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Night Drift Mod 1.0 SA:MP by csocsa

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Sep 9th, 2012
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  1. //Night Drfit Mode by csocsa 1.0
  2. //www.sampforum.hu
  3. //www.sa-mp.Com
  4.  
  5. #include <a_samp>
  6.  
  7.  
  8.  
  9.  
  10.  
  11. #if defined FILTERSCRIPT
  12.  
  13. #define COLOR_RED 0xAA3333AA
  14. #define COLOR_GREY 0xAFAFAFAA
  15. #define COLOR_GREEN 0x33AA33AA
  16. #define COLOR_RED 0xAA3333AA
  17. #define COLOR_YELLOW 0xFFFF00AA
  18. #define COLOR_WHITE 0xFFFFFFAA
  19. #define COLOR_ORANGE 0xFF9900AA
  20. #define COLOR_SPAWN 0xFF8C55FF
  21. #define COLOR_LIGHTBLUE 0x6DC5F3FF
  22. #define COLOR_ADMIN 0xFF0000FF
  23. #define COLOR_SAY 0x2986CEFF
  24. #define COLOR_SYSGREY 0xC6BEBDFF
  25. #define COLOR_BLACK 0x000000FF
  26. #define COLOR_JOIN 0x74E80099
  27. #define COLOR_WARN 0xBE615099
  28. #define COLOR_RACE 0x00BBBB99
  29. #define COLOR_KRED 0xFF0000FF
  30. #define COLOR_TELENARANCS 0xff664cff
  31. #define COLOR_SZABÁLY 0xca88ffff
  32. #define COLOR_ME4 0xffffc8ff
  33. #define COLOR_KILL 0xe62740ff
  34. #define COLOR_TELESÁRGA 0xd8ff00ff
  35. #define COLOR_ÉLETFIX 0x00b46dff
  36. #define COLOR_POZÍCIÓ 0xffffb1ff
  37. #define COLOR_TURQ 0x00A3C0AA
  38. #define COLOR_BLUE 0x0000FFAA
  39. #define COLOR_GREY 0xAFAFAFAA
  40. #define COLOR_GREEN 0x33AA33AA
  41. #define COLOR_RED 0xAA3333AA
  42. #define COLOR_YELLOW 0xFFFF00AA
  43. #define COLOR_WHITE 0xFFFFFFAA
  44. #define COLOR_PURPLE 0x9900FFAA
  45. #define COLOR_BROWN 0x993300AA
  46. #define COLOR_ORANGE 0xFF9933AA
  47. #define COLOR_CYAN 0x99FFFFAA
  48. #define COLOR_TAN 0xFFFFCCAA
  49. #define COLOR_PINK 0xFF66FFAA
  50. #define COLOR_KHAKI 0x999900AA
  51. #define COLOR_LIME 0x99FF00AA
  52. #define COLOR_BLACK 0x000000AA
  53. #define COLOR_TURQ 0x00A3C0AA
  54.  
  55. #define COLOR_GREEN 0x33AA33AA
  56. #define COLOR_RED 0xAA3333AA
  57.  
  58. #define help_piros {ff0000}
  59. #define help_feher {ffffff}
  60. new Text:Textdraw0;
  61. #define COLOR_GREEN 0x9EC73DAA
  62. forward uzenetkuldes();
  63. new autouzenet[][] =
  64. {
  65.     "/help /cmds /cmds2 /teles /teles2",
  66.     "Szerver tulaj: csocsa (megavezer@gmail.com)",
  67.     "Host: www.gameshost.eu",
  68.     "Ne cheatelj, látlak ám.",
  69.     "A szerver folyamatosan bovul!",
  70.     "ADMIN TGF: ON !!! Irj ide: megavezer@gmail.com"
  71. };
  72.  
  73. public OnFilterScriptInit()
  74. {
  75.     print("*******************************");
  76.     print("*   Drift Night Mode v0.2            *");
  77.     print("*******************************");
  78.    
  79.     Textdraw0 = TextDrawCreate(22.000000, 309.000000, "Teleportok: /tele ~n~ Parancsok: /cmd");
  80.     TextDrawBackgroundColor(Textdraw0, 255);
  81.     TextDrawFont(Textdraw0, 2);
  82.     TextDrawLetterSize(Textdraw0, 0.330000, 1.100000);
  83.     TextDrawColor(Textdraw0, -16776961);
  84.     TextDrawSetOutline(Textdraw0, 0);
  85.     TextDrawSetProportional(Textdraw0, 1);
  86.     TextDrawSetShadow(Textdraw0, 1);
  87.     TextDrawUseBox(Textdraw0, 1);
  88.     TextDrawBoxColor(Textdraw0, 595);
  89.     TextDrawTextSize(Textdraw0, 158.000000, 0.000000);
  90.     SetTimer("uzenetkuldes",1000*60,1); //itt állíthatod az üzenetküldések közötti időt
  91.  
  92.     return 1;
  93. }
  94. public uzenetkuldes(){
  95.     SendClientMessageToAll(COLOR_GREEN, autouzenet[random(sizeof(autouzenet))]);
  96.     return 1;
  97. }
  98.  
  99.  
  100. public OnFilterScriptExit()
  101. {
  102.     KillTimer(timer);
  103.     TextDrawHideForAll(Textdraw0);
  104.     TextDrawDestroy(Textdraw0);
  105.     return 1;
  106. }
  107.  
  108. #else
  109.  
  110. main()
  111. {
  112.     print("*******************************");
  113.     print("*   Drift Night Mode             *");
  114.     print("*******************************");
  115. }
  116.  
  117. #endif
  118.  
  119.  
  120. public OnGameModeInit()
  121. {
  122.  
  123. //------------------------------Add Static Vehicle------------------------------
  124.  
  125.  
  126.     AddStaticVehicle(411,-2617.5627,1344.6454,6.9224,359.4911,116,1); // infernus jizzy
  127.     AddStaticVehicle(411,-2620.8093,1341.9141,6.9224,357.0614,112,1); // infernus jizzy
  128.     AddStaticVehicle(411,-2624.4805,1337.8763,6.9224,356.0527,106,1); // infernus jizzy
  129.     AddStaticVehicle(411,-2628.6592,1334.2977,6.9224,359.8897,80,1); // infernus jizzy
  130.     AddStaticVehicle(522,-2617.6416,1379.9954,6.7271,89.3959,36,105); // nrg jizzy
  131.     AddStaticVehicle(522,-2617.5989,1378.8859,6.7168,88.6707,39,106); // nrg jizzy
  132.     AddStaticVehicle(522,-2617.5645,1377.5222,6.7066,87.6903,51,118); // nrg jizzy
  133.     AddStaticVehicle(522,-2617.5679,1376.2140,6.6933,90.4355,3,3); // nrg jizzy
  134.     AddStaticVehicle(562,-2645.4316,1378.9436,6.8256,271.1096,11,1); // elegy jizzy
  135.     AddStaticVehicle(562,-2645.5217,1375.5944,6.8255,270.9731,116,1); // elegy jizzy
  136.     AddStaticVehicle(562,-2645.5015,1372.2400,6.8256,269.9333,113,1); // elegy jizzy
  137.     AddStaticVehicle(493,256.6670,-1902.5657,-0.0835,173.6753,36,13); // jetmax beach
  138.     AddStaticVehicle(493,261.7613,-1902.8425,0.0070,164.2133,36,13); // jetmax beach
  139.     AddStaticVehicle(562,-2064.2861,-84.0040,34.8235,178.5923,116,1); // elegy autoschool
  140.     AddStaticVehicle(562,-2072.5938,-84.0071,34.8236,179.6843,113,1); // elegy autoschool
  141.     AddStaticVehicle(451,-2081.0825,-84.5547,34.8711,178.6983,125,125); // turismo autoschool
  142.     AddStaticVehicle(451,-2089.7290,-84.7435,34.8714,178.7309,36,36); // turismo autoschool
  143.     AddStaticVehicle(411,-2356.2361,-1631.8612,483.4172,254.1302,64,1); // infernus chilliad
  144.     AddStaticVehicle(411,-2355.3401,-1628.6414,483.4077,254.5672,80,1); // infernus chilliad
  145.     AddStaticVehicle(522,-2355.1396,-1625.5609,483.2390,254.2664,3,8); // nrg chilliad
  146.     AddStaticVehicle(522,-2354.8809,-1624.5436,483.2394,253.6051,6,25); // nrg chilliad
  147.     AddStaticVehicle(522,-2354.4634,-1623.5184,483.2397,253.6207,7,79); // nrg chilliad
  148.     AddStaticVehicle(522,-2354.4111,-1622.4886,483.2320,251.9316,8,82); // nrg chilliad
  149.     AddStaticVehicle(451,-2353.0310,-1619.9996,483.3625,256.4237,125,125); // turismo chilliad
  150.     AddStaticVehicle(451,-2352.6001,-1616.6493,483.3515,255.5263,36,36); // turismo chilliad
  151.     AddStaticVehicle(510,-2352.2175,-1613.7401,483.2451,253.9329,46,46); // mbike chilliad
  152.     AddStaticVehicle(510,-2352.0378,-1612.9479,483.2430,257.2823,39,39); // mbike chilliad
  153.     AddStaticVehicle(510,-2351.8823,-1612.0907,483.2401,254.3665,28,28); // mbike chilliad
  154.     AddStaticVehicle(510,-2351.7368,-1611.3147,483.2380,254.5942,16,16); // mbike chilliad
  155.     AddStaticVehicle(522,2090.1548,1384.6481,10.3827,269.0253,39,106); // nrg las v
  156.     AddStaticVehicle(522,2090.2490,1385.8700,10.3914,268.8181,8,82); // nrg las v
  157.     AddStaticVehicle(522,2090.1858,1387.1429,10.3913,270.0595,36,105); // nrg las v
  158.     AddStaticVehicle(411,2103.9460,1409.3889,10.5474,179.0933,123,1); // infernus lasv
  159.     AddStaticVehicle(411,2123.2603,1397.6987,10.5396,0.0172,116,1); // infernus lasv
  160.     AddStaticVehicle(562,2113.5420,1397.6117,10.4790,178.8696,11,1); // elegy lasv
  161.     AddStaticVehicle(411,2075.8193,1491.1373,10.3990,0.0411,112,1); // infernus lasv
  162.     AddStaticVehicle(411,2039.5157,1340.5227,10.3990,179.8328,106,1); // infernus lasv
  163.     AddStaticVehicle(411,2039.4646,1009.2773,10.3990,179.9496,80,1); // infernus lasv
  164.     AddStaticVehicle(522,393.0602,2532.2148,16.1142,179.5912,3,8); // nrg oldair
  165.     AddStaticVehicle(522,391.5304,2532.2817,16.1118,178.3922,6,25); // nrg oldair
  166.     AddStaticVehicle(522,390.0478,2532.2788,16.1127,178.3441,7,79); // nrg oldair
  167.     AddStaticVehicle(522,388.3994,2532.2693,16.1076,177.0300,8,82); // nrg oldair
  168.     AddStaticVehicle(522,386.5770,2532.2153,16.1095,180.3749,36,105); // nrg oldair
  169.     AddStaticVehicle(411,383.2910,2535.8833,16.2661,158.5131,116,1); // infernus oldai
  170.     AddStaticVehicle(411,380.4185,2537.0449,16.2667,156.9543,112,1); // infernus oldai
  171.     AddStaticVehicle(411,377.3763,2538.3896,16.2718,157.9782,106,1); // infernus oldai
  172.     AddStaticVehicle(562,398.9725,2532.7197,16.2049,179.4458,116,1); // elegy oldair
  173.     AddStaticVehicle(562,402.2119,2532.9304,16.2090,180.0253,113,1); // elegy oldair
  174.     AddStaticVehicle(562,405.1980,2532.8672,16.2141,177.8891,101,1); // elegy oldair
  175.     AddStaticVehicle(487,365.3529,2537.9343,16.8339,178.5567,29,42); // maverik oldair
  176.     AddStaticVehicle(592,1522.3561,1331.3187,12.0683,65.1879,1,1); // andromada lvair
  177.     AddStaticVehicle(592,1527.8959,1395.8723,12.0597,61.7918,1,1); // andromada lvair
  178.     AddStaticVehicle(553,1273.4987,1406.7942,12.1653,270.4321,55,23); // nevada lvair
  179.     AddStaticVehicle(553,1273.2574,1436.3643,12.1411,268.9563,71,87); // nevada lvair
  180.     AddStaticVehicle(519,1326.0483,1571.9327,11.7432,269.0757,1,1); // shamal lvair
  181.     AddStaticVehicle(519,1325.9856,1593.6976,11.7418,270.4557,1,1); // shamal lvair
  182.     AddStaticVehicle(522,-1683.5488,-172.7186,13.7178,226.5487,39,106); // nrg sfair
  183.     AddStaticVehicle(522,-1684.5490,-173.7548,13.7188,225.1491,51,118); // nrg sfair
  184.     AddStaticVehicle(522,-1685.7244,-174.8611,13.7136,224.4426,3,3); // nrg sfair
  185.     AddStaticVehicle(522,-1682.4844,-171.6338,13.7174,225.5978,3,8); // nrg sfair
  186.     AddStaticVehicle(522,-1993.9684,197.9393,27.1070,91.1005,6,25); // nrg sf
  187.     AddStaticVehicle(522,-1993.8683,196.7546,27.1077,89.6984,7,79); // nrg sf
  188.     AddStaticVehicle(522,-1993.9510,195.5401,27.1111,90.4885,8,82); // nrg sf
  189.     AddStaticVehicle(522,-1993.8896,194.2875,27.1032,87.8154,36,105); // nrg sf
  190.     AddStaticVehicle(522,-1993.9207,192.9861,27.1103,91.1454,39,106); // nrg sf
  191.     AddStaticVehicle(411,-1977.3987,197.3865,27.3367,94.2368,80,1); // infernus sf
  192.     AddStaticVehicle(411,-1977.1331,193.7487,27.3863,89.5442,75,1); // infernus sf
  193.     AddStaticVehicle(411,-1977.0593,201.1577,27.2550,90.1452,12,1); // infernus sf
  194.     AddStaticVehicle(562,-1977.2687,189.8773,27.3463,90.0597,92,1); // elegy sf
  195.     AddStaticVehicle(562,-1977.1395,186.1626,27.3468,90.1918,36,1); // elegy sf
  196.     AddStaticVehicle(562,-1977.1027,182.2624,27.3470,91.4477,35,1); // elegy sf
  197.     AddStaticVehicle(522,1982.0739,-2317.0164,13.1191,89.5016,3,3); // nrg ls
  198.     AddStaticVehicle(522,1982.0646,-2315.9143,13.1131,88.3104,3,8); // nrg ls
  199.     AddStaticVehicle(522,1982.0654,-2314.7114,13.1158,87.4979,6,25); // nrg ls
  200.     AddStaticVehicle(522,1982.1877,-2313.6287,13.1167,87.8778,7,79); // nrg ls
  201.     AddStaticVehicle(411,1980.9269,-2319.9158,13.2740,90.3555,123,1); // infernus ls
  202.     AddStaticVehicle(411,1980.8447,-2323.4634,13.2740,89.8512,116,1); // infernus ls
  203.     AddStaticVehicle(562,1980.9176,-2311.2708,13.2069,89.7321,17,1); // elegy ls
  204.     AddStaticVehicle(562,1980.9257,-2307.8748,13.2057,89.4911,11,1); // elegy sf
  205.     AddStaticVehicle(411,-291.4578,1746.5435,42.4186,90.4350,112,1); // infernus drift5
  206.     AddStaticVehicle(411,-291.3221,1751.7260,42.4179,88.9431,106,1); // infernus drift5
  207.     AddStaticVehicle(562,-290.8275,1756.8322,42.3480,88.3698,113,1); // elegy drift5
  208.     AddStaticVehicle(562,-290.7405,1762.0374,42.3478,88.5574,101,1); // elegy drift5
  209.     AddStaticVehicle(560,-290.9719,1767.4076,42.3935,89.1041,33,0); // sultan drift5
  210.     AddStaticVehicle(560,-290.9122,1772.7999,42.3956,87.8443,37,0); // sultan drift5
  211.     AddStaticVehicle(562,-2416.6658,-589.1835,132.3092,214.2668,35,1); // elegy drift
  212.     AddStaticVehicle(562,-2411.6133,-585.4556,132.3080,214.9781,17,1); // elegy2 drift
  213.     AddStaticVehicle(411,-2399.8992,-613.0593,132.3755,34.7596,123,1); // infernus drift
  214.     AddStaticVehicle(411,-2394.7427,-609.6436,132.3755,35.1648,116,1); // infernus2 drift
  215.     AddStaticVehicle(560,-2394.7739,-597.1666,132.3539,124.4076,9,39); // sultan drift
  216.     AddStaticVehicle(560,-2398.2517,-592.2726,132.3534,124.0299,17,1); // sultan2 drift
  217.     AddStaticVehicle(522,2344.8169,1387.0227,42.3918,357.2005,3,8); // nrg lv
  218.     AddStaticVehicle(522,2343.4736,1387.0657,42.3878,358.4457,6,25); // nrg lv
  219.     AddStaticVehicle(522,2342.1311,1387.0542,42.3912,358.8629,7,79); // nrg lv
  220.     AddStaticVehicle(522,2340.7148,1387.0863,42.3925,359.2464,8,82); // nrg lv
  221.     AddStaticVehicle(522,2339.0872,1387.0159,42.3837,1.5637,36,105); // nrg lv
  222.     AddStaticVehicle(562,2352.1357,1408.5406,42.4804,89.8254,11,1); // elegy lv
  223.     AddStaticVehicle(411,2303.5002,1408.5900,42.5474,89.7254,112,1); // infernus lv
  224.     AddStaticVehicle(560,2303.5413,1419.4482,42.5250,269.0925,21,1); // sultan lv
  225.     AddStaticVehicle(562,2309.0190,1388.5428,42.4800,180.3308,116,1); // drift2 elegz
  226.     AddStaticVehicle(411,2302.1614,1388.5255,42.5474,359.5653,106,1); // drift2 infernuws
  227.     AddStaticVehicle(562,2243.6606,1975.0382,31.4390,179.4513,113,1); // elegy drift3
  228.     AddStaticVehicle(411,2243.3611,1952.1085,31.5067,0.6361,80,1); // infernus drift3
  229.     AddStaticVehicle(411,2247.3887,1975.0504,31.5067,358.5841,75,1); // infernus2 drift3
  230.     AddStaticVehicle(562,2247.0212,1952.0284,31.4380,181.0842,101,1); // elegy2 drift3
  231.     AddStaticVehicle(562,-317.9400,1514.8885,75.0201,0.1458,92,1); // elegy drift4
  232.     AddStaticVehicle(411,-324.1967,1515.0861,75.0865,0.1556,12,1); // infernus drift4
  233.     AddStaticVehicle(562,-330.3975,1514.9534,75.0181,0.2305,36,1); // elegy2 drift4
  234.     AddStaticVehicle(411,-336.6828,1515.0106,75.0865,0.7888,64,1); // infernus2 drift4
  235.     AddStaticVehicle(562,-342.9628,1515.0844,75.0181,0.7493,35,1); // elegy3 drift4
  236.     AddStaticVehicle(522,1864.6401,-1392.3524,13.0607,270.3733,39,106); // nrg skpk
  237.     AddStaticVehicle(522,1864.5988,-1393.6617,13.0592,269.4756,51,118); // nrg skpk
  238.     AddStaticVehicle(522,1864.5974,-1395.0314,13.0495,268.2071,3,3); // nrg skpk
  239.     AddStaticVehicle(522,1864.6827,-1391.0586,13.0541,269.5250,3,8); // nrg skpk
  240.     AddStaticVehicle(522,2507.9792,-1669.0842,12.9575,98.9950,6,25); // nrg grove
  241.     AddStaticVehicle(522,2507.7463,-1667.9834,12.9552,101.6094,7,79); // nrg grove
  242.     AddStaticVehicle(522,2507.5369,-1666.6799,12.9639,105.4313,8,82); // nrg grove
  243.     AddStaticVehicle(522,2507.2817,-1665.7755,12.9686,106.5536,36,105); // nrg grove
  244.     AddStaticVehicle(531,-886.4542,1966.2974,60.2538,193.3424,66,7); // traktor1
  245.     AddStaticVehicle(531,-880.3904,1967.9645,60.0617,191.8667,83,68); // traktor2
  246.     AddStaticVehicle(522,-707.2798,2340.9624,126.5093,336.0873,3,8); // race2mocika
  247.     AddStaticVehicle(521,-706.5983,2343.4910,126.6090,326.2830,63,93); // race2mocika2
  248.     AddStaticVehicle(521,-706.2890,2346.0571,126.7027,333.4059,15,102); // race2mocika3
  249.     AddStaticVehicle(521,-704.8458,2349.4358,126.8543,333.3202,85,2); // race2mocika4
  250.  
  251.     AddStaticVehicle(439,-1129.2327,1103.8163,38.0344,137.3731,102,114); // drag2
  252.     AddStaticVehicle(439,-1124.7426,1099.8989,38.0189,140.4685,102,114); // drag22
  253.     AddStaticVehicle(439,-1136.1472,1111.9508,37.9921,131.4376,102,114); // drag222
  254.     AddStaticVehicle(439,-1140.2389,1114.9164,38.0122,133.9987,102,114); // drag2222
  255.  
  256.     CreateObject(4853, 1403.3000488281, -2362.1999511719, 15.39999961853, 0, 0, 0);
  257.     CreateObject(7926, 1412.5999755859, -2209.3999023438, 16.89999961853, 0, 0, 0);
  258.     CreateObject(3924, 1511.3000488281, -2290.1000976563, 31.89999961853, 0, 0, 0);
  259.     CreateObject(1337, 1394.583984375, -2291.3369140625, 12.861453056335, 0, 0, 0);
  260.     CreateObject(3809, 1460.4000244141, -2288.8000488281, 30.700000762939, 0, 0, 0);
  261.     CreateObject(18096, 1420.3212890625, -2257.3193359375, 13.440061569214, 0, 0, 0);
  262.     CreateObject(8981, 1482.4000244141, -2294.3000488281, 45.599998474121, 0, 0, 0);
  263.     CreateObject(6980, 1541.34765625, -2336.8330078125, 15.860460281372, 0, 0, 0);
  264.     CreateObject(3899, 1318, -2285.8000488281, 14.199999809265, 0, 0, 0);
  265.     CreateObject(5155, 1615.5999755859, -2226, 32.900001525879, 0, 0, 0);
  266.     CreateObject(9958, 1473.6999511719, -2284.6999511719, 48.099998474121, 0, 0, 0);
  267.     CreateObject(10830, 1601.0999755859, -2082, 26.200000762939, 0, 0, 0);
  268.     CreateObject(1461, 1439.8000488281, -2283.6999511719, 13.300000190735, 0, 0, 0);
  269.     CreateObject(6295, 1439.3000488281, -2299.1999511719, 36.5, 0, 0, 0);
  270.     CreateObject(1386, 1436.0999755859, -2278.3000488281, 20, 0, 0, 0);
  271.     CreateObject(8879, 1437.5, -2297.3999023438, 25.89999961853, 0, 0, 0);
  272.     CreateObject(1691, 1438.8000488281, -2287.1000976563, 13, 0, 0, 0);
  273.     CreateObject(9933, 1100.0999755859, -2268.3999023438, 66.800003051758, 0, 0, 0);
  274.     CreateObject(9123, 1436.9000244141, -2286.1999511719, 18.700000762939, 0, 0, 0);
  275.     CreateObject(7072, 1457.6999511719, -2285.6999511719, 36.099998474121, 0, 0, 0);
  276.     CreateObject(5992, 1450.5, -2287.1999511719, 19.200000762939, 0, 0, 92);
  277.     CreateObject(615, 1413.9000244141, -2298.3999023438, 12.5, 0, 0, 0);
  278.     CreateObject(615, 1399.8000488281, -2298.1000976563, 12.5, 0, 0, 0);
  279.     CreateObject(615, 1413.8994140625, -2298.3994140625, 12.5, 0, 0, 0);
  280.     CreateObject(615, 1413.8994140625, -2298.3994140625, 12.5, 0, 0, 0);
  281.     CreateObject(1598, 1927.5999755859, -1191.6999511719, 19.39999961853, 0, 0, 0);
  282.     CreateObject(12990, 1943.1999511719, -1198.1999511719, 18.89999961853, 0, 0, 88);
  283.     CreateObject(1601, 1955.6999511719, -1204.3000488281, 16, 0, 0, 0);
  284.     CreateObject(1640, 1925, -1196.9000244141, 19.10000038147, 0, 0, 0);
  285.     CreateObject(1640, 1923.3000488281, -1202.1999511719, 19, 0, 0, 0);
  286.     CreateObject(2404, 1967.5, -1175.1999511719, 20.299999237061, 0, 0, 0);
  287.     CreateObject(2404, 1970.5999755859, -1174.6999511719, 20.299999237061, 0, 0, 0);
  288.     CreateObject(9237, 1956, -1168.5999755859, 27.39999961853, 0, 0, 36);
  289.     CreateObject(2956, 1956, -1168.6999511719, 35.299999237061, 0, 0, 184);
  290.     CreateObject(16318, 1929, -1184.3000488281, 25.10000038147, 0, 0, 336);
  291.     CreateObject(4028, 1919, -1230.5, 30.299999237061, 0, 0, 0);
  292.     CreateObject(2098, 1930.9000244141, -1197.5999755859, 21, 0, 0, 82);
  293.     CreateObject(7586, 1973.1999511719, -1199.5, 22, 0, 0, 0);
  294.     CreateObject(3939, 1927.5999755859, -1216.8000488281, 20.5, 0, 0, 90);
  295.     CreateObject(3939, 1918.8000488281, -1217.0999755859, 20.299999237061, 0, 0, 90);
  296.     CreateObject(3939, 1908.4000244141, -1217.3000488281, 19.10000038147, 0, 0, 90);
  297.     CreateObject(3763, 1974.0999755859, -1199.3000488281, 61.599998474121, 0, 0, 0);
  298.     CreateObject(16006, 1895, -1162.9000244141, 23.10000038147, 0, 0, 312);
  299.     CreateObject(10394, 1743.9000244141, -1238.6999511719, 93.400001525879, 0, 0, 0);
  300.     CreateObject(1337, 1926.5999755859, -1201.5999755859, 19.700000762939, 0, 0, 0);
  301.     CreateObject(3873, 1918.27734375, -1172.91796875, 38.914264678955, 0, 0, 0);
  302.     CreateObject(8493, 563.79998779297, -1988.1999511719, 18.5, 0, 0, 82);
  303.     CreateObject(8493, 501.70001220703, -2072.5, 19.700000762939, 0, 0, 81.996459960938);
  304.     CreateObject(8493, 581.40002441406, -2079.8000488281, 21.60000038147, 0, 0, 81.996459960938);
  305.     CreateObject(8493, 693.40002441406, -2053.1999511719, 17.89999961853, 0, 0, 81.996459960938);
  306.     CreateObject(8493, 346.29998779297, -1979.4000244141, 18.39999961853, 0, 0, 175.99645996094);
  307.     CreateObject(8407, -320.89999389648, 1540.0999755859, 80.599998474121, 0, 0, 0);
  308.     CreateObject(8390, -199.69999694824, 1542.4000244141, 94, 0, 0, 96);
  309. //race...
  310.     CreateObject(8355, -1976.567871, 1770.573364, 0.384645, 0.0000, 0.0000, 0.0000);
  311.     CreateObject(8344, -2001.023193, 1903.367798, 0.360546, 0.0000, 0.1038, 180.2745);
  312.     CreateObject(8355, -2110.770996, 1934.299316, 0.309645, 0.0000, 0.0000, 277.4941);
  313.     CreateObject(8344, -2240.439453, 1892.879028, 2.223820, 358.2811, 0.1038, 277.3907);
  314.     CreateObject(8355, -2265.464844, 1776.088135, 3.347097, 0.0000, 358.2811, 187.2533);
  315.     CreateObject(8343, -2274.941650, 1657.447021, 3.667767, 0.0000, 359.1406, 187.2533);
  316.     CreateObject(8357, -2417.252686, 1624.123047, 27.873526, 12.8916, 0.0000, 93.6786);
  317.     CreateObject(8357, -2622.343506, 1610.745483, 22.748568, 344.5301, 0.0000, 93.6786);
  318.     CreateObject(979, -2692.937988, 1602.117188, 4.177996, 0.0000, 0.0000, 282.6507);
  319.     CreateObject(979, -2694.982910, 1611.244263, 4.177996, 0.0000, 0.0000, 282.6507);
  320.     CreateObject(979, -2697.032715, 1620.369873, 4.177996, 0.0000, 0.0000, 282.6507);
  321.     CreateObject(987, -2694.840088, 1607.842896, 2.042115, 0.0000, 0.0000, 281.7913);
  322.     CreateObject(987, -2697.289307, 1619.542847, 2.017116, 0.0000, 0.0000, 281.7913);
  323.     CreateObject(987, -2699.734619, 1631.243042, 2.042116, 0.0000, 0.0000, 281.7913);
  324.     CreateObject(8344, -2652.556396, 1600.452637, 13.115273, 0.0000, 346.2490, 355.7028);
  325.     CreateObject(8357, -2511.394043, 1553.622803, 51.633041, 344.5301, 0.0000, 87.6625);
  326.     CreateObject(8357, -2302.995605, 1545.297974, 75.133057, 2.5783, 0.0000, 87.6625);
  327.     CreateObject(8357, -2101.375000, 1537.049438, 24.033045, 25.7831, 0.0000, 87.6625);
  328.     CreateObject(8343, -2021.621094, 1555.707764, 4.025279, 358.2811, 0.0000, 176.1846);
  329.     CreateObject(8390, -2007.164551, 1615.227539, -10.319365, 0.0000, 0.0000, 353.9839);
  330.     CreateObject(1696, -1976.657227, 1679.740112, 3.383178, 0.0000, 0.0000, 353.9839);
  331.     CreateObject(1696, -1982.058350, 1680.315674, 3.383178, 0.0000, 0.0000, 353.9839);
  332.     CreateObject(1696, -1971.202881, 1679.164551, 3.383178, 0.0000, 0.0000, 353.9839);
  333.     CreateObject(1696, -1987.383179, 1680.866211, 3.383178, 0.0000, 0.0000, 353.9839);
  334.     CreateObject(1696, -1992.833374, 1681.440796, 3.383178, 0.0000, 0.0000, 353.9839);
  335.     CreateObject(1696, -1965.877075, 1678.590454, 3.383178, 0.0000, 0.0000, 353.9839);
  336.     CreateObject(10828, -2684.717041, 1626.799438, 17.626081, 0.0000, 344.5301, 2.5783);
  337.     CreateObject(10828, -2650.642334, 1628.349487, 27.076086, 0.0000, 344.5301, 2.5783);
  338.     CreateObject(10828, -2616.616455, 1629.874512, 36.551041, 0.0000, 344.5301, 2.5783);
  339.     CreateObject(10828, -2582.539795, 1631.400513, 46.001007, 0.0000, 344.5301, 2.5783);
  340.     CreateObject(10828, -2548.990967, 1632.876953, 55.276009, 0.0000, 344.5301, 2.5783);
  341.     CreateObject(10828, -2515.067627, 1634.402466, 64.676003, 0.0000, 344.5301, 2.5783);
  342.     CreateObject(10828, -2500.293701, 1634.978760, 53.751083, 0.0000, 12.8916, 2.5783);
  343.     CreateObject(3361, -2493.843750, 1635.316528, 69.964546, 0.0000, 0.0000, 2.5783);
  344.     CreateObject(3361, -2488.294922, 1635.566772, 66.464546, 0.0000, 0.0000, 2.5783);
  345.     CreateObject(3361, -2482.545898, 1635.842041, 62.589569, 0.0000, 0.0000, 2.5783);
  346.     CreateObject(3361, -2476.492188, 1636.092285, 58.514565, 0.0000, 0.0000, 2.5783);
  347.     CreateObject(3361, -2470.265137, 1636.367554, 54.364571, 0.0000, 0.0000, 2.5783);
  348.     CreateObject(3361, -2464.041016, 1636.642822, 50.214546, 0.0000, 0.0000, 2.5783);
  349.     CreateObject(10828, -2465.817627, 1636.478760, 46.601105, 0.0000, 12.8916, 2.5783);
  350.     CreateObject(10828, -2431.693115, 1638.029053, 38.776085, 0.0000, 12.8916, 2.5783);
  351.     CreateObject(10828, -2397.272705, 1639.579834, 30.851002, 0.0000, 12.8916, 2.5783);
  352.     CreateObject(10828, -2362.854248, 1641.180420, 22.925997, 0.0000, 12.8916, 2.5783);
  353.     CreateObject(10828, -2328.382080, 1642.731934, 15.026003, 0.0000, 12.8916, 2.5783);
  354.     CreateObject(10828, -2295.257568, 1647.587646, 9.575998, 0.0000, 5.1566, 14.6104);
  355.     CreateObject(10828, -2274.983643, 1668.989502, 7.201012, 0.0000, 2.5783, 79.9276);
  356.     CreateObject(983, -2278.007080, 1651.558960, 11.468328, 0.0000, 0.0000, 312.7310);
  357.     CreateObject(983, -2278.007080, 1651.558960, 12.718331, 0.0000, 0.0000, 312.7310);
  358.     CreateObject(983, -2278.007080, 1651.558960, 13.968328, 0.0000, 0.0000, 312.7310);
  359.     CreateObject(10828, -2273.983643, 1703.467163, 7.951017, 0.0000, 354.8434, 97.1163);
  360.     CreateObject(10828, -2278.577393, 1738.098145, 8.712547, 0.0000, 2.5783, 97.9757);
  361.     CreateObject(10828, -2283.474854, 1773.100098, 7.137545, 0.0000, 2.5783, 97.9757);
  362.     CreateObject(10828, -2283.474854, 1773.100098, 7.137545, 0.0000, 2.5783, 97.9757);
  363.     CreateObject(10828, -2288.126221, 1808.225464, 6.062542, 0.0000, 0.8594, 97.1163);
  364.     CreateObject(10828, -2292.527588, 1843.302490, 5.512541, 0.0000, 0.8594, 97.1163);
  365.     CreateObject(10828, -2290.379150, 1877.402832, 4.987539, 0.0000, 0.8594, 75.6304);
  366.     CreateObject(10828, -2273.928955, 1906.278687, 8.387543, 359.1406, 347.9679, 45.5501);
  367.     CreateObject(10828, -2246.036377, 1922.255615, 11.312521, 359.1406, 1.7189, 14.6104);
  368.     CreateObject(10828, -2211.795166, 1931.131714, 10.262537, 359.1406, 1.7189, 14.6104);
  369.     CreateObject(987, -2690.767578, 1584.460571, 3.721555, 0.0000, 0.0000, 98.8353);
  370.     CreateObject(987, -2688.018066, 1572.652344, 4.069913, 0.0000, 1.7189, 103.1325);
  371.     CreateObject(987, -2685.292969, 1561.027954, 4.469133, 0.0000, 1.7189, 103.1325);
  372.     CreateObject(987, -2679.661621, 1556.828491, 5.144134, 0.0000, 1.7189, 125.4779);
  373.     CreateObject(5005, -1996.583130, 1780.383667, 2.836160, 0.0000, 0.0000, 90.2409);
  374.     CreateObject(5005, -1957.657471, 1780.383667, 2.836160, 0.0000, 0.0000, 90.2409);
  375.     CreateObject(5007, -1985.359863, 1891.140503, 2.162897, 0.0000, 0.0000, 3.4377);
  376.     CreateObject(5001, -2015.054688, 1872.389282, 1.643813, 0.0000, 0.0000, 84.2249);
  377.     CreateObject(5005, -2095.304443, 1955.199341, 2.636327, 0.0000, 0.0000, 6.8755);
  378.     CreateObject(5005, -2113.703857, 1920.476074, 2.636327, 0.0000, 0.0000, 9.4538);
  379.     CreateObject(5001, -2216.246094, 1880.235474, 4.037986, 0.0000, 0.0000, 190.7951);
  380.     CreateObject(5005, -2261.418945, 1767.404541, 5.609400, 0.0000, 0.0000, 276.6346);
  381.     CreateObject(5001, -2272.554443, 1669.499756, 7.260229, 357.4217, 181.3412, 88.5220);
  382.     CreateObject(5005, -2393.367920, 1609.899780, 26.324329, 2.5783, 13.7510, 1.7189);
  383.     CreateObject(5005, -2589.263672, 1596.952393, 35.294884, 354.8434, 344.5301, 2.5783);
  384.     CreateObject(5005, -2546.283691, 1571.753174, 44.244881, 351.4056, 344.5301, 354.8434);
  385.     CreateObject(5005, -2546.283691, 1540.578979, 44.244881, 351.4056, 344.5301, 354.8434);
  386.     CreateObject(987, -2669.663574, 1550.854736, 7.144135, 0.0000, 6.8755, 149.5421);
  387.     CreateObject(987, -2659.365723, 1544.505615, 9.419134, 0.0000, 10.3132, 149.5421);
  388.     CreateObject(987, -2648.113770, 1541.181519, 12.494125, 0.0000, 10.3132, 164.1526);
  389.     CreateObject(5005, -2328.687744, 1530.514282, 78.391914, 0.0000, 2.5783, 358.2811);
  390.     CreateObject(987, -2637.061035, 1539.507568, 15.169134, 0.0000, 10.3132, 172.7471);
  391.     CreateObject(987, -2625.784180, 1542.682739, 17.519136, 0.0000, 10.3132, 195.0924);
  392.     CreateObject(987, -2615.044922, 1545.483765, 19.569132, 0.0000, 10.3132, 195.0924);
  393.     CreateObject(987, -2407.803711, 1533.100708, 78.615883, 0.0000, 10.3132, 177.9036);
  394.     CreateObject(987, -2419.521973, 1533.501099, 75.940842, 0.0000, 10.3132, 177.9036);
  395.     CreateObject(987, -2430.071777, 1534.301147, 73.065773, 0.0000, 10.3132, 172.7469);
  396.     CreateObject(987, -2441.619629, 1535.877441, 69.990738, 0.0000, 10.3132, 176.1847);
  397.     CreateObject(987, -2451.472168, 1535.753296, 67.490768, 0.0000, 10.3132, 177.0441);
  398.     CreateObject(987, -2461.020020, 1535.629639, 66.190796, 0.0000, 10.3132, 171.8875);
  399.     CreateObject(971, -2190.662598, 1936.175781, 3.446555, 0.0000, 0.0000, 22.3454);
  400.     CreateObject(971, -2182.462402, 1939.575928, 3.446555, 0.0000, 0.0000, 22.3454);
  401.     CreateObject(971, -2174.959473, 1943.801147, 3.471560, 0.0000, 0.0000, 36.9558);
  402.     CreateObject(972, -2303.932617, 1608.855103, 3.991756, 0.0000, 0.8594, 84.2248);
  403.     CreateObject(972, -2479.833496, 1602.141235, 41.015915, 17.1887, 359.1406, 95.3975);
  404.     CreateObject(972, -2502.083496, 1600.067139, 46.265854, 17.1887, 359.1406, 95.3975);
  405.     CreateObject(987, -2658.242920, 1587.650757, 12.064278, 0.0000, 353.1245, 317.0282);
  406.     CreateObject(987, -2649.910400, 1580.075195, 13.289282, 0.0000, 353.1245, 317.0282);
  407.     CreateObject(987, -2640.908447, 1572.500854, 14.764282, 0.0000, 341.9518, 356.5623);
  408.     CreateObject(987, -2629.758057, 1572.027344, 18.464287, 0.0000, 341.9518, 26.6425);
  409.     CreateObject(5005, -2328.472412, 1561.713623, 79.553253, 0.0000, 2.5783, 358.2811);
  410.     CreateObject(18220, -2452.396240, 1567.344971, 68.742531, 343.6707, 353.1245, 63.5983);
  411.     CreateObject(18220, -2432.242920, 1566.270386, 73.817505, 343.6707, 353.1245, 63.5983);
  412.     CreateObject(18220, -2412.145264, 1565.196045, 79.842552, 343.6707, 353.1245, 63.5983);
  413.     CreateObject(5005, -2123.199951, 1554.013794, 38.392540, 0.0000, 25.7831, 358.2811);
  414.     CreateObject(5005, -2124.604248, 1523.239014, 39.017624, 0.0000, 25.7831, 358.2811);
  415.     CreateObject(5001, -2037.585449, 1541.126831, 5.336286, 0.0000, 359.1406, 0.0000);
  416.     CreateObject(8251, -2210.830322, 1514.735840, 74.882141, 0.0000, 0.0000, 83.3654);
  417.     CreateObject(5009, -2197.054688, 1440.342041, 73.503487, 358.2811, 359.8962, 267.1808);
  418.     CreateObject(3819, -2213.892578, 1522.839844, 71.730392, 0.0000, 0.0000, 271.4780);
  419.     CreateObject(3819, -2208.583008, 1524.615601, 79.030472, 359.1406, 0.8594, 267.1808);
  420.     CreateObject(12839, -2222.719238, 1527.152710, 74.365173, 0.0000, 0.0000, 353.9839);
  421.     CreateObject(972, -2234.228027, 1524.392700, 71.180305, 0.8594, 354.8434, 85.9437);
  422.     CreateObject(3819, -2205.267090, 1523.040039, 71.330368, 0.0000, 0.0000, 271.4780);
  423.     CreateObject(972, -2230.825684, 1556.620850, 71.355362, 0.0000, 356.5623, 87.6625);
  424.     CreateObject(972, -2206.004883, 1554.694458, 70.380318, 3.4377, 354.8434, 85.0842);
  425.     CreateObject(1318, -2688.566895, 1598.682007, 7.458601, 284.3696, 264.8103, 286.9479);
  426.     CreateObject(1318, -2689.418457, 1602.332397, 7.458601, 284.3696, 264.8103, 286.9479);
  427.     CreateObject(1318, -2689.941406, 1605.806885, 7.458601, 284.3696, 264.8103, 286.9479);
  428.     CreateObject(2780, -2694.591064, 1613.105835, 1.570360, 0.0000, 0.0000, 0.0000);
  429.     CreateObject(2780, -2692.463623, 1618.806763, 0.970358, 0.0000, 0.0000, 0.0000);
  430.     CreateObject(2780, -2689.639893, 1621.057739, 1.270358, 0.0000, 0.0000, 0.0000);
  431. //------------------------------Kocsik------------------------------
  432.  
  433.     SetGameModeText("Night Drift");
  434.     SetWorldTime(1);
  435. //------------------------------Karakterek--------------------------------
  436.     AddPlayerClass(0,1445.3011,-2286.4700,13.5469,82.7343,0,0,0,0,0,0);
  437.     AddPlayerClass(266,1445.3011,-2286.4700,13.5469,82.7343,0,0,0,0,0,0);
  438.     AddPlayerClass(267,1445.3011,-2286.4700,13.5469,82.7343,0,0,0,0,0,0);
  439.     AddPlayerClass(268,1445.3011,-2286.4700,13.5469,82.7343,0,0,0,0,0,0);
  440.     AddPlayerClass(269,1445.3011,-2286.4700,13.5469,82.7343,0,0,0,0,0,0);
  441.     AddPlayerClass(270,1445.3011,-2286.4700,13.5469,82.7343,0,0,0,0,0,0);
  442.     AddPlayerClass(271,1445.3011,-2286.4700,13.5469,82.7343,0,0,0,0,0,0);
  443.     AddPlayerClass(272,1445.3011,-2286.4700,13.5469,82.7343,0,0,0,0,0,0);
  444.     AddPlayerClass(280,1445.3011,-2286.4700,13.5469,82.7343,0,0,0,0,0,0);
  445.     AddPlayerClass(281,1445.3011,-2286.4700,13.5469,82.7343,0,0,0,0,0,0);
  446.     AddPlayerClass(282,1445.3011,-2286.4700,13.5469,82.7343,0,0,0,0,0,0);
  447. //------------------------------------------------------------------------------
  448.     return 1;
  449. }
  450.  
  451. public OnGameModeExit()
  452. {
  453.     return 1;
  454. }
  455.  
  456.  
  457.  
  458. public OnPlayerRequestClass(playerid, classid)
  459. {
  460.     SetPlayerPos(playerid, 1400.8713,-2286.2175,13.3828);
  461.     SetPlayerCameraPos(playerid, 1382.2449,-2286.0637,13.3072);
  462.     SetPlayerCameraLookAt(playerid, 1400.8713,-2286.2175,13.3828);
  463.     GameTextForPlayer(playerid,"~w~/help ~r~- ~r~/cmds1-2 ~w~- ~g~/teles1-2",5000,4);
  464.     PlayAudioStreamForPlayer(playerid, "http://blackbeats.fm/listen.m3u");
  465.  
  466.     return 1;
  467. }
  468.  
  469. public OnPlayerConnect(playerid)
  470. {
  471.     SendClientMessage(playerid, 0x74E80099, "Köszöntelek a ... szerveren!");
  472.     SendClientMessage(playerid, 0xFFFFFFAA, "Gépeld: /help a segitsegert...");
  473.     new string[64], pName[MAX_PLAYER_NAME];
  474.     GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
  475.     format(string,sizeof string,"=======%s csatlakozott a szerverhez. Üdvözöljük!=======",pName);
  476.     SendClientMessageToAll(0xFF8C55FF,string);
  477.  
  478.     return 1;
  479. }
  480.  
  481. public OnPlayerDisconnect(playerid, reason)
  482. {
  483.     new
  484.     string[64],
  485.     name[MAX_PLAYER_NAME];
  486.     GetPlayerName(playerid,name,MAX_PLAYER_NAME);
  487.     switch(reason)
  488.     {
  489.         case 0: format(string,sizeof string,"=====%s elhagyta a szervert. (Időtúllépés)=====",name);
  490.         case 1: format(string,sizeof string,"=====%s elhagyta a szervert. (Elhúzott)=====",name);
  491.         case 2: format(string,sizeof string,"=====%s elhagyta a szervert. (Kicked/Banned)=====",name);
  492.     }
  493.     SendClientMessageToAll(0xFFFFFFAA,string);
  494.     return 1;
  495. }
  496.  
  497. public OnPlayerSpawn(playerid)
  498. {
  499.     SetPlayerCheckpoint(playerid, 1435.3378,-2286.3723,13.5469, 3.0);
  500.     return 1;
  501. }
  502.  
  503. public OnPlayerDeath(playerid, killerid, reason)
  504. {
  505.     GameTextForPlayer(playerid,"~w~Meghaltal! ~r~ Szivas!",5000,4);
  506.     return 1;
  507. }
  508.  
  509. public OnVehicleSpawn(vehicleid)
  510. {
  511.     return 1;
  512. }
  513.  
  514. public OnVehicleDeath(vehicleid, killerid)
  515. {
  516.     return 1;
  517. }
  518.  
  519. public OnPlayerText(playerid, text[])
  520. {
  521.     return 1;
  522. }
  523.  
  524. public OnPlayerCommandText(playerid, cmdtext[])
  525. {
  526.  
  527. //Kocsi lehivo:::
  528.    
  529.         if(strcmp(cmdtext,"/huntley",true) == 0)
  530.     {
  531.     new Float:X;
  532.     new Float:Y;
  533.     new Float:Z;
  534.     GetPlayerPos(playerid,X,Y,Z);
  535.     GameTextForPlayer(playerid,"~h~~w~HUNTLEY~n~~h~~w~ID:~h~~r~579",2500,1);
  536.     CreateVehicle(579,X,Y+5,Z,1,1,1,90000);
  537.     return 1;
  538.     }
  539.         if(strcmp(cmdtext,"/landstalker",true) == 0)
  540.     {
  541.     new Float:X;
  542.     new Float:Y;
  543.     new Float:Z;
  544.     GetPlayerPos(playerid,X,Y,Z);
  545.     GameTextForPlayer(playerid,"~h~~w~LANDSTALKER~n~~h~~w~ID:~h~~r~400",2500,1);
  546.     CreateVehicle(400,X,Y+5,Z,1,1,1,90000);
  547.     return 1;
  548.     }
  549.         if(strcmp(cmdtext,"/perrenial",true) == 0)
  550.     {
  551.     new Float:X;
  552.     new Float:Y;
  553.     new Float:Z;
  554.     GetPlayerPos(playerid,X,Y,Z);
  555.     GameTextForPlayer(playerid,"~h~~w~PERRENIAL~n~~h~~w~ID:~h~~r~404",2500,1);
  556.     CreateVehicle(404,X,Y+5,Z,1,1,1,90000);
  557.     return 1;
  558.     }
  559.         if(strcmp(cmdtext,"/rancher",true) == 0)
  560.     {
  561.     new Float:X;
  562.     new Float:Y;
  563.     new Float:Z;
  564.     GetPlayerPos(playerid,X,Y,Z);
  565.     GameTextForPlayer(playerid,"~h~~w~RANCHER~n~~h~~w~ID:~h~~r~489",2500,1);
  566.     CreateVehicle(489,X,Y+5,Z,1,1,1,90000);
  567.     return 1;
  568.     }
  569.         if(strcmp(cmdtext,"/rancher2",true) == 0)
  570.     {
  571.     new Float:X;
  572.     new Float:Y;
  573.     new Float:Z;
  574.     GetPlayerPos(playerid,X,Y,Z);
  575.     GameTextForPlayer(playerid,"~h~~w~ANOTHER RANCHER~n~~h~~w~ID:~h~~r~505",2500,1);
  576.     CreateVehicle(505,X,Y+5,Z,1,1,1,90000);
  577.     return 1;
  578.     }
  579.         if(strcmp(cmdtext,"/regina",true) == 0)
  580.     {
  581.     new Float:X;
  582.     new Float:Y;
  583.     new Float:Z;
  584.     GetPlayerPos(playerid,X,Y,Z);
  585.     GameTextForPlayer(playerid,"~h~~w~REGINA~n~~h~~w~ID:~h~~r~479",2500,1);
  586.     CreateVehicle(479,X,Y+5,Z,1,1,1,90000);
  587.     return 1;
  588.     }
  589.         if(strcmp(cmdtext,"/romero",true) == 0)
  590.     {
  591.     new Float:X;
  592.     new Float:Y;
  593.     new Float:Z;
  594.     GetPlayerPos(playerid,X,Y,Z);
  595.     GameTextForPlayer(playerid,"~h~~w~ROMERO~n~~h~~w~ID:~h~~r~442",2500,1);
  596.     CreateVehicle(442,X,Y+5,Z,1,1,1,90000);
  597.     return 1;
  598.     }
  599.         if(strcmp(cmdtext,"/solair",true) == 0)
  600.     {
  601.     new Float:X;
  602.     new Float:Y;
  603.     new Float:Z;
  604.     GetPlayerPos(playerid,X,Y,Z);
  605.     GameTextForPlayer(playerid,"~h~~w~SOLAIR~n~~h~~w~ID:~h~~r~458",2500,1);
  606.     CreateVehicle(458,X,Y+5,Z,1,1,1,90000);
  607.     return 1;
  608.     }
  609.         if(strcmp(cmdtext,"/alpha",true) == 0)
  610.     {
  611.     new Float:X;
  612.     new Float:Y;
  613.     new Float:Z;
  614.     GetPlayerPos(playerid,X,Y,Z);
  615.     GameTextForPlayer(playerid,"~h~~w~ALPHA~n~~h~~w~ID:~h~~r~602",2500,1);
  616.     CreateVehicle(602,X,Y+5,Z,1,1,1,90000);
  617.     return 1;
  618.     }
  619.         if(strcmp(cmdtext,"/blista",true) == 0)
  620.     {
  621.     new Float:X;
  622.     new Float:Y;
  623.     new Float:Z;
  624.     GetPlayerPos(playerid,X,Y,Z);
  625.     GameTextForPlayer(playerid,"~h~~w~BLISTA COMPACT~n~~h~~w~ID:~h~~r~496",2500,1);
  626.     CreateVehicle(496,X,Y+5,Z,1,1,1,90000);
  627.     return 1;
  628.     }
  629.         if(strcmp(cmdtext,"/bravura",true) == 0)
  630.     {
  631.     new Float:X;
  632.     new Float:Y;
  633.     new Float:Z;
  634.     GetPlayerPos(playerid,X,Y,Z);
  635.     GameTextForPlayer(playerid,"~h~~w~BRAVURA~n~~h~~w~ID:~h~~r~401",2500,1);
  636.     CreateVehicle(401,X,Y+5,Z,1,1,1,90000);
  637.     return 1;
  638.     }
  639.         if(strcmp(cmdtext,"/buccaneer",true) == 0)
  640.     {
  641.     new Float:X;
  642.     new Float:Y;
  643.     new Float:Z;
  644.     GetPlayerPos(playerid,X,Y,Z);
  645.     GameTextForPlayer(playerid,"~h~~w~BUCCANEER~n~~h~~w~ID:~h~~r~518",2500,1);
  646.     CreateVehicle(518,X,Y+5,Z,1,1,1,90000);
  647.     return 1;
  648.     }
  649.         if(strcmp(cmdtext,"/cadrona",true) == 0)
  650.     {
  651.     new Float:X;
  652.     new Float:Y;
  653.     new Float:Z;
  654.     GetPlayerPos(playerid,X,Y,Z);
  655.     GameTextForPlayer(playerid,"~h~~w~CADRONA~n~~h~~w~ID:~h~~r~527",2500,1);
  656.     CreateVehicle(527,X,Y+5,Z,1,1,1,90000);
  657.     return 1;
  658.     }
  659.         if(strcmp(cmdtext,"/club",true) == 0)
  660.     {
  661.     new Float:X;
  662.     new Float:Y;
  663.     new Float:Z;
  664.     GetPlayerPos(playerid,X,Y,Z);
  665.     GameTextForPlayer(playerid,"~h~~w~CLUB~n~~h~~w~ID:~h~~r~589",2500,1);
  666.     CreateVehicle(589,X,Y+5,Z,1,1,1,90000);
  667.     return 1;
  668.     }
  669.         if(strcmp(cmdtext,"/esperanto",true) == 0)
  670.     {
  671.     new Float:X;
  672.     new Float:Y;
  673.     new Float:Z;
  674.     GetPlayerPos(playerid,X,Y,Z);
  675.     GameTextForPlayer(playerid,"~h~~w~ESPERANTO~n~~h~~w~ID:~h~~r~419",2500,1);
  676.     CreateVehicle(419,X,Y+5,Z,1,1,1,90000);
  677.     return 1;
  678.     }
  679.         if(strcmp(cmdtext,"/feltzer",true) == 0)
  680.     {
  681.     new Float:X;
  682.     new Float:Y;
  683.     new Float:Z;
  684.     GetPlayerPos(playerid,X,Y,Z);
  685.     GameTextForPlayer(playerid,"~h~~w~FELTZER~n~~h~~w~ID:~h~~r~533",2500,1);
  686.     CreateVehicle(533,X,Y+5,Z,1,1,1,90000);
  687.     return 1;
  688.     }
  689.         if(strcmp(cmdtext,"/fortune",true) == 0)
  690.     {
  691.     new Float:X;
  692.     new Float:Y;
  693.     new Float:Z;
  694.     GetPlayerPos(playerid,X,Y,Z);
  695.     GameTextForPlayer(playerid,"~h~~w~FORTUNE~n~~h~~w~ID:~h~~r~526",2500,1);
  696.     CreateVehicle(526,X,Y+5,Z,1,1,1,90000);
  697.     return 1;
  698.     }
  699.         if(strcmp(cmdtext,"/hermes",true) == 0)
  700.     {
  701.     new Float:X;
  702.     new Float:Y;
  703.     new Float:Z;
  704.     GetPlayerPos(playerid,X,Y,Z);
  705.     GameTextForPlayer(playerid,"~h~~w~HERMES~n~~h~~w~ID:~h~~r~474",2500,1);
  706.     CreateVehicle(474,X,Y+5,Z,1,1,1,90000);
  707.     return 1;
  708.     }
  709.         if(strcmp(cmdtext,"/hustler",true) == 0)
  710.     {
  711.     new Float:X;
  712.     new Float:Y;
  713.     new Float:Z;
  714.     GetPlayerPos(playerid,X,Y,Z);
  715.     GameTextForPlayer(playerid,"~h~~w~HUSTLER~n~~h~~w~ID:~h~~r~545",2500,1);
  716.     CreateVehicle(545,X,Y+5,Z,1,1,1,90000);
  717.     return 1;
  718.     }
  719.         if(strcmp(cmdtext,"/majestic",true) == 0)
  720.     {
  721.     new Float:X;
  722.     new Float:Y;
  723.     new Float:Z;
  724.     GetPlayerPos(playerid,X,Y,Z);
  725.     GameTextForPlayer(playerid,"~h~~w~MAJESTIC~n~~h~~w~ID:~h~~r~517",2500,1);
  726.     CreateVehicle(517,X,Y+5,Z,1,1,1,90000);
  727.     return 1;
  728.     }
  729.         if(strcmp(cmdtext,"/manana",true) == 0)
  730.     {
  731.     new Float:X;
  732.     new Float:Y;
  733.     new Float:Z;
  734.     GetPlayerPos(playerid,X,Y,Z);
  735.     GameTextForPlayer(playerid,"~h~~w~MANANA~n~~h~~w~ID:~h~~r~410",2500,1);
  736.     CreateVehicle(410,X,Y+5,Z,1,1,1,90000);
  737.     return 1;
  738.     }
  739.         if(strcmp(cmdtext,"/picador",true) == 0)
  740.     {
  741.     new Float:X;
  742.     new Float:Y;
  743.     new Float:Z;
  744.     GetPlayerPos(playerid,X,Y,Z);
  745.     GameTextForPlayer(playerid,"~h~~w~PICADOR~n~~h~~w~ID:~h~~r~600",2500,1);
  746.     CreateVehicle(600,X,Y+5,Z,1,1,1,90000);
  747.     return 1;
  748.     }
  749.         if(strcmp(cmdtext,"/previon",true) == 0)
  750.     {
  751.     new Float:X;
  752.     new Float:Y;
  753.     new Float:Z;
  754.     GetPlayerPos(playerid,X,Y,Z);
  755.     GameTextForPlayer(playerid,"~h~~w~PREVION~n~~h~~w~ID:~h~~r~436",2500,1);
  756.     CreateVehicle(436,X,Y+5,Z,1,1,1,90000);
  757.     return 1;
  758.     }
  759.         if(strcmp(cmdtext,"/stafford",true) == 0)
  760.     {
  761.     new Float:X;
  762.     new Float:Y;
  763.     new Float:Z;
  764.     GetPlayerPos(playerid,X,Y,Z);
  765.     GameTextForPlayer(playerid,"~h~~w~STAFFORD~n~~h~~w~ID:~h~~r~580",2500,1);
  766.     CreateVehicle(580,X,Y+5,Z,1,1,1,90000);
  767.     return 1;
  768.     }
  769.         if(strcmp(cmdtext,"/stallion",true) == 0)
  770.     {
  771.     new Float:X;
  772.     new Float:Y;
  773.     new Float:Z;
  774.     GetPlayerPos(playerid,X,Y,Z);
  775.     GameTextForPlayer(playerid,"~h~~w~STALLION~n~~h~~w~ID:~h~~r~439",2500,1);
  776.     CreateVehicle(439,X,Y+5,Z,1,1,1,90000);
  777.     return 1;
  778.     }
  779.         if(strcmp(cmdtext,"/tampa",true) == 0)
  780.     {
  781.     new Float:X;
  782.     new Float:Y;
  783.     new Float:Z;
  784.     GetPlayerPos(playerid,X,Y,Z);
  785.     GameTextForPlayer(playerid,"~h~~w~TAMPA~n~~h~~w~ID:~h~~r~549",2500,1);
  786.     CreateVehicle(549,X,Y+5,Z,1,1,1,90000);
  787.     return 1;
  788.     }
  789.         if(strcmp(cmdtext,"/virgo",true) == 0)
  790.     {
  791.     new Float:X;
  792.     new Float:Y;
  793.     new Float:Z;
  794.     GetPlayerPos(playerid,X,Y,Z);
  795.     GameTextForPlayer(playerid,"~h~~w~VIRGO~n~~h~~w~ID:~h~~r~491",2500,1);
  796.     CreateVehicle(491,X,Y+5,Z,1,1,1,90000);
  797.     return 1;
  798.     }
  799.         if(strcmp(cmdtext,"/admiral",true) == 0)
  800.     {
  801.     new Float:X;
  802.     new Float:Y;
  803.     new Float:Z;
  804.     GetPlayerPos(playerid,X,Y,Z);
  805.     GameTextForPlayer(playerid,"~h~~w~ADMIRAL~n~~h~~w~ID:~h~~r~445",2500,1);
  806.     CreateVehicle(445,X,Y+5,Z,1,1,1,90000);
  807.     return 1;
  808.     }
  809.         if(strcmp(cmdtext,"/elegant",true) == 0)
  810.     {
  811.     new Float:X;
  812.     new Float:Y;
  813.     new Float:Z;
  814.     GetPlayerPos(playerid,X,Y,Z);
  815.     GameTextForPlayer(playerid,"~h~~w~ELEGANT~n~~h~~w~ID:~h~~r~507",2500,1);
  816.     CreateVehicle(507,X,Y+5,Z,1,1,1,90000);
  817.     return 1;
  818.     }
  819.         if(strcmp(cmdtext,"/emperor",true) == 0)
  820.     {
  821.     new Float:X;
  822.     new Float:Y;
  823.     new Float:Z;
  824.     GetPlayerPos(playerid,X,Y,Z);
  825.     GameTextForPlayer(playerid,"~h~~w~EMPEROR~n~~h~~w~ID:~h~~r~585",2500,1);
  826.     CreateVehicle(585,X,Y+5,Z,1,1,1,90000);
  827.     return 1;
  828.     }
  829.         if(strcmp(cmdtext,"/euros",true) == 0)
  830.     {
  831.     new Float:X;
  832.     new Float:Y;
  833.     new Float:Z;
  834.     GetPlayerPos(playerid,X,Y,Z);
  835.     GameTextForPlayer(playerid,"~h~~w~EUROS~n~~h~~w~ID:~h~~r~587",2500,1);
  836.     CreateVehicle(587,X,Y+5,Z,1,1,1,90000);
  837.     return 1;
  838.     }
  839.         if(strcmp(cmdtext,"/glendale",true) == 0)
  840.     {
  841.     new Float:X;
  842.     new Float:Y;
  843.     new Float:Z;
  844.     GetPlayerPos(playerid,X,Y,Z);
  845.     GameTextForPlayer(playerid,"~h~~w~GLENDALE~n~~h~~w~ID:~h~~r~466",2500,1);
  846.     CreateVehicle(466,X,Y+5,Z,1,1,1,90000);
  847.     return 1;
  848.     }
  849.         if(strcmp(cmdtext,"/greenwood",true) == 0)
  850.     {
  851.     new Float:X;
  852.     new Float:Y;
  853.     new Float:Z;
  854.     GetPlayerPos(playerid,X,Y,Z);
  855.     GameTextForPlayer(playerid,"~h~~w~GREENWOOD~n~~h~~w~ID:~h~~r~492",2500,1);
  856.     CreateVehicle(492,X,Y+5,Z,1,1,1,90000);
  857.     return 1;
  858.     }
  859.         if(strcmp(cmdtext,"/intruder",true) == 0)
  860.     {
  861.     new Float:X;
  862.     new Float:Y;
  863.     new Float:Z;
  864.     GetPlayerPos(playerid,X,Y,Z);
  865.     GameTextForPlayer(playerid,"~h~~w~INTRUDER~n~~h~~w~ID:~h~~r~546",2500,1);
  866.     CreateVehicle(546,X,Y+5,Z,1,1,1,90000);
  867.     return 1;
  868.     }
  869.         if(strcmp(cmdtext,"/merit",true) == 0)
  870.     {
  871.     new Float:X;
  872.     new Float:Y;
  873.     new Float:Z;
  874.     GetPlayerPos(playerid,X,Y,Z);
  875.     GameTextForPlayer(playerid,"~h~~w~MERIT~n~~h~~w~ID:~h~~r~551",2500,1);
  876.     CreateVehicle(551,X,Y+5,Z,1,1,1,90000);
  877.     return 1;
  878.     }
  879.         if(strcmp(cmdtext,"/nebula",true) == 0)
  880.     {
  881.     new Float:X;
  882.     new Float:Y;
  883.     new Float:Z;
  884.     GetPlayerPos(playerid,X,Y,Z);
  885.     GameTextForPlayer(playerid,"~h~~w~NEBULA~n~~h~~w~ID:~h~~r~516",2500,1);
  886.     CreateVehicle(516,X,Y+5,Z,1,1,1,90000);
  887.     return 1;
  888.     }
  889.         if(strcmp(cmdtext,"/oceanic",true) == 0)
  890.     {
  891.     new Float:X;
  892.     new Float:Y;
  893.     new Float:Z;
  894.     GetPlayerPos(playerid,X,Y,Z);
  895.     GameTextForPlayer(playerid,"~h~~w~OCEANIC~n~~h~~w~ID:~h~~r~467",2500,1);
  896.     CreateVehicle(467,X,Y+5,Z,1,1,1,90000);
  897.     return 1;
  898.     }
  899.         if(strcmp(cmdtext,"/premier",true) == 0)
  900.     {
  901.     new Float:X;
  902.     new Float:Y;
  903.     new Float:Z;
  904.     GetPlayerPos(playerid,X,Y,Z);
  905.     GameTextForPlayer(playerid,"~h~~w~PREMIER~n~~h~~w~ID:~h~~r~426",2500,1);
  906.     CreateVehicle(426,X,Y+5,Z,1,1,1,90000);
  907.     return 1;
  908.     }
  909.         if(strcmp(cmdtext,"/primo",true) == 0)
  910.     {
  911.     new Float:X;
  912.     new Float:Y;
  913.     new Float:Z;
  914.     GetPlayerPos(playerid,X,Y,Z);
  915.     GameTextForPlayer(playerid,"~h~~w~PRIMO~n~~h~~w~ID:~h~~r~547",2500,1);
  916.     CreateVehicle(547,X,Y+5,Z,1,1,1,90000);
  917.     return 1;
  918.     }
  919.         if(strcmp(cmdtext,"/sentinel",true) == 0)
  920.     {
  921.     new Float:X;
  922.     new Float:Y;
  923.     new Float:Z;
  924.     GetPlayerPos(playerid,X,Y,Z);
  925.     GameTextForPlayer(playerid,"~h~~w~SENTINEL~n~~h~~w~ID:~h~~r~405",2500,1);
  926.     CreateVehicle(405,X,Y+5,Z,1,1,1,90000);
  927.     return 1;
  928.     }
  929.         if(strcmp(cmdtext,"/stretch",true) == 0)
  930.     {
  931.     new Float:X;
  932.     new Float:Y;
  933.     new Float:Z;
  934.     GetPlayerPos(playerid,X,Y,Z);
  935.     GameTextForPlayer(playerid,"~h~~w~STRETCH~n~~h~~w~ID:~h~~r~409",2500,1);
  936.     CreateVehicle(409,X,Y+5,Z,1,1,1,90000);
  937.     return 1;
  938.     }
  939.         if(strcmp(cmdtext,"/sunrise",true) == 0)
  940.     {
  941.     new Float:X;
  942.     new Float:Y;
  943.     new Float:Z;
  944.     GetPlayerPos(playerid,X,Y,Z);
  945.     GameTextForPlayer(playerid,"~h~~w~SUNRISE~n~~h~~w~ID:~h~~r~550",2500,1);
  946.     CreateVehicle(550,X,Y+5,Z,1,1,1,90000);
  947.     return 1;
  948.     }
  949.         if(strcmp(cmdtext,"/tahoma",true) == 0)
  950.     {
  951.     new Float:X;
  952.     new Float:Y;
  953.     new Float:Z;
  954.     GetPlayerPos(playerid,X,Y,Z);
  955.     GameTextForPlayer(playerid,"~h~~w~TAHOMA~n~~h~~w~ID:~h~~r~566",2500,1);
  956.     CreateVehicle(566,X,Y+5,Z,1,1,1,90000);
  957.     return 1;
  958.     }
  959.         if(strcmp(cmdtext,"/vincent",true) == 0)
  960.     {
  961.     new Float:X;
  962.     new Float:Y;
  963.     new Float:Z;
  964.     GetPlayerPos(playerid,X,Y,Z);
  965.     GameTextForPlayer(playerid,"~h~~w~VINCENT~n~~h~~w~ID:~h~~r~540",2500,1);
  966.     CreateVehicle(540,X,Y+5,Z,1,1,1,90000);
  967.     return 1;
  968.     }
  969.         if(strcmp(cmdtext,"/washington",true) == 0)
  970.     {
  971.     new Float:X;
  972.     new Float:Y;
  973.     new Float:Z;
  974.     GetPlayerPos(playerid,X,Y,Z);
  975.     GameTextForPlayer(playerid,"~h~~w~WASHINGTON~n~~h~~w~ID:~h~~r~421",2500,1);
  976.     CreateVehicle(421,X,Y+5,Z,1,1,1,90000);
  977.     return 1;
  978.     }
  979.         if(strcmp(cmdtext,"/willard",true) == 0)
  980.     {
  981.     new Float:X;
  982.     new Float:Y;
  983.     new Float:Z;
  984.     GetPlayerPos(playerid,X,Y,Z);
  985.     GameTextForPlayer(playerid,"~h~~w~WILLARD~n~~h~~w~ID:~h~~r~529",2500,1);
  986.     CreateVehicle(529,X,Y+5,Z,1,1,1,90000);
  987.     return 1;
  988.     }
  989.         if(strcmp(cmdtext,"/majestic",true) == 0)
  990.     {
  991.     new Float:X;
  992.     new Float:Y;
  993.     new Float:Z;
  994.     GetPlayerPos(playerid,X,Y,Z);
  995.     GameTextForPlayer(playerid,"~h~~w~MAJESTIC~n~~h~~w~ID:~h~~r~517",2500,1);
  996.     CreateVehicle(517,X,Y+5,Z,1,1,1,90000);
  997.     return 1;
  998.     }
  999.         if(strcmp(cmdtext,"/buffalo",true) == 0)
  1000.     {
  1001.     new Float:X;
  1002.     new Float:Y;
  1003.     new Float:Z;
  1004.     GetPlayerPos(playerid,X,Y,Z);
  1005.     GameTextForPlayer(playerid,"~h~~w~BUFFALO~n~~h~~w~ID:~h~~r~402",2500,1);
  1006.     CreateVehicle(402,X,Y+5,Z,1,1,1,90000);
  1007.     return 1;
  1008.     }
  1009.         if(strcmp(cmdtext,"/clover",true) == 0)
  1010.     {
  1011.     new Float:X;
  1012.     new Float:Y;
  1013.     new Float:Z;
  1014.     GetPlayerPos(playerid,X,Y,Z);
  1015.     GameTextForPlayer(playerid,"~h~~w~CLOVER~n~~h~~w~ID:~h~~r~542",2500,1);
  1016.     CreateVehicle(542,X,Y+5,Z,1,1,1,90000);
  1017.     return 1;
  1018.     }
  1019.         if(strcmp(cmdtext,"/phoenix",true) == 0)
  1020.     {
  1021.     new Float:X;
  1022.     new Float:Y;
  1023.     new Float:Z;
  1024.     GetPlayerPos(playerid,X,Y,Z);
  1025.     GameTextForPlayer(playerid,"~h~~w~PHOENIX~n~~h~~w~ID:~h~~r~603",2500,1);
  1026.     CreateVehicle(603,X,Y+5,Z,1,1,1,90000);
  1027.     return 1;
  1028.     }
  1029.         if(strcmp(cmdtext,"/sabre",true) == 0)
  1030.     {
  1031.     new Float:X;
  1032.     new Float:Y;
  1033.     new Float:Z;
  1034.     GetPlayerPos(playerid,X,Y,Z);
  1035.     GameTextForPlayer(playerid,"~h~~w~SABRE~n~~h~~w~ID:~h~~r~475",2500,1);
  1036.     CreateVehicle(475,X,Y+5,Z,1,1,1,90000);
  1037.     return 1;
  1038.     }
  1039.         if(strcmp(cmdtext,"/elegy",true) == 0)
  1040.     {
  1041.     new Float:X;
  1042.     new Float:Y;
  1043.     new Float:Z;
  1044.     GetPlayerPos(playerid,X,Y,Z);
  1045.     GameTextForPlayer(playerid,"~h~~w~ELEGY~n~~h~~w~ID:~h~~r~562",2500,1);
  1046.     CreateVehicle(562,X,Y+5,Z,1,1,1,90000);
  1047.     return 1;
  1048.     }
  1049.         if(strcmp(cmdtext,"/flash",true) == 0)
  1050.     {
  1051.     new Float:X;
  1052.     new Float:Y;
  1053.     new Float:Z;
  1054.     GetPlayerPos(playerid,X,Y,Z);
  1055.     GameTextForPlayer(playerid,"~h~~w~FLASH~n~~h~~w~ID:~h~~r~565",2500,1);
  1056.     CreateVehicle(565,X,Y+5,Z,1,1,1,90000);
  1057.     return 1;
  1058.     }
  1059.         if(strcmp(cmdtext,"/jester",true) == 0)
  1060.     {
  1061.     new Float:X;
  1062.     new Float:Y;
  1063.     new Float:Z;
  1064.     GetPlayerPos(playerid,X,Y,Z);
  1065.     GameTextForPlayer(playerid,"~h~~w~JESTER~n~~h~~w~ID:~h~~r~559",2500,1);
  1066.     CreateVehicle(559,X,Y+5,Z,1,1,1,90000);
  1067.     return 1;
  1068.     }
  1069.         if(strcmp(cmdtext,"/stratum",true) == 0)
  1070.     {
  1071.     new Float:X;
  1072.     new Float:Y;
  1073.     new Float:Z;
  1074.     GetPlayerPos(playerid,X,Y,Z);
  1075.     GameTextForPlayer(playerid,"~h~~w~STRATUM~n~~h~~w~ID:~h~~r~561",2500,1);
  1076.     CreateVehicle(561,X,Y+5,Z,1,1,1,90000);
  1077.     return 1;
  1078.     }
  1079.         if(strcmp(cmdtext,"/sultan",true) == 0)
  1080.     {
  1081.     new Float:X;
  1082.     new Float:Y;
  1083.     new Float:Z;
  1084.     GetPlayerPos(playerid,X,Y,Z);
  1085.     GameTextForPlayer(playerid,"~h~~w~SULTAN~n~~h~~w~ID:~h~~r~560",2500,1);
  1086.     CreateVehicle(560,X,Y+5,Z,1,1,1,90000);
  1087.     return 1;
  1088.     }
  1089.         if(strcmp(cmdtext,"/uranus",true) == 0)
  1090.     {
  1091.     new Float:X;
  1092.     new Float:Y;
  1093.     new Float:Z;
  1094.     GetPlayerPos(playerid,X,Y,Z);
  1095.     GameTextForPlayer(playerid,"~h~~w~URANUS~n~~h~~w~ID:~h~~r~558",2500,1);
  1096.     CreateVehicle(558,X,Y+5,Z,1,1,1,90000);
  1097.     return 1;
  1098.     }
  1099.         if(strcmp(cmdtext,"/banshee",true) == 0)
  1100.     {
  1101.     new Float:X;
  1102.     new Float:Y;
  1103.     new Float:Z;
  1104.     GetPlayerPos(playerid,X,Y,Z);
  1105.     GameTextForPlayer(playerid,"~h~~w~BANSHEE~n~~h~~w~ID:~h~~r~429",2500,1);
  1106.     CreateVehicle(429,X,Y+5,Z,1,1,1,90000);
  1107.     return 1;
  1108.     }
  1109.         if(strcmp(cmdtext,"/bullet",true) == 0)
  1110.     {
  1111.     new Float:X;
  1112.     new Float:Y;
  1113.     new Float:Z;
  1114.     GetPlayerPos(playerid,X,Y,Z);
  1115.     GameTextForPlayer(playerid,"~h~~w~BULLET~n~~h~~w~ID:~h~~r~541",2500,1);
  1116.     CreateVehicle(541,X,Y+5,Z,1,1,1,90000);
  1117.     return 1;
  1118.     }
  1119.         if(strcmp(cmdtext,"/cheetah",true) == 0)
  1120.     {
  1121.     new Float:X;
  1122.     new Float:Y;
  1123.     new Float:Z;
  1124.     GetPlayerPos(playerid,X,Y,Z);
  1125.     GameTextForPlayer(playerid,"~h~~w~CHEETAH~n~~h~~w~ID:~h~~r~415",2500,1);
  1126.     CreateVehicle(415,X,Y+5,Z,1,1,1,90000);
  1127.     return 1;
  1128.     }
  1129.         if(strcmp(cmdtext,"/comet",true) == 0)
  1130.     {
  1131.     new Float:X;
  1132.     new Float:Y;
  1133.     new Float:Z;
  1134.     GetPlayerPos(playerid,X,Y,Z);
  1135.     GameTextForPlayer(playerid,"~h~~w~COMET~n~~h~~w~ID:~h~~r~480",2500,1);
  1136.     CreateVehicle(480,X,Y+5,Z,1,1,1,90000);
  1137.     return 1;
  1138.     }
  1139.         if(strcmp(cmdtext,"/hotknife",true) == 0)
  1140.     {
  1141.     new Float:X;
  1142.     new Float:Y;
  1143.     new Float:Z;
  1144.     GetPlayerPos(playerid,X,Y,Z);
  1145.     GameTextForPlayer(playerid,"~h~~w~HOTKNIFE~n~~h~~w~ID:~h~~r~434",2500,1);
  1146.     CreateVehicle(434,X,Y+5,Z,1,1,1,90000);
  1147.     return 1;
  1148.     }
  1149.         if(strcmp(cmdtext,"/hotring",true) == 0)
  1150.     {
  1151.     new Float:X;
  1152.     new Float:Y;
  1153.     new Float:Z;
  1154.     GetPlayerPos(playerid,X,Y,Z);
  1155.     GameTextForPlayer(playerid,"~h~~w~HOTRING~n~~h~~w~ID:~h~~r~494",2500,1);
  1156.     CreateVehicle(494,X,Y+5,Z,1,1,1,90000);
  1157.     return 1;
  1158.     }
  1159.         if(strcmp(cmdtext,"/hotringa",true) == 0)
  1160.     {
  1161.     new Float:X;
  1162.     new Float:Y;
  1163.     new Float:Z;
  1164.     GetPlayerPos(playerid,X,Y,Z);
  1165.     GameTextForPlayer(playerid,"~h~~w~HOTRING A~n~~h~~w~ID:~h~~r~502",2500,1);
  1166.     CreateVehicle(502,X,Y+5,Z,1,1,1,90000);
  1167.     return 1;
  1168.     }
  1169.         if(strcmp(cmdtext,"/hotringb",true) == 0)
  1170.     {
  1171.     new Float:X;
  1172.     new Float:Y;
  1173.     new Float:Z;
  1174.     GetPlayerPos(playerid,X,Y,Z);
  1175.     GameTextForPlayer(playerid,"~h~~w~HOTRING B~n~~h~~w~ID:~h~~r~503",2500,1);
  1176.     CreateVehicle(503,X,Y+5,Z,1,1,1,90000);
  1177.     return 1;
  1178.     }
  1179.         if(strcmp(cmdtext,"/infernus",true) == 0)
  1180.     {
  1181.     new Float:X;
  1182.     new Float:Y;
  1183.     new Float:Z;
  1184.     GetPlayerPos(playerid,X,Y,Z);
  1185.     GameTextForPlayer(playerid,"~h~~w~INFERNUS~n~~h~~w~ID:~h~~r~411",2500,1);
  1186.     CreateVehicle(411,X,Y+5,Z,1,1,1,90000);
  1187.     return 1;
  1188.     }
  1189.         if(strcmp(cmdtext,"/supergt",true) == 0)
  1190.     {
  1191.     new Float:X;
  1192.     new Float:Y;
  1193.     new Float:Z;
  1194.     GetPlayerPos(playerid,X,Y,Z);
  1195.     GameTextForPlayer(playerid,"~h~~w~SUPER GT~n~~h~~w~ID:~h~~r~506",2500,1);
  1196.     CreateVehicle(506,X,Y+5,Z,1,1,1,90000);
  1197.     return 1;
  1198.     }
  1199.         if(strcmp(cmdtext,"/turismo",true) == 0)
  1200.     {
  1201.     new Float:X;
  1202.     new Float:Y;
  1203.     new Float:Z;
  1204.     GetPlayerPos(playerid,X,Y,Z);
  1205.     GameTextForPlayer(playerid,"~h~~w~TURISMO~n~~h~~w~ID:~h~~r~451",2500,1);
  1206.     CreateVehicle(451,X,Y+5,Z,1,1,1,90000);
  1207.     return 1;
  1208.     }
  1209.         if(strcmp(cmdtext,"/windsor",true) == 0)
  1210.     {
  1211.     new Float:X;
  1212.     new Float:Y;
  1213.     new Float:Z;
  1214.     GetPlayerPos(playerid,X,Y,Z);
  1215.     GameTextForPlayer(playerid,"~h~~w~WINDSOR~n~~h~~w~ID:~h~~r~555",2500,1);
  1216.     CreateVehicle(555,X,Y+5,Z,1,1,1,90000);
  1217.     return 1;
  1218.     }
  1219.         if(strcmp(cmdtext,"/zr-350",true) == 0)
  1220.     {
  1221.     new Float:X;
  1222.     new Float:Y;
  1223.     new Float:Z;
  1224.     GetPlayerPos(playerid,X,Y,Z);
  1225.     GameTextForPlayer(playerid,"~h~~w~ZR-350~n~~h~~w~ID:~h~~r~477",2500,1);
  1226.     CreateVehicle(477,X,Y+5,Z,1,1,1,90000);
  1227.     return 1;
  1228.     }
  1229.         if(strcmp(cmdtext,"/benson",true) == 0)
  1230.     {
  1231.     new Float:X;
  1232.     new Float:Y;
  1233.     new Float:Z;
  1234.     GetPlayerPos(playerid,X,Y,Z);
  1235.     GameTextForPlayer(playerid,"~h~~w~BENSON~n~~h~~w~ID:~h~~r~499",2500,1);
  1236.     CreateVehicle(499,X,Y+5,Z,1,1,1,90000);
  1237.     return 1;
  1238.     }
  1239.         if(strcmp(cmdtext,"/boxville",true) == 0)
  1240.     {
  1241.     new Float:X;
  1242.     new Float:Y;
  1243.     new Float:Z;
  1244.     GetPlayerPos(playerid,X,Y,Z);
  1245.     GameTextForPlayer(playerid,"~h~~w~BOXVILLE~n~~h~~w~ID:~h~~r~498",2500,1);
  1246.     CreateVehicle(498,X,Y+5,Z,1,1,1,90000);
  1247.     return 1;
  1248.     }
  1249.         if(strcmp(cmdtext,"/boxville2",true) == 0)
  1250.     {
  1251.     new Float:X;
  1252.     new Float:Y;
  1253.     new Float:Z;
  1254.     GetPlayerPos(playerid,X,Y,Z);
  1255.     GameTextForPlayer(playerid,"~h~~w~BOXVILLE ( black )~n~~h~~w~ID:~h~~r~609",2500,1);
  1256.     CreateVehicle(609,X,Y+5,Z,1,1,1,90000);
  1257.     return 1;
  1258.     }
  1259.         if(strcmp(cmdtext,"/cementtruck",true) == 0)
  1260.     {
  1261.     new Float:X;
  1262.     new Float:Y;
  1263.     new Float:Z;
  1264.     GetPlayerPos(playerid,X,Y,Z);
  1265.     GameTextForPlayer(playerid,"~h~~w~CEMENT TRUCK~n~~h~~w~ID:~h~~r~524",2500,1);
  1266.     CreateVehicle(524,X,Y+5,Z,1,1,1,90000);
  1267.     return 1;
  1268.     }
  1269.         if(strcmp(cmdtext,"/combine",true) == 0)
  1270.     {
  1271.     new Float:X;
  1272.     new Float:Y;
  1273.     new Float:Z;
  1274.     GetPlayerPos(playerid,X,Y,Z);
  1275.     GameTextForPlayer(playerid,"~h~~w~COMBINE HARVESTOR~n~~h~~w~ID:~h~~r~532",2500,1);
  1276.     CreateVehicle(532,X,Y+5,Z,1,1,1,90000);
  1277.     return 1;
  1278.     }
  1279.         if(strcmp(cmdtext,"/dft-30",true) == 0)
  1280.     {
  1281.     new Float:X;
  1282.     new Float:Y;
  1283.     new Float:Z;
  1284.     GetPlayerPos(playerid,X,Y,Z);
  1285.     GameTextForPlayer(playerid,"~h~~w~DFT-30~n~~h~~w~ID:~h~~r~578",2500,1);
  1286.     CreateVehicle(578,X,Y+5,Z,1,1,1,90000);
  1287.     return 1;
  1288.     }
  1289.         if(strcmp(cmdtext,"/dozer",true) == 0)
  1290.     {
  1291.     new Float:X;
  1292.     new Float:Y;
  1293.     new Float:Z;
  1294.     GetPlayerPos(playerid,X,Y,Z);
  1295.     GameTextForPlayer(playerid,"~h~~w~DOZER~n~~h~~w~ID:~h~~r~486",2500,1);
  1296.     CreateVehicle(486,X,Y+5,Z,1,1,1,90000);
  1297.     return 1;
  1298.     }
  1299.         if(strcmp(cmdtext,"/dumper",true) == 0)
  1300.     {
  1301.     new Float:X;
  1302.     new Float:Y;
  1303.     new Float:Z;
  1304.     GetPlayerPos(playerid,X,Y,Z);
  1305.     GameTextForPlayer(playerid,"~h~~w~DUMPER~n~~h~~w~ID:~h~~r~406",2500,1);
  1306.     CreateVehicle(406,X,Y+5,Z,1,1,1,90000);
  1307.     return 1;
  1308.     }
  1309.         if(strcmp(cmdtext,"/dune",true) == 0)
  1310.     {
  1311.     new Float:X;
  1312.     new Float:Y;
  1313.     new Float:Z;
  1314.     GetPlayerPos(playerid,X,Y,Z);
  1315.     GameTextForPlayer(playerid,"~h~~w~DUNE~n~~h~~w~ID:~h~~r~573",2500,1);
  1316.     CreateVehicle(573,X,Y+5,Z,1,1,1,90000);
  1317.     return 1;
  1318.     }
  1319.         if(strcmp(cmdtext,"/flatbed",true) == 0)
  1320.     {
  1321.     new Float:X;
  1322.     new Float:Y;
  1323.     new Float:Z;
  1324.     GetPlayerPos(playerid,X,Y,Z);
  1325.     GameTextForPlayer(playerid,"~h~~w~FLATBED~n~~h~~w~ID:~h~~r~455",2500,1);
  1326.     CreateVehicle(455,X,Y+5,Z,1,1,1,90000);
  1327.     return 1;
  1328.     }
  1329.         if(strcmp(cmdtext,"/hotdog",true) == 0)
  1330.     {
  1331.     new Float:X;
  1332.     new Float:Y;
  1333.     new Float:Z;
  1334.     GetPlayerPos(playerid,X,Y,Z);
  1335.     GameTextForPlayer(playerid,"~h~~w~HOTDOG~n~~h~~w~ID:~h~~r~588",2500,1);
  1336.     CreateVehicle(588,X,Y+5,Z,1,1,1,90000);
  1337.     return 1;
  1338.     }
  1339.         if(strcmp(cmdtext,"/linerunner",true) == 0)
  1340.     {
  1341.     new Float:X;
  1342.     new Float:Y;
  1343.     new Float:Z;
  1344.     GetPlayerPos(playerid,X,Y,Z);
  1345.     GameTextForPlayer(playerid,"~h~~w~LINERUNNER~n~~h~~w~ID:~h~~r~403",2500,1);
  1346.     CreateVehicle(403,X,Y+5,Z,1,1,1,90000);
  1347.     return 1;
  1348.     }
  1349.         if(strcmp(cmdtext,"/mrwoopee",true) == 0)
  1350.     {
  1351.     new Float:X;
  1352.     new Float:Y;
  1353.     new Float:Z;
  1354.     GetPlayerPos(playerid,X,Y,Z);
  1355.     GameTextForPlayer(playerid,"~h~~w~MR WOOPEE~n~~h~~w~ID:~h~~r~423",2500,1);
  1356.     CreateVehicle(423,X,Y+5,Z,1,1,1,90000);
  1357.     return 1;
  1358.     }
  1359.         if(strcmp(cmdtext,"/mule",true) == 0)
  1360.     {
  1361.     new Float:X;
  1362.     new Float:Y;
  1363.     new Float:Z;
  1364.     GetPlayerPos(playerid,X,Y,Z);
  1365.     GameTextForPlayer(playerid,"~h~~w~MULE~n~~h~~w~ID:~h~~r~414",2500,1);
  1366.     CreateVehicle(414,X,Y+5,Z,1,1,1,90000);
  1367.     return 1;
  1368.     }
  1369.         if(strcmp(cmdtext,"/packer",true) == 0)
  1370.     {
  1371.     new Float:X;
  1372.     new Float:Y;
  1373.     new Float:Z;
  1374.     GetPlayerPos(playerid,X,Y,Z);
  1375.     GameTextForPlayer(playerid,"~h~~w~PACKER~n~~h~~w~ID:~h~~r~443",2500,1);
  1376.     CreateVehicle(443,X,Y+5,Z,1,1,1,90000);
  1377.     return 1;
  1378.     }
  1379.         if(strcmp(cmdtext,"/roadtrain",true) == 0)
  1380.     {
  1381.     new Float:X;
  1382.     new Float:Y;
  1383.     new Float:Z;
  1384.     GetPlayerPos(playerid,X,Y,Z);
  1385.     GameTextForPlayer(playerid,"~h~~w~ROADTRAIN~n~~h~~w~ID:~h~~r~515",2500,1);
  1386.     CreateVehicle(515,X,Y+5,Z,1,1,1,90000);
  1387.     return 1;
  1388.     }
  1389.         if(strcmp(cmdtext,"/tanker",true) == 0)
  1390.     {
  1391.     new Float:X;
  1392.     new Float:Y;
  1393.     new Float:Z;
  1394.     GetPlayerPos(playerid,X,Y,Z);
  1395.     GameTextForPlayer(playerid,"~h~~w~TANKER~n~~h~~w~ID:~h~~r~514",2500,1);
  1396.     CreateVehicle(514,X,Y+5,Z,1,1,1,90000);
  1397.     return 1;
  1398.     }
  1399.         if(strcmp(cmdtext,"/tractor",true) == 0)
  1400.     {
  1401.     new Float:X;
  1402.     new Float:Y;
  1403.     new Float:Z;
  1404.     GetPlayerPos(playerid,X,Y,Z);
  1405.     GameTextForPlayer(playerid,"~h~~w~TRACTOR~n~~h~~w~ID:~h~~r~531",2500,1);
  1406.     CreateVehicle(531,X,Y+5,Z,1,1,1,90000);
  1407.     return 1;
  1408.     }
  1409.         if(strcmp(cmdtext,"/yankee",true) == 0)
  1410.     {
  1411.     new Float:X;
  1412.     new Float:Y;
  1413.     new Float:Z;
  1414.     GetPlayerPos(playerid,X,Y,Z);
  1415.     GameTextForPlayer(playerid,"~h~~w~YANKEE~n~~h~~w~ID:~h~~r~456",2500,1);
  1416.     CreateVehicle(456,X,Y+5,Z,1,1,1,90000);
  1417.     return 1;
  1418.     }
  1419.         if(strcmp(cmdtext,"/topfun",true) == 0)
  1420.     {
  1421.     new Float:X;
  1422.     new Float:Y;
  1423.     new Float:Z;
  1424.     GetPlayerPos(playerid,X,Y,Z);
  1425.     GameTextForPlayer(playerid,"~h~~w~TOPFUN~n~~h~~w~ID:~h~~r~459",2500,1);
  1426.     CreateVehicle(459,X,Y+5,Z,1,1,1,90000);
  1427.     return 1;
  1428.     }
  1429.         if(strcmp(cmdtext,"/bobcat",true) == 0)
  1430.     {
  1431.     new Float:X;
  1432.     new Float:Y;
  1433.     new Float:Z;
  1434.     GetPlayerPos(playerid,X,Y,Z);
  1435.     GameTextForPlayer(playerid,"~h~~w~BOBCAT~n~~h~~w~ID:~h~~r~422",2500,1);
  1436.     CreateVehicle(422,X,Y+5,Z,1,1,1,90000);
  1437.     return 1;
  1438.     }
  1439.         if(strcmp(cmdtext,"/burrito",true) == 0)
  1440.     {
  1441.     new Float:X;
  1442.     new Float:Y;
  1443.     new Float:Z;
  1444.     GetPlayerPos(playerid,X,Y,Z);
  1445.     GameTextForPlayer(playerid,"~h~~w~BURRITO~n~~h~~w~ID:~h~~r~482",2500,1);
  1446.     CreateVehicle(482,X,Y+5,Z,1,1,1,90000);
  1447.     return 1;
  1448.     }
  1449.         if(strcmp(cmdtext,"/forklift",true) == 0)
  1450.     {
  1451.     new Float:X;
  1452.     new Float:Y;
  1453.     new Float:Z;
  1454.     GetPlayerPos(playerid,X,Y,Z);
  1455.     GameTextForPlayer(playerid,"~h~~w~FORKLIFT~n~~h~~w~ID:~h~~r~530",2500,1);
  1456.     CreateVehicle(530,X,Y+5,Z,1,1,1,90000);
  1457.     return 1;
  1458.     }
  1459.         if(strcmp(cmdtext,"/moonbeam",true) == 0)
  1460.     {
  1461.     new Float:X;
  1462.     new Float:Y;
  1463.     new Float:Z;
  1464.     GetPlayerPos(playerid,X,Y,Z);
  1465.     GameTextForPlayer(playerid,"~h~~w~MOONBEAM~n~~h~~w~ID:~h~~r~418",2500,1);
  1466.     CreateVehicle(418,X,Y+5,Z,1,1,1,90000);
  1467.     return 1;
  1468.     }
  1469.         if(strcmp(cmdtext,"/mower",true) == 0)
  1470.     {
  1471.     new Float:X;
  1472.     new Float:Y;
  1473.     new Float:Z;
  1474.     GetPlayerPos(playerid,X,Y,Z);
  1475.     GameTextForPlayer(playerid,"~h~~w~MOWER~n~~h~~w~ID:~h~~r~572",2500,1);
  1476.     CreateVehicle(572,X,Y+5,Z,1,1,1,90000);
  1477.     return 1;
  1478.     }
  1479.         if(strcmp(cmdtext,"/newsvan",true) == 0)
  1480.     {
  1481.     new Float:X;
  1482.     new Float:Y;
  1483.     new Float:Z;
  1484.     GetPlayerPos(playerid,X,Y,Z);
  1485.     GameTextForPlayer(playerid,"~h~~w~NEWSVAN~n~~h~~w~ID:~h~~r~582",2500,1);
  1486.     CreateVehicle(582,X,Y+5,Z,1,1,1,90000);
  1487.     return 1;
  1488.     }
  1489.         if(strcmp(cmdtext,"/pony",true) == 0)
  1490.     {
  1491.     new Float:X;
  1492.     new Float:Y;
  1493.     new Float:Z;
  1494.     GetPlayerPos(playerid,X,Y,Z);
  1495.     GameTextForPlayer(playerid,"~h~~w~PONY~n~~h~~w~ID:~h~~r~413",2500,1);
  1496.     CreateVehicle(413,X,Y+5,Z,1,1,1,90000);
  1497.     return 1;
  1498.     }
  1499.         if(strcmp(cmdtext,"/rumpo",true) == 0)
  1500.     {
  1501.     new Float:X;
  1502.     new Float:Y;
  1503.     new Float:Z;
  1504.     GetPlayerPos(playerid,X,Y,Z);
  1505.     GameTextForPlayer(playerid,"~h~~w~RUMPO~n~~h~~w~ID:~h~~r~440",2500,1);
  1506.     CreateVehicle(440,X,Y+5,Z,1,1,1,90000);
  1507.     return 1;
  1508.     }
  1509.         if(strcmp(cmdtext,"/sadler",true) == 0)
  1510.     {
  1511.     new Float:X;
  1512.     new Float:Y;
  1513.     new Float:Z;
  1514.     GetPlayerPos(playerid,X,Y,Z);
  1515.     GameTextForPlayer(playerid,"~h~~w~SADLER~n~~h~~w~ID:~h~~r~543",2500,1);
  1516.     CreateVehicle(543,X,Y+5,Z,1,1,1,90000);
  1517.     return 1;
  1518.     }
  1519.         if(strcmp(cmdtext,"/tug",true) == 0)
  1520.     {
  1521.     new Float:X;
  1522.     new Float:Y;
  1523.     new Float:Z;
  1524.     GetPlayerPos(playerid,X,Y,Z);
  1525.     GameTextForPlayer(playerid,"~h~~w~TUG~n~~h~~w~ID:~h~~r~583",2500,1);
  1526.     CreateVehicle(583,X,Y+5,Z,1,1,1,90000);
  1527.     return 1;
  1528.     }
  1529.         if(strcmp(cmdtext,"/walton",true) == 0)
  1530.     {
  1531.     new Float:X;
  1532.     new Float:Y;
  1533.     new Float:Z;
  1534.     GetPlayerPos(playerid,X,Y,Z);
  1535.     GameTextForPlayer(playerid,"~h~~w~WALTON~n~~h~~w~ID:~h~~r~478",2500,1);
  1536.     CreateVehicle(478,X,Y+5,Z,1,1,1,90000);
  1537.     return 1;
  1538.     }
  1539.         if(strcmp(cmdtext,"/yosemite",true) == 0)
  1540.     {
  1541.     new Float:X;
  1542.     new Float:Y;
  1543.     new Float:Z;
  1544.     GetPlayerPos(playerid,X,Y,Z);
  1545.     GameTextForPlayer(playerid,"~h~~w~YOSEMITE~n~~h~~w~ID:~h~~r~554",2500,1);
  1546.     CreateVehicle(554,X,Y+5,Z,1,1,1,90000);
  1547.     return 1;
  1548.     }
  1549.         if(strcmp(cmdtext,"/blade",true) == 0)
  1550.     {
  1551.     new Float:X;
  1552.     new Float:Y;
  1553.     new Float:Z;
  1554.     GetPlayerPos(playerid,X,Y,Z);
  1555.     GameTextForPlayer(playerid,"~h~~w~BLADE~n~~h~~w~ID:~h~~r~536",2500,1);
  1556.     CreateVehicle(536,X,Y+5,Z,1,1,1,90000);
  1557.     return 1;
  1558.     }
  1559.         if(strcmp(cmdtext,"/broadway",true) == 0)
  1560.     {
  1561.     new Float:X;
  1562.     new Float:Y;
  1563.     new Float:Z;
  1564.     GetPlayerPos(playerid,X,Y,Z);
  1565.     GameTextForPlayer(playerid,"~h~~w~BROADWAY~n~~h~~w~ID:~h~~r~575",2500,1);
  1566.     CreateVehicle(575,X,Y+5,Z,1,1,1,90000);
  1567.     return 1;
  1568.     }
  1569.         if(strcmp(cmdtext,"/remington",true) == 0)
  1570.     {
  1571.     new Float:X;
  1572.     new Float:Y;
  1573.     new Float:Z;
  1574.     GetPlayerPos(playerid,X,Y,Z);
  1575.     GameTextForPlayer(playerid,"~h~~w~REMINGTON~n~~h~~w~ID:~h~~r~534",2500,1);
  1576.     CreateVehicle(534,X,Y+5,Z,1,1,1,90000);
  1577.     return 1;
  1578.     }
  1579.         if(strcmp(cmdtext,"/savanna",true) == 0)
  1580.     {
  1581.     new Float:X;
  1582.     new Float:Y;
  1583.     new Float:Z;
  1584.     GetPlayerPos(playerid,X,Y,Z);
  1585.     GameTextForPlayer(playerid,"~h~~w~SAVANNA~n~~h~~w~ID:~h~~r~567",2500,1);
  1586.     CreateVehicle(567,X,Y+5,Z,1,1,1,90000);
  1587.     return 1;
  1588.     }
  1589.         if(strcmp(cmdtext,"/slamvan",true) == 0)
  1590.     {
  1591.     new Float:X;
  1592.     new Float:Y;
  1593.     new Float:Z;
  1594.     GetPlayerPos(playerid,X,Y,Z);
  1595.     GameTextForPlayer(playerid,"~h~~w~SLAMVAN~n~~h~~w~ID:~h~~r~535",2500,1);
  1596.     CreateVehicle(535,X,Y+5,Z,1,1,1,90000);
  1597.     return 1;
  1598.     }
  1599.         if(strcmp(cmdtext,"/tornado",true) == 0)
  1600.     {
  1601.     new Float:X;
  1602.     new Float:Y;
  1603.     new Float:Z;
  1604.     GetPlayerPos(playerid,X,Y,Z);
  1605.     GameTextForPlayer(playerid,"~h~~w~TORNADO~n~~h~~w~ID:~h~~r~576",2500,1);
  1606.     CreateVehicle(576,X,Y+5,Z,1,1,1,90000);
  1607.     return 1;
  1608.     }
  1609.         if(strcmp(cmdtext,"/voodoo",true) == 0)
  1610.     {
  1611.     new Float:X;
  1612.     new Float:Y;
  1613.     new Float:Z;
  1614.     GetPlayerPos(playerid,X,Y,Z);
  1615.     GameTextForPlayer(playerid,"~h~~w~VOODOO~n~~h~~w~ID:~h~~r~412",2500,1);
  1616.     CreateVehicle(412,X,Y+5,Z,1,1,1,90000);
  1617.     return 1;
  1618.     }
  1619.         if(strcmp(cmdtext,"/bandito",true) == 0)
  1620.     {
  1621.     new Float:X;
  1622.     new Float:Y;
  1623.     new Float:Z;
  1624.     GetPlayerPos(playerid,X,Y,Z);
  1625.     GameTextForPlayer(playerid,"~h~~w~BANDITO~n~~h~~w~ID:~h~~r~568",2500,1);
  1626.     CreateVehicle(568,X,Y+5,Z,1,1,1,90000);
  1627.     return 1;
  1628.     }
  1629.         if(strcmp(cmdtext,"/bfinjection",true) == 0)
  1630.     {
  1631.     new Float:X;
  1632.     new Float:Y;
  1633.     new Float:Z;
  1634.     GetPlayerPos(playerid,X,Y,Z);
  1635.     GameTextForPlayer(playerid,"~h~~w~BF INJECTION~n~~h~~w~ID:~h~~r~424",2500,1);
  1636.     CreateVehicle(424,X,Y+5,Z,1,1,1,90000);
  1637.     return 1;
  1638.     }
  1639.         if(strcmp(cmdtext,"/bloodringbanger",true) == 0)
  1640.     {
  1641.     new Float:X;
  1642.     new Float:Y;
  1643.     new Float:Z;
  1644.     GetPlayerPos(playerid,X,Y,Z);
  1645.     GameTextForPlayer(playerid,"~h~~w~BLOODRING BANGER~n~~h~~w~ID:~h~~r~504",2500,1);
  1646.     CreateVehicle(504,X,Y+5,Z,1,1,1,90000);
  1647.     return 1;
  1648.     }
  1649.         if(strcmp(cmdtext,"/caddy",true) == 0)
  1650.     {
  1651.     new Float:X;
  1652.     new Float:Y;
  1653.     new Float:Z;
  1654.     GetPlayerPos(playerid,X,Y,Z);
  1655.     GameTextForPlayer(playerid,"~h~~w~CADDY~n~~h~~w~ID:~h~~r~457",2500,1);
  1656.     CreateVehicle(457,X,Y+5,Z,1,1,1,90000);
  1657.     return 1;
  1658.     }
  1659.         if(strcmp(cmdtext,"/camper",true) == 0)
  1660.     {
  1661.     new Float:X;
  1662.     new Float:Y;
  1663.     new Float:Z;
  1664.     GetPlayerPos(playerid,X,Y,Z);
  1665.     GameTextForPlayer(playerid,"~h~~w~CAMPER~n~~h~~w~ID:~h~~r~483",2500,1);
  1666.     CreateVehicle(483,X,Y+5,Z,1,1,1,90000);
  1667.     return 1;
  1668.     }
  1669.         if(strcmp(cmdtext,"/journey",true) == 0)
  1670.     {
  1671.     new Float:X;
  1672.     new Float:Y;
  1673.     new Float:Z;
  1674.     GetPlayerPos(playerid,X,Y,Z);
  1675.     GameTextForPlayer(playerid,"~h~~w~JOURNEY~n~~h~~w~ID:~h~~r~508",2500,1);
  1676.     CreateVehicle(508,X,Y+5,Z,1,1,1,90000);
  1677.     return 1;
  1678.     }
  1679.         if(strcmp(cmdtext,"/kart",true) == 0)
  1680.     {
  1681.     new Float:X;
  1682.     new Float:Y;
  1683.     new Float:Z;
  1684.     GetPlayerPos(playerid,X,Y,Z);
  1685.     GameTextForPlayer(playerid,"~h~~w~KART~n~~h~~w~ID:~h~~r~571",2500,1);
  1686.     CreateVehicle(571,X,Y+5,Z,1,1,1,90000);
  1687.     return 1;
  1688.     }
  1689.         if(strcmp(cmdtext,"/mesa",true) == 0)
  1690.     {
  1691.     new Float:X;
  1692.     new Float:Y;
  1693.     new Float:Z;
  1694.     GetPlayerPos(playerid,X,Y,Z);
  1695.     GameTextForPlayer(playerid,"~h~~w~MESA~n~~h~~w~ID:~h~~r~500",2500,1);
  1696.     CreateVehicle(500,X,Y+5,Z,1,1,1,90000);
  1697.     return 1;
  1698.     }
  1699.         if(strcmp(cmdtext,"/monster",true) == 0)
  1700.     {
  1701.     new Float:X;
  1702.     new Float:Y;
  1703.     new Float:Z;
  1704.     GetPlayerPos(playerid,X,Y,Z);
  1705.     GameTextForPlayer(playerid,"~h~~w~MONSTER~n~~h~~w~ID:~h~~r~444",2500,1);
  1706.     CreateVehicle(444,X,Y+5,Z,1,1,1,90000);
  1707.     return 1;
  1708.     }
  1709.         if(strcmp(cmdtext,"/monstera",true) == 0)
  1710.     {
  1711.     new Float:X;
  1712.     new Float:Y;
  1713.     new Float:Z;
  1714.     GetPlayerPos(playerid,X,Y,Z);
  1715.     GameTextForPlayer(playerid,"~h~~w~MONSTER A~n~~h~~w~ID:~h~~r~556",2500,1);
  1716.     CreateVehicle(556,X,Y+5,Z,1,1,1,90000);
  1717.     return 1;
  1718.     }
  1719.         if(strcmp(cmdtext,"/monsterb",true) == 0)
  1720.     {
  1721.     new Float:X;
  1722.     new Float:Y;
  1723.     new Float:Z;
  1724.     GetPlayerPos(playerid,X,Y,Z);
  1725.     GameTextForPlayer(playerid,"~h~~w~MONSTER B~n~~h~~w~ID:~h~~r~557",2500,1);
  1726.     CreateVehicle(557,X,Y+5,Z,1,1,1,90000);
  1727.     return 1;
  1728.     }
  1729.         if(strcmp(cmdtext,"/quad",true) == 0)
  1730.     {
  1731.     new Float:X;
  1732.     new Float:Y;
  1733.     new Float:Z;
  1734.     GetPlayerPos(playerid,X,Y,Z);
  1735.     GameTextForPlayer(playerid,"~h~~w~QUAD~n~~h~~w~ID:~h~~r~471",2500,1);
  1736.     CreateVehicle(471,X,Y+5,Z,1,1,1,90000);
  1737.     return 1;
  1738.     }
  1739.         if(strcmp(cmdtext,"/sandking",true) == 0)
  1740.     {
  1741.     new Float:X;
  1742.     new Float:Y;
  1743.     new Float:Z;
  1744.     GetPlayerPos(playerid,X,Y,Z);
  1745.     GameTextForPlayer(playerid,"~h~~w~SANDKING~n~~h~~w~ID:~h~~r~495",2500,1);
  1746.     CreateVehicle(495,X,Y+5,Z,1,1,1,90000);
  1747.     return 1;
  1748.     }
  1749.         if(strcmp(cmdtext,"/vortex",true) == 0)
  1750.     {
  1751.     new Float:X;
  1752.     new Float:Y;
  1753.     new Float:Z;
  1754.     GetPlayerPos(playerid,X,Y,Z);
  1755.     GameTextForPlayer(playerid,"~h~~w~VORTEX~n~~h~~w~ID:~h~~r~539",2500,1);
  1756.     CreateVehicle(539,X,Y+5,Z,1,1,1,90000);
  1757.     return 1;
  1758.     }
  1759.         if(strcmp(cmdtext,"/bmx",true) == 0)
  1760.     {
  1761.     new Float:X;
  1762.     new Float:Y;
  1763.     new Float:Z;
  1764.     GetPlayerPos(playerid,X,Y,Z);
  1765.     GameTextForPlayer(playerid,"~h~~w~BMX~n~~h~~w~ID:~h~~r~481",2500,1);
  1766.     CreateVehicle(481,X,Y+5,Z,1,1,1,90000);
  1767.     return 1;
  1768.     }
  1769.         if(strcmp(cmdtext,"/bike",true) == 0)
  1770.     {
  1771.     new Float:X;
  1772.     new Float:Y;
  1773.     new Float:Z;
  1774.     GetPlayerPos(playerid,X,Y,Z);
  1775.     GameTextForPlayer(playerid,"~h~~w~BIKE~n~~h~~w~ID:~h~~r~509",2500,1);
  1776.     CreateVehicle(509,X,Y+5,Z,1,1,1,90000);
  1777.     return 1;
  1778.     }
  1779.         if(strcmp(cmdtext,"/mountainbike",true) == 0)
  1780.     {
  1781.     new Float:X;
  1782.     new Float:Y;
  1783.     new Float:Z;
  1784.     GetPlayerPos(playerid,X,Y,Z);
  1785.     GameTextForPlayer(playerid,"~h~~w~MOUNTAIN BIKE~n~~h~~w~ID:~h~~r~510",2500,1);
  1786.     CreateVehicle(510,X,Y+5,Z,1,1,1,90000);
  1787.     return 1;
  1788.     }
  1789.         if(strcmp(cmdtext,"/bf-400",true) == 0)
  1790.     {
  1791.     new Float:X;
  1792.     new Float:Y;
  1793.     new Float:Z;
  1794.     GetPlayerPos(playerid,X,Y,Z);
  1795.     GameTextForPlayer(playerid,"~h~~w~BF-400~n~~h~~w~ID:~h~~r~581",2500,1);
  1796.     CreateVehicle(581,X,Y+5,Z,1,1,1,90000);
  1797.     return 1;
  1798.     }
  1799.         if(strcmp(cmdtext,"/faggio",true) == 0)
  1800.     {
  1801.     new Float:X;
  1802.     new Float:Y;
  1803.     new Float:Z;
  1804.     GetPlayerPos(playerid,X,Y,Z);
  1805.     GameTextForPlayer(playerid,"~h~~w~FAGGIO~n~~h~~w~ID:~h~~r~462",2500,1);
  1806.     CreateVehicle(462,X,Y+5,Z,1,1,1,90000);
  1807.     return 1;
  1808.     }
  1809.         if(strcmp(cmdtext,"/fcr-900",true) == 0)
  1810.     {
  1811.     new Float:X;
  1812.     new Float:Y;
  1813.     new Float:Z;
  1814.     GetPlayerPos(playerid,X,Y,Z);
  1815.     GameTextForPlayer(playerid,"~h~~w~FCR-900~n~~h~~w~ID:~h~~r~521",2500,1);
  1816.     CreateVehicle(521,X,Y+5,Z,1,1,1,90000);
  1817.     return 1;
  1818.     }
  1819.         if(strcmp(cmdtext,"/freeway",true) == 0)
  1820.     {
  1821.     new Float:X;
  1822.     new Float:Y;
  1823.     new Float:Z;
  1824.     GetPlayerPos(playerid,X,Y,Z);
  1825.     GameTextForPlayer(playerid,"~h~~w~FREEWAY~n~~h~~w~ID:~h~~r~463",2500,1);
  1826.     CreateVehicle(463,X,Y+5,Z,1,1,1,90000);
  1827.     return 1;
  1828.     }
  1829.         if(strcmp(cmdtext,"/nrg-500",true) == 0)
  1830.     {
  1831.     new Float:X;
  1832.     new Float:Y;
  1833.     new Float:Z;
  1834.     GetPlayerPos(playerid,X,Y,Z);
  1835.     GameTextForPlayer(playerid,"~h~~w~NRG-500~n~~h~~w~ID:~h~~r~522",2500,1);
  1836.     CreateVehicle(522,X,Y+5,Z,1,1,1,90000);
  1837.     return 1;
  1838.     }
  1839.         if(strcmp(cmdtext,"/pcj-600",true) == 0)
  1840.     {
  1841.     new Float:X;
  1842.     new Float:Y;
  1843.     new Float:Z;
  1844.     GetPlayerPos(playerid,X,Y,Z);
  1845.     GameTextForPlayer(playerid,"~h~~w~PCJ-600~n~~h~~w~ID:~h~~r~461",2500,1);
  1846.     CreateVehicle(461,X,Y+5,Z,1,1,1,90000);
  1847.     return 1;
  1848.     }
  1849.         if(strcmp(cmdtext,"/pizzaboy",true) == 0)
  1850.     {
  1851.     new Float:X;
  1852.     new Float:Y;
  1853.     new Float:Z;
  1854.     GetPlayerPos(playerid,X,Y,Z);
  1855.     GameTextForPlayer(playerid,"~h~~w~PIZZABOY~n~~h~~w~ID:~h~~r~448",2500,1);
  1856.     CreateVehicle(448,X,Y+5,Z,1,1,1,90000);
  1857.     return 1;
  1858.     }
  1859.         if(strcmp(cmdtext,"/sanchez",true) == 0)
  1860.     {
  1861.     new Float:X;
  1862.     new Float:Y;
  1863.     new Float:Z;
  1864.     GetPlayerPos(playerid,X,Y,Z);
  1865.     GameTextForPlayer(playerid,"~h~~w~SANCHEZ~n~~h~~w~ID:~h~~r~468",2500,1);
  1866.     CreateVehicle(468,X,Y+5,Z,1,1,1,90000);
  1867.     return 1;
  1868.     }
  1869.         if(strcmp(cmdtext,"/wayfarer",true) == 0)
  1870.     {
  1871.     new Float:X;
  1872.     new Float:Y;
  1873.     new Float:Z;
  1874.     GetPlayerPos(playerid,X,Y,Z);
  1875.     GameTextForPlayer(playerid,"~h~~w~WAYFARER~n~~h~~w~ID:~h~~r~586",2500,1);
  1876.     CreateVehicle(586,X,Y+5,Z,1,1,1,90000);
  1877.     return 1;
  1878.     }
  1879.         if(strcmp(cmdtext,"/baggage",true) == 0)
  1880.     {
  1881.     new Float:X;
  1882.     new Float:Y;
  1883.     new Float:Z;
  1884.     GetPlayerPos(playerid,X,Y,Z);
  1885.     GameTextForPlayer(playerid,"~h~~w~BAGGAGE~n~~h~~w~ID:~h~~r~485",2500,1);
  1886.     CreateVehicle(485,X,Y+5,Z,1,1,1,90000);
  1887.     return 1;
  1888.     }
  1889.         if(strcmp(cmdtext,"/bus",true) == 0)
  1890.     {
  1891.     new Float:X;
  1892.     new Float:Y;
  1893.     new Float:Z;
  1894.     GetPlayerPos(playerid,X,Y,Z);
  1895.     GameTextForPlayer(playerid,"~h~~w~BUS~n~~h~~w~ID:~h~~r~431",2500,1);
  1896.     CreateVehicle(431,X,Y+5,Z,1,1,1,90000);
  1897.     return 1;
  1898.     }
  1899.         if(strcmp(cmdtext,"/cabbie",true) == 0)
  1900.     {
  1901.     new Float:X;
  1902.     new Float:Y;
  1903.     new Float:Z;
  1904.     GetPlayerPos(playerid,X,Y,Z);
  1905.     GameTextForPlayer(playerid,"~h~~w~CABBIE~n~~h~~w~ID:~h~~r~438",2500,1);
  1906.     CreateVehicle(438,X,Y+5,Z,1,1,1,90000);
  1907.     return 1;
  1908.     }
  1909.         if(strcmp(cmdtext,"/coach",true) == 0)
  1910.     {
  1911.     new Float:X;
  1912.     new Float:Y;
  1913.     new Float:Z;
  1914.     GetPlayerPos(playerid,X,Y,Z);
  1915.     GameTextForPlayer(playerid,"~h~~w~COACH~n~~h~~w~ID:~h~~r~437",2500,1);
  1916.     CreateVehicle(437,X,Y+5,Z,1,1,1,90000);
  1917.     return 1;
  1918.     }
  1919.         if(strcmp(cmdtext,"/sweeper",true) == 0)
  1920.     {
  1921.     new Float:X;
  1922.     new Float:Y;
  1923.     new Float:Z;
  1924.     GetPlayerPos(playerid,X,Y,Z);
  1925.     GameTextForPlayer(playerid,"~h~~w~SWEEPER~n~~h~~w~ID:~h~~r~574",2500,1);
  1926.     CreateVehicle(574,X,Y+5,Z,1,1,1,90000);
  1927.     return 1;
  1928.     }
  1929.         if(strcmp(cmdtext,"/taxi",true) == 0)
  1930.     {
  1931.     new Float:X;
  1932.     new Float:Y;
  1933.     new Float:Z;
  1934.     GetPlayerPos(playerid,X,Y,Z);
  1935.     GameTextForPlayer(playerid,"~h~~w~TAXI~n~~h~~w~ID:~h~~r~420",2500,1);
  1936.     CreateVehicle(420,X,Y+5,Z,1,1,1,90000);
  1937.     return 1;
  1938.     }
  1939.         if(strcmp(cmdtext,"/towtruck",true) == 0)
  1940.     {
  1941.     new Float:X;
  1942.     new Float:Y;
  1943.     new Float:Z;
  1944.     GetPlayerPos(playerid,X,Y,Z);
  1945.     GameTextForPlayer(playerid,"~h~~w~TOWTRUCK~n~~h~~w~ID:~h~~r~525",2500,1);
  1946.     CreateVehicle(525,X,Y+5,Z,1,1,1,90000);
  1947.     return 1;
  1948.     }
  1949.         if(strcmp(cmdtext,"/trashmaster",true) == 0)
  1950.     {
  1951.     new Float:X;
  1952.     new Float:Y;
  1953.     new Float:Z;
  1954.     GetPlayerPos(playerid,X,Y,Z);
  1955.     GameTextForPlayer(playerid,"~h~~w~TRASHMASTER~n~~h~~w~ID:~h~~r~408",2500,1);
  1956.     CreateVehicle(408,X,Y+5,Z,1,1,1,90000);
  1957.     return 1;
  1958.     }
  1959.         if(strcmp(cmdtext,"/utilityvan",true) == 0)
  1960.     {
  1961.     new Float:X;
  1962.     new Float:Y;
  1963.     new Float:Z;
  1964.     GetPlayerPos(playerid,X,Y,Z);
  1965.     GameTextForPlayer(playerid,"~h~~w~UTILITY VAN~n~~h~~w~ID:~h~~r~552",2500,1);
  1966.     CreateVehicle(552,X,Y+5,Z,1,1,1,90000);
  1967.     return 1;
  1968.     }
  1969.         if(strcmp(cmdtext,"/ambulance",true) == 0)
  1970.     {
  1971.     new Float:X;
  1972.     new Float:Y;
  1973.     new Float:Z;
  1974.     GetPlayerPos(playerid,X,Y,Z);
  1975.     GameTextForPlayer(playerid,"~h~~w~AMBULANCE~n~~h~~w~ID:~h~~r~416",2500,1);
  1976.     CreateVehicle(416,X,Y+5,Z,1,1,1,90000);
  1977.     return 1;
  1978.     }
  1979.         if(strcmp(cmdtext,"/barracks",true) == 0)
  1980.     {
  1981.     new Float:X;
  1982.     new Float:Y;
  1983.     new Float:Z;
  1984.     GetPlayerPos(playerid,X,Y,Z);
  1985.     GameTextForPlayer(playerid,"~h~~w~BARRACKS~n~~h~~w~ID:~h~~r~433",2500,1);
  1986.     CreateVehicle(433,X,Y+5,Z,1,1,1,90000);
  1987.     return 1;
  1988.     }
  1989.         if(strcmp(cmdtext,"/enforcer",true) == 0)
  1990.     {
  1991.     new Float:X;
  1992.     new Float:Y;
  1993.     new Float:Z;
  1994.     GetPlayerPos(playerid,X,Y,Z);
  1995.     GameTextForPlayer(playerid,"~h~~w~ENFORCER~n~~h~~w~ID:~h~~r~427",2500,1);
  1996.     CreateVehicle(427,X,Y+5,Z,1,1,1,90000);
  1997.     return 1;
  1998.     }
  1999.         if(strcmp(cmdtext,"/fbirancher",true) == 0)
  2000.     {
  2001.     new Float:X;
  2002.     new Float:Y;
  2003.     new Float:Z;
  2004.     GetPlayerPos(playerid,X,Y,Z);
  2005.     GameTextForPlayer(playerid,"~h~~w~FBI RANCHER~n~~h~~w~ID:~h~~r~490",2500,1);
  2006.     CreateVehicle(490,X,Y+5,Z,1,1,1,90000);
  2007.     return 1;
  2008.     }
  2009.         if(strcmp(cmdtext,"/fbitruck",true) == 0)
  2010.     {
  2011.     new Float:X;
  2012.     new Float:Y;
  2013.     new Float:Z;
  2014.     GetPlayerPos(playerid,X,Y,Z);
  2015.     GameTextForPlayer(playerid,"~h~~w~FBI TRUCK~n~~h~~w~ID:~h~~r~528",2500,1);
  2016.     CreateVehicle(528,X,Y+5,Z,1,1,1,90000);
  2017.     return 1;
  2018.     }
  2019.         if(strcmp(cmdtext,"/firetruck",true) == 0)
  2020.     {
  2021.     new Float:X;
  2022.     new Float:Y;
  2023.     new Float:Z;
  2024.     GetPlayerPos(playerid,X,Y,Z);
  2025.     GameTextForPlayer(playerid,"~h~~w~FIRETRUCK~n~~h~~w~ID:~h~~r~407",2500,1);
  2026.     CreateVehicle(407,X,Y+5,Z,1,1,1,90000);
  2027.     return 1;
  2028.     }
  2029.         if(strcmp(cmdtext,"/firetrucka",true) == 0)
  2030.     {
  2031.     new Float:X;
  2032.     new Float:Y;
  2033.     new Float:Z;
  2034.     GetPlayerPos(playerid,X,Y,Z);
  2035.     GameTextForPlayer(playerid,"~h~~w~FIRETRUCK A~n~~h~~w~ID:~h~~r~544",2500,1);
  2036.     CreateVehicle(544,X,Y+5,Z,1,1,1,90000);
  2037.     return 1;
  2038.     }
  2039.         if(strcmp(cmdtext,"/hpv-1000",true) == 0)
  2040.     {
  2041.     new Float:X;
  2042.     new Float:Y;
  2043.     new Float:Z;
  2044.     GetPlayerPos(playerid,X,Y,Z);
  2045.     GameTextForPlayer(playerid,"~h~~w~HPV-1000~n~~h~~w~ID:~h~~r~523",2500,1);
  2046.     CreateVehicle(523,X,Y+5,Z,1,1,1,90000);
  2047.     return 1;
  2048.     }
  2049.         if(strcmp(cmdtext,"/patriot",true) == 0)
  2050.     {
  2051.     new Float:X;
  2052.     new Float:Y;
  2053.     new Float:Z;
  2054.     GetPlayerPos(playerid,X,Y,Z);
  2055.     GameTextForPlayer(playerid,"~h~~w~PATRIOT~n~~h~~w~ID:~h~~r~470",2500,1);
  2056.     CreateVehicle(470,X,Y+5,Z,1,1,1,90000);
  2057.     return 1;
  2058.     }
  2059.         if(strcmp(cmdtext,"/policels",true) == 0)
  2060.     {
  2061.     new Float:X;
  2062.     new Float:Y;
  2063.     new Float:Z;
  2064.     GetPlayerPos(playerid,X,Y,Z);
  2065.     GameTextForPlayer(playerid,"~h~~w~POLICE LOS SANTOS~n~~h~~w~ID:~h~~r~596",2500,1);
  2066.     CreateVehicle(596,X,Y+5,Z,1,1,0,90000);
  2067.     return 1;
  2068.     }
  2069.         if(strcmp(cmdtext,"/policesf",true) == 0)
  2070.     {
  2071.     new Float:X;
  2072.     new Float:Y;
  2073.     new Float:Z;
  2074.     GetPlayerPos(playerid,X,Y,Z);
  2075.     GameTextForPlayer(playerid,"~h~~w~POLICE SAN FIERRO~n~~h~~w~ID:~h~~r~597",2500,1);
  2076.     CreateVehicle(597,X,Y+5,Z,1,1,0,90000);
  2077.     return 1;
  2078.     }
  2079.         if(strcmp(cmdtext,"/policelv",true) == 0)
  2080.     {
  2081.     new Float:X;
  2082.     new Float:Y;
  2083.     new Float:Z;
  2084.     GetPlayerPos(playerid,X,Y,Z);
  2085.     GameTextForPlayer(playerid,"~h~~w~POLICE LAS VENTURAS~n~~h~~w~ID:~h~~r~598",2500,1);
  2086.     CreateVehicle(598,X,Y+5,Z,1,1,0,90000);
  2087.     return 1;
  2088.     }
  2089.         if(strcmp(cmdtext,"/policeranger",true) == 0)
  2090.     {
  2091.     new Float:X;
  2092.     new Float:Y;
  2093.     new Float:Z;
  2094.     GetPlayerPos(playerid,X,Y,Z);
  2095.     GameTextForPlayer(playerid,"~h~~w~POLICE RANGER~n~~h~~w~ID:~h~~r~599",2500,1);
  2096.     CreateVehicle(599,X,Y+5,Z,1,1,0,90000);
  2097.     return 1;
  2098.     }
  2099.         if(strcmp(cmdtext,"/rhino",true) == 0)
  2100.     {
  2101.     new Float:X;
  2102.     new Float:Y;
  2103.     new Float:Z;
  2104.     GetPlayerPos(playerid,X,Y,Z);
  2105.     GameTextForPlayer(playerid,"~h~~w~RHINO~n~~h~~w~ID:~h~~r~432",2500,1);
  2106.     CreateVehicle(432,X,Y+5,Z,1,1,1,90000);
  2107.     return 1;
  2108.     }
  2109.         if(strcmp(cmdtext,"/securicar",true) == 0)
  2110.     {
  2111.     new Float:X;
  2112.     new Float:Y;
  2113.     new Float:Z;
  2114.     GetPlayerPos(playerid,X,Y,Z);
  2115.     GameTextForPlayer(playerid,"~h~~w~SECURICAR~n~~h~~w~ID:~h~~r~428",2500,1);
  2116.     CreateVehicle(428,X,Y+5,Z,1,1,1,90000);
  2117.     return 1;
  2118.     }
  2119.         if(strcmp(cmdtext,"/swattank",true) == 0)
  2120.     {
  2121.     new Float:X;
  2122.     new Float:Y;
  2123.     new Float:Z;
  2124.     GetPlayerPos(playerid,X,Y,Z);
  2125.     GameTextForPlayer(playerid,"~h~~w~SWAT TANK~n~~h~~w~ID:~h~~r~601",2500,1);
  2126.     CreateVehicle(601,X,Y+5,Z,1,1,1,90000);
  2127.     return 1;
  2128.     }
  2129.         if(strcmp(cmdtext,"/andromada",true) == 0)
  2130.     {
  2131.     new Float:X;
  2132.     new Float:Y;
  2133.     new Float:Z;
  2134.     GetPlayerPos(playerid,X,Y,Z);
  2135.     GameTextForPlayer(playerid,"~h~~w~ANDROMADA~n~~h~~w~ID:~h~~r~592",2500,1);
  2136.     CreateVehicle(592,X,Y+20,Z,1,1,1,90000);
  2137.     return 1;
  2138.     }
  2139.         if(strcmp(cmdtext,"/at-400",true) == 0)
  2140.     {
  2141.     new Float:X;
  2142.     new Float:Y;
  2143.     new Float:Z;
  2144.     GetPlayerPos(playerid,X,Y,Z);
  2145.     GameTextForPlayer(playerid,"~h~~w~AT-400~n~~h~~w~ID:~h~~r~577",2500,1);
  2146.     CreateVehicle(577,X,Y+20,Z,1,1,1,90000);
  2147.     return 1;
  2148.     }
  2149.         if(strcmp(cmdtext,"/beagle",true) == 0)
  2150.     {
  2151.     new Float:X;
  2152.     new Float:Y;
  2153.     new Float:Z;
  2154.     GetPlayerPos(playerid,X,Y,Z);
  2155.     GameTextForPlayer(playerid,"~h~~w~BEAGLE~n~~h~~w~ID:~h~~r~511",2500,1);
  2156.     CreateVehicle(511,X,Y+20,Z,1,1,1,90000);
  2157.     return 1;
  2158.     }
  2159.         if(strcmp(cmdtext,"/cargobob",true) == 0)
  2160.     {
  2161.     new Float:X;
  2162.     new Float:Y;
  2163.     new Float:Z;
  2164.     GetPlayerPos(playerid,X,Y,Z);
  2165.     GameTextForPlayer(playerid,"~h~~w~CARGOBOB~n~~h~~w~ID:~h~~r~548",2500,1);
  2166.     CreateVehicle(548,X,Y+10,Z,1,1,1,90000);
  2167.     return 1;
  2168.     }
  2169.         if(strcmp(cmdtext,"/cropduster",true) == 0)
  2170.     {
  2171.     new Float:X;
  2172.     new Float:Y;
  2173.     new Float:Z;
  2174.     GetPlayerPos(playerid,X,Y,Z);
  2175.     GameTextForPlayer(playerid,"~h~~w~CROPDUSTER~n~~h~~w~ID:~h~~r~512",2500,1);
  2176.     CreateVehicle(512,X,Y+10,Z,1,1,1,90000);
  2177.     return 1;
  2178.     }
  2179.         if(strcmp(cmdtext,"/dodo",true) == 0)
  2180.     {
  2181.     new Float:X;
  2182.     new Float:Y;
  2183.     new Float:Z;
  2184.     GetPlayerPos(playerid,X,Y,Z);
  2185.     GameTextForPlayer(playerid,"~h~~w~DODO~n~~h~~w~ID:~h~~r~593",2500,1);
  2186.     CreateVehicle(593,X,Y+10,Z,1,1,1,90000);
  2187.     return 1;
  2188.     }
  2189.         if(strcmp(cmdtext,"/hunter",true) == 0)
  2190.     {
  2191.     new Float:X;
  2192.     new Float:Y;
  2193.     new Float:Z;
  2194.     GetPlayerPos(playerid,X,Y,Z);
  2195.     GameTextForPlayer(playerid,"~h~~w~HUNTER~n~~h~~w~ID:~h~~r~425",2500,1);
  2196.     CreateVehicle(425,X,Y+10,Z,1,1,1,90000);
  2197.     return 1;
  2198.     }
  2199.         if(strcmp(cmdtext,"/leviathon",true) == 0)
  2200.     {
  2201.     new Float:X;
  2202.     new Float:Y;
  2203.     new Float:Z;
  2204.     GetPlayerPos(playerid,X,Y,Z);
  2205.     GameTextForPlayer(playerid,"~h~~w~LEVIATHON~n~~h~~w~ID:~h~~r~417",2500,1);
  2206.     CreateVehicle(417,X,Y+10,Z,1,1,1,90000);
  2207.     return 1;
  2208.     }
  2209.         if(strcmp(cmdtext,"/maverick",true) == 0)
  2210.     {
  2211.     new Float:X;
  2212.     new Float:Y;
  2213.     new Float:Z;
  2214.     GetPlayerPos(playerid,X,Y,Z);
  2215.     GameTextForPlayer(playerid,"~h~~w~MAVERICK~n~~h~~w~ID:~h~~r~487",2500,1);
  2216.     CreateVehicle(487,X,Y+10,Z,1,1,1,90000);
  2217.     return 1;
  2218.     }
  2219.         if(strcmp(cmdtext,"/nevada",true) == 0)
  2220.     {
  2221.     new Float:X;
  2222.     new Float:Y;
  2223.     new Float:Z;
  2224.     GetPlayerPos(playerid,X,Y,Z);
  2225.     GameTextForPlayer(playerid,"~h~~w~NEVADA~n~~h~~w~ID:~h~~r~553",2500,1);
  2226.     CreateVehicle(553,X,Y+10,Z,1,1,1,90000);
  2227.     return 1;
  2228.     }
  2229.         if(strcmp(cmdtext,"/newsmaverick",true) == 0)
  2230.     {
  2231.     new Float:X;
  2232.     new Float:Y;
  2233.     new Float:Z;
  2234.     GetPlayerPos(playerid,X,Y,Z);
  2235.     GameTextForPlayer(playerid,"~h~~w~NEWS MAVERICK~n~~h~~w~ID:~h~~r~488",2500,1);
  2236.     CreateVehicle(488,X,Y+10,Z,1,1,1,90000);
  2237.     return 1;
  2238.     }
  2239.         if(strcmp(cmdtext,"/policemaverick",true) == 0)
  2240.     {
  2241.     new Float:X;
  2242.     new Float:Y;
  2243.     new Float:Z;
  2244.     GetPlayerPos(playerid,X,Y,Z);
  2245.     GameTextForPlayer(playerid,"~h~~w~POLICE MAVERICK~n~~h~~w~ID:~h~~r~497",2500,1);
  2246.     CreateVehicle(497,X,Y+10,Z,1,1,0,90000);
  2247.     return 1;
  2248.     }
  2249.         if(strcmp(cmdtext,"/raindance",true) == 0)
  2250.     {
  2251.     new Float:X;
  2252.     new Float:Y;
  2253.     new Float:Z;
  2254.     GetPlayerPos(playerid,X,Y,Z);
  2255.     GameTextForPlayer(playerid,"~h~~w~RAINDANCE~n~~h~~w~ID:~h~~r~563",2500,1);
  2256.     CreateVehicle(563,X,Y+10,Z,1,1,1,90000);
  2257.     return 1;
  2258.     }
  2259.         if(strcmp(cmdtext,"/rustler",true) == 0)
  2260.     {
  2261.     new Float:X;
  2262.     new Float:Y;
  2263.     new Float:Z;
  2264.     GetPlayerPos(playerid,X,Y,Z);
  2265.     GameTextForPlayer(playerid,"~h~~w~RUSTLER~n~~h~~w~ID:~h~~r~476",2500,1);
  2266.     CreateVehicle(476,X,Y+10,Z,1,1,1,90000);
  2267.     return 1;
  2268.     }
  2269.         if(strcmp(cmdtext,"/seasparrow",true) == 0)
  2270.     {
  2271.     new Float:X;
  2272.     new Float:Y;
  2273.     new Float:Z;
  2274.     GetPlayerPos(playerid,X,Y,Z);
  2275.     GameTextForPlayer(playerid,"~h~~w~SEA SPARROW~n~~h~~w~ID:~h~~r~447",2500,1);
  2276.     CreateVehicle(447,X,Y+10,Z,1,1,1,90000);
  2277.     return 1;
  2278.     }
  2279.         if(strcmp(cmdtext,"/shamal",true) == 0)
  2280.     {
  2281.     new Float:X;
  2282.     new Float:Y;
  2283.     new Float:Z;
  2284.     GetPlayerPos(playerid,X,Y,Z);
  2285.     GameTextForPlayer(playerid,"~h~~w~SHAMAL~n~~h~~w~ID:~h~~r~519",2500,1);
  2286.     CreateVehicle(519,X,Y+10,Z,1,1,1,90000);
  2287.     return 1;
  2288.     }
  2289.         if(strcmp(cmdtext,"/skimmer",true) == 0)
  2290.     {
  2291.     new Float:X;
  2292.     new Float:Y;
  2293.     new Float:Z;
  2294.     GetPlayerPos(playerid,X,Y,Z);
  2295.     GameTextForPlayer(playerid,"~h~~w~SKIMMER~n~~h~~w~ID:~h~~r~460",2500,1);
  2296.     CreateVehicle(460,X,Y+10,Z,1,1,1,90000);
  2297.     return 1;
  2298.     }
  2299.         if(strcmp(cmdtext,"/sparrow",true) == 0)
  2300.     {
  2301.     new Float:X;
  2302.     new Float:Y;
  2303.     new Float:Z;
  2304.     GetPlayerPos(playerid,X,Y,Z);
  2305.     GameTextForPlayer(playerid,"~h~~w~SPARROW~n~~h~~w~ID:~h~~r~469",2500,1);
  2306.     CreateVehicle(469,X,Y+10,Z,1,1,1,90000);
  2307.     return 1;
  2308.     }
  2309.         if(strcmp(cmdtext,"/stuntplane",true) == 0)
  2310.     {
  2311.     new Float:X;
  2312.     new Float:Y;
  2313.     new Float:Z;
  2314.     GetPlayerPos(playerid,X,Y,Z);
  2315.     GameTextForPlayer(playerid,"~h~~w~STUNT PLANE~n~~h~~w~ID:~h~~r~513",2500,1);
  2316.     CreateVehicle(513,X,Y+10,Z,1,1,1,90000);
  2317.     return 1;
  2318.     }
  2319.         if(strcmp(cmdtext,"/hydra",true) == 0)
  2320.     {
  2321.     new Float:X;
  2322.     new Float:Y;
  2323.     new Float:Z;
  2324.     GetPlayerPos(playerid,X,Y,Z);
  2325.     GameTextForPlayer(playerid,"~h~~w~HYDRA~n~~h~~w~ID:~h~~r~520",2500,1);
  2326.     CreateVehicle(520,X,Y+10,Z,1,1,1,90000);
  2327.     return 1;
  2328.     }
  2329.         if(strcmp(cmdtext,"/coastguar",true) == 0)
  2330.     {
  2331.     new Float:X;
  2332.     new Float:Y;
  2333.     new Float:Z;
  2334.     GetPlayerPos(playerid,X,Y,Z);
  2335.     GameTextForPlayer(playerid,"~h~~w~COASTGUARD~n~~h~~w~ID:~h~~r~472",2500,1);
  2336.     CreateVehicle(472,X,Y+5,Z,1,1,1,90000);
  2337.     return 1;
  2338.     }
  2339.         if(strcmp(cmdtext,"/dingy",true) == 0)
  2340.     {
  2341.     new Float:X;
  2342.     new Float:Y;
  2343.     new Float:Z;
  2344.     GetPlayerPos(playerid,X,Y,Z);
  2345.     GameTextForPlayer(playerid,"~h~~w~DINGY~n~~h~~w~ID:~h~~r~473",2500,1);
  2346.     CreateVehicle(473,X,Y+5,Z,1,1,1,90000);
  2347.     return 1;
  2348.     }
  2349.         if(strcmp(cmdtext,"/jetmax",true) == 0)
  2350.     {
  2351.     new Float:X;
  2352.     new Float:Y;
  2353.     new Float:Z;
  2354.     GetPlayerPos(playerid,X,Y,Z);
  2355.     GameTextForPlayer(playerid,"~h~~w~JETMAX~n~~h~~w~ID:~h~~r~493",2500,1);
  2356.     CreateVehicle(493,X,Y+5,Z,1,1,1,90000);
  2357.     return 1;
  2358.     }
  2359.         if(strcmp(cmdtext,"/launch",true) == 0)
  2360.     {
  2361.     new Float:X;
  2362.     new Float:Y;
  2363.     new Float:Z;
  2364.     GetPlayerPos(playerid,X,Y,Z);
  2365.     GameTextForPlayer(playerid,"~h~~w~LAUNCH~n~~h~~w~ID:~h~~r~595",2500,1);
  2366.     CreateVehicle(595,X,Y+5,Z,1,1,1,90000);
  2367.     return 1;
  2368.     }
  2369.         if(strcmp(cmdtext,"/marquis",true) == 0)
  2370.     {
  2371.     new Float:X;
  2372.     new Float:Y;
  2373.     new Float:Z;
  2374.     GetPlayerPos(playerid,X,Y,Z);
  2375.     GameTextForPlayer(playerid,"~h~~w~MARQUIS~n~~h~~w~ID:~h~~r~484",2500,1);
  2376.     CreateVehicle(484,X,Y+5,Z,1,1,1,90000);
  2377.     return 1;
  2378.     }
  2379.         if(strcmp(cmdtext,"/predator",true) == 0)
  2380.     {
  2381.     new Float:X;
  2382.     new Float:Y;
  2383.     new Float:Z;
  2384.     GetPlayerPos(playerid,X,Y,Z);
  2385.     GameTextForPlayer(playerid,"~h~~w~PREDATOR~n~~h~~w~ID:~h~~r~430",2500,1);
  2386.     CreateVehicle(430,X,Y+5,Z,1,1,1,90000);
  2387.     return 1;
  2388.     }
  2389.         if(strcmp(cmdtext,"/reefer",true) == 0)
  2390.     {
  2391.     new Float:X;
  2392.     new Float:Y;
  2393.     new Float:Z;
  2394.     GetPlayerPos(playerid,X,Y,Z);
  2395.     GameTextForPlayer(playerid,"~h~~w~REEFER~n~~h~~w~ID:~h~~r~453",2500,1);
  2396.     CreateVehicle(453,X,Y+5,Z,1,1,1,90000);
  2397.     return 1;
  2398.     }
  2399.         if(strcmp(cmdtext,"/speeder",true) == 0)
  2400.     {
  2401.     new Float:X;
  2402.     new Float:Y;
  2403.     new Float:Z;
  2404.     GetPlayerPos(playerid,X,Y,Z);
  2405.     GameTextForPlayer(playerid,"~h~~w~SPEEDER~n~~h~~w~ID:~h~~r~452",2500,1);
  2406.     CreateVehicle(452,X,Y+5,Z,1,1,1,90000);
  2407.     return 1;
  2408.     }
  2409.         if(strcmp(cmdtext,"/squallo",true) == 0)
  2410.     {
  2411.     new Float:X;
  2412.     new Float:Y;
  2413.     new Float:Z;
  2414.     GetPlayerPos(playerid,X,Y,Z);
  2415.     GameTextForPlayer(playerid,"~h~~w~SQUALLO~n~~h~~w~ID:~h~~r~446",2500,1);
  2416.     CreateVehicle(446,X,Y+5,Z,1,1,1,90000);
  2417.     return 1;
  2418.     }
  2419.         if(strcmp(cmdtext,"/tropic",true) == 0)
  2420.     {
  2421.     new Float:X;
  2422.     new Float:Y;
  2423.     new Float:Z;
  2424.     GetPlayerPos(playerid,X,Y,Z);
  2425.     GameTextForPlayer(playerid,"~h~~w~TROPIC~n~~h~~w~ID:~h~~r~454",2500,1);
  2426.     CreateVehicle(454,X,Y+5,Z,1,1,1,90000);
  2427.     return 1;
  2428.     }
  2429.         if(strcmp(cmdtext,"/rcbandit",true) == 0)
  2430.     {
  2431.     new Float:X;
  2432.     new Float:Y;
  2433.     new Float:Z;
  2434.     GetPlayerPos(playerid,X,Y,Z);
  2435.     GameTextForPlayer(playerid,"~h~~w~RC BANDIT~n~~h~~w~ID:~h~~r~441",2500,1);
  2436.     CreateVehicle(441,X,Y+5,Z,1,1,1,90000);
  2437.     return 1;
  2438.     }
  2439.         if(strcmp(cmdtext,"/rcbaron",true) == 0)
  2440.     {
  2441.     new Float:X;
  2442.     new Float:Y;
  2443.     new Float:Z;
  2444.     GetPlayerPos(playerid,X,Y,Z);
  2445.     GameTextForPlayer(playerid,"~h~~w~RC BARON~n~~h~~w~ID:~h~~r~464",2500,1);
  2446.     CreateVehicle(464,X,Y+5,Z,1,1,1,90000);
  2447.     return 1;
  2448.     }
  2449.         if(strcmp(cmdtext,"/rccam",true) == 0)
  2450.     {
  2451.     new Float:X;
  2452.     new Float:Y;
  2453.     new Float:Z;
  2454.     GetPlayerPos(playerid,X,Y,Z);
  2455.     GameTextForPlayer(playerid,"~h~~w~RC CAM~n~~h~~w~ID:~h~~r~594",2500,1);
  2456.     CreateVehicle(594,X,Y+5,Z,1,1,1,90000);
  2457.     return 1;
  2458.     }
  2459.         if(strcmp(cmdtext,"/rcgoblin",true) == 0)
  2460.     {
  2461.     new Float:X;
  2462.     new Float:Y;
  2463.     new Float:Z;
  2464.     GetPlayerPos(playerid,X,Y,Z);
  2465.     GameTextForPlayer(playerid,"~h~~w~RC GOBLIN~n~~h~~w~ID:~h~~r~465",2500,1);
  2466.     CreateVehicle(465,X,Y+5,Z,1,1,1,90000);
  2467.     return 1;
  2468.     }
  2469.         if(strcmp(cmdtext,"/rcgoblin2",true) == 0)
  2470.     {
  2471.     new Float:X;
  2472.     new Float:Y;
  2473.     new Float:Z;
  2474.     GetPlayerPos(playerid,X,Y,Z);
  2475.     GameTextForPlayer(playerid,"~h~~w~ANOTHER RC GOBLIN~n~~h~~w~ID:~h~~r~501",2500,1);
  2476.     CreateVehicle(501,X,Y+5,Z,1,1,1,90000);
  2477.     return 1;
  2478.     }
  2479.         if(strcmp(cmdtext,"/rctiger",true) == 0)
  2480.     {
  2481.     new Float:X;
  2482.     new Float:Y;
  2483.     new Float:Z;
  2484.     GetPlayerPos(playerid,X,Y,Z);
  2485.     GameTextForPlayer(playerid,"~h~~w~RC TIGER~n~~h~~w~ID:~h~~r~564",2500,1);
  2486.     CreateVehicle(564,X,Y+5,Z,1,1,1,90000);
  2487.     return 1;
  2488.     }
  2489.         if(strcmp(cmdtext,"/glendale2",true) == 0)
  2490.     {
  2491.     new Float:X;
  2492.     new Float:Y;
  2493.     new Float:Z;
  2494.     GetPlayerPos(playerid,X,Y,Z);
  2495.     GameTextForPlayer(playerid,"~h~~w~BEAT UP GLENDALE~n~~h~~w~ID:~h~~r~604",2500,1);
  2496.     CreateVehicle(604,X,Y+5,Z,1,1,1,90000);
  2497.     return 1;
  2498.     }
  2499.         if(strcmp(cmdtext,"/sadler2",true) == 0)
  2500.     {
  2501.     new Float:X;
  2502.     new Float:Y;
  2503.     new Float:Z;
  2504.     GetPlayerPos(playerid,X,Y,Z);
  2505.     GameTextForPlayer(playerid,"~h~~w~BEAT UP SADLER~n~~h~~w~ID:~h~~r~605",2500,1);
  2506.     CreateVehicle(605,X,Y+5,Z,1,1,1,90000);
  2507.     return 1;
  2508.     }
  2509. //kocsi lehivo vege---
  2510.  
  2511.     //TELEPORTOK BY CSOCSA
  2512.         if(strcmp(cmdtext, "/sf", true) == 0) {
  2513.     if(IsPlayerInAnyVehicle(playerid) == 1) {
  2514.     SetPlayerInterior(playerid, 0);
  2515.     if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  2516.     SetVehiclePos(GetPlayerVehicleID(playerid),-1989.9164,205.9039,27.6799);
  2517.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 276.6769);
  2518.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  2519.     } else {
  2520.     RemovePlayerFromVehicle(playerid);
  2521.     SetPlayerPos(playerid,-1989.9164,205.9039,27.6799);
  2522.     SetPlayerFacingAngle(playerid, 276.6769);
  2523.     SetCameraBehindPlayer(playerid);
  2524.     }
  2525.     } else {
  2526.     SetPlayerPos(playerid,-1989.9164,205.9039,27.6799);
  2527.     SetPlayerFacingAngle(playerid, 276.6769);
  2528.     SetCameraBehindPlayer(playerid);
  2529.     SetPlayerInterior(playerid, 0);
  2530.     }
  2531.     return 1;
  2532.     }
  2533.         if(strcmp(cmdtext, "/sfair", true) == 0) {
  2534.     if(IsPlayerInAnyVehicle(playerid) == 1) {
  2535.     SetPlayerInterior(playerid, 0);
  2536.     if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  2537.     SetVehiclePos(GetPlayerVehicleID(playerid),-1673.5229,-162.0981,14.1484);
  2538.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 276.6769);
  2539.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  2540.     } else {
  2541.     RemovePlayerFromVehicle(playerid);
  2542.     SetPlayerPos(playerid,-1673.5229,-162.0981,14.1484);
  2543.     SetPlayerFacingAngle(playerid, 276.6769);
  2544.     SetCameraBehindPlayer(playerid);
  2545.     }
  2546.     } else {
  2547.     SetPlayerPos(playerid,-1673.5229,-162.0981,14.1484);
  2548.     SetPlayerFacingAngle(playerid, 276.6769);
  2549.     SetCameraBehindPlayer(playerid);
  2550.     SetPlayerInterior(playerid, 0);
  2551.     }
  2552.     return 1;
  2553.     }
  2554.         if(strcmp(cmdtext, "/race2", true) == 0) {
  2555.     if(IsPlayerInAnyVehicle(playerid) == 1) {
  2556.     SetPlayerInterior(playerid, 0);
  2557.     if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  2558.     SetVehiclePos(GetPlayerVehicleID(playerid),-1673.5229,-162.0981,14.1484);
  2559.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 276.6769);
  2560.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  2561.     } else {
  2562.     RemovePlayerFromVehicle(playerid);
  2563.     SetPlayerPos(playerid,-1673.5229,-162.0981,14.1484);
  2564.     SetPlayerFacingAngle(playerid, 276.6769);
  2565.     SetCameraBehindPlayer(playerid);
  2566.     }
  2567.     } else {
  2568.     SetPlayerPos(playerid,-1673.5229,-162.0981,14.1484);
  2569.     SetPlayerFacingAngle(playerid, 276.6769);
  2570.     SetCameraBehindPlayer(playerid);
  2571.     SetPlayerInterior(playerid, 0);
  2572.     }
  2573.     return 1;
  2574.     }
  2575.         if(strcmp(cmdtext, "/race4", true) == 0) {
  2576.     if(IsPlayerInAnyVehicle(playerid) == 1) {
  2577.     SetPlayerInterior(playerid, 0);
  2578.     if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  2579.     SetVehiclePos(GetPlayerVehicleID(playerid),2015.1613,3247.9456,6.9471);
  2580.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 276.6769);
  2581.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  2582.     } else {
  2583.     RemovePlayerFromVehicle(playerid);
  2584.     SetPlayerPos(playerid,2015.1613,3247.9456,6.9471);
  2585.     SetPlayerFacingAngle(playerid, 276.6769);
  2586.     SetCameraBehindPlayer(playerid);
  2587.     }
  2588.     } else {
  2589.     SetPlayerPos(playerid,2015.1613,3247.9456,6.9471);
  2590.     SetPlayerFacingAngle(playerid, 276.6769);
  2591.     SetCameraBehindPlayer(playerid);
  2592.     SetPlayerInterior(playerid, 0);
  2593.     }
  2594.     return 1;
  2595.     }
  2596.         if(strcmp(cmdtext, "/lvair", true) == 0) {
  2597.     if(IsPlayerInAnyVehicle(playerid) == 1) {
  2598.     SetPlayerInterior(playerid, 0);
  2599.     if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  2600.     SetVehiclePos(GetPlayerVehicleID(playerid),1319.7286,1260.2727,10.8203);
  2601.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 351.5125);
  2602.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  2603.     } else {
  2604.     RemovePlayerFromVehicle(playerid);
  2605.     SetPlayerPos(playerid,1319.7286,1260.2727,10.8203);
  2606.     SetPlayerFacingAngle(playerid, 351.5125);
  2607.     SetCameraBehindPlayer(playerid);
  2608.     }
  2609.     } else {
  2610.     SetPlayerPos(playerid,1319.7286,1260.2727,10.8203);
  2611.     SetPlayerFacingAngle(playerid, 351.5125);
  2612.     SetCameraBehindPlayer(playerid);
  2613.     SetPlayerInterior(playerid, 0);
  2614.     }
  2615.     return 1;
  2616.     }
  2617.         if(strcmp(cmdtext, "/lsair", true) == 0) {
  2618.     if(IsPlayerInAnyVehicle(playerid) == 1) {
  2619.     SetPlayerInterior(playerid, 0);
  2620.     if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  2621.     SetVehiclePos(GetPlayerVehicleID(playerid),1993.5059,-2316.2561,13.5469);
  2622.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 175.5200);
  2623.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  2624.     } else {
  2625.     RemovePlayerFromVehicle(playerid);
  2626.     SetPlayerPos(playerid,1993.5059,-2316.2561,13.5469);
  2627.     SetPlayerFacingAngle(playerid, 175.5200);
  2628.     SetCameraBehindPlayer(playerid);
  2629.     }
  2630.     } else {
  2631.     SetPlayerPos(playerid,1993.5059,-2316.2561,13.5469);
  2632.     SetPlayerFacingAngle(playerid, 175.5200);
  2633.     SetCameraBehindPlayer(playerid);
  2634.     SetPlayerInterior(playerid, 0);
  2635.     }
  2636.     return 1;
  2637.     }
  2638.         if(strcmp(cmdtext, "/home", true) == 0) {
  2639.     if(IsPlayerInAnyVehicle(playerid) == 1) {
  2640.     SetPlayerInterior(playerid, 0);
  2641.     if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  2642.     SetVehiclePos(GetPlayerVehicleID(playerid),2497.3877,-1668.7955,13.3438);
  2643.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 84.3599);
  2644.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  2645.     } else {
  2646.     RemovePlayerFromVehicle(playerid);
  2647.     SetPlayerPos(playerid,2497.3877,-1668.7955,13.3438);
  2648.     SetPlayerFacingAngle(playerid, 84.3599);
  2649.     SetCameraBehindPlayer(playerid);
  2650.     }
  2651.     } else {
  2652.     SetPlayerPos(playerid,2497.3877,-1668.7955,13.3438);
  2653.     SetPlayerFacingAngle(playerid, 84.3599);
  2654.     SetCameraBehindPlayer(playerid);
  2655.     SetPlayerInterior(playerid, 0);
  2656.     }
  2657.     return 1;
  2658.     }
  2659.         if(strcmp(cmdtext, "/traktordrag", true) == 0) {
  2660.     if(IsPlayerInAnyVehicle(playerid) == 1) {
  2661.     SetPlayerInterior(playerid, 0);
  2662.     if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  2663.     SetVehiclePos(GetPlayerVehicleID(playerid),-882.8177,1968.5077,60.1675);
  2664.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 84.3599);
  2665.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  2666.     } else {
  2667.     RemovePlayerFromVehicle(playerid);
  2668.     SetPlayerPos(playerid,-882.8177,1968.5077,60.1675);
  2669.     SetPlayerFacingAngle(playerid, 84.3599);
  2670.     SetCameraBehindPlayer(playerid);
  2671.     }
  2672.     } else {
  2673.     SetPlayerPos(playerid,-882.8177,1968.5077,60.1675);
  2674.     SetPlayerFacingAngle(playerid, 84.3599);
  2675.     SetCameraBehindPlayer(playerid);
  2676.     SetPlayerInterior(playerid, 0);
  2677.     }
  2678.     return 1;
  2679.     }
  2680.         if(strcmp(cmdtext, "/bigjump", true) == 0) {
  2681.     if(IsPlayerInAnyVehicle(playerid) == 1) {
  2682.     SetPlayerInterior(playerid, 0);
  2683.     if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  2684.     SetVehiclePos(GetPlayerVehicleID(playerid),-666.9012,2301.7644,135.8956);
  2685.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 84.3599);
  2686.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  2687.     } else {
  2688.     RemovePlayerFromVehicle(playerid);
  2689.     SetPlayerPos(playerid,-666.9012,2301.7644,135.8956);
  2690.     SetPlayerFacingAngle(playerid, 84.3599);
  2691.     SetCameraBehindPlayer(playerid);
  2692.     }
  2693.     } else {
  2694.     SetPlayerPos(playerid,-666.9012,2301.7644,135.8956);
  2695.     SetPlayerFacingAngle(playerid, 84.3599);
  2696.     SetCameraBehindPlayer(playerid);
  2697.     SetPlayerInterior(playerid, 0);
  2698.     }
  2699.     return 1;
  2700.     }
  2701.         if(strcmp(cmdtext, "/home", true) == 0) {
  2702.     if(IsPlayerInAnyVehicle(playerid) == 1) {
  2703.     SetPlayerInterior(playerid, 0);
  2704.     if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  2705.     SetVehiclePos(GetPlayerVehicleID(playerid),1445.3011,-2286.4700,13.5469);
  2706.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 84.3599);
  2707.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  2708.     } else {
  2709.     RemovePlayerFromVehicle(playerid);
  2710.     SetPlayerPos(playerid,1445.3011,-2286.4700,13.5469);
  2711.     SetPlayerFacingAngle(playerid, 84.3599);
  2712.     SetCameraBehindPlayer(playerid);
  2713.     }
  2714.     } else {
  2715.     SetPlayerPos(playerid,1445.3011,-2286.4700,13.5469);
  2716.     SetPlayerFacingAngle(playerid, 84.3599);
  2717.     SetCameraBehindPlayer(playerid);
  2718.     SetPlayerInterior(playerid, 0);
  2719.     }
  2720.     return 1;
  2721.     }
  2722.         if(strcmp(cmdtext, "/drift8", true) == 0) {
  2723.     if(IsPlayerInAnyVehicle(playerid) == 1) {
  2724.     SetPlayerInterior(playerid, 0);
  2725.     if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  2726.     SetVehiclePos(GetPlayerVehicleID(playerid),1580.9181,-2242.7200,13.5546);
  2727.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 84.3599);
  2728.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  2729.     } else {
  2730.     RemovePlayerFromVehicle(playerid);
  2731.     SetPlayerPos(playerid,1580.9181,-2242.7200,13.5546);
  2732.     SetPlayerFacingAngle(playerid, 84.3599);
  2733.     SetCameraBehindPlayer(playerid);
  2734.     }
  2735.     } else {
  2736.     SetPlayerPos(playerid,1580.9181,-2242.7200,13.5546);
  2737.     SetPlayerFacingAngle(playerid, 84.3599);
  2738.     SetCameraBehindPlayer(playerid);
  2739.     SetPlayerInterior(playerid, 0);
  2740.     }
  2741.     return 1;
  2742.     }
  2743.         if(strcmp(cmdtext, "/drift7", true) == 0) {
  2744.     if(IsPlayerInAnyVehicle(playerid) == 1) {
  2745.     SetPlayerInterior(playerid, 0);
  2746.     if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  2747.     SetVehiclePos(GetPlayerVehicleID(playerid),1580.9181,-2242.7200,13.5546);
  2748.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 84.3599);
  2749.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  2750.     } else {
  2751.     RemovePlayerFromVehicle(playerid);
  2752.     SetPlayerPos(playerid,1580.9181,-2242.7200,13.5546);
  2753.     SetPlayerFacingAngle(playerid, 84.3599);
  2754.     SetCameraBehindPlayer(playerid);
  2755.     }
  2756.     } else {
  2757.     SetPlayerPos(playerid,1580.9181,-2242.7200,13.5546);
  2758.     SetPlayerFacingAngle(playerid, 84.3599);
  2759.     SetCameraBehindPlayer(playerid);
  2760.     SetPlayerInterior(playerid, 0);
  2761.     }
  2762.     return 1;
  2763.     }
  2764.         if(strcmp(cmdtext, "/furdo", true) == 0) {
  2765.     if(IsPlayerInAnyVehicle(playerid) == 1) {
  2766.     SetPlayerInterior(playerid, 0);
  2767.     if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  2768.     SetVehiclePos(GetPlayerVehicleID(playerid),1927.1940,-1212.6226,19.9082);
  2769.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 84.3599);
  2770.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  2771.     } else {
  2772.     RemovePlayerFromVehicle(playerid);
  2773.     SetPlayerPos(playerid,1927.1940,-1212.6226,19.9082);
  2774.     SetPlayerFacingAngle(playerid, 84.3599);
  2775.     SetCameraBehindPlayer(playerid);
  2776.     }
  2777.     } else {
  2778.     SetPlayerPos(playerid,1927.1940,-1212.6226,19.9082);
  2779.     SetPlayerFacingAngle(playerid, 84.3599);
  2780.     SetCameraBehindPlayer(playerid);
  2781.     SetPlayerInterior(playerid, 0);
  2782.     }
  2783.     return 1;
  2784.     }
  2785.         if(strcmp(cmdtext, "/pk", true) == 0) {
  2786.     if(IsPlayerInAnyVehicle(playerid) == 1) {
  2787.     SetPlayerInterior(playerid, 0);
  2788.     if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  2789.     SetVehiclePos(GetPlayerVehicleID(playerid),2042.0109,-997.1553,49.4453);
  2790.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 84.3599);
  2791.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  2792.     } else {
  2793.     RemovePlayerFromVehicle(playerid);
  2794.     SetPlayerPos(playerid,2042.0109,-997.1553,49.4453);
  2795.     SetPlayerFacingAngle(playerid, 84.3599);
  2796.     SetCameraBehindPlayer(playerid);
  2797.     }
  2798.     } else {
  2799.     SetPlayerPos(playerid,2042.0109,-997.1553,49.4453);
  2800.     SetPlayerFacingAngle(playerid, 84.3599);
  2801.     SetCameraBehindPlayer(playerid);
  2802.     SetPlayerInterior(playerid, 0);
  2803.     }
  2804.     return 1;
  2805.     }
  2806.         if(strcmp(cmdtext, "/drift6", true) == 0) {
  2807.     if(IsPlayerInAnyVehicle(playerid) == 1) {
  2808.     SetPlayerInterior(playerid, 0);
  2809.     if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  2810.     SetVehiclePos(GetPlayerVehicleID(playerid),-1976.3011,1713.3507,1.3846);
  2811.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 84.3599);
  2812.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  2813.     } else {
  2814.     RemovePlayerFromVehicle(playerid);
  2815.     SetPlayerPos(playerid,-1976.3011,1713.3507,1.3846);
  2816.     SetPlayerFacingAngle(playerid, 84.3599);
  2817.     SetCameraBehindPlayer(playerid);
  2818.     }
  2819.     } else {
  2820.     SetPlayerPos(playerid,-1976.3011,1713.3507,1.3846);
  2821.     SetPlayerFacingAngle(playerid, 84.3599);
  2822.     SetCameraBehindPlayer(playerid);
  2823.     SetPlayerInterior(playerid, 0);
  2824.     }
  2825.     return 1;
  2826.     }
  2827.         if(strcmp(cmdtext, "/drag", true) == 0) {
  2828.     if(IsPlayerInAnyVehicle(playerid) == 1) {
  2829.     SetPlayerInterior(playerid, 0);
  2830.     if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  2831.     SetVehiclePos(GetPlayerVehicleID(playerid),-1137.3489,1113.4872,38.0877);
  2832.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 84.3599);
  2833.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  2834.     } else {
  2835.     RemovePlayerFromVehicle(playerid);
  2836.     SetPlayerPos(playerid,-1137.3489,1113.4872,38.0877);
  2837.     SetPlayerFacingAngle(playerid, 84.3599);
  2838.     SetCameraBehindPlayer(playerid);
  2839.     }
  2840.     } else {
  2841.     SetPlayerPos(playerid,-1137.3489,1113.4872,38.0877);
  2842.     SetPlayerFacingAngle(playerid, 84.3599);
  2843.     SetCameraBehindPlayer(playerid);
  2844.     SetPlayerInterior(playerid, 0);
  2845.     }
  2846.     return 1;
  2847.     }
  2848.         if(strcmp(cmdtext, "/drag2", true) == 0) {
  2849.     if(IsPlayerInAnyVehicle(playerid) == 1) {
  2850.     SetPlayerInterior(playerid, 0);
  2851.     if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  2852.     SetVehiclePos(GetPlayerVehicleID(playerid),-1137.3489,1113.4872,38.0877);
  2853.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 251.5832);
  2854.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  2855.     } else {
  2856.     RemovePlayerFromVehicle(playerid);
  2857.     SetPlayerPos(playerid,-1137.3489,1113.4872,38.0877);
  2858.     SetPlayerFacingAngle(playerid, 251.5832);
  2859.     SetCameraBehindPlayer(playerid);
  2860.     }
  2861.     } else {
  2862.     SetPlayerPos(playerid,-1137.3489,1113.4872,38.0877);
  2863.     SetPlayerFacingAngle(playerid, 251.5832);
  2864.     SetCameraBehindPlayer(playerid);
  2865.     SetPlayerInterior(playerid, 0);
  2866.     }
  2867.     return 1;
  2868.     }
  2869.         if(strcmp(cmdtext, "/area51", true) == 0) {
  2870.     if(IsPlayerInAnyVehicle(playerid) == 1) {
  2871.     SetPlayerInterior(playerid, 0);
  2872.     if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  2873.     SetVehiclePos(GetPlayerVehicleID(playerid),213.7621,1909.9655,17.6406);
  2874.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 251.5832);
  2875.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  2876.     } else {
  2877.     RemovePlayerFromVehicle(playerid);
  2878.     SetPlayerPos(playerid,213.7621,1909.9655,17.6406);
  2879.     SetPlayerFacingAngle(playerid, 251.5832);
  2880.     SetCameraBehindPlayer(playerid);
  2881.     }
  2882.     } else {
  2883.     SetPlayerPos(playerid,213.7621,1909.9655,17.6406);
  2884.     SetPlayerFacingAngle(playerid, 251.5832);
  2885.     SetCameraBehindPlayer(playerid);
  2886.     SetPlayerInterior(playerid, 0);
  2887.     }
  2888.     return 1;
  2889.     }
  2890.         if(strcmp(cmdtext, "/aa", true) == 0) {
  2891.     if(IsPlayerInAnyVehicle(playerid) == 1) {
  2892.     SetPlayerInterior(playerid, 0);
  2893.     if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  2894.     SetVehiclePos(GetPlayerVehicleID(playerid),407.6563,2524.9648,16.4941);
  2895.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 251.5832);
  2896.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  2897.     } else {
  2898.     RemovePlayerFromVehicle(playerid);
  2899.     SetPlayerPos(playerid,407.6563,2524.9648,16.4941);
  2900.     SetPlayerFacingAngle(playerid, 251.5832);
  2901.     SetCameraBehindPlayer(playerid);
  2902.     }
  2903.     } else {
  2904.     SetPlayerPos(playerid,407.6563,2524.9648,16.4941);
  2905.     SetPlayerFacingAngle(playerid, 251.5832);
  2906.     SetCameraBehindPlayer(playerid);
  2907.     SetPlayerInterior(playerid, 0);
  2908.     }
  2909.     return 1;
  2910.     }
  2911.         if(strcmp(cmdtext, "/skatepark", true) == 0) {
  2912.     if(IsPlayerInAnyVehicle(playerid) == 1) {
  2913.     SetPlayerInterior(playerid, 0);
  2914.     if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  2915.     SetVehiclePos(GetPlayerVehicleID(playerid),1885.7397,-1391.7843,13.5703);
  2916.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 251.5832);
  2917.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  2918.     } else {
  2919.     RemovePlayerFromVehicle(playerid);
  2920.     SetPlayerPos(playerid,1885.7397,-1391.7843,13.5703);
  2921.     SetPlayerFacingAngle(playerid, 251.5832);
  2922.     SetCameraBehindPlayer(playerid);
  2923.     }
  2924.     } else {
  2925.     SetPlayerPos(playerid,1885.7397,-1391.7843,13.5703);
  2926.     SetPlayerFacingAngle(playerid, 251.5832);
  2927.     SetCameraBehindPlayer(playerid);
  2928.     SetPlayerInterior(playerid, 0);
  2929.     }
  2930.     return 1;
  2931.     }
  2932.         if(strcmp(cmdtext, "/beach", true) == 0) {
  2933.     if(IsPlayerInAnyVehicle(playerid) == 1) {
  2934.     SetPlayerInterior(playerid, 0);
  2935.     if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  2936.     SetVehiclePos(GetPlayerVehicleID(playerid),252.7598,-1801.2783,4.4152);
  2937.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 145.4906);
  2938.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  2939.     } else {
  2940.     RemovePlayerFromVehicle(playerid);
  2941.     SetPlayerPos(playerid,252.7598,-1801.2783,4.4152);
  2942.     SetPlayerFacingAngle(playerid, 145.4906);
  2943.     SetCameraBehindPlayer(playerid);
  2944.     }
  2945.     } else {
  2946.     SetPlayerPos(playerid,252.7598,-1801.2783,4.4152);
  2947.     SetPlayerFacingAngle(playerid, 145.4906);
  2948.     SetCameraBehindPlayer(playerid);
  2949.     SetPlayerInterior(playerid, 0);
  2950.     }
  2951.     return 1;
  2952.     }
  2953.         if(strcmp(cmdtext, "/maddog", true) == 0) {
  2954.     if(IsPlayerInAnyVehicle(playerid) == 1) {
  2955.     SetPlayerInterior(playerid, 0);
  2956.     if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  2957.     SetVehiclePos(GetPlayerVehicleID(playerid),1300.2798,-813.7375,84.1406);
  2958.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 0.1823);
  2959.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  2960.     } else {
  2961.     RemovePlayerFromVehicle(playerid);
  2962.     SetPlayerPos(playerid,1300.2798,-813.7375,84.1406);
  2963.     SetPlayerFacingAngle(playerid, 0.1823);
  2964.     SetCameraBehindPlayer(playerid);
  2965.     }
  2966.     } else {
  2967.     SetPlayerPos(playerid,1300.2798,-813.7375,84.1406);
  2968.     SetPlayerFacingAngle(playerid, 0.1823);
  2969.     SetCameraBehindPlayer(playerid);
  2970.     SetPlayerInterior(playerid, 0);
  2971.     }
  2972.     return 1;
  2973.     }
  2974.         if(strcmp(cmdtext, "/autoschool", true) == 0) {
  2975.     if(IsPlayerInAnyVehicle(playerid) == 1) {
  2976.     SetPlayerInterior(playerid, 0);
  2977.     if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  2978.     SetVehiclePos(GetPlayerVehicleID(playerid),-2047.9712,-90.4916,35.1641);
  2979.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 190.6841);
  2980.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  2981.     } else {
  2982.     RemovePlayerFromVehicle(playerid);
  2983.     SetPlayerPos(playerid,-2047.9712,-90.4916,35.1641);
  2984.     SetPlayerFacingAngle(playerid, 190.6841);
  2985.     SetCameraBehindPlayer(playerid);
  2986.     }
  2987.     } else {
  2988.     SetPlayerPos(playerid,-2047.9712,-90.4916,35.1641);
  2989.     SetPlayerFacingAngle(playerid, 190.6841);
  2990.     SetCameraBehindPlayer(playerid);
  2991.     SetPlayerInterior(playerid, 0);
  2992.     }
  2993.     return 1;
  2994.     }
  2995.         if(strcmp(cmdtext, "/arch", true) == 0) {
  2996.     if(IsPlayerInAnyVehicle(playerid) == 1) {
  2997.     SetPlayerInterior(playerid, 0);
  2998.     if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  2999.     SetVehiclePos(GetPlayerVehicleID(playerid),-2699.4363,217.7406,4.1797);
  3000.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 91.7297);
  3001.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  3002.     } else {
  3003.     RemovePlayerFromVehicle(playerid);
  3004.     SetPlayerPos(playerid,-2699.4363,217.7406,4.1797);
  3005.     SetPlayerFacingAngle(playerid, 91.7297);
  3006.     SetCameraBehindPlayer(playerid);
  3007.     }
  3008.     } else {
  3009.     SetPlayerPos(playerid,-2699.4363,217.7406,4.1797);
  3010.     SetPlayerFacingAngle(playerid, 91.7297);
  3011.     SetCameraBehindPlayer(playerid);
  3012.     SetPlayerInterior(playerid, 0);
  3013.     }
  3014.     return 1;
  3015.     }
  3016.         if(strcmp(cmdtext, "/drift", true) == 0) {
  3017.     if(IsPlayerInAnyVehicle(playerid) == 1) {
  3018.     SetPlayerInterior(playerid, 0);
  3019.     if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  3020.     SetVehiclePos(GetPlayerVehicleID(playerid),-2421.6375,-610.9918,132.5625);
  3021.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 37.7161);
  3022.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  3023.     } else {
  3024.     RemovePlayerFromVehicle(playerid);
  3025.     SetPlayerPos(playerid,-2421.6375,-610.9918,132.5625);
  3026.     SetPlayerFacingAngle(playerid, 37.7161);
  3027.     SetCameraBehindPlayer(playerid);
  3028.     }
  3029.     } else {
  3030.     SetPlayerPos(playerid,-2421.6375,-610.9918,132.5625);
  3031.     SetPlayerFacingAngle(playerid, 37.7161);
  3032.     SetCameraBehindPlayer(playerid);
  3033.     SetPlayerInterior(playerid, 0);
  3034.     }
  3035.     return 1;
  3036.     }
  3037.         if(strcmp(cmdtext, "/drift2", true) == 0) {
  3038.     if(IsPlayerInAnyVehicle(playerid) == 1) {
  3039.     SetPlayerInterior(playerid, 0);
  3040.     if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  3041.     SetVehiclePos(GetPlayerVehicleID(playerid),2316.1326,1403.0247,42.8203);
  3042.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 346.6422);
  3043.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  3044.     } else {
  3045.     RemovePlayerFromVehicle(playerid);
  3046.     SetPlayerPos(playerid,2316.1326,1403.0247,42.8203);
  3047.     SetPlayerFacingAngle(playerid, 346.6422);
  3048.     SetCameraBehindPlayer(playerid);
  3049.     }
  3050.     } else {
  3051.     SetPlayerPos(playerid,2316.1326,1403.0247,42.8203);
  3052.     SetPlayerFacingAngle(playerid, 346.6422);
  3053.     SetCameraBehindPlayer(playerid);
  3054.     SetPlayerInterior(playerid, 0);
  3055.     }
  3056.     return 1;
  3057.     }
  3058.         if(strcmp(cmdtext, "/drift3", true) == 0) {
  3059.     if(IsPlayerInAnyVehicle(playerid) == 1) {
  3060.     SetPlayerInterior(playerid, 0);
  3061.     if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  3062.     SetVehiclePos(GetPlayerVehicleID(playerid),2247.5901,1963.5005,31.7797);
  3063.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 270.1882);
  3064.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  3065.     } else {
  3066.     RemovePlayerFromVehicle(playerid);
  3067.     SetPlayerPos(playerid,2247.5901,1963.5005,31.7797);
  3068.     SetPlayerFacingAngle(playerid, 270.1882);
  3069.     SetCameraBehindPlayer(playerid);
  3070.     }
  3071.     } else {
  3072.     SetPlayerPos(playerid,2247.5901,1963.5005,31.7797);
  3073.     SetPlayerFacingAngle(playerid, 270.1882);
  3074.     SetCameraBehindPlayer(playerid);
  3075.     SetPlayerInterior(playerid, 0);
  3076.     }
  3077.     return 1;
  3078.     }
  3079.         if(strcmp(cmdtext, "/drift4", true) == 0) {
  3080.     if(IsPlayerInAnyVehicle(playerid) == 1) {
  3081.     SetPlayerInterior(playerid, 0);
  3082.     if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  3083.     SetVehiclePos(GetPlayerVehicleID(playerid),-336.8679,1528.7776,75.3594);
  3084.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 263.9215);
  3085.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  3086.     } else {
  3087.     RemovePlayerFromVehicle(playerid);
  3088.     SetPlayerPos(playerid,-336.8679,1528.7776,75.3594);
  3089.     SetPlayerFacingAngle(playerid, 263.9215);
  3090.     SetCameraBehindPlayer(playerid);
  3091.     }
  3092.     } else {
  3093.     SetPlayerPos(playerid,-336.8679,1528.7776,75.3594);
  3094.     SetPlayerFacingAngle(playerid, 263.9215);
  3095.     SetCameraBehindPlayer(playerid);
  3096.     SetPlayerInterior(playerid, 0);
  3097.     }
  3098.     return 1;
  3099.     }
  3100.         if(strcmp(cmdtext, "/chilliad", true) == 0) {
  3101.     if(IsPlayerInAnyVehicle(playerid) == 1) {
  3102.     SetPlayerInterior(playerid, 0);
  3103.     if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  3104.     SetVehiclePos(GetPlayerVehicleID(playerid),-2318.7295,-1642.6908,483.7031);
  3105.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 39.0167);
  3106.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  3107.     } else {
  3108.     RemovePlayerFromVehicle(playerid);
  3109.     SetPlayerPos(playerid,-2318.7295,-1642.6908,483.7031);
  3110.     SetPlayerFacingAngle(playerid, 39.0167);
  3111.     SetCameraBehindPlayer(playerid);
  3112.     }
  3113.     } else {
  3114.     SetPlayerPos(playerid,-2318.7295,-1642.6908,483.7031);
  3115.     SetPlayerFacingAngle(playerid, 39.0167);
  3116.     SetCameraBehindPlayer(playerid);
  3117.     SetPlayerInterior(playerid, 0);
  3118.     }
  3119.     return 1;
  3120.     }
  3121.         if(strcmp(cmdtext, "/ammu", true) == 0) {
  3122.     if(IsPlayerInAnyVehicle(playerid) == 1) {
  3123.     SetPlayerInterior(playerid, 0);
  3124.     if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  3125.     SetVehiclePos(GetPlayerVehicleID(playerid),-2096.1084,-2449.5146,30.4688);
  3126.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 183.9710);
  3127.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  3128.     } else {
  3129.     RemovePlayerFromVehicle(playerid);
  3130.     SetPlayerPos(playerid,-2096.1084,-2449.5146,30.4688);
  3131.     SetPlayerFacingAngle(playerid, 183.9710);
  3132.     SetCameraBehindPlayer(playerid);
  3133.     }
  3134.     } else {
  3135.     SetPlayerPos(playerid,-2096.1084,-2449.5146,30.4688);
  3136.     SetPlayerFacingAngle(playerid, 183.9710);
  3137.     SetCameraBehindPlayer(playerid);
  3138.     SetPlayerInterior(playerid, 0);
  3139.     }
  3140.     return 1;
  3141.     }
  3142.         if(strcmp(cmdtext, "/jizzy", true) == 0) {
  3143.     if(IsPlayerInAnyVehicle(playerid) == 1) {
  3144.     SetPlayerInterior(playerid, 0);
  3145.     if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  3146.     SetVehiclePos(GetPlayerVehicleID(playerid),-2609.2087,1390.1501,7.1325);
  3147.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 55.4827);
  3148.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  3149.     } else {
  3150.     RemovePlayerFromVehicle(playerid);
  3151.     SetPlayerPos(playerid,-2609.2087,1390.1501,7.1325);
  3152.     SetPlayerFacingAngle(playerid, 55.4827);
  3153.     SetCameraBehindPlayer(playerid);
  3154.     }
  3155.     } else {
  3156.     SetPlayerPos(playerid,-2609.2087,1390.1501,7.1325);
  3157.     SetPlayerFacingAngle(playerid, 55.4827);
  3158.     SetCameraBehindPlayer(playerid);
  3159.     SetPlayerInterior(playerid, 0);
  3160.     }
  3161.     return 1;
  3162.     }
  3163.         if(strcmp(cmdtext, "/oldair", true) == 0) {
  3164.     if(IsPlayerInAnyVehicle(playerid) == 1) {
  3165.     SetPlayerInterior(playerid, 0);
  3166.     if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  3167.     SetVehiclePos(GetPlayerVehicleID(playerid),387.6432,2546.7456,16.5391);
  3168.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 50.8647);
  3169.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  3170.     } else {
  3171.     RemovePlayerFromVehicle(playerid);
  3172.     SetPlayerPos(playerid,387.6432,2546.7456,16.5391);
  3173.     SetPlayerFacingAngle(playerid, 50.8647);
  3174.     SetCameraBehindPlayer(playerid);
  3175.     }
  3176.     } else {
  3177.     SetPlayerPos(playerid,387.6432,2546.7456,16.5391);
  3178.     SetPlayerFacingAngle(playerid, 50.8647);
  3179.     SetCameraBehindPlayer(playerid);
  3180.     SetPlayerInterior(playerid, 0);
  3181.     }
  3182.     return 1;
  3183.     }
  3184.         if(strcmp(cmdtext, "/drift5", true) == 0) {
  3185.     if(IsPlayerInAnyVehicle(playerid) == 1) {
  3186.     SetPlayerInterior(playerid, 0);
  3187.     if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  3188.     SetVehiclePos(GetPlayerVehicleID(playerid),-314.8488,1752.8459,42.7531);
  3189.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 50.8647);
  3190.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  3191.     } else {
  3192.     RemovePlayerFromVehicle(playerid);
  3193.     SetPlayerPos(playerid,-314.8488,1752.8459,42.7531);
  3194.     SetPlayerFacingAngle(playerid, 50.8647);
  3195.     SetCameraBehindPlayer(playerid);
  3196.     }
  3197.     } else {
  3198.     SetPlayerPos(playerid,-314.8488,1752.8459,42.7531);
  3199.     SetPlayerFacingAngle(playerid, 50.8647);
  3200.     SetCameraBehindPlayer(playerid);
  3201.     SetPlayerInterior(playerid, 0);
  3202.     }
  3203.     return 1;
  3204.     }
  3205.         if(strcmp(cmdtext, "/lv", true) == 0) {
  3206.     if(IsPlayerInAnyVehicle(playerid) == 1) {
  3207.     SetPlayerInterior(playerid, 0);
  3208.     if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
  3209.     SetVehiclePos(GetPlayerVehicleID(playerid),2327.1885,1417.5101,42.8203);
  3210.     SetVehicleZAngle(GetPlayerVehicleID(playerid), 50.8647);
  3211.     LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0);
  3212.     GameTextForPlayer(playerid,"~w~ Elteleportaltal /lv-re",5000,4);
  3213.     } else {
  3214.     RemovePlayerFromVehicle(playerid);
  3215.     SetPlayerPos(playerid,2327.1885,1417.5101,42.8203);
  3216.     SetPlayerFacingAngle(playerid, 50.8647);
  3217.     SetCameraBehindPlayer(playerid);
  3218.     }
  3219.     } else {
  3220.     SetPlayerPos(playerid,2327.1885,1417.5101,42.8203);
  3221.     SetPlayerFacingAngle(playerid, 50.8647);
  3222.     SetCameraBehindPlayer(playerid);
  3223.     SetPlayerInterior(playerid, 0);
  3224.     }
  3225.     return 1;
  3226.     }
  3227. //TELEPORTOK BY CSOCSA VEGE---
  3228.  
  3229. //help,cmds,cmds2,teles,teles2 dialog by csocsa
  3230.         if(!strcmp(cmdtext, "/help", true))
  3231. {
  3232.     ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "{ff0000}[Segitseg]", "\n {ff0000}/teles /teles2 - {ffffff}teleportok\n {ff0000}/credits - {ffffff}Keszitok \n {ff0000}/cmds - {ffffff}Parancsok \n {ff0000}/cmds2 - {ffffff}Parancsok2", "Rendben", "");
  3233.     return 1;
  3234.     }
  3235.         if(!strcmp(cmdtext, "/credits", true))
  3236. {
  3237.     ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "{ff0000}[Keszitok]", "\n {ff0000}MOD - {ffffff}Trash\n {ff0000}MAP - {ffffff}dfg \n {ff0000}E-mail: - {ffffff}megavezer@gmail.com", "Rendben", "");
  3238.     return 1;
  3239.     }
  3240.         if(!strcmp(cmdtext, "/teles2", true))
  3241. {
  3242.     ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "{ff0000}[Teleportok2]", "\n {ff0000}/drag1-5 - {ffffff}Drag/Gyorsulas\n {ff0000}/aa - {ffffff}Elhagyatott Repter \n {ff0000}/area51 - {ffffff}Katonasag \n {ff0000}/race1-5 - {ffffff}Versenyek \n {ff0000}/pk1-5 - {ffffff}Parkour Zonak \n {ff0000}/furdo - {ffffff}Park Furdo \n {ff0000}/traktordrag - {ffffff}Traktor Verseny  ", "Rendben", "");
  3243.     return 1;
  3244.     }
  3245.  
  3246.         if(!strcmp(cmdtext, "/cmds", true))
  3247. {
  3248.     ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "{ff0000}[Parancsok]", "{ffffff}Kocsi menu \n {ff0000}/tuning - {ffffff}Tuning Menu \n {ff0000}/weapons - {ffffff}Fegyverek \n {ff0000}/parachute - {ffffff}Kapsz ejtoernyot \n {ff0000}/health - {ffffff}Kapsz HP-t \n {ff0000}/sp /lp - {ffffff}Pozicio mentese/betoltese \n {ff0000}/kill - {ffffff}Megolod magadat \n {ff0000}/neon - {ffffff}Neon rendszer ", "Rendben", "");
  3249.     return 1;
  3250.     }
  3251.  
  3252.         if(!strcmp(cmdtext, "/cmds2", true))
  3253. {
  3254.     ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "{ff0000}[Parancsok]", "{ffffff}Kocsi menu \n {ff0000}/time - {ffffff}Ido beallitasa \n {ff0000}/count - {ffffff}Visszaszamlalas \n {ff0000}/parachute - {ffffff}Kapsz ejtoernyot \n {ff0000}/health - {ffffff}Kapsz HP-t \n {ff0000}/sp /lp - {ffffff}Pozicio mentese/betoltese \n {ff0000}/kill - {ffffff}Megolod magadat \n {ff0000}/neons - {ffffff}Neon rendszer ", "Rendben", "");
  3255.     return 1;
  3256.     }
  3257.  
  3258.         if(!strcmp(cmdtext, "/teles", true))
  3259. {
  3260.     ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "{ff0000}[Teleportok]", "\n {ff0000}/drag1-5 - {ffffff}Drag/Gyorsulas\n {ff0000}/aa - {ffffff}Elhagyatott Repter \n {ff0000}/area51 - {ffffff}Katonasag \n {ff0000}/drift1-8 - {ffffff}Driftek \n {ff0000}/pk1-5 - {ffffff}Parkour Zonak \n {ff0000}/furdo - {ffffff}Park Furdo  ", "Rendben", "");
  3261.     return 1;
  3262.     }
  3263.         if(!strcmp(cmdtext, "/admins", true))
  3264. {
  3265.     ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "{ff0000}[Adminok]", "\n {ff0000}Trash, dfg, sanci", "Rendben", "");
  3266.     return 1;
  3267.     }
  3268. //DIALOG VEGE---
  3269.         if (strcmp(cmdtext, "/flip", true)==0)
  3270.     {
  3271.         if(IsPlayerInAnyVehicle(playerid))
  3272.         {
  3273. new Float:PX, Float:PY, Float:PZ, Float:PA;
  3274. GetPlayerPos(playerid, PX, PY, PZ);
  3275. GetVehicleZAngle(GetPlayerVehicleID(playerid), PA);
  3276. SetVehiclePos(GetPlayerVehicleID(playerid), PX, PY, PZ+1);
  3277. SetVehicleZAngle(GetPlayerVehicleID(playerid), PA);
  3278. SendClientMessage(playerid, 0x00b46dff,"[Vehicle] - Jármű helyretéve!");
  3279. PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0);
  3280.         }
  3281.         else
  3282.         {
  3283. SendClientMessage(playerid, 0xe62740ff,"[Vehicle] - Csak kocsit allithatsz helyre te hulye...");
  3284.         }
  3285.         return 1;
  3286.         }
  3287.         if(!strcmp("/parachute", cmdtext, true))
  3288.     {
  3289.         GivePlayerWeapon(playerid, 46, 1);
  3290.         SendClientMessage(playerid, 0xca88ffff, "[Parachute] - Sikeresen megkaptad az ejtőernyőt!");
  3291.         return 1;
  3292.     }
  3293.         if(!strcmp("/health", cmdtext, true))
  3294.     {
  3295.         SetPlayerHealth(playerid, 100);
  3296.         SendClientMessage(playerid, 0x00b46dff, "[Health] - Életed újratöltve!");
  3297.         return 1;
  3298.     }
  3299.         if(strcmp(cmdtext, "/kill", true) == 0)
  3300.     {
  3301.         SetPlayerHealth(playerid,0.0);
  3302.         SendClientMessage(playerid, 0xe62740ff, "[Kill] - Meghaltál!");
  3303.         return 1;
  3304.         }
  3305.         return 0;
  3306. }
  3307. //---------------------------------Commands-------------------------------------
  3308.  
  3309. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  3310. {
  3311.     GameTextForPlayer(playerid,"~b~Tuning: /tuning",1000,3);
  3312.     PlayAudioStreamForPlayer(playerid, "http://blackbeats.fm/listen.m3u");
  3313.     return 1;
  3314. }
  3315.  
  3316. public OnPlayerExitVehicle(playerid, vehicleid)
  3317. {
  3318.     GameTextForPlayer(playerid,"~w~Kocsi lehivo menu: ~r~/cars",5000,3);
  3319.    
  3320.     return 1;
  3321. }
  3322.  
  3323. public OnPlayerStateChange(playerid, newstate, oldstate)
  3324. {
  3325.     return 1;
  3326. }
  3327.  
  3328. public OnPlayerEnterCheckpoint(playerid)
  3329. {
  3330.     GivePlayerMoney(playerid, 100000);
  3331.     SetPlayerHealth(playerid, 300);
  3332.     SetPlayerArmour(playerid, 300);
  3333.     SetPlayerScore(playerid, 10);
  3334.     GivePlayerWeapon(playerid, 29, 300); //SMS fegyo, 300 ammoval
  3335.     GameTextForPlayer(playerid,"~w~Kaptal eletet,armourt,pontot,fegyvert es penzt.",5000,4);
  3336.     GetPlayerVehicleID(playerid);
  3337.     ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "{ff0000}[Udvozollek]", "\n {ff0000}Segitsegert Ird be: \n {ff0000}/help \n {ff0000}/cmds \n {ff0000}/cmds2 \n {ff0000}/teles \n {ff0000}/teles2 \n {ff0000}Jo szorakozast a szerveren ;) \n {ff0000}Admin TGF: ON", "|Go Drifting |", "");
  3338.     DisablePlayerCheckpoint(playerid);
  3339.     return 1;
  3340. }
  3341.  
  3342. public OnPlayerLeaveCheckpoint(playerid)
  3343. {
  3344.     return 1;
  3345. }
  3346.  
  3347. public OnPlayerEnterRaceCheckpoint(playerid)
  3348. {
  3349.     return 1;
  3350. }
  3351.  
  3352. public OnPlayerLeaveRaceCheckpoint(playerid)
  3353. {
  3354.     return 1;
  3355. }
  3356.  
  3357. public OnRconCommand(cmd[])
  3358. {
  3359.     return 1;
  3360. }
  3361.  
  3362. public OnPlayerRequestSpawn(playerid)
  3363. {
  3364.     return 1;
  3365. }
  3366.  
  3367. public OnObjectMoved(objectid)
  3368. {
  3369.     return 1;
  3370. }
  3371.  
  3372. public OnPlayerObjectMoved(playerid, objectid)
  3373. {
  3374.     return 1;
  3375. }
  3376.  
  3377. public OnPlayerPickUpPickup(playerid, pickupid)
  3378. {
  3379.     return 1;
  3380. }
  3381.  
  3382. public OnVehicleMod(playerid, vehicleid, componentid)
  3383. {
  3384.     return 1;
  3385. }
  3386.  
  3387. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  3388. {
  3389.     return 1;
  3390. }
  3391.  
  3392. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  3393. {
  3394.     return 1;
  3395. }
  3396.  
  3397. public OnPlayerSelectedMenuRow(playerid, row)
  3398. {
  3399.     return 1;
  3400. }
  3401.  
  3402. public OnPlayerExitedMenu(playerid)
  3403. {
  3404.     return 1;
  3405. }
  3406.  
  3407. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  3408. {
  3409.     return 1;
  3410. }
  3411.  
  3412. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  3413. {
  3414.  
  3415. //=========================================================================================
  3416. //Jármű Javítás:
  3417.                 if (newkeys & KEY_SUBMISSION)
  3418.                 {
  3419.                     RepairVehicle(GetPlayerVehicleID(playerid));
  3420.                     SendClientMessage(playerid,0x7CFC00AA,"Jármű megjavítva!");
  3421. }
  3422.                 return 1;
  3423. }
  3424. //Jármű javítás vége---
  3425.  
  3426. public OnRconLoginAttempt(ip[], password[], success)
  3427. {
  3428.     return 1;
  3429. }
  3430.  
  3431. public OnPlayerUpdate(playerid)
  3432. {
  3433.         return 1;
  3434. }
  3435.  
  3436. stock GetDotXY(Float:StartPosX, Float:StartPosY, &Float:NewX, &Float:NewY, Float:alpha, Float:dist)
  3437. {
  3438.          NewX = StartPosX + (dist * floatsin(alpha, degrees));
  3439.          NewY = StartPosY + (dist * floatcos(alpha, degrees));
  3440. }
  3441. public OnPlayerStreamIn(playerid, forplayerid)
  3442. {
  3443.     return 1;
  3444. }
  3445.  
  3446. public OnPlayerStreamOut(playerid, forplayerid)
  3447. {
  3448.     return 1;
  3449. }
  3450.  
  3451. public OnVehicleStreamIn(vehicleid, forplayerid)
  3452. {
  3453.     return 1;
  3454. }
  3455.  
  3456. public OnVehicleStreamOut(vehicleid, forplayerid)
  3457. {
  3458.     return 1;
  3459. }
  3460.  
  3461. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  3462. {
  3463.    
  3464.     return 1;
  3465. }
  3466.  
  3467. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  3468. {
  3469.     return 1;
  3470. }
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