Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- NOTES:
- THIS IS NOT A GAMEBANANA SKIN. I do NOT want this on Gamebanana for right now, and you do not have the privilege of putting it on Gamebanana, at least for now.
- If you still feel like you just HAVE to put it on Gamebanana, and you feel like you have a legitmate reason, PM me on Bsnooch or on Steam.
- You may put this on Bsnooch (with your own twist, of course), no questions asked, as long as you put the below credits.
- In summary, this is a CC Attribution(on Bsnooch)-NonCommerical 4.0 license.
- This uses a CSS rig. It is not rigged to HEV hands. It's a lore-friendly weapon that is meant for most mod-makers to use when they're using mostly CSS weapons.
- If I get enough requests to add a version for HEV hands, I will.
- This weapon may not fit too well compared to HL2 animations. This weapon has very smooth animations rather than the "hard" hitting ones of HL2.
- This weapon will eventually be ported to Firefight Reloaded.
- Requirements:
- SMOD40aq (or any SMOD MOD, if you know how to properly import it into another mod. I will help you port it to another SMOD, it's not very difficult.)
- CSS Hands Skin (Any CSS hand texture, or even the default CSS one, will do.)
- How to install:
- Step 1: Stick the contents of this folder into the top directory of your SMOD install.
- Step 2: Go into scripts, and rename weapon_custom_pulsemg into one of 30 custom weapons (as such: weapon_custom#, like weapon_custom30)
- Step 3: Go into "game_sounds_manifest" in your script folder and place this line on a new line with the quotes: "precache_file" "scripts/game_sounds_weapons_pulsemg.txt"
- At this point, the weapon is now installed and will work. To give yourself the weapon, go in console: give weapon_custom# where the # is the number you put in before.
- To have this be used in gameplay, you will need to see a weapon to either be overrided by the new custom weapon, or, spawned through mapadd.
- Look up tutorials on either override_class or mapadd (which is lua scripting)
- Credits:
- Model: Valve, modified by OneManShow and then modified by me.
- Model Sights: Unknown, came from an AR2 model.
- Textures: Valve, FakeFactory, OneManShow, with very slight modification by me.
- Arms: Brightside
- Sounds: Strelok and Valve, Fire sound unknown
- Animation, compile: Monkatraz
- Scripts: OneManShow, modified by Monkatraz
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement