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- local keywordHandler = KeywordHandler:new()
- local npcHandler = NpcHandler:new(keywordHandler)
- NpcSystem.parseParameters(npcHandler)
- local Topic, count, transfer = {}, {}, {}
- function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
- function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
- function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
- function onThink() npcHandler:onThink() end
- local function getCount(s)
- local b, e = s:find('%d+')
- return b and e and math.min(4294967295, tonumber(s:sub(b, e))) or -1
- end
- local function findPlayer(name)
- local resultId = db.storeQuery('SELECT name FROM players WHERE name=' .. db.escapeString(name) .. ' LIMIT 1'), nil
- if resultId == false then
- return
- end
- local r = result.getDataString(resultId, "name")
- result.free(resultId)
- return r
- end
- local function vocation(name)
- local resultId = db.storeQuery('SELECT vocation FROM players WHERE name=' .. db.escapeString(name) .. ' LIMIT 1'), nil
- if resultId == false then
- return
- end
- local r = result.getDataInt(resultId, "vocation")
- result.free(resultId)
- return r
- end
- local function updatePlayerBalance(name, value)
- db.query('UPDATE players SET balance=' .. value .. ' WHERE name=' .. db.escapeString(name) .. ' LIMIT 1')
- end
- function greet(cid)
- Topic[cid], count[cid], transfer[cid] = nil, nil, nil
- return true
- end
- function creatureSayCallback(cid, type, msg)
- if not npcHandler:isFocused(cid) then
- return false
- elseif msgcontains(msg, 'balance') then
- npcHandler:say('Your account balance is ' .. getPlayerBalance(cid) .. ' gold.', cid)
- Topic[cid] = nil
- elseif msgcontains(msg, 'deposit') and msgcontains(msg, 'all') then
- if getPlayerMoney(cid) == 0 then
- npcHandler:say('You don\'t have any gold with you.', cid)
- Topic[cid] = nil
- else
- count[cid] = getPlayerMoney(cid)
- npcHandler:say('Would you really like to deposit ' .. count[cid] .. ' gold?', cid)
- Topic[cid] = 2
- end
- elseif msgcontains(msg, 'deposit') then
- if getCount(msg) == 0 then
- npcHandler:say('You are joking, aren\'t you??', cid)
- Topic[cid] = nil
- elseif getCount(msg) ~= -1 then
- if getPlayerMoney(cid) >= getCount(msg) then
- count[cid] = getCount(msg)
- npcHandler:say('Would you really like to deposit ' .. count[cid] .. ' gold?', cid)
- Topic[cid] = 2
- else
- npcHandler:say('You do not have enough gold.', cid)
- Topic[cid] = nil
- end
- elseif getPlayerMoney(cid) == 0 then
- npcHandler:say('You don\'t have any gold with you.', cid)
- Topic[cid] = nil
- else
- npcHandler:say('Please tell me how much gold it is you would like to deposit.', cid)
- Topic[cid] = 1
- end
- elseif Topic[cid] == 1 then
- if getCount(msg) == -1 then
- npcHandler:say('Please tell me how much gold it is you would like to deposit.', cid)
- Topic[cid] = 1
- elseif getPlayerMoney(cid) >= getCount(msg) then
- count[cid] = getCount(msg)
- npcHandler:say('Would you really like to deposit ' .. count[cid] .. ' gold?', cid)
- Topic[cid] = 2
- else
- npcHandler:say('You do not have enough gold.', cid)
- Topic[cid] = nil
- end
- elseif msgcontains(msg, 'yes') and Topic[cid] == 2 then
- if doPlayerRemoveMoney(cid, count[cid]) then
- doPlayerSetBalance(cid, getPlayerBalance(cid) + count[cid])
- updatePlayerBalance(getCreatureByName(cid), getPlayerBalance(cid))
- npcHandler:say('Alright, we have added the amount of ' .. count[cid] .. ' gold to your balance. You can withdraw your money anytime you want to.', cid)
- else
- npcHandler:say('I am inconsolable, but it seems you have lost your gold. I hope you get it back.', cid)
- end
- Topic[cid] = nil
- elseif msgcontains(msg, 'no') and Topic[cid] == 2 then
- npcHandler:say('As you wish. Is there something else I can do for you?', cid)
- Topic[cid] = nil
- elseif msgcontains(msg, 'withdraw') then
- if getCount(msg) == 0 then
- npcHandler:say('Sure, you want nothing you get nothing!', cid)
- Topic[cid] = nil
- elseif getCount(msg) ~= -1 then
- if getPlayerBalance(cid) >= getCount(msg) then
- count[cid] = getCount(msg)
- npcHandler:say('Are you sure you wish to withdraw ' .. count[cid] .. ' gold from your bank account?', cid)
- Topic[cid] = 4
- else
- npcHandler:say('There is not enough gold on your account.', cid)
- Topic[cid] = nil
- end
- elseif getPlayerBalance(cid) == 0 then
- npcHandler:say('You don\'t have any money on your bank account.', cid)
- Topic[cid] = nil
- else
- npcHandler:say('Please tell me how much gold you would like to withdraw.', cid)
- Topic[cid] = 3
- end
- elseif Topic[cid] == 3 then
- if getCount(msg) == -1 then
- npcHandler:say('Please tell me how much gold you would like to withdraw.', cid)
- Topic[cid] = 3
- elseif getPlayerBalance(cid) >= getCount(msg) then
- count[cid] = getCount(msg)
- npcHandler:say('Are you sure you wish to withdraw ' .. count[cid] .. ' gold from your bank account?', cid)
- Topic[cid] = 4
- else
- npcHandler:say('There is not enough gold on your account.', cid)
- Topic[cid] = nil
- end
- elseif msgcontains(msg, 'yes') and Topic[cid] == 4 then
- if getPlayerBalance(cid) >= count[cid] then
- doPlayerAddMoney(cid, count[cid])
- doPlayerSetBalance(cid, getPlayerBalance(cid) - count[cid])
- updatePlayerBalance(getCreatureByName(cid), getPlayerBalance(cid))
- npcHandler:say('Here you are, ' .. count[cid] .. ' gold. Please let me know if there is something else I can do for you.', cid)
- else
- npcHandler:say('There is not enough gold on your account.', cid)
- end
- Topic[cid] = nil
- elseif msgcontains(msg, 'no') and Topic[cid] == 4 then
- npcHandler:say('The customer is king! Come back anytime you want to if you wish to withdraw your money.', cid)
- Topic[cid] = nil
- elseif msgcontains(msg, 'transfer') then
- if getCount(msg) == 0 then
- npcHandler:say('Please think about it. Okay?', cid)
- Topic[cid] = nil
- elseif getCount(msg) ~= -1 then
- count[cid] = getCount(msg)
- if getPlayerBalance(cid) >= count[cid] then
- npcHandler:say('Who would you like to transfer ' .. count[cid] .. ' gold to?', cid)
- Topic[cid] = 6
- else
- npcHandler:say('There is not enough gold on your account.', cid)
- Topic[cid] = nil
- end
- else
- npcHandler:say('Please tell me the amount of gold you would like to transfer.', cid)
- Topic[cid] = 5
- end
- elseif Topic[cid] == 5 then
- if getCount(msg) == -1 then
- npcHandler:say('Please tell me the amount of gold you would like to transfer.', cid)
- Topic[cid] = 5
- else
- count[cid] = getCount(msg)
- if getPlayerBalance(cid) >= count[cid] then
- npcHandler:say('Who would you like to transfer ' .. count[cid] .. ' gold to?', cid)
- Topic[cid] = 6
- else
- npcHandler:say('There is not enough gold on your account.', cid)
- Topic[cid] = nil
- end
- end
- elseif Topic[cid] == 6 then
- local v = getCreatureByName(msg)
- if getPlayerBalance(cid) >= count[cid] then
- local temp = getCreatureName(v)
- if temp and (getPlayerTown(msg:lower()) ~= 7 or getPlayerTown(msg:lower()) ~= 9) then
- transfer[cid] = msg
- npcHandler:say('Would you really like to transfer ' .. count[cid] .. ' gold to ' .. temp .. '?', cid)
- Topic[cid] = 7
- elseif getPlayerGUIDByName(msg:lower()) ~= 0 and getPlayerTown(msg:lower()) ~= 7 and getPlayerTown(msg:lower()) ~= 9 then
- transfer[cid] = msg
- npcHandler:say('Would you really like to transfer ' .. count[cid] .. ' gold to ' .. findPlayer(msg) .. '?', cid)
- Topic[cid] = 7
- else
- npcHandler:say('This player does not exist on this world or is from Rookgaardia/Dawn Hills.', cid)
- Topic[cid] = nil
- end
- else
- npcHandler:say('There is not enough gold on your account.', cid)
- Topic[cid] = nil
- end
- elseif Topic[cid] == 7 and msgcontains(msg, 'yes') then
- if getPlayerBalance(cid) >= count[cid] then
- local v = getCreatureByName(transfer[cid])
- if v then
- doPlayerSetBalance(cid, getPlayerBalance(cid) - count[cid])
- updatePlayerBalance(getCreatureByName(cid), getPlayerBalance(cid))
- doPlayerSetBalance(v, getPlayerBalance(v) + count[cid])
- updatePlayerBalance(getCreatureByName(v), getPlayerBalance(v))
- npcHandler:say('Very well. You have transferred ' .. count[cid] .. ' gold to ' .. getCreatureName(v) .. '.', cid)
- elseif findPlayer(transfer[cid]):lower() == transfer[cid]:lower() then
- doPlayerSetBalance(cid, getPlayerBalance(cid) - count[cid])
- updatePlayerBalance(getCreatureByName(cid), getPlayerBalance(cid))
- db.query('UPDATE players SET balance=balance+' .. count[cid] .. ' WHERE name=' .. db.escapeString(transfer[cid]) .. ' LIMIT 1')
- npcHandler:say('Very well. You have transferred ' .. count[cid] .. ' gold to ' .. findPlayer(transfer[cid]) .. '.', cid)
- else
- npcHandler:say('This player does not exist.', cid)
- end
- else
- npcHandler:say('There is not enough gold on your account.', cid)
- end
- Topic[cid] = nil
- elseif Topic[cid] == 7 and msgcontains(msg, 'no') then
- npcHandler:say('Alright, is there something else I can do for you?', cid)
- Topic[cid] = nil
- elseif msgcontains(msg, 'change gold') then
- npcHandler:say('How many platinum coins would you like to get?', cid)
- Topic[cid] = 8
- elseif Topic[cid] == 8 then
- if getCount(msg) < 1 then
- npcHandler:say('Hmm, can I help you with something else?', cid)
- Topic[cid] = nil
- else
- count[cid] = math.min(500, getCount(msg))
- npcHandler:say('So you would like me to change ' .. count[cid] * 100 .. ' of your gold coins into ' .. count[cid] .. ' platinum coins?', cid)
- Topic[cid] = 9
- end
- elseif Topic[cid] == 9 then
- if msgcontains(msg, 'yes') then
- if doPlayerRemoveItem(cid, 2148, count[cid] * 100) then
- npcHandler:say('Here you are.', cid)
- doPlayerAddItem(cid, 2152, count[cid])
- else
- npcHandler:say('Sorry, you do not have enough gold coins.', cid)
- end
- else
- npcHandler:say('Well, can I help you with something else?', cid)
- end
- Topic[cid] = nil
- elseif msgcontains(msg, 'change platinum') then
- npcHandler:say('Would you like to change your platinum coins into gold or crystal?', cid)
- Topic[cid] = 10
- elseif Topic[cid] == 10 then
- if msgcontains(msg, 'gold') then
- npcHandler:say('How many platinum coins would you like to change into gold?', cid)
- Topic[cid] = 11
- elseif msgcontains(msg, 'crystal') then
- npcHandler:say('How many crystal coins would you like to get?', cid)
- Topic[cid] = 13
- else
- npcHandler:say('Well, can I help you with something else?', cid)
- Topic[cid] = nil
- end
- elseif Topic[cid] == 11 then
- if getCount(msg) < 1 then
- npcHandler:say('Hmm, can I help you with something else?', cid)
- Topic[cid] = nil
- else
- count[cid] = math.min(500, getCount(msg))
- npcHandler:say('So you would like me to change ' .. count[cid] .. ' of your platinum coins into ' .. count[cid] * 100 .. ' gold coins for you?', cid)
- Topic[cid] = 12
- end
- elseif Topic[cid] == 12 then
- if msgcontains(msg, 'yes') then
- if doPlayerRemoveItem(cid, 2152, count[cid]) then
- npcHandler:say('Here you are.', cid)
- doPlayerAddItem(cid, 2148, count[cid] * 100)
- else
- npcHandler:say('Sorry, you do not have enough platinum coins.', cid)
- end
- else
- npcHandler:say('Well, can I help you with something else?', cid)
- end
- Topic[cid] = nil
- elseif Topic[cid] == 13 then
- if getCount(msg) < 1 then
- npcHandler:say('Hmm, can I help you with something else?', cid)
- Topic[cid] = nil
- else
- count[cid] = math.min(500, getCount(msg))
- npcHandler:say('So you would like me to change ' .. count[cid] * 100 .. ' of your platinum coins into ' .. count[cid] .. ' crystal coins for you?', cid)
- Topic[cid] = 14
- end
- elseif Topic[cid] == 14 then
- if msgcontains(msg, 'yes') then
- if doPlayerRemoveItem(cid, 2152, count[cid] * 100) then
- npcHandler:say('Here you are.', cid)
- doPlayerAddItem(cid, 2160, count[cid])
- else
- npcHandler:say('Sorry, you do not have enough platinum coins.', cid)
- end
- else
- npcHandler:say('Well, can I help you with something else?', cid)
- end
- Topic[cid] = nil
- elseif msgcontains(msg, 'change crystal') then
- npcHandler:say('How many crystal coins would you like to change into platinum?', cid)
- Topic[cid] = 15
- elseif Topic[cid] == 15 then
- if getCount(msg) == -1 or getCount(msg) == 0 then
- npcHandler:say('Hmm, can I help you with something else?', cid)
- Topic[cid] = nil
- else
- count[cid] = math.min(500, getCount(msg))
- npcHandler:say('So you would like me to change ' .. count[cid] .. ' of your crystal coins into ' .. count[cid] * 100 .. ' platinum coins for you?', cid)
- Topic[cid] = 16
- end
- elseif Topic[cid] == 16 then
- if msgcontains(msg, 'yes') then
- if doPlayerRemoveItem(cid, 2160, count[cid]) then
- npcHandler:say('Here you are.', cid)
- doPlayerAddItem(cid, 2152, count[cid] * 100)
- else
- npcHandler:say('Sorry, you do not have enough crystal coins.', cid)
- end
- else
- npcHandler:say('Well, can I help you with something else?', cid)
- end
- Topic[cid] = nil
- elseif msgcontains(msg, 'change') then
- npcHandler:say('There are three different coin types in Tibia: 100 gold coins equal 1 platinum coin, 100 platinum coins equal 1 crystal coin. So if you\'d like to change 100 gold into 1 platinum, simply say \'{change gold}\' and then \'1 platinum\'.', cid)
- Topic[cid] = nil
- elseif msgcontains(msg, 'bank') then
- npcHandler:say('We can change money for you. You can also access your bank account.', cid)
- Topic[cid] = nil
- end
- return true
- end
- npcHandler:setCallback(CALLBACK_GREET, greet)
- npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
- npcHandler:addModule(FocusModule:new())
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