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Ghostbusters 1.13 Code

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Jan 17th, 2017
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  1. PRO V1.13 - January 9, 2017
  2. =============================
  3. New:
  4. - Added an alert sound effect when the flippers change during MASS HYSTERIA
  5. MULTIBALL. The flippers switch near the end of the warning.
  6.  
  7. Fixes:
  8. - Found a couple speech calls that will be censored if the game is set to not
  9. allow R-rated speech.
  10. - Fixed spelling and punctuation on a few of the "DID YOU KNOW?" messages.
  11. - Fixed THE BALLROOM instruction text to match the color of the inserts.
  12. - If balls were being held in the LIBRARY LOCK at game start, they were making
  13. the playfield valid when released.
  14. - P.K.E. FRENZY was displaying an incorrect TOTAL on completion.
  15. - The GHOST CAUGHT FOR EXTRA BALL adjustment was not being honored for
  16. anything but AUTO.
  17. - SUPER JACKPOT CHAMPION was not handled correctly.
  18. - If NEGATIVE REENFORCEMENT was lit, a won SKILL SHOT award for it would
  19. be skipped.
  20. - Fixed misspelling of "CATCH 5 GHOSTS" on skill shot.
  21. - CAPTIVE BALL TEST was mislabeled.
  22. - Fixed mispelling of instruction text on GOZER THE GOZERIAN.
  23. - The TERROR DOG HURRYUP was not resetting properly after being collected.
  24. - Sometimes PICT-O-POPS was handing out the same award twice in a row.
  25. - Sometimes PICT-O-POPS was handing out awards that didn't make sense.
  26. (ADD-A-BALL, LIGHT ADD-A-BALL, TOBINS SPIRIT GUIDE, ...)
  27. - ADD-A-BALL and LIGHT ADD-A-BALL were sometimes available when they
  28. shouldn't be.
  29. - TOBIN'S SPIRIT GUIDE and PICT-O-POPS will no longer give out a SPINNER LEVEL
  30. award if it's already at its maximum level.
  31. - If a mode ladder was completed, shooting that shot would unlight all other
  32. lit modes.
  33. - Starting WE CAME WE SAW MULTIBALL was also awarding a jackpot for the shot.
  34. - Starting WE ARE READY TO BELIEVE YOU was also awarding a LEFT RAMP
  35. incorrectly.
  36. - Sometimes SKILL SHOT would not offer awards it should have.
  37. - When SUPER JACKPOT was running, the display would sometimes show
  38. the incorrect SUPER JACKPOT multiplier.
  39. - Completing THE BALLROOM was starting WE CAME WE SAW MULTIBALL
  40. without shooting the ramp again.
  41. - STAY PUFT MARSHMALLOW MAN was not honoring the DESTRUCTOR multiplier for all
  42. awards.
  43.  
  44. Tweaks:
  45. - If you disable your slimer mech with the Adjustment then the Ghost Target
  46. will now trigger Slimer hits.
  47. - The 100 GHOSTS lamp insert will now indicate when MASS HYSTERIA MULTIBALL
  48. is achieved.
  49. - The timer was not being displayed for HE SLIMED ME.
  50. - SPOOK CENTRAL was not allowing the player enough time to complete the mode.
  51. - Added callout at the start of STAY PUFT MARSHMALLOW MAN.
  52. - Added P.K.E. FRENZY JACKPOT callout.
  53. - Added GOZER HURRYUP callout.
  54. - Added GEAR COLLECT callout.
  55. - Default GOZER CHAMPION and TERROR DOG CHAMPION scores were lowered to a more reasonable value.
  56. - Added callout to the start of STORAGE FACILITY MULTIBALL.
  57. - The SUBWAY EJECT ball saver no longer overrides the main ball saver if
  58. set to the default time or less.
  59. - Changed the colors of the extra ball lamp effects to green and white.
  60. - Tweaked the EQ of some sounds.
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