Guest User

Untitled

a guest
Mar 3rd, 2016
57
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 95.52 KB | None | 0 0
  1. #---------------------------------------------------------------------------------------------------------------
  2. # NeverSink's Indepth Loot Filter
  3. # VERSION 3.1 - Full Version
  4. #---------------------------------------------------------------------------------------------------------------
  5. #
  6. # You can always find the latest version here:
  7. # http://pastebin.com/Af00CbhA
  8. # Forum discussion thread. You can post question and feedback here:
  9. # http://www.pathofexile.com/forum/view-thread/1246208/page/1
  10. # Please use this thread for feedback, questions and suggestions
  11. #
  12. #---------------------------------------------------------------------------------------------------------------
  13. # INSTALLATION:
  14. #---------------------------------------------------------------------------------------------------------------
  15. #
  16. # 1) Select-All + Copy this script from the "RAW Paste Data" at the bottom of the page.
  17. # 2) Paste the contents into a notepad/txt document anywhere on your PC
  18. # USE ANSI ENCODING IF YOU USE NOTEPAD++ OR ANY OTHER TEXT EDITOR
  19. # 3) Click File/Save As and select the following settings:
  20. # SAVE AS TYPE: Select "All Files"
  21. # FILE NAME: "NeverSink.filter" (Without the ")
  22. # SAVE LOCATION: C:/Users/Documents/My Games/Path of Exile
  23. # ENCODING (if available): ANSI
  24. # INGAME: Escape -> Options -> UI -> Scroll down -> Select NeverSink.filter
  25. #
  26. # IF YOU CAN'T SEE THE FILTER, YOU EITHER SAVED THE FILE IN THE WRONG FOLDER OR FAILED TO GIVE IT THE .filter FILE TYPE!
  27. # IF YOUR ITEMS DISAPPEAR AFTER A WHILE CLICK "Z"
  28. # IF YOU CAN'T PICK UP ANY ITEMS, YOU LIKELY CHANGED THE "item select key" WHILE SCROLLING DOWN
  29. #
  30. #---------------------------------------------------------------------------------------------------------------
  31. # If you want to learn more about the syntax of item filters:
  32. # http://pathofexile.gamepedia.com/Item_filter_guide
  33. #---------------------------------------------------------------------------------------------------------------
  34. # DESIGN GOALS:
  35. #---------------------------------------------------------------------------------------------------------------
  36. # - This setup is designed to assist players during all stages of path of exile gameplay (Leveling AND Endgame).
  37. # - Highlight and notify players when worthwhile items drop
  38. # - Use intuitive colors, without breaking the PoE feeling and immersion much. Don't go overboard on colors!
  39. # - Provide light, scaling filtering during levelling
  40. # - Provide comprehensive and in-depth filtering during endgame play
  41. # - Provide evaluation help for high level rares based on criteria such as droplevel, itemlevel, item size, popularity and type. Helps you prioritize your pickups, while still showing everything!
  42. # - Highlight recipe material (Regal, Chromatics, Glassblowers, Jewelers) and crafting bases
  43. # - Easy to use setup
  44. #---------------------------------------------------------------------------------------------------------------
  45. #COLORS:
  46. #Most colors remain the same, I want the filter to be very intuitive
  47. #However, some improvements are implemented to improve your general efficiency
  48. #1) Grey background items are usually vendor recipe material, such as:
  49. #Chrom-Recipe, 6S, Chisel Recipe, Bauble Recipe.
  50. #2) Starting with ilvl 65 rares will be split into 4 categories:
  51. # Good (green BG), OK (regular BG), Bad (red BG) and excellent (green BG+green Border)
  52. # Good rares are high tier bases, less clunky and usually worth checking
  53. # Regular rares might end up being quite good, but usually are too clunky/average to be sellable
  54. # Bad rares are low level bases that are usually pretty horrible and are only displayed for alt/alch shard purposes
  55. # Excellent rares are rare rings/belts/amulets and jewels
  56. #3) In addition 75+ rares will have a darker textcolor in order to display their viability for the regal recipe
  57. #4) Orange border items are crafting materials - assorted 75+ items (mostly jewelry).
  58. #5) Strong large orange border items are assorted 83-84 items suitable for endgame crafting
  59. #6) Green border items are chancing bases.
  60. #7) Higher tier currency has a different appearance to improve drop detection/priorization.
  61. #8) Top tier items have a very distinctive appearance (opaqua white background with a strong color-border/text + large size)
  62. #You usually will find those items every 10++ hours of endgame gameplay. Don't worry it won't clutter your screen
  63. #9) Divination cards have a different appearance. (purple/pink themed)
  64. #10) Maps, currency, uniues and divination cards have tier lists - better items will be larger/brighter
  65. #---------------------------------------------------------------------------------------------------------------
  66. # LOOKUP AND QUICKJUMP TABLE
  67. #---------------------------------------------------------------------------------------------------------------
  68. # Select one of the strings below and use the search function
  69. # To jump to the section in the document
  70. # (also use Notepad++ as a edit tool if you're not using it already)
  71. #
  72. # ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
  73. # ALPHA-a # Talisman league!
  74. # 0000 # UTILITY AND JUST-IN-CASE
  75. # 0001 # LABYRINTH MATERIAL
  76. # 0100 # TOP TIER RARITY
  77. # 0200 # UNIQUES AND MAPS
  78. # 0201 # UNIQUE TIER LIST
  79. # 0202 # MAP TIER LIST
  80. # 0203 # MAP FRAGMENTS
  81. # 0300 # CURRENCY
  82. # 0301 # TOP TIER: DIVINE, EXALTED
  83. # 0302 # HIGH TIER: FROM ALCHEMY TO REGAL
  84. # 0303 # MEDIUM-LOW ORBS
  85. # 0304 # BOTTOM TIER: LOW ORB VARIATIONS
  86. # 0305 # DIVINATION CARD TIER LIST
  87. # 0306 # REST
  88. # 0400 # SOCKET/LINK BASED stuff
  89. # 0500 # SKILL GEMS
  90. # 0600 # RARE ITEM HIGHLIGHTING
  91. # 060a # RARES SUITABLE FOR ENDGAME CRAFTING
  92. # 060b # RARE RINGS, AMULETS, JEWELS, BELTS
  93. # 060c # DROP LEVEL 69+ ITEMS ARE ALWAYS PRIORITIZED RARES
  94. # 0601 # RARE DAGGERS
  95. # 0602 # RARE CLAWS
  96. # 0603 # RARE WANDS
  97. # 0604 # RARE SWORDS
  98. # 0605 # RARE AXES&MACES (1H)
  99. # 0606 # RARE SCEPTRES
  100. # 0607 # RARE STAVES
  101. # 0608 # RARE TWO HAND SWORDS + MACES + AXES
  102. # 0609 # RARE BOWS
  103. # 0610 # RARE QUIVERS
  104. # 0611 # RARE GLOVES, HELMETS, BOOTS
  105. # 0612 # RARE SHIELDS
  106. # 0613 # RARE BODY ARMOR
  107. # 0614 # RARES - LEVELING SPECIFIC RULES
  108. # 0615 # RARES - REMAINING RULES
  109. # 0700 # NORMAL AND MAGIC ITEM RULES
  110. # 0701 # 83+ ITEM CRAFTING
  111. # 0702 # CHROMATIC ORB RECIPE ITEMS
  112. # 0703 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
  113. # 0704 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
  114. # 0705 # MAGIC RINGS, AMULETS, BELTS
  115. # 0706 # MAGIC JEWELS
  116. # 0707 # CHISEL RECIPE ITEMS
  117. # 0708 # HIGH LEVEL 4+ LINKED ITEMS
  118. # 0709 # TOP BASES FOR CRAFTING
  119. # 0710 # MARAKETH WEAPONS
  120. # 0711 # PRE-ENDGAME 20% QUALITY ITEMS
  121. # 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
  122. # 0800 # FLASKS
  123. # 0801 # HIDE OUTDATED FLASKS
  124. # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
  125. # 0803 # FLASKS - Hybrid Flasks (Normal)
  126. # 0804 # FLASKS - Hybrid Flasks (Magic)
  127. # 0805 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
  128. # 0806 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
  129. # 0807 # SHOW WHATEVER FLASKS REMAIN
  130. # 0900 # LEVELING
  131. # 0901 # LEVELING HIGHLIGHT JEWELRY
  132. # 0902 # HIGHLIGHT LEVELING SPECIFIC ITEMS
  133. # 0903 # HIGHLIGHT LEVELING LINKED GEAR
  134. # 0904 # LEVELING WHITE/MAGIC ITEM PROGRESSION
  135. # 0905 # LEVELING GENERAL RULES
  136. # 5000 # TEMP AND WIP ENTRIES
  137. # 5001 # WARBAND MODS - DEACTIVATED
  138. # OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
  139. # XXXX # HIDE THE REST THEN FAILSAFE DISPLAY
  140. #
  141. #---------------------------------------------------------------------------------------------------------------
  142. # STYLE DATA FOR EASY SEARCH AND REPLACE
  143. #---------------------------------------------------------------------------------------------------------------
  144. #
  145. ###GENERIC BORDER###
  146. # SetBorderColor 0 0 0
  147. #
  148. ###TALISMAN STYLE###
  149. # SetBorderColor 109 200 130 255
  150. #
  151. ###TOP RARITY STYLE###
  152. # SetBackgroundColor 255 255 255 255
  153. #
  154. ###MEDIUM RARITY UNIQUE BG###
  155. # SetBackgroundColor 175 96 37 255
  156. #
  157. ###HIGH CURRENCY STYLE###
  158. # SetBackgroundColor 213 159 15
  159. #
  160. ###MEDIUM CURRENCY STYLE###
  161. # SetTextColor 190 178 135 255
  162. #
  163. ###DIVINATION CARD TIERS###
  164. # T1: SetTextColor 255 0 175
  165. # T2: SetBackgroundColor 235 15 200
  166. # T3: SetBackgroundColor 220 35 225
  167. # T4: SetBackgroundColor 200 50 250
  168. # T5: SetBackgroundColor 190 65 255
  169. #
  170. ###83/84 CRAFTING BORDER###
  171. # SetBorderColor 255 255 0 255
  172. #
  173. ###REGAL RECIPE RARE INDICATOR###
  174. # SetTextColor 255 190 0
  175. #
  176. ###EXCEPTIONAL RARE INDICATOR###
  177. # SetBorderColor 25 180 25
  178. #
  179. ###GOOD RARE INDICATOR###
  180. # SetBorderColor 30 90 45 230
  181. #
  182. ###BAD RARE INDICATOR###
  183. # SetBackgroundColor 120 20 20 150
  184. #
  185. ###UTILITY/VENDOR INDICATOR###
  186. # SetBackgroundColor 75 75 75
  187. #
  188. ###ALCHEMY/LOWCRAFT INDICATOR###
  189. # SetBorderColor 255 190 0 150
  190. #
  191. ###LOW SIZE CHROM RECIPE INDICATOR###
  192. # SetBorderColor 100 100 100
  193. #
  194. ###MAGIC JEWEL BACKGROUND
  195. # SetBorderColor 0 150 200
  196. #
  197. ###CHANCE ORB ITEM INDICATOR###
  198. # SetBorderColor 0 150 0 150
  199. #
  200. ###ANIMATE WEAPON MODE###
  201. # SetTextColor 150 0 0
  202. # SetBorderColor 150 0 0
  203. #
  204. ###PRIORITY MAGIC ITEMS (leveling+flasks)###
  205. # SetTextColor 100 100 255
  206. #
  207. ###HIDDEN ITEMS: normal
  208. # SetBackgroundColor 0 0 0 100
  209. #
  210. ###HIDDEN ITEMS: rare
  211. # SetBackgroundColor 0 0 0 150
  212. #
  213. #---------------------------------------------------------------------------------------------------------------
  214. # SOUND DATA FOR EASY SEARCH AND REPLACE
  215. #---------------------------------------------------------------------------------------------------------------
  216. # Some new entries are not yet added to the list!
  217. #
  218. #The filter only uses 3 sounds:
  219. #
  220. #PlayAlertSound 6 300 high tier drops (all uniques, high orbs/cards/5-6links, high currency, fishing rods, 20% gems...)
  221. #PlayAlertSound 1 200 medium tier drops (divination cards, orbs from alch to gcps)
  222. #PlayAlertSound 5 200 map drops
  223. #
  224. #You'll quickly learn the 3 sounds while playing and will be able to recognize offscreen drops!
  225. #
  226. #
  227. #---------------------------------------------------------------------------------------------------------------
  228. # SCRIPT by NeverSink ( the-dude- in reddit)
  229. #---------------------------------------------------------------------------------------------------------------
  230. #
  231. #---------------------------------------------------------------------------------------------------------------
  232. # Section: ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
  233. #---------------------------------------------------------------------------------------------------------------
  234. #
  235. #---------------------------------------------------------------------------------------------------------------
  236. # Section: ALPHA-a # Talisman league!
  237. #---------------------------------------------------------------------------------------------------------------
  238. # !!!FILTER CODE START!!!
  239.  
  240. Show
  241. BaseType "Talisman"
  242. SetBorderColor 0 255 150 255
  243. SetBackgroundColor 0 75 75 255
  244. SetFontSize 42
  245. PlayAlertSound 6 300
  246. Rarity Unique
  247. ItemLevel > 78
  248.  
  249. Show
  250. BaseType "Talisman"
  251. SetBorderColor 0 255 150 255
  252. SetBackgroundColor 0 75 75 255
  253. SetFontSize 40
  254. PlayAlertSound 1 200
  255. Rarity Rare
  256. ItemLevel > 78
  257.  
  258. Show
  259. BaseType "Talisman"
  260. SetBorderColor 0 255 150 255
  261. SetBackgroundColor 0 75 75 255
  262. SetFontSize 38
  263. Rarity Magic
  264. ItemLevel > 78
  265.  
  266. Show
  267. BaseType "Talisman"
  268. SetBorderColor 0 255 150 255
  269. SetBackgroundColor 0 75 75 255
  270. SetFontSize 36
  271. Rarity Normal
  272. ItemLevel > 78
  273.  
  274. Show
  275. BaseType "Talisman"
  276. SetBorderColor 109 200 130 255
  277. SetBackgroundColor 0 0 0 255
  278. SetFontSize 42
  279. PlayAlertSound 6 300
  280. Rarity Unique
  281.  
  282. Show
  283. BaseType "Talisman"
  284. SetBorderColor 109 200 130 255
  285. SetBackgroundColor 0 0 0 255
  286. SetFontSize 40
  287. PlayAlertSound 1 200
  288. Rarity Rare
  289.  
  290. Show
  291. BaseType "Talisman"
  292. SetBorderColor 109 200 130 255
  293. SetBackgroundColor 0 0 0 255
  294. SetFontSize 38
  295. Rarity Magic
  296.  
  297. Show
  298. BaseType "Talisman"
  299. SetBorderColor 109 200 130 255
  300. SetBackgroundColor 0 0 0 255
  301. SetFontSize 36
  302. Rarity Normal
  303.  
  304. #---------------------------------------------------------------------------------------------------------------
  305. # Section: 0000 # UTILITY AND JUST-IN-CASE
  306. #---------------------------------------------------------------------------------------------------------------
  307.  
  308. Show
  309. Class Microtransactions
  310.  
  311. #------------------------------------------------------------------------
  312. # Section: 0001 # LABYRINTH MATERIAL
  313. #------------------------------------------------------------------------
  314.  
  315. Show
  316. Class Quest Items
  317. SetFontSize 40
  318. SetBorderColor 74 230 58
  319.  
  320. Show
  321. BaseType "Silver Key"
  322. SetFontSize 40
  323. SetBorderColor 74 230 58
  324. SetTextColor 74 230 58
  325.  
  326. Show
  327. BaseType "Golden Key"
  328. SetFontSize 40
  329. SetBorderColor 74 230 58
  330. SetTextColor 74 230 58
  331.  
  332. Show
  333. BaseType "Treasure Key"
  334. SetFontSize 40
  335. SetBorderColor 74 230 58
  336. SetTextColor 74 230 58
  337.  
  338. #------------------------------------------------------------------------
  339. # Section: 0100 # TOP TIER RARITY
  340. #------------------------------------------------------------------------
  341.  
  342. Show
  343. Class "Fishing Rod"
  344. SetTextColor 255 0 0 255
  345. SetBorderColor 255 0 0 255
  346. SetBackgroundColor 255 255 255 255
  347. SetFontSize 45
  348. PlayAlertSound 6 300
  349.  
  350. #Exception for tabula
  351.  
  352. Show
  353. SocketGroup WWWWWW
  354. BaseType "Simple Robe"
  355. Rarity Unique
  356. PlayAlertSound 6 300
  357. SetBackgroundColor 175 96 37 255
  358. SetBorderColor 255 150 000 255
  359. SetTextColor 0 0 0 255
  360. SetFontSize 43
  361.  
  362. Show
  363. LinkedSockets 6
  364. SetTextColor 255 0 0
  365. SetBorderColor 255 0 0
  366. SetBackgroundColor 255 255 255 255
  367. SetFontSize 45
  368. PlayAlertSound 6 300
  369.  
  370. Show
  371. BaseType "Mirror of Kalandra"
  372. SetTextColor 255 0 0 255
  373. SetBorderColor 255 0 0 255
  374. SetBackgroundColor 255 255 255 255
  375. SetFontSize 45
  376. PlayAlertSound 6 300
  377.  
  378. #------------------------------------------------------------------------
  379. # Section: 0200 # UNIQUES AND MAPS
  380. #------------------------------------------------------------------------
  381.  
  382. #----------------------------------------------------
  383. # 0201 # UNIQUE TIER LIST
  384. #----------------------------------------------------
  385.  
  386. Show # T1 - These uniques are have a consistent price of ~0.5 ex
  387. BaseType "Varnished Coat" "Gold Ring" "Penetrating" "Deerskin Gloves" "Sinner Tricorne" "Ursine Pelt" "Champion Kite Shield" "Slaughter Knife" "Large Hybrid Flask" "Sapphire Flask" "Desert Brigandine" "Occultist" "Glorious" "Titanium" "Hubris" "Judgement Staff" "Siege Axe" "Spine Bow" "Prophecy Wand" "Karui Sceptre" "Sacrificial Garb" "Sorcerer Boots" "Paua Ring" "Fiend Dagger" "Topaz Flask"
  388. Rarity Unique
  389. PlayAlertSound 6 300
  390. SetBackgroundColor 255 255 255 255
  391. SetBorderColor 175 96 37 255
  392. SetTextColor 175 96 37 255
  393. SetFontSize 45
  394.  
  395. Show # T2 - These uniques usually are worth 1+ ex at the start of the league and drop to ~10c over 1-2 month.
  396. BaseType "Golden Plate" "Nubuck Boots" "Serpentine Staff" "Vile Staff" "Terror Maul" "Imperial Skean" "Full Wyrmscale" "Archon Kite Shield" "Opal Wand" "Reinforced Greaves" "Vaal Gauntlets" "Imperial Bow" "Conjurer Boots" "Steelscale Gauntlets" "Amethyst Ring" "Diamond Ring" "Crusader Plate" "Ezomyte Burgonet" "Nightmare Bascinet" "Sharkskin Boots" "Two-Stone" "Granite Flask" "Imperial Staff"
  397. Rarity Unique
  398. PlayAlertSound 6 300
  399. SetBackgroundColor 200 96 37 255
  400. SetBorderColor 0 0 0 255
  401. SetTextColor 0 0 0 255
  402. SetFontSize 43
  403.  
  404. Show
  405. Rarity Unique
  406. PlayAlertSound 6 300
  407. SetBorderColor 175 96 37 254
  408. SetTextColor 175 96 37 254
  409. SetBackgroundColor 0 0 0 254
  410. SetFontSize 39
  411.  
  412. #----------------------------------------------------
  413. # 0202 # MAP TIER LIST
  414. #----------------------------------------------------
  415.  
  416. Show # Maps:Unique
  417. Class Maps
  418. Rarity Unique
  419. SetFontSize 40
  420. PlayAlertSound 6 300
  421.  
  422. Show # Maps:T1
  423. Class Maps
  424. BaseType "Crypt" "Desert" "Dunes" "Dungeon" "Grotto" "Pit Map" "Tropical Island"
  425. SetFontSize 34
  426. PlayAlertSound 5 200
  427.  
  428. Show # Maps:T2
  429. Class Maps
  430. BaseType "Arcade" "Cemetery" "Channel" "Mountain Ledge" "Sewer" "Thicket" "Wharf"
  431. SetFontSize 35
  432. PlayAlertSound 5 200
  433.  
  434. Show # Maps:T3
  435. Class Maps
  436. BaseType "Ghetto" "Mud Geyser" "Museum" "Quarry" "Reef" "Spider Lair" "Vaal Pyramid"
  437. SetFontSize 36
  438. PlayAlertSound 5 200
  439.  
  440. Show # Maps:T4
  441. Class Maps
  442. BaseType "Arena" "Overgrown Shrine" "Promenade" "Shore" "Spider Forest" "Tunnel" "Phantasmagoria"
  443. SetFontSize 37
  444. PlayAlertSound 5 200
  445.  
  446. Show # Maps:T5
  447. Class Maps
  448. BaseType "Bog Map" "Coves" "Graveyard" "Pier" "Underground Sea" "Villa Map"
  449. SetFontSize 38
  450. PlayAlertSound 5 200
  451.  
  452. Show # Maps:T6
  453. Class Maps
  454. BaseType "Arachnid" "Catacomb" "Colonnade" "Dry Woods" "Strand" "Temple"
  455. SetFontSize 39
  456. PlayAlertSound 5 200
  457.  
  458. Show # Maps:T7
  459. Class Maps
  460. BaseType "Jungle Valley" "Terrace" "Torture Chamber" "Waste Pool" "Abandoned Cavern"
  461. SetFontSize 40
  462. PlayAlertSound 5 200
  463. # SetBackgroundColor 100 100 0 255
  464. # SetBorderColor 200 200 0 255
  465.  
  466. Show # Maps:T8
  467. Class Maps
  468. BaseType "Canyon" "Cells" "Dark Forest" "Dry Peninsula" "Orchard"
  469. SetFontSize 41
  470. PlayAlertSound 5 200
  471. # SetBackgroundColor 100 100 0 255
  472. # SetBorderColor 200 200 0 255
  473.  
  474. Show # Maps:T9
  475. Class Maps
  476. BaseType "Arid Lake" "Gorge" "Residence" "Underground River" "Malformation"
  477. SetFontSize 41
  478. PlayAlertSound 5 200
  479. # SetBackgroundColor 100 100 0 255
  480. # SetBorderColor 200 200 0 255
  481.  
  482. Show # Maps:T10
  483. Class Maps
  484. BaseType "Bazaar" "Necropolis" "Plateau" "Volcano" "Chateau"
  485. SetFontSize 42
  486. PlayAlertSound 5 200
  487. # SetBackgroundColor 100 100 0 255
  488. # SetBorderColor 200 200 0 255
  489.  
  490. Show # Maps:T11
  491. Class Maps
  492. BaseType "Academy" "Crematorium" "Precinct" "Springs"
  493. SetFontSize 42
  494. PlayAlertSound 5 200
  495. # SetBorderColor 0 0 0 255
  496. # SetBackgroundColor 255 255 255 255
  497.  
  498. Show # Maps:T12
  499. Class Maps
  500. BaseType "Arsenal" "Overgrown Ruin" "Shipyard" "Village Ruin"
  501. SetFontSize 43
  502. PlayAlertSound 5 200
  503. SetTextColor 0 0 0 255
  504. SetBackgroundColor 200 200 200 255
  505. SetBorderColor 0 0 0 255
  506.  
  507.  
  508. Show # Maps:T13
  509. Class Maps
  510. BaseType "Courtyard" "Excavation" "Wasteland" "Waterways"
  511. SetFontSize 44
  512. PlayAlertSound 5 200
  513. SetTextColor 0 0 0 255
  514. SetBackgroundColor 200 200 200 255
  515. SetBorderColor 0 0 0 255
  516.  
  517. Show # Maps:T14
  518. Class Maps
  519. BaseType "Shrine" "Conservatory" "Palace"
  520. SetFontSize 45
  521. PlayAlertSound 5 200
  522. SetTextColor 0 0 0 255
  523. SetBackgroundColor 200 200 200 255
  524. SetBorderColor 0 0 0 255
  525.  
  526. Show # Maps:T15
  527. Class Maps
  528. BaseType "Abyss" "Colosseum" "Core"
  529. SetFontSize 45
  530. PlayAlertSound 6 300
  531. SetTextColor 0 0 0 255
  532. SetBorderColor 0 0 0 255
  533. SetBackgroundColor 255 255 255 255
  534.  
  535. # This shouldn't be happening, but just in case:
  536.  
  537. Show
  538. Class Maps
  539. PlayAlertSound 5 200
  540. SetFontSize 44
  541.  
  542. #----------------------------------------------------
  543. # 0203 # MAP FRAGMENTS
  544. #----------------------------------------------------
  545.  
  546. Show
  547. BaseType "Mortal Hope"
  548. Class "Map Fragments"
  549. PlayAlertSound 6 300
  550. SetFontSize 45
  551. SetTextColor 0 0 0 255
  552. SetBorderColor 0 0 0 255
  553. SetBackgroundColor 255 255 255 255
  554.  
  555. Show
  556. BaseType "Sacrifice at Midnight"
  557. Class "Map Fragments"
  558. PlayAlertSound 5 200
  559. SetFontSize 40
  560. SetBorderColor 255 255 255 255
  561. SetTextColor 255 255 255 255
  562. SetBackgroundColor 0 0 0 255
  563.  
  564. Show
  565. Class "Map Fragments"
  566. PlayAlertSound 5 200
  567. SetFontSize 38
  568.  
  569. #------------------------------------------------------------------------
  570. # Section: 0300 # CURRENCY
  571. #------------------------------------------------------------------------
  572.  
  573. #----------------------------------------------------
  574. # 0301 # TOP TIER: DIVINE, EXALTED (alos eternal, but meh)
  575. #----------------------------------------------------
  576.  
  577. Show
  578. BaseType "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather"
  579. SetTextColor 255 0 0 255
  580. SetBorderColor 255 0 0 255
  581. SetBackgroundColor 255 255 255 255
  582. PlayAlertSound 6 300
  583. SetFontSize 45
  584.  
  585. #----------------------------------------------------
  586. # 0302 # HIGH TIER: FROM JEWELLER'S TO REGAL
  587. #----------------------------------------------------
  588.  
  589. Show
  590. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Blessed Orb" "Gemcutter's Prism" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Glassblower's Bauble" "Vaal Orb" "Cartographer's Chisel"
  591. SetBackgroundColor 213 159 15
  592. SetTextColor 0 0 0
  593. SetBorderColor 0 0 0
  594. PlayAlertSound 1 200
  595. SetFontSize 40
  596.  
  597. # 200 158 130 this is the old background color, if you like it more use it instead
  598.  
  599. #----------------------------------------------------
  600. # 0303 # MEDIUM-LOW ORBS
  601. #----------------------------------------------------
  602.  
  603. Show
  604. BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb"
  605. SetTextColor 190 178 135 255
  606. SetBorderColor 190 178 135 135
  607. SetFontSize 38
  608.  
  609. Show
  610. Class Currency
  611. BaseType "Perandus"
  612. SetTextColor 255 178 135 255
  613. SetBorderColor 255 178 135 135
  614. SetFontSize 38
  615.  
  616. #----------------------------------------------------
  617. # 0304 # BOTTOM TIER: LOW ORB VARIATIONS
  618. #----------------------------------------------------
  619.  
  620. Show
  621. BaseType "Portal Scroll" "Scroll of Wisdom"
  622. SetTextColor 170 158 130 220
  623. SetBorderColor 0 0 0 255
  624.  
  625. Show
  626. BaseType "Scroll Fragment"
  627. SetTextColor 170 158 130 165
  628. SetFontSize 29
  629.  
  630. # 170 158 130 default currency color
  631.  
  632. #----------------------------------------------------
  633. # 0305 # DIVINATION CARD TIER LIST
  634. #----------------------------------------------------
  635. # Old puple color: "SetTextColor 150 50 190"
  636.  
  637. #TIER 1: ~0.65EX+
  638.  
  639. Show
  640. Class "Divination"
  641. BaseType "Avenger" "House of Mirrors" "Wealth and Power" "The Dragon's Heart" "The Brittle Emperor" "Time-Lost Relic" "The Wind" "Celestial Justicar" "Dark Mage" "Doctor" "Fiend" "The King's Heart" "The Queen" "The Artist" "The Last One Standing" "The Artist" "The Aesthete" "Bowyer's Dream" "The Fletcher" "Hunter's Reward" "The Last One Standing" "The Thaumaturgist" "The Vast" "The Warlord" "The Offering" "The Ethereal" "The Dapper Prodigy"
  642. SetFontSize 45
  643. SetBorderColor 0 0 255 255
  644. SetBackgroundColor 255 255 255 255
  645. SetTextColor 0 0 255 255
  646. PlayAlertSound 6 300
  647.  
  648. #TIER 2: ~10C+
  649.  
  650. Show
  651. Class "Divination"
  652. BaseType "The Risk" "The Spoiled Prince" "Abandoned Wealth" "Chains that Bind" "The Drunken Aristocrat" "The Hunger" "The Incantation" "The Pact" "The Road to Power" "The Watcher" "The Betrayal" "The Pack Leader" "The Enlightened" "Last Hope" "Merciless Armament" "Pride Before the Fall" "The Surveyor" "The Demoness" "Glimmer" "Rats" "Tranquillity"
  653. SetFontSize 42
  654. SetBorderColor 0 100 255 255
  655. SetBackgroundColor 75 215 230 255
  656. SetTextColor 0 0 0
  657. PlayAlertSound 1 200
  658.  
  659. #TIER 3: ~2C+
  660.  
  661. Show
  662. Class "Divination"
  663. BaseType "Rabid Rhoa" "Earth Drinker" "The Arena Champion" "The Fox" "The Gentleman" "The Mercenary" "The Trial" "Death" "The Conduit" "The Feast" "The Gladiator" "Gift of the Gemling Queen" "Grave Knowledge" "The Siren" "The One With All" "The Flora's Gift" "Encroaching Darkness" "Doedre's Madness" "Humility" "Vinia's Token" "The Cataclysm" "The Union" "The Dragon" "Three Faces in the Dark" "The Sun" "The Summoner" "The Scarred Meadow" "Lucky Connections" "Jack in the Box" "The Inventor" "Hope" "The Hoarder" "Gemcutter's Promise" "The Explorer" "Coveted Possession" "Chaotic Disposition" "The Battle Born" "Anarchy's Price" "Assassin's Favour" "Audacity" "Blind Venture" "The Cartographer" "The Doppelganger" "The Fox" "Hubris" "Scholar of the Seas" "The Tower" "Volatile Power" "The Traitor" "Lost Worlds" "The Body" "Birth of the Three" "The Sigil"
  664. SetFontSize 40
  665. SetBorderColor 0 100 255 255
  666. SetBackgroundColor 110 215 230 235
  667. SetTextColor 0 0 0
  668. PlayAlertSound 1 200
  669.  
  670. #TIER 5: TRASH-tier. Shame! *dingdingding*
  671.  
  672. Show
  673. Class "Divination"
  674. BaseType "Carrion Crow" "Other Cheek"
  675. SetBackgroundColor 175 215 230 200
  676. SetTextColor 0 0 0
  677. SetBorderColor 0 0 0
  678. SetFontSize 32
  679.  
  680. #TIER 4: Rest. Less than 2c
  681.  
  682. Show
  683. Class "Divination"
  684. SetBackgroundColor 145 215 230 225
  685. SetBorderColor 0 100 215 255
  686. SetTextColor 0 0 0
  687. SetFontSize 38
  688. PlayAlertSound 1 200
  689.  
  690. #----------------------------------------------------
  691. # 0306 # REST
  692. #----------------------------------------------------
  693.  
  694. Show
  695. Class Currency
  696. SetBorderColor 0 0 0 255
  697.  
  698. Show
  699. Class Stackable Currency
  700. SetBorderColor 0 0 0 255
  701.  
  702. #------------------------------------------------------------------------
  703. # Section: 0400 # SOCKET/LINK BASED stuff
  704. #------------------------------------------------------------------------
  705. # 5-links (6 links are handled at the start)
  706. Show
  707. LinkedSockets 5
  708. SetBorderColor 0 255 255
  709. PlayAlertSound 1 200
  710. SetFontSize 39
  711.  
  712. # 6-Sockets
  713. Show
  714. Sockets 6
  715. Rarity Rare
  716. ItemLevel >= 75
  717. SetTextColor 255 190 0
  718. SetBackgroundColor 75 75 75
  719. SetBorderColor 250 250 250
  720. SetFontSize 40
  721. PlayAlertSound 1 200
  722.  
  723. Show
  724. Sockets 6
  725. SetBackgroundColor 75 75 75
  726. SetBorderColor 250 250 250
  727. SetFontSize 39
  728. PlayAlertSound 1 200
  729.  
  730. # Corrupted items with white sockets for offhand gem leveling.
  731. Show
  732. Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  733. Sockets >= 3
  734. SocketGroup W
  735.  
  736. #------------------------------------------------------------------------
  737. # Section: 0500 # SKILL GEMS
  738. #------------------------------------------------------------------------
  739.  
  740. Show
  741. Class Gem
  742. BaseType "Empower" "Enlighten"
  743. Quality >= 15
  744. SetBorderColor 30 150 180 255
  745. SetTextColor 30 150 180 255
  746. SetBackgroundColor 255 255 255 255
  747. PlayAlertSound 6 300
  748. SetFontSize 45
  749.  
  750. Show
  751. Class Gem
  752. Quality = 20
  753. SetBorderColor 30 150 180 255
  754. SetTextColor 30 150 180 255
  755. SetBackgroundColor 255 255 255 255
  756. PlayAlertSound 6 300
  757. SetFontSize 45
  758.  
  759. Show # Drop only good gems
  760. Class Gem
  761. BaseType "Portal" "Empower" "Enlighten" "Enhance" "Vaal Haste"
  762. SetBorderColor 30 150 180
  763. PlayAlertSound 6 300
  764. SetFontSize 41
  765.  
  766. Show # Drop only meh gems
  767. Class Gem
  768. BaseType "Detonate Mines" "Added Chaos Damage" "Vaal"
  769. SetBorderColor 30 150 180 150
  770. SetFontSize 38
  771.  
  772. Show
  773. Class "Gems"
  774. Quality >= 15
  775. SetBorderColor 30 150 180 255
  776. SetFontSize 41
  777. PlayAlertSound 1 200
  778.  
  779. Show
  780. Class "Gems"
  781. Quality > 0
  782. SetBorderColor 30 150 180 155
  783. SetFontSize 38
  784.  
  785. Show
  786. Class Gems
  787.  
  788. #------------------------------------------------------------------------
  789. # Section: 0600 # RARE ITEM HIGHLIGHTING
  790. #------------------------------------------------------------------------
  791.  
  792. #------------------------------------------------------------------------
  793. # 060a # RARES SUITABLE FOR ENDGAME CRAFTING
  794. #------------------------------------------------------------------------
  795.  
  796. Show #$topcrafting, 84
  797. Rarity Rare
  798. ItemLevel >= 84
  799. BaseType "Void Sceptre" "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" "Saintly Chainmail" "Titanium Spirit Shield" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Eternal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots"
  800. SetTextColor 255 190 0
  801. SetBorderColor 255 255 0 255
  802. SetBackgroundColor 30 90 45 230
  803. SetFontSize 38
  804.  
  805. Show #$topcrafting, 84
  806. Rarity Rare
  807. Class Rings Amulet Belts
  808. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  809. ItemLevel >= 84
  810. SetTextColor 255 190 0
  811. SetBackgroundColor 30 90 45 230
  812. SetBorderColor 255 255 0 255
  813. SetFontSize 40
  814.  
  815. Show #$topcrafting, 83
  816. Rarity Rare
  817. BaseType "Lion Sword" "Vaal Greatsword" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Platinum Kris"
  818. ItemLevel >= 83
  819. SetBorderColor 255 255 0 255
  820. SetFontSize 38
  821. SetTextColor 255 190 0
  822. SetBackgroundColor 30 90 45 230
  823.  
  824. Show #$topcrafting, 83
  825. Rarity Rare
  826. BaseType "Demon Dagger" "Imperial Skean" "Vaal Hatchet" "Runic Hatchet" "Behemoth Mace" "Eternal Sword" "Tiger Hook" "Eclipse Staff" "Maelstr" "Judgement Staff" "Jewelled Foil" "Dragoon Sword"
  827. ItemLevel >= 83
  828. SetBorderColor 255 255 0 255
  829. SetFontSize 38
  830. SetTextColor 255 190 0
  831. SetBackgroundColor 30 90 45 230
  832.  
  833. Show #$topcrafting, 83
  834. Rarity Rare
  835. BaseType "Sai"
  836. ItemLevel >= 83
  837. SetBorderColor 255 255 0 255
  838. SetTextColor 255 190 0
  839. SetBackgroundColor 30 90 45 230
  840. Class Daggers
  841. SetFontSize 38
  842.  
  843. #----------------------------------------------------
  844. # 060b # RARE RINGS, AMULETS, JEWELS, BELTS
  845. #----------------------------------------------------
  846. #Amulets, rings and jewels don't care much about the droplevel
  847. #Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue
  848.  
  849. Show #$great
  850. ItemLevel >= 75
  851. SetTextColor 255 190 0
  852. SetBackgroundColor 30 90 45 230
  853. SetBorderColor 25 180 25
  854. SetFontSize 39
  855. Class Rings Amulets Belts Jewel
  856. Rarity Rare
  857.  
  858. Show #$great
  859. Class Rings Amulets Belts Jewel
  860. Rarity Rare
  861. SetBackgroundColor 30 90 45 230
  862. SetFontSize 39
  863. SetBorderColor 25 180 25
  864.  
  865. #----------------------------------------------------
  866. # 060c # DROP LEVEL 69+ ITEMS ARE ALWAYS PRIORITIZED RARES
  867. #----------------------------------------------------
  868.  
  869. Show #$good, ilvl69, small
  870. Rarity Rare
  871. DropLevel >= 69
  872. ItemLevel >= 75
  873. SetTextColor 255 190 0
  874. SetBackgroundColor 30 90 45 230
  875. SetFontSize 35
  876. SetBorderColor 150 150 150
  877. Height <= 2
  878. Width <= 2
  879.  
  880. Show #$good, ilvl69, small
  881. Rarity Rare
  882. DropLevel >= 69
  883. ItemLevel >= 75
  884. SetTextColor 255 190 0
  885. SetBackgroundColor 30 90 45 230
  886. SetFontSize 35
  887. SetBorderColor 150 150 150
  888. Height <= 3
  889. Width <= 1
  890.  
  891. Show #$good, ilvl69
  892. Rarity Rare
  893. DropLevel >= 69
  894. ItemLevel >= 75
  895. SetTextColor 255 190 0
  896. SetBackgroundColor 30 90 45 230
  897. SetFontSize 35
  898. SetBorderColor 0 0 0
  899.  
  900. Show #$good, ilvl69, small
  901. Rarity Rare
  902. DropLevel >= 69
  903. ItemLevel >= 65
  904. SetBackgroundColor 30 90 45 230
  905. SetFontSize 35
  906. SetBorderColor 150 150 150
  907. Height <= 3
  908. Width <= 1
  909.  
  910. Show #$good, ilvl69, small
  911. Rarity Rare
  912. DropLevel >= 69
  913. ItemLevel >= 65
  914. SetBackgroundColor 30 90 45 230
  915. SetFontSize 35
  916. SetBorderColor 150 150 150
  917. Height <= 2
  918. Width <= 2
  919.  
  920. Show #$good, ilvl69
  921. Rarity Rare
  922. DropLevel >= 69
  923. ItemLevel >= 65
  924. SetBackgroundColor 30 90 45 230
  925. SetFontSize 35
  926. SetBorderColor 0 0 0
  927.  
  928. #----------------------------------------------------
  929. # 0601 # RARE DAGGERS
  930. #----------------------------------------------------
  931. #GOOD DAGGERS
  932. #----------------------------------------------------
  933.  
  934. Show #$good, autosmall
  935. Class Daggers
  936. Rarity Rare
  937. DropLevel >= 60
  938. ItemLevel >= 75
  939. SetTextColor 255 190 0
  940. SetBackgroundColor 30 90 45 230
  941. SetFontSize 35
  942. SetBorderColor 150 150 150
  943.  
  944. Show #$good, autosmall
  945. Class Daggers
  946. Rarity Rare
  947. DropLevel >= 60
  948. ItemLevel >= 65
  949. SetBackgroundColor 30 90 45 230
  950. SetFontSize 35
  951. SetBorderColor 150 150 150
  952.  
  953. #In addition highlight rare's with high base attack speed / crit - for CoC and caster dagger variations
  954. #----------------------------------------------------
  955.  
  956. Show #$good, autosmall
  957. Class Daggers
  958. BaseType "Skean"
  959. Rarity Rare
  960. ItemLevel >= 75
  961. SetBackgroundColor 30 90 45 230
  962. SetFontSize 35
  963. SetBorderColor 150 150 150
  964. SetTextColor 255 190 0
  965.  
  966. Show #$good, autosmall
  967. Class Daggers
  968. BaseType "Skean"
  969. Rarity Rare
  970. ItemLevel >= 65
  971. SetBackgroundColor 30 90 45 230
  972. SetFontSize 35
  973. SetBorderColor 150 150 150
  974.  
  975. #BAD DAGGERS
  976. #----------------------------------------------------
  977. #Daggers small enough to be decent loot for vendoring. Never highlight/hide bad daggers
  978.  
  979. #----------------------------------------------------
  980. # 0602 # RARE CLAWS
  981. #----------------------------------------------------
  982. #GOOD CLAWS
  983. #----------------------------------------------------
  984. #At least earlier most claws were vendor trash
  985. #The RARELY worthwhile rares are usually high level claws or some specific base types (such as great white claw)
  986. #Still as 4-slot items they are borderline useful and will not be unhighlighted unless they have depressingly low droplevel (shouldn't be happening too often)
  987.  
  988. Show #$good, autosmall
  989. Class Claws
  990. Rarity Rare
  991. DropLevel >= 65
  992. ItemLevel >= 75
  993. SetTextColor 255 190 0
  994. SetBackgroundColor 30 90 45 230
  995. SetFontSize 35
  996. SetBorderColor 150 150 150
  997.  
  998. Show #$good, autosmall
  999. Class Claws
  1000. Rarity Rare
  1001. DropLevel >= 65
  1002. ItemLevel >= 65
  1003. SetBackgroundColor 30 90 45 230
  1004. SetFontSize 35
  1005. SetBorderColor 150 150 150
  1006.  
  1007. #BAD CLAWS
  1008. #----------------------------------------------------
  1009.  
  1010. Show #$bad, autosmall
  1011. Class Claws
  1012. Rarity Rare
  1013. DropLevel < 50
  1014. ItemLevel >= 75
  1015. SetBackgroundColor 120 20 20 150
  1016. SetBorderColor 150 150 150 150
  1017. SetFontSize 28
  1018. SetTextColor 255 190 0
  1019.  
  1020. Show #$bad, autosmall
  1021. Class Claws
  1022. Rarity Rare
  1023. DropLevel < 50
  1024. ItemLevel >= 65
  1025. SetBackgroundColor 120 20 20 150
  1026. SetBorderColor 150 150 150 150
  1027. SetFontSize 28
  1028.  
  1029. #----------------------------------------------------
  1030. # 0603 # RARE WANDS
  1031. #----------------------------------------------------
  1032.  
  1033. #As spellcaster weapons, wands are good pick-ups if they're rare
  1034. #High level wands get highlighted, because of their multi-purpose potential
  1035.  
  1036. #GOOD WANDS
  1037. #----------------------------------------------------
  1038.  
  1039. Show #$good, autosmall
  1040. Class Wands
  1041. Rarity Rare
  1042. DropLevel >= 59
  1043. ItemLevel >= 75
  1044. SetTextColor 255 190 0
  1045. SetBackgroundColor 30 90 45 230
  1046. SetFontSize 35
  1047. SetBorderColor 150 150 150
  1048.  
  1049. Show #$good, autosmall
  1050. Class Wands
  1051. Rarity Rare
  1052. DropLevel >= 59
  1053. ItemLevel >= 65
  1054. SetBackgroundColor 30 90 45 230
  1055. SetFontSize 35
  1056. SetBorderColor 150 150 150
  1057.  
  1058. #BAD WANDS
  1059. #----------------------------------------------------
  1060. #Wands small enough to be decent loot for vendoring. Never bad-highlight/hide wands
  1061.  
  1062. #----------------------------------------------------
  1063. # 0604 # RARE SWORDS
  1064. #----------------------------------------------------
  1065.  
  1066. #Worthwhile swords are physical or elemental weapons
  1067. #First one require a decent droplevel, second one the highest attack speed base types
  1068. #We can bad-highlight the rest, because they are way too clunky
  1069. #Same applies to the "thrusting swords" type, that is also filtered here, though they are easier to carry due to their consistently small size
  1070.  
  1071. #GOOD SWORDS
  1072. #----------------------------------------------------
  1073.  
  1074. Show #$good, small
  1075. Class "One Hand Swords"
  1076. Rarity Rare
  1077. DropLevel >= 60
  1078. ItemLevel >= 75
  1079. SetTextColor 255 190 0
  1080. SetBackgroundColor 30 90 45 230
  1081. SetFontSize 35
  1082. SetBorderColor 150 150 150
  1083. Height <= 3
  1084. Width <= 1
  1085.  
  1086. Show #$good, small
  1087. Class "One Hand Swords"
  1088. Rarity Rare
  1089. DropLevel >= 60
  1090. ItemLevel >= 75
  1091. SetTextColor 255 190 0
  1092. SetBackgroundColor 30 90 45 230
  1093. SetFontSize 35
  1094. SetBorderColor 150 150 150
  1095. Height <= 2
  1096. Width <= 2
  1097.  
  1098. Show #$good
  1099. Class "One Hand Swords"
  1100. Rarity Rare
  1101. DropLevel >= 60
  1102. ItemLevel >= 75
  1103. SetTextColor 255 190 0
  1104. SetBackgroundColor 30 90 45 230
  1105. SetFontSize 35
  1106. SetBorderColor 0 0 0
  1107.  
  1108. Show #$good, small
  1109. Class "One Hand Swords"
  1110. Rarity Rare
  1111. DropLevel >= 60
  1112. ItemLevel >= 65
  1113. SetBackgroundColor 30 90 45 230
  1114. SetFontSize 35
  1115. SetBorderColor 150 150 150
  1116. Height <= 3
  1117. Width <= 1
  1118.  
  1119. Show #$good, small
  1120. Class "One Hand Swords"
  1121. Rarity Rare
  1122. DropLevel >= 60
  1123. ItemLevel >= 65
  1124. SetBackgroundColor 30 90 45 230
  1125. SetFontSize 35
  1126. SetBorderColor 150 150 150
  1127. Height <= 2
  1128. Width <= 2
  1129.  
  1130. Show #$good
  1131. Class "One Hand Swords"
  1132. Rarity Rare
  1133. DropLevel >= 60
  1134. ItemLevel >= 65
  1135. SetBackgroundColor 30 90 45 230
  1136. SetFontSize 35
  1137. SetBorderColor 0 0 0
  1138.  
  1139. #HIGH ATTACK SPEED LOWER LEVEL BASES
  1140. #These are some of the best ele ST weapons bases.
  1141.  
  1142. Show #$good
  1143. Class "One Hand"
  1144. BaseType "Jewelled Foil" "Spiraled Foil"
  1145. Rarity Rare
  1146. ItemLevel >= 75
  1147. SetTextColor 255 190 0
  1148. SetBackgroundColor 30 90 45 230
  1149. SetFontSize 35
  1150. SetBorderColor 0 0 0
  1151.  
  1152. Show #$good
  1153. Class "One Hand"
  1154. BaseType "Jewelled Foil" "Spiraled Foil"
  1155. Rarity Rare
  1156. ItemLevel >= 65
  1157. SetBackgroundColor 30 90 45 230
  1158. SetFontSize 35
  1159. SetBorderColor 0 0 0
  1160.  
  1161. #BAD SWORDS
  1162. #One Hand swords with with such low base drop level are rarely anything interesting.
  1163. #High attack speed bases for viable ele weapons are filtered out above.
  1164.  
  1165. Show #$bad, small
  1166. Class "One Hand Swords"
  1167. Rarity Rare
  1168. DropLevel <= 54
  1169. ItemLevel >= 75
  1170. SetTextColor 255 190 0
  1171. SetBackgroundColor 120 20 20 150
  1172. SetBorderColor 150 150 150 150
  1173. Height <= 2
  1174. Width <= 2
  1175. SetFontSize 28
  1176.  
  1177. Show #$bad, small
  1178. Class "One Hand Swords"
  1179. Rarity Rare
  1180. DropLevel <= 54
  1181. ItemLevel >= 75
  1182. SetTextColor 255 190 0
  1183. SetBackgroundColor 120 20 20 150
  1184. SetBorderColor 150 150 150 150
  1185. Height <= 3
  1186. Width <= 1
  1187. SetFontSize 28
  1188.  
  1189. Show #$bad
  1190. Class "One Hand Swords"
  1191. Rarity Rare
  1192. DropLevel <= 54
  1193. ItemLevel >= 75
  1194. SetTextColor 255 190 0
  1195. SetBackgroundColor 120 20 20 150
  1196. SetBorderColor 0 0 0 220
  1197. SetFontSize 28
  1198.  
  1199. Show #$bad, small
  1200. Class "One Hand Swords"
  1201. Rarity Rare
  1202. DropLevel <= 54
  1203. ItemLevel >= 65
  1204. SetBackgroundColor 120 20 20 150
  1205. SetBorderColor 150 150 150 150
  1206. Height <= 3
  1207. Width <= 1
  1208. SetFontSize 28
  1209.  
  1210. Show #$bad, small
  1211. Class "One Hand Swords"
  1212. Rarity Rare
  1213. DropLevel <= 54
  1214. ItemLevel >= 65
  1215. SetBackgroundColor 120 20 20 150
  1216. SetBorderColor 150 150 150 150
  1217. Height <= 2
  1218. Width <= 2
  1219. SetFontSize 28
  1220.  
  1221. Show #$bad
  1222. Class "One Hand Swords"
  1223. Rarity Rare
  1224. DropLevel <= 54
  1225. ItemLevel >= 65
  1226. SetBackgroundColor 120 20 20 150
  1227. SetBorderColor 0 0 0 220
  1228. SetFontSize 28
  1229.  
  1230. #----------------------------------------------------
  1231. # 0605 # RARE AXES&MACES (1H)
  1232. #----------------------------------------------------
  1233. #1H-Axes are only used as physical weapons and only if they roll really well. That's why a high droplevel is required for an axe to be recommended
  1234. #GOOD 1H AXES&MACES
  1235.  
  1236. Show #$good
  1237. Class "One Hand Axes"
  1238. BaseType "Siege Axe" "Vaal Hatchet"
  1239. Rarity Rare
  1240. ItemLevel >= 75
  1241. SetTextColor 255 190 0
  1242. SetBackgroundColor 30 90 45 230
  1243. SetFontSize 35
  1244. SetBorderColor 0 0 0
  1245.  
  1246. Show #$good
  1247. Class "One Hand Axes"
  1248. BaseType "Siege Axe" "Vaal Hatchet"
  1249. Rarity Rare
  1250. ItemLevel >= 65
  1251. SetBackgroundColor 30 90 45 230
  1252. SetFontSize 35
  1253. SetBorderColor 0 0 0
  1254.  
  1255. Show #$good, small
  1256. Class "One Hand Maces"
  1257. Rarity Rare
  1258. DropLevel >= 66
  1259. ItemLevel >= 75
  1260. SetTextColor 255 190 0
  1261. SetBackgroundColor 30 90 45 230
  1262. SetFontSize 35
  1263. SetBorderColor 150 150 150
  1264. Height <= 2
  1265. Width <= 2
  1266.  
  1267. Show #$good, small
  1268. Class "One Hand Maces"
  1269. Rarity Rare
  1270. DropLevel >= 66
  1271. ItemLevel >= 75
  1272. SetTextColor 255 190 0
  1273. SetBackgroundColor 30 90 45 230
  1274. SetFontSize 35
  1275. SetBorderColor 150 150 150
  1276. Height <= 3
  1277. Width <= 1
  1278.  
  1279. Show #$good
  1280. Class "One Hand Maces"
  1281. Rarity Rare
  1282. DropLevel >= 66
  1283. ItemLevel >= 75
  1284. SetTextColor 255 190 0
  1285. SetBackgroundColor 30 90 45 230
  1286. SetFontSize 35
  1287. SetBorderColor 0 0 0
  1288.  
  1289. Show #$good, small
  1290. Class "One Hand Maces"
  1291. Rarity Rare
  1292. DropLevel >= 66
  1293. ItemLevel >= 65
  1294. SetBackgroundColor 30 90 45 230
  1295. SetFontSize 35
  1296. SetBorderColor 150 150 150
  1297. Height <= 2
  1298. Width <= 2
  1299.  
  1300.  
  1301. Show #$good, small
  1302. Class "One Hand Maces"
  1303. Rarity Rare
  1304. DropLevel >= 66
  1305. ItemLevel >= 65
  1306. SetBackgroundColor 30 90 45 230
  1307. SetFontSize 35
  1308. SetBorderColor 150 150 150
  1309. Height <= 3
  1310. Width <= 1
  1311.  
  1312.  
  1313. Show #$good
  1314. Class "One Hand Maces"
  1315. Rarity Rare
  1316. DropLevel >= 66
  1317. ItemLevel >= 65
  1318. SetBackgroundColor 30 90 45 230
  1319. SetFontSize 35
  1320. SetBorderColor 0 0 0
  1321.  
  1322. #----------------------------------------------------
  1323. #BAD 1H MACES/AXES
  1324. #Anything with a <50lvl base won't be a priority pickup while maping.
  1325.  
  1326. Show #$bad, small
  1327. Class "One Hand Maces" "One Hand Axes"
  1328. Rarity Rare
  1329. DropLevel <= 54
  1330. ItemLevel >= 75
  1331. SetTextColor 255 190 0
  1332. SetBackgroundColor 120 20 20 150
  1333. SetBorderColor 150 150 150 150
  1334. Height <= 3
  1335. Width <= 1
  1336. SetFontSize 28
  1337.  
  1338. Show #$bad, small
  1339. Class "One Hand Maces" "One Hand Axes"
  1340. Rarity Rare
  1341. DropLevel <= 54
  1342. ItemLevel >= 75
  1343. SetTextColor 255 190 0
  1344. SetBackgroundColor 120 20 20 150
  1345. SetBorderColor 150 150 150 150
  1346. Height <= 2
  1347. Width <= 2
  1348. SetFontSize 28
  1349.  
  1350. Show #$bad
  1351. Class "One Hand Maces" "One Hand Axes"
  1352. Rarity Rare
  1353. DropLevel <= 54
  1354. ItemLevel >= 75
  1355. SetTextColor 255 190 0
  1356. SetBackgroundColor 120 20 20 150
  1357. SetBorderColor 0 0 0 220
  1358. SetFontSize 28
  1359.  
  1360. Show #$bad, small
  1361. Class "One Hand Maces" "One Hand Axes"
  1362. Rarity Rare
  1363. DropLevel <= 54
  1364. ItemLevel >= 65
  1365. SetBackgroundColor 120 20 20 150
  1366. SetBorderColor 150 150 150 150
  1367. Height <= 2
  1368. Width <= 2
  1369. SetFontSize 28
  1370.  
  1371. Show #$bad, small
  1372. Class "One Hand Maces" "One Hand Axes"
  1373. Rarity Rare
  1374. DropLevel <= 54
  1375. ItemLevel >= 65
  1376. SetBackgroundColor 120 20 20 150
  1377. SetBorderColor 150 150 150 150
  1378. Height <= 3
  1379. Width <= 1
  1380. SetFontSize 28
  1381.  
  1382. Show #$bad
  1383. Class "One Hand Maces" "One Hand Axes"
  1384. Rarity Rare
  1385. DropLevel <= 54
  1386. ItemLevel >= 65
  1387. SetBackgroundColor 120 20 20 150
  1388. SetBorderColor 0 0 0 220
  1389. SetFontSize 28
  1390.  
  1391. #----------------------------------------------------
  1392. # 0606 # RARE SCEPTRES
  1393. #----------------------------------------------------
  1394. #Any sceptre can be good, however some sceptres are better pickups, because of their base or their implicit
  1395. #GOOD SCEPTRES
  1396.  
  1397. Show #$good
  1398. Class "Sceptres"
  1399. Rarity Rare
  1400. DropLevel >= 64
  1401. ItemLevel >= 75
  1402. SetTextColor 255 190 0
  1403. SetBackgroundColor 30 90 45 230
  1404. SetFontSize 35
  1405. SetBorderColor 0 0 0
  1406.  
  1407. Show #$good
  1408. Class "Sceptres"
  1409. Rarity Rare
  1410. DropLevel >= 64
  1411. ItemLevel >= 65
  1412. SetBackgroundColor 30 90 45 230
  1413. SetFontSize 35
  1414. SetBorderColor 0 0 0
  1415.  
  1416. #Lets's also highlight the high base spell damage sceptres
  1417.  
  1418. Show #$good, spelldamage
  1419. BaseType "Opal Sceptre" "Crystal Sceptre"
  1420. Class "Sceptres"
  1421. Rarity Rare
  1422. ItemLevel >= 75
  1423. SetTextColor 255 190 0
  1424. SetBackgroundColor 30 90 45 230
  1425. SetFontSize 35
  1426. SetBorderColor 0 0 0
  1427.  
  1428. Show #$good, spelldamage
  1429. BaseType "Opal Sceptre" "Crystal Sceptre"
  1430. Class "Sceptres"
  1431. Rarity Rare
  1432. ItemLevel >= 65
  1433. SetBackgroundColor 30 90 45 230
  1434. SetFontSize 35
  1435. SetBorderColor 0 0 0
  1436.  
  1437. #BAD SCEPTRES
  1438. #Noone here :O
  1439.  
  1440. #----------------------------------------------------
  1441. # 0607 # RARE STAVES
  1442. #----------------------------------------------------
  1443.  
  1444. #Now staves are a bit tricky.
  1445. #They can roll high spellcaster bonuses or +3 to gems, making any staff potentially useful.
  1446. #They can also roll high base damage stats
  1447. #Still good staves are rare and all of them are clunky, I'll only highlight the very good base types
  1448.  
  1449. Show #$good, clunky
  1450. Class "Staves"
  1451. Rarity Rare
  1452. DropLevel >= 68
  1453. ItemLevel >= 75
  1454. SetTextColor 255 190 0
  1455. SetBackgroundColor 30 90 45 230
  1456. SetFontSize 35
  1457. SetBorderColor 0 0 0
  1458.  
  1459. Show #$good, clunky
  1460. Class "Staves"
  1461. Rarity Rare
  1462. DropLevel >= 68
  1463. ItemLevel >= 65
  1464. SetBackgroundColor 30 90 45 230
  1465. SetFontSize 35
  1466. SetBorderColor 0 0 0
  1467.  
  1468. Show #$good, clunky
  1469. Class "Staves"
  1470. BaseType "Lathi"
  1471. Rarity Rare
  1472. ItemLevel >= 75
  1473. SetTextColor 255 190 0
  1474. SetBackgroundColor 30 90 45 230
  1475. SetFontSize 35
  1476. SetBorderColor 0 0 0
  1477.  
  1478. Show #$good, clunky
  1479. BaseType "Lathi"
  1480. Class "Staves"
  1481. Rarity Rare
  1482. ItemLevel >= 65
  1483. SetBackgroundColor 30 90 45 230
  1484. SetFontSize 35
  1485. SetBorderColor 0 0 0
  1486.  
  1487. #BAD STAVES
  1488. #If you're playing a caster or think it's a good idea feel free to remove the following parts
  1489. #However, chances are you won't find anything amazing around here.
  1490.  
  1491. Show #$bad, clunky
  1492. Class "Staves"
  1493. Rarity Rare
  1494. DropLevel <= 56
  1495. ItemLevel >= 75
  1496. SetTextColor 255 190 0
  1497. SetBackgroundColor 120 20 20 150
  1498. SetBorderColor 0 0 0 220
  1499. SetFontSize 28
  1500.  
  1501. Show #$bad, clunky
  1502. Class "Staves"
  1503. Rarity Rare
  1504. DropLevel <= 56
  1505. ItemLevel >= 65
  1506. SetBackgroundColor 120 20 20 150
  1507. SetBorderColor 0 0 0 220
  1508. SetFontSize 28
  1509.  
  1510. #----------------------------------------------------
  1511. # 0608 # RARE TWO HAND SWORDS + MACES + AXES
  1512. #----------------------------------------------------
  1513. #These are usually pretty bad
  1514. #High drop level bases have a small chance to be decent
  1515. #Everything else is usually too clunky
  1516.  
  1517. Show #$good, clunky
  1518. Class "Two Hand"
  1519. Rarity Rare
  1520. DropLevel >= 64
  1521. ItemLevel >= 75
  1522. SetTextColor 255 190 0
  1523. SetBackgroundColor 30 90 45 230
  1524. SetFontSize 35
  1525. SetBorderColor 0 0 0
  1526.  
  1527. Show #$good, clunky
  1528. Class "Two Hand"
  1529. Rarity Rare
  1530. DropLevel >= 64
  1531. ItemLevel >= 65
  1532. SetBackgroundColor 30 90 45 230
  1533. SetFontSize 35
  1534. SetBorderColor 0 0 0
  1535.  
  1536. #BAD TWO HANDED WEAPONS
  1537. #Chances are you won't find anything amazing around here.
  1538.  
  1539. Show #$bad, clunky
  1540. Class "Two Hand"
  1541. Rarity Rare
  1542. DropLevel <= 56
  1543. ItemLevel >= 75
  1544. SetTextColor 255 190 0
  1545. SetBackgroundColor 120 20 20 150
  1546. SetBorderColor 0 0 0 220
  1547. SetFontSize 28
  1548.  
  1549. Show #$bad, clunky
  1550. Class "Two Hand"
  1551. Rarity Rare
  1552. DropLevel <= 56
  1553. ItemLevel >= 65
  1554. SetBackgroundColor 120 20 20 150
  1555. SetBorderColor 0 0 0 220
  1556. SetFontSize 28
  1557.  
  1558. #----------------------------------------------------
  1559. # 0609 # RARE BOWS
  1560. #----------------------------------------------------
  1561. #With the huge demand for good bows, it's worth checking out quite some of those
  1562.  
  1563. Show #$good, clunky
  1564. Class "Bows"
  1565. Rarity Rare
  1566. DropLevel >= 62
  1567. ItemLevel >= 75
  1568. SetTextColor 255 190 0
  1569. SetBackgroundColor 30 90 45 230
  1570. SetFontSize 35
  1571. SetBorderColor 0 0 0
  1572.  
  1573. Show #$good, clunky
  1574. Class "Bows"
  1575. Rarity Rare
  1576. DropLevel >= 62
  1577. ItemLevel >= 65
  1578. SetBackgroundColor 30 90 45 230
  1579. SetFontSize 35
  1580. SetBorderColor 0 0 0
  1581.  
  1582. #BAD BOWS!
  1583. #----------------------------------------------
  1584. #The low level one are usually just clunky
  1585.  
  1586. Show #$bad, clunky
  1587. Class "Bows"
  1588. Rarity Rare
  1589. DropLevel <= 50
  1590. ItemLevel >= 75
  1591. SetTextColor 255 190 0
  1592. SetBackgroundColor 120 20 20 150
  1593. SetBorderColor 0 0 0 220
  1594. SetFontSize 28
  1595.  
  1596. Show #$bad, clunky
  1597. Class "Bows"
  1598. Rarity Rare
  1599. DropLevel <= 50
  1600. ItemLevel >= 65
  1601. SetBackgroundColor 120 20 20 150
  1602. SetBorderColor 0 0 0 220
  1603. SetFontSize 28
  1604.  
  1605. #----------------------------------------------------
  1606. # 0610 # RARE QUIVERS
  1607. #----------------------------------------------------
  1608. #All quivers are decent pickups. However, there are some quiver-types that are just much more better.
  1609.  
  1610. Show #$good
  1611. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"
  1612. Class "Quivers"
  1613. Rarity Rare
  1614. ItemLevel >= 75
  1615. SetTextColor 255 190 0
  1616. SetBackgroundColor 30 90 45 230
  1617. SetFontSize 35
  1618. SetBorderColor 0 0 0
  1619.  
  1620. Show #$good
  1621. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"
  1622. Class "Quivers"
  1623. Rarity Rare
  1624. ItemLevel >= 65
  1625. SetBackgroundColor 30 90 45 230
  1626. SetFontSize 35
  1627. SetBorderColor 0 0 0
  1628.  
  1629. #----------------------------------------------------
  1630. # 0611 # RARE GLOVES, HELMETS, BOOTS
  1631. #----------------------------------------------------
  1632. #Most bases are getting highlighted (around 75% of all drops)
  1633. #VERY low bases are getting negative highlighting (likely <1% of all drops)
  1634.  
  1635. Show #$good, autosmall
  1636. Class "Gloves" "Boots" "Helmets"
  1637. Rarity Rare
  1638. ItemLevel >= 75
  1639. DropLevel >= 44
  1640. SetTextColor 255 190 0
  1641. SetBackgroundColor 30 90 45 230
  1642. SetFontSize 35
  1643. SetBorderColor 150 150 150
  1644.  
  1645. Show #$good, autosmall
  1646. Class "Gloves" "Boots" "Helmets"
  1647. Rarity Rare
  1648. ItemLevel >= 65
  1649. DropLevel >= 44
  1650. SetBackgroundColor 30 90 45 230
  1651. SetFontSize 35
  1652. SetBorderColor 150 150 150
  1653.  
  1654. Show #$bad, autosmall
  1655. Class "Gloves" "Boots" "Helmets"
  1656. Rarity Rare
  1657. ItemLevel >= 75
  1658. DropLevel <= 15
  1659. SetTextColor 255 190 0
  1660. SetBackgroundColor 120 20 20 150
  1661. SetBorderColor 150 150 150 150
  1662. SetFontSize 28
  1663.  
  1664. Show #$bad, autosmall
  1665. Class "Gloves" "Boots" "Helmets"
  1666. Rarity Rare
  1667. ItemLevel >= 65
  1668. DropLevel <= 15
  1669. SetBackgroundColor 120 20 20 150
  1670. SetBorderColor 150 150 150 150
  1671. SetFontSize 28
  1672.  
  1673. #----------------------------------------------------
  1674. # 0612 # RARE SHIELDS
  1675. #----------------------------------------------------
  1676. #Shields are by far the hardest category to sort
  1677. #Here's my philosophy:
  1678.  
  1679. #1) Highlight high droplevel/itemlevel bases, no matter what type of shield they are, to perform some pre-sorting
  1680. #----------------------------------------------------
  1681.  
  1682. Show #$good, small
  1683. Class "Shields"
  1684. Rarity Rare
  1685. ItemLevel >= 75
  1686. DropLevel >= 66
  1687. SetTextColor 255 190 0
  1688. SetBackgroundColor 30 90 45 230
  1689. SetFontSize 35
  1690. SetBorderColor 150 150 150
  1691. Height <= 2
  1692. Width <= 2
  1693.  
  1694. Show #$good, small
  1695. Class "Shields"
  1696. Rarity Rare
  1697. ItemLevel >= 75
  1698. DropLevel >= 66
  1699. SetTextColor 255 190 0
  1700. SetBackgroundColor 30 90 45 230
  1701. SetFontSize 35
  1702. SetBorderColor 150 150 150
  1703. Height <= 3
  1704. Width <= 1
  1705.  
  1706. Show #$good
  1707. Class "Shields"
  1708. Rarity Rare
  1709. ItemLevel >= 75
  1710. DropLevel >= 66
  1711. SetTextColor 255 190 0
  1712. SetBackgroundColor 30 90 45 230
  1713. SetFontSize 35
  1714. SetBorderColor 0 0 0
  1715.  
  1716. Show #$good, small
  1717. Class "Shields"
  1718. Rarity Rare
  1719. ItemLevel >= 65
  1720. DropLevel >= 66
  1721. SetBackgroundColor 30 90 45 230
  1722. SetFontSize 35
  1723. SetBorderColor 150 150 150
  1724. Height <= 2
  1725. Width <= 2
  1726.  
  1727. Show #$good, small
  1728. Class "Shields"
  1729. Rarity Rare
  1730. ItemLevel >= 65
  1731. DropLevel >= 66
  1732. SetBackgroundColor 30 90 45 230
  1733. SetFontSize 35
  1734. SetBorderColor 150 150 150
  1735. Height <= 3
  1736. Width <= 1
  1737.  
  1738. Show #$good
  1739. Class "Shields"
  1740. Rarity Rare
  1741. ItemLevel >= 65
  1742. DropLevel >= 66
  1743. SetBackgroundColor 30 90 45 230
  1744. SetFontSize 35
  1745. SetBorderColor 0 0 0
  1746.  
  1747. #2) Energy shields however are quite decent pickups, even if the droplevel is low, let's add this!
  1748. #----------------------------------------------------
  1749.  
  1750. Show #$good, autosmall
  1751. BaseType "Spirit Shield"
  1752. Class "Shields"
  1753. Rarity Rare
  1754. ItemLevel >= 75
  1755. DropLevel >= 55
  1756. SetTextColor 255 190 0
  1757. SetBackgroundColor 30 90 45 230
  1758. SetFontSize 35
  1759. SetBorderColor 150 150 150
  1760.  
  1761. Show #$good, autosmall
  1762. BaseType "Spirit Shield"
  1763. Class "Shields"
  1764. Rarity Rare
  1765. ItemLevel >= 65
  1766. DropLevel >= 55
  1767. SetBackgroundColor 30 90 45 230
  1768. SetFontSize 35
  1769. SetBorderColor 150 150 150
  1770.  
  1771. #3) Still display the low level spirit shields as "neutral" they are small and nice
  1772. #-----------------------------------------------------
  1773.  
  1774. Show #$ok, autosmall
  1775. BaseType "Spirit Shield"
  1776. Class "Shields"
  1777. Rarity Rare
  1778. ItemLevel >= 75
  1779. SetTextColor 255 190 0
  1780. SetFontSize 31
  1781. SetBorderColor 150 150 150 200
  1782.  
  1783. Show #$ok, autosmall
  1784. BaseType "Spirit Shield"
  1785. Class "Shields"
  1786. Rarity Rare
  1787. ItemLevel >= 65
  1788. SetFontSize 31
  1789. SetBorderColor 150 150 150 200
  1790.  
  1791. #4) The Kite Shields can be quite decent too, let's highlight the good ones!
  1792. #-----------------------------------------------------
  1793.  
  1794. Show #$good
  1795. BaseType "Branded Kite Shield" "Champion Kite Shield"
  1796. Class "Shields"
  1797. Rarity Rare
  1798. ItemLevel >= 75
  1799. SetTextColor 255 190 0
  1800. SetBackgroundColor 30 90 45 230
  1801. SetFontSize 35
  1802. SetBorderColor 0 0 0
  1803.  
  1804. Show #$good
  1805. BaseType "Branded Kite Shield" "Champion Kite Shield"
  1806. Class "Shields"
  1807. Rarity Rare
  1808. ItemLevel >= 65
  1809. SetBackgroundColor 30 90 45 230
  1810. SetFontSize 35
  1811. SetBorderColor 0 0 0
  1812.  
  1813. #5) Bucklers and Spiked shields are OK-ish pickups due to their small size
  1814. #-----------------------------------------------------
  1815.  
  1816. Show #$good, autosmall
  1817. BaseType "Buckler" "Spiked Shield"
  1818. Class "Shields"
  1819. Rarity Rare
  1820. ItemLevel >= 75
  1821. DropLevel >= 60
  1822. SetTextColor 255 190 0
  1823. SetBackgroundColor 30 90 45 230
  1824. SetFontSize 35
  1825. SetBorderColor 150 150 150
  1826.  
  1827. Show #$good, autosmall
  1828. BaseType "Buckler" "Spiked Shield"
  1829. Class "Shields"
  1830. Rarity Rare
  1831. ItemLevel >= 65
  1832. DropLevel >= 60
  1833. SetBackgroundColor 30 90 45 230
  1834. SetFontSize 35
  1835. SetBorderColor 150 150 150
  1836.  
  1837. #6) Now lets mark some of the remaining low level shields as bad
  1838. #-----------------------------------------------------
  1839.  
  1840. Show #$bad, small
  1841. Class "Shields"
  1842. Rarity Rare
  1843. ItemLevel >= 75
  1844. DropLevel <= 50
  1845. SetTextColor 255 190 0
  1846. SetBackgroundColor 120 20 20 150
  1847. SetBorderColor 150 150 150 150
  1848. Height <= 2
  1849. Width <= 2
  1850. SetFontSize 28
  1851.  
  1852. Show #$bad, small
  1853. Class "Shields"
  1854. Rarity Rare
  1855. ItemLevel >= 75
  1856. DropLevel <= 50
  1857. SetTextColor 255 190 0
  1858. SetBackgroundColor 120 20 20 150
  1859. SetBorderColor 150 150 150 150
  1860. Height <= 3
  1861. Width <= 1
  1862. SetFontSize 28
  1863.  
  1864. Show #$bad
  1865. Class "Shields"
  1866. Rarity Rare
  1867. ItemLevel >= 75
  1868. DropLevel <= 50
  1869. SetTextColor 255 190 0
  1870. SetBackgroundColor 120 20 20 150
  1871. SetBorderColor 0 0 0 220
  1872. SetFontSize 28
  1873.  
  1874. Show #$bad, small
  1875. Class "Shields"
  1876. Rarity Rare
  1877. ItemLevel >= 65
  1878. DropLevel <= 50
  1879. SetBackgroundColor 120 20 20 150
  1880. SetBorderColor 150 150 150 150
  1881. Height <= 3
  1882. Width <= 1
  1883. SetFontSize 28
  1884.  
  1885. Show #$bad, small
  1886. Class "Shields"
  1887. Rarity Rare
  1888. ItemLevel >= 65
  1889. DropLevel <= 50
  1890. SetBackgroundColor 120 20 20 150
  1891. SetBorderColor 150 150 150 150
  1892. Height <= 2
  1893. Width <= 2
  1894. SetFontSize 28
  1895.  
  1896. Show #$bad
  1897. Class "Shields"
  1898. Rarity Rare
  1899. ItemLevel >= 65
  1900. DropLevel <= 50
  1901. SetBackgroundColor 120 20 20 150
  1902. SetBorderColor 0 0 0 220
  1903. SetFontSize 28
  1904.  
  1905. #----------------------------------------------------
  1906. # 0613 # RARE BODY ARMOR
  1907. #----------------------------------------------------
  1908. #Highlight high level tiers
  1909. #Mark really low level ones. Easy enough.
  1910.  
  1911. Show #ok, hybrid
  1912. BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"
  1913. Class "Body Armour"
  1914. Rarity Rare
  1915. ItemLevel >= 75
  1916. DropLevel >= 60
  1917. SetTextColor 255 190 0
  1918. SetBorderColor 0 0 0
  1919.  
  1920. Show #ok, hybrid
  1921. BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"
  1922. Class "Body Armour"
  1923. Rarity Rare
  1924. ItemLevel >= 65
  1925. DropLevel >= 60
  1926. SetBorderColor 0 0 0
  1927.  
  1928. Show #$good
  1929. Class "Body Armour"
  1930. Rarity Rare
  1931. ItemLevel >= 75
  1932. DropLevel >= 60
  1933. SetTextColor 255 190 0
  1934. SetBackgroundColor 30 90 45 230
  1935. SetFontSize 35
  1936. SetBorderColor 0 0 0
  1937.  
  1938. Show #$good
  1939. Class "Body Armour"
  1940. Rarity Rare
  1941. ItemLevel >= 65
  1942. DropLevel >= 60
  1943. SetBackgroundColor 30 90 45 230
  1944. SetFontSize 35
  1945. SetBorderColor 0 0 0
  1946.  
  1947. Show #$bad
  1948. Class "Body Armour"
  1949. Rarity Rare
  1950. ItemLevel >= 75
  1951. DropLevel <= 47
  1952. SetTextColor 255 190 0
  1953. SetBackgroundColor 120 20 20 150
  1954. SetBorderColor 0 0 0 220
  1955. SetFontSize 28
  1956.  
  1957. Show #$bad
  1958. Class "Body Armour"
  1959. Rarity Rare
  1960. ItemLevel >= 65
  1961. DropLevel <= 47
  1962. SetBackgroundColor 120 20 20 150
  1963. SetBorderColor 0 0 0 220
  1964. SetFontSize 28
  1965.  
  1966. #------------------------------------------------------------------------
  1967. # 0614 # RARES - LEVELING SPECIFIC RULES
  1968. #------------------------------------------------------------------------
  1969.  
  1970.  
  1971. Show #$leveling, autosmall, bhg, great
  1972. Class "Boots"
  1973. ItemLevel < 30
  1974. Rarity Rare
  1975. SetBackgroundColor 30 90 45 230
  1976. SetFontSize 39
  1977. SetBorderColor 25 180 25
  1978.  
  1979. Show #$leveling, autosmall, bhg, great
  1980. Class "Boots" "Helmets" "Gloves"
  1981. ItemLevel < 65
  1982. Rarity Rare
  1983. SetBackgroundColor 30 90 45 230
  1984. SetFontSize 39
  1985. SetBorderColor 25 180 25
  1986.  
  1987. Show #$leveling, small, good
  1988. Rarity Rare
  1989. ItemLevel < 10
  1990. SetBackgroundColor 30 90 45 230
  1991. SetFontSize 37
  1992. ItemLevel < 65
  1993. SetBorderColor 150 150 150
  1994. Height <= 2
  1995. Width <= 2
  1996.  
  1997. Show #$leveling, small, good
  1998. Rarity Rare
  1999. ItemLevel < 10
  2000. SetBackgroundColor 30 90 45 230
  2001. SetFontSize 37
  2002. ItemLevel < 65
  2003. SetBorderColor 150 150 150
  2004. Height <= 3
  2005. Width <= 1
  2006.  
  2007. Show #$leveling, good
  2008. Rarity Rare
  2009. ItemLevel < 10
  2010. SetBackgroundColor 30 90 45 230
  2011. SetFontSize 37
  2012. ItemLevel < 65
  2013. SetBorderColor 0 0 0
  2014.  
  2015. Show #$leveling, small, good
  2016. Rarity Rare
  2017. ItemLevel < 15
  2018. DropLevel > 5
  2019. SetBackgroundColor 30 90 45 230
  2020. SetFontSize 37
  2021. ItemLevel < 65
  2022. SetBorderColor 150 150 150
  2023. Height <= 2
  2024. Width <= 2
  2025.  
  2026. Show #$leveling, small, good
  2027. Rarity Rare
  2028. ItemLevel < 15
  2029. DropLevel > 5
  2030. SetBackgroundColor 30 90 45 230
  2031. SetFontSize 37
  2032. ItemLevel < 65
  2033. SetBorderColor 150 150 150
  2034. Height <= 3
  2035. Width <= 1
  2036.  
  2037. Show #$leveling, good
  2038. Rarity Rare
  2039. ItemLevel < 15
  2040. DropLevel > 5
  2041. SetBackgroundColor 30 90 45 230
  2042. SetFontSize 37
  2043. ItemLevel < 65
  2044. SetBorderColor 0 0 0
  2045.  
  2046. Show #$leveling, small, good
  2047. Rarity Rare
  2048. ItemLevel < 20
  2049. DropLevel > 10
  2050. SetBackgroundColor 30 90 45 230
  2051. SetFontSize 37
  2052. ItemLevel < 65
  2053. SetBorderColor 150 150 150
  2054. Height <= 2
  2055. Width <= 2
  2056.  
  2057. Show #$leveling, small, good
  2058. Rarity Rare
  2059. ItemLevel < 20
  2060. DropLevel > 10
  2061. SetBackgroundColor 30 90 45 230
  2062. SetFontSize 37
  2063. ItemLevel < 65
  2064. SetBorderColor 150 150 150
  2065. Height <= 3
  2066. Width <= 1
  2067.  
  2068. Show #$leveling, good
  2069. Rarity Rare
  2070. ItemLevel < 20
  2071. DropLevel > 10
  2072. SetBackgroundColor 30 90 45 230
  2073. SetFontSize 37
  2074. ItemLevel < 65
  2075. SetBorderColor 0 0 0
  2076.  
  2077. Show #$leveling, small, good
  2078. Rarity Rare
  2079. ItemLevel < 25
  2080. DropLevel > 15
  2081. SetBackgroundColor 30 90 45 230
  2082. SetFontSize 37
  2083. ItemLevel < 65
  2084. SetBorderColor 150 150 150
  2085. Height <= 2
  2086. Width <= 2
  2087.  
  2088. Show #$leveling, small, good
  2089. Rarity Rare
  2090. ItemLevel < 25
  2091. DropLevel > 15
  2092. SetBackgroundColor 30 90 45 230
  2093. SetFontSize 37
  2094. ItemLevel < 65
  2095. SetBorderColor 150 150 150
  2096. Height <= 3
  2097. Width <= 1
  2098.  
  2099. Show #$leveling, good
  2100. Rarity Rare
  2101. ItemLevel < 25
  2102. DropLevel > 15
  2103. SetBackgroundColor 30 90 45 230
  2104. SetFontSize 37
  2105. ItemLevel < 65
  2106. SetBorderColor 0 0 0
  2107.  
  2108. Show #$leveling, small, good
  2109. Rarity Rare
  2110. ItemLevel < 30
  2111. DropLevel > 20
  2112. SetBackgroundColor 30 90 45 230
  2113. SetFontSize 37
  2114. ItemLevel < 65
  2115. SetBorderColor 150 150 150
  2116. Height <= 2
  2117. Width <= 2
  2118.  
  2119. Show #$leveling, small, good
  2120. Rarity Rare
  2121. ItemLevel < 30
  2122. DropLevel > 20
  2123. SetBackgroundColor 30 90 45 230
  2124. SetFontSize 37
  2125. ItemLevel < 65
  2126. SetBorderColor 150 150 150
  2127. Height <= 3
  2128. Width <= 1
  2129.  
  2130. Show #$leveling, good
  2131. Rarity Rare
  2132. ItemLevel < 30
  2133. DropLevel > 20
  2134. SetBackgroundColor 30 90 45 230
  2135. SetFontSize 37
  2136. ItemLevel < 65
  2137. SetBorderColor 0 0 0
  2138.  
  2139. Show #$leveling, small, good
  2140. Rarity Rare
  2141. ItemLevel < 35
  2142. DropLevel > 25
  2143. SetBackgroundColor 30 90 45 230
  2144. SetFontSize 37
  2145. ItemLevel < 65
  2146. SetBorderColor 150 150 150
  2147. Height <= 2
  2148. Width <= 2
  2149.  
  2150. Show #$leveling, small, good
  2151. Rarity Rare
  2152. ItemLevel < 35
  2153. DropLevel > 25
  2154. SetBackgroundColor 30 90 45 230
  2155. SetFontSize 37
  2156. ItemLevel < 65
  2157. SetBorderColor 150 150 150
  2158. Height <= 3
  2159. Width <= 1
  2160.  
  2161. Show #$leveling, good
  2162. Rarity Rare
  2163. ItemLevel < 35
  2164. DropLevel > 25
  2165. SetBackgroundColor 30 90 45 230
  2166. SetFontSize 37
  2167. ItemLevel < 65
  2168. SetBorderColor 0 0 0
  2169.  
  2170. Show #$leveling, small, good
  2171. Rarity Rare
  2172. ItemLevel < 40
  2173. DropLevel > 30
  2174. SetBackgroundColor 30 90 45 230
  2175. SetFontSize 37
  2176. ItemLevel < 65
  2177. SetBorderColor 150 150 150
  2178. Height <= 2
  2179. Width <= 2
  2180.  
  2181. Show #$leveling, small, good
  2182. Rarity Rare
  2183. ItemLevel < 40
  2184. DropLevel > 30
  2185. SetBackgroundColor 30 90 45 230
  2186. SetFontSize 37
  2187. ItemLevel < 65
  2188. SetBorderColor 150 150 150
  2189. Height <= 3
  2190. Width <= 1
  2191.  
  2192. Show #$leveling, good
  2193. Rarity Rare
  2194. ItemLevel < 40
  2195. DropLevel > 30
  2196. SetBackgroundColor 30 90 45 230
  2197. SetFontSize 37
  2198. ItemLevel < 65
  2199. SetBorderColor 0 0 0
  2200.  
  2201. Show #$leveling, small, good
  2202. Rarity Rare
  2203. ItemLevel < 45
  2204. DropLevel > 35
  2205. SetBackgroundColor 30 90 45 230
  2206. SetFontSize 37
  2207. ItemLevel < 65
  2208. SetBorderColor 150 150 150
  2209. Height <= 2
  2210. Width <= 2
  2211.  
  2212. Show #$leveling, small, good
  2213. Rarity Rare
  2214. ItemLevel < 45
  2215. DropLevel > 35
  2216. SetBackgroundColor 30 90 45 230
  2217. SetFontSize 37
  2218. ItemLevel < 65
  2219. SetBorderColor 150 150 150
  2220. Height <= 3
  2221. Width <= 1
  2222.  
  2223. Show #$leveling, good
  2224. Rarity Rare
  2225. ItemLevel < 45
  2226. DropLevel > 35
  2227. SetBackgroundColor 30 90 45 230
  2228. SetFontSize 37
  2229. ItemLevel < 65
  2230. SetBorderColor 0 0 0
  2231.  
  2232. Show #$leveling, small, good
  2233. Rarity Rare
  2234. ItemLevel < 50
  2235. DropLevel > 40
  2236. SetBackgroundColor 30 90 45 230
  2237. SetFontSize 37
  2238. ItemLevel < 65
  2239. SetBorderColor 150 150 150
  2240. Height <= 3
  2241. Width <= 1
  2242.  
  2243. Show #$leveling, small, good
  2244. Rarity Rare
  2245. ItemLevel < 50
  2246. DropLevel > 40
  2247. SetBackgroundColor 30 90 45 230
  2248. SetFontSize 37
  2249. ItemLevel < 65
  2250. SetBorderColor 150 150 150
  2251. Height <= 2
  2252. Width <= 2
  2253.  
  2254. Show #$leveling, good
  2255. Rarity Rare
  2256. ItemLevel < 50
  2257. DropLevel > 40
  2258. SetBackgroundColor 30 90 45 230
  2259. SetFontSize 37
  2260. ItemLevel < 65
  2261. SetBorderColor 0 0 0
  2262.  
  2263. Show #$leveling, small, good
  2264. Rarity Rare
  2265. ItemLevel < 55
  2266. DropLevel > 45
  2267. SetBackgroundColor 30 90 45 230
  2268. SetFontSize 37
  2269. ItemLevel < 65
  2270. SetBorderColor 150 150 150
  2271. Height <= 2
  2272. Width <= 2
  2273.  
  2274. Show #$leveling, small, good
  2275. Rarity Rare
  2276. ItemLevel < 55
  2277. DropLevel > 45
  2278. SetBackgroundColor 30 90 45 230
  2279. SetFontSize 37
  2280. ItemLevel < 65
  2281. SetBorderColor 150 150 150
  2282. Height <= 3
  2283. Width <= 1
  2284.  
  2285. Show #$leveling, good
  2286. Rarity Rare
  2287. ItemLevel < 55
  2288. DropLevel > 45
  2289. SetBackgroundColor 30 90 45 230
  2290. SetFontSize 37
  2291. ItemLevel < 65
  2292. SetBorderColor 0 0 0
  2293.  
  2294. Show #$leveling, small, good
  2295. Rarity Rare
  2296. ItemLevel < 60
  2297. DropLevel > 50
  2298. SetBackgroundColor 30 90 45 230
  2299. SetFontSize 37
  2300. ItemLevel < 65
  2301. SetBorderColor 150 150 150
  2302. Height <= 2
  2303. Width <= 2
  2304.  
  2305. Show #$leveling, small, good
  2306. Rarity Rare
  2307. ItemLevel < 60
  2308. DropLevel > 50
  2309. SetBackgroundColor 30 90 45 230
  2310. SetFontSize 37
  2311. ItemLevel < 65
  2312. SetBorderColor 150 150 150
  2313. Height <= 3
  2314. Width <= 1
  2315.  
  2316. Show #$leveling, good
  2317. Rarity Rare
  2318. ItemLevel < 60
  2319. DropLevel > 50
  2320. SetBackgroundColor 30 90 45 230
  2321. SetFontSize 37
  2322. ItemLevel < 65
  2323. SetBorderColor 0 0 0
  2324.  
  2325. Show #$leveling, small, good
  2326. Rarity Rare
  2327. ItemLevel < 65
  2328. DropLevel > 55
  2329. SetBackgroundColor 30 90 45 230
  2330. SetFontSize 37
  2331. ItemLevel < 65
  2332. SetBorderColor 150 150 150
  2333. Height <= 2
  2334. Width <= 2
  2335.  
  2336. Show #$leveling, small, good
  2337. Rarity Rare
  2338. ItemLevel < 65
  2339. DropLevel > 55
  2340. SetBackgroundColor 30 90 45 230
  2341. SetFontSize 37
  2342. ItemLevel < 65
  2343. SetBorderColor 150 150 150
  2344. Height <= 3
  2345. Width <= 1
  2346.  
  2347. Show #$leveling, good
  2348. Rarity Rare
  2349. ItemLevel < 65
  2350. DropLevel > 55
  2351. SetBackgroundColor 30 90 45 230
  2352. SetFontSize 37
  2353. ItemLevel < 65
  2354. SetBorderColor 0 0 0
  2355.  
  2356. Show #$leveling, small, good
  2357. Rarity Rare
  2358. SetBorderColor 150 150 150
  2359. Height <= 3
  2360. Width <= 1
  2361. SetBackgroundColor 0 0 0 225
  2362. SetFontSize 35
  2363. ItemLevel < 65
  2364.  
  2365. Show #$leveling, small, good
  2366. Rarity Rare
  2367. SetBorderColor 150 150 150
  2368. Height <= 2
  2369. Width <= 2
  2370. SetBackgroundColor 0 0 0 225
  2371. SetFontSize 35
  2372. ItemLevel < 65
  2373.  
  2374. Show #leveling, ok, small
  2375. Rarity Rare
  2376. SetBorderColor 150 150 150 200
  2377. SetBackgroundColor 0 0 0 225
  2378. SetFontSize 35
  2379. Height <= 2
  2380. Width <= 2
  2381. ItemLevel < 65
  2382.  
  2383. Show #leveling, ok, small
  2384. Rarity Rare
  2385. SetBorderColor 150 150 150 200
  2386. SetBackgroundColor 0 0 0 225
  2387. SetFontSize 35
  2388. Height <= 3
  2389. Width <= 1
  2390. ItemLevel < 65
  2391.  
  2392. Show #leveling, ok
  2393. Rarity Rare
  2394. SetBorderColor 0 0 0
  2395. SetBackgroundColor 0 0 0 225
  2396. SetFontSize 35
  2397. ItemLevel < 65
  2398.  
  2399. #------------------------------------------------------------------------
  2400. # 0615 # RARES - REMAINING RULES
  2401. #------------------------------------------------------------------------
  2402. #Whatever rares wern't highlighted as good or bad above, will still be displayed
  2403. #Just without any priority highlighting
  2404.  
  2405. Show #$small, ok
  2406. Rarity Rare
  2407. ItemLevel >= 75
  2408. SetTextColor 255 190 0
  2409. SetBorderColor 150 150 150 200
  2410. Height <= 2
  2411. Width <= 2
  2412. SetBackgroundColor 0 0 0 225
  2413. SetFontSize 31
  2414.  
  2415. Show #$small, ok
  2416. Rarity Rare
  2417. ItemLevel >= 75
  2418. SetTextColor 255 190 0
  2419. SetBorderColor 150 150 150 200
  2420. Height <= 3
  2421. Width <= 1
  2422. SetBackgroundColor 0 0 0 225
  2423. SetFontSize 31
  2424.  
  2425. Show #$ok
  2426. Rarity Rare
  2427. ItemLevel >= 75
  2428. SetTextColor 255 190 0
  2429. SetBorderColor 0 0 0
  2430. SetBackgroundColor 0 0 0 225
  2431. SetFontSize 31
  2432.  
  2433. Show #$small, ok
  2434. Rarity Rare
  2435. SetBorderColor 150 150 150 200
  2436. Height <= 2
  2437. Width <= 2
  2438. SetBackgroundColor 0 0 0 225
  2439. SetFontSize 31
  2440.  
  2441. Show #$small, ok
  2442. Rarity Rare
  2443. SetBorderColor 150 150 150 200
  2444. Height <= 3
  2445. Width <= 1
  2446. SetBackgroundColor 0 0 0 225
  2447. SetFontSize 31
  2448.  
  2449. Show #$ok
  2450. Rarity Rare
  2451. SetBorderColor 0 0 0
  2452. SetBackgroundColor 0 0 0 225
  2453. SetFontSize 31
  2454.  
  2455. #------------------------------------------------------------------------
  2456. # Section: 0700 # NORMAL AND MAGIC ITEM RULES
  2457. #------------------------------------------------------------------------
  2458.  
  2459. #------------------------------------------------------------------------
  2460. # 0701 # 83+ ITEM CRAFTING
  2461. #------------------------------------------------------------------------
  2462.  
  2463. Show
  2464. ItemLevel >= 84
  2465. BaseType "Void Sceptre" "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" "Saintly Chainmail" "Titanium Spirit Shield" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Eternal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots"
  2466. SetBorderColor 255 255 0 255
  2467. SetFontSize 38
  2468.  
  2469. Show # Endgame: Show normal ilvl 83+ rings/amulets
  2470. Class Rings Amulet Belts
  2471. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  2472. ItemLevel >= 84
  2473. SetBorderColor 255 255 0 255
  2474. SetFontSize 38
  2475.  
  2476. Show
  2477. BaseType "Lion Sword" "Vaal Greatsword" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Platinum Kris"
  2478. ItemLevel >= 83
  2479. SetBorderColor 255 255 0 255
  2480. SetFontSize 38
  2481.  
  2482. Show
  2483. BaseType "Demon Dagger" "Imperial Skean" "Vaal Hatchet" "Runic Hatchet" "Behemoth Mace" "Eternal Sword" "Tiger Hook" "Eclipse Staff" "Maelstr" "Judgement Staff" "Jewelled Foil" "Dragoon Sword"
  2484. ItemLevel >= 83
  2485. SetBorderColor 255 255 0 255
  2486. SetFontSize 38
  2487.  
  2488. Show
  2489. BaseType "Sai"
  2490. ItemLevel >= 83
  2491. SetBorderColor 255 255 0 255
  2492. Class Daggers
  2493. SetFontSize 38
  2494.  
  2495. #------------------------------------------------------------------------
  2496. # 0702 # CHROMATIC ORB RECIPE ITEMS
  2497. #------------------------------------------------------------------------
  2498.  
  2499. Show
  2500. SocketGroup RGB
  2501. SetBackgroundColor 75 75 75
  2502. SetBorderColor 150 150 150
  2503. SetFontSize 36
  2504. Height <= 2
  2505. Width <= 2
  2506.  
  2507. Show
  2508. SocketGroup RGB
  2509. SetBackgroundColor 75 75 75
  2510. SetBorderColor 150 150 150
  2511. SetFontSize 36
  2512. Height <= 3
  2513. Width <= 1
  2514.  
  2515. Show
  2516. SocketGroup RGB
  2517. SetBackgroundColor 75 75 75
  2518. SetBorderColor 0 0 0
  2519.  
  2520. #------------------------------------------------------------------------
  2521. # 0703 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
  2522. #-------------------------------------------------------------------------
  2523. # ADD ADDITIONAL STUFF HERE IF YOU WANT
  2524. # Enable this line for improved detection of chance bases (like sorcerer boots)
  2525. #
  2526. #Show
  2527. # BaseType "Sorcerer Boots"
  2528. # SetBorderColor 0 210 0 210
  2529. # SetTextColor 255 255 255 255
  2530. # Rarity Normal
  2531. # SetFontSize 38
  2532. # PlayAlertSound 7 300
  2533.  
  2534. # "Occultist's Vestment" "Imperial Bow" "Prophecy Wand" "Judgement Staff" "Lapis Amulet" "Amber Amulet" "Leather Belt" "Sorcerer Boots" "Desert Brigandine"
  2535. Show
  2536. BaseType "Agate Amulet"
  2537. SetBorderColor 0 150 0 150
  2538. SetTextColor 255 255 255 255
  2539. Rarity Normal
  2540.  
  2541. Show
  2542. BaseType "Sacrificial Garb"
  2543. SetTextColor 255 255 255 255
  2544. SetBorderColor 0 150 0 150
  2545. Rarity Normal
  2546.  
  2547.  
  2548. #------------------------------------------------------------------------
  2549. # 0704 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
  2550. #-------------------------------------------------------------------------
  2551.  
  2552. Show # Endgame: Show normal ilvl 75+ rings/amulets
  2553. Class Rings Amulet Belts
  2554. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"
  2555. ItemLevel >= 75
  2556. SetBorderColor 255 190 0 150
  2557. Rarity Normal
  2558. SetFontSize 32
  2559.  
  2560. Show # Endgame: Show normal ilvl 60+ rings/amulets
  2561. Class Rings Amulet Belts
  2562. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"
  2563. Rarity Normal
  2564. SetBorderColor 0 0 0
  2565. ItemLevel >= 62
  2566. ItemLevel < 75
  2567. SetFontSize 32
  2568.  
  2569. #------------------------------------------------------------------------
  2570. # 0705 # MAGIC RINGS, AMULETS, BELTS
  2571. #------------------------------------------------------------------------
  2572. #Once we reach mapping we only want to see the top tiers of magic items
  2573. #We still want to see all rings/amulets/belts. They are small and provide alteration shards, if we need those quickly.
  2574.  
  2575. Show # Endgame: Show magic rings, amulets and belts. Reduce font size.
  2576. Class Rings Amulets Belts
  2577. Rarity Magic
  2578. ItemLevel >= 62
  2579. SetFontSize 30
  2580.  
  2581. Show # Leveling: Show magic rings, amulets and belts. Don't reduce font size
  2582. Class Rings Amulets Belts
  2583. Rarity Magic
  2584.  
  2585. #------------------------------------------------------------------------
  2586. # 0706 # MAGIC JEWELS
  2587. #------------------------------------------------------------------------
  2588.  
  2589. Show
  2590. Class Jewel
  2591. SetFontSize 36
  2592. SetBackgroundColor 75 75 75
  2593. SetBorderColor 0 150 200
  2594.  
  2595. #------------------------------------------------------------------------
  2596. # 0707 # CHISEL RECIPE ITEMS
  2597. #-------------------------------------------------------------------------
  2598.  
  2599. Show # Chisel Recipe: Magic Gavels with 20 qual
  2600. Quality = 20
  2601. Rarity Magic
  2602. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2603. SetBackgroundColor 75 75 75
  2604. SetBorderColor 250 250 250
  2605. SetTextColor 100 100 255 255
  2606. SetFontSize 38
  2607.  
  2608. Show # Chisel Recipe: White Gavels with 20 qual
  2609. Quality = 20
  2610. Rarity Normal
  2611. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2612. SetBackgroundColor 75 75 75
  2613. SetBorderColor 250 250 250 255
  2614. SetTextColor 255 255 255 255
  2615. SetFontSize 38
  2616.  
  2617. Show # Chisel Recipe: Magic Gavels with 18+ qual
  2618. Quality > 17
  2619. Rarity Magic
  2620. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2621. SetBackgroundColor 75 75 75
  2622. SetBorderColor 135 135 135
  2623. SetFontSize 36
  2624.  
  2625. Show # Chisel Recipe: White Gavels with 15+ qual
  2626. Quality > 14
  2627. Rarity Normal
  2628. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2629. SetBackgroundColor 75 75 75
  2630. SetBorderColor 135 135 135
  2631. SetFontSize 36
  2632.  
  2633. Show # Chisel Recipe: Magic Gavels with 12+ qual
  2634. Quality > 11
  2635. Rarity Magic
  2636. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2637. SetBackgroundColor 75 75 75
  2638. SetBorderColor 0 0 0
  2639. SetFontSize 32
  2640.  
  2641. Show # Chisel Recipe: White Gavels
  2642. Rarity Normal
  2643. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2644. SetBackgroundColor 75 75 75
  2645. SetBorderColor 0 0 0
  2646. SetFontSize 32
  2647.  
  2648. #------------------------------------------------------------------------
  2649. # 0708 # HIGH LEVEL 4+ LINKED ITEMS
  2650. #-------------------------------------------------------------------------
  2651.  
  2652. Show # Endgame: Show high level 4 linked items (64-71) in entry level maps/endgame
  2653. Class "Boots" "Gloves" "Body Armour" "Helmets"
  2654. DropLevel >= 64
  2655. ItemLevel < 72
  2656. LinkedSockets >= 4
  2657. SetFontSize 32
  2658. Rarity <= Magic
  2659.  
  2660. #------------------------------------------------------------------------
  2661. # 0709 # TOP BASES FOR CRAFTING
  2662. #-------------------------------------------------------------------------
  2663.  
  2664. Show # Weapons: Show Ambusher CRAFTING
  2665. BaseType "Ambusher"
  2666. SetFontSize 32
  2667. Rarity <= Magic
  2668.  
  2669. Show # Weapons: Show Harbinger Bow CRAFTING
  2670. BaseType "Harbinger Bow"
  2671. SetFontSize 32
  2672. Rarity <= Magic
  2673.  
  2674. #
  2675. #Show # Armour: Show Hubris Circlet ES CHANCING/CRAFTING
  2676. #BaseType "Hubris Circlet"
  2677. #SetFontSize 32
  2678. #Rarity <= Magic
  2679.  
  2680. #Hide # Weapons: Show Platinum Kris CRAFTING
  2681. #BaseType "Platinum Kris"
  2682. #SetFontSize 32
  2683. #Rarity <= Magic
  2684. #
  2685. #Hide # Weapons: Show Vaal Axe CRAFTING
  2686. #BaseType "Vaal Axe"
  2687. #SetFontSize 32
  2688. #Rarity <= Magic
  2689. #
  2690. #Hide # Weapons: Show Imperial Skean CRAFTING
  2691. #BaseType "Imperial Skean"
  2692. #SetFontSize 32
  2693. #Rarity <= Magic
  2694. #
  2695. #Hide # Weapons: Show Demon Dagger CRAFTING
  2696. #BaseType "Demon Dagger"
  2697. #SetFontSize 32
  2698. #Rarity <= Magic
  2699. #
  2700. #Hide # Weapons: Show Vaal Rapier CRAFTING
  2701. #BaseType "Vaal Rapier"
  2702. #SetFontSize 32
  2703. #Rarity <= Magic
  2704. #
  2705. #Hide # Weapons: Show Jewelled Foil CRAFTING
  2706. #BaseType "Jewelled Foil"
  2707. #SetFontSize 32
  2708. #Rarity <= Magic
  2709. #
  2710. #Hide # Weapons: Show Opal Sceptre CRAFTING
  2711. #BaseType "Opal Sceptre"
  2712. #SetFontSize 32
  2713. #Rarity <= Magic
  2714. #
  2715. #Hide # Weapons: Show Imbued Wand (1.5 speed, 8 crit) CRAFTING
  2716. #BaseType "Imbued Wand"
  2717. #SetFontSize 32
  2718. #Rarity <= Magic
  2719. #
  2720. #Hide # Weapons: Show Prophecy Wand - CHANCE / CRAFTING
  2721. #BaseType "Prophecy Wand"
  2722. #SetFontSize 32
  2723. #Rarity <= Magic
  2724. #
  2725. #Hide # Armour: Show Carnal Armour ES/EV CRAFTING
  2726. #BaseType "Carnal Armour"
  2727. #SetFontSize 32
  2728. #Rarity <= Magic
  2729. #
  2730. #Hide # Armour: Show Saint's Hauberk ES/AR CRAFTING
  2731. #BaseType "Saint's Hauberk"
  2732. #SetFontSize 32
  2733. #Rarity <= Magic
  2734. #
  2735. #Hide # Armour: Show Saintly Chainmail AR/ES CRAFTING
  2736. #BaseType "Saintly Chainmail"
  2737. #SetFontSize 32
  2738. #Rarity <= Magic
  2739. #
  2740. #Hide # Armour: Show Triumphant Lamellar EV/AR CRAFTING
  2741. #BaseType "Triumphant Lamellar"
  2742. #SetFontSize 32
  2743. #Rarity <= Magic
  2744. #
  2745. #Hide # Armour: Show General's Brigandine AR=EV CRAFTING
  2746. #BaseType "General's Brigandine"
  2747. #SetFontSize 32
  2748. #Rarity <= Magic
  2749. #
  2750. #Hide # Armour: Show Full Dragonscale AR/EV CRAFTING
  2751. #BaseType "Full Dragonscale"
  2752. #SetFontSize 32
  2753. #Rarity <= Magic
  2754. #
  2755. #Hide # Armour: Show Assassin's Garb EV CRAFTING
  2756. #BaseType "Assassin's Garb"
  2757. #SetFontSize 32
  2758. #Rarity <= Magic
  2759. #
  2760. #Hide # Armour: Show Zodiac Leather EV CRAFTING
  2761. #BaseType "Zodiac Leather"
  2762. #SetFontSize 32
  2763. #Rarity <= Magic
  2764. #
  2765. #Hide # Armour: Show Astral Plate AR CRAFTING
  2766. #BaseType "Astral Plate"
  2767. #SetFontSize 32
  2768. #Rarity <= Magic
  2769. #
  2770. #Hide # Armour: Show Glorious Plate AR CHANCING/CRAFTING
  2771. #BaseType "Glorious Plate"
  2772. #SetFontSize 32
  2773. #Rarity <= Magic
  2774. #
  2775. #Hide # Armour: Show Vaal Regalia ES CRAFTING
  2776. #BaseType "Vaal Regalia"
  2777. #SetFontSize 32
  2778. #Rarity <= Magic
  2779. #
  2780. #Hide # Armour: Show Titanium Spirit Shield ES CHANCING/CRAFTING
  2781. #BaseType "Titanium Spirit Shield"
  2782. #SetFontSize 32
  2783. #Rarity <= Magic
  2784. #
  2785. #Hide # Armour: Show Sorcerer Gloves ES CRAFTING
  2786. #BaseType "Sorcerer Gloves"
  2787. #SetFontSize 32
  2788. #Rarity <= Magic
  2789. #
  2790. #------------------------------------------------------------------------
  2791. # 0710 # MARAKETH WEAPONS
  2792. #-------------------------------------------------------------------------
  2793. # All maraketh weapon bases are visible once their itemlevel is 83+
  2794. # Only gemini's and exquisities are visible earlier (until 77, you kinda dont care about those 78-82)
  2795. # Feel free to enable additional weapons
  2796.  
  2797. Show # Maraketh Weapons: Show Gemini Claw (Life/Mana on hit)
  2798. BaseType "Gemini Claw"
  2799. SetFontSize 32
  2800. Rarity <= Magic
  2801. ItemLevel < 78
  2802.  
  2803. Show # Maraketh Weapons: Show Exquisite Blade (2h crit blade)
  2804. BaseType "Exquisite Blade"
  2805. SetFontSize 32
  2806. Rarity <= Magic
  2807. ItemLevel < 78
  2808.  
  2809. #Show # Maraketh Weapons: Show Profane Wand (Cast Speed)
  2810. #BaseType "Profane Wand"
  2811. #SetFontSize 32
  2812. #Rarity <= Magic
  2813. #ItemLevel < 78
  2814.  
  2815. #Show # Maraketh Weapons: Show Behemoth Mace (1h IAS mace)
  2816. #BaseType "Behemoth Mace"
  2817. #SetFontSize 32
  2818. #Rarity <= Magic
  2819. #ItemLevel < 77
  2820.  
  2821. #Show # Maraketh Weapons: Show Sai (1h block dagger)
  2822. #BaseType "Sai"
  2823. #Class Daggers
  2824. #SetFontSize 32
  2825. #Rarity <= Magic
  2826. #ItemLevel < 78
  2827.  
  2828. #Show # Maraketh Weapons: Show Tiger Hook (1h dodge sword)
  2829. #BaseType "Tiger Hook"
  2830. #SetFontSize 32
  2831. #Rarity <= Magic
  2832. #ItemLevel < 77
  2833.  
  2834. #Show # Maraketh Weapons: Show Dragoon Sword (1h bleed foil)
  2835. #BaseType "Dragoon Sword"
  2836. #SetFontSize 32
  2837. #Rarity <= Magic
  2838. #ItemLevel < 77
  2839.  
  2840. #Show # Maraketh Weapons: Show Runic Hatchet (1h phys axe)
  2841. #BaseType "Runic Hatchet"
  2842. #SetFontSize 32
  2843. #Rarity <= Magic
  2844. #ItemLevel < 77
  2845.  
  2846. #Show # Maraketh Weapons: Show Maraketh Bow (2h MS bow)
  2847. #BaseType "Maraketh Bow"
  2848. #SetFontSize 32
  2849. #Rarity <= Magic
  2850. #ItemLevel < 77
  2851.  
  2852. #Show # Maraketh Weapons: Show Eclipse Staff (2h crit staff)
  2853. #BaseType "Eclipse Staff"
  2854. #SetFontSize 32
  2855. #Rarity <= Magic
  2856. #ItemLevel < 78
  2857.  
  2858. #Show # Maraketh Weapons: Show Fleshripper (2h crit axe)
  2859. #BaseType "Fleshripper"
  2860. #SetFontSize 32
  2861. #Rarity <= Magic
  2862. #ItemLevel < 77
  2863.  
  2864. #Show # Maraketh Weapons: Show Coronal Maul (2h AOE mace)
  2865. #BaseType "Coronal Maul"
  2866. #SetFontSize 32
  2867. #Rarity <= Magic
  2868. #ItemLevel < 77
  2869.  
  2870. #Show # Maraketh Weapons: Show Sambar Sceptre (1H ele pen sceptre)
  2871. #BaseType "Sambar Sceptre"
  2872. #SetFontSize 32
  2873. #Rarity <= Magic
  2874. #ItemLevel < 78
  2875.  
  2876. #------------------------------------------------------------------------
  2877. # 0711 # PRE-ENDGAME 20% QUALITY ITEMS
  2878. #------------------------------------------------------------------------
  2879. #WARNING: IF YOU DON'T LIKE THIS SECTION, REMOVE IT INSTEAD OF SWITCHING SHOW TO HIDE
  2880.  
  2881. # You can uncomment these lines to show quality items in maps.
  2882. #Show
  2883. # Quality = 20
  2884. # Rarity <= Magic
  2885. # SetBackgroundColor 75 75 75
  2886. # SetBorderColor 0 0 0
  2887.  
  2888. Show
  2889. Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
  2890. Quality = 20
  2891. Rarity <= Magic
  2892. ItemLevel <= 60
  2893. SetBackgroundColor 75 75 75
  2894. SetBorderColor 0 0 0
  2895.  
  2896. #------------------------------------------------------------------------
  2897. # 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
  2898. #------------------------------------------------------------------------
  2899. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
  2900.  
  2901. #Show
  2902. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  2903. # Rarity Normal
  2904. # SetBackgroundColor 0 0 0
  2905. # SetTextColor 150 0 0
  2906. # SetBorderColor 150 0 0
  2907. # SetFontSize 36
  2908.  
  2909. #------------------------------------------------------------------------
  2910. # Section: 0800 # FLASKS
  2911. #------------------------------------------------------------------------
  2912.  
  2913. Show
  2914. BaseType "Flask"
  2915. Rarity Normal
  2916. Quality = 20
  2917. SetBackgroundColor 75 75 75
  2918. SetBorderColor 250 250 250
  2919. SetTextColor 255 255 255 255
  2920. SetFontSize 38
  2921.  
  2922. Show
  2923. BaseType "Flask"
  2924. Rarity Magic
  2925. Quality = 20
  2926. SetBackgroundColor 75 75 75
  2927. SetBorderColor 250 250 250
  2928. SetTextColor 100 100 255 255
  2929. SetFontSize 38
  2930.  
  2931. Show
  2932. BaseType "Flask"
  2933. Quality >= 15
  2934. SetBackgroundColor 75 75 75
  2935. SetBorderColor 150 150 150
  2936. SetFontSize 36
  2937.  
  2938. Show #
  2939. BaseType "Quicksilver Flask" "Silver Flask"
  2940. Rarity <= Magic
  2941. ItemLevel >= 5
  2942. ItemLevel < 60
  2943. Quality >= 1
  2944. SetFontSize 40
  2945. SetBorderColor 250 250 250
  2946. SetBackgroundColor 75 75 75
  2947.  
  2948. Show #
  2949. BaseType "Quicksilver Flask" "Silver Flask"
  2950. Rarity <= Magic
  2951. ItemLevel < 60
  2952. SetFontSize 38
  2953. SetBorderColor 150 150 150
  2954. SetBackgroundColor 75 75 75
  2955.  
  2956. Show
  2957. BaseType "Flask"
  2958. Quality >= 1
  2959. SetBackgroundColor 75 75 75
  2960. SetBorderColor 0 0 0
  2961.  
  2962. Show
  2963. Class "Utility Flasks"
  2964. SetBackgroundColor 75 75 75
  2965. SetBorderColor 0 0 0
  2966. ItemLevel < 74
  2967.  
  2968. #------------------------------------------------------------------------
  2969. # 0801 # HIDE OUTDATED FLASKS
  2970. #------------------------------------------------------------------------
  2971.  
  2972. Hide
  2973. Class "Life Flask" "Mana Flask"
  2974. BaseType Flask
  2975. ItemLevel >= 35
  2976. BaseType Small Medium Large Greater Grand
  2977. SetFontSize 20
  2978.  
  2979. Hide
  2980. Class "Life Flask" "Mana Flask"
  2981. BaseType Flask
  2982. ItemLevel >= 53
  2983. BaseType Giant Colossal Sacred
  2984. SetFontSize 20
  2985.  
  2986. #----------------------------------------------------
  2987. # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
  2988. #----------------------------------------------------
  2989.  
  2990. Hide # Endgame: Hide non quality flasks in maps
  2991. BaseType Flask
  2992. ItemLevel >= 69
  2993. SetFontSize 20
  2994.  
  2995. #----------------------------------------------------
  2996. # 0803 # FLASKS - Hybrid Flasks (Normal)
  2997. #----------------------------------------------------
  2998.  
  2999. Show
  3000. Class "Hybrid Flask"
  3001. BaseType "Small"
  3002. Rarity Normal
  3003. ItemLevel <= 15
  3004. SetTextColor 255 255 255 255
  3005. SetBorderColor 100 100 100
  3006. SetFontSize 36
  3007.  
  3008. Show
  3009. Class "Hybrid Flask"
  3010. BaseType "Medium"
  3011. Rarity Normal
  3012. ItemLevel <= 25
  3013. SetTextColor 255 255 255 255
  3014. SetBorderColor 100 100 100
  3015. SetFontSize 36
  3016.  
  3017. Show
  3018. Class "Hybrid Flask"
  3019. BaseType "Large"
  3020. Rarity Normal
  3021. ItemLevel <= 35
  3022. SetTextColor 255 255 255 255
  3023. SetBorderColor 100 100 100
  3024. SetFontSize 36
  3025.  
  3026. Show
  3027. Class "Hybrid Flask"
  3028. BaseType "Colossal"
  3029. Rarity Normal
  3030. ItemLevel <= 45
  3031. SetTextColor 255 255 255 255
  3032. SetBorderColor 100 100 100
  3033. SetFontSize 36
  3034.  
  3035. Show
  3036. Class "Hybrid Flask"
  3037. BaseType "Sacred"
  3038. Rarity Normal
  3039. ItemLevel <= 55
  3040. SetTextColor 255 255 255 255
  3041. SetBorderColor 100 100 100
  3042. SetFontSize 36
  3043.  
  3044. Show
  3045. Class "Hybrid Flask"
  3046. BaseType "Hallowed"
  3047. Rarity Normal
  3048. ItemLevel <= 67
  3049. SetTextColor 255 255 255 255
  3050. SetBorderColor 100 100 100
  3051. SetFontSize 36
  3052.  
  3053. #----------------------------------------------------
  3054. # 0804 # FLASKS - Hybrid Flasks (Magic)
  3055. #----------------------------------------------------
  3056.  
  3057. Show
  3058. Class "Hybrid Flask"
  3059. BaseType "Small"
  3060. Rarity Magic
  3061. ItemLevel <= 15
  3062. SetTextColor 100 100 255 255
  3063. SetBorderColor 100 100 100
  3064. SetFontSize 36
  3065.  
  3066. Show
  3067. Class "Hybrid Flask"
  3068. BaseType "Medium"
  3069. Rarity Magic
  3070. ItemLevel <= 25
  3071. SetTextColor 100 100 255 255
  3072. SetBorderColor 100 100 100
  3073. SetFontSize 36
  3074.  
  3075. Show
  3076. Class "Hybrid Flask"
  3077. BaseType "Large"
  3078. Rarity Magic
  3079. ItemLevel <= 35
  3080. SetTextColor 100 100 255 255
  3081. SetBorderColor 100 100 100
  3082. SetFontSize 36
  3083.  
  3084. Show
  3085. Class "Hybrid Flask"
  3086. BaseType "Colossal"
  3087. Rarity Magic
  3088. ItemLevel <= 45
  3089. SetTextColor 100 100 255 255
  3090. SetBorderColor 100 100 100
  3091. SetFontSize 36
  3092.  
  3093. Show
  3094. Class "Hybrid Flask"
  3095. BaseType "Sacred"
  3096. Rarity Magic
  3097. ItemLevel <= 55
  3098. SetTextColor 100 100 255 255
  3099. SetBorderColor 100 100 100
  3100. SetFontSize 36
  3101.  
  3102. Show
  3103. Class "Hybrid Flask"
  3104. BaseType "Hallowed"
  3105. Rarity Magic
  3106. ItemLevel <= 66
  3107. SetTextColor 100 100 255 255
  3108. SetBorderColor 100 100 100
  3109. SetFontSize 36
  3110.  
  3111. #----------------------------------------------------
  3112. # 0805 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
  3113. #----------------------------------------------------
  3114.  
  3115. Show
  3116. Class Flask
  3117. Rarity Normal
  3118. ItemLevel <= 5
  3119. BaseType "Small"
  3120. SetTextColor 255 255 255 255
  3121. SetBorderColor 100 100 100
  3122. SetFontSize 36
  3123.  
  3124. Show
  3125. Class Flask
  3126. Rarity Normal
  3127. ItemLevel <= 8
  3128. ItemLevel >= 3
  3129. BaseType "Medium"
  3130. SetTextColor 255 255 255 255
  3131. SetBorderColor 100 100 100
  3132. SetFontSize 36
  3133.  
  3134. Show
  3135. Class Flask
  3136. Rarity Normal
  3137. ItemLevel <= 12
  3138. ItemLevel >= 5
  3139. BaseType "Large"
  3140. SetTextColor 255 255 255 255
  3141. SetBorderColor 100 100 100
  3142. SetFontSize 36
  3143.  
  3144. Show
  3145. Class Flask
  3146. Rarity Normal
  3147. ItemLevel <= 18
  3148. ItemLevel >= 12
  3149. BaseType "Greater"
  3150. SetTextColor 255 255 255 255
  3151. SetBorderColor 100 100 100
  3152. SetFontSize 36
  3153.  
  3154. Show
  3155. Class Flask
  3156. Rarity Normal
  3157. ItemLevel <= 24
  3158. ItemLevel >= 18
  3159. BaseType "Grand"
  3160. SetTextColor 255 255 255 255
  3161. SetBorderColor 100 100 100
  3162. SetFontSize 36
  3163.  
  3164. Show
  3165. Class Flask
  3166. Rarity Normal
  3167. ItemLevel <= 30
  3168. ItemLevel >= 24
  3169. BaseType "Giant"
  3170. SetTextColor 255 255 255 255
  3171. SetBorderColor 100 100 100
  3172. SetFontSize 36
  3173.  
  3174. Show
  3175. Class Flask
  3176. Rarity Normal
  3177. ItemLevel <= 37
  3178. ItemLevel >= 30
  3179. BaseType "Colossal"
  3180. SetTextColor 255 255 255 255
  3181. SetBorderColor 100 100 100
  3182. SetFontSize 36
  3183.  
  3184. Show
  3185. Class Flask
  3186. Rarity Normal
  3187. ItemLevel <= 42
  3188. ItemLevel >= 36
  3189. BaseType "Sacred"
  3190. SetTextColor 255 255 255 255
  3191. SetBorderColor 100 100 100
  3192. SetFontSize 36
  3193.  
  3194. Show
  3195. Class Flask
  3196. Rarity Normal
  3197. ItemLevel <= 48
  3198. ItemLevel >= 42
  3199. BaseType "Hallowed"
  3200. SetTextColor 255 255 255 255
  3201. SetBorderColor 100 100 100
  3202. SetFontSize 36
  3203.  
  3204. Show
  3205. Class Flask
  3206. Rarity Normal
  3207. ItemLevel <= 55
  3208. ItemLevel >= 48
  3209. BaseType "Sanctified"
  3210. SetTextColor 255 255 255 255
  3211. SetBorderColor 100 100 100
  3212. SetFontSize 36
  3213.  
  3214. Show
  3215. Class Flask
  3216. Rarity Normal
  3217. ItemLevel <= 66
  3218. ItemLevel >= 60
  3219. BaseType "Divine"
  3220. SetTextColor 255 255 255 255
  3221. SetBorderColor 100 100 100
  3222. SetFontSize 36
  3223.  
  3224. Show
  3225. Class Flask
  3226. Rarity Normal
  3227. ItemLevel <= 66
  3228. ItemLevel >= 65
  3229. BaseType "Eternal"
  3230. SetTextColor 255 255 255 255
  3231. SetBorderColor 100 100 100
  3232. SetFontSize 36
  3233.  
  3234. #----------------------------------------------------
  3235. # 0806 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
  3236. #----------------------------------------------------
  3237.  
  3238. Show
  3239. Class Flask
  3240. Rarity Magic
  3241. ItemLevel <= 5
  3242. BaseType "Small"
  3243. SetTextColor 100 100 255 255
  3244. SetBorderColor 100 100 100
  3245. SetFontSize 36
  3246.  
  3247. Show
  3248. Class Flask
  3249. Rarity Magic
  3250. ItemLevel <= 8
  3251. ItemLevel >= 3
  3252. BaseType "Medium"
  3253. SetTextColor 100 100 255 255
  3254. SetBorderColor 100 100 100
  3255. SetFontSize 36
  3256.  
  3257. Show
  3258. Class Flask
  3259. Rarity Magic
  3260. ItemLevel <= 12
  3261. ItemLevel >= 5
  3262. BaseType "Large"
  3263. SetTextColor 100 100 255 255
  3264. SetBorderColor 100 100 100
  3265. SetFontSize 36
  3266.  
  3267. Show
  3268. Class Flask
  3269. Rarity Magic
  3270. ItemLevel <= 18
  3271. ItemLevel >= 12
  3272. BaseType "Greater"
  3273. SetTextColor 100 100 255 255
  3274. SetBorderColor 100 100 100
  3275. SetFontSize 36
  3276.  
  3277. Show
  3278. Class Flask
  3279. Rarity Magic
  3280. ItemLevel <= 24
  3281. ItemLevel >= 18
  3282. BaseType "Grand"
  3283. SetTextColor 100 100 255 255
  3284. SetBorderColor 100 100 100
  3285. SetFontSize 36
  3286.  
  3287. Show
  3288. Class Flask
  3289. Rarity Magic
  3290. ItemLevel <= 30
  3291. ItemLevel >= 24
  3292. BaseType "Giant"
  3293. SetTextColor 100 100 255 255
  3294. SetBorderColor 100 100 100
  3295. SetFontSize 36
  3296.  
  3297. Show
  3298. Class Flask
  3299. Rarity Magic
  3300. ItemLevel <= 37
  3301. ItemLevel >= 30
  3302. BaseType "Colossal"
  3303. SetTextColor 100 100 255 255
  3304. SetBorderColor 100 100 100
  3305. SetFontSize 36
  3306.  
  3307. Show
  3308. Class Flask
  3309. Rarity Magic
  3310. ItemLevel <= 42
  3311. ItemLevel >= 36
  3312. BaseType "Sacred"
  3313. SetTextColor 100 100 255 255
  3314. SetBorderColor 100 100 100
  3315. SetFontSize 36
  3316.  
  3317. Show
  3318. Class Flask
  3319. Rarity Magic
  3320. ItemLevel <= 48
  3321. ItemLevel >= 42
  3322. BaseType "Hallowed"
  3323. SetTextColor 100 100 255 255
  3324. SetBorderColor 100 100 100
  3325. SetFontSize 36
  3326.  
  3327. Show
  3328. Class Flask
  3329. Rarity Magic
  3330. ItemLevel <= 55
  3331. ItemLevel >= 48
  3332. BaseType "Sanctified"
  3333. SetTextColor 100 100 255 255
  3334. SetBorderColor 100 100 100
  3335. SetFontSize 36
  3336.  
  3337. Show
  3338. Class Flask
  3339. Rarity Magic
  3340. ItemLevel <= 67
  3341. ItemLevel >= 60
  3342. BaseType "Divine"
  3343. SetTextColor 100 100 255 255
  3344. SetBorderColor 100 100 100
  3345. SetFontSize 36
  3346.  
  3347. Show
  3348. Class Flask
  3349. Rarity Magic
  3350. ItemLevel <= 66
  3351. ItemLevel >= 65
  3352. BaseType "Eternal"
  3353. SetTextColor 100 100 255 255
  3354. SetBorderColor 100 100 100
  3355. SetFontSize 36
  3356. #------------------------------------------------------------------------
  3357. # 0807 # SHOW WHATEVER FLASKS REMAIN
  3358. #------------------------------------------------------------------------
  3359.  
  3360. Show
  3361. BaseType Flask
  3362. SetFontSize 29
  3363. Rarity <= Magic
  3364.  
  3365. #------------------------------------------------------------------------
  3366. # Section: 0900 # LEVELING
  3367. #------------------------------------------------------------------------
  3368. #Until itemlevel 12 you will see everything
  3369. #Then NORMAL items under your level will SLOWLY start getting filtered out.
  3370. #We will still see all 3L's until level 30 and all 4L's until level 69
  3371. #All magic items will be visible without further filtering until level 67
  3372. #
  3373. #There's some additional highlight implemented for demanded rushing/leveling items, such as:
  3374. #Low level boots (can roll movementspeed)
  3375. #Low level sceptre+wands (if blue/3L)
  3376. #Low level jewelery
  3377. #Low level Quicksilver flasks (handled in a different section)
  3378.  
  3379. #------------------------------------------------------------------------
  3380. # 0901 # HIGHLIGHT LEVELING JEWELRY
  3381. #------------------------------------------------------------------------
  3382.  
  3383. Show
  3384. Rarity Normal
  3385. ItemLevel < 15
  3386. Class "Rings" "Amulets" "Belts"
  3387. SetBorderColor 100 100 100
  3388. SetTextColor 255 255 255 255
  3389. SetFontSize 36
  3390.  
  3391. Show
  3392. Rarity Magic
  3393. ItemLevel < 20
  3394. Class "Rings" "Amulets" "Belts"
  3395. SetTextColor 100 100 255 255
  3396. SetBorderColor 100 100 100
  3397. SetFontSize 36
  3398.  
  3399. Show
  3400. Rarity Normal
  3401. ItemLevel < 35
  3402. Class "Rings" "Amulets" "Belts"
  3403. SetTextColor 255 255 255 255
  3404.  
  3405. Show
  3406. Rarity Magic
  3407. ItemLevel < 45
  3408. Class "Rings" "Amulets" "Belts"
  3409. SetTextColor 100 100 255 255
  3410. SetBorderColor 100 100 100
  3411.  
  3412. #------------------------------------------------------------------------
  3413. # 0902 # HIGHLIGHT LEVELING SPECIFIC ITEMS
  3414. #------------------------------------------------------------------------
  3415. Show
  3416. Class "Boots"
  3417. LinkedSockets = 4
  3418. Rarity = Magic
  3419. ItemLevel < 68
  3420. SetFontSize 38
  3421. SetTextColor 100 100 255 255
  3422. SetBorderColor 100 100 100 255
  3423.  
  3424. Show
  3425. Class "Boots"
  3426. Rarity = Magic
  3427. ItemLevel < 25
  3428. SetFontSize 38
  3429. SetTextColor 100 100 255 255
  3430. SetBorderColor 100 100 100 255
  3431.  
  3432. Show
  3433. Class "Sceptres" "Wands"
  3434. Rarity = Magic
  3435. LinkedSockets = 3
  3436. ItemLevel < 35
  3437. SetFontSize 38
  3438. SetBorderColor 100 100 100 255
  3439.  
  3440. Show
  3441. Class "Sceptres" "Wands"
  3442. Rarity = Magic
  3443. ItemLevel < 25
  3444. SetFontSize 38
  3445. SetBorderColor 100 100 100 255
  3446.  
  3447. #------------------------------------------------------------------------
  3448. # 0903 # HIGHLIGHT LEVELING LINKED GEAR
  3449. #------------------------------------------------------------------------
  3450.  
  3451. Show
  3452. LinkedSockets >= 4
  3453. ItemLevel <= 66
  3454. Rarity Normal
  3455. SetTextColor 255 255 255 255
  3456. SetBorderColor 100 100 100
  3457. SetFontSize 36
  3458.  
  3459. Show
  3460. LinkedSockets >= 4
  3461. ItemLevel <= 66
  3462. Rarity Magic
  3463. SetTextColor 100 100 255 255
  3464. SetBorderColor 100 100 100
  3465. SetFontSize 36
  3466.  
  3467. Show
  3468. Class "Gloves" "Boots" "Helmets" "Shields"
  3469. LinkedSockets >= 3
  3470. ItemLevel <= 25
  3471. Rarity Normal
  3472. SetTextColor 255 255 255 255
  3473. SetBorderColor 100 100 100
  3474. SetFontSize 36
  3475.  
  3476. Show
  3477. Class "Gloves" "Boots" "Helmets" "Shields"
  3478. LinkedSockets >= 3
  3479. ItemLevel <= 25
  3480. Rarity Magic
  3481. SetTextColor 100 100 255 255
  3482. SetBorderColor 100 100 100
  3483. SetFontSize 36
  3484.  
  3485. #------------------------------------------------------------------------
  3486. # 0904 # LEVELING WHITE/MAGIC ITEM PROGRESSION
  3487. #------------------------------------------------------------------------
  3488.  
  3489. Show
  3490. ItemLevel < 12
  3491. SetBorderColor 0 0 0
  3492.  
  3493. Show
  3494. Rarity Normal
  3495. ItemLevel < 13
  3496. DropLevel >= 2
  3497. SetBorderColor 0 0 0
  3498.  
  3499. Show
  3500. Rarity Normal
  3501. ItemLevel < 14
  3502. DropLevel >= 4
  3503. SetBorderColor 0 0 0
  3504.  
  3505. Show
  3506. Rarity Normal
  3507. ItemLevel < 16
  3508. DropLevel >= 6
  3509. SetBorderColor 0 0 0
  3510.  
  3511. Show
  3512. Rarity Normal
  3513. ItemLevel < 18
  3514. DropLevel >= 8
  3515. SetBorderColor 0 0 0
  3516.  
  3517. Show
  3518. Rarity Normal
  3519. ItemLevel < 20
  3520. DropLevel >= 10
  3521. SetBorderColor 0 0 0
  3522.  
  3523. Show
  3524. Rarity Normal
  3525. ItemLevel < 22
  3526. DropLevel >= 13
  3527. SetBorderColor 0 0 0
  3528.  
  3529. Show
  3530. Rarity Normal
  3531. ItemLevel < 24
  3532. DropLevel >= 16
  3533. SetBorderColor 0 0 0
  3534.  
  3535. Show
  3536. Rarity Normal
  3537. ItemLevel < 26
  3538. DropLevel >= 19
  3539. SetBorderColor 0 0 0
  3540.  
  3541. Show
  3542. Rarity Normal
  3543. ItemLevel < 28
  3544. DropLevel >= 22
  3545. SetBorderColor 0 0 0
  3546.  
  3547. Show
  3548. LinkedSockets >= 3
  3549. ItemLevel < 30
  3550. DropLevel >= 24
  3551. SetFontSize 32
  3552. Rarity <= Magic
  3553. SetBorderColor 75 75 75
  3554.  
  3555. Show
  3556. Rarity <= Magic
  3557. ItemLevel < 30
  3558. DropLevel >= 28
  3559. SetFontSize 32
  3560. SetBorderColor 0 0 0
  3561.  
  3562. Show
  3563. LinkedSockets >= 3
  3564. ItemLevel < 32
  3565. DropLevel >= 26
  3566. SetFontSize 32
  3567. Rarity <= Magic
  3568. SetBorderColor 75 75 75
  3569.  
  3570. Show
  3571. Rarity <= Magic
  3572. ItemLevel < 32
  3573. DropLevel >= 30
  3574. SetFontSize 32
  3575. SetBorderColor 0 0 0
  3576.  
  3577. Show
  3578. LinkedSockets >= 3
  3579. ItemLevel < 34
  3580. DropLevel >= 28
  3581. SetFontSize 32
  3582. Rarity <= Magic
  3583. SetBorderColor 75 75 75
  3584.  
  3585. Show
  3586. Rarity <= Magic
  3587. ItemLevel < 34
  3588. DropLevel >= 32
  3589. SetFontSize 32
  3590. SetBorderColor 0 0 0
  3591.  
  3592. Show
  3593. LinkedSockets >= 3
  3594. ItemLevel < 36
  3595. DropLevel >= 32
  3596. SetFontSize 32
  3597. Rarity <= Magic
  3598. SetBorderColor 75 75 75
  3599.  
  3600. Show
  3601. Rarity <= Magic
  3602. ItemLevel < 36
  3603. DropLevel >= 34
  3604. SetFontSize 32
  3605. SetBorderColor 0 0 0
  3606.  
  3607. Show
  3608. LinkedSockets >= 3
  3609. ItemLevel < 38
  3610. DropLevel >= 34
  3611. SetFontSize 32
  3612. Rarity <= Magic
  3613. SetBorderColor 75 75 75
  3614.  
  3615. Show
  3616. Rarity <= Magic
  3617. ItemLevel < 38
  3618. DropLevel >= 37
  3619. SetFontSize 32
  3620. SetBorderColor 0 0 0
  3621.  
  3622. Show
  3623. LinkedSockets >= 3
  3624. ItemLevel < 40
  3625. DropLevel >= 37
  3626. SetFontSize 32
  3627. Rarity <= Magic
  3628. SetBorderColor 75 75 75
  3629.  
  3630. Show
  3631. Rarity <= Magic
  3632. ItemLevel < 40
  3633. DropLevel >= 39
  3634. SetFontSize 32
  3635. SetBorderColor 0 0 0
  3636.  
  3637. Show
  3638. LinkedSockets >= 3
  3639. ItemLevel < 42
  3640. DropLevel >= 39
  3641. SetFontSize 32
  3642. Rarity <= Magic
  3643. SetBorderColor 75 75 75
  3644.  
  3645. Show
  3646. Rarity <= Magic
  3647. ItemLevel < 42
  3648. DropLevel >= 41
  3649. SetFontSize 32
  3650. SetBorderColor 0 0 0
  3651.  
  3652. Show
  3653. LinkedSockets >= 3
  3654. ItemLevel < 46
  3655. DropLevel >= 43
  3656. SetFontSize 32
  3657. Rarity <= Magic
  3658. SetBorderColor 75 75 75
  3659.  
  3660. Show
  3661. Rarity <= Magic
  3662. ItemLevel < 46
  3663. DropLevel >= 45
  3664. SetFontSize 32
  3665. SetBorderColor 0 0 0
  3666.  
  3667. Show
  3668. LinkedSockets >= 3
  3669. ItemLevel < 48
  3670. DropLevel >= 46
  3671. SetFontSize 32
  3672. Rarity <= Magic
  3673. SetBorderColor 75 75 75
  3674.  
  3675. Show
  3676. Rarity <= Magic
  3677. ItemLevel < 48
  3678. DropLevel >= 47
  3679. SetFontSize 32
  3680. SetBorderColor 0 0 0
  3681.  
  3682. Show
  3683. LinkedSockets >= 3
  3684. ItemLevel < 50
  3685. DropLevel >= 48
  3686. SetFontSize 32
  3687. Rarity <= Magic
  3688. SetBorderColor 75 75 75
  3689.  
  3690. Show
  3691. Rarity <= Magic
  3692. ItemLevel < 50
  3693. DropLevel >= 49
  3694. SetFontSize 32
  3695. SetBorderColor 0 0 0
  3696.  
  3697. Show
  3698. LinkedSockets >= 3
  3699. ItemLevel < 52
  3700. DropLevel >= 50
  3701. SetFontSize 32
  3702. Rarity <= Magic
  3703. SetBorderColor 75 75 75
  3704.  
  3705. Show
  3706. Rarity <= Magic
  3707. ItemLevel < 52
  3708. DropLevel >= 52
  3709. SetFontSize 32
  3710. SetBorderColor 0 0 0
  3711.  
  3712. Show
  3713. LinkedSockets >= 3
  3714. ItemLevel < 54
  3715. DropLevel >= 52
  3716. SetFontSize 32
  3717. Rarity <= Magic
  3718. SetBorderColor 75 75 75
  3719.  
  3720. Show
  3721. Rarity <= Magic
  3722. ItemLevel < 54
  3723. DropLevel >= 54
  3724. SetFontSize 32
  3725. SetBorderColor 0 0 0
  3726.  
  3727. Show
  3728. LinkedSockets >= 3
  3729. ItemLevel < 56
  3730. DropLevel >= 54
  3731. SetFontSize 32
  3732. Rarity <= Magic
  3733. SetBorderColor 75 75 75
  3734.  
  3735. Show
  3736. Rarity <= Magic
  3737. ItemLevel < 56
  3738. DropLevel >= 56
  3739. SetFontSize 32
  3740. SetBorderColor 0 0 0
  3741.  
  3742. Show
  3743. LinkedSockets >= 3
  3744. ItemLevel < 58
  3745. DropLevel >= 56
  3746. SetFontSize 32
  3747. Rarity <= Magic
  3748. SetBorderColor 75 75 75
  3749.  
  3750. Show
  3751. Rarity <= Magic
  3752. ItemLevel < 58
  3753. DropLevel >= 58
  3754. SetFontSize 32
  3755. SetBorderColor 0 0 0
  3756.  
  3757. Show
  3758. LinkedSockets >= 3
  3759. ItemLevel < 60
  3760. DropLevel >= 58
  3761. SetFontSize 32
  3762. Rarity <= Magic
  3763. SetBorderColor 75 75 75
  3764.  
  3765. Show
  3766. Rarity <= Magic
  3767. ItemLevel < 60
  3768. DropLevel >= 60
  3769. SetFontSize 32
  3770. SetBorderColor 0 0 0
  3771.  
  3772. Show
  3773. LinkedSockets >= 3
  3774. ItemLevel < 62
  3775. DropLevel >= 60
  3776. SetFontSize 32
  3777. Rarity <= Magic
  3778. SetBorderColor 75 75 75
  3779.  
  3780. Show
  3781. Rarity <= Magic
  3782. ItemLevel < 62
  3783. DropLevel >= 62
  3784. SetFontSize 32
  3785. SetBorderColor 0 0 0
  3786.  
  3787. Show
  3788. LinkedSockets >= 3
  3789. ItemLevel < 64
  3790. DropLevel >= 63
  3791. SetFontSize 32
  3792. Rarity <= Magic
  3793. SetBorderColor 75 75 75
  3794.  
  3795. Show
  3796. Rarity <= Magic
  3797. ItemLevel < 64
  3798. DropLevel >= 64
  3799. SetFontSize 32
  3800. SetBorderColor 0 0 0
  3801.  
  3802. Show
  3803. LinkedSockets >= 3
  3804. ItemLevel < 66
  3805. DropLevel >= 65
  3806. SetFontSize 32
  3807. Rarity <= Magic
  3808. SetBorderColor 75 75 75
  3809.  
  3810. Show
  3811. Rarity <= Magic
  3812. ItemLevel < 66
  3813. DropLevel >= 66
  3814. SetFontSize 32
  3815. SetBorderColor 0 0 0
  3816.  
  3817. Show
  3818. LinkedSockets >= 3
  3819. ItemLevel < 68
  3820. DropLevel >= 67
  3821. SetFontSize 32
  3822. Rarity <= Magic
  3823. SetBorderColor 75 75 75
  3824.  
  3825. #------------------------------------------------------------------------
  3826. # 0905 # LEVELING GENERAL RULES
  3827. #------------------------------------------------------------------------
  3828.  
  3829. Show
  3830. ItemLevel < 30
  3831. Rarity Normal
  3832. SetFontSize 29
  3833. SetBorderColor 0 0 0
  3834.  
  3835. Show
  3836. ItemLevel < 35
  3837. Rarity Magic
  3838. SetBorderColor 0 0 0
  3839.  
  3840. Show
  3841. ItemLevel < 60
  3842. Rarity Magic
  3843. SetFontSize 29
  3844. SetBorderColor 0 0 0
  3845.  
  3846. #------------------------------------------------------------------------
  3847. # Section: 5000 # TEMP AND WIP ENTRIES
  3848. #------------------------------------------------------------------------
  3849. #Work-in-progress entries are added here
  3850.  
  3851. #------------------------------------------------------------------------
  3852. # 5001 # WARBAND MODS - DEACTIVATED
  3853. #------------------------------------------------------------------------
  3854.  
  3855. #Hide
  3856. #Rarity Magic
  3857. #Class "Helmets"
  3858. #SetBorderColor 175 30 30
  3859. #SetBackgroundColor 200 60 0 175
  3860. #SetFontSize 29
  3861.  
  3862. #Hide
  3863. #Rarity Magic
  3864. #Class "Gloves"
  3865. #SetBorderColor 30 0 175
  3866. #SetBackgroundColor 50 25 150 175
  3867. #SetFontSize 29
  3868.  
  3869. #Hide
  3870. #Rarity Magic
  3871. #Class "Boots"
  3872. #SetBorderColor 25 150 90
  3873. #SetBackgroundColor 50 125 125 175
  3874. #SetFontSize 29
  3875.  
  3876. #---------------------------------------------------------------------------------------------------------------
  3877. # Section: OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
  3878. #---------------------------------------------------------------------------------------------------------------
  3879. #This is the spot to add your own rules, that would not invalidate any rules above, but may highlight otherwise hidden things
  3880.  
  3881. #------------------------------------------------------------------------
  3882. # Section: XXXX # HIDE THE REST THEN FAILSAFE DISPLAY
  3883. #------------------------------------------------------------------------
  3884. #You can replace the "hide" with a "show" below to display all hidden items in a really small font.
  3885.  
  3886. Hide # Minimize junk instead of hiding (if "Show")
  3887. Rarity Magic
  3888. SetFontSize 23
  3889. SetBackgroundColor 0 0 0 150
  3890. SetBorderColor 0 0 0 150
  3891.  
  3892. Hide # Minimize junk instead of hiding (if "Show")
  3893. Rarity Normal
  3894. SetFontSize 20
  3895. SetBackgroundColor 0 0 0 100
  3896. SetBorderColor 0 0 0 100
  3897.  
  3898. # This filter should classify every single item ingame. In case I somehow forgot an item (unlikely after monthes of testing) or something completely new gets added (such as a new rarity like "setitems" or a new itemslot, idk. "wings", this line will ensure, that you'll notice it). Though once again, highly unlikely.
  3899. # Still I doubt it'll ever happen. However, if it will, please inform me!
  3900. Show # SafetyLine!
  3901. SetFontSize 45
  3902. SetBorderColor 255 0 0 255
  3903.  
  3904. #---------------------------------------------------------------------------------------------------------------
  3905. # CREDITS
  3906. #---------------------------------------------------------------------------------------------------------------
  3907. # SCRIPT by NeverSink ( the-dude- on reddit )
  3908. #
  3909. # GGG - Thanks for the awesome game!
  3910. # "GGG_Bex" - Special thanks for providing information to keep the filter running well on league starts!
  3911. #
  3912. # My awesome stream/reddit audience and for their energy!
  3913. #
  3914. # "c4pture" - Special thank you for helping out with the testing of the filter, for his advise and for the fact that he's annoying ONLY half of the time :P.
  3915. #
  3916. # "Helmannn" - for helping to test the filter during the Ascendancy Alpha!
  3917. # "Malchron" - for helping out with his advice. And stuff.
  3918. # "Antnee" - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
  3919. # "Ghudda" - I took his script as a template. It made learning the syntax even easier.
  3920. # "StarRune" - Found several flaws and improvement possibilities. Thanks!
  3921. # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
Advertisement
Add Comment
Please, Sign In to add comment