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Freeway OBS Log

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Sep 3rd, 2013
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  1. 20:04:09: Open Broadcaster Software v0.554b - 32bit (´・ω・`)
  2. 20:04:09: -------------------------------
  3. 20:04:09: CPU Name: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
  4. 20:04:09: CPU Speed: 3518MHz
  5. 20:04:09: Physical Memory: 4095MB Total, 4095MB Free
  6. 20:04:09: stepping id: 9, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
  7. 20:04:09: monitor 1: pos={0, 0}, size={1920, 1080}
  8. 20:04:09: monitor 2: pos={-1920, 0}, size={1920, 1080}
  9. 20:04:09: Windows Version: 6.1 Build 7601 S
  10. 20:04:09: Aero is Disabled
  11. 20:04:09: -------------------------------
  12. 20:04:09: OBS Modules:
  13. 20:04:09: Base Address Module
  14. 20:04:09: 00290000 OBS.exe
  15. 20:04:09: 60500000 OBSApi.dll
  16. 20:04:09: 602C0000 DShowPlugin.dll
  17. 20:04:09: 62A40000 GraphicsCapture.dll
  18. 20:04:09: 602A0000 NoiseGate.dll
  19. 20:04:09: 60280000 PSVPlugin.dll
  20. 20:04:09: ------------------------------------------
  21. 20:04:09: Adapter 1
  22. 20:04:09: Video Adapter: NVIDIA GeForce GTX 670
  23. 20:04:09: Video Adapter Dedicated Video Memory: 2087387136
  24. 20:04:09: Video Adapter Shared System Memory: 2147807232
  25. 20:04:09: =====Stream Start: 2013-09-02, 20:04:09===============================================
  26. 20:04:09: Multithreaded optimizations: On
  27. 20:04:09: Base resolution: 1920x1080
  28. 20:04:09: Output resolution: 1280x720
  29. 20:04:09: ------------------------------------------
  30. 20:04:09: Loading up D3D10 on NVIDIA GeForce GTX 670...
  31. 20:04:09: C:/Users/Freeway/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
  32. 20:04:09: C:/Users/Freeway/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
  33. 20:04:09: C:/Users/Freeway/AppData/Roaming/OBS/shaderCache/shaders/DownscaleBilinear1YUV.pShader.blob
  34. 20:04:09: Playback device {0.0.0.00000000}.{61ae0889-e4e5-4cc4-8f83-ee28de647e31}
  35. 20:04:09: ------------------------------------------
  36. 20:04:09: Using desktop audio input: Speakers (Realtek High Definition Audio)
  37. 20:04:09: ------------------------------------------
  38. 20:04:09: Using auxilary audio input: Microphone (Realtek High Definition Audio)
  39. 20:04:09: ------------------------------------------
  40. 20:04:09: Audio Encoding: AAC
  41. 20:04:09: bitrate: 128
  42. 20:04:09: Using graphics capture
  43. 20:04:09: C:/Users/Freeway/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
  44. 20:04:09: C:/Users/Freeway/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
  45. 20:04:09: Using Monitor Capture
  46. 20:04:09: C:/Users/Freeway/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
  47. 20:04:09: ------------------------------------------
  48. 20:04:09: Video Encoding: x264
  49. 20:04:09: fps: 30
  50. 20:04:09: width: 1280, height: 720
  51. 20:04:09: preset: veryfast
  52. 20:04:09: CBR: yes
  53. 20:04:09: CFR: yes
  54. 20:04:09: max bitrate: 2500
  55. 20:04:09: buffer size: 2500
  56. 20:04:09: ------------------------------------------
  57. 20:04:09: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 768000, samples per sec is 96000
  58. 20:04:09: MMDeviceAudioSource: Frequency for device 'Microphone (Realtek High Definition Audio)' is 352800, samples per sec is 44100
  59. 20:04:09: SharedTexCapture hooked
  60. 20:04:11: Using RTMP service: Twitch / Justin.tv
  61. 20:04:11: Server selection: rtmp://live-ord.justin.tv/app
  62. 20:04:11: Interface: Intel(R) 82579V Gigabit Network Connection (ethernet, 1000 mbps)
  63. 20:04:12: SO_SNDBUF was at 8192
  64. 20:04:12: SO_SNDBUF is now 65536
  65. 20:04:13: RTMPPublisher::Socketloop: Increasing send buffer to ISB 131072 (buffer: 0 / 335872)
  66. 20:04:15: RTMPPublisher::Socketloop: Increasing send buffer to ISB 524288 (buffer: 0 / 335872)
  67. 20:06:04: Total frames rendered: 3459, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  68. 20:06:04: Total duplicated frames to ensure constant framerate: 0 (0.00%)
  69. 20:06:04: RTMPPublisher::SocketLoop: Graceful loop exit
  70. 20:06:05: Number of times waited to send: 0, Waited for a total of 0 bytes
  71. 20:06:05: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
  72. 20:06:05:
  73. 20:06:05: Profiler results:
  74. 20:06:05:
  75. 20:06:05: ==============================================================
  76. 20:06:05: frame - [100%] [avg time: 4.634 ms (cpu time: avg 2.742 ms, total 9484.86 ms)] [avg calls per frame: 1] [children: 99.9%] [unaccounted: 0.0863%]
  77. 20:06:05: | frame preprocessing and rendering - [77.1%] [avg time: 3.571 ms (cpu time: avg 1.772 ms, total 6130.84 ms)] [avg calls per frame: 1] [children: 72.9%] [unaccounted: 4.16%]
  78. 20:06:05: | | scene->Preprocess - [72.9%] [avg time: 3.378 ms (cpu time: avg 1.605 ms, total 5553.63 ms)] [avg calls per frame: 1]
  79. 20:06:05: | video encoding and uploading - [22.9%] [avg time: 1.059 ms (cpu time: avg 0.969 ms, total 3354.02 ms)] [avg calls per frame: 1] [children: 22.6%] [unaccounted: 0.281%]
  80. 20:06:05: | | flush - [1.86%] [avg time: 0.086 ms (cpu time: avg 0.081 ms, total 280.801 ms)] [avg calls per frame: 1]
  81. 20:06:05: | | CopyResource - [0.194%] [avg time: 0.009 ms (cpu time: avg 0.022 ms, total 78.002 ms)] [avg calls per frame: 0]
  82. 20:06:05: | | conversion to 4:2:0 - [0.151%] [avg time: 0.007 ms (cpu time: avg 0.013 ms, total 46.8 ms)] [avg calls per frame: 0]
  83. 20:06:05: | | call to encoder - [20%] [avg time: 0.925 ms (cpu time: avg 0.825 ms, total 2854.82 ms)] [avg calls per frame: 0]
  84. 20:06:05: | | sending stuff out - [0.41%] [avg time: 0.019 ms (cpu time: avg 0.022 ms, total 78 ms)] [avg calls per frame: 0]
  85. 20:06:05: | Convert444Threads - [1.43e+003%] [avg time: 66.336 ms (cpu time: avg 1.005 ms, total 3478.82 ms)] [avg calls per frame: 1]
  86. 20:06:05: ==============================================================
  87. 20:06:05:
  88. 20:06:05: =====Stream End: 2013-09-02, 20:06:05=================================================
  89. 20:06:10: =====Stream Start: 2013-09-02, 20:06:10===============================================
  90. 20:06:10: Multithreaded optimizations: On
  91. 20:06:10: Base resolution: 1920x1080
  92. 20:06:10: Output resolution: 1280x720
  93. 20:06:10: ------------------------------------------
  94. 20:06:10: Loading up D3D10 on NVIDIA GeForce GTX 670...
  95. 20:06:10: C:/Users/Freeway/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
  96. 20:06:10: C:/Users/Freeway/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
  97. 20:06:10: C:/Users/Freeway/AppData/Roaming/OBS/shaderCache/shaders/DownscaleBilinear1YUV.pShader.blob
  98. 20:06:10: Playback device {0.0.0.00000000}.{61ae0889-e4e5-4cc4-8f83-ee28de647e31}
  99. 20:06:10: ------------------------------------------
  100. 20:06:10: Using desktop audio input: Speakers (Realtek High Definition Audio)
  101. 20:06:10: ------------------------------------------
  102. 20:06:10: Using auxilary audio input: Microphone (Realtek High Definition Audio)
  103. 20:06:10: ------------------------------------------
  104. 20:06:10: Audio Encoding: AAC
  105. 20:06:10: bitrate: 128
  106. 20:06:10: Using graphics capture
  107. 20:06:10: C:/Users/Freeway/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
  108. 20:06:10: C:/Users/Freeway/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
  109. 20:06:10: Using Monitor Capture
  110. 20:06:10: C:/Users/Freeway/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
  111. 20:06:10: ------------------------------------------
  112. 20:06:10: Video Encoding: x264
  113. 20:06:10: fps: 30
  114. 20:06:10: width: 1280, height: 720
  115. 20:06:10: preset: veryfast
  116. 20:06:10: CBR: yes
  117. 20:06:10: CFR: yes
  118. 20:06:10: max bitrate: 2500
  119. 20:06:10: buffer size: 2500
  120. 20:06:10: ------------------------------------------
  121. 20:06:10: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 768000, samples per sec is 96000
  122. 20:06:10: MMDeviceAudioSource: Frequency for device 'Microphone (Realtek High Definition Audio)' is 352800, samples per sec is 44100
  123. 20:06:10: SharedTexCapture hooked
  124. 20:06:12: Using RTMP service: Twitch / Justin.tv
  125. 20:06:12: Server selection: rtmp://live-ord.justin.tv/app
  126. 20:06:12: Interface: Intel(R) 82579V Gigabit Network Connection (ethernet, 1000 mbps)
  127. 20:06:13: SO_SNDBUF was at 8192
  128. 20:06:13: SO_SNDBUF is now 65536
  129. 20:06:14: RTMPPublisher::Socketloop: Increasing send buffer to ISB 131072 (buffer: 0 / 335872)
  130. 20:06:16: RTMPPublisher::Socketloop: Increasing send buffer to ISB 262144 (buffer: 15 / 335872)
  131. 20:06:18: RTMPPublisher::Socketloop: Increasing send buffer to ISB 524288 (buffer: 0 / 335872)
  132. 21:05:30: Total frames rendered: 106791, number of late frames: 1 (0.00%) (it's okay for some frames to be late)
  133. 21:05:30: Total duplicated frames to ensure constant framerate: 6 (0.01%)
  134. 21:05:30: RTMPPublisher::SocketLoop: Graceful loop exit
  135. 21:05:30: Number of times waited to send: 0, Waited for a total of 0 bytes
  136. 21:05:30: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
  137. 21:05:30:
  138. 21:05:30: Profiler results:
  139. 21:05:30:
  140. 21:05:30: ==============================================================
  141. 21:05:30: frame - [100%] [avg time: 5.326 ms (cpu time: avg 2.961 ms, total 316276 ms)] [avg calls per frame: 1] [children: 99.9%] [unaccounted: 0.113%]
  142. 21:05:30: | frame preprocessing and rendering - [78.1%] [avg time: 4.162 ms (cpu time: avg 1.887 ms, total 201585 ms)] [avg calls per frame: 1] [children: 75.3%] [unaccounted: 2.84%]
  143. 21:05:30: | | scene->Preprocess - [75.3%] [avg time: 4.011 ms (cpu time: avg 1.729 ms, total 184690 ms)] [avg calls per frame: 1]
  144. 21:05:30: | video encoding and uploading - [21.7%] [avg time: 1.158 ms (cpu time: avg 1.071 ms, total 114427 ms)] [avg calls per frame: 1] [children: 21.5%] [unaccounted: 0.244%]
  145. 21:05:30: | | flush - [1.88%] [avg time: 0.1 ms (cpu time: avg 0.081 ms, total 8704.86 ms)] [avg calls per frame: 1]
  146. 21:05:30: | | CopyResource - [0.169%] [avg time: 0.009 ms (cpu time: avg 0.009 ms, total 998.408 ms)] [avg calls per frame: 0]
  147. 21:05:30: | | conversion to 4:2:0 - [0.244%] [avg time: 0.013 ms (cpu time: avg 0.003 ms, total 390.002 ms)] [avg calls per frame: 0]
  148. 21:05:30: | | call to encoder - [18.8%] [avg time: 1.003 ms (cpu time: avg 0.957 ms, total 102227 ms)] [avg calls per frame: 0]
  149. 21:05:30: | | sending stuff out - [0.376%] [avg time: 0.02 ms (cpu time: avg 0.012 ms, total 1294.81 ms)] [avg calls per frame: 0]
  150. 21:05:30: | Convert444Threads - [1.25e+003%] [avg time: 66.658 ms (cpu time: avg 1.1 ms, total 117547 ms)] [avg calls per frame: 1]
  151. 21:05:30: ==============================================================
  152. 21:05:30:
  153. 21:05:30: =====Stream End: 2013-09-02, 21:05:30=================================================
  154.  
  155.  
  156. Last game capture log:
  157. 2013-09-02, 20:04:09: we're booting up:
  158. 20:04:09: D3D9 Present
  159. 20:04:09: D3D9EndScene called
  160. 20:04:09: D3DPRESENT_PARAMETERS {
  161. 20:04:09: BackBufferWidth: 1920
  162. 20:04:09: BackBufferHeight: 1080
  163. 20:04:09: BackBufferFormat: D3DFMT_A8R8G8B8
  164. 20:04:09: BackBufferCount: 1
  165. 20:04:09: MultiSampleType: D3DMULTISAMPLE_NONE
  166. 20:04:09: MultiSampleQuality: 0
  167. 20:04:09: SwapEffect: D3DSWAPEFFECT_DISCARD
  168. 20:04:09: hDeviceWindow: 5900744
  169. 20:04:09: Windowed: true
  170. 20:04:09: EnableAutoDepthStencil: true
  171. 20:04:09: AutoDepthStencilFormat: D3DFMT_D24S8
  172. 20:04:09: Flags: None
  173. 20:04:09: FullScreen_RefreshRateInHz: 0
  174. 20:04:09: PresentationInterval: 2147483648
  175. 20:04:09: };
  176. 20:04:09: successfully set up d3d9 hooks
  177. 20:04:09: D3D9Present called
  178. 20:04:09: DoD3D9GPUHook: success
  179. 20:04:09: D3DSURFACE_DESC {
  180. 20:04:09: Format: D3DFMT_A8R8G8B8
  181. 20:04:09: Type: D3DRTYPE_SURFACE
  182. 20:04:09: Usage: D3DUSAGE_RENDERTARGET
  183. 20:04:09: Pool: D3DPOOL_DEFAULT
  184. 20:04:09: MultiSampleType: D3DMULTISAMPLE_NONE
  185. 20:04:09: MultiSampleQuality: 0
  186. 20:04:09: Width: 1920
  187. 20:04:09: Height: 1080
  188. 20:04:09: };
  189. 20:04:09: successfully capturing d3d9 frames via GPU
  190. 20:04:09: NV Capture available
  191. 20:04:09: FBO available
  192. 20:04:09: GL Present
  193. 20:04:09: (half life scientist) everything.. seems to be in order
  194. 20:06:04: ---------------------- Cleared D3D9 Capture ----------------------
  195. 20:06:04: D3D9EndScene called
  196. 20:06:04: D3D9Present called
  197. 20:06:10: received restart event, capturing
  198. 20:06:10: DoD3D9GPUHook: success
  199. 20:06:10: D3DSURFACE_DESC {
  200. 20:06:10: Format: D3DFMT_A8R8G8B8
  201. 20:06:10: Type: D3DRTYPE_SURFACE
  202. 20:06:10: Usage: D3DUSAGE_RENDERTARGET
  203. 20:06:10: Pool: D3DPOOL_DEFAULT
  204. 20:06:10: MultiSampleType: D3DMULTISAMPLE_NONE
  205. 20:06:10: MultiSampleQuality: 0
  206. 20:06:10: Width: 1920
  207. 20:06:10: Height: 1080
  208. 20:06:10: };
  209. 20:06:10: successfully capturing d3d9 frames via GPU
  210. 21:05:30: ---------------------- Cleared D3D9 Capture ----------------------
  211. 21:05:30: D3D9EndScene called
  212. 21:05:30: D3D9Present called
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