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Sep 29th, 2010
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  1. #include common_scripts\utility;
  2. #include maps\mp\_utility;
  3.  
  4.  
  5. init()
  6. {
  7. level thread onPlayerConnect();
  8. }
  9.  
  10.  
  11. onPlayerConnect()
  12. {
  13. for(;;)
  14. {
  15. level waittill( "connected", player );
  16.  
  17. //@NOTE: Should we make sure they're really unlocked before setting them? Catch cheaters...
  18. // e.g. isItemUnlocked( iconHandle )
  19.  
  20. iconHandle = player maps\mp\gametypes\_persistence::statGet( "cardIcon" );
  21. player SetCardIcon( iconHandle );
  22.  
  23. titleHandle = player maps\mp\gametypes\_persistence::statGet( "cardTitle" );
  24. player SetCardTitle( titleHandle );
  25.  
  26. nameplateHandle = player maps\mp\gametypes\_persistence::statGet( "cardNameplate" );
  27. player SetCardNameplate( nameplateHandle );
  28. }
  29. }
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