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- LogInit: Version: 4.7.6-0+++depot+UE4-Releases+4.7
- LogInit: API Version: 0
- LogInit: Compiled (64-bit): Apr 21 2015 20:16:49
- LogInit: Compiled with Visual C++: 18.00.30501.00
- LogInit: Build Configuration: Development
- LogInit: Branch Name: ++depot+UE4-Releases+4.7
- LogInit: Command line:
- LogInit: Base directory: C:/Development/Epic Games/Source/UnrealEngine/Engine/Binaries/Win64/
- LogInit: Rocket: 0
- LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
- LogOnline:Warning: No default platform service specified for OnlineSubsystem
- LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
- LogInit: Object subsystem initialized
- LogConsoleResponse:Warning: Skipping Unknown console variable: 'TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)'
- LogConsoleResponse:Warning: Found in ini file 'C:/Development/Gobbo Games/Kaboom Arena/KaboomArena/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
- LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide'
- LogConsoleResponse:Warning: Found in ini file 'C:/Development/Gobbo Games/Kaboom Arena/KaboomArena/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
- LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)'
- LogConsoleResponse:Warning: Found in ini file 'C:/Development/Gobbo Games/Kaboom Arena/KaboomArena/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
- LogInit: Selected Device Profile: [Windows]
- LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
- LogInit: Computer: QWD-GG-PC0
- LogInit: User: QuintonD
- LogInit: CPU Page size=4096, Cores=4
- LogInit: High frequency timer resolution =3.320380 MHz
- LogMemory: Memory total: Physical=7.9GB (8GB approx) Virtual=8192.0GB
- LogMemory: Platform Memory Stats for Windows
- LogMemory: Process Physical Memory: 47.53 MB used, 47.53 MB peak
- LogMemory: Process Virtual Memory: 25.52 MB used, 25.52 MB peak
- LogMemory: Physical Memory: 3967.65 MB used, 8136.04 MB total
- LogMemory: Virtual Memory: 279.80 MB used, 8388608.00 MB total
- LogD3D11RHI: Found D3D11 adapter 0: AMD Radeon R7 200 Series (Feature Level 11_0)
- LogD3D11RHI: Adapter has 2025MB of dedicated video memory, 0MB of dedicated system memory, and 3812MB of shared system memory, 2 output[s]
- LogD3D11RHI: Chosen D3D11 Adapter Id = 0
- LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
- LogD3D11RHI: Async texture creation disabled: no driver support
- LogTextLocalizationManager: The requested culture ('en_ZA') has no localization data; parent culture's ('en') localization data will be used.
- LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:Save_ToolTip):
- Resource: (C:/Development/Epic Games/Source/UnrealEngine/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-29098895) String: (Saves the current level to disk)
- Resource: (C:/Development/Epic Games/Source/UnrealEngine/Engine/Content/Localization/Engine/en/Engine.locres) Hash: (-1280300587) String: (Save selected data to vlog file)
- LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
- Resource: (C:/Development/Epic Games/Source/UnrealEngine/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-630476809) String: (Import to {0}...)
- Resource: (C:/Development/Epic Games/Source/UnrealEngine/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (1271782899) String: (Imports an asset from file to this folder.)
- LogContentStreaming: Texture pool size is 0.000000MB
- LogTargetPlatformManager:Display: Building Assets For Windows
- LogTargetPlatformManager:Display: Building Assets For Windows
- LogDerivedDataCache:Display: Max Cache Size: 512 MB
- LogDerivedDataCache: Loaded boot cache 0.06s 39MB ../../../../../../Gobbo Games/Kaboom Arena/KaboomArena/DerivedDataCache/Boot.ddc.
- LogDerivedDataCache:Display: Loaded Boot cache: ../../../../../../Gobbo Games/Kaboom Arena/KaboomArena/DerivedDataCache/Boot.ddc
- LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Gobbo Games/Kaboom Arena/KaboomArena/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
- LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
- LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable
- LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
- LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
- LogMeshUtilities: No automatic mesh reduction module available
- LogMeshUtilities: No automatic mesh merging module available
- LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf'
- UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
- SourceControl: Info Source control is disabled
- SourceControl: Info Source control is disabled
- SourceControl: Info Source control is disabled
- LogSourceControl: RunCommandInternalRaw: 'git version'
- LogSourceControl: RunCommandInternalRaw: ExecProcess ReturnCode=2 OutResults=''
- SourceControl: Info Source control is disabled
- LogObj: 24434 objects as part of root set at end of initial load.
- LogUObjectAllocator: 5170120 out of 0 bytes used by permanent object pool.
- LogEngine: Initializing Engine...
- LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogAIModule: Creating AISystem for world NewWorld
- LogDerivedDataCache: Saved boot cache 0.02s 39MB ../../../../../../Gobbo Games/Kaboom Arena/KaboomArena/DerivedDataCache/Boot.ddc.
- LogInit: Texture streaming: Enabled
- LogAnalytics: Creating configured Analytics provider AnalyticsET
- LogAnalytics: ET APIKey = UnrealEngine.Release. APIServer = http://etsource.epicgames.com/ET2/. AppVersion = 4.7.6-0+++depot+UE4-Releases+4.7
- LogAnalytics: SetUserId 83e94f694a619d4fdc606593d8878ef9|98f52820514a4ca0bd54624fcc005d11|ce3d5ad4-9918-42af-af2f-6562cde086cf
- LogAnalytics: AnalyticsET::StartSession [UnrealEngine.Release]
- LogInit: Transaction tracking system initialized
- BlueprintLog: New page: Editor Load
- LogAssetRegistry: FAssetRegistry took 0.0101 seconds to start up
- LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
- LogTargetPlatformManager:Display: Building Assets For Windows
- LogTargetPlatformManager:Display: Building Assets For Windows
- LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Regular.ttf'
- LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Bold.ttf'
- LogCook:Display: Done creating registry. It took 0.00s.
- SourceControl: Info Source control is disabled
- Cmd: MAP LOAD FILE="../../../../../../Gobbo Games/Kaboom Arena/KaboomArena/Content/Map/Arena.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
- LightingResults: New page: Lighting Build
- MapCheck: New page: Map Check
- LightingResults: New page: Lighting Build
- LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000001607A980
- LogBlueprint:Warning: [compiler] Warning Could not find a function named "DeathEffect" in 'BP_Character_C'.
- Make sure 'BP_Character_C' has been compiled for Death Effect
- LogBlueprint:Warning: [compiler] Warning Could not find the function 'DeathEffect' called from Death Effect
- LogBlueprint:Warning: [compiler] Warning [0016,07] Compile of BP_PlayerController successful, but with 2 Warning(s) [in 92 ms]
- LogBlueprint:Warning: [compiler] Warning [0016,07] Compile of BP_PlayerController successful, but with 3 Warning(s) [in 0 ms]
- LogBlueprint:Warning: [compiler] Warning [0016,07] Compile of BP_PlayerController successful, but with 4 Warning(s) [in 0 ms]
- LogBlueprint:Warning: [compiler] Warning [0016,07] Compile of BP_PlayerController successful, but with 5 Warning(s) [in 0 ms]
- LogBlueprint:Warning: [compiler] Warning Default Enum value 'sav_Res' for class 'BP_Graphics_Save_C' is invalid in object 'Default__BP_Graphics_Save_C'
- LogBlueprint:Warning: [compiler] Warning [0019,22] Compile of BP_Graphics_Save successful, but with 1 Warning(s) [in 5 ms]
- LogBlueprint:Warning: [compiler] Warning [0019,22] Compile of BP_Graphics_Save successful, but with 2 Warning(s) [in 0 ms]
- LogBlueprint:Warning: [compiler] Warning Default Enum value 'sav_defRes' for class 'BP_Graphics_Defaults_C' is invalid in object 'Default__BP_Graphics_Defaults_C'
- LogBlueprint:Warning: [compiler] Warning [0019,24] Compile of BP_Graphics_Defaults successful, but with 1 Warning(s) [in 10 ms]
- LogBlueprint:Warning: [compiler] Warning [0019,24] Compile of BP_Graphics_Defaults successful, but with 2 Warning(s) [in 0 ms]
- LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- LogAIModule: Creating AISystem for world Arena
- Cmd: MAP CHECKDEP
- MapCheck: New page: Arena - 18 May 2015, 10:20:10 PM
- MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 140,689ms to complete.
- LogFileHelpers: Loading map 'Arena' took 14.698
- LogCollectionManager: Loaded 0 collections in 0.001029 seconds
- LogContentBrowser: Native class hierarchy populated in 0.0122 seconds. Added 1700 classes and 266 folders.
- LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0029 seconds. Added 1 classes and 2 folders.
- LogCrashTracker: Crashtracker disabled due to settings.
- LogSlate:Warning: Failed to load font data from 'Veranda'
- LogUObjectGlobals:Warning: Failed to find object 'Class None.'
- LogLoad: Full Startup: 24.22 seconds (BP compile: 6.32 seconds)
- LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Map'
- LogRenderer:Warning: Reallocating scene render targets to support 32x32 (Frame:2).
- LogRenderer:Warning: Reallocating scene render targets to support 1208x600 (Frame:6).
- LogAssetRegistry: Asset discovery search completed in 18.2640 seconds
- MainFrameActions: Packaging (Linux): Running AutomationTool...
- MainFrameActions: Packaging (Linux): path="..\..\..\..\..\..\Gobbo Games\Kaboom Arena\KaboomArena\Plugins\VaRest\Binaries\Win64;..\..\..\Engine\Plugins\Slate\SlateRemote\Binaries\Win64;..\..\..\Engine\Plugins\ScriptPlugin\Binaries\Win64;..\..\..\Engine\Plugins\ScriptGeneratorPlugin\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\WindowsMoviePlayer\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\WindowsDeviceProfileSelector\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\TwitchLiveStreaming\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\SoundVisualizations\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\SoundMod\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\OculusRift\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\LiveEditorListenServer\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\LeapMotionController\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\IOSDeviceProfileSelector\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\GearVR\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\CustomMeshComponent\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\CableComponent\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\AppleMoviePlayer\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\AndroidMoviePlayer\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\AndroidDeviceProfileSelector\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\Analytics\FileLogging\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\Analytics\Apsalar\IOSApsalar\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\Analytics\AnalyticsBlueprintLibrary\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\Advertising\IOSTapJoy\Binaries\Win64;..\..\..\Engine\Plugins\Messaging\UdpMessaging\Binaries\Win64;..\..\..\Engine\Plugins\Messaging\ShmMessaging\Binaries\Win64;..\..\..\Engine\Plugins\Messaging\MessagingDebugger\Binaries\Win64;..\..\..\Engine\Plugins\Media\WmfMedia\Binaries\Win64;..\..\..\Engine\Plugins\Media\MediaPlayerEditor\Binaries\Win64;..\..\..\Engine\Plugins\Media\AvfMedia\Binaries\Win64;..\..\..\Engine\Plugins\Media\AndroidMedia\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\SteamVR\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\SimpleHMD\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\Phya\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\LiveEditor\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\CodeView\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\CharacterAI\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\BlueprintStats\Binaries\Win64;..\..\..\Engine\Plugins\Editor\SpeedTreeImporter\Binaries\Win64;..\..\..\Engine\Plugins\Editor\PluginsEditor\Binaries\Win64;..\..\..\Engine\Plugins\Editor\MacGraphicsSwitching\Binaries\Win64;..\..\..\Engine\Plugins\Editor\EpicSurvey\Binaries\Win64;..\..\..\Engine\Plugins\Developer\XCodeSourceCodeAccess\Binaries\Win64;..\..\..\Engine\Plugins\Developer\VisualStudioSourceCodeAccess\Binaries\Win64;..\..\..\Engine\Plugins\Developer\UObjectPlugin\Binaries\Win64;..\..\..\Engine\Plugins\Developer\SubversionSourceControl\Binaries\Win64;..\..\..\Engine\Plugins\Developer\PerforceSourceControl\Binaries\Win64;..\..\..\Engine\Plugins\Developer\KDevelopSourceCodeAccess\Binaries\Win64;..\..\..\Engine\Plugins\Developer\GitSourceControl\Binaries\Win64;..\..\..\Engine\Plugins\Developer\BlankPlugin\Binaries\Win64;..\..\..\Engine\Plugins\2D\Paper2D\Binaries\Win64;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\ProgramData\Oracle\Java\javapath;C:\Program Files (x86)\Intel\iCLS Client\;C:\Program Files\Intel\iCLS Client\;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files\Intel\Intel(R) Management Engine Components\DAL;C:\Program Files\Intel\Intel(R) Management Engine Components\IPT;C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL;C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT;C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static;C:\Program Files (x86)\Microsoft SQL Server\100\Tools\Binn\;C:\Program Files\Microsoft SQL Server\100\Tools\Binn\;C:\Program Files\Microsoft SQL Server\100\DTS\Bin
- MainFrameActions: Packaging (Linux): n\;C:\Program Files\Microsoft\Web Platform Installer\;C:\Program Files (x86)\Microsoft ASP.NET\ASP.NET Web Pages\v1.0\;C:\Program Files\Microsoft SQL Server\110\Tools\Binn\;c:\Program Files (x86)\Microsoft SQL Server\100\Tools\Binn\VSShell\Common7\IDE\;c:\Program Files (x86)\Microsoft SQL Server\100\DTS\Binn\;C:\Program Files (x86)\Windows Kits\8.1\Windows Performance Toolkit\;C:\Program Files (x86)\Microsoft SDKs\TypeScript\1.0\;C:\Programs\NVPACK\android-sdk-windows\tools;C:\Program Files (x86)\Common Files\Autodesk Shared\;C:\Program Files\Common Files\Autodesk Shared\;C:\Program Files (x86)\Autodesk\Backburner\;C:\Program Files (x86)\AMD\ATI.ACE\Core-Static;C:\Program Files (x86)\QuickTime\QTSystem\;C:\Program Files (x86)\Skype\Phone\;C:\Programs\NVPACK\android-sdk-windows\platform-tools;C:\Programs\NVPACK\android-sdk-windows\build-tools;C:\Programs\NVPACK\android-sdk-windows\tools;C:\Programs\NVPACK\jdk1.6.0_45\bin;C:\Programs\NVPACK\apache-ant-1.8.2\bin"
- MainFrameActions: Packaging (Linux): Program.Main: Running on WindowsHostPlatform
- MainFrameActions: Packaging (Linux): Program.Main: Executed from AutomationToolLauncher (C:\Users\QuintonD\AppData\Local\assembly\dl3\V1JP0NGN.47J\OQ9ONJWO.D2V\0c3810cc\71b01453_9791d001\AutomationTool.exe)
- MainFrameActions: Packaging (Linux): Program.Main: CWD=C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET
- MainFrameActions: Packaging (Linux): Automation.ParseCommandLine: Parsing command line: BuildCookRun -nocompileeditor -nop4 -project=C:/Development/Gobbo Games/Kaboom Arena/KaboomArena/KaboomArena.uproject -cook -allmaps -stage -archive -archivedirectory=C:/Scratchpad -package -clientconfig=S
- MainFrameActions: Packaging (Linux): hipping -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -distribution -nodebuginfo -targetplatform=Linux -build -utf8output
- MainFrameActions: Packaging (Linux): Automation.Process: IsBuildMachine=False
- MainFrameActions: Packaging (Linux): Automation.Process: ShouldKillProcesses=True
- MainFrameActions: Packaging (Linux): Automation.Process: Setting up command environment.
- MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationTool.EXE=True
- MainFrameActions: Packaging (Linux): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
- MainFrameActions: Packaging (Linux): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Development/Epic Games/Source/UnrealEngine
- MainFrameActions: Packaging (Linux): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Development/Epic Games/Source/UnrealEngine/Engine/Programs/AutomationTool/Saved
- MainFrameActions: Packaging (Linux): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
- MainFrameActions: Packaging (Linux): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Development/Epic Games/Source/UnrealEngine/Engine/Programs/AutomationTool/Saved
- MainFrameActions: Packaging (Linux): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Development/Epic Games/Source/UnrealEngine/Engine/Programs/AutomationTool/Saved/Logs)
- MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\BuildUBT.txt
- MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
- MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_NonUFSFiles.txt
- MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_UFSFiles.txt
- MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\Manifest_NonUFSFiles.txt
- MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\PakList_KaboomArena-WindowsNoEditor.txt
- MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\PrePak_NonUFSFiles.txt
- MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\PrePak_NonUFSFilesDebug.txt
- MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\PrePak_UFSFiles.txt
- MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt
- MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UBTManifest.0.xml
- MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UnrealBuildTool.txt
- MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UnrealPak.txt
- MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationTool.EXE=True
- MainFrameActions: Packaging (Linux): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Development/Epic Games/Source/UnrealEngine
- MainFrameActions: Packaging (Linux): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Development/Epic Games/Source/UnrealEngine/Engine/Programs/AutomationTool/Saved
- MainFrameActions: Packaging (Linux): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Development/Epic Games/Source/UnrealEngine/Engine/Programs/AutomationTool/Saved
- MainFrameActions: Packaging (Linux): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=C:/Development/Epic Games/Source/UnrealEngine/Engine/Programs/AutomationTool/Saved/Logs
- MainFrameActions: Packaging (Linux): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\
- MainFrameActions: Packaging (Linux): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
- MainFrameActions: Packaging (Linux): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\
- MainFrameActions: Packaging (Linux): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
- MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
- MainFrameActions: Packaging (Linux): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
- MainFrameActions: Packaging (Linux): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
- MainFrameActions: Packaging (Linux): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com
- MainFrameActions: Packaging (Linux): CommandEnvironment.LogSettings: Command Environment settings:
- MainFrameActions: Packaging (Linux): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
- MainFrameActions: Packaging (Linux): CommandEnvironment.LogSettings: EngineSavedFolder=C:/Development/Epic Games/Source/UnrealEngine/Engine/Programs/AutomationTool/Saved
- MainFrameActions: Packaging (Linux): CommandEnvironment.LogSettings: HasCapabilityToCompile=True
- MainFrameActions: Packaging (Linux): CommandEnvironment.LogSettings: LocalRoot=C:/Development/Epic Games/Source/UnrealEngine
- MainFrameActions: Packaging (Linux): CommandEnvironment.LogSettings: LogFolder=C:/Development/Epic Games/Source/UnrealEngine/Engine/Programs/AutomationTool/Saved/Logs
- MainFrameActions: Packaging (Linux): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
- MainFrameActions: Packaging (Linux): CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
- MainFrameActions: Packaging (Linux): CommandEnvironment.LogSettings: MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com
- MainFrameActions: Packaging (Linux): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
- MainFrameActions: Packaging (Linux): CommandEnvironment.LogSettings: TimestampAsString=2015-05-18_20.20.32
- MainFrameActions: Packaging (Linux): CommandEnvironment.LogSettings: UATExe=C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationTool.EXE
- MainFrameActions: Packaging (Linux): ProjectUtils.CleanupFolders: Cleaning up project rules folder
- MainFrameActions: Packaging (Linux): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Development\Epic Games\Source\UnrealEngine\Engine\Programs\AutomationTool\Saved\Rules)
- MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Programs\AutomationTool\Saved\Rules\UATRules1793070340.dll
- MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Programs\AutomationTool\Saved\Rules\UATRules1793070340.pdb
- MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Programs\AutomationTool\Saved\Rules\UATRules1793070340SourceFiles.txt
- MainFrameActions: Packaging (Linux): Automation.Process: Compiling scripts.
- MainFrameActions: Packaging (Linux): ScriptCompiler.CleanupScriptsAssemblies: Cleaning up script DLL folder
- MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteDirectory: SafeDeleteDirectory C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts
- MainFrameActions: Packaging (Linux): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts
- MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
- MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.pdb
- MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
- MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.pdb
- MainFrameActions: Packaging (Linux): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android
- MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
- MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.pdb
- MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android\Ionic.Zip.Reduced.dll
- MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android
- MainFrameActions: Packaging (Linux): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\HTML5
- MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
- MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.pdb
- MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\HTML5
- MainFrameActions: Packaging (Linux): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS
- MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS\DeploymentInterface.dll
- MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS\DeploymentInterface.pdb
- MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
- MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.pdb
- MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS
- MainFrameActions: Packaging (Linux): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Linux
- MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
- MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.pdb
- MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Linux
- MainFrameActions: Packaging (Linux): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Mac
- MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
- MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.pdb
- MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Mac
- MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts
- MainFrameActions: Packaging (Linux): ScriptCompiler.CompileModules: Building script modules
- MainFrameActions: Packaging (Linux): ScriptCompiler.CompileModules: Building script module: C:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj
- MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj=True
- MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
- MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "C:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj" /verbosity:quiet /nologo /target:Build /prope
- MainFrameActions: Packaging (Linux): rty:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
- MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 1.3020744s to run MSBuild.exe, ExitCode=0
- MainFrameActions: Packaging (Linux): ScriptCompiler.CompileModules: Building script module: C:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj
- MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj=True
- MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
- MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "C:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
- MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 0.4090234s to run MSBuild.exe, ExitCode=0
- MainFrameActions: Packaging (Linux): ScriptCompiler.CompileModules: Building script module: C:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\HTML5\HTML5.Automation.csproj
- MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\HTML5\HTML5.Automation.csproj=True
- MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
- MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "C:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\HTML5\HTML5.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configurat
- MainFrameActions: Packaging (Linux): ion=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
- MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 0.3870221s to run MSBuild.exe, ExitCode=0
- MainFrameActions: Packaging (Linux): ScriptCompiler.CompileModules: Building script module: C:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj
- MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj=True
- MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
- MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "C:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
- MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 0.4650266s to run MSBuild.exe, ExitCode=0
- MainFrameActions: Packaging (Linux): ScriptCompiler.CompileModules: Building script module: C:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj
- MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj=True
- MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
- MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "C:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configurat
- MainFrameActions: Packaging (Linux): ion=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
- MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 0.3570204s to run MSBuild.exe, ExitCode=0
- MainFrameActions: Packaging (Linux): ScriptCompiler.CompileModules: Building script module: C:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj
- MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj=True
- MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
- MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "C:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
- MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 0.3530202s to run MSBuild.exe, ExitCode=0
- MainFrameActions: Packaging (Linux): ScriptCompiler.CompileModules: Building script module: C:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj
- MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj=True
- MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
- MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "C:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=
- MainFrameActions: Packaging (Linux): Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
- MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 0.3170182s to run MSBuild.exe, ExitCode=0
- MainFrameActions: Packaging (Linux): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
- MainFrameActions: Packaging (Linux): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 7 script DLL(s).
- MainFrameActions: Packaging (Linux): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
- MainFrameActions: Packaging (Linux): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
- MainFrameActions: Packaging (Linux): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
- MainFrameActions: Packaging (Linux): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
- MainFrameActions: Packaging (Linux): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
- MainFrameActions: Packaging (Linux): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
- MainFrameActions: Packaging (Linux): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
- MainFrameActions: Packaging (Linux): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\QuintonD\AppData\Local\assembly\dl3\V1JP0NGN.47J\OQ9ONJWO.D2V\f2277266\cb669354_9791d001\AutomationScripts.Automation.dll
- MainFrameActions: Packaging (Linux): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\QuintonD\AppData\Local\assembly\dl3\V1JP0NGN.47J\OQ9ONJWO.D2V\63011772\0b94f555_9791d001\Win.Automation.dll
- MainFrameActions: Packaging (Linux): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Users\QuintonD\AppData\Local\assembly\dl3\V1JP0NGN.47J\OQ9ONJWO.D2V\63011772\0b94f555_9791d001\Win.Automation.dll.
- MainFrameActions: Packaging (Linux): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Users\QuintonD\AppData\Local\assembly\dl3\V1JP0NGN.47J\OQ9ONJWO.D2V\63011772\0b94f555_9791d001\Win.Automation.dll.
- MainFrameActions: Packaging (Linux): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\QuintonD\AppData\Local\assembly\dl3\V1JP0NGN.47J\OQ9ONJWO.D2V\55612bee\d379d554_9791d001\Android.Automation.dll
- MainFrameActions: Packaging (Linux): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Users\QuintonD\AppData\Local\assembly\dl3\V1JP0NGN.47J\OQ9ONJWO.D2V\55612bee\d379d554_9791d001\Android.Automation.dll.
- MainFrameActions: Packaging (Linux): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\QuintonD\AppData\Local\assembly\dl3\V1JP0NGN.47J\OQ9ONJWO.D2V\156147d0\860e1255_9791d001\HTML5.Automation.dll
- MainFrameActions: Packaging (Linux): Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Users\QuintonD\AppData\Local\assembly\dl3\V1JP0NGN.47J\OQ9ONJWO.D2V\156147d0\860e1255_9791d001\HTML5.Automation.dll.
- MainFrameActions: Packaging (Linux): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\QuintonD\AppData\Local\assembly\dl3\V1JP0NGN.47J\OQ9ONJWO.D2V\904c8c4c\b8e05655_9791d001\IOS.Automation.dll
- MainFrameActions: Packaging (Linux): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Users\QuintonD\AppData\Local\assembly\dl3\V1JP0NGN.47J\OQ9ONJWO.D2V\904c8c4c\b8e05655_9791d001\IOS.Automation.dll.
- MainFrameActions: Packaging (Linux): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\QuintonD\AppData\Local\assembly\dl3\V1JP0NGN.47J\OQ9ONJWO.D2V\a82a7e82\ac568f55_9791d001\Linux.Automation.dll
- MainFrameActions: Packaging (Linux): Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from C:\Users\QuintonD\AppData\Local\assembly\dl3\V1JP0NGN.47J\OQ9ONJWO.D2V\a82a7e82\ac568f55_9791d001\Linux.Automation.dll.
- MainFrameActions: Packaging (Linux): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\QuintonD\AppData\Local\assembly\dl3\V1JP0NGN.47J\OQ9ONJWO.D2V\a8afcbfc\64e6c455_9791d001\Mac.Automation.dll
- MainFrameActions: Packaging (Linux): Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from C:\Users\QuintonD\AppData\Local\assembly\dl3\V1JP0NGN.47J\OQ9ONJWO.D2V\a8afcbfc\64e6c455_9791d001\Mac.Automation.dll.
- MainFrameActions: Packaging (Linux): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
- MainFrameActions: Packaging (Linux): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
- MainFrameActions: Packaging (Linux): Platform.InitializePlatforms: Creating placeholder platform for target: PS4
- MainFrameActions: Packaging (Linux): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
- MainFrameActions: Packaging (Linux): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
- MainFrameActions: Packaging (Linux): CommandUtils.InitP4Support: Initializing AllowSubmit.
- MainFrameActions: Packaging (Linux): CommandUtils.InitP4Support: AllowSubmit=False
- MainFrameActions: Packaging (Linux): CommandUtils.InitP4Support: Initializing P4Enabled.
- MainFrameActions: Packaging (Linux): CommandUtils.InitP4Support: P4Enabled=False
- MainFrameActions: Packaging (Linux): CommandUtils.InitP4Support: P4CLRequired=False
- MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Development\Gobbo Games\Kaboom Arena\KaboomArena\KaboomArena.uproject=True
- MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Development\Gobbo Games\Kaboom Arena\KaboomArena\KaboomArena.uproject=True
- MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Development\Gobbo Games\Kaboom Arena\KaboomArena\KaboomArena.uproject=True
- MainFrameActions: Packaging (Linux): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Development\Gobbo Games\Kaboom Arena\KaboomArena\KaboomArena.uproject
- MainFrameActions: Packaging (Linux): ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\Development\Gobbo Games\Kaboom Arena\KaboomArena\KaboomArena.uproject
- MainFrameActions: Packaging (Linux): ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\Development\Gobbo Games\Kaboom Arena\KaboomArena
- MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Development\Epic Games\Source\UnrealEngine\Engine\Programs\AutomationTool\Saved\Rules\UATRules1793070340.dll=False
- MainFrameActions: Packaging (Linux): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Development\Epic Games\Source\UnrealEngine\Engine\Programs\AutomationTool\Saved\Rules\UATRules1793070340.dll
- MainFrameActions: Packaging (Linux): ProjectUtils.DetectProjectProperties: Loading ini files for C:\Development\Gobbo Games\Kaboom Arena\KaboomArena\KaboomArena.uproject
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: Project Params **************
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: Archive=True
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: ArchiveMetaData=False
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Scratchpad
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Development\Gobbo Games\Kaboom Arena\KaboomArena\Saved\StagedBuilds
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: Build=True
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: Cook=True
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: Clean=True
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: Client=False
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Shipping
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: ClientCookedTargets=KaboomArena
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: ClientTargetPlatform=Linux
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: Compressed=False
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: CookFlavor=
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: CookOnTheFly=False
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: CreateReleaseVersion=
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: DLCName=
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: AdditionalCookerOptions=
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: DedicatedServer=False
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: DirectoriesToCook=
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: CulturesToCook=
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: EditorTargets=
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: Foreign=False
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: IsCodeBasedProject=True
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: IsProgramTarget=False
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: IterativeCooking=False
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: Deploy=False
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: IterativeDeploy=False
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: LogWindow=False
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: Manifests=False
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: MapToRun=
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: NoClient=False
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: NumClients=0
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: NoDebugInfo=True
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: NoCleanStage=False
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: NoXGE=False
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: MapsToCook=
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: Pak=True
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: Package=True
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: NullRHI=False
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: FakeClient=False
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: EditorTest=False
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: RunAutomationTests=False
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: RunAutomationTest=
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: CrashIndex=0
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: ProgramTargets=
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Development\Gobbo Games\Kaboom Arena\KaboomArena\Binaries\Linux
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Development\Gobbo Games\Kaboom Arena\KaboomArena\Binaries\Linux
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Development\Gobbo Games\Kaboom Arena\KaboomArena\Binaries\Linux\KaboomArena
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Development\Gobbo Games\Kaboom Arena\KaboomArena\Binaries\Linux\KaboomArena
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: Distribution=True
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: Prebuilt=False
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: Prereqs=True
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: NoBootstrapExe=False
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: RawProjectPath=C:\Development\Gobbo Games\Kaboom Arena\KaboomArena\KaboomArena.uproject
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: Rocket=False
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: Run=False
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: ServerCookedTargets=
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: ServerTargetPlatform=Linux
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: ShortProjectName=KaboomArena
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: SignedPak=False
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: SignPak=
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: SkipCook=False
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: SkipPak=False
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: SkipStage=False
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: Stage=True
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: bUsesSteam=False
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: bUsesCEF3=False
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: bUsesSlate=True
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
- MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: Project Params **************
- MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Development\Gobbo Games\Kaboom Arena\KaboomArena\KaboomArena.uproject=True
- MainFrameActions: Packaging (Linux): BuildCookRun.GetDefaultMap: Trying to find DefaultMap in ini files
- MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Development\Gobbo Games\Kaboom Arena\KaboomArena\Config\DefaultEngine.ini=True
- MainFrameActions: Packaging (Linux): BuildCookRun.GetDefaultMap: Looking for DefaultMap in C:\Development\Gobbo Games\Kaboom Arena\KaboomArena\Config\DefaultEngine.ini
- MainFrameActions: Packaging (Linux): InternalUtils.SafeReadAllLines: SafeReadAllLines C:\Development\Gobbo Games\Kaboom Arena\KaboomArena\Config\DefaultEngine.ini
- MainFrameActions: Packaging (Linux): BuildCookRun.GetDefaultMap: Found DefaultMap=/Game/Map/Intro
- MainFrameActions: Packaging (Linux): BuildCookRun.SetupParams: Cooking all maps
- MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Development\Gobbo Games\Kaboom Arena\KaboomArena\KaboomArena.uproject=True
- MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Development\Gobbo Games\Kaboom Arena\KaboomArena\KaboomArena.uproject=True
- MainFrameActions: Packaging (Linux): Project.Build: ********** BUILD COMMAND STARTED **********
- MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe=False
- MainFrameActions: Packaging (Linux): UE4Build.Build: XGE was requested, but is unavailable, so we won't use it.
- MainFrameActions: Packaging (Linux): UE4Build.Build: ************************* UE4Build:
- MainFrameActions: Packaging (Linux): UE4Build.Build: ************************* ForceMonolithic:
- MainFrameActions: Packaging (Linux): UE4Build.Build: ************************* ForceNonUnity:
- MainFrameActions: Packaging (Linux): UE4Build.Build: ************************* ForceDebugInfo:
- MainFrameActions: Packaging (Linux): UE4Build.Build: ************************* UseXGE:
- MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe
- MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj=True
- MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
- MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "C:/Development/Epic Games/Source/UnrealEngine/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj" /verbosity:normal /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU
- MainFrameActions: Packaging (Linux): MSBuild: Microsoft (R) Build Engine version 4.0.30319.34209
- MainFrameActions: Packaging (Linux): MSBuild: [Microsoft .NET Framework, version 4.0.30319.34209]
- MainFrameActions: Packaging (Linux): MSBuild: Copyright (C) Microsoft Corporation. All rights reserved.
- MainFrameActions: Packaging (Linux): MSBuild:
- MainFrameActions: Packaging (Linux): MSBuild: Build started 2015/05/18 20:20:37.
- MainFrameActions: Packaging (Linux): MSBuild: Project "C:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj" on node 1 (Rebuild target(s)).
- MainFrameActions: Packaging (Linux): MSBuild: CoreClean:
- MainFrameActions: Packaging (Linux): MSBuild: Deleting file "C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe.config".
- MainFrameActions: Packaging (Linux): MSBuild: Deleting file "C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.pdb".
- MainFrameActions: Packaging (Linux): MSBuild: Deleting file "C:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\obj\Development\UnrealBuildTool.csprojResolveAssemblyReference.cache".
- MainFrameActions: Packaging (Linux): MSBuild: Deleting file "C:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\obj\Development\UnrealBuildTool.exe".
- MainFrameActions: Packaging (Linux): MSBuild: Deleting file "C:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\obj\Development\UnrealBuildTool.pdb".
- MainFrameActions: Packaging (Linux): MSBuild: GenerateTargetFrameworkMonikerAttribute:
- MainFrameActions: Packaging (Linux): MSBuild: Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files.
- MainFrameActions: Packaging (Linux): MSBuild: CoreCompile:
- MainFrameActions: Packaging (Linux): MSBuild: C:\Windows\Microsoft.NET\Framework\v4.0.30319\Csc.exe /noconfig /unsafe- /nowarn:1701,1702 /nostdlib+ /platform:AnyCPU /errorreport:prompt /define:TRACE /highentropyva- /reference:"C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\Ionic.Zip.Reduced.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\mscorlib.dll" /reference:"C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\RPCUtility.exe" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Core.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Data.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Management.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Web.Extensions.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Xml.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Xml.Linq.dll" /debug:pdbonly /optimize+ /out:obj\Development\UnrealBuildTool.exe /target:exe /utf8output Mac\MacToolChain.cs Mac\UEBuildMac.cs Mac\MacProjectGenerator.cs Mac\UEDeployMac.cs Android\UEBuildAndroid.cs Android\UEDeployAndroid.cs Android\AndroidToolChain.cs Android\AndroidProjectGenerator.cs WinRT\UEBuildWinRT.cs WinRT\WinRTToolChain.cs WinRT\WinRTDeploy.cs WinRT\WinRTProjectGenerator.cs IOS\IOSProjectGenerator.cs IOS\IOSToolChain.cs IOS\UEBuildIOS.cs IOS\UEDeployIOS.cs HTML5\HTML5ProjectGenerator.cs HTML5\HTML5ToolChain.cs HTML5\UEBuildHTML5.cs HTML5\HTML5SDKInfo.cs Linux\LinuxProjectGenerator.cs Linux\LinuxToolChain.cs Linux\UEBuildLinux.cs ..\DotNETCommon\MetaData.cs Configuration\UEBuildClient.cs Configuration\UEBuildDeploy.cs Configuration\UEBuild
- MainFrameActions: Packaging (Linux): Binary.cs Configuration\UEBuildEditor.cs Configuration\UEBuildGame.cs Configuration\UEBuildModule.cs Configuration\UEBuildPlatform.cs Configuration\UEBuildServer.cs fastJSON\Formatter.cs fastJSON\Getters.cs fastJSON\JSON.cs fastJSON\JsonParser.cs fastJSON\JsonSerializer.cs fastJSON\Reflection.cs fastJSON\SafeDictionary.cs Properties\AssemblyInfo.cs Configuration\UEBuildConfiguration.cs Configuration\UEBuildTarget.cs System\ActionGraph.cs System\ActionHistory.cs System\BuildException.cs Configuration\BuildConfiguration.cs System\BuildHostPlatform.cs System\FlatCPPIncludeDepencencyCache.cs System\Distcc.cs System\CMakefileGenerator.cs System\QMakefileGenerator.cs System\ModuleProcessingException.cs System\MakefileGenerator.cs System\SNDBS.cs System\VCSolutionOptions.cs System\DirectoryLookupCache.cs System\CPPEnvironment.cs System\CPPHeaders.cs System\DependencyCache.cs System\DynamicCompilation.cs System\ExternalExecution.cs System\FileItem.cs System\JunkDeleter.cs System\LinkEnvironment.cs System\LocalExecutor.cs System\Plugins.cs System\Project.cs System\ProjectFileGenerator.cs System\ResponseFile.cs System\RPCUtilHelper.cs System\RulesCompiler.cs System\SourceFileSearch.cs System\Telemetry.cs System\ThirdPartyHeaderFinder.cs System\UEPlatformProjectGenerator.cs System\Unity.cs System\UnrealBuildTool.cs System\UProjectInfo.cs System\Utils.cs System\VCProject.cs System\VCProjectFileGenerator.cs System\XcodeProject.cs System\XcodeProjectFileGenerator.cs ToolChain\RemoteToolChain.cs ToolChain\UEToolChain.cs System\XGE.cs Utilities\CopyrightVerify.cs Utilities\DictionaryExtensions.cs Utilities\GraphVisualization.cs Configuration\EngineConfiguration.cs Utilities\XmlConfigLoader.cs Windows\UEBuildWindows.cs Windows\VCEnvironment.cs Windows\VCToolChain.cs Windows\WindowsProjectGenerator.cs "C:\Users\QuintonD\AppData\Local\Temp\.NETFramework,Version=v4.0.AssemblyAttributes.cs"
- MainFrameActions: Packaging (Linux): MSBuild: _CopyAppConfigFile:
- MainFrameActions: Packaging (Linux): MSBuild: Copying file from "app.config" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe.config".
- MainFrameActions: Packaging (Linux): MSBuild: CopyFilesToOutputDirectory:
- MainFrameActions: Packaging (Linux): MSBuild: Copying file from "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe".
- MainFrameActions: Packaging (Linux): MSBuild: UnrealBuildTool -> C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe
- MainFrameActions: Packaging (Linux): MSBuild: Copying file from "obj\Development\UnrealBuildTool.pdb" to "..\..\..\Binaries\DotNET\UnrealBuildTool.pdb".
- MainFrameActions: Packaging (Linux): MSBuild: Done Building Project "C:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj" (Rebuild target(s)).
- MainFrameActions: Packaging (Linux): MSBuild:
- MainFrameActions: Packaging (Linux): MSBuild: Build succeeded.
- MainFrameActions: Packaging (Linux): MSBuild: 0 Warning(s)
- MainFrameActions: Packaging (Linux): MSBuild: 0 Error(s)
- MainFrameActions: Packaging (Linux): MSBuild:
- MainFrameActions: Packaging (Linux): MSBuild: Time Elapsed 00:00:00.68
- MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 0.7380422s to run MSBuild.exe, ExitCode=0
- MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe KaboomArena Linux Shipping -clean "C:\Development\Gobbo Games\Kaboom Arena\KaboomArena\KaboomArena.uproject" -nobuilduht -NoHotReloadFromIDE
- MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 3.1701813s to run UnrealBuildTool.exe, ExitCode=0
- MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Intermediate\Build\Manifest.xml
- MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe KaboomArena Linux Shipping -generatemanifest "C:\Development\Gobbo Games\Kaboom Arena\KaboomArena\KaboomArena.uproject" -noxge -NoHotReloadFromIDE
- MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 2.4711414s to run UnrealBuildTool.exe, ExitCode=0
- MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Development\Epic Games\Source\UnrealEngine\Engine\Intermediate\Build\Manifest.xml=True
- MainFrameActions: Packaging (Linux): InternalUtils.SafeCopyFile: SafeCopyFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Intermediate\Build\Manifest.xml C:\Development\Epic Games\Source\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UBTManifest.0.xml
- MainFrameActions: Packaging (Linux): UE4Build.PrepareManifest: Copied UBT manifest to C:\Development\Epic Games\Source\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UBTManifest.0.xml
- MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Gobbo Games\Kaboom Arena\KaboomArena\Binaries\Linux\KaboomArena-Linux-Shipping
- MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe KaboomArena Linux Shipping "C:\Development\Gobbo Games\Kaboom Arena\KaboomArena\KaboomArena.uproject" -noxge -NoHotReloadFromIDE
- MainFrameActions: Packaging (Linux): UnrealBuildTool: Building UnrealHeaderTool...
- MainFrameActions: Packaging (Linux): UnrealBuildTool: Target is up to date.
- MainFrameActions: Packaging (Linux): UnrealBuildTool: Parsing headers for KaboomArena
- MainFrameActions: Packaging (Linux): UnrealBuildTool: Reflection code generated for KaboomArena
- MainFrameActions: Packaging (Linux): UnrealBuildTool: Performing 169 actions (4 in parallel)
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [4/169] Compile CorePrivatePCH.h
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [1/169] Compile EnginePrivate.h
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [3/169] Compile VaRestPluginPrivatePCH.h
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [2/169] Compile RendererPrivate.h
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [5/169] Compile KaboomArena.h
- MainFrameActions: Packaging (Linux): UnrealBuildTool: C:\Development\Gobbo Games\Kaboom Arena\KaboomArena\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\KaboomArena\Shipping\KaboomArena\KaboomArena.h(4,10) : fatal error: UTF-16 (LE) byte order mark detected in 'C:\Development\Gobbo Games\Kaboom Arena\KaboomArena\Source\KaboomArena\KaboomArena.h', but encoding is not supported
- MainFrameActions: Packaging (Linux): UnrealBuildTool: #include "C:\Development\Gobbo Games\Kaboom Arena\KaboomArena\Source\KaboomArena\KaboomArena.h"
- MainFrameActions: Packaging (Linux): UnrealBuildTool: ^
- MainFrameActions: Packaging (Linux): UnrealBuildTool: 1 error generated.
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [6/169] Compile Module.Paper2D.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [7/169] Compile Paper2D.generated.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [8/169] Compile VaRestPlugin.generated.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [9/169] Compile VaRestJsonValue.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [10/169] Compile VaRestJsonObject.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [11/169] Compile VaRestPlugin.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [12/169] Compile VaRestParseManager.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [13/169] Compile VaRestRequestJSON.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [14/169] Compile Module.CableComponent.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [15/169] Compile Module.CustomMeshComponent.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [16/169] Compile CableComponent.generated.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [17/169] Compile CustomMeshComponent.generated.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [18/169] Compile Module.ExampleDeviceProfileSelector.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [19/169] Compile Module.CharacterAI.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [20/169] Compile Module.SlateRemote.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [21/169] Compile SlateRemote.generated.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [22/169] Compile Module.UdpMessaging.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [23/169] Compile UdpMessaging.generated.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [24/169] Compile UELinkerFixupsName.h
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [25/169] Compile Engine.generated.3.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [26/169] Compile Engine.generated.4.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [27/169] Compile Engine.generated.2.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [28/169] Compile Engine.generated.1.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [29/169] Compile Engine.generated.5.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [30/169] Compile Module.UMG.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [31/169] Compile UMG.generated.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [32/169] Compile Module.OnlineSubsystemUtils.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [33/169] Compile Module.Renderer.5_of_7.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [34/169] Compile Module.Launch.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [35/169] Compile Module.OpenGLDrv.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [36/169] Compile Module.Engine.2_of_30.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [37/169] Compile Module.MovieSceneCoreTypes.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [38/169] Compile Module.Renderer.6_of_7.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [39/169] Compile Module.Renderer.2_of_7.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [40/169] Compile Module.Renderer.3_of_7.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [41/169] Compile OnlineSubsystemUtils.generated.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [42/169] Compile Module.Renderer.1_of_7.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [43/169] Compile Module.Engine.30_of_30.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [44/169] Compile Module.Renderer.4_of_7.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [45/169] Compile Module.Renderer.7_of_7.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [46/169] Compile Module.OnlineSubsystemNull.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [47/169] Compile MovieSceneCoreTypes.generated.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [48/169] Compile Module.SlateRHIRenderer.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [49/169] Compile Module.MovieSceneCore.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [50/169] Compile Module.MediaAssets.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [51/169] Compile Module.GameplayTags.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [52/169] Compile Module.PhysXFormats.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [53/169] Compile Module.GameLiveStreaming.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [54/169] Compile Module.MoviePlayer.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [55/169] Compile MovieSceneCore.generated.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [56/169] Compile MediaAssets.generated.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [57/169] Compile Module.ALAudio.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [58/169] Compile GameplayTags.generated.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [59/169] Compile GameLiveStreaming.generated.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [60/169] Compile Module.StreamingPauseRendering.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [61/169] Compile Module.HeadMountedDisplay.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [62/169] Compile MoviePlayer.generated.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [63/169] Compile Module.Engine.23_of_30.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [64/169] Compile Module.Engine.7_of_30.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [65/169] Compile Module.Engine.18_of_30.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [66/169] Compile Module.Engine.5_of_30.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [67/169] Compile Module.Engine.26_of_30.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [68/169] Compile Module.Engine.6_of_30.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [69/169] Compile Module.Engine.11_of_30.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [70/169] Compile Module.Engine.21_of_30.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [71/169] Compile Module.Engine.22_of_30.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [72/169] Compile Module.Engine.8_of_30.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [73/169] Compile Module.Engine.9_of_30.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [74/169] Compile Module.Engine.17_of_30.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [75/169] Compile Module.Engine.14_of_30.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [76/169] Compile Module.Engine.10_of_30.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [77/169] Compile Module.Engine.4_of_30.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [78/169] Compile Module.Engine.1_of_30.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [79/169] Compile Module.Engine.12_of_30.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [80/169] Compile Module.Engine.13_of_30.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [81/169] Compile Module.Engine.16_of_30.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [82/169] Compile Module.Engine.24_of_30.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [83/169] Compile Module.Engine.25_of_30.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [84/169] Compile Module.Engine.20_of_30.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [85/169] Compile Module.Engine.29_of_30.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [86/169] Compile Module.Engine.28_of_30.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [87/169] Compile Module.Engine.3_of_30.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [88/169] Compile Module.Engine.19_of_30.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [89/169] Compile Module.Engine.15_of_30.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [90/169] Compile Module.Engine.27_of_30.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [91/169] Compile Module.AIModule.2_of_3.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [92/169] Compile AIModule.generated.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [93/169] Compile Module.AIModule.1_of_3.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [94/169] Compile Module.Slate.3_of_4.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [95/169] Compile Module.Slate.2_of_4.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [96/169] Compile Module.Slate.1_of_4.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [97/169] Compile Module.Landscape.1_of_2.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [98/169] Compile Module.Landscape.2_of_2.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [99/169] Compile Module.AppFramework.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [100/169] Compile Module.Slate.4_of_4.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [101/169] Compile Module.AIModule.3_of_3.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [102/169] Compile Slate.generated.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [103/169] Compile Module.CrashTracker.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [104/169] Compile Module.SlateReflector.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [105/169] Compile Module.SlateCore.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [106/169] Compile Landscape.generated.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [107/169] Compile SlateCore.generated.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [108/169] Compile Module.Core.2_of_6.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [109/169] Compile Module.CoreUObject.1_of_4.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [110/169] Compile Module.OnlineSubsystem.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [111/169] Compile Module.CoreUObject.3_of_4.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [112/169] Compile Module.Core.1_of_6.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [113/169] Compile Module.Core.3_of_6.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [114/169] Compile Module.SessionServices.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [115/169] Compile Module.CoreUObject.2_of_4.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [116/169] Compile Module.AssetRegistry.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [117/169] Compile Module.Messaging.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [118/169] Compile Module.Serialization.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [119/169] Compile OnlineSubsystem.generated.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [120/169] Compile Module.CoreUObject.4_of_4.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [121/169] Compile EngineSettings.generated.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [122/169] Compile Module.EngineSettings.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [123/169] Compile Module.InputCore.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [124/169] Compile Module.Core.4_of_6.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [125/169] Compile InputCore.generated.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [126/169] Compile Module.ImageWrapper.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [127/169] Compile Module.SessionMessages.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [128/169] Compile EngineMessages.generated.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [129/169] Compile SessionMessages.generated.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [130/169] Compile Module.EngineMessages.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [131/169] Compile Serialization.generated.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [132/169] Compile CoreUObject.generated.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [133/169] Compile Module.ShaderCore.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [134/169] Compile Module.Navmesh.1_of_3.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [135/169] Compile Module.Sockets.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [136/169] Compile Module.Navmesh.2_of_3.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [137/169] Compile Module.Projects.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [138/169] Compile Module.AnalyticsET.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [139/169] Compile Module.Networking.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [140/169] Compile Module.RenderCore.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [141/169] Compile Module.HTTP.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [142/169] Compile Module.SynthBenchmark.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [143/169] Compile Module.RHI.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [144/169] Compile Module.NullDrv.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [145/169] Compile Module.Json.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [146/169] Compile Module.Voice.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [147/169] Compile Module.PakFile.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [148/169] Compile Module.Core.5_of_6.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [149/169] Compile Module.Core.6_of_6.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [150/169] Compile Module.Media.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [151/169] Compile Module.Analytics.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [152/169] Compile Module.DatabaseSupport.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [153/169] Compile Module.SandboxFile.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [154/169] Compile Module.Advertising.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [155/169] Compile Module.VectorVM.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [156/169] Compile Module.ImageCore.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [157/169] Compile Module.Navmesh.3_of_3.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [158/169] Archive libKaboomArena-VaRestPlugin-Linux-Shipping-Static.a
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [159/169] Compile UELinkerFixups.cpp
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [160/169] Archive libKaboomArena-Paper2D-Linux-Shipping-Static.a
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [161/169] Archive libKaboomArena-CableComponent-Linux-Shipping-Static.a
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [162/169] Archive libKaboomArena-SlateRemote-Linux-Shipping-Static.a
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [163/169] Archive libKaboomArena-UdpMessaging-Linux-Shipping-Static.a
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [164/169] Archive libKaboomArena-CustomMeshComponent-Linux-Shipping-Static.a
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [165/169] Archive libKaboomArena-ExampleDeviceProfileSelector-Linux-Shipping-Static.a
- MainFrameActions: Packaging (Linux): UnrealBuildTool: [166/169] Archive libKaboomArena-CharacterAI-Linux-Shipping-Static.a
- MainFrameActions: Packaging (Linux): UnrealBuildTool: -------- End Detailed Actions Stats -----------------------------------------------------------
- MainFrameActions: Packaging (Linux): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Development\Gobbo Games\Kaboom Arena\KaboomArena\Binaries\Linux\KaboomArena-Linux-Shipping
- MainFrameActions: Packaging (Linux): UnrealBuildTool: Cumulative action seconds (4 processors): 0.00 building projects, 1737.07 compiling, 0.00 creating app bundles, 0.00 generating debug info, 0.96 linking, 0.00 other
- MainFrameActions: Packaging (Linux): UnrealBuildTool: UBT execution time: 484.97 seconds
- MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 485.0707444s to run UnrealBuildTool.exe, ExitCode=2
- MainFrameActions: Packaging (Linux): ErrorReporter.Error: ERROR: AutomationTool error: Command failed (Result:2): C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe KaboomArena Linux Shipping "C:\Development\Gobbo Games\Kaboom Arena\KaboomArena\KaboomAre
- MainFrameActions: Packaging (Linux): na.uproject" -noxge -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool.txt'
- MainFrameActions: Packaging (Linux): BuildCommand.Execute: ERROR: BUILD FAILED
- MainFrameActions: Packaging (Linux): Program.Main: ERROR: AutomationTool terminated with exception:
- MainFrameActions: Packaging (Linux): Program.Main: ERROR: Exception in AutomationTool: Command failed (Result:2): C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe KaboomArena Linux Shipping "C:\Development\Gobbo Games\Kaboom Arena\KaboomArena\KaboomAre
- MainFrameActions: Packaging (Linux): na.uproject" -noxge -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool.txt'
- MainFrameActions: Packaging (Linux): Stacktrace: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) in c:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\ProcessUtils.cs:line 795
- MainFrameActions: Packaging (Linux): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) in c:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\UBTUtils.cs:line 35
- MainFrameActions: Packaging (Linux): at AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) in c:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\UE4Build.cs:line 344
- MainFrameActions: Packaging (Linux): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InForceNonUnity, Boolean InForceUnity, Dictionary`2 PlatformEnvVars) in c:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\UE4Build.cs:line 1327
- MainFrameActions: Packaging (Linux): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL) in c:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 114
- MainFrameActions: Packaging (Linux): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in c:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 251
- MainFrameActions: Packaging (Linux): at BuildCommand.Execute() in c:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\BuildCommand.cs:line 37
- MainFrameActions: Packaging (Linux): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in c:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\Automation.cs:line 380
- MainFrameActions: Packaging (Linux): at AutomationTool.Automation.Process(String[] CommandLine) in c:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\Automation.cs:line 352
- MainFrameActions: Packaging (Linux): at AutomationTool.Program.MainProc(Object Param) in c:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 168
- MainFrameActions: Packaging (Linux): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) in c:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\Utils.cs:line 705
- MainFrameActions: Packaging (Linux): at AutomationTool.Program.Main() in c:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 115
- MainFrameActions: Packaging (Linux): Program.Main: ERROR: Command failed (Result:2): C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe KaboomArena Linux Shipping "C:\Development\Gobbo Games\Kaboom Arena\KaboomArena\KaboomArena.uproject" -noxge -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool.txt'
- MainFrameActions: Packaging (Linux): ProcessManager.KillAll: Trying to kill 0 spawned processes.
- MainFrameActions: Packaging (Linux): Program.Main: AutomationTool exiting with ExitCode=2
- MainFrameActions: Packaging (Linux): Domain_ProcessExit
- MainFrameActions: Packaging (Linux): ProcessManager.KillAll: Trying to kill 0 spawned processes.
- MainFrameActions: Packaging (Linux): AutomationToolLauncher exiting with ExitCode=2
- MainFrameActions: Packaging (Linux): copying UAT log files...
- MainFrameActions: Packaging (Linux): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
- MainFrameActions: Packaging (Linux): BUILD FAILED
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