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Jun 24th, 2013
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C# 1.17 KB | None | 0 0
  1. internal enum Client : uint {
  2.             StaticClientConnection = 0xC79CE0,
  3.             ObjectManagerOffset = 0x2ED0,
  4.             FirstObjectOffset = 0xAC,
  5.             LocalGUIDOffset = 0xC0,
  6.             NextObjectOffset = 0x3C,
  7.             LocalPlayerGUID = 0xBD07A8,
  8.             LocalTargetGUID = 0xBD07B0,
  9.             CurrentContinent = 0x00ACCF04
  10.         }
  11.  
  12. internal enum ObjectOffsets : uint {
  13.             Type = 0x14,
  14.             XPos = 0x79C,
  15.             YPos = 0x798,
  16.             ZPos = 0x7A0,
  17.             Rotation = 0x7A8,
  18.             GUID = 0x30,
  19.             UnitFields = 0x8,
  20.             Node_PosX = 0xEC,
  21.             Node_PosY = 0xE8,
  22.             Node_PosZ = 0xF0
  23.         }
  24.  
  25. internal enum ObjectTypes : short {
  26.             Item = 1,
  27.             Container = 2,
  28.             NPC = 3,
  29.             Player = 4,
  30.             GameObject = 5,
  31.             DynamicObject = 6,
  32.             Corpse = 7
  33.         }
  34.  
  35.         internal enum UnitOffsets : uint {
  36.             Health = 0x18 * 4,
  37.             Energy = 0x19 * 4,
  38.             MaxHealth = 0x20 * 4,
  39.             MaxEnergy = 0x21 * 4,
  40.             Level = 0x36 * 4,
  41.             SummonedBy = 0xE * 4
  42.         }
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