.2856,12613.048]};
  69. case 8: {["Drozhino",1.5,3442.2849,4955.7129]};
  70. case 9: {["Dubrovka",1.5,10445.011,9868.9912]};
  71. case 10: {["Electro",1.5,10480.69,2217.8027]};
  72. case 11: {["Factory",1.5,13060.078,7094.0596]};
  73. case 12: {["Gorka",1.5,9659.084,8795.334]};
  74. case 13: {["Grishno",1.5,5979.6953,10343.341]};
  75. case 14: {["Guglovo",1.5,8517.8682,6676.3276]};
  76. case 15: {["Gvozdno",1.5,8614.4316,11868.967]};
  77. case 16: {["Kabanino",1.5,5318.8369,8602.6328]};
  78. case 17: {["Kamyshovo",1.5,12127.406,3496.2185]};
  79. case 18: {["Khelm",1.5,12290.833,10904.328]};
  80. case 19: {["Komarovo",1.5,3654.0908,2475.9468]};
  81. case 20: {["Kozlovka",1.5,4483.6777,4616.1675]};
  82. case 21: {["Krastonav",1.5,11212.624,12256.609]};
  83. case 22: {["Lopatino",1.5,2780.3135,10018.82]};
  84. case 23: {["Moglievka",1.5,7544.5845,5148.7822]};
  85. case 24: {["Msta",1.5,11275.323,5495.4053]};
  86. case 25: {["Myshkino",1.5,2019.2487,7327.7178]};
  87. case 26: {["Nadezhdino",1.5,5846.4434,4706.708]};
  88. case 27: {["NEAF",1.5,12073.906,12724.305]};
  89. case 28: {["Nizhnoye",1.5,13002.393,8285.8574]};
  90. case 29: {["NovySobor",1.5,7074.4854,7683.4883]};
  91. case 30: {["NWAF",1.5,4480.0781,10375.544]};
  92. case 31: {["Orlovets",1.5,12146.174,7266.5801]};
  93. case 32: {["Pavlovo",1.5,1693.9392,3845.0657]};
  94. case 33: {["Petrovka",1.5,5014.1143,12493.039]};
  95. case 34: {["Pogorevka",1.5,4473.5957,6411.3198]};
  96. case 35: {["Polana",1.5,10753.393,8132.6606]};
  97. case 36: {["Prigorodki",1.5,7976.5557,3299.5386]};
  98. case 37: {["Pulkovo",1.5,4915.0903,5605.6401]};
  99. case 38: {["Pusta",1.5,9156.2549,3897.7598]};
  100. case 39: {["Pustoshka",1.5,3072.9629,7945.4404]};
  101. case 40: {["Rogovo",1.5,4808.0024,6805.0518]};
  102. case 41: {["Shakhovka",1.5,9654.5244,6555.2583]};
  103. case 42: {["Solnichny",1.5,13454.279,6233.647]};
  104. case 43: {["Soosnovka",1.5,2528.7561,6354.9839]};
  105. case 44: {["Staroye",1.5,10140.659,5434.4302]};
  106. case 45: {["StarySobor",1.5,6143.6167,7721.5176]};
  107. case 46: {["Tulga",1.5,12803.296,4450.7466]};
  108. case 47: {["Vybor",1.5,3815.0635,8865.0938]};
  109. case 48: {["Vyshnoye",1.5,6590.3159,6029.1128]};
  110. case 49: {["Zelenogorsk",1.5,2758.7144,5304.3457]};
  111. };
  112. _city = _loc select 0;
  113. _z = _loc select 1;
  114. _xx = _loc select 2;
  115. _y = _loc select 3;
  116. _coords = [_xx,_y,_z]; ////////////////////////////////////////////////does this need spaces?
  117. diag_log format ["RANDOM WORLDSPACE: %1 | %2",_city,_coords];
  118. sleep 1;
  119. diag_log format ["RANDOM WORLDSPACE SELECTED: %1 | City: %2 | Coords: %3  %4 |||Try %5",_rndSel,_city,_xx,_y,_repeat];
  120.  
  121. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  122. //above  ---- the worldpace is selected, coordinates stored in _coords = [_xx,_y,_z]/////////////////////////////////////////////////////////
  123. //below  ---- chopper is created, flies to waypoint _coords while sirens play, hangs around till bombs are done flies off and is deleted/////////////
  124. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  125.  
  126. //CREATE TARGET///////////////
  127. _loc = createVehicle ["HeliHEmpty", _coords,[], 0, "NONE"];
  128. _target = createVehicle ["HeliHEmpty",position _loc,[], 0, "NONE"];  
  129. _posdebug = position _target;
  130. diag_log format ["AIRRAID: SEL: %1 | TARGET: %2",_posdebug,_coords];
  131. sleep 2;
  132. //Random Heli-Type
  133. if (_rmodyn) then {
  134.     _heliModel = ["Mi24_D","MV22"] call BIS_fnc_selectRandom;
  135. } else {
  136.     _heliModel = ["UH1H_DZ","Mi17_DZ"] call BIS_fnc_selectRandom;
  137. };
  138.  
  139. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////SETUP//SETUP//SETUP
  140. //Random-Startposition - change to where you want the bomber to come from
  141. _heliStart = [[6993.7007,173.05298,300],[1623.715,218.18848,300]] call BIS_fnc_selectRandom;
  142. //A Backup Waypoint, change to whatever you like - goes here after bombing
  143. _safetyPoint = [7492.6675, 15263.042];
  144. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////SETUP//SETUP//SETUP
  145.  
  146.     _bomberName = getText (configFile >> "CfgVehicles" >> _heliModel >> "displayName");
  147.     diag_log(format["AIRRAID: BOMBER: %1 | TYPE: %4 Start at %2 | Backup %3",_bomberName,str(_heliStart),str(_safetyPoint),_heliModel]);   
  148.     _positionLand = [position _target,0,200,5,0,2000,0] call BIS_fnc_findSafePos; //set chopper destination
  149.     diag_log(format["AIRRAID: BOMBER: %1 moving from %2 to %3 NOW!( TIME: %4 )", _bomberName,  str(_heliStart), str(_positionLand), round(time)]);
  150. //Build bomber
  151.     _startTime = time;
  152.     _bomber = createVehicle [_heliModel,_heliStart, [], 0, "FLY"];
  153.     _bomber setVariable["Sarge",1,true];
  154.     _bomber engineOn true;
  155.     _bomber flyInHeight 350;
  156.     _bomber forceSpeed 180;
  157. //Create an Invisibile Landingpad near place to be bombed
  158.     _landingzone2 = createVehicle ["HeliHEmpty", [_positionLand select 0, _positionLand select 1,0], [], 0, "CAN_COLLIDE"]; //_targets x,y
  159.     diag_log(format["AIRRAID: BOMBER: LANDINGZONE: %1 | BOMBER POS: %2 | POS LAND: %3 | TARGET: %4",str(getPosATL _landingzone2),str(getPosATL _bomber),str(_positionLand),str(getPosATL _target)]);
  160. //Bandit woman pilot
  161.     _aigroup2 = creategroup civilian;
  162.     _helipilot2 = _aigroup2 createUnit ["SurvivorW2_DZ",getPos _bomber,[],0,"FORM"];
  163.     _helipilot2 moveindriver _bomber;
  164.     _helipilot2 assignAsDriver _bomber;
  165. sleep 0.5;
  166.     if(_preWaypoints > 0) then {
  167.         for "_x" from 1 to _preWaypoints do {
  168.                 _preWaypointPos = [getMarkerPos _spawnMarker,0,_spawnRadius,10,0,2000,0] call BIS_fnc_findSafePos;
  169.             };
  170.             diag_log(format["AIRRAID: BOMBER: Adding Pre-POC-Waypoint #%1 on %2", _x,str(_preWaypointPos)]);
  171.             _wp = _aigroup2 addWaypoint [_preWaypointPos, 0];
  172.             _wp setWaypointType "MOVE";
  173.             //_wp setWaypointBehaviour "CARELESS";
  174.         };
  175. //Tell bomber to move to target
  176.     _wp2 = _aigroup2 addWaypoint [position _target, 0];
  177.     _wp2 setWaypointType "MOVE";
  178.  
  179.        
  180. waituntil {(_bomber distance _positionLand) <= 6500 || not alive _bomber};
  181.     _bomber flyInHeight 300;
  182.     _bomber forceSpeed 260;
  183.     _bomber setspeedmode "NORMAL";
  184. ///////////////////////////////////////////////////////////////////START SIRENS/////////////////////////////////////////////////////
  185.     _pos = position _target;
  186.     diag_log format ["AIRRAID: INCOMING ATTACK: Sounding Siren at: %1 %2",_pos,_wp2];
  187. //Create sirens
  188.     _siren = createVehicle ["HeliHEmpty",position _target,[], 0, "NONE"];
  189.     _sirenB = createVehicle ["HeliHEmpty",position _target,[], 0, "NONE"];
  190.     _pos1 = position _siren;
  191.     diag_log format ["AIRRAID: DEBUG: SIREN: %1 | TARGET: %2 | POS_TARGET %3",_pos1,_coords,_pos];
  192.     diag_log(format["AIRRAID: BOMBER: %1 is at %2!", _bomberName, str(getPosATL _bomber)]);
  193.     [nil,_siren,rSAY,['eve', _sounddist]] call RE;
  194.     sleep 2;
  195.     [nil,_sirenB,rSAY,['puk', _sounddist]] call RE;
  196.        
  197.     _bomberDisT = _bomber distance _target;
  198.     diag_log(format["AIRRAID: BOMBER: DISTANCE: %1 | POSITION: %2",_bomberDisT,str(getPosATL _bomber)]);
  199.     _sirenPlayCnt = 0;
  200.         while {(_bomberDisT < 6500) and (_bomberDisT > 1000)} do {
  201.                 diag_log(format["AIRRAID: Playing Siren at %1 | Siren Nam %2 | Loop Num: %3",str(getPosATL _siren),_sounddist,_sirenPlayCnt]);
  202.                 [nil,_siren,rSAY,['nam', _sounddist]] call RE;
  203.                 sleep 9;
  204.                 _rndSlp = floor(random 3);
  205.                 sleep _rndSlp;
  206.                 _bomberDisT = _bomber distance _pos;
  207.                 sleep 1;
  208.                 _sirenPlayCnt = _sirenPlayCnt + 1; 
  209.             };
  210.     diag_log(format["AIRRAID: BOMBER: DISTANCE: %1 | POSITION: %2",_bomberDisT,str(getPosATL _bomber)]);
  211.     [nil,_siren,rSAY,['eve', _sounddist]] call RE;
  212.     sleep 4;
  213.     [nil,_sirenB,rSAY,['puk', _sounddist]] call RE;
  214.     sleep 7;
  215.  
  216.     _bomber flyInHeight 350;
  217.     _bomber forceSpeed 180;
  218.     _bomber setspeedmode "NORMAL";
  219.     diag_log(format["AIRRAID: BOMBER: %1 is at %2!", _bomberName, str(getPosATL _bomber)]);
  220.     [nil,_siren,rSAY,['eve', _sounddist]] call RE;
  221.     sleep 12;
  222.     [nil,_sirenB,rSAY,['puk', _sounddist]] call RE;
  223.     sleep 3;
  224.            
  225. waituntil {(_bomber distance _target) <= 1500 || not alive _bomber};
  226.     _bomber flyInHeight 360;
  227.     _bomber forceSpeed 90;
  228.     _bomber setspeedmode "NORMAL";
  229.     [nil,_siren,rSAY,['nam', _sounddist]] call RE;
  230.     _citySwing = [position _target,15,25,1,0,2000,0] call BIS_fnc_findSafePos; //set chopper cycle move back and forth over city
  231.     _wpT = _aigroup2 addWaypoint [_citySwing, 0];
  232.     _wpT setWaypointType "MOVE";
  233.     [nil,_siren,rSAY,['eve', _sounddist]] call RE;
  234.     sleep 3;
  235.     _citySwing2 = [position _target,0,20,1,0,2000,0] call BIS_fnc_findSafePos; //set chopper cycle move back and forth over city
  236.     _wpT2 = _aigroup2 addWaypoint [_citySwing2, 0];
  237.     _wpT2 setWaypointType "MOVE";
  238.     _bombardStart = true;
  239.     diag_log(format["AIRRAID: BOMBER: %1 Bombing Initialize: arrived at %2!, ", _bomberName, str(getPosATL _bomber)]);
  240.     [nil,_siren,rSAY,['nam', _sounddist]] call RE;
  241.            
  242. ///////////////////////////////////////////////////START BOMBING////////////////////////////////////////////////////////////////////
  243. _pos2 = getPosATL _target;
  244. diag_log format ["AIRRAID: Bombing Area: %1 | ATL debug: %2",_posdebug,_pos2];
  245. _debugPosEs = [getPosATL _bomber];
  246. _debugPosEs1 = _debugPosEs select 0;
  247. _debugPosEs1 set [2, 0.1];
  248. sleep 0.2;
  249. _esp3 = createVehicle ["SH_105_HE",_debugPosEs1,[], 0, "NONE"];
  250. _posEsp3 = position _esp3;
  251. diag_log format ["AIRRAID: DEBUG ESP3: %1 | debugPosEs: %2 | debugPosEs1: %3",_posEsp3,_debugPosEs,_debugPosEs1];
  252. ///////////////////////////debug
  253. [nil,_sirenB,rSAY,['puk', _sounddist]] call RE;
  254. sleep 1;
  255. [nil,_siren,rSAY,['nam', _sounddist]] call RE;
  256.  
  257. While {_duration > 0} do {
  258. if (not alive _bomber) exitWith{diag_log format ["AIRRAID: BOMBER DESTROYED: %1",_bomberName]};
  259.     if (_useRandChoice) then {
  260.         _choice = floor(random 3);
  261.     };
  262.     sleep 0.1;
  263.     _sound = createVehicle ["HeliHEmpty",position _target,[], _ray, "NONE"];
  264.     [nil,_sound,rSAY,['mortar1', _sounddist]] call RE;
  265.     sleep 2;
  266.         If (_choice == 0) then {
  267.             _espl = createVehicle ["SH_105_HE",position _sound,[], 0, "NONE"];
  268.         };
  269.         If (_choice == 1) then {
  270.             _espl = createVehicle ["SH_105_HE",position _sound,[], 0, "NONE"];
  271.         };
  272.         If (_choice == 2) then {
  273.             _espl = createVehicle ["SH_125_HE",position _sound,[], 0, "NONE"];
  274.         };
  275.         If (_choice == 3) then {
  276.             _espl = createVehicle ["BO_GBU12_LGB",position _sound,[], 0, "NONE"];
  277.         };
  278.  
  279.     if (_duration > 57 || _duration < 3) then {
  280.         _pos2 = getPosATL _espl;
  281.         _poswhistl = getPosATL _sound;
  282.         _targetpos = getPosATL _target;
  283.         diag_log format ["AIRRAID: BOMB: %1 | TARGET: %2 | NUMBER: %3 | SOUND %4 | CHOICE %5",str(_pos2),_targetpos,_duration,_poswhistl,_choice];
  284.     };
  285.     _duration = _duration - 1;
  286.     deletevehicle _sound;
  287.     sleep (random 2);
  288.     if (_useRandBomb) then {
  289.         _esp2 = createVehicle ["SH_105_HE",position _sound,[], 0, "NONE"];
  290.         };
  291. }; // Close while loop. loop while _duration >1
  292. _bombardDone = true; //set done bombing
  293. ///////////////////////////////////////////////////END SIRENS AND BOMBING, HELI LOWER TO GROUND, (SPAWN AIs), FLY AWAY//////////////////////////////////////////////////////////////
  294.            
  295. //waituntil {_bombardDone}; ///////////////////hover over town until town is bombed to shit
  296.     sleep 2;
  297.     _wpLandSpawn = [position _landingzone2,0,120,4,0,2000,0] call BIS_fnc_findSafePos;
  298.     _wpLand = _aigroup2 addWaypoint [_wpLandSpawn, 0];
  299.     _wpLand setWaypointType "MOVE";
  300.     _bomber flyInHeight 100;
  301.     _bomber forceSpeed 140;
  302.     _bomber setspeedmode "NORMAL";
  303.     sleep 35;
  304.     _bomber flyInHeight 15;
  305.     _bomber forceSpeed 0;
  306.     _bomber setspeedmode "NORMAL";
  307.     sleep 16;
  308.     diag_log(format["AIRRAID: BOMBER: %1 has Completed Bombing at %2!", _bomberName, str(getPosATL _bomber)]);
  309.     if (_spawnynAI) then {
  310.         if (_spawnnumAI > 0) then {
  311.             _aispawncoords = position _bomber;
  312.             sleep 15;
  313.             diag_log(format["AIRRAID: BOMBER: AISPAWN: %1 | NUMBER %2",_aispawncoords,_spawnnumAI]);
  314.             _aiSpawnX = _aispawncoords select 0;
  315.             _aiSpawnY = _aispawncoords select 1;
  316.             _spawnnumAI = _spawnnumAI - 1;
  317.            
  318. ///////////////////////////////////////////////////////////////////         //SET UP AI CODE//SET UP AI CODE//SETUP SETUP SETUP//SETUP SETUP SETUP
  319.             _aispawn = [[_aiSpawnX,_aiSpawnY,0],5000,20,5] execVM "units\add_unit_server_band.sqf"; //whole map waypoints//SETUP AI CODE HERE SETUP AI CODE HERE SETUP AI CODE HERE
  320.                 //THIS is how I call AI spawns on my server, you will need to set it up for your own code
  321.                 //use _aiSpawnX for x coords and _aiSpawnY for y coords - copy how you call AI spawn coords
  322.                 //SARGE's AI setup example coming soon - when I got time to install it
  323. ///////////////////////////////////////////////////////////////         //SET UP AI CODE//SET UP AI CODE//SETUP SETUP SETUP//SETUP SETUP SETUP END SETUP
  324.            
  325.         };
  326.     };
  327. //Giving the bomber some time to leave
  328. sleep 15;
  329.            
  330. //Adding a last Waypoint up in the North, to send bomber away after completion. Chane this location (_safetypoint) to where you want the AI to seem to originate from
  331. _wp3 = _aigroup2 addWaypoint [_safetyPoint, 0];
  332. _wp3 setWaypointType "MOVE";
  333. //Get position of the helis
  334. //_posBomb = [getpos _bomber select 0, getpos _bomber select 1,0];
  335. sleep 2;
  336. _bomber forceSpeed 200;
  337. _bomber flyInHeight 300;
  338. _bomber setspeedmode "NORMAL";
  339. diag_log(format["AIRRAID: BOMBER: %1 Leaving Area %2", _bomberName, str(getPosATL _bomber)]);
  340.        
  341. //////////////////////////////////////////////////////////CLEAN UP//CLEAN UP//CLEAN UP//
  342. sleep 15;
  343. waituntil {(_bomber distance _safetyPoint) <= 1500 || not alive _bomber};
  344.     _bomber setspeedmode "NORMAL";
  345.     sleep 3;
  346.     deletevehicle _bomber;
  347.     sleep 0.1;
  348.     deletevehicle _landingzone2;
  349.     sleep 0.1;
  350.     deletevehicle _helipilot2;
  351.     _repeat = _repeat - 1;
  352.     sleep 0.1;
  353.     deletevehicle _siren;
  354.     sleep 0.1;
  355.     deletevehicle _loc;
  356.     sleep 0.1;
  357.     deletevehicle _target;
  358.     diag_log format ["AIRRAID: Going down for sleep: Repeat:%1 | Sleep:%2",_repeat,_break];
  359.     sleep _break;    
  360. }; //close while loop. loop -  while _repeat > 1
  361. exit
  362.  
  363. ///////////////////////////////////////////TO DO
  364. //
  365. //bombs start to drop from chopper pos as it hits city borders
  366. ///////////////////-- UP NEXT! see your rpt debug and report if it matches the bomber position message in the forum.
  367. //////////////////////////////also report if the heli seems to be relatively overtop of the town that should be bombed.
  368. //crash site spawn if bomber destroyed
  369. //AI parachutes?
  370. //
  371. //nuke options (this is still a ways off)
  372. //random siren sound selection per rotation (option)
  373. //clean up extra variables and make efficient
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