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DeathHolo

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Oct 7th, 2014
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  1. # Zakaz podszywania sie pod autora
  2. # Zakaz zarabiania na skrypcie
  3. # Skript By DePixel
  4.  
  5.  
  6. command /deathholo <text=help> <integer>:
  7. aliases: dh
  8. trigger:
  9. if arg 1 is set:
  10. if arg 1 is "help":
  11. send "&2==========================="
  12. send json of "&cKliknij namnie aby zmienic czas" tooltip "&a/deathholo &3<set|ustaw> <CZAS>%nl%&fCzas podajemy w &cSekundach%nl%Kliknij aby wykonac komende" suggest "/deathholo set <CZAS>" to the player
  13. send "&2==========================="
  14. send json of "&cKliknij aby przeladowac skrypt" tooltip "Komende mozesz wykonac jedynie majac uprawnienia!" run "/sk reload %script%" to the player
  15. send "&2==========================="
  16. send json of "&cKliknij " then "&c&nTutaj&f " run "/deathholo autor 0" then "&cAby poznac autora :3" to the player
  17. if arg 1 is "set":
  18. set {czas} to arg 2
  19. stop
  20. if arg 1 is "autor":
  21. send json of "&aAutorem jest &6DePixel &c(&aKliknij aby zobaczyc moj profil &aSkript.PL&c)" open "http://skript.pl/index.php/user/460-depixel/" to the player
  22. on death of player:
  23. set {_hologramy.%victim%} to location of victim
  24. wait 5 second
  25. remove 0.5 from y-coordinates of {_hologramy.%victim%}
  26. if damage cause is fall:
  27. display hologram "&aGracz &3 %victim% &a Umarl tutaj o" at {_hologramy.%victim%} for {czas} seconds
  28. remove 0.5 from y-coordinates of {_hologramy.%victim%}
  29. display hologram "&c%now%" at {_hologramy.%victim%} for {czas} seconds
  30. remove 0.5 from y-coordinates of {_hologramy.%victim%}
  31. display hologram "&7Przyczyna: Nie umial latac" at {_hologramy.%victim%} for {czas} seconds
  32. if damage cause is zombie:
  33. display hologram "&aGracz &3 %victim% &a Umarl tutaj o" at {_hologramy.%victim%} for {czas} seconds
  34. remove 0.5 from y-coordinates of {_hologramy.%victim%}
  35. display hologram "&c%now%" at {_hologramy.%victim%} for {czas} seconds
  36. remove 0.5 from y-coordinates of {_hologramy.%victim%}
  37. display hologram "&7Przyczyna: Zjadl go zombie" at {_hologramy.%victim%} for {czas} seconds
  38. if damage cause is skeleton:
  39. display hologram "&aGracz &3 %victim% &a Umarl tutaj o" at {_hologramy.%victim%} for {czas} seconds
  40. remove 0.5 from y-coordinates of {_hologramy.%victim%}
  41. display hologram "&c%now%" at {_hologramy.%victim%} for {czas} seconds
  42. remove 0.5 from y-coordinates of {_hologramy.%victim%}
  43. display hologram "&7Przyczyna: Posrezelil go szkielet" at {_hologramy.%victim%} for {czas} seconds
  44. if damage cause is spider:
  45. display hologram "&7Przyczyna: ugryzl go Pajak" at {_hologramy.%victim%} for {czas} seconds
  46. if damage cause is lava:
  47. loop blocks upwards:
  48. block below loop-block is lava:
  49. display hologram "&7Przyczyna: Plywanie w lavie" at loop-block for {czas} seconds
  50. if damage cause is suffocation:
  51. loop blocks upwards {_hologramy.%victim%}:
  52. loop-block is not air:
  53. block upwards loop-block is air:
  54. set {_b} to location of loop-block
  55. add 0.5 to y-coordinates of {_b}
  56. display hologram "&aGracz &3 %victim% &a Umarl tutaj o" at {_b} for {czas} seconds
  57. remove 0.5 from y-coordinates of {_b}
  58. display hologram "&c%now%" at {_b} for {czas} seconds
  59. remove 0.5 from y-coordinates of {_b}
  60. display hologram "&7Przyczyna: Zapadl sie pod ziemie" at {_b} for {czas} seconds
  61. if damage cause is water:
  62. loop blocks upwards {_hologramy.%victim%}:
  63. loop-block is water:
  64. block upwards loop-block is air:
  65. set {_b} to location of loop-block
  66. add 0.5 to y-coordinates of {_b}
  67. display hologram "&aGracz &3 %victim% &a Umarl tutaj o" at {_b} for {czas} seconds
  68. remove 0.5 from y-coordinates of {_b}
  69. display hologram "&c%now%" at {_b} for {czas} seconds
  70. remove 0.5 from y-coordinates of {_b}
  71. display hologram "&7Przyczyna: utoniecie" at {_b} for {czas} seconds
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