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UE4 - Linux Package on Windows

May 18th, 2015
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  1. LogInit: Version: 4.7.6-0+++depot+UE4-Releases+4.7
  2. LogInit: API Version: 0
  3. LogInit: Compiled (64-bit): Apr 21 2015 20:16:49
  4. LogInit: Compiled with Visual C++: 18.00.30501.00
  5. LogInit: Build Configuration: Development
  6. LogInit: Branch Name: ++depot+UE4-Releases+4.7
  7. LogInit: Command line:
  8. LogInit: Base directory: C:/Development/Epic Games/Source/UnrealEngine/Engine/Binaries/Win64/
  9. LogInit: Rocket: 0
  10. LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
  11. LogOnline:Warning: No default platform service specified for OnlineSubsystem
  12. LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
  13. LogInit: Object subsystem initialized
  14. LogConsoleResponse:Warning: Skipping Unknown console variable: 'TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)'
  15. LogConsoleResponse:Warning: Found in ini file 'C:/Development/Gobbo Games/Kaboom Arena/KaboomArena/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
  16. LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide'
  17. LogConsoleResponse:Warning: Found in ini file 'C:/Development/Gobbo Games/Kaboom Arena/KaboomArena/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
  18. LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)'
  19. LogConsoleResponse:Warning: Found in ini file 'C:/Development/Gobbo Games/Kaboom Arena/KaboomArena/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
  20. LogInit: Selected Device Profile: [Windows]
  21. LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  22. LogInit: Computer: QWD-GG-PC0
  23. LogInit: User: QuintonD
  24. LogInit: CPU Page size=4096, Cores=4
  25. LogInit: High frequency timer resolution =3.320380 MHz
  26. LogMemory: Memory total: Physical=7.9GB (8GB approx) Virtual=8192.0GB
  27. LogMemory: Platform Memory Stats for Windows
  28. LogMemory: Process Physical Memory: 47.53 MB used, 47.53 MB peak
  29. LogMemory: Process Virtual Memory: 25.52 MB used, 25.52 MB peak
  30. LogMemory: Physical Memory: 3967.65 MB used, 8136.04 MB total
  31. LogMemory: Virtual Memory: 279.80 MB used, 8388608.00 MB total
  32. LogD3D11RHI: Found D3D11 adapter 0: AMD Radeon R7 200 Series (Feature Level 11_0)
  33. LogD3D11RHI: Adapter has 2025MB of dedicated video memory, 0MB of dedicated system memory, and 3812MB of shared system memory, 2 output[s]
  34. LogD3D11RHI: Chosen D3D11 Adapter Id = 0
  35. LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
  36. LogD3D11RHI: Async texture creation disabled: no driver support
  37. LogTextLocalizationManager: The requested culture ('en_ZA') has no localization data; parent culture's ('en') localization data will be used.
  38. LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:Save_ToolTip):
  39. Resource: (C:/Development/Epic Games/Source/UnrealEngine/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-29098895) String: (Saves the current level to disk)
  40. Resource: (C:/Development/Epic Games/Source/UnrealEngine/Engine/Content/Localization/Engine/en/Engine.locres) Hash: (-1280300587) String: (Save selected data to vlog file)
  41. LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
  42. Resource: (C:/Development/Epic Games/Source/UnrealEngine/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-630476809) String: (Import to {0}...)
  43. Resource: (C:/Development/Epic Games/Source/UnrealEngine/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (1271782899) String: (Imports an asset from file to this folder.)
  44. LogContentStreaming: Texture pool size is 0.000000MB
  45. LogTargetPlatformManager:Display: Building Assets For Windows
  46. LogTargetPlatformManager:Display: Building Assets For Windows
  47. LogDerivedDataCache:Display: Max Cache Size: 512 MB
  48. LogDerivedDataCache: Loaded boot cache 0.06s 39MB ../../../../../../Gobbo Games/Kaboom Arena/KaboomArena/DerivedDataCache/Boot.ddc.
  49. LogDerivedDataCache:Display: Loaded Boot cache: ../../../../../../Gobbo Games/Kaboom Arena/KaboomArena/DerivedDataCache/Boot.ddc
  50. LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Gobbo Games/Kaboom Arena/KaboomArena/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  51. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  52. LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  53. LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
  54. LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable
  55. LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
  56. LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
  57. LogMeshUtilities: No automatic mesh reduction module available
  58. LogMeshUtilities: No automatic mesh merging module available
  59. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  60. LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf'
  61. UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  62. SourceControl: Info Source control is disabled
  63. SourceControl: Info Source control is disabled
  64. SourceControl: Info Source control is disabled
  65. LogSourceControl: RunCommandInternalRaw: 'git version'
  66. LogSourceControl: RunCommandInternalRaw: ExecProcess ReturnCode=2 OutResults=''
  67. SourceControl: Info Source control is disabled
  68. LogObj: 24434 objects as part of root set at end of initial load.
  69. LogUObjectAllocator: 5170120 out of 0 bytes used by permanent object pool.
  70. LogEngine: Initializing Engine...
  71. LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
  72. LogInit: FAudioDevice initialized.
  73. LogAIModule: Creating AISystem for world NewWorld
  74. LogDerivedDataCache: Saved boot cache 0.02s 39MB ../../../../../../Gobbo Games/Kaboom Arena/KaboomArena/DerivedDataCache/Boot.ddc.
  75. LogInit: Texture streaming: Enabled
  76. LogAnalytics: Creating configured Analytics provider AnalyticsET
  77. LogAnalytics: ET APIKey = UnrealEngine.Release. APIServer = http://etsource.epicgames.com/ET2/. AppVersion = 4.7.6-0+++depot+UE4-Releases+4.7
  78. LogAnalytics: SetUserId 83e94f694a619d4fdc606593d8878ef9|98f52820514a4ca0bd54624fcc005d11|ce3d5ad4-9918-42af-af2f-6562cde086cf
  79. LogAnalytics: AnalyticsET::StartSession [UnrealEngine.Release]
  80. LogInit: Transaction tracking system initialized
  81. BlueprintLog: New page: Editor Load
  82. LogAssetRegistry: FAssetRegistry took 0.0101 seconds to start up
  83. LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
  84. LogTargetPlatformManager:Display: Building Assets For Windows
  85. LogTargetPlatformManager:Display: Building Assets For Windows
  86. LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Regular.ttf'
  87. LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Bold.ttf'
  88. LogCook:Display: Done creating registry. It took 0.00s.
  89. SourceControl: Info Source control is disabled
  90. Cmd: MAP LOAD FILE="../../../../../../Gobbo Games/Kaboom Arena/KaboomArena/Content/Map/Arena.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  91. LightingResults: New page: Lighting Build
  92. MapCheck: New page: Map Check
  93. LightingResults: New page: Lighting Build
  94. LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000001607A980
  95. LogBlueprint:Warning: [compiler] Warning Could not find a function named "DeathEffect" in 'BP_Character_C'.
  96. Make sure 'BP_Character_C' has been compiled for Death Effect
  97. LogBlueprint:Warning: [compiler] Warning Could not find the function 'DeathEffect' called from Death Effect
  98. LogBlueprint:Warning: [compiler] Warning [0016,07] Compile of BP_PlayerController successful, but with 2 Warning(s) [in 92 ms]
  99. LogBlueprint:Warning: [compiler] Warning [0016,07] Compile of BP_PlayerController successful, but with 3 Warning(s) [in 0 ms]
  100. LogBlueprint:Warning: [compiler] Warning [0016,07] Compile of BP_PlayerController successful, but with 4 Warning(s) [in 0 ms]
  101. LogBlueprint:Warning: [compiler] Warning [0016,07] Compile of BP_PlayerController successful, but with 5 Warning(s) [in 0 ms]
  102. LogBlueprint:Warning: [compiler] Warning Default Enum value 'sav_Res' for class 'BP_Graphics_Save_C' is invalid in object 'Default__BP_Graphics_Save_C'
  103. LogBlueprint:Warning: [compiler] Warning [0019,22] Compile of BP_Graphics_Save successful, but with 1 Warning(s) [in 5 ms]
  104. LogBlueprint:Warning: [compiler] Warning [0019,22] Compile of BP_Graphics_Save successful, but with 2 Warning(s) [in 0 ms]
  105. LogBlueprint:Warning: [compiler] Warning Default Enum value 'sav_defRes' for class 'BP_Graphics_Defaults_C' is invalid in object 'Default__BP_Graphics_Defaults_C'
  106. LogBlueprint:Warning: [compiler] Warning [0019,24] Compile of BP_Graphics_Defaults successful, but with 1 Warning(s) [in 10 ms]
  107. LogBlueprint:Warning: [compiler] Warning [0019,24] Compile of BP_Graphics_Defaults successful, but with 2 Warning(s) [in 0 ms]
  108. LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  109. LogAIModule: Creating AISystem for world Arena
  110. Cmd: MAP CHECKDEP
  111. MapCheck: New page: Arena - 18 May 2015, 10:20:10 PM
  112. MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 140,689ms to complete.
  113. LogFileHelpers: Loading map 'Arena' took 14.698
  114. LogCollectionManager: Loaded 0 collections in 0.001029 seconds
  115. LogContentBrowser: Native class hierarchy populated in 0.0122 seconds. Added 1700 classes and 266 folders.
  116. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0029 seconds. Added 1 classes and 2 folders.
  117. LogCrashTracker: Crashtracker disabled due to settings.
  118. LogSlate:Warning: Failed to load font data from 'Veranda'
  119. LogUObjectGlobals:Warning: Failed to find object 'Class None.'
  120. LogLoad: Full Startup: 24.22 seconds (BP compile: 6.32 seconds)
  121. LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Map'
  122. LogRenderer:Warning: Reallocating scene render targets to support 32x32 (Frame:2).
  123. LogRenderer:Warning: Reallocating scene render targets to support 1208x600 (Frame:6).
  124. LogAssetRegistry: Asset discovery search completed in 18.2640 seconds
  125. MainFrameActions: Packaging (Linux): Running AutomationTool...
  126. MainFrameActions: Packaging (Linux): path="..\..\..\..\..\..\Gobbo Games\Kaboom Arena\KaboomArena\Plugins\VaRest\Binaries\Win64;..\..\..\Engine\Plugins\Slate\SlateRemote\Binaries\Win64;..\..\..\Engine\Plugins\ScriptPlugin\Binaries\Win64;..\..\..\Engine\Plugins\ScriptGeneratorPlugin\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\WindowsMoviePlayer\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\WindowsDeviceProfileSelector\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\TwitchLiveStreaming\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\SoundVisualizations\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\SoundMod\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\OculusRift\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\LiveEditorListenServer\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\LeapMotionController\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\IOSDeviceProfileSelector\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\GearVR\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\CustomMeshComponent\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\CableComponent\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\AppleMoviePlayer\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\AndroidMoviePlayer\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\AndroidDeviceProfileSelector\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\Analytics\FileLogging\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\Analytics\Apsalar\IOSApsalar\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\Analytics\AnalyticsBlueprintLibrary\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\Advertising\IOSTapJoy\Binaries\Win64;..\..\..\Engine\Plugins\Messaging\UdpMessaging\Binaries\Win64;..\..\..\Engine\Plugins\Messaging\ShmMessaging\Binaries\Win64;..\..\..\Engine\Plugins\Messaging\MessagingDebugger\Binaries\Win64;..\..\..\Engine\Plugins\Media\WmfMedia\Binaries\Win64;..\..\..\Engine\Plugins\Media\MediaPlayerEditor\Binaries\Win64;..\..\..\Engine\Plugins\Media\AvfMedia\Binaries\Win64;..\..\..\Engine\Plugins\Media\AndroidMedia\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\SteamVR\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\SimpleHMD\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\Phya\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\LiveEditor\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\CodeView\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\CharacterAI\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\BlueprintStats\Binaries\Win64;..\..\..\Engine\Plugins\Editor\SpeedTreeImporter\Binaries\Win64;..\..\..\Engine\Plugins\Editor\PluginsEditor\Binaries\Win64;..\..\..\Engine\Plugins\Editor\MacGraphicsSwitching\Binaries\Win64;..\..\..\Engine\Plugins\Editor\EpicSurvey\Binaries\Win64;..\..\..\Engine\Plugins\Developer\XCodeSourceCodeAccess\Binaries\Win64;..\..\..\Engine\Plugins\Developer\VisualStudioSourceCodeAccess\Binaries\Win64;..\..\..\Engine\Plugins\Developer\UObjectPlugin\Binaries\Win64;..\..\..\Engine\Plugins\Developer\SubversionSourceControl\Binaries\Win64;..\..\..\Engine\Plugins\Developer\PerforceSourceControl\Binaries\Win64;..\..\..\Engine\Plugins\Developer\KDevelopSourceCodeAccess\Binaries\Win64;..\..\..\Engine\Plugins\Developer\GitSourceControl\Binaries\Win64;..\..\..\Engine\Plugins\Developer\BlankPlugin\Binaries\Win64;..\..\..\Engine\Plugins\2D\Paper2D\Binaries\Win64;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\ProgramData\Oracle\Java\javapath;C:\Program Files (x86)\Intel\iCLS Client\;C:\Program Files\Intel\iCLS Client\;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files\Intel\Intel(R) Management Engine Components\DAL;C:\Program Files\Intel\Intel(R) Management Engine Components\IPT;C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL;C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT;C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static;C:\Program Files (x86)\Microsoft SQL Server\100\Tools\Binn\;C:\Program Files\Microsoft SQL Server\100\Tools\Binn\;C:\Program Files\Microsoft SQL Server\100\DTS\Bin
  127. MainFrameActions: Packaging (Linux): n\;C:\Program Files\Microsoft\Web Platform Installer\;C:\Program Files (x86)\Microsoft ASP.NET\ASP.NET Web Pages\v1.0\;C:\Program Files\Microsoft SQL Server\110\Tools\Binn\;c:\Program Files (x86)\Microsoft SQL Server\100\Tools\Binn\VSShell\Common7\IDE\;c:\Program Files (x86)\Microsoft SQL Server\100\DTS\Binn\;C:\Program Files (x86)\Windows Kits\8.1\Windows Performance Toolkit\;C:\Program Files (x86)\Microsoft SDKs\TypeScript\1.0\;C:\Programs\NVPACK\android-sdk-windows\tools;C:\Program Files (x86)\Common Files\Autodesk Shared\;C:\Program Files\Common Files\Autodesk Shared\;C:\Program Files (x86)\Autodesk\Backburner\;C:\Program Files (x86)\AMD\ATI.ACE\Core-Static;C:\Program Files (x86)\QuickTime\QTSystem\;C:\Program Files (x86)\Skype\Phone\;C:\Programs\NVPACK\android-sdk-windows\platform-tools;C:\Programs\NVPACK\android-sdk-windows\build-tools;C:\Programs\NVPACK\android-sdk-windows\tools;C:\Programs\NVPACK\jdk1.6.0_45\bin;C:\Programs\NVPACK\apache-ant-1.8.2\bin"
  128. MainFrameActions: Packaging (Linux): Program.Main: Running on WindowsHostPlatform
  129. MainFrameActions: Packaging (Linux): Program.Main: Executed from AutomationToolLauncher (C:\Users\QuintonD\AppData\Local\assembly\dl3\V1JP0NGN.47J\OQ9ONJWO.D2V\0c3810cc\71b01453_9791d001\AutomationTool.exe)
  130. MainFrameActions: Packaging (Linux): Program.Main: CWD=C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET
  131. MainFrameActions: Packaging (Linux): Automation.ParseCommandLine: Parsing command line: BuildCookRun -nocompileeditor -nop4 -project=C:/Development/Gobbo Games/Kaboom Arena/KaboomArena/KaboomArena.uproject -cook -allmaps -stage -archive -archivedirectory=C:/Scratchpad -package -clientconfig=S
  132. MainFrameActions: Packaging (Linux): hipping -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -distribution -nodebuginfo -targetplatform=Linux -build -utf8output
  133. MainFrameActions: Packaging (Linux): Automation.Process: IsBuildMachine=False
  134. MainFrameActions: Packaging (Linux): Automation.Process: ShouldKillProcesses=True
  135. MainFrameActions: Packaging (Linux): Automation.Process: Setting up command environment.
  136. MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationTool.EXE=True
  137. MainFrameActions: Packaging (Linux): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
  138. MainFrameActions: Packaging (Linux): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Development/Epic Games/Source/UnrealEngine
  139. MainFrameActions: Packaging (Linux): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Development/Epic Games/Source/UnrealEngine/Engine/Programs/AutomationTool/Saved
  140. MainFrameActions: Packaging (Linux): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
  141. MainFrameActions: Packaging (Linux): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Development/Epic Games/Source/UnrealEngine/Engine/Programs/AutomationTool/Saved
  142. MainFrameActions: Packaging (Linux): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Development/Epic Games/Source/UnrealEngine/Engine/Programs/AutomationTool/Saved/Logs)
  143. MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\BuildUBT.txt
  144. MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
  145. MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_NonUFSFiles.txt
  146. MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_UFSFiles.txt
  147. MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\Manifest_NonUFSFiles.txt
  148. MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\PakList_KaboomArena-WindowsNoEditor.txt
  149. MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\PrePak_NonUFSFiles.txt
  150. MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\PrePak_NonUFSFilesDebug.txt
  151. MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\PrePak_UFSFiles.txt
  152. MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt
  153. MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UBTManifest.0.xml
  154. MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UnrealBuildTool.txt
  155. MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UnrealPak.txt
  156. MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationTool.EXE=True
  157. MainFrameActions: Packaging (Linux): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Development/Epic Games/Source/UnrealEngine
  158. MainFrameActions: Packaging (Linux): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Development/Epic Games/Source/UnrealEngine/Engine/Programs/AutomationTool/Saved
  159. MainFrameActions: Packaging (Linux): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Development/Epic Games/Source/UnrealEngine/Engine/Programs/AutomationTool/Saved
  160. MainFrameActions: Packaging (Linux): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=C:/Development/Epic Games/Source/UnrealEngine/Engine/Programs/AutomationTool/Saved/Logs
  161. MainFrameActions: Packaging (Linux): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\
  162. MainFrameActions: Packaging (Linux): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
  163. MainFrameActions: Packaging (Linux): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\
  164. MainFrameActions: Packaging (Linux): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
  165. MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
  166. MainFrameActions: Packaging (Linux): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
  167. MainFrameActions: Packaging (Linux): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
  168. MainFrameActions: Packaging (Linux): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com
  169. MainFrameActions: Packaging (Linux): CommandEnvironment.LogSettings: Command Environment settings:
  170. MainFrameActions: Packaging (Linux): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
  171. MainFrameActions: Packaging (Linux): CommandEnvironment.LogSettings: EngineSavedFolder=C:/Development/Epic Games/Source/UnrealEngine/Engine/Programs/AutomationTool/Saved
  172. MainFrameActions: Packaging (Linux): CommandEnvironment.LogSettings: HasCapabilityToCompile=True
  173. MainFrameActions: Packaging (Linux): CommandEnvironment.LogSettings: LocalRoot=C:/Development/Epic Games/Source/UnrealEngine
  174. MainFrameActions: Packaging (Linux): CommandEnvironment.LogSettings: LogFolder=C:/Development/Epic Games/Source/UnrealEngine/Engine/Programs/AutomationTool/Saved/Logs
  175. MainFrameActions: Packaging (Linux): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
  176. MainFrameActions: Packaging (Linux): CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
  177. MainFrameActions: Packaging (Linux): CommandEnvironment.LogSettings: MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com
  178. MainFrameActions: Packaging (Linux): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
  179. MainFrameActions: Packaging (Linux): CommandEnvironment.LogSettings: TimestampAsString=2015-05-18_20.20.32
  180. MainFrameActions: Packaging (Linux): CommandEnvironment.LogSettings: UATExe=C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationTool.EXE
  181. MainFrameActions: Packaging (Linux): ProjectUtils.CleanupFolders: Cleaning up project rules folder
  182. MainFrameActions: Packaging (Linux): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Development\Epic Games\Source\UnrealEngine\Engine\Programs\AutomationTool\Saved\Rules)
  183. MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Programs\AutomationTool\Saved\Rules\UATRules1793070340.dll
  184. MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Programs\AutomationTool\Saved\Rules\UATRules1793070340.pdb
  185. MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Programs\AutomationTool\Saved\Rules\UATRules1793070340SourceFiles.txt
  186. MainFrameActions: Packaging (Linux): Automation.Process: Compiling scripts.
  187. MainFrameActions: Packaging (Linux): ScriptCompiler.CleanupScriptsAssemblies: Cleaning up script DLL folder
  188. MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteDirectory: SafeDeleteDirectory C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts
  189. MainFrameActions: Packaging (Linux): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts
  190. MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
  191. MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.pdb
  192. MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
  193. MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.pdb
  194. MainFrameActions: Packaging (Linux): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android
  195. MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
  196. MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.pdb
  197. MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android\Ionic.Zip.Reduced.dll
  198. MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android
  199. MainFrameActions: Packaging (Linux): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\HTML5
  200. MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
  201. MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.pdb
  202. MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\HTML5
  203. MainFrameActions: Packaging (Linux): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS
  204. MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS\DeploymentInterface.dll
  205. MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS\DeploymentInterface.pdb
  206. MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
  207. MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.pdb
  208. MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS
  209. MainFrameActions: Packaging (Linux): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Linux
  210. MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
  211. MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.pdb
  212. MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Linux
  213. MainFrameActions: Packaging (Linux): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Mac
  214. MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
  215. MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.pdb
  216. MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Mac
  217. MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts
  218. MainFrameActions: Packaging (Linux): ScriptCompiler.CompileModules: Building script modules
  219. MainFrameActions: Packaging (Linux): ScriptCompiler.CompileModules: Building script module: C:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj
  220. MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj=True
  221. MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
  222. MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "C:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj" /verbosity:quiet /nologo /target:Build /prope
  223. MainFrameActions: Packaging (Linux): rty:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
  224. MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 1.3020744s to run MSBuild.exe, ExitCode=0
  225. MainFrameActions: Packaging (Linux): ScriptCompiler.CompileModules: Building script module: C:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj
  226. MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj=True
  227. MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
  228. MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "C:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
  229. MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 0.4090234s to run MSBuild.exe, ExitCode=0
  230. MainFrameActions: Packaging (Linux): ScriptCompiler.CompileModules: Building script module: C:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\HTML5\HTML5.Automation.csproj
  231. MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\HTML5\HTML5.Automation.csproj=True
  232. MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
  233. MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "C:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\HTML5\HTML5.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configurat
  234. MainFrameActions: Packaging (Linux): ion=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
  235. MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 0.3870221s to run MSBuild.exe, ExitCode=0
  236. MainFrameActions: Packaging (Linux): ScriptCompiler.CompileModules: Building script module: C:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj
  237. MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj=True
  238. MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
  239. MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "C:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
  240. MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 0.4650266s to run MSBuild.exe, ExitCode=0
  241. MainFrameActions: Packaging (Linux): ScriptCompiler.CompileModules: Building script module: C:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj
  242. MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj=True
  243. MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
  244. MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "C:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configurat
  245. MainFrameActions: Packaging (Linux): ion=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
  246. MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 0.3570204s to run MSBuild.exe, ExitCode=0
  247. MainFrameActions: Packaging (Linux): ScriptCompiler.CompileModules: Building script module: C:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj
  248. MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj=True
  249. MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
  250. MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "C:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
  251. MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 0.3530202s to run MSBuild.exe, ExitCode=0
  252. MainFrameActions: Packaging (Linux): ScriptCompiler.CompileModules: Building script module: C:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj
  253. MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj=True
  254. MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
  255. MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "C:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=
  256. MainFrameActions: Packaging (Linux): Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
  257. MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 0.3170182s to run MSBuild.exe, ExitCode=0
  258. MainFrameActions: Packaging (Linux): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
  259. MainFrameActions: Packaging (Linux): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 7 script DLL(s).
  260. MainFrameActions: Packaging (Linux): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
  261. MainFrameActions: Packaging (Linux): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
  262. MainFrameActions: Packaging (Linux): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
  263. MainFrameActions: Packaging (Linux): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
  264. MainFrameActions: Packaging (Linux): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
  265. MainFrameActions: Packaging (Linux): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
  266. MainFrameActions: Packaging (Linux): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
  267. MainFrameActions: Packaging (Linux): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\QuintonD\AppData\Local\assembly\dl3\V1JP0NGN.47J\OQ9ONJWO.D2V\f2277266\cb669354_9791d001\AutomationScripts.Automation.dll
  268. MainFrameActions: Packaging (Linux): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\QuintonD\AppData\Local\assembly\dl3\V1JP0NGN.47J\OQ9ONJWO.D2V\63011772\0b94f555_9791d001\Win.Automation.dll
  269. MainFrameActions: Packaging (Linux): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Users\QuintonD\AppData\Local\assembly\dl3\V1JP0NGN.47J\OQ9ONJWO.D2V\63011772\0b94f555_9791d001\Win.Automation.dll.
  270. MainFrameActions: Packaging (Linux): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Users\QuintonD\AppData\Local\assembly\dl3\V1JP0NGN.47J\OQ9ONJWO.D2V\63011772\0b94f555_9791d001\Win.Automation.dll.
  271. MainFrameActions: Packaging (Linux): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\QuintonD\AppData\Local\assembly\dl3\V1JP0NGN.47J\OQ9ONJWO.D2V\55612bee\d379d554_9791d001\Android.Automation.dll
  272. MainFrameActions: Packaging (Linux): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Users\QuintonD\AppData\Local\assembly\dl3\V1JP0NGN.47J\OQ9ONJWO.D2V\55612bee\d379d554_9791d001\Android.Automation.dll.
  273. MainFrameActions: Packaging (Linux): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\QuintonD\AppData\Local\assembly\dl3\V1JP0NGN.47J\OQ9ONJWO.D2V\156147d0\860e1255_9791d001\HTML5.Automation.dll
  274. MainFrameActions: Packaging (Linux): Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Users\QuintonD\AppData\Local\assembly\dl3\V1JP0NGN.47J\OQ9ONJWO.D2V\156147d0\860e1255_9791d001\HTML5.Automation.dll.
  275. MainFrameActions: Packaging (Linux): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\QuintonD\AppData\Local\assembly\dl3\V1JP0NGN.47J\OQ9ONJWO.D2V\904c8c4c\b8e05655_9791d001\IOS.Automation.dll
  276. MainFrameActions: Packaging (Linux): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Users\QuintonD\AppData\Local\assembly\dl3\V1JP0NGN.47J\OQ9ONJWO.D2V\904c8c4c\b8e05655_9791d001\IOS.Automation.dll.
  277. MainFrameActions: Packaging (Linux): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\QuintonD\AppData\Local\assembly\dl3\V1JP0NGN.47J\OQ9ONJWO.D2V\a82a7e82\ac568f55_9791d001\Linux.Automation.dll
  278. MainFrameActions: Packaging (Linux): Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from C:\Users\QuintonD\AppData\Local\assembly\dl3\V1JP0NGN.47J\OQ9ONJWO.D2V\a82a7e82\ac568f55_9791d001\Linux.Automation.dll.
  279. MainFrameActions: Packaging (Linux): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\QuintonD\AppData\Local\assembly\dl3\V1JP0NGN.47J\OQ9ONJWO.D2V\a8afcbfc\64e6c455_9791d001\Mac.Automation.dll
  280. MainFrameActions: Packaging (Linux): Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from C:\Users\QuintonD\AppData\Local\assembly\dl3\V1JP0NGN.47J\OQ9ONJWO.D2V\a8afcbfc\64e6c455_9791d001\Mac.Automation.dll.
  281. MainFrameActions: Packaging (Linux): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
  282. MainFrameActions: Packaging (Linux): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
  283. MainFrameActions: Packaging (Linux): Platform.InitializePlatforms: Creating placeholder platform for target: PS4
  284. MainFrameActions: Packaging (Linux): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
  285. MainFrameActions: Packaging (Linux): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
  286. MainFrameActions: Packaging (Linux): CommandUtils.InitP4Support: Initializing AllowSubmit.
  287. MainFrameActions: Packaging (Linux): CommandUtils.InitP4Support: AllowSubmit=False
  288. MainFrameActions: Packaging (Linux): CommandUtils.InitP4Support: Initializing P4Enabled.
  289. MainFrameActions: Packaging (Linux): CommandUtils.InitP4Support: P4Enabled=False
  290. MainFrameActions: Packaging (Linux): CommandUtils.InitP4Support: P4CLRequired=False
  291. MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Development\Gobbo Games\Kaboom Arena\KaboomArena\KaboomArena.uproject=True
  292. MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Development\Gobbo Games\Kaboom Arena\KaboomArena\KaboomArena.uproject=True
  293. MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Development\Gobbo Games\Kaboom Arena\KaboomArena\KaboomArena.uproject=True
  294. MainFrameActions: Packaging (Linux): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Development\Gobbo Games\Kaboom Arena\KaboomArena\KaboomArena.uproject
  295. MainFrameActions: Packaging (Linux): ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\Development\Gobbo Games\Kaboom Arena\KaboomArena\KaboomArena.uproject
  296. MainFrameActions: Packaging (Linux): ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\Development\Gobbo Games\Kaboom Arena\KaboomArena
  297. MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Development\Epic Games\Source\UnrealEngine\Engine\Programs\AutomationTool\Saved\Rules\UATRules1793070340.dll=False
  298. MainFrameActions: Packaging (Linux): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Development\Epic Games\Source\UnrealEngine\Engine\Programs\AutomationTool\Saved\Rules\UATRules1793070340.dll
  299. MainFrameActions: Packaging (Linux): ProjectUtils.DetectProjectProperties: Loading ini files for C:\Development\Gobbo Games\Kaboom Arena\KaboomArena\KaboomArena.uproject
  300. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: Project Params **************
  301. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
  302. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: Archive=True
  303. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: ArchiveMetaData=False
  304. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Scratchpad
  305. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Development\Gobbo Games\Kaboom Arena\KaboomArena\Saved\StagedBuilds
  306. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: Build=True
  307. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: Cook=True
  308. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: Clean=True
  309. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: Client=False
  310. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Shipping
  311. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: ClientCookedTargets=KaboomArena
  312. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: ClientTargetPlatform=Linux
  313. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: Compressed=False
  314. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
  315. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: CookFlavor=
  316. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: CookOnTheFly=False
  317. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
  318. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: CreateReleaseVersion=
  319. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
  320. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: DLCName=
  321. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: AdditionalCookerOptions=
  322. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: DedicatedServer=False
  323. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: DirectoriesToCook=
  324. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: CulturesToCook=
  325. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: EditorTargets=
  326. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: Foreign=False
  327. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: IsCodeBasedProject=True
  328. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: IsProgramTarget=False
  329. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: IterativeCooking=False
  330. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: Deploy=False
  331. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: IterativeDeploy=False
  332. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: LogWindow=False
  333. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: Manifests=False
  334. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: MapToRun=
  335. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: NoClient=False
  336. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: NumClients=0
  337. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: NoDebugInfo=True
  338. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: NoCleanStage=False
  339. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: NoXGE=False
  340. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: MapsToCook=
  341. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: Pak=True
  342. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: Package=True
  343. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: NullRHI=False
  344. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: FakeClient=False
  345. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: EditorTest=False
  346. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: RunAutomationTests=False
  347. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: RunAutomationTest=
  348. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
  349. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: CrashIndex=0
  350. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: ProgramTargets=
  351. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Development\Gobbo Games\Kaboom Arena\KaboomArena\Binaries\Linux
  352. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Development\Gobbo Games\Kaboom Arena\KaboomArena\Binaries\Linux
  353. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Development\Gobbo Games\Kaboom Arena\KaboomArena\Binaries\Linux\KaboomArena
  354. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Development\Gobbo Games\Kaboom Arena\KaboomArena\Binaries\Linux\KaboomArena
  355. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: Distribution=True
  356. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: Prebuilt=False
  357. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: Prereqs=True
  358. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: NoBootstrapExe=False
  359. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: RawProjectPath=C:\Development\Gobbo Games\Kaboom Arena\KaboomArena\KaboomArena.uproject
  360. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: Rocket=False
  361. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: Run=False
  362. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
  363. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: ServerCookedTargets=
  364. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: ServerTargetPlatform=Linux
  365. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: ShortProjectName=KaboomArena
  366. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: SignedPak=False
  367. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: SignPak=
  368. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: SkipCook=False
  369. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
  370. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: SkipPak=False
  371. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: SkipStage=False
  372. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: Stage=True
  373. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: bUsesSteam=False
  374. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: bUsesCEF3=False
  375. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: bUsesSlate=True
  376. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
  377. MainFrameActions: Packaging (Linux): ProjectParams.ValidateAndLog: Project Params **************
  378. MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Development\Gobbo Games\Kaboom Arena\KaboomArena\KaboomArena.uproject=True
  379. MainFrameActions: Packaging (Linux): BuildCookRun.GetDefaultMap: Trying to find DefaultMap in ini files
  380. MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Development\Gobbo Games\Kaboom Arena\KaboomArena\Config\DefaultEngine.ini=True
  381. MainFrameActions: Packaging (Linux): BuildCookRun.GetDefaultMap: Looking for DefaultMap in C:\Development\Gobbo Games\Kaboom Arena\KaboomArena\Config\DefaultEngine.ini
  382. MainFrameActions: Packaging (Linux): InternalUtils.SafeReadAllLines: SafeReadAllLines C:\Development\Gobbo Games\Kaboom Arena\KaboomArena\Config\DefaultEngine.ini
  383. MainFrameActions: Packaging (Linux): BuildCookRun.GetDefaultMap: Found DefaultMap=/Game/Map/Intro
  384. MainFrameActions: Packaging (Linux): BuildCookRun.SetupParams: Cooking all maps
  385. MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Development\Gobbo Games\Kaboom Arena\KaboomArena\KaboomArena.uproject=True
  386. MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Development\Gobbo Games\Kaboom Arena\KaboomArena\KaboomArena.uproject=True
  387. MainFrameActions: Packaging (Linux): Project.Build: ********** BUILD COMMAND STARTED **********
  388. MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe=False
  389. MainFrameActions: Packaging (Linux): UE4Build.Build: XGE was requested, but is unavailable, so we won't use it.
  390. MainFrameActions: Packaging (Linux): UE4Build.Build: ************************* UE4Build:
  391. MainFrameActions: Packaging (Linux): UE4Build.Build: ************************* ForceMonolithic:
  392. MainFrameActions: Packaging (Linux): UE4Build.Build: ************************* ForceNonUnity:
  393. MainFrameActions: Packaging (Linux): UE4Build.Build: ************************* ForceDebugInfo:
  394. MainFrameActions: Packaging (Linux): UE4Build.Build: ************************* UseXGE:
  395. MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe
  396. MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj=True
  397. MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
  398. MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "C:/Development/Epic Games/Source/UnrealEngine/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj" /verbosity:normal /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU
  399. MainFrameActions: Packaging (Linux): MSBuild: Microsoft (R) Build Engine version 4.0.30319.34209
  400. MainFrameActions: Packaging (Linux): MSBuild: [Microsoft .NET Framework, version 4.0.30319.34209]
  401. MainFrameActions: Packaging (Linux): MSBuild: Copyright (C) Microsoft Corporation. All rights reserved.
  402. MainFrameActions: Packaging (Linux): MSBuild:
  403. MainFrameActions: Packaging (Linux): MSBuild: Build started 2015/05/18 20:20:37.
  404. MainFrameActions: Packaging (Linux): MSBuild: Project "C:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj" on node 1 (Rebuild target(s)).
  405. MainFrameActions: Packaging (Linux): MSBuild: CoreClean:
  406. MainFrameActions: Packaging (Linux): MSBuild: Deleting file "C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe.config".
  407. MainFrameActions: Packaging (Linux): MSBuild: Deleting file "C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.pdb".
  408. MainFrameActions: Packaging (Linux): MSBuild: Deleting file "C:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\obj\Development\UnrealBuildTool.csprojResolveAssemblyReference.cache".
  409. MainFrameActions: Packaging (Linux): MSBuild: Deleting file "C:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\obj\Development\UnrealBuildTool.exe".
  410. MainFrameActions: Packaging (Linux): MSBuild: Deleting file "C:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\obj\Development\UnrealBuildTool.pdb".
  411. MainFrameActions: Packaging (Linux): MSBuild: GenerateTargetFrameworkMonikerAttribute:
  412. MainFrameActions: Packaging (Linux): MSBuild: Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files.
  413. MainFrameActions: Packaging (Linux): MSBuild: CoreCompile:
  414. MainFrameActions: Packaging (Linux): MSBuild: C:\Windows\Microsoft.NET\Framework\v4.0.30319\Csc.exe /noconfig /unsafe- /nowarn:1701,1702 /nostdlib+ /platform:AnyCPU /errorreport:prompt /define:TRACE /highentropyva- /reference:"C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\Ionic.Zip.Reduced.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\mscorlib.dll" /reference:"C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\RPCUtility.exe" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Core.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Data.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Management.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Web.Extensions.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Xml.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Xml.Linq.dll" /debug:pdbonly /optimize+ /out:obj\Development\UnrealBuildTool.exe /target:exe /utf8output Mac\MacToolChain.cs Mac\UEBuildMac.cs Mac\MacProjectGenerator.cs Mac\UEDeployMac.cs Android\UEBuildAndroid.cs Android\UEDeployAndroid.cs Android\AndroidToolChain.cs Android\AndroidProjectGenerator.cs WinRT\UEBuildWinRT.cs WinRT\WinRTToolChain.cs WinRT\WinRTDeploy.cs WinRT\WinRTProjectGenerator.cs IOS\IOSProjectGenerator.cs IOS\IOSToolChain.cs IOS\UEBuildIOS.cs IOS\UEDeployIOS.cs HTML5\HTML5ProjectGenerator.cs HTML5\HTML5ToolChain.cs HTML5\UEBuildHTML5.cs HTML5\HTML5SDKInfo.cs Linux\LinuxProjectGenerator.cs Linux\LinuxToolChain.cs Linux\UEBuildLinux.cs ..\DotNETCommon\MetaData.cs Configuration\UEBuildClient.cs Configuration\UEBuildDeploy.cs Configuration\UEBuild
  415. MainFrameActions: Packaging (Linux): Binary.cs Configuration\UEBuildEditor.cs Configuration\UEBuildGame.cs Configuration\UEBuildModule.cs Configuration\UEBuildPlatform.cs Configuration\UEBuildServer.cs fastJSON\Formatter.cs fastJSON\Getters.cs fastJSON\JSON.cs fastJSON\JsonParser.cs fastJSON\JsonSerializer.cs fastJSON\Reflection.cs fastJSON\SafeDictionary.cs Properties\AssemblyInfo.cs Configuration\UEBuildConfiguration.cs Configuration\UEBuildTarget.cs System\ActionGraph.cs System\ActionHistory.cs System\BuildException.cs Configuration\BuildConfiguration.cs System\BuildHostPlatform.cs System\FlatCPPIncludeDepencencyCache.cs System\Distcc.cs System\CMakefileGenerator.cs System\QMakefileGenerator.cs System\ModuleProcessingException.cs System\MakefileGenerator.cs System\SNDBS.cs System\VCSolutionOptions.cs System\DirectoryLookupCache.cs System\CPPEnvironment.cs System\CPPHeaders.cs System\DependencyCache.cs System\DynamicCompilation.cs System\ExternalExecution.cs System\FileItem.cs System\JunkDeleter.cs System\LinkEnvironment.cs System\LocalExecutor.cs System\Plugins.cs System\Project.cs System\ProjectFileGenerator.cs System\ResponseFile.cs System\RPCUtilHelper.cs System\RulesCompiler.cs System\SourceFileSearch.cs System\Telemetry.cs System\ThirdPartyHeaderFinder.cs System\UEPlatformProjectGenerator.cs System\Unity.cs System\UnrealBuildTool.cs System\UProjectInfo.cs System\Utils.cs System\VCProject.cs System\VCProjectFileGenerator.cs System\XcodeProject.cs System\XcodeProjectFileGenerator.cs ToolChain\RemoteToolChain.cs ToolChain\UEToolChain.cs System\XGE.cs Utilities\CopyrightVerify.cs Utilities\DictionaryExtensions.cs Utilities\GraphVisualization.cs Configuration\EngineConfiguration.cs Utilities\XmlConfigLoader.cs Windows\UEBuildWindows.cs Windows\VCEnvironment.cs Windows\VCToolChain.cs Windows\WindowsProjectGenerator.cs "C:\Users\QuintonD\AppData\Local\Temp\.NETFramework,Version=v4.0.AssemblyAttributes.cs"
  416. MainFrameActions: Packaging (Linux): MSBuild: _CopyAppConfigFile:
  417. MainFrameActions: Packaging (Linux): MSBuild: Copying file from "app.config" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe.config".
  418. MainFrameActions: Packaging (Linux): MSBuild: CopyFilesToOutputDirectory:
  419. MainFrameActions: Packaging (Linux): MSBuild: Copying file from "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe".
  420. MainFrameActions: Packaging (Linux): MSBuild: UnrealBuildTool -> C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe
  421. MainFrameActions: Packaging (Linux): MSBuild: Copying file from "obj\Development\UnrealBuildTool.pdb" to "..\..\..\Binaries\DotNET\UnrealBuildTool.pdb".
  422. MainFrameActions: Packaging (Linux): MSBuild: Done Building Project "C:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj" (Rebuild target(s)).
  423. MainFrameActions: Packaging (Linux): MSBuild:
  424. MainFrameActions: Packaging (Linux): MSBuild: Build succeeded.
  425. MainFrameActions: Packaging (Linux): MSBuild: 0 Warning(s)
  426. MainFrameActions: Packaging (Linux): MSBuild: 0 Error(s)
  427. MainFrameActions: Packaging (Linux): MSBuild:
  428. MainFrameActions: Packaging (Linux): MSBuild: Time Elapsed 00:00:00.68
  429. MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 0.7380422s to run MSBuild.exe, ExitCode=0
  430. MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  431. MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  432. MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  433. MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe KaboomArena Linux Shipping -clean "C:\Development\Gobbo Games\Kaboom Arena\KaboomArena\KaboomArena.uproject" -nobuilduht -NoHotReloadFromIDE
  434. MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 3.1701813s to run UnrealBuildTool.exe, ExitCode=0
  435. MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  436. MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Intermediate\Build\Manifest.xml
  437. MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  438. MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  439. MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe KaboomArena Linux Shipping -generatemanifest "C:\Development\Gobbo Games\Kaboom Arena\KaboomArena\KaboomArena.uproject" -noxge -NoHotReloadFromIDE
  440. MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 2.4711414s to run UnrealBuildTool.exe, ExitCode=0
  441. MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Development\Epic Games\Source\UnrealEngine\Engine\Intermediate\Build\Manifest.xml=True
  442. MainFrameActions: Packaging (Linux): InternalUtils.SafeCopyFile: SafeCopyFile C:\Development\Epic Games\Source\UnrealEngine\Engine\Intermediate\Build\Manifest.xml C:\Development\Epic Games\Source\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UBTManifest.0.xml
  443. MainFrameActions: Packaging (Linux): UE4Build.PrepareManifest: Copied UBT manifest to C:\Development\Epic Games\Source\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UBTManifest.0.xml
  444. MainFrameActions: Packaging (Linux): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Development\Gobbo Games\Kaboom Arena\KaboomArena\Binaries\Linux\KaboomArena-Linux-Shipping
  445. MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  446. MainFrameActions: Packaging (Linux): InternalUtils.SafeFileExists: SafeFileExists C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  447. MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe KaboomArena Linux Shipping "C:\Development\Gobbo Games\Kaboom Arena\KaboomArena\KaboomArena.uproject" -noxge -NoHotReloadFromIDE
  448. MainFrameActions: Packaging (Linux): UnrealBuildTool: Building UnrealHeaderTool...
  449. MainFrameActions: Packaging (Linux): UnrealBuildTool: Target is up to date.
  450. MainFrameActions: Packaging (Linux): UnrealBuildTool: Parsing headers for KaboomArena
  451. MainFrameActions: Packaging (Linux): UnrealBuildTool: Reflection code generated for KaboomArena
  452. MainFrameActions: Packaging (Linux): UnrealBuildTool: Performing 169 actions (4 in parallel)
  453. MainFrameActions: Packaging (Linux): UnrealBuildTool: [4/169] Compile CorePrivatePCH.h
  454. MainFrameActions: Packaging (Linux): UnrealBuildTool: [1/169] Compile EnginePrivate.h
  455. MainFrameActions: Packaging (Linux): UnrealBuildTool: [3/169] Compile VaRestPluginPrivatePCH.h
  456. MainFrameActions: Packaging (Linux): UnrealBuildTool: [2/169] Compile RendererPrivate.h
  457. MainFrameActions: Packaging (Linux): UnrealBuildTool: [5/169] Compile KaboomArena.h
  458. MainFrameActions: Packaging (Linux): UnrealBuildTool: C:\Development\Gobbo Games\Kaboom Arena\KaboomArena\Intermediate\Build\Linux\x86_64-unknown-linux-gnu\KaboomArena\Shipping\KaboomArena\KaboomArena.h(4,10) : fatal error: UTF-16 (LE) byte order mark detected in 'C:\Development\Gobbo Games\Kaboom Arena\KaboomArena\Source\KaboomArena\KaboomArena.h', but encoding is not supported
  459. MainFrameActions: Packaging (Linux): UnrealBuildTool: #include "C:\Development\Gobbo Games\Kaboom Arena\KaboomArena\Source\KaboomArena\KaboomArena.h"
  460. MainFrameActions: Packaging (Linux): UnrealBuildTool: ^
  461. MainFrameActions: Packaging (Linux): UnrealBuildTool: 1 error generated.
  462. MainFrameActions: Packaging (Linux): UnrealBuildTool: [6/169] Compile Module.Paper2D.cpp
  463. MainFrameActions: Packaging (Linux): UnrealBuildTool: [7/169] Compile Paper2D.generated.cpp
  464. MainFrameActions: Packaging (Linux): UnrealBuildTool: [8/169] Compile VaRestPlugin.generated.cpp
  465. MainFrameActions: Packaging (Linux): UnrealBuildTool: [9/169] Compile VaRestJsonValue.cpp
  466. MainFrameActions: Packaging (Linux): UnrealBuildTool: [10/169] Compile VaRestJsonObject.cpp
  467. MainFrameActions: Packaging (Linux): UnrealBuildTool: [11/169] Compile VaRestPlugin.cpp
  468. MainFrameActions: Packaging (Linux): UnrealBuildTool: [12/169] Compile VaRestParseManager.cpp
  469. MainFrameActions: Packaging (Linux): UnrealBuildTool: [13/169] Compile VaRestRequestJSON.cpp
  470. MainFrameActions: Packaging (Linux): UnrealBuildTool: [14/169] Compile Module.CableComponent.cpp
  471. MainFrameActions: Packaging (Linux): UnrealBuildTool: [15/169] Compile Module.CustomMeshComponent.cpp
  472. MainFrameActions: Packaging (Linux): UnrealBuildTool: [16/169] Compile CableComponent.generated.cpp
  473. MainFrameActions: Packaging (Linux): UnrealBuildTool: [17/169] Compile CustomMeshComponent.generated.cpp
  474. MainFrameActions: Packaging (Linux): UnrealBuildTool: [18/169] Compile Module.ExampleDeviceProfileSelector.cpp
  475. MainFrameActions: Packaging (Linux): UnrealBuildTool: [19/169] Compile Module.CharacterAI.cpp
  476. MainFrameActions: Packaging (Linux): UnrealBuildTool: [20/169] Compile Module.SlateRemote.cpp
  477. MainFrameActions: Packaging (Linux): UnrealBuildTool: [21/169] Compile SlateRemote.generated.cpp
  478. MainFrameActions: Packaging (Linux): UnrealBuildTool: [22/169] Compile Module.UdpMessaging.cpp
  479. MainFrameActions: Packaging (Linux): UnrealBuildTool: [23/169] Compile UdpMessaging.generated.cpp
  480. MainFrameActions: Packaging (Linux): UnrealBuildTool: [24/169] Compile UELinkerFixupsName.h
  481. MainFrameActions: Packaging (Linux): UnrealBuildTool: [25/169] Compile Engine.generated.3.cpp
  482. MainFrameActions: Packaging (Linux): UnrealBuildTool: [26/169] Compile Engine.generated.4.cpp
  483. MainFrameActions: Packaging (Linux): UnrealBuildTool: [27/169] Compile Engine.generated.2.cpp
  484. MainFrameActions: Packaging (Linux): UnrealBuildTool: [28/169] Compile Engine.generated.1.cpp
  485. MainFrameActions: Packaging (Linux): UnrealBuildTool: [29/169] Compile Engine.generated.5.cpp
  486. MainFrameActions: Packaging (Linux): UnrealBuildTool: [30/169] Compile Module.UMG.cpp
  487. MainFrameActions: Packaging (Linux): UnrealBuildTool: [31/169] Compile UMG.generated.cpp
  488. MainFrameActions: Packaging (Linux): UnrealBuildTool: [32/169] Compile Module.OnlineSubsystemUtils.cpp
  489. MainFrameActions: Packaging (Linux): UnrealBuildTool: [33/169] Compile Module.Renderer.5_of_7.cpp
  490. MainFrameActions: Packaging (Linux): UnrealBuildTool: [34/169] Compile Module.Launch.cpp
  491. MainFrameActions: Packaging (Linux): UnrealBuildTool: [35/169] Compile Module.OpenGLDrv.cpp
  492. MainFrameActions: Packaging (Linux): UnrealBuildTool: [36/169] Compile Module.Engine.2_of_30.cpp
  493. MainFrameActions: Packaging (Linux): UnrealBuildTool: [37/169] Compile Module.MovieSceneCoreTypes.cpp
  494. MainFrameActions: Packaging (Linux): UnrealBuildTool: [38/169] Compile Module.Renderer.6_of_7.cpp
  495. MainFrameActions: Packaging (Linux): UnrealBuildTool: [39/169] Compile Module.Renderer.2_of_7.cpp
  496. MainFrameActions: Packaging (Linux): UnrealBuildTool: [40/169] Compile Module.Renderer.3_of_7.cpp
  497. MainFrameActions: Packaging (Linux): UnrealBuildTool: [41/169] Compile OnlineSubsystemUtils.generated.cpp
  498. MainFrameActions: Packaging (Linux): UnrealBuildTool: [42/169] Compile Module.Renderer.1_of_7.cpp
  499. MainFrameActions: Packaging (Linux): UnrealBuildTool: [43/169] Compile Module.Engine.30_of_30.cpp
  500. MainFrameActions: Packaging (Linux): UnrealBuildTool: [44/169] Compile Module.Renderer.4_of_7.cpp
  501. MainFrameActions: Packaging (Linux): UnrealBuildTool: [45/169] Compile Module.Renderer.7_of_7.cpp
  502. MainFrameActions: Packaging (Linux): UnrealBuildTool: [46/169] Compile Module.OnlineSubsystemNull.cpp
  503. MainFrameActions: Packaging (Linux): UnrealBuildTool: [47/169] Compile MovieSceneCoreTypes.generated.cpp
  504. MainFrameActions: Packaging (Linux): UnrealBuildTool: [48/169] Compile Module.SlateRHIRenderer.cpp
  505. MainFrameActions: Packaging (Linux): UnrealBuildTool: [49/169] Compile Module.MovieSceneCore.cpp
  506. MainFrameActions: Packaging (Linux): UnrealBuildTool: [50/169] Compile Module.MediaAssets.cpp
  507. MainFrameActions: Packaging (Linux): UnrealBuildTool: [51/169] Compile Module.GameplayTags.cpp
  508. MainFrameActions: Packaging (Linux): UnrealBuildTool: [52/169] Compile Module.PhysXFormats.cpp
  509. MainFrameActions: Packaging (Linux): UnrealBuildTool: [53/169] Compile Module.GameLiveStreaming.cpp
  510. MainFrameActions: Packaging (Linux): UnrealBuildTool: [54/169] Compile Module.MoviePlayer.cpp
  511. MainFrameActions: Packaging (Linux): UnrealBuildTool: [55/169] Compile MovieSceneCore.generated.cpp
  512. MainFrameActions: Packaging (Linux): UnrealBuildTool: [56/169] Compile MediaAssets.generated.cpp
  513. MainFrameActions: Packaging (Linux): UnrealBuildTool: [57/169] Compile Module.ALAudio.cpp
  514. MainFrameActions: Packaging (Linux): UnrealBuildTool: [58/169] Compile GameplayTags.generated.cpp
  515. MainFrameActions: Packaging (Linux): UnrealBuildTool: [59/169] Compile GameLiveStreaming.generated.cpp
  516. MainFrameActions: Packaging (Linux): UnrealBuildTool: [60/169] Compile Module.StreamingPauseRendering.cpp
  517. MainFrameActions: Packaging (Linux): UnrealBuildTool: [61/169] Compile Module.HeadMountedDisplay.cpp
  518. MainFrameActions: Packaging (Linux): UnrealBuildTool: [62/169] Compile MoviePlayer.generated.cpp
  519. MainFrameActions: Packaging (Linux): UnrealBuildTool: [63/169] Compile Module.Engine.23_of_30.cpp
  520. MainFrameActions: Packaging (Linux): UnrealBuildTool: [64/169] Compile Module.Engine.7_of_30.cpp
  521. MainFrameActions: Packaging (Linux): UnrealBuildTool: [65/169] Compile Module.Engine.18_of_30.cpp
  522. MainFrameActions: Packaging (Linux): UnrealBuildTool: [66/169] Compile Module.Engine.5_of_30.cpp
  523. MainFrameActions: Packaging (Linux): UnrealBuildTool: [67/169] Compile Module.Engine.26_of_30.cpp
  524. MainFrameActions: Packaging (Linux): UnrealBuildTool: [68/169] Compile Module.Engine.6_of_30.cpp
  525. MainFrameActions: Packaging (Linux): UnrealBuildTool: [69/169] Compile Module.Engine.11_of_30.cpp
  526. MainFrameActions: Packaging (Linux): UnrealBuildTool: [70/169] Compile Module.Engine.21_of_30.cpp
  527. MainFrameActions: Packaging (Linux): UnrealBuildTool: [71/169] Compile Module.Engine.22_of_30.cpp
  528. MainFrameActions: Packaging (Linux): UnrealBuildTool: [72/169] Compile Module.Engine.8_of_30.cpp
  529. MainFrameActions: Packaging (Linux): UnrealBuildTool: [73/169] Compile Module.Engine.9_of_30.cpp
  530. MainFrameActions: Packaging (Linux): UnrealBuildTool: [74/169] Compile Module.Engine.17_of_30.cpp
  531. MainFrameActions: Packaging (Linux): UnrealBuildTool: [75/169] Compile Module.Engine.14_of_30.cpp
  532. MainFrameActions: Packaging (Linux): UnrealBuildTool: [76/169] Compile Module.Engine.10_of_30.cpp
  533. MainFrameActions: Packaging (Linux): UnrealBuildTool: [77/169] Compile Module.Engine.4_of_30.cpp
  534. MainFrameActions: Packaging (Linux): UnrealBuildTool: [78/169] Compile Module.Engine.1_of_30.cpp
  535. MainFrameActions: Packaging (Linux): UnrealBuildTool: [79/169] Compile Module.Engine.12_of_30.cpp
  536. MainFrameActions: Packaging (Linux): UnrealBuildTool: [80/169] Compile Module.Engine.13_of_30.cpp
  537. MainFrameActions: Packaging (Linux): UnrealBuildTool: [81/169] Compile Module.Engine.16_of_30.cpp
  538. MainFrameActions: Packaging (Linux): UnrealBuildTool: [82/169] Compile Module.Engine.24_of_30.cpp
  539. MainFrameActions: Packaging (Linux): UnrealBuildTool: [83/169] Compile Module.Engine.25_of_30.cpp
  540. MainFrameActions: Packaging (Linux): UnrealBuildTool: [84/169] Compile Module.Engine.20_of_30.cpp
  541. MainFrameActions: Packaging (Linux): UnrealBuildTool: [85/169] Compile Module.Engine.29_of_30.cpp
  542. MainFrameActions: Packaging (Linux): UnrealBuildTool: [86/169] Compile Module.Engine.28_of_30.cpp
  543. MainFrameActions: Packaging (Linux): UnrealBuildTool: [87/169] Compile Module.Engine.3_of_30.cpp
  544. MainFrameActions: Packaging (Linux): UnrealBuildTool: [88/169] Compile Module.Engine.19_of_30.cpp
  545. MainFrameActions: Packaging (Linux): UnrealBuildTool: [89/169] Compile Module.Engine.15_of_30.cpp
  546. MainFrameActions: Packaging (Linux): UnrealBuildTool: [90/169] Compile Module.Engine.27_of_30.cpp
  547. MainFrameActions: Packaging (Linux): UnrealBuildTool: [91/169] Compile Module.AIModule.2_of_3.cpp
  548. MainFrameActions: Packaging (Linux): UnrealBuildTool: [92/169] Compile AIModule.generated.cpp
  549. MainFrameActions: Packaging (Linux): UnrealBuildTool: [93/169] Compile Module.AIModule.1_of_3.cpp
  550. MainFrameActions: Packaging (Linux): UnrealBuildTool: [94/169] Compile Module.Slate.3_of_4.cpp
  551. MainFrameActions: Packaging (Linux): UnrealBuildTool: [95/169] Compile Module.Slate.2_of_4.cpp
  552. MainFrameActions: Packaging (Linux): UnrealBuildTool: [96/169] Compile Module.Slate.1_of_4.cpp
  553. MainFrameActions: Packaging (Linux): UnrealBuildTool: [97/169] Compile Module.Landscape.1_of_2.cpp
  554. MainFrameActions: Packaging (Linux): UnrealBuildTool: [98/169] Compile Module.Landscape.2_of_2.cpp
  555. MainFrameActions: Packaging (Linux): UnrealBuildTool: [99/169] Compile Module.AppFramework.cpp
  556. MainFrameActions: Packaging (Linux): UnrealBuildTool: [100/169] Compile Module.Slate.4_of_4.cpp
  557. MainFrameActions: Packaging (Linux): UnrealBuildTool: [101/169] Compile Module.AIModule.3_of_3.cpp
  558. MainFrameActions: Packaging (Linux): UnrealBuildTool: [102/169] Compile Slate.generated.cpp
  559. MainFrameActions: Packaging (Linux): UnrealBuildTool: [103/169] Compile Module.CrashTracker.cpp
  560. MainFrameActions: Packaging (Linux): UnrealBuildTool: [104/169] Compile Module.SlateReflector.cpp
  561. MainFrameActions: Packaging (Linux): UnrealBuildTool: [105/169] Compile Module.SlateCore.cpp
  562. MainFrameActions: Packaging (Linux): UnrealBuildTool: [106/169] Compile Landscape.generated.cpp
  563. MainFrameActions: Packaging (Linux): UnrealBuildTool: [107/169] Compile SlateCore.generated.cpp
  564. MainFrameActions: Packaging (Linux): UnrealBuildTool: [108/169] Compile Module.Core.2_of_6.cpp
  565. MainFrameActions: Packaging (Linux): UnrealBuildTool: [109/169] Compile Module.CoreUObject.1_of_4.cpp
  566. MainFrameActions: Packaging (Linux): UnrealBuildTool: [110/169] Compile Module.OnlineSubsystem.cpp
  567. MainFrameActions: Packaging (Linux): UnrealBuildTool: [111/169] Compile Module.CoreUObject.3_of_4.cpp
  568. MainFrameActions: Packaging (Linux): UnrealBuildTool: [112/169] Compile Module.Core.1_of_6.cpp
  569. MainFrameActions: Packaging (Linux): UnrealBuildTool: [113/169] Compile Module.Core.3_of_6.cpp
  570. MainFrameActions: Packaging (Linux): UnrealBuildTool: [114/169] Compile Module.SessionServices.cpp
  571. MainFrameActions: Packaging (Linux): UnrealBuildTool: [115/169] Compile Module.CoreUObject.2_of_4.cpp
  572. MainFrameActions: Packaging (Linux): UnrealBuildTool: [116/169] Compile Module.AssetRegistry.cpp
  573. MainFrameActions: Packaging (Linux): UnrealBuildTool: [117/169] Compile Module.Messaging.cpp
  574. MainFrameActions: Packaging (Linux): UnrealBuildTool: [118/169] Compile Module.Serialization.cpp
  575. MainFrameActions: Packaging (Linux): UnrealBuildTool: [119/169] Compile OnlineSubsystem.generated.cpp
  576. MainFrameActions: Packaging (Linux): UnrealBuildTool: [120/169] Compile Module.CoreUObject.4_of_4.cpp
  577. MainFrameActions: Packaging (Linux): UnrealBuildTool: [121/169] Compile EngineSettings.generated.cpp
  578. MainFrameActions: Packaging (Linux): UnrealBuildTool: [122/169] Compile Module.EngineSettings.cpp
  579. MainFrameActions: Packaging (Linux): UnrealBuildTool: [123/169] Compile Module.InputCore.cpp
  580. MainFrameActions: Packaging (Linux): UnrealBuildTool: [124/169] Compile Module.Core.4_of_6.cpp
  581. MainFrameActions: Packaging (Linux): UnrealBuildTool: [125/169] Compile InputCore.generated.cpp
  582. MainFrameActions: Packaging (Linux): UnrealBuildTool: [126/169] Compile Module.ImageWrapper.cpp
  583. MainFrameActions: Packaging (Linux): UnrealBuildTool: [127/169] Compile Module.SessionMessages.cpp
  584. MainFrameActions: Packaging (Linux): UnrealBuildTool: [128/169] Compile EngineMessages.generated.cpp
  585. MainFrameActions: Packaging (Linux): UnrealBuildTool: [129/169] Compile SessionMessages.generated.cpp
  586. MainFrameActions: Packaging (Linux): UnrealBuildTool: [130/169] Compile Module.EngineMessages.cpp
  587. MainFrameActions: Packaging (Linux): UnrealBuildTool: [131/169] Compile Serialization.generated.cpp
  588. MainFrameActions: Packaging (Linux): UnrealBuildTool: [132/169] Compile CoreUObject.generated.cpp
  589. MainFrameActions: Packaging (Linux): UnrealBuildTool: [133/169] Compile Module.ShaderCore.cpp
  590. MainFrameActions: Packaging (Linux): UnrealBuildTool: [134/169] Compile Module.Navmesh.1_of_3.cpp
  591. MainFrameActions: Packaging (Linux): UnrealBuildTool: [135/169] Compile Module.Sockets.cpp
  592. MainFrameActions: Packaging (Linux): UnrealBuildTool: [136/169] Compile Module.Navmesh.2_of_3.cpp
  593. MainFrameActions: Packaging (Linux): UnrealBuildTool: [137/169] Compile Module.Projects.cpp
  594. MainFrameActions: Packaging (Linux): UnrealBuildTool: [138/169] Compile Module.AnalyticsET.cpp
  595. MainFrameActions: Packaging (Linux): UnrealBuildTool: [139/169] Compile Module.Networking.cpp
  596. MainFrameActions: Packaging (Linux): UnrealBuildTool: [140/169] Compile Module.RenderCore.cpp
  597. MainFrameActions: Packaging (Linux): UnrealBuildTool: [141/169] Compile Module.HTTP.cpp
  598. MainFrameActions: Packaging (Linux): UnrealBuildTool: [142/169] Compile Module.SynthBenchmark.cpp
  599. MainFrameActions: Packaging (Linux): UnrealBuildTool: [143/169] Compile Module.RHI.cpp
  600. MainFrameActions: Packaging (Linux): UnrealBuildTool: [144/169] Compile Module.NullDrv.cpp
  601. MainFrameActions: Packaging (Linux): UnrealBuildTool: [145/169] Compile Module.Json.cpp
  602. MainFrameActions: Packaging (Linux): UnrealBuildTool: [146/169] Compile Module.Voice.cpp
  603. MainFrameActions: Packaging (Linux): UnrealBuildTool: [147/169] Compile Module.PakFile.cpp
  604. MainFrameActions: Packaging (Linux): UnrealBuildTool: [148/169] Compile Module.Core.5_of_6.cpp
  605. MainFrameActions: Packaging (Linux): UnrealBuildTool: [149/169] Compile Module.Core.6_of_6.cpp
  606. MainFrameActions: Packaging (Linux): UnrealBuildTool: [150/169] Compile Module.Media.cpp
  607. MainFrameActions: Packaging (Linux): UnrealBuildTool: [151/169] Compile Module.Analytics.cpp
  608. MainFrameActions: Packaging (Linux): UnrealBuildTool: [152/169] Compile Module.DatabaseSupport.cpp
  609. MainFrameActions: Packaging (Linux): UnrealBuildTool: [153/169] Compile Module.SandboxFile.cpp
  610. MainFrameActions: Packaging (Linux): UnrealBuildTool: [154/169] Compile Module.Advertising.cpp
  611. MainFrameActions: Packaging (Linux): UnrealBuildTool: [155/169] Compile Module.VectorVM.cpp
  612. MainFrameActions: Packaging (Linux): UnrealBuildTool: [156/169] Compile Module.ImageCore.cpp
  613. MainFrameActions: Packaging (Linux): UnrealBuildTool: [157/169] Compile Module.Navmesh.3_of_3.cpp
  614. MainFrameActions: Packaging (Linux): UnrealBuildTool: [158/169] Archive libKaboomArena-VaRestPlugin-Linux-Shipping-Static.a
  615. MainFrameActions: Packaging (Linux): UnrealBuildTool: [159/169] Compile UELinkerFixups.cpp
  616. MainFrameActions: Packaging (Linux): UnrealBuildTool: [160/169] Archive libKaboomArena-Paper2D-Linux-Shipping-Static.a
  617. MainFrameActions: Packaging (Linux): UnrealBuildTool: [161/169] Archive libKaboomArena-CableComponent-Linux-Shipping-Static.a
  618. MainFrameActions: Packaging (Linux): UnrealBuildTool: [162/169] Archive libKaboomArena-SlateRemote-Linux-Shipping-Static.a
  619. MainFrameActions: Packaging (Linux): UnrealBuildTool: [163/169] Archive libKaboomArena-UdpMessaging-Linux-Shipping-Static.a
  620. MainFrameActions: Packaging (Linux): UnrealBuildTool: [164/169] Archive libKaboomArena-CustomMeshComponent-Linux-Shipping-Static.a
  621. MainFrameActions: Packaging (Linux): UnrealBuildTool: [165/169] Archive libKaboomArena-ExampleDeviceProfileSelector-Linux-Shipping-Static.a
  622. MainFrameActions: Packaging (Linux): UnrealBuildTool: [166/169] Archive libKaboomArena-CharacterAI-Linux-Shipping-Static.a
  623. MainFrameActions: Packaging (Linux): UnrealBuildTool: -------- End Detailed Actions Stats -----------------------------------------------------------
  624. MainFrameActions: Packaging (Linux): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Development\Gobbo Games\Kaboom Arena\KaboomArena\Binaries\Linux\KaboomArena-Linux-Shipping
  625. MainFrameActions: Packaging (Linux): UnrealBuildTool: Cumulative action seconds (4 processors): 0.00 building projects, 1737.07 compiling, 0.00 creating app bundles, 0.00 generating debug info, 0.96 linking, 0.00 other
  626. MainFrameActions: Packaging (Linux): UnrealBuildTool: UBT execution time: 484.97 seconds
  627. MainFrameActions: Packaging (Linux): CommandUtils.Run: Run: Took 485.0707444s to run UnrealBuildTool.exe, ExitCode=2
  628. MainFrameActions: Packaging (Linux): ErrorReporter.Error: ERROR: AutomationTool error: Command failed (Result:2): C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe KaboomArena Linux Shipping "C:\Development\Gobbo Games\Kaboom Arena\KaboomArena\KaboomAre
  629. MainFrameActions: Packaging (Linux): na.uproject" -noxge -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool.txt'
  630. MainFrameActions: Packaging (Linux): BuildCommand.Execute: ERROR: BUILD FAILED
  631. MainFrameActions: Packaging (Linux): Program.Main: ERROR: AutomationTool terminated with exception:
  632. MainFrameActions: Packaging (Linux): Program.Main: ERROR: Exception in AutomationTool: Command failed (Result:2): C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe KaboomArena Linux Shipping "C:\Development\Gobbo Games\Kaboom Arena\KaboomArena\KaboomAre
  633. MainFrameActions: Packaging (Linux): na.uproject" -noxge -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool.txt'
  634. MainFrameActions: Packaging (Linux): Stacktrace: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) in c:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\ProcessUtils.cs:line 795
  635. MainFrameActions: Packaging (Linux): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) in c:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\UBTUtils.cs:line 35
  636. MainFrameActions: Packaging (Linux): at AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) in c:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\UE4Build.cs:line 344
  637. MainFrameActions: Packaging (Linux): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InForceNonUnity, Boolean InForceUnity, Dictionary`2 PlatformEnvVars) in c:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\UE4Build.cs:line 1327
  638. MainFrameActions: Packaging (Linux): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL) in c:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 114
  639. MainFrameActions: Packaging (Linux): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in c:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 251
  640. MainFrameActions: Packaging (Linux): at BuildCommand.Execute() in c:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\BuildCommand.cs:line 37
  641. MainFrameActions: Packaging (Linux): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in c:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\Automation.cs:line 380
  642. MainFrameActions: Packaging (Linux): at AutomationTool.Automation.Process(String[] CommandLine) in c:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\Automation.cs:line 352
  643. MainFrameActions: Packaging (Linux): at AutomationTool.Program.MainProc(Object Param) in c:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 168
  644. MainFrameActions: Packaging (Linux): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) in c:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\Utils.cs:line 705
  645. MainFrameActions: Packaging (Linux): at AutomationTool.Program.Main() in c:\Development\Epic Games\Source\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 115
  646. MainFrameActions: Packaging (Linux): Program.Main: ERROR: Command failed (Result:2): C:\Development\Epic Games\Source\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe KaboomArena Linux Shipping "C:\Development\Gobbo Games\Kaboom Arena\KaboomArena\KaboomArena.uproject" -noxge -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool.txt'
  647. MainFrameActions: Packaging (Linux): ProcessManager.KillAll: Trying to kill 0 spawned processes.
  648. MainFrameActions: Packaging (Linux): Program.Main: AutomationTool exiting with ExitCode=2
  649. MainFrameActions: Packaging (Linux): Domain_ProcessExit
  650. MainFrameActions: Packaging (Linux): ProcessManager.KillAll: Trying to kill 0 spawned processes.
  651. MainFrameActions: Packaging (Linux): AutomationToolLauncher exiting with ExitCode=2
  652. MainFrameActions: Packaging (Linux): copying UAT log files...
  653. MainFrameActions: Packaging (Linux): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
  654. MainFrameActions: Packaging (Linux): BUILD FAILED
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