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Stall Team Thoughts

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Mar 7th, 2014
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  1. Hello, and Welcome to Aj's Fourth Stall team project in gen 6... Really, my second that I'm serious about, though (as the icebreakers were just kind of my attempt to break my own mold). Even if this team just compliments the more popular Dreadnoughts, the popularity it gains could discourage styles mainly faced at beating the common VenuSkarmTran core.
  2.  
  3. However, as this meta has evolved, there are now some very easy to see threats that have come up, meaning stall can finally make a very easy to build team... Or so you'd think. The issue relies in one type, Dark, which only has two total resists: Dark and Fight. As far as I know, dark type only has three pokemon with reliable recovery (Hydregion, Sabeleye, Mandibuzz) and fight the same count (Virizion, Chesnaught, Hawlucha). This becomes all the more challenging when you consider the major issue, Bisharp. Slow as shit, but with 125 Att, it can prevent almost all defog users from working (exception Scizor-m with brick break n shit).
  4.  
  5. If and when I do display this to a close few people I trust not to wreck my work from the last few months, I would be fine if you made minor addions here or there. Do not subtract anything, as it is much easier for me to find anything added. If there is something wrong, just tell me about it and I'll delete/adjust it as needed.
  6.  
  7. First, to list the threats we've got to take care of.
  8. Bisharp, Mega Lucario (I plan on him being gone, but good to consider in general), genesect, Rotom-wash, Talonflame, Mega pinsir, Mega Mawile, Esp/Reun/Kazam/DeoD (Just psychics in general), Thundurus-I, Tornadus-T, Landorus-(t), Deoxys-Speed, Heatran, Volcarona, Aegislash, Mega venusaur, Charizard-X, Charizard-Y, Greninja, Manaphy, (Mega) Tyranitar, Clefable, (Mega) Garchomp, Latios, Conkeldurr, Azumarill, Dragonite, Excadrill, Gengar, Mamoswine, Trevanant, Togekiss, Gliscor, Slowbro, Starmie, Sylveon, Mandibuzz, Kyurem-b, Keldeo, Terrakion, Skarmory, ferrothorn, Klefki, Smeargle, Scolilipede, Hydregion, (mega) Gyarados. Heracross
  9.  
  10. If I want to divide this up into Threats, I'd categorize this first by offensive, defensive, support. For reference, support is kinda like sableye: Not bulky, but has outside jobs besides killing. Not a whole lot of them.
  11. Offensive: Mega Luc, Bisharp, Genesect, Talonflame, Pinisr-mega, Mawile-mega, Thundy-i, Torn-i, Landorus (t), Volcarona, Aegislash, Charizard X/Y, Greninja, Manaphy, Mega Tyranitar, (Mega) Garchomp, Latios, Conkeldurr, Azumarill, Excadrill, Gengar, Mamoswine, Dragonite, Kyub, Terrakion, Keldeo, Mega Mawile, Hydregion, Mega Gyarados
  12. Defensive: Trevanant, Heatran, Togekiss, Gliscor, Mega venusaur, Mandibuzz, Skarmory, Tyranitar, Clefable, Ferrothorn, Slowbro, Gyarados
  13. Support: Sableye, Starmie, Espeon, Deo-S, Deo-D, Occasional Thundurus-I, Rotom-Wash, SubSplit Gengar, Klefki, Smeargle, Scolilipede
  14. Further more, for offensive threats, I can catagorize them into smaller categories:
  15.  
  16. Underlined ones have been done. [Note]Pastebin doesn't allow formatting. Sorry for the inconvenience.[/Note]
  17.  
  18. Faster Setup sweepers: Pokemon that desire to boost to do massive damage. Can do good damage before, and has base speed comfortably above 100 or gains speed while boosting.
  19.  
  20. Mega Pinsir, Mega Charizard X, Garchomp, Volcarona, Mega Tyranitar, Mega Gyarados, Dragonite
  21.  
  22. Nukes: These pokes just do massive damage with no setup.
  23.  
  24. Charizard-Y, Kyurem-B, Mega Garchomp, Landorus-I, CB terrakion, Aegislash, Hydregion
  25.  
  26. Slower Setup Sweepers: Has slower speed, great attack even without boosts, but no nuke. Generally has some bulk
  27.  
  28. Bisharp, Mega Mawile, BD Azumarill, Excadrill, Manaphy. Heracross(can be a nuke)
  29.  
  30. Speed Attackers: These are your revenge killers, natural speed just takes down almost everything else. Generally somewhat low attack.
  31.  
  32. Greninja, Talonflame, Genesect, Scarf Keldeo, Tornadus-t
  33.  
  34. Intermediate Attackers: They have versatility that prevents them from being anything but all around good. Good attack, questionable speed, but no stand out stats and perhaps no boosting. Lack of priority can hold anything below 112 Base speed here.
  35.  
  36. Thundurus-i, Landorus-t, CB azumarill, Mamoswine, Latios, Conkeldurr, Gengar
  37.  
  38. This will mainly help later, when we're looking to find what we simply can't rely on type resistances to take. Anything setting up needs countermeasures to that setup, any nukes just need to get outbulked. And any slow sweepers could be disabled in creative ways such as willowisp. All of them but two have priority, but Mawile/Bisharp rely on you attacking to get that priority.
  39.  
  40. Secondly, the playstyles to take care of.
  41.  
  42. Deo-Sharp (Deo-S leading rocks, preventing you from spinning via constant pressure... Bisharp takes any defog. Bullshit strat trying to resurrect a dead style, I'd love to kill it more)
  43.  
  44. Dual Bird (Talonflame/Pinsir-Mega). This is perhaps what forces the Skarm Tran core more than anything else, but I've started to see some fucking Magnezone support to this. This time around, I might run shed shell Skarm). You should definitely solve both birds idependently.
  45.  
  46. Baton Pass (Carrying Haze would fuck these guy's day up so hard)
  47.  
  48. Main Target analysis:
  49. Bisharp: Setup sweeper HO, hazard deterent HO. The key to killing is to not let him boost. His dark stab is more dangerous by far. Knock Off/Sucker punch sucks, so having something to take those with an SD boost is brilliant. Mach punch solves, if you can fit it in.
  50. Counters: Cobalion, Chesnaught, Hawlucha, Mandibuzz, Scizor-mega (to an extent), Umbreon, Gyardos Mega (Should he get mega before Bisharp is in), Scrafty, Emboar
  51. Checks: Pangoro, Hariyama, Scizor-mega, Sableye
  52. Lures: Hp Fighting on a defogger
  53.  
  54. Deoxys-Speed: Lead HO. Revenge killer HO. Bisharp's main partner, this thing almost always gets one rock set up. Prankster taunt can hard stop the setter versions, but beware of offensive LO sets. If we just want to survive, priority is nice to restrict all the hazards. Isn't too hard to kill, but it is rather dangerous on the hazard setting. Making it live for a while may be an option.
  55. Stops (Before one hazard): Sableye, Bannette-mega (but doesn't work first turn) Torn/Thun-i for non-ice beam, Espeon/Xatu/Absol-mega
  56. 2hko Stops (only one hazard): Aegislash, Taunt users, Mandibuzz
  57.  
  58. Talonflame: Revenge killer HO. Relies on an incredibly powerful priority to take opponents on. The best stop is heatran, obviously, but taking on the Flying side is way more important that the fire stab.
  59. Counters: Heatran, Rotom-H, Rotom-W, Regirock/rhydon, Ttar, Ampharos-mega, Slowbro, Hippowdon, Carbink
  60. Checks: Zapdos, manectric-mega, Raikou, Thundurus-i
  61.  
  62. Pinsir-mega: Sweeper, Generally Hyper Offense. The incredible combination of mold breaker pre-evol, EQ/Flying attacks w/no resist and 105 speed Aerialate QA makes him hard to stop. We do, however, have a few stops.
  63. Counters: Rotom-W, Rotom-H, Skarmory, Solrock (highly unviable), Bronzong, Zapdos
  64. Checks: manectric-mega, Raikou, Thundurus-i, Rhydon/Regiock, Carbink
  65.  
  66. Greninja: HO turner/Revenge killer. This guy is almost always Special LO. The best option is to take him with bulk, since you can't really nail down what two attack he'll use. Generally, Dark/Ice/Water/Filler
  67. Counters: Chansey, Azumarill,
  68. Excerpt from analysis: **Specially Defensive Pokemon**: Pokemon with a high amount of Special Defense and / or Assault Vest can sponge most of Greninja's special attacks and wear it down or outright KO it. Blissey, Chansey, Clefable, Cresselia, Goodra, Ferrothorn, and Tentacruel are common examples of such Pokemon, although the former three are the only ones that can reliably switch into Greninja without getting worn down by a super effective hit. [Aj Note: Fucking just outbulk it...] Sylveon, Clefable do pretty well to not get SE. PORYGON2
  69. Checks: Due to the typing issue, this is case by case. Conkeldurr and monofight styles can do this.
  70.  
  71. Aegislash: All styles offensive pivot. This thing is a bitch due to special/physical split 150 and same with defense. Probably need something to dodge Just three moves: Shadow Ball, shadow sneak, Sacred sword. This guy needs a lot of work to be taken care of... In game battling might be required to take him. In general, expect the shadow ball out of the gate and then the attack to whatever comes in.
  72. Counters: Mandibuzz, Umbreon, Chesnaught, Spdef Gliscor
  73. Checks: Anything with EQ. Snorlax kind of works, too.
  74.  
  75. Conkeldurr: Bulky offense calling card. This monster is found on Bulky teams. It sports knock off, drain punch and ice punch, along with Mach punch (which I really don't care about). Best counters are generally some sort of poison or fairy type, to take on that stab. Cannot status unless we have a really good fallback (mega venusaur)
  76. Counters: Mega venusaur, Clefable, Sylveon, Azumarill, Chesnaught.., Skarmory, Sigilyph?
  77. Checks: Aegislash? Flying types in general, Latias, Gyarados
  78.  
  79. Azumarill: Bulky offense wall breaker, HO lead nukedrumer. Here's the first real difference maker. It comes in BD and CB sets, one a wall breaker the other a sweeper. It MUST be covered from the BD side, as the CB side doesn't really mean that much. Which means a resist is needed to both stabs. A poison type with grass/water sub typing is a good idea, as is some of the steels with the same. Counters listed can take a hit at +6. This thing is literally impossbile to front easily.
  80. BD Counters; Mega venusaur, Ferrothorn... Shedinja, but really?, Quagsire,
  81. CB counters: Above + Roserade, Empoleon, Skarmory, amoongus, Tangela
  82. Checks: Any fast grass types, forcing Aqua Jet before some massive grass attack, Aegislash, Weezing, Qwilfish?, Tentacruel/Skrelp?, Gouregeist super, Clefable (Band gets it)
  83.  
  84. Charizard-Y: Nuke... Generally Sun bulky offense or HO. This monster is the big nuke, sporting a coverage that generally goes grass/fight/fire. The filler move is roost, Dragon pulse, eq or air slash. In short, there isn't much that stops this monster. Really, Changing the weather, outbulking, or luring seem to be the best options. SDef heatran can crush it with AP given the chance. But the danger doesn't stop there. Recognizing X or Y is just as difficult, due to Dragons generally hard stopping Y.
  85. Counters: Chansey, Latias?, Heatran, Goodra, Raikou w/AV, Snorlax, Sap Sipper Azumarill apparently, Politoed, Gyarados
  86. Checks: Rotom-H, Raikou, AV Ttar, Latias
  87. Lure: HP Rock on a grass type? HP Rock Chandy seems like an option
  88.  
  89. Charizard-X: Bulky offense set up sweeper. Quite unlike the monster, Zard-Y, this one is physical side and generally Ddances up. It is a scarey monster to take on and the counter/checks are completely diffenerent. It is going to carry in most instances Ddance, DClaw, EQ, Flare blitz. Possibly roost over EQ.
  90. Counters: Quagsire, Hippowdon, Gliscor (needs safe switch in), Regirock, Rhydon, Gyarados, Suicune
  91. Check: Carbink, given prior damage, Politoed, Tyranitar-mega (counters non-eq)
  92. Heatran: BulkyStall Special Pivot, BulkyOffense Scarfer, Occasional BO trapper. Heatran runs specs/Scarf, balloon and defensive sets (Trapper/Spdef). The only care i have is for that trapper set and the balloon set, which is mildly annoying. Try taking lava plume/fire stab and Earth power
  93. Counter: Rotom-H, Rotom-W, Slowbro, Suicune, Politoed, Gyarados (Fears burn), Goodra, Latias, Hydregion, Gastrodon, Quagsire, Zapdos (Defensive sets, pressures off), Conk (not stall worthy...)
  94. Check: Lando forms, anything with earthquake, Kyurem-B, Nidoqueen
  95. Lure: Earthquake Venusaur, some other EQ stuff...
  96.  
  97. Rotom-W: All style "Glue", PivotTurner The general pivot of this generation, rotom-wash has a very set in stone moveset. Hydro pump, Willowisp, Volt switch, PainSplit/Rest are the only moves this thing runs. It pivots too fast to nail down unless you lock it out of the general switch plays. Grass types, special bulk.. There's a lot that can wall this, but also a lot that gets disabled by him.
  98. Counters: Gastrdon, Chansey, Mega Venusaur, Shaymin, Celebi, roserade, Lanturn, ferrothorn?, Porygon2
  99. Checks... We really shouldn't dwell into checks for such a turn pokemon. Zapdos?
  100. Gyarados-mega: Setup Sweeper w/taunt, found on bulky offense Relies on mold breaker, generally a bulky offense sweeper. Gets intimidate, runs Ice fang, eq, water fall, dd. Surprisingly high amount of resists, probably want to force ice fang as it is the least consistent move of those three attacks.
  101. Counters: Chesnaught, Mega Abomasnow, Ferrothorn, Skarmory, Gourgeist-super, Tangrowth, Gyarados, Gourgeist-Super, Porygon2
  102. Checks: Politoed, Sylveon? Sylveon
  103.  
  104. Landorus-I: Wallbreaker, Nuke (all styles) This thing is dangerous, running focus Blast/EarthPower/HPIce and a filler... Generally SludgeBomb/Psychic. It is a special nuke, weak to water and ice, but generally quite difficult to take. Outbulking it is definitely an option, as is knock off (which removes a ton of power).
  105. Counters: Gyarados, Chansey, Togekiss, Claydol (shedinja)
  106. Checks: Mandibuzz, Zapdos, Venu for lacking Psychic, Sylveon for lacking Sludge wave
  107.  
  108. Thundurus-I: Support, or sweeper. Generally HO There are two sets for ThunyI to be weary of, the first and more common being his general prankster set. With LO/Leftovers running Tbolt/HpIce/Twave/FocusBlast(OrTaunt), he isn't terribly powerful but he does have that annoying Twave. This set is taken care of by most modirately bulky pokemon because it doesn't pack the power Landorus-I has. The second set is a physical defiant set, only seen with Deo-S or some speed rock setter. Generally this set just destroys the setter with Wild Charge, has super power and some other random moves but it isn't terribly common.
  109. Counters: Chansey, Mega Venusaur (for those lacking HP flying, which he takes anyways), Claydol, Hippowdon, Sylveon, Clefable, Porygon2, (Shedinja)
  110. Check: Quagsire, Nidoqueen, Ferrothorn
  111.  
  112. Garchomp-mega: Wallbreaker for sand teams, setter lead non mega. Since this thing is basically Garchomp, but a tad slower and without rocks (and stronger), we're going to do this all in one. We're talking Stone Edge, Earthquake, Dragon Claw, Fire Blast, Draco Meteor all as possible moves. Regular chomp is rather predictable in SR/DualStab/SwordsDance. Mixed Mega chomp generally only goes Stone/EQ/Outrage/FireBlast and physical just adds SD over fire blast, meaning physical is walled by skarm. Manuvering may be needed to stall out a move before hard countering, so hard counters are only weak to one move here. Also isn't too too common, so that's nice.
  113. Counters: Togekiss (chomp lacking Stone Edge), Skarmory (Chomp lacks Fire Blast), Cresselia, Hippowdon w/SandForce, Porygon2 provides an excellent counter/check depending on weather and nature
  114. Checks: Specified Bronzong, Latias, Defensive Gliscor, Slowbro?, Sableye, Sylveon
  115. Lure w/hp ice on anything bulky [Not a fairy/dragon]... Chomp doesn't care about neutral hits.
  116.  
  117. Kyurem-Black: General wallbreaker What is there to say other than this thing is literally garchomp-mega's brother. 170 Att 120 Spa, but the main focus is that special on this guy. Earth Power/Ice Beam/Sub/Fusion Bolt/Dragon Claw are the general five moves used. Mold breaker stops Venu/Rotom-w from doing well, and quagsire can get wrecked by a physical hone claws set. I'd prepare for special and have a steel to take band Kyurem.
  118. Counters: Chansey? Best option. Mega Gardevioir, Sylveon, Scizor-mega, Physically defensive Porygon-2, Ferrothorn
  119. Check: Registeel
  120.  
  121. Latios: HO support/Wallbreaker hybrid This dragon is deadly not so much for its overall power but the sheer quick pivot ability coupled with his incredible access to defog. Only LO/Lefty sets exist anymore (bar switcheroo leads) but it's Deofg/Draco/Psyshock/Roost(orSurf/Tbolt). Tough special attack to get by, but walled well by steels.
  122. Counters: Heatran, Bronzong, Ferrothorn, Umbreon, AV/Mega Ttar, Jirachi, Aegislash, Registeel, (Shedinja), Clefable
  123. Checks: Ttar, Mega Scizor,
  124.  
  125. Mega Mawile: Bulky offense wall breaker/Trick room sweeper. Mega mawile is so slow that stall pokemon can generally outspeed it. It runs play rough, sucker punch and then Sub/FocusPunch, SwordsDance+ knockOff/IronHead/FireFang. Having the highest base attack of any pokemon in OU, it's a good thing the main stab is resisted by the best defensive type in the game as well as having a largely useless second stab. Sucker punch is probably the most dangeous move in it's arsenal. Beware of Focus punch on predicted switches.
  126. Counters: Mega Venusaur, Nidoqueen, Heatran (Non-subpunch), Skarmory
  127. Checks: Landorus-t, Hippowdon, Skarm, Sableye
  128.  
  129. Excadrill: Hyper/Bulky Offense spinner. Occasionally SD attacker. Almost always run rapid spin, mostly runs air balloon first time. Mold breaker wrecks some levitate users like rotom-wash. It runs earthquake, occasionally Rapid spin, Stealth rocks and rockSlide/IronHead for coverage. Generally not too powerful unless SE vs stall. Not much bulk either, but SD sand rush is dangerous. Watch for sand rush with hippowdon and Tyarnitar.
  130. Counters: Slowbro, Skarmory, Chesnaught, Gourgeist-Super, Gliscor, Landorus-T, Quagsire, Porygon2
  131. Checks: Gyarados, Latias, Sableye
  132.  
  133. Landorus-Therian: Bulky offense hazard setter/Pivot. With massive 145 attack, but only one usable stab, LandoT makes for a fearful rock setter. He generally threatens edgequake with rock setting and uturn capacity, but SD lando does exist, subbing in knock off or Super power. Rarely, they run counter landoT with HP Ice, but that's rarely something to worry about. Water/Ice can generally 2hko it. Edgequake resists are nice.
  134. Counters: Chesnaught, Quagsire (46%), Skarmory, Gliscor, Landorus-T, Ferrothorn, Slowbro, Porygon2, Flygon, Bronzong,
  135. Checks: Sableye, Rotom-wash, Jellicent, Latias
  136.  
  137. Mamoswine: Hyper Offense hazard setter/Anti meta LO attacker. Mamoswine runs a hard-to-resist eq/ice combo, which now includes the possibility of hitting water pokemon for SE damage. Rocks/IceStab/EarthQuake/IceShard is the usual set. Possible to run Freeze Dry/Stone edge as well
  138. Counters: Slowbro, Skarmory, Ferrothorn, Bronzong, Porygon2, (Shedinja)
  139.  
  140. Terrakion: HO rock setter, BO revenge killer. This monster has two incredibly strong stabs and a base 108 speed, allowing it to have an incredibly good speed tier and be among the fastest rock types (Short of aerodactyl and Arceus-rock). The massive attack is often coupled with a choice band if it doesn't lead and uses CloseCombat/StoneEdge/X-Scizzor/Earthqauke/QuickAttack. On the rock setter, it drops quick attack/X-scizzor for rocks. Fight/Rock resist combo is for the best.
  141. Counters: aegislash-shield, medicham, gallade, golurk, claydol, nidoqueen, Chesnaught,
  142. Checks: Celebi, Mega Scizor, Latias?
  143.  
  144. Keldeo: Scarfer/Specs, occasionally Expert belt, rarely CM any more. Keldeo's main niche anymore is outspeeding pokemon and hurting them with the excellent coverage of physical/special and water/fight attacks all off of one invested stat. It isn't seen nearly as much anymore, due to lack of rain, but it still is quite deadly given a weakened team.
  145. Counters: Venusaur-mega, Azumarill, Rotom-wash, Sylveon, Jellicent, amoongus/roserade, Gourgeist-super, Celebi, Slowbro, Gyarados (Lol Shedinja counters), Zapdos, Latias, Clefable
  146. Checks: Chesnaught, Gardevoir-mega, Shaymin
  147.  
  148. Tyarnitar-Mega: Bulky DDancer/Weather Setter. Non-megas generally set rocks and stab unboosted attacks. Band variants do exist, scarf is all but gone. The issue with TTar is the same with Bisharp: The dark stab is incredibly hard to resist. Here, though, it's coupled with a rock type making fight types hard walls... Making Chesnaught an excellent counter, in theory. It CAN have fire blast... Getting willowisp ends this threat pretty easily, but it does like to stick around to inhibit mega venusaur's recovery.
  149. Counters: Quagsire, Chesnaught, Ferrothorn,
  150. Checks: Nidoqueen (TTar without EQ), Tornadus-T (if no DD boosts)
  151.  
  152. Dragonite: Late Game DD for HO teams, uses WP, letovers and Lum berry. Dragon dance, Dragon claw, Espeed, EQ. Niche band set. The best way to handle this guy is break multiscale and then knock it out with an SE hit, it really isn't terrible bulky by many standards (Outside the HO realm). Just don't activate that stupid WP.
  153. Counters: Slowbro, Sylveon, Skarmory (kind of needs WW), Rotom-Wash, Quagsire, Clefable (Can count shedinja here if you want), Hippowdon
  154. Checks: Landorus-t, Politoed (almost counters)
  155.  
  156. Manaphy: Early game sweeper, Occasional rain dance CroCune set type. Basically expect either scald.cm (HydroRest) or Tail glow early game sweeper. These two are pretty different, as one cannot be defeated without some major damage and the other inflicts damage quickly. To differentiate between the two, it is good to recognize the team first. Politoed or rain dance support generally accompanies Manaphy even though it will pack it's own rain dance.
  157. Rain/CM: Gastrodon, Jellicent, Venusaur-mega? Shedinja, Quagsire, Clefable, Ferrothorn, Abomasnow?
  158. TailGlow: Chansey, Clefable, Shedinja, Ferrothorn, Abomasnow, Porygon2 apparently
  159. Checks: Venu-mega, Amoongus/Roserade? ScarfRotom-W
  160.  
  161. Volcarona: Late game setup sweeper, bulky AF after QD, very weak to rock (Part of the four poke core making rock impressively good this gen). Volcarona's biggest restraint is it's typing which restricts it to having few times it can switch in and out when rocks are up. Otherwise, it is a monster having one of the best boosting moves in the game (Speed, SpA and SpDef 1 stage). The Fire/Bug stab actually isn't that hard to resist, having full resists in any pure fire type. Rock types also resist fire and hit back 4x effective. All in all, bug has plenty of resists so finding a poke to take bug buzz is not that hard. QD/FieryDance/BugBuzz/roost (or HP Ground) standard set. Roar is pretty effective to disable this.
  162. Counters: Heatran (generally respected as such, can get crushed by HP Ground), Clefable(Slowly counters), Rotom-h, Chansey, Gyarados
  163. Checks: Setup sweeper, don't check.
  164.  
  165. Mega-Heracross: A deadly wall breaker that is fairly niche. Likes to set up one turn before attacking, slow speed. Most stall pokes are faster than it. It is incredibly bulky. RockBlast/EQ/CC/PinMissile are the general attacks, and then SD/Sub are replacing one of those. Counters may be pretty hard to find. It is very niche, but stall almost always loses a pokemon to him if he can get in clean.
  166. Counters: Sylveon (Barely), Clefable (Kind of...), Skarmory, Gliscor
  167. Checks: Tornadus-T, flying types in general. Landorus-T
  168. Scizor: Number 7 in usage on last month's charts, I'm assuming this rise is because genesect is gone. Band Scizor was pretty big last gen, but I think this gen the defog support and SD sweeper are much more popular. Bullet punch and Bug spam are all we have to worry about, but the base 70 speed makes somethings like heatran outspeed uninvested scizors.
  169. Counters: Heatran, Gyarados, Chesnaught, Most steel types. Ferrothorn
  170. I'm avoiding analyzing Hydregion/Gengar/Tornadus-T at this point due to Aegislash outclassing Gengar, Hydregion outclassed by Latios, and Tornadus Outclassed by Thundurus-i (by and large) and Pinsir-mega.
  171.  
  172. Support/Defensive: (Just some that weren't covered above and generally are annoying by themselves)
  173.  
  174. Espeon: This pokemon is seen on two teams: Baton pass and HO lead screens/CM. Knock off crushes this thing, if you can survive a hit. Expect HP fight/fire, CM, Psychic and recovery. Not threatening IMO, but recoverying psychics were an issue last time. Don't want a repeat. Magic bounce stops toxic/Roar. Haze is a pretty solid option. Espeon doesn't hit hard and is frail,(generally better vs HO teams) but after some CMs, anything is dangerous.
  175. Counters: Tyranitar, Aegislash, Mandibuzz, Slyveon, Hydregion, Umbreon, S-toss Chansey
  176. Checks: Gyarados (Dtail/waterfall 2hko), Porygon2, Clefable
  177.  
  178. Venusaur-mega: The Balanced/Stall/Defensive pivot master of the current meta, this thing is hard AF to take out. And I love it. However, it's diverse movepool proves problematic. It carries EQ/GigaDrain/HPFire/SludgeBomb for attacks, and then leech Seed/Synthesis/Sleep powder/Roar on the support moves. Kind of difficult to nail down how to take care of this thing.
  179. Counters: Jirachi, Skarmory (for non-leechseed sets), -Countermeasures of roar, willowisp, hazards all wear down venu faster than wanted
  180. Checks: Chesnaught,
  181.  
  182. After the analysis, so far it looks like these pokemon are in contention to be considered
  183.  
  184. For My Defogger core:
  185. Zapdos/Skarmory/Latias
  186. Chesnaught/Gyarados are givens
  187.  
  188. Clerics: Sylveon, Chansey, Clefable
  189.  
  190. Porygon2, Quagsire, Heatran, ferrothorn, Nidoqueen, Slowbro
  191.  
  192. Chesnaught: A given to this team. Moveslot Unknown. Physically defensive.
  193. Used to take: Bisharp, Aegislash, Conkeldurr, Gyarados-mega, Excadrill, Landorus-t, Terrakion, Keldeo, Tyranitar-mega, Scizor, venusaur-mega. Rotom-w check
  194.  
  195. Gyarados: Would run a rest talk set with Waterfall/Dtail. Specially defensive.
  196. Excadrill, Gyarados-mega, Charizard XY, Keldeo, Landorus-i, Heatran, Volcarona, Scizor, Espeon,Conkeldurr
  197.  
  198. Zapdos: Defogger, Has reliable recovery.
  199. Talonflame, Pinsir-mega, Landorus-i, Heatran, Keldeo, Rotom-w?
  200.  
  201. Skarmory: Defogger option, reliable recovery, better check to all physical threats than Zapdos, less weaknesses but no special bulk. Less Rock weak.
  202. Pinsir-mega, Conkeldurr, Gyarados-mega, Excadrill, Azumarill, Landorus-t, Dragonite, Mamoswine, Mega Heracross, Venusaur-mega
  203.  
  204. Latias: Defogger, not a flying type, can be a mega when released. Is a good offensive presence, good base speed to act as a fast check, given some speed.
  205. Conkeldurr, Charizard Y, heatran, Garchomp-mega check, Venusaur-mega counter, Keldeo, Terrakion
  206.  
  207. Sylveon: Offensive Cleric presence, mono-attack and stuff.
  208. Greninja, Conkeldurr, Landorus-i, Thundurus-i, Kyurem-black, Keldeo, Mega Heracross, Dragonite, Garchomp-mega, Gyarados-mega
  209.  
  210. Chansey: Standard cleric, no offensive presence, walls stuff pretty well. 100/100 defenses and really tough Special defense.
  211. Greninja, Rotom-wash, Thundurus-i, Landorus-i, Kyurem-black, Charizard-Y, Manaphy, Volcarona
  212.  
  213. Clefable: Niche cleric, Unaware to stop setup sweepers.
  214. Greninja, Thundurus-i, Volcarona, Manaphy, Conkeldurr, Keldeo, Volcarona, Espeon
  215.  
  216. Porygon2: Defensive wall, Has little/none support, but is a tank.
  217. Greninja, Garchomp-mega, Gyarados-mega, Mamoswine, Excadrill, Thundrus-i, Landorus-t, Espeon, Rotom-w, Dragonite, Manaphy
  218.  
  219. Quagsire: Unaware poke, generally better than clefable. Has full recovery. Low attack, has haze.
  220. Tyranitar-mega, Heatran, Thundurus-i, Landorus-t, Dragonite, Azumarill, Rotom-w (Mostly)
  221.  
  222. Heatran: Has stealth rocks, Incredibly mixed wall, no recovery. Good all around attack
  223. Talonflame, Latios, Mega Mawile, Scizor, Charizard-Y, Volcarona
  224.  
  225. Ferrothorn: No recovery (huge minus for a grass type), has rocks, support move pool. Weak to fight, though...
  226. Greninja, Manaphy, Tyranitar-mega, Kyurem-black, Landorus-t, Thundurus-i, Latios, Azumarill, Scizor
  227.  
  228. Nidoqueen: Toxic spikes, Toxic typing, good attack... Rather niche.
  229. Heatran, mega mawile, Tyranitar-mega, Thundurus-i, Terrakion.
  230. Checks a lot of stuff outside of this with Ice beam.
  231.  
  232. Slowbro: You know what slowbro does :)
  233. Landorus-t, Garchomp-mega (check), Keldeo, Heatran, Excadrill, Talonflame, Mamoswine
  234.  
  235.  
  236. So I want to write a bit: I've now added in a bunch of formatting to make the choices I can select clearer (Cover a lot of threats and such) as well as eliminating off threats my core covers... It's shakey on Charizard-XY, but everything else is fine as far as I can tell. The reason I didn't go through more was I was starting to see a patern after I took the most MAJOR issues. I feel like everything else is a lesser danger and can be covered/patched up later. So there are a few things to do. I have a GyaraNaught core, so I've sealed off bisharp and a ton of other things. Remember, I still want to shoot baton pass in the foot. As of right now, it looks like Quagsire would be the only option, but I don't like that much. Figure this out later.
  237.  
  238.  
  239. I need a defogger and a hazard setter. Gyarados is a core member, so something to solve this is needed. They also need to solve some issues, and I'd prefer not to be rock weak more... Even with an edgequake resist. As it looks, Skarm has the most NEW resists to the team. Including a huge one to Pinsir-mega. Really, I think he's the right choice, as he can carry hazards and wane off dependency on something like Heatran. Even if I chooe something else, I can still come back and take latias as a seperate role, like mega wall.
  240. As I go into my cleric, I know this slot is the Kyurem Black check, and I basically chose my cleric already. Sorry, team synergy is important here, I think, and giving enemies who sub up on gyara something to fear is nice. Also, this would give me a lot of counters I haven't had, steel weak to resist to gyara and skarm, Absorbs electric for the team pretty well. Sylveon is the easy choice here, becoming a nice dark resist for all purpose stabs.
  241.  
  242.  
  243. So my cleric is pretty bad ass. I've got all my main requirements, so now I need to reflect on what I need. This is all the experiement side, but look at how many fight weaknesses I have: NONE! How many ground weaknesses? NONE! (In fact, two immune, one resist!). Got two electric weak and one semi-worthless resist. One ice weakness. Two fire weaknesses. Incredible amount of grass resists, no water weaknesses. One rock weak to one resist. I think my typing from this part is outstanding (And I only check to make sure I'm not missing some obscure threat like a special electric type to take me...). Electric is the most pressing weakness, so I can't add any. Slowbro then can't join the team, but that's the only restraint. Talonflame/Manaphy are the only ones I've yet to cover, but they're seperate beasts.
  244.  
  245.  
  246. I chose Porygon2, as his fucking amazing bulk gave him a spot vs both talonflame AND manaphy... not sure how good it will be in practice, however. I have one spot left. Not sure what to do here yet. I'm going to go to Marilland's team builder to look at my typing coverage... Maybe it'll be updated to fairy. While it isn't great at telling me the offhand stuff like physical defensive strong vs a type or not, I don't want to be beaten by a monotype at any point in this process. 5min later: Fuck marriland. They still haven't even added the 6th gen pokemon! Holy hell, 4 months late.
  247.  
  248.  
  249. I think I'm going to go quagsire. I did a little bit of checking on what all of them offered over each other, not including slowbro (elec weak issue) and then discluding ferro (fire). Really, it was essentially Quagsire or heatran. An odd choice, but the rock resist was so tempting, as was the haze. I know duel typing is so cliche on stall, but Gyarados/Quagsire are such different beasts. Their biggest difference is the charizard-y form they cover better.
  250.  
  251.  
  252. So now comes the interesting part. I've been wondering if this is a truly unique stall team, but I think it stems from the fact that I've worked on it for so long.
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