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- -- *** Credit goes to Flippant for helping me with Gearswap *** --
- -- ** I Use Motenten's Macro Book Function ** --
- -- Last Updated: 05/02/14 8:00 PM *Added RA Sets* --
- function get_sets()
- AccIndex = 1
- AccArray = {"LowACC","MidACC","HighACC"} -- 3 Levels Of Accuracy Sets For TP/WS/Hybrid. First Set Is LowACC. Add More ACC Sets If Needed Then Create Your New ACC Below. Most of These Sets Are Empty So You Need To Edit Them On Your Own. Remember To Check What The Combined Set Is For Each Sets. Can Delete Lentus If You Don't Need It. --
- WeaponIndex = 1
- WeaponArray = {"Amanomurakumo","Yoichinoyumi","Tsurumaru","Cibitshavore"} -- Default TP Set Is Amanomurakumo. Can Delete Any Weapons/Sets That You Don't Need Or Replace/Add The New Weapons That You Want To Use. --
- IdleIndex = 1
- IdleArray = {"Movement","Regen"} -- Default Idle Set Is Movement --
- Armor = 'None'
- Twilight = 'None'
- warning = false
- Attack = 'OFF' -- Set Default Attack Set ON or OFF Here --
- Seigan = 'ON' -- Set Default Seigan Set ON or OFF Here --
- Third_Eye = 'ON' -- Set Default Third Eye Set ON or OFF Here --
- Samurai_Roll = 'ON' -- Set Default SAM Roll ON or OFF Here --
- ammo_warning_limit = 10 -- Set Ammo Limit Check Here --
- target_distance = 6 -- Set Default Distance Here --
- select_default_macro_book() -- Change Default Macro Book At The End --
- sc_map = {SC1="TachiFudo", SC2="TachiRana", SC3="NamasArrow"} -- 3 Additional Binds. Can Change Whatever JA/WS/Spells You Like Here. Remember Not To Use Spaces. --
- sets.Idle = {}
- -- Idle/Town Sets --
- sets.Idle.Regen = {
- head="Twilight Helm",
- neck="Wiglen Gorget",
- ear1="Sanare Earring",
- ear2="Colossus's Earring",
- body="Kirin's Osode",
- hands="Buremte Gloves",
- ring1="Sheltered Ring",
- ring2="Paguroidea Ring",
- back="Repulse Mantle",
- waist="Phasmida Belt",
- legs="Scuff. Cosciales",
- feet="Danzo Sune-Ate"}
- sets.Idle.Regen.Cibitshavore = set_combine(sets.Idle.Regen,{
- main="Tsurumaru",
- sub="Pole Grip",
- range="Cibitshavore",
- ammo="Tulfaire Arrow"})
- sets.Idle.Regen.Tsurumaru = set_combine(sets.Idle.Regen,{
- main="Tsurumaru",
- sub="Pole Grip",
- range="Yoichinoyumi",
- ammo="Tulfaire Arrow"})
- sets.Idle.Regen.Amanomurakumo = set_combine(sets.Idle.Regen,{
- main="Amanomurakumo",
- sub="Pole Grip",
- range="Cibitshavore",
- ammo="Tulfaire Arrow"})
- sets.Idle.Regen.Yoichinoyumi = set_combine(sets.Idle.Regen,{
- main="Amanomurakumo",
- sub="Pole Grip",
- range="Yoichinoyumi",
- ammo="Tulfaire Arrow"})
- sets.Idle.Regen.Lentus = set_combine(sets.Idle.Regen,{})
- sets.Idle.Movement = set_combine(sets.Idle.Regen,{
- head="Gavialis Helm",
- neck="Twilight Torque",
- ear1="Sanare Earring",
- ear2="Colossus's Earring",
- legs="Scuff. Cosciales",
- hands="Buremte Gloves",
- body="Otro. Harness +1",
- ring1="Dark Ring",
- ring2="Patricius Ring"})
- sets.Idle.Movement.Cibitshavore = set_combine(sets.Idle.Movement,{
- main="Tsurumaru",
- sub="Pole Grip",
- range="Cibitshavore",
- ammo="Tulfaire Arrow"})
- sets.Idle.Movement.Tsurumaru = set_combine(sets.Idle.Movement,{
- main="Tsurumaru",
- sub="Pole Grip",
- range="Yoichinoyumi",
- ammo="Tulfaire Arrow"})
- sets.Idle.Movement.Amanomurakumo = set_combine(sets.Idle.Movement,{
- main="Amanomurakumo",
- sub="Pole Grip",
- range="Cibitshavore",
- ammo="Tulfaire Arrow"})
- sets.Idle.Movement.Yoichinoyumi = set_combine(sets.Idle.Movement,{
- main="Amanomurakumo",
- sub="Pole Grip",
- range="Yoichinoyumi",
- ammo="Tulfaire Arrow"})
- sets.Idle.Movement.Lentus = set_combine(sets.Idle.Movement,{})
- sets.Twilight = {head="Twilight Helm",body="Twilight Mail"}
- -- Preshot Set --
- sets.Preshot = {}
- -- Midshot Sets --
- sets.Midshot = {}
- sets.Midshot.MidACC = set_combine(sets.Midshot,{})
- sets.Midshot.HighACC = set_combine(sets.Midshot.MidACC,{})
- -- TP Base Set --
- sets.TP = {}
- -- Tsurumaru TP Sets --
- sets.TP.Tsurumaru = {
- main="Tsurumaru",
- sub="Pole Grip",
- range="Yoichinoyumi",
- ammo="Tulfaire Arrow",
- head="Otomi Helm",
- neck="Ganesha's Mala",
- ear1="Trux Earring",
- ear2="Brutal Earring",
- body="Wakido Domaru +1",
- hands="Wakido Kote +1",
- ring1="K'ayres Ring",
- ring2="Rajas Ring",
- back="Atheling Mantle",
- waist="Windbuffet Belt",
- legs="Otronif Brais +1",
- feet="Otronif Boots +1"}
- sets.TP.Tsurumaru.MidACC = set_combine(sets.TP.Tsurumaru,{
- head="Gavialis Helm",
- ear1="Steelflash Earring",
- ear2="Bladeborn Earring",
- back="Takaha Mantle",
- waist="Phasmida Belt"})
- sets.TP.Tsurumaru.HighACC = set_combine(sets.TP.Tsurumaru.MidACC,{
- neck="Iqabi Necklace",
- body="Wakido Domaru +1",
- legs="Miki. Cuisses",
- ring1="Patricius Ring",
- ring2="Enlivened Ring",
- feet="Waki. Sune-Ate +1"})
- -- Tsurumaru(Ionis) TP Sets --
- sets.TP.Tsurumaru.Ionis = set_combine(sets.TP.Tsurumaru,{
- ear1="Tripudio Earring",
- back="Takaha Mantle"})
- sets.TP.Tsurumaru.MidACC.Ionis = set_combine(sets.TP.Tsurumaru.Ionis,{
- head="Gavialis Helm",
- ear1="Steelflash Earring",
- ear2="Bladeborn Earring",
- back="Takaha Mantle",
- waist="Phasmida Belt"})
- sets.TP.Tsurumaru.HighACC.Ionis = set_combine(sets.TP.Tsurumaru.MidACC.Ionis,{
- neck="Iqabi Necklace",
- body="Wakido Domaru +1",
- legs="Miki. Cuisses",
- ring1="Patricius Ring",
- ring2="Enlivened Ring",
- feet="Waki. Sune-Ate +1"})
- -- Tsurumaru(SAM Roll) TP Sets --
- sets.TP.Tsurumaru.STP = set_combine(sets.TP.Tsurumaru,{})
- sets.TP.Tsurumaru.MidACC.STP = set_combine(sets.TP.Tsurumaru.MidACC,{})
- sets.TP.Tsurumaru.HighACC.STP = set_combine(sets.TP.Tsurumaru.HighACC,{})
- -- Tsurumaru(Ionis + SAM Roll) TP Sets --
- sets.TP.Tsurumaru.Ionis.STP = set_combine(sets.TP.Tsurumaru.Ionis,{
- ear1="Trux Earring",
- ear2="Brutal Earring"})
- sets.TP.Tsurumaru.MidACC.Ionis.STP = set_combine(sets.TP.Tsurumaru.Ionis.STP,{
- head="Gavialis Helm",
- neck="Iqabi Necklace",
- ear1="Steelflash Earring",
- ear2="Bladeborn Earring",
- ring1="Patricius Ring",
- back="Takaha Mantle",
- waist="Phasmida Belt"})
- sets.TP.Tsurumaru.HighACC.Ionis.STP = set_combine(sets.TP.Tsurumaru.MidACC.Ionis.STP,{
- neck="Iqabi Necklace",
- body="Wakido Domaru +1",
- legs="Miki. Cuisses",
- ring1="Patricius Ring",
- ring2="Enlivened Ring",
- feet="Waki. Sune-Ate +1"})
- -- Amanomurakumo(AM Down) TP Sets --
- sets.TP.Amanomurakumo = {
- main="Amanomurakumo",
- sub="Pole Grip",
- range="Cibitshavore",
- ammo="Tulfaire Arrow",
- head="Otomi Helm",
- neck="Ganesha's Mala",
- ear1="Trux Earring",
- ear2="Brutal Earring",
- body="Wakido Domaru +1",
- hands="Wakido Kote +1",
- ring1="K'ayres Ring",
- ring2="Rajas Ring",
- back="Atheling Mantle",
- waist="Windbuffet Belt",
- legs="Otronif Brais +1",
- feet="Otronif Boots +1"}
- sets.TP.Amanomurakumo.MidACC = set_combine(sets.TP.Amanomurakumo,{
- head="Gavialis Helm",
- ear1="Steelflash Earring",
- ear2="Bladeborn Earring",
- back="Takaha Mantle",
- waist="Phasmida Belt"})
- sets.TP.Amanomurakumo.HighACC = set_combine(sets.TP.Amanomurakumo.MidACC,{
- neck="Iqabi Necklace",
- body="Wakido Domaru +1",
- legs="Miki. Cuisses",
- ring1="Patricius Ring",
- ring2="Enlivened Ring",
- feet="Waki. Sune-Ate +1"})
- -- Amanomurakumo(AM Up) TP Sets --
- sets.TP.Amanomurakumo.AM = set_combine(sets.TP.Amanomurakumo,{})
- sets.TP.Amanomurakumo.MidACC.AM = set_combine(sets.TP.Amanomurakumo.AM,{})
- sets.TP.Amanomurakumo.HighACC.AM = set_combine(sets.TP.Amanomurakumo.MidACC.AM,{})
- -- Amanomurakumo(AM Down: Ionis) TP Sets --
- sets.TP.Amanomurakumo.Ionis = set_combine(sets.TP.Amanomurakumo,{
- head="Otomi Helm",
- neck="Ganesha's Mala",
- ear1="Trux Earring",
- ear2="Brutal Earring",
- body="Wakido Domaru +1",
- hands="Wakido Kote +1",
- ring1="K'ayres Ring",
- ring2="Rajas Ring",
- back="Atheling Mantle",
- waist="Windbuffet Belt",
- legs="Otronif Brais +1",
- feet="Otronif Boots +1"})
- sets.TP.Amanomurakumo.MidACC.Ionis = set_combine(sets.TP.Amanomurakumo.Ionis,{
- head="Gavialis Helm",
- ear1="Steelflash Earring",
- ear2="Bladeborn Earring",
- back="Takaha Mantle",
- waist="Phasmida Belt"})
- sets.TP.Amanomurakumo.HighACC.Ionis = set_combine(sets.TP.Amanomurakumo.MidACC.Ionis,{
- neck="Iqabi Necklace",
- body="Wakido Domaru +1",
- legs="Miki. Cuisses",
- ring1="Patricius Ring",
- ring2="Enlivened Ring",
- feet="Waki. Sune-Ate +1"})
- -- Yoichinoyumi TP Sets --
- sets.TP.Yoichinoyumi = {
- main="Amanomurakumo",
- sub="Pole Grip",
- range="Yoichinoyumi",
- ammo="Tulfaire Arrow",
- head="Otomi Helm",
- neck="Ganesha's Mala",
- ear1="Trux Earring",
- ear2="Brutal Earring",
- body="Sakonji Domaru +1",
- hands="Wakido Kote +1",
- ring1="K'ayres Ring",
- ring2="Rajas Ring",
- back="Misuuchi Kappa",
- waist="Windbuffet Belt",
- legs="Otronif Brais +1",
- feet="Otronif Boots +1"}
- sets.TP.Yoichinoyumi.MidACC = set_combine(sets.TP.Yoichinoyumi,{
- head="Gavialis Helm",
- ear1="Steelflash Earring",
- ear2="Bladeborn Earring",
- back="Takaha Mantle",
- waist="Phasmida Belt"})
- sets.TP.Yoichinoyumi.HighACC = set_combine(sets.TP.Yoichinoyumi.MidACC,{
- neck="Iqabi Necklace",
- body="Wakido Domaru +1",
- legs="Miki. Cuisses",
- ring1="Patricius Ring",
- ring2="Enlivened Ring",
- feet="Waki. Sune-Ate +1"})
- -- Yoichinoyumi(Ionis) TP Sets --
- sets.TP.Yoichinoyumi.Ionis = set_combine(sets.TP.Yoichinoyumi,{
- head="Otomi Helm",
- neck="Ganesha's Mala",
- ear1="Trux Earring",
- ear2="Brutal Earring",
- body="Sakonji Domaru +1",
- hands="Wakido Kote +1",
- ring1="K'ayres Ring",
- ring2="Rajas Ring",
- back="Misuuchi Kappa",
- waist="Windbuffet Belt",
- legs="Otronif Brais +1",
- feet="Otronif Boots +1"})
- sets.TP.Yoichinoyumi.MidACC.Ionis = set_combine(sets.TP.Yoichinoyumi.Ionis,{
- head="Gavialis Helm",
- ear1="Steelflash Earring",
- ear2="Bladeborn Earring",
- back="Takaha Mantle",
- waist="Phasmida Belt"})
- sets.TP.Yoichinoyumi.HighACC.Ionis = set_combine(sets.TP.Yoichinoyumi.MidACC.Ionis,{
- neck="Iqabi Necklace",
- body="Wakido Domaru +1",
- legs="Miki. Cuisses",
- ring1="Patricius Ring",
- ring2="Enlivened Ring",
- feet="Waki. Sune-Ate +1"})
- -- Cibitshavore TP Sets --
- sets.TP.Cibitshavore = {
- main="Tsurumaru",
- sub="Pole Grip",
- range="Cibitshavore",
- ammo="Tulfaire Arrow",
- head="Otomi Helm",
- neck="Ganesha's Mala",
- ear1="Trux Earring",
- ear2="Brutal Earring",
- body="Sakonji Domaru +1",
- hands="Wakido Kote +1",
- ring1="K'ayres Ring",
- ring2="Rajas Ring",
- back="Misuuchi Kappa",
- waist="Windbuffet Belt",
- legs="Otronif Brais +1",
- feet="Otronif Boots +1"}
- sets.TP.Cibitshavore.MidACC = set_combine(sets.TP.Cibitshavore,{
- head="Gavialis Helm",
- ear1="Steelflash Earring",
- ear2="Bladeborn Earring",
- back="Takaha Mantle",
- waist="Phasmida Belt"})
- sets.TP.Cibitshavore.HighACC = set_combine(sets.TP.Cibitshavore.MidACC,{
- neck="Iqabi Necklace",
- body="Wakido Domaru +1",
- legs="Miki. Cuisses",
- ring1="Patricius Ring",
- ring2="Enlivened Ring",
- feet="Waki. Sune-Ate +1"})
- -- Cibitshavore(Ionis) TP Sets --
- sets.TP.Cibitshavore.Ionis = set_combine(sets.TP.Cibitshavore,{
- head="Otomi Helm",
- neck="Ganesha's Mala",
- ear1="Trux Earring",
- ear2="Brutal Earring",
- body="Sakonji Domaru +1",
- hands="Wakido Kote +1",
- ring1="K'ayres Ring",
- ring2="Rajas Ring",
- back="Misuuchi Kappa",
- waist="Windbuffet Belt",
- legs="Otronif Brais +1",
- feet="Otronif Boots +1"})
- sets.TP.Cibitshavore.MidACC.Ionis = set_combine(sets.TP.Cibitshavore.Ionis,{
- head="Gavialis Helm",
- ear1="Steelflash Earring",
- ear2="Bladeborn Earring",
- back="Takaha Mantle",
- waist="Phasmida Belt"})
- sets.TP.Cibitshavore.HighACC.Ionis = set_combine(sets.TP.Cibitshavore.MidACC.Ionis,{
- neck="Iqabi Necklace",
- body="Wakido Domaru +1",
- legs="Miki. Cuisses",
- ring1="Patricius Ring",
- ring2="Enlivened Ring",
- waist="Anguinus Belt",
- feet="Waki. Sune-Ate +1"})
- -- Seigan TP Set --
- sets.TP.Seigan = {head=""}
- -- Third Eye TP Set --
- sets.TP['Third Eye'] = {legs="Sakonji Haidate"}
- -- Meikyo Shisui TP Set --
- sets.TP['Meikyo Shisui'] = {feet="Sak. Sune-ate +1"}
- -- PDT/MDT Sets --
- sets.PDT = {
- head="Lithelimb Cap",
- neck="Twilight Torque",
- ear1="Colossus's Earring",
- ear2="Sanare Earring",
- body="Otro. Harness +1",
- hands="Otronif Gloves +1",
- ring1="Dark Ring",
- ring2="Dark Ring",
- back="Repulse Mantle",
- waist="Phasmida Belt",
- legs="Otronif Brais +1",
- feet="Otronif Boots +1"}
- sets.MDT = set_combine(sets.PDT,{
- back="Mecisto. Mantle",})
- -- Hybrid Sets --
- sets.TP.Hybrid = set_combine(sets.PDT,{
- ear1="Steelflash Earring",
- ear2="Bladeborn Earring",
- hands="Sakonji Kote +1",
- ring1="Patricius Ring",
- back="Repulse Mantle"})
- sets.TP.Hybrid.MidACC = set_combine(sets.TP.Hybrid,{
- head="Yaoyotl Helm",
- ear1="Steelflash Earring",
- ear2="Bladeborn Earring",
- body="Wakido Domaru +1",
- hands="Wakido Kote +1"})
- sets.TP.Hybrid.HighACC = set_combine(sets.TP.Hybrid.MidACC,{
- body="Wakido Domaru +1",
- waist="Phasmida Belt",
- legs="Miki. Cuisses"})
- -- WS Base Set --
- sets.WS = {
- head="Otomi Helm",
- neck="Ganesha's Mala",
- ear1="Steelflash Earring",
- ear2="Bladeborn Earring",
- body="Phorcys Korazin",
- hands="Miki. Gauntlets",
- ring1="Strigoi Ring",
- ring2="Candent Ring",
- back="Buquwik Cape",
- waist="Metalsinger Belt",
- legs="Scuff. Cosciales",
- feet="Sak. Sune-Ate +1"}
- -- Tachi: Fudo Sets --
- sets.WS["Tachi: Fudo"] = {
- head="Otomi Helm",
- neck="Snow Gorget",
- ear1="Moonshade Earring",
- ear2="Brutal Earring",
- body="Phorcys Korazin",
- hands="Miki. Gauntlets",
- ring1="Strigoi Ring",
- ring2="Candent Ring",
- back="Buquwik Cape",
- waist="Metalsinger Belt",
- legs="Scuff. Cosciales",
- feet="Sak. Sune-Ate +1"}
- sets.WS["Tachi: Fudo"].MidACC = set_combine(sets.WS["Tachi: Fudo"],{
- hands="Buremte Gloves"})
- sets.WS["Tachi: Fudo"].HighACC = set_combine(sets.WS["Tachi: Fudo"].MidACC,{
- hands="Buremte Gloves"})
- -- Tachi: Fudo(4 Hits) Set --
- sets.WS["Tachi: Fudo"].Lentus = set_combine(sets.WS["Tachi: Fudo"],{
- ring2="Rajas Ring"})
- -- Tachi: Fudo(SAM Roll) Sets --
- sets.WS["Tachi: Fudo"].STP = set_combine(sets.WS["Tachi: Fudo"],{})
- sets.WS["Tachi: Fudo"].MidACC.STP = set_combine(sets.WS["Tachi: Fudo"].MidACC,{})
- sets.WS["Tachi: Fudo"].HighACC.STP = set_combine(sets.WS["Tachi: Fudo"].HighACC,{})
- -- Tachi: Fudo(Attack) Set --
- sets.WS["Tachi: Fudo"].ATT = set_combine(sets.WS["Tachi: Fudo"],{
- head="Yaoyotl Helm",
- hands="Miki. Gauntlets"})
- -- Tachi: Shoha Sets --
- sets.WS["Tachi: Shoha"] = {
- head="Otomi Helm",
- neck="Ganesha's Mala",
- ear1="Moonshade Earring",
- ear2="Brutal Earring",
- body="Phorcys Korazin",
- hands="Miki. Gauntlets",
- ring1="Strigoi Ring",
- ring2="Candent Ring",
- back="Buquwik Cape",
- waist="Windbuffet Belt",
- legs="Scuff. Cosciales",
- feet="Ejekamal Boots"}
- sets.WS["Tachi: Shoha"].MidACC = set_combine(sets.WS["Tachi: Shoha"],{
- hands="Buremte Gloves"})
- sets.WS["Tachi: Shoha"].HighACC = set_combine(sets.WS["Tachi: Shoha"].MidACC,{
- hands="Buremte Gloves"})
- -- Tachi: Shoha(4 Hits) Set --
- sets.WS["Tachi: Shoha"].Lentus = set_combine(sets.WS["Tachi: Shoha"],{})
- -- Tachi: Shoha(SAM Roll) Sets --
- sets.WS["Tachi: Shoha"].STP = set_combine(sets.WS["Tachi: Shoha"],{})
- sets.WS["Tachi: Shoha"].MidACC.STP = set_combine(sets.WS["Tachi: Shoha"].MidACC,{})
- sets.WS["Tachi: Shoha"].HighACC.STP = set_combine(sets.WS["Tachi: Shoha"].HighACC,{})
- -- Tachi: Kaiten Sets --
- sets.WS["Tachi: Kaiten"] = {
- head="Otomi Helm",
- neck="Light Gorget",
- ear1="Trux Earring",
- ear2="Brutal Earring",
- body="Phorcys Korazin",
- hands="Miki. Gauntlets",
- ring1="Strigoi Ring",
- ring2="Candent Ring",
- back="Buquwik Cape",
- waist="Metalsinger Belt",
- legs="Scuff. Cosciales",
- feet="Sak. Sune-Ate +1"}
- sets.WS["Tachi: Kaiten"].MidACC = set_combine(sets.WS["Tachi: Kaiten"],{
- hands="Buremte Gloves",
- ear1="Steelflash Earring",
- ear2="Bladeborn Earring"})
- sets.WS["Tachi: Kaiten"].HighACC = set_combine(sets.WS["Tachi: Kaiten"].MidACC,{
- hands="Buremte Gloves",
- ear1="Steelflash Earring",
- ear2="Bladeborn Earring"})
- -- Tachi: Kaiten(Lentus) Set --
- sets.WS["Tachi: Kaiten"].Lentus = set_combine(sets.WS["Tachi: Kaiten"],{})
- -- Tachi: Kaiten(SAM Roll) Sets --
- sets.WS["Tachi: Kaiten"].STP = set_combine(sets.WS["Tachi: Kaiten"],{})
- sets.WS["Tachi: Kaiten"].MidACC.STP = set_combine(sets.WS["Tachi: Kaiten"].MidACC,{})
- sets.WS["Tachi: Kaiten"].HighACC.STP = set_combine(sets.WS["Tachi: Kaiten"].HighACC,{})
- -- Tachi: Kaiten(Attack) Set --
- sets.WS["Tachi: Kaiten"].ATT = set_combine(sets.WS["Tachi: Kaiten"],{
- head="Otomi Helm",
- hands="Miki. Gauntlets"})
- -- Tachi: Rana Sets --
- sets.WS["Tachi: Rana"] = {
- head="Otomi Helm",
- neck="Snow Gorget",
- ear1="Vulcan's Pearl",
- ear2="Brutal Earring",
- body="Mes. Haubergeon",
- hands="Boor Bracelets",
- ring1="Pyrosoul Ring",
- ring2="Pyrosoul Ring",
- back="Buquwik Cape",
- waist="Snow Belt",
- legs="Scuff. Cosciales",
- feet="Sak. Sune-Ate +1"}
- sets.WS["Tachi: Rana"].MidACC = set_combine(sets.WS["Tachi: Rana"],{
- head="Yaoyotl Helm",
- hands="Miki. Gauntlets",
- legs="Scuff. Cosciales",
- feet="Waki. Sune-Ate +1"})
- sets.WS["Tachi: Rana"].HighACC = set_combine(sets.WS["Tachi: Rana"].MidACC,{
- back="Takaha Mantle",
- legs="Scuff. Cosciales"})
- -- Tachi: Rana(4 Hits) Set --
- sets.WS["Tachi: Rana"].Lentus = set_combine(sets.WS["Tachi: Rana"],{})
- -- Tachi: Rana(SAM Roll) Sets --
- sets.WS["Tachi: Rana"].STP = set_combine(sets.WS["Tachi: Rana"],{})
- sets.WS["Tachi: Rana"].MidACC.STP = set_combine(sets.WS["Tachi: Rana"].MidACC,{})
- sets.WS["Tachi: Rana"].HighACC.STP = set_combine(sets.WS["Tachi: Rana"].HighACC,{})
- -- Namas Arrow Sets --
- sets.WS["Namas Arrow"] = {
- ammo="Tulfaire Arrow",
- head="Lithelimb Cap",
- neck="Light Gorget",
- ear1="Wilhelm's Earring",
- ear2="Altdorf's Earring",
- body="Phorcys Korazin",
- hands="Unkai Kote +2",
- ring1="Strigoi Ring",
- ring2="Rajas Ring",
- back="Buquwik Cape",
- waist="Metalsinger Belt",
- legs="Wakido Haidate +1",
- feet="Waki. Sune-Ate +1"}
- sets.WS["Namas Arrow"].MidACC = set_combine(sets.WS["Namas Arrow"] {
- body="Kyujutsugi"})
- sets.WS["Namas Arrow"].HighACC = set_combine(sets.WS["Namas Arrow"].MidACC,{
- ring2="Longshot Ring",
- ring1="Paqichikaji Ring",
- hands="Buremte Gloves",
- body="Kyujutsugi"})
- -- Apex Arrow Sets --
- sets.WS["Apex Arrow"] = {}
- sets.WS["Apex Arrow"].MidACC = set_combine(sets.WS["Apex Arrow"],{})
- sets.WS["Apex Arrow"].HighACC = set_combine(sets.WS["Apex Arrow"].MidACC,{})
- -- JA Sets --
- sets.JA['Sengikori'] = {feet="Unkai Sune-Ate +2"}
- sets.JA['Sekkanoki'] = {hands="Unkai Kote +2"}
- sets.JA["Meditate"] = {head="Wakido Kabuto +1",hands="Sakonji Kote"}
- sets.JA["Warding Circle"] = {head="Wakido Kabuto +1"}
- sets.JA['Meikyo Shisui'] = {feet="Sak. sune-ate +1"}
- -- Waltz Set --
- sets.Waltz = {}
- sets.Precast = {}
- -- Capacity Set --
- sets.CapacityMantle = {back="Mecistopins Mantle"}
- -- WSDayBonus Set--
- sets.WSDayBonus = {head="Gavialis Helm"}
- sets.Midcast = {}
- -- Magic Haste Set --
- sets.Midcast.Haste = set_combine(sets.PDT,{})
- end
- function pretarget(spell,action)
- if spell.action_type == 'Magic' and buffactive.silence then -- Auto Use Echo Drops If You Are Silenced --
- cancel_spell()
- send_command('input /item "Echo Drops" <me>')
- elseif spell.english == "Berserk" and buffactive.Berserk then -- Change Berserk To Aggressor If Berserk Is On --
- cancel_spell()
- send_command('Aggressor')
- elseif spell.english == "Seigan" and buffactive.Seigan then -- Change Seigan To Third Eye If Seigan Is On --
- cancel_spell()
- send_command('ThirdEye')
- elseif spell.english == "Meditate" and player.tp > 2900 then -- Cancel Meditate If TP Is Above 2900 --
- cancel_spell()
- add_to_chat(123, spell.name .. ' Canceled: ['..player.tp..' TP]')
- elseif spell.action_type == 'Ranged Attack' and spell.target.distance > 24.9 then
- cancel_spell()
- add_to_chat(123, spell.name..' Canceled: [Out of Range]')
- return
- elseif spell.type == 'WeaponSkill' and player.status == 'Engaged' then
- if spell.skill == 'Archery' then
- if spell.target.distance > 20+target_distance then
- cancel_spell()
- add_to_chat(123, spell.name..' Canceled: [Out of Range]')
- return
- end
- else
- if spell.target.distance > target_distance then
- cancel_spell()
- add_to_chat(123, spell.name..' Canceled: [Out of Range]')
- return
- end
- end
- end
- end
- function precast(spell,action)
- local check_ammo
- local check_ammo_count = 1
- if spell.action_type == 'Ranged Attack' then
- check_ammo = player.equipment.ammo
- if player.equipment.ammo == 'empty' or player.inventory[check_ammo].count <= check_ammo_count then
- add_to_chat(123, spell.name..' Canceled: [Out of Ammo]')
- cancel_spell()
- return
- else
- equip(sets.Preshot)
- if player.inventory[check_ammo].count <= ammo_warning_limit and player.inventory[check_ammo].count > 1 and not warning then
- add_to_chat(8, '***** [Low Ammo Warning!] *****')
- warning = true
- elseif player.inventory[check_ammo].count > ammo_warning_limit and warning then
- warning = false
- end
- end
- elseif spell.type == "WeaponSkill" then
- if player.status ~= 'Engaged' then -- Cancel WS If You Are Not Engaged. Can Delete It If You Don't Need It --
- cancel_spell()
- add_to_chat(123,'Unable To Use WeaponSkill: [Disengaged]')
- return
- else
- equipSet = sets.WS
- if equipSet[spell.english] then
- equipSet = equipSet[spell.english]
- end
- if state.CapacityMode.value then
- equip(sets.CapacityMantle)
- end
- if Attack == 'ON' then
- equipSet = equipSet["ATT"]
- end
- if equipSet[AccArray[AccIndex]] then
- equipSet = equipSet[AccArray[AccIndex]]
- end
- if buffactive["Samurai Roll"] and equipSet["STP"] and Samurai_Roll == 'ON' then
- equipSet = equipSet["STP"]
- end
- if buffactive.Sekkanoki then -- Equip Unkai Kote +2 When Sekkanoki Is On --
- equipSet = set_combine(equipSet,{hands="Unkai Kote +2"})
- end
- if buffactive['Meikyo Shisui'] then -- Equip Sak. sune-ate +1 When Meikyo Shisui Is On --
- equipSet = set_combine(equipSet,{feet="Sak. Sune-ate +1"})
- end
- if buffactive.Sengikori then -- Equip Unkai Sune-ate +2 When Sengikori Is On --
- equipSet = set_combine(equipSet,{feet="Unkai Sune-ate +2"})
- end
- if (spell.english == "Tachi: Fudo" or spell.english == "Tachi: Shoha") and (player.tp > 2999 or buffactive.Sekkanoki or (player.tp > 1999 and buffactive.Hagakure)) then -- Equip When You Have 300 TP or Sekkanoki On or 200+ TP For Hagakure --
- equipSet = set_combine(equipSet,{ear1=""})
- end
- equip(equipSet)
- if spell.type == 'WeaponSkill' then
- if is_sc_element_today(spell) then
- equip(sets.WSDayBonus)
- end
- end
- end
- elseif spell.type == "JobAbility" then
- if sets.JA[spell.english] then
- equip(sets.JA[spell.english])
- end
- elseif spell.action_type == 'Magic' then
- if string.find(spell.english,'Utsusemi') then
- if buffactive['Copy Image (3)'] or buffactive['Copy Image (4)'] then
- cancel_spell()
- add_to_chat(123, spell.name .. ' Canceled: [3+ Images]')
- return
- else
- equip(sets.Precast.FastCast)
- end
- else
- equip(sets.Precast.FastCast)
- end
- elseif spell.type == "Waltz" then
- refine_waltz(spell,action)
- equip(sets.Waltz)
- elseif spell.name == 'Spectral Jig' and buffactive.sneak then
- -- If sneak is active when using, cancel before completion
- send_command('cancel 71')
- end
- if Twilight == 'Twilight' then
- equip(sets.Twilight)
- end
- end
- function midcast(spell,action)
- if spell.action_type == 'Ranged Attack' then
- equipSet = sets.Midshot
- if equipSet[AccArray[AccIndex]] then
- equipSet = equipSet[AccArray[AccIndex]]
- end
- equip(equipSet)
- elseif spell.action_type == 'Magic' then
- if string.find(spell.english,'Utsusemi') then
- if spell.english == 'Utsusemi: Ichi' and (buffactive['Copy Image'] or buffactive['Copy Image (2)']) then
- send_command('@wait 1.7;cancel Copy Image*')
- end
- equip(sets.Midcast.Haste)
- elseif spell.english == 'Monomi: Ichi' then
- if buffactive['Sneak'] then
- send_command('@wait 1.7;cancel sneak')
- end
- equip(sets.Midcast.Haste)
- else
- equip(sets.Midcast.Haste)
- end
- end
- end
- function aftercast(spell,action)
- if not spell.interrupted then
- if spell.type == "WeaponSkill" then
- send_command('wait 0.2;gs c TP')
- elseif spell.english == "Warding Circle" then -- Warding Circle Countdown --
- send_command('wait 260;input /echo '..spell.name..': [WEARING OFF IN 10 SEC.];wait 10;input /echo '..spell.name..': [OFF]')
- end
- end
- status_change(player.status)
- end
- function is_sc_element_today(spell)
- if spell.type ~= 'WeaponSkill' then
- return
- end
- local weaponskill_elements = S{}:
- union(skillchain_elements[spell.skillchain_a]):
- union(skillchain_elements[spell.skillchain_b]):
- union(skillchain_elements[spell.skillchain_c])
- if weaponskill_elements:contains(world.day_element) then
- return true
- else
- return false
- end
- end
- function status_change(new,old)
- if Armor == 'PDT' then
- equip(sets.PDT)
- elseif Armor == 'MDT' then
- equip(sets.MDT)
- elseif new == 'Engaged' then
- equipSet = sets.TP
- if Armor == 'Hybrid' and equipSet["Hybrid"] then
- equipSet = equipSet["Hybrid"]
- end
- if state.CapacityMode.value then
- meleeSet = set_combine(meleeSet, sets.CapacityMantle)
- end
- if equipSet[WeaponArray[WeaponIndex]] then
- equipSet = equipSet[WeaponArray[WeaponIndex]]
- end
- if equipSet[AccArray[AccIndex]] then
- equipSet = equipSet[AccArray[AccIndex]]
- end
- if buffactive["Aftermath: Lv.3"] and equipSet["AM3"] then
- equipSet = equipSet["AM3"]
- end
- if buffactive.Ionis and equipSet["Ionis"] then
- equipSet = equipSet["Ionis"]
- end
- if buffactive["Samurai Roll"] and equipSet["STP"] and Samurai_Roll == 'ON' then
- equipSet = equipSet["STP"]
- end
- if buffactive.Seigan and Seigan == 'ON' then -- Use Seigan Toggle For Seigan TP Set --
- equipSet = set_combine(equipSet,sets.TP.Seigan)
- end
- if buffactive["Third Eye"] and Third_Eye == 'ON' then -- Use Third Eye Toggle For Third Eye TP Set --
- equipSet = set_combine(equipSet,sets.TP["Third Eye"])
- end
- equip(equipSet)
- else
- equipSet = sets.Idle
- if equipSet[IdleArray[IdleIndex]] then
- equipSet = equipSet[IdleArray[IdleIndex]]
- end
- if equipSet[WeaponArray[WeaponIndex]] then
- equipSet = equipSet[WeaponArray[WeaponIndex]]
- end
- equip(equipSet)
- end
- if Twilight == 'Twilight' then
- equip(sets.Twilight)
- end
- end
- function buff_change(buff,gain)
- buff = string.lower(buff)
- if buff == "aftermath: lv.3" then -- AM3 Timer/Countdown --
- if gain then
- send_command('timers create "Aftermath: Lv.3" 180 down;wait 120;input /echo Aftermath: Lv.3 [WEARING OFF IN 60 SEC.];wait 30;input /echo Aftermath: Lv.3 [WEARING OFF IN 30 SEC.];wait 20;input /echo Aftermath: Lv.3 [WEARING OFF IN 10 SEC.]')
- else
- send_command('timers delete "Aftermath: Lv.3"')
- add_to_chat(123,'AM3: [OFF]')
- end
- elseif buff == "perfect defense" then -- PD Timer --
- if gain then
- send_command('timers create "Perfect Defense" 57 down')
- else
- send_command('timers delete "Perfect Defense"')
- add_to_chat(123,'PD: [OFF]')
- end
- elseif buff == "Yaegasumi" then -- Yaegasumi Timer --
- if gain then
- send_command('timers create "Yaegasumi" 45 down')
- else
- send_command('timers delete "Yaegasumi"')
- add_to_chat(123,'Yaegasumi: [OFF]')
- end
- elseif buff == 'weakness' then -- Weakness Timer --
- if gain then
- send_command('timers create "Weakness" 300 up')
- else
- send_command('timers delete "Weakness"')
- end
- end
- if buff == "sleep" and gain and player.hp > 200 and player.status == "Engaged" then -- Equip Berserker's Torque When You Are Asleep & Have 200+ HP --
- equip({neck="Berserker's Torque"})
- else
- if not midaction() then
- status_change(player.status)
- end
- end
- end
- -- In Game: //gs c (command), Macro: /console gs c (command), Bind: gs c (command) --
- function self_command(command)
- if command == 'C1' then -- Accuracy Toggle --
- AccIndex = (AccIndex % #AccArray) + 1
- add_to_chat(158,'Accuracy Level: '..AccArray[AccIndex])
- status_change(player.status)
- elseif command == 'C17' then -- Main Weapon Toggle --
- WeaponIndex = (WeaponIndex % #WeaponArray) + 1
- add_to_chat(158,'Main Weapon: '..WeaponArray[WeaponIndex])
- status_change(player.status)
- elseif command == 'C5' then -- Auto Update Gear Toggle --
- status_change(player.status)
- add_to_chat(158,'Auto Update Gear')
- elseif command == 'C2' then -- Hybrid Toggle --
- if Armor == 'Hybrid' then
- Armor = 'None'
- add_to_chat(123,'Hybrid Set: [Unlocked]')
- else
- Armor = 'Hybrid'
- add_to_chat(158,'Hybrid Set: '..AccArray[AccIndex])
- end
- status_change(player.status)
- elseif command == 'C7' then -- PDT Toggle --
- if Armor == 'PDT' then
- Armor = 'None'
- add_to_chat(123,'PDT Set: [Unlocked]')
- else
- Armor = 'PDT'
- add_to_chat(158,'PDT Set: [Locked]')
- end
- status_change(player.status)
- elseif command == 'C15' then -- MDT Toggle --
- if Armor == 'MDT' then
- Armor = 'None'
- add_to_chat(123,'MDT Set: [Unlocked]')
- else
- Armor = 'MDT'
- add_to_chat(158,'MDT Set: [Locked]')
- end
- status_change(player.status)
- elseif command == 'C16' then -- Seigan Toggle --
- if Seigan == 'ON' then
- Seigan = 'OFF'
- add_to_chat(123,'Seigan Set: [Unlocked]')
- else
- Seigan = 'ON'
- add_to_chat(158,'Seigan Set: [Locked]')
- end
- status_change(player.status)
- elseif command == 'C12' then -- Third Eye Toggle --
- if Third_Eye == 'ON' then
- Third_Eye = 'OFF'
- add_to_chat(123,'Third Eye Set: [Unlocked]')
- else
- Third_Eye = 'ON'
- add_to_chat(158,'Third Eye Set: [Locked]')
- end
- status_change(player.status)
- elseif command == 'C11' then -- SAM Roll Toggle --
- if Samurai_Roll == 'ON' then
- Samurai_Roll = 'OFF'
- add_to_chat(123,'SAM Roll: [OFF]')
- else
- Samurai_Roll = 'ON'
- add_to_chat(158,'SAM Roll: [ON]')
- end
- status_change(player.status)
- elseif command == 'C9' then -- Attack Toggle --
- if Attack == 'ON' then
- Attack = 'OFF'
- add_to_chat(123,'Attack: [OFF]')
- else
- Attack = 'ON'
- add_to_chat(158,'Attack: [ON]')
- end
- status_change(player.status)
- elseif command == 'C3' then -- Twilight Toggle --
- if Twilight == 'Twilight' then
- Twilight = 'None'
- add_to_chat(123,'Twilight Set: [Unlocked]')
- else
- Twilight = 'Twilight'
- add_to_chat(158,'Twilight Set: [locked]')
- end
- status_change(player.status)
- elseif command == 'C8' then -- Distance Toggle --
- if player.target.distance then
- target_distance = math.floor(player.target.distance*10)/10
- add_to_chat(158,'Distance: '..target_distance)
- else
- add_to_chat(123,'No Target Selected')
- end
- elseif command == 'C10' then -- Cancel Meikyo Shisui --
- send_command('Cancel Meikyo Shisui')
- add_to_chat(123,'Meikyo Shisui: [OFF]')
- elseif command == 'C6' then -- Idle Toggle --
- IdleIndex = (IdleIndex % #IdleArray) + 1
- add_to_chat(158,'Idle Set: '..IdleArray[IdleIndex])
- status_change(player.status)
- elseif command == 'TP' then
- add_to_chat(158,'TP Return: ['..tostring(player.tp)..']')
- elseif command:match('^SC%d$') then
- send_command('//'..sc_map[command])
- end
- end
- function refine_waltz(spell,action)
- if spell.type ~= 'Waltz' then
- return
- end
- if spell.name == "Healing Waltz" or spell.name == "Divine Waltz" then
- return
- end
- local newWaltz = spell.english
- local waltzID
- local missingHP
- if spell.target.type == "SELF" then
- missingHP = player.max_hp - player.hp
- elseif spell.target.isallymember then
- local target = find_player_in_alliance(spell.target.name)
- local est_max_hp = target.hp / (target.hpp/100)
- missingHP = math.floor(est_max_hp - target.hp)
- end
- if missingHP ~= nil then
- if player.sub_job == 'DNC' then
- if missingHP < 40 and spell.target.name == player.name then
- add_to_chat(123,'Full HP!')
- cancel_spell()
- return
- elseif missingHP < 150 then
- newWaltz = 'Curing Waltz'
- waltzID = 190
- elseif missingHP < 300 then
- newWaltz = 'Curing Waltz II'
- waltzID = 191
- else
- newWaltz = 'Curing Waltz III'
- waltzID = 192
- end
- else
- return
- end
- end
- local waltzTPCost = {['Curing Waltz'] = 200, ['Curing Waltz II'] = 350, ['Curing Waltz III'] = 500}
- local tpCost = waltzTPCost[newWaltz]
- local downgrade
- if player.tp < tpCost then
- if player.tp < 20 then
- add_to_chat(123, 'Insufficient TP ['..tostring(player.tp)..']. Cancelling.')
- cancel_spell()
- return
- elseif player.tp < 350 then
- newWaltz = 'Curing Waltz II'
- elseif player.tp < 500 then
- newWaltz = 'Curing Waltz III'
- end
- downgrade = 'Insufficient TP ['..tostring(player.tp)..']. Downgrading to '..newWaltz..'.'
- end
- if newWaltz ~= spell.english then
- send_command('@input /ja "'..newWaltz..'" '..tostring(spell.target.raw))
- if downgrade then
- add_to_chat(8, downgrade)
- end
- cancel_spell()
- return
- end
- if missingHP > 0 then
- add_to_chat(8,'Trying to cure '..tostring(missingHP)..' HP using '..newWaltz..'.')
- end
- end
- function find_player_in_alliance(name)
- for i,v in ipairs(alliance) do
- for k,p in ipairs(v) do
- if p.name == name then
- return p
- end
- end
- end
- end
- function sub_job_change(newSubjob, oldSubjob)
- select_default_macro_book()
- end
- function set_macro_page(set,book)
- if not tonumber(set) then
- add_to_chat(123,'Error setting macro page: Set is not a valid number ('..tostring(set)..').')
- return
- end
- if set < 1 or set > 10 then
- add_to_chat(123,'Error setting macro page: Macro set ('..tostring(set)..') must be between 1 and 10.')
- return
- end
- if book then
- if not tonumber(book) then
- add_to_chat(123,'Error setting macro page: book is not a valid number ('..tostring(book)..').')
- return
- end
- if book < 1 or book > 20 then
- add_to_chat(123,'Error setting macro page: Macro book ('..tostring(book)..') must be between 1 and 20.')
- return
- end
- send_command('@input /macro book '..tostring(book)..';wait .1;input /macro set '..tostring(set))
- else
- send_command('@input /macro set '..tostring(set))
- end
- end
- function select_default_macro_book()
- -- Default macro set/book
- if player.sub_job == 'WAR' then
- set_macro_page(1, 4)
- elseif player.sub_job == 'DNC' then
- set_macro_page(1, 4)
- elseif player.sub_job == 'DRK' then
- set_macro_page(1, 4)
- elseif player.sub_job == 'NIN' then
- set_macro_page(1, 4)
- else
- set_macro_page(1, 4)
- end
- end
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