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- # Zakaz podszywania sie pod autora
- # Zakaz zarabiania na skrypcie
- # Skript By DePixel
- command /deathholo <text=help> <integer>:
- aliases: dh
- trigger:
- if arg 1 is set:
- if arg 1 is "help":
- send "&2==========================="
- send json of "&cKliknij namnie aby zmienic czas" tooltip "&a/deathholo &3<set|ustaw> <CZAS>%nl%&fCzas podajemy w &cSekundach%nl%Kliknij aby wykonac komende" suggest "/deathholo set <CZAS>" to the player
- send "&2==========================="
- send json of "&cKliknij aby przeladowac skrypt" tooltip "Komende mozesz wykonac jedynie majac uprawnienia!" run "/sk reload %script%" to the player
- send "&2==========================="
- send json of "&cKliknij " then "&c&nTutaj&f " run "/deathholo autor 0" then "&cAby poznac autora :3" to the player
- if arg 1 is "set":
- set {czas} to arg 2
- stop
- if arg 1 is "autor":
- send json of "&aAutorem jest &6DePixel &c(&aKliknij aby zobaczyc moj profil &aSkript.PL&c)" open "http://skript.pl/index.php/user/460-depixel/" to the player
- on death of player:
- set {_hologramy.%victim%} to location of victim
- wait 5 second
- remove 0.5 from y-coordinates of {_hologramy.%victim%}
- if damage cause is fall:
- display hologram "&aGracz &3 %victim% &a Umarl tutaj o" at {_hologramy.%victim%} for {czas} seconds
- remove 0.5 from y-coordinates of {_hologramy.%victim%}
- display hologram "&c%now%" at {_hologramy.%victim%} for {czas} seconds
- remove 0.5 from y-coordinates of {_hologramy.%victim%}
- display hologram "&7Przyczyna: Nie umial latac" at {_hologramy.%victim%} for {czas} seconds
- if damage cause is zombie:
- display hologram "&aGracz &3 %victim% &a Umarl tutaj o" at {_hologramy.%victim%} for {czas} seconds
- remove 0.5 from y-coordinates of {_hologramy.%victim%}
- display hologram "&c%now%" at {_hologramy.%victim%} for {czas} seconds
- remove 0.5 from y-coordinates of {_hologramy.%victim%}
- display hologram "&7Przyczyna: Zjadl go zombie" at {_hologramy.%victim%} for {czas} seconds
- if damage cause is skeleton:
- display hologram "&aGracz &3 %victim% &a Umarl tutaj o" at {_hologramy.%victim%} for {czas} seconds
- remove 0.5 from y-coordinates of {_hologramy.%victim%}
- display hologram "&c%now%" at {_hologramy.%victim%} for {czas} seconds
- remove 0.5 from y-coordinates of {_hologramy.%victim%}
- display hologram "&7Przyczyna: Posrezelil go szkielet" at {_hologramy.%victim%} for {czas} seconds
- if damage cause is spider:
- display hologram "&7Przyczyna: ugryzl go Pajak" at {_hologramy.%victim%} for {czas} seconds
- if damage cause is lava:
- loop blocks upwards:
- block below loop-block is lava:
- display hologram "&7Przyczyna: Plywanie w lavie" at loop-block for {czas} seconds
- if damage cause is suffocation:
- loop blocks upwards {_hologramy.%victim%}:
- loop-block is not air:
- block upwards loop-block is air:
- set {_b} to location of loop-block
- add 0.5 to y-coordinates of {_b}
- display hologram "&aGracz &3 %victim% &a Umarl tutaj o" at {_b} for {czas} seconds
- remove 0.5 from y-coordinates of {_b}
- display hologram "&c%now%" at {_b} for {czas} seconds
- remove 0.5 from y-coordinates of {_b}
- display hologram "&7Przyczyna: Zapadl sie pod ziemie" at {_b} for {czas} seconds
- if damage cause is water:
- loop blocks upwards {_hologramy.%victim%}:
- loop-block is water:
- block upwards loop-block is air:
- set {_b} to location of loop-block
- add 0.5 to y-coordinates of {_b}
- display hologram "&aGracz &3 %victim% &a Umarl tutaj o" at {_b} for {czas} seconds
- remove 0.5 from y-coordinates of {_b}
- display hologram "&c%now%" at {_b} for {czas} seconds
- remove 0.5 from y-coordinates of {_b}
- display hologram "&7Przyczyna: utoniecie" at {_b} for {czas} seconds
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